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The Wolf Song: A Blood of the Wolf King Novel
Book
A grand fantasy tale unlike any other. In a world that mirrors our own, violence and death are a way...
young adult fantasy
The Women
Book
From the worldwide bestselling author of The Four Winds, The Nightingale and Firefly Lane (a Number...
Historical fiction Vietnam war
Return to the Eyrie (Medieval Hungary #2)
Book
Honour, revenge, and the quest for justice. Belgrade, Kingdom of Hungary, 1470: Raised in...
Historical Fiction Historical Romance Medieval Battle violence (moderate) Love scenes (moderate) Character suffering from childhood trauma (molestation)
Purple Phoenix Games (2266 KP) rated Tiny Epic Mechs in Tabletop Games
Jun 30, 2021
I am someone who loves strategy. It is fun for me to create elaborate plans and see them through to either success or failure. Ok, it’s fun to see them succeed, not so much fail. BUT either way – I like to have a plan. So when Tiny Epic Mechs launched on Kickstarter, I was a little wary. Action programming? Can’t that effectively negate any strategy you have set up? I was on the fence. But I backed it anyway. So was my investment a good one, or did my programmed action of picking up this game backfire and leave me KO’d?
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
Disclaimer: I do not intend to rehash the entire rulebook in this review, but give a general overview of turns and gameplay. For a more in-depth look at the rules, pick up a copy of the game from the publisher or your FLGS! -L
Tiny Epic Mechs is a game of action programming in which players take on the roles of Mech pilots competing in an arena-style battle royale event. Through the purchase of new weapons, powering up into Mech suits, combat with opponents (either face-to-face, or through the deployment of mines and turrets), and controlling different zones of the arena, players are trying to earn the most Victory Points by the end of 6 rounds of play. To begin, follow the setup instructions for the arena, based on the player count. Each player receives a player card (to track resources, and also acts as a reference card), a Pilot card, components in their chosen player color, and 1 Basic Weapon card to equip on their Pilot. Set the Round Tracker to round 1, create a market row of Advanced Weapons, place the Mighty Mech suit on it’s corresponding zone card, and the game is ready to begin!
Each round consists of 3 phases: Program, Execution, and Scoring. During the Program phase, players will secretly choose 4 Program Cards from their hand to represent their 4 moves/actions for this round. The chosen Program Cards will be laid out in order above the player card, and will immediately be covered by a face-down unused Program Card. (There are 8 Program Cards total, only 4 of which are used each round). It is important to note that the orientation of the Program Cards matters – Program Cards must be played parallel to the zone cards of the arena. Since they dictate the directions in which you move, you must place them exactly as you want to move. During the second phase, Execution, players will take turns revealing their Program Cards, one at a time and in order, and resolving the actions. To Execute a Program Card, you will first move your Pilot in the direction of the card’s arrow, and then resolve the action listed on the card. Movement is a must and cannot be skipped.
After Movement, you may perform the action on your card – Collect Resources, Purchase a Weapon, Deploy a Mine or a Turret, or Power Up. The first three of these are pretty self-explanatory. The Power Up action allows your Pilot to either heal themselves or upgrade into a Mech suit. Now to discuss crux of the game – combat. During the Execution phase, if you enter into the same zone as another player, you must immediately begin Combat. You will use your equipped weapons to battle your opponent, in hopes of knocking them out or forcing them to retreat. Weapons will deal base damage, or Power Attack damage, based on the circumstances of the combat. To attack with a weapon, you will deal the base damage immediately to your opponent. After your attack, the weapon you used is Exhausted and cannot be used again this combat. Your opponent then has the chance to attack back – either regularly or via Power Attack (I’ll leave that for you to discover on your own). Combat continues, alternating between players, until either a player is KO’d, or is forced to retreat because all of their weapons have been Exhausted. Initiating combat, dealing damage, and defeating your opponent all earn you VP, so combat is a vital part of the game!
After all players have revealed and performed their final Program Card, the round ends. At the end of the 2nd, 4th, and 6th round, players will perform a Scoring phase, earning points for any zones occupied by their own mines, turrets, or Pilot. At the end of the 6th and final round, scoring takes place as stated above, but players will also earn VP for all weapons they have purchased throughout the game. The player with the highest VP is the winner!
I have to admit that I am not a person who generally enjoys the mechanic of action programming. I like to really think through my strategy, and execute it exactly as I want. Action programming makes strategizing more difficult because your success or failure depends on the actions selected in advance by your opponents. You can’t really adapt mid-round, you kind of just have to deal with what’s happening. That being said, Tiny Epic Mechs, in my opinion, has a good balance of combat and actions/resource management. Your entire strategy can’t be based on combat – you need to upgrade weapons, climb into your Mech suit, etc. – and the ability to vary combat with individual upgrades makes the gameplay feel more strategic. Yes, your opponents might still mess up some of your best-laid plans, but you have to be prepared for any situation.
The overall gameplay can feel calculated or chaotic simply based on the player count. In a 2-player game, obviously there are only 2 people, and you have more opportunities to really focus on your individual Pilot before necessarily traipsing into combat. In a game with 3 or 4 players, interactions between players are inevitable and can really make the action programming mechanic stand out/feel more random/etc. Especially with a small play arena, Pilots will be crossing paths at probably every turn, and you may be forced into more combats that you anticipated. With only 2 players, there are interactions between players, but it feels a little more calm overall, and you can really work with a strategy instead of having to adapt to sudden changes in the arena.
Let’s touch on components for a minute. As always, this Tiny Epic delivers on quality components. The cards are colorful and sturdy, the text easy to read. The wooden components for tracking health/resources are good, but maybe just a little too small, even for my regularly-sized hands. The ITEMeeples, Mech suits, and weapons are always fun to play with, and sturdy enough to hold up to lots of plays. All in all, great work from Gamelyn Games once again.
For being a game of action programming, I have to admit that I enjoyed Tiny Epic Mechs more than I thought I would. At least at a 2-player count. Anything more feels too chaotic and random to me. The elements of programming and combat are engaging and elevate the gameplay, but it’s just not my favorite mechanic. Will I keep this game? Definitely. For what it is, I think it does a good job. Will I get more action programming games in the future? Probably not. I’d say Tiny Epic Mechs fills that spot for me, and that is all good in my book. Check this one out if you’re looking for something fun and relatively simple that utilizes this mechanic. Purple Phoenix Games gives it a mechanical 7 / 12.
Mothergamer (1604 KP) rated the PC version of Assassin's Creed IV Black Flag in Video Games
Apr 3, 2019
I have to say Ubisoft truly redeemed themselves in my eyes with Black Flag. It seems they truly listened to the feedback from fans and Assassin's Creed IV was their heartfelt apology and I gladly accept it. I just finished the game and I loved every minute of it.
A Pirate's Life For Me!
The protagonist Edward Kenway is a great character because he starts off brash and a bit arrogant, but as his adventure continues he evolves into a smarter and more subtle man with a good heart. There are many other fantastic characters including some well known pirates; and lots of adventures on the high seas and around the vast world of this game. The main story is excellent and Edward is complex and interesting; he actually shows emotions and you feel the passion and bravado coming from him. The people he befriends are also memorable along with some pretty diabolical villains which makes for a great story all around.
There are also some great naval battles and here is where I sing the praises of the controls for the ship. They are 100% better than Assassin's Creed III. The controls are easier to use and respond faster too. You can upgrade the Jackdaw (Edward Kenway's ship) with some pretty spiffy hull armor, sails, rigging, weapons and be one hell of a badass with your glorious ship. You can even do some pretty epic battles taking down forts and taking them over. These battles are actually FUN. I know I cackled gleefully in delight as I took down a pirate hunter man o'war battleship and followed it up with an epic battle taking over a fort. It was refreshing to be genuinely enjoying a game and just having a good time with it.
Epic battles at sea are the best!
The world of Assassin's Creed IV is massive; there's lots to see and do and plenty of areas to explore. Sail everywhere in the game because there are so many great things to find such as hidden Mayan temples, ship wrecks full of treasure, and much much more. There are plenty of side quests and side missions to do too and some of them add a bit more to the story of Edward and company. You can even upgrade the various towns and even find new sea shanties for your crew to sing while you're on your adventures. And of course there's the downloadable content and multiplayer to add even more things for you to enjoy in the game.
Discovering new locations like this one is grand!
You do have your time in the real world too with our old friends Abstergo of course, and this aspect while brief is also quite fascinating because you can learn some pivotal plot points about characters from the previous game and run into a few familiar faces as well. I was a little thrown off that it was in first person mode, but the camera was very steady and it's only for a short time; so my vertigo didn't kick in thankfully. There are some brilliant plot reveals too in the real world scenes and there are some mini games here where you can unlock some item trophies and more information for your Animus database.
Remember these jerks? Oh yeah, they're still around.
After finishing it, you can continue the game finishing up any side quests you missed or unlocking achievements with the various mission goals. Overall, Assassin's Creed IV Black Flag is not just an amazing game; it's a great time for anyone who loves the series and enjoys an honest to goodness game about pirates, assassins, and tons of incredible adventures. I know I will be playing through it again because it was that much fun for me. If you haven't picked it up yet, what are you waiting for? There's adventure and glory to be had!
A Pirate's Life For Me!
The protagonist Edward Kenway is a great character because he starts off brash and a bit arrogant, but as his adventure continues he evolves into a smarter and more subtle man with a good heart. There are many other fantastic characters including some well known pirates; and lots of adventures on the high seas and around the vast world of this game. The main story is excellent and Edward is complex and interesting; he actually shows emotions and you feel the passion and bravado coming from him. The people he befriends are also memorable along with some pretty diabolical villains which makes for a great story all around.
There are also some great naval battles and here is where I sing the praises of the controls for the ship. They are 100% better than Assassin's Creed III. The controls are easier to use and respond faster too. You can upgrade the Jackdaw (Edward Kenway's ship) with some pretty spiffy hull armor, sails, rigging, weapons and be one hell of a badass with your glorious ship. You can even do some pretty epic battles taking down forts and taking them over. These battles are actually FUN. I know I cackled gleefully in delight as I took down a pirate hunter man o'war battleship and followed it up with an epic battle taking over a fort. It was refreshing to be genuinely enjoying a game and just having a good time with it.
Epic battles at sea are the best!
The world of Assassin's Creed IV is massive; there's lots to see and do and plenty of areas to explore. Sail everywhere in the game because there are so many great things to find such as hidden Mayan temples, ship wrecks full of treasure, and much much more. There are plenty of side quests and side missions to do too and some of them add a bit more to the story of Edward and company. You can even upgrade the various towns and even find new sea shanties for your crew to sing while you're on your adventures. And of course there's the downloadable content and multiplayer to add even more things for you to enjoy in the game.
Discovering new locations like this one is grand!
You do have your time in the real world too with our old friends Abstergo of course, and this aspect while brief is also quite fascinating because you can learn some pivotal plot points about characters from the previous game and run into a few familiar faces as well. I was a little thrown off that it was in first person mode, but the camera was very steady and it's only for a short time; so my vertigo didn't kick in thankfully. There are some brilliant plot reveals too in the real world scenes and there are some mini games here where you can unlock some item trophies and more information for your Animus database.
Remember these jerks? Oh yeah, they're still around.
After finishing it, you can continue the game finishing up any side quests you missed or unlocking achievements with the various mission goals. Overall, Assassin's Creed IV Black Flag is not just an amazing game; it's a great time for anyone who loves the series and enjoys an honest to goodness game about pirates, assassins, and tons of incredible adventures. I know I will be playing through it again because it was that much fun for me. If you haven't picked it up yet, what are you waiting for? There's adventure and glory to be had!
Gareth von Kallenbach (980 KP) rated Terminator Genisys (2015) in Movies
Jun 19, 2019
The Terminator franchise has been as relentless and unstoppable as the series namesake. The first two films written and directed by James Cameron are cinematic icons and made many of the ten best lists when they were released.
The subsequent two films that lacked any input from Cameron and as such paled in comparison with the most recent, “Terminator Salvation” failing to achieve the success of the previous films in the series.
Undaunted, the series is back with “Terminator Genisys”, the first in a planned trilogy before the rights to the series revert back to James Cameron.
The new film shows parts of the final battle by the human resistance as they finally defeat the deadly Skynet system but as fans of the series know, learn that a Terminator was sent back to stop humanities savior John Connor (Jason Clarke), from being born.
As fans known, loyal soldier Kyle Reese (jai Courtney) volunteers to travel back to 1984 to save Sara Connor (Emilia Clarke) and preserve the future but upon his arrival in 1984, Reese learns that the mission he has been sent on has changed.
Someone has sent a Terminator back to protect a younger Sarah when she was a child and as such, this Sara is not the naïve waitress Reese had been expecting, rather she is a battle hardened and strong willed woman with a Terminator protector she named “Pops” played by series icon Arnold Schwarzenegger.
This is where any similarities to the original films end as what initially sets up to be moments from the first two films revisited in a new timeline quickly changes and moves to 2017 where Sara, Reese, and Pops, learn that Skynet is about to go live and accomplish the start of Judgement Day which puts the heroes in a race against time and overwhelming odds to save humanity.
This time however there are several new wrinkles to the mix as well as some epic action sequences that have been sorely missing from the series since Cameron’s departure. The 3D effects are solid but note that they are converted from a 2D source and the film was not shot with 3D cameras.
What really worked well for me was the fact that the film is very respectful to the source material and while telling a new chapter to the story does not do much to undermine the impact and the legacy of the first two films. It was reported that James Cameron himself has endorsed this film and had called it the third film in the series.
The action is solid from an epic bus chase to intense firefights across the timelines the film grabs your attention the way the best summer films do and takes you on an epic thrill ride. Action and effects aside, what really makes the film work is the cast. The characters are strong and well portrayed and mix humanity, empathy, and self-sacrifice in the manner to which the characters have been established.
Reese and Sara are strong and determined and in a twist, have a more complicated relationship in this timeline than had been previously established. Of course the star of the film is Schwarzenegger and he knows this character inside and out. From the stoic and intense action sequences to the rivalry and distrust he and Reese share which grows into a solid respect. Arnold knows what audiences want and delivers it again and again. Despite the years, he still remains the backbone of the series and it is great to see him back in form.
While some may have issues with a rebooted timeline to propel future films, there were enough great moments in the film and plenty of entertainments for me not only to recommend the film, but to say bring on the next chapter.
http://sknr.net/2015/07/01/terminator-genisys/
The subsequent two films that lacked any input from Cameron and as such paled in comparison with the most recent, “Terminator Salvation” failing to achieve the success of the previous films in the series.
Undaunted, the series is back with “Terminator Genisys”, the first in a planned trilogy before the rights to the series revert back to James Cameron.
The new film shows parts of the final battle by the human resistance as they finally defeat the deadly Skynet system but as fans of the series know, learn that a Terminator was sent back to stop humanities savior John Connor (Jason Clarke), from being born.
As fans known, loyal soldier Kyle Reese (jai Courtney) volunteers to travel back to 1984 to save Sara Connor (Emilia Clarke) and preserve the future but upon his arrival in 1984, Reese learns that the mission he has been sent on has changed.
Someone has sent a Terminator back to protect a younger Sarah when she was a child and as such, this Sara is not the naïve waitress Reese had been expecting, rather she is a battle hardened and strong willed woman with a Terminator protector she named “Pops” played by series icon Arnold Schwarzenegger.
This is where any similarities to the original films end as what initially sets up to be moments from the first two films revisited in a new timeline quickly changes and moves to 2017 where Sara, Reese, and Pops, learn that Skynet is about to go live and accomplish the start of Judgement Day which puts the heroes in a race against time and overwhelming odds to save humanity.
This time however there are several new wrinkles to the mix as well as some epic action sequences that have been sorely missing from the series since Cameron’s departure. The 3D effects are solid but note that they are converted from a 2D source and the film was not shot with 3D cameras.
What really worked well for me was the fact that the film is very respectful to the source material and while telling a new chapter to the story does not do much to undermine the impact and the legacy of the first two films. It was reported that James Cameron himself has endorsed this film and had called it the third film in the series.
The action is solid from an epic bus chase to intense firefights across the timelines the film grabs your attention the way the best summer films do and takes you on an epic thrill ride. Action and effects aside, what really makes the film work is the cast. The characters are strong and well portrayed and mix humanity, empathy, and self-sacrifice in the manner to which the characters have been established.
Reese and Sara are strong and determined and in a twist, have a more complicated relationship in this timeline than had been previously established. Of course the star of the film is Schwarzenegger and he knows this character inside and out. From the stoic and intense action sequences to the rivalry and distrust he and Reese share which grows into a solid respect. Arnold knows what audiences want and delivers it again and again. Despite the years, he still remains the backbone of the series and it is great to see him back in form.
While some may have issues with a rebooted timeline to propel future films, there were enough great moments in the film and plenty of entertainments for me not only to recommend the film, but to say bring on the next chapter.
http://sknr.net/2015/07/01/terminator-genisys/
Halo Reach
Video Game
Because Halo is the best-selling Xbox franchise of all-time, the developers at Bungie had their work...
Paul Kellett (118 KP) rated Gloom of Kilforth: A Fantasy Quest Game in Tabletop Games
May 1, 2019
Over 250 unique pieces of high quality artwork (3 more)
Solo play using one character
Massive replayability
An evolving story that's different every time
Can take 4-5 hours with 4 players (1 more)
Can be brutally hard if the dice roll bad
An Epic Narrative Adventure Game for 1 to 4 heroes
Gloom of Kilforth is an epic narrative adventure where you try to complete your saga and defeat the ancient evil bringing the land into gloom.
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.
You start by choosing a character, class and a saga to tell. Your character and class give you your starting stats (combat, knowledge, sneak and influence) while the sagas are 4 chapters long and each chapter requires 2 (or 3 if only playing 1-2 players) keywords to complete. Completing a chapter levels up your character giving you more health and a new skill.
Keywords are found on the cards you encounter as you search the map and are colour coded to give you a hint to where they are most likely to be found.
The map is a 5x5 grid of cards with Sprawl City in the centre and a mix of Forests, Mountains, Plains and Badlands arranged randomly around it.
Every time you enter an empty location, you draw a card from the relevant terrain deck and interact with it.
Encounters are won by rolling a number of d6 dice equal to your skill in the stat list d on the encounter. Success is on a 5 or 6 so playing to your character's strengths is paramount.
Each player starts with 4 health and at the start of each round, you gain action points equal to your current health which makes strategy and stealth the key to early success.
It also means that the game starts slowly but starts to snowball as you complete the chapters of your saga and level up.
At the end of each round, you make camp and draw a night card which causes a location to fall into gloom and possibly trigger an event. A character ending the day on a gloom location will suffer 1 health point loss.
This is the game timer, so you have 25 days to complete your saga, gain more skills and equipment and confront the big bad.
Despite the random encounter draws and the size of each terrain deck (30+ cards each), every card has been carefully designed to fit into the game and let you narrate a unique story as you play.
If you want a unique narrative adventure game with a solid depth of strategy, look no further.
Jay Harris (1 KP) rated the PlayStation 4 version of Fortnite in Video Games
Mar 30, 2018
I've only recently started playing Fortnite (the battle royal version), and I have a very love/hate relationship with it. Fortnite itself is a fairly balanced game, when Epic Games nerf some of the weapons (like the most recent guided missile launcher), and if you have friends to go into a squad or a duo with, then it's totally worth doing. Fortnite has proved it's reputation as it's managed to best PUBG, with the amount of players on it. Generally speaking I think that as long as Epic Games constantly update it, make sure to patch the bugs, and add new features (whether that's new maps, or items) it will stay a pretty popular game.
My personal opinion is that it's good at times and bad other times.
When you are in a game with a squad, and you finally get to the end, and win, it's the best feeling. It's so relieving to know that all your time put into that game has in the end managed to get you to win (especially when you win a solo match). However if you're not willing to dedicate your time learning the mechanics, and playing casually, these wins don't come as often as you'd like.
As I said before, Fortnite is a fairly balanced game, but there are some issues that always need fixing. For example, new weapons introduced often have to be nerfed. Whenever they release a new update, there's often bugs that follow, like building issues, inventory issues and various other problems. And the microtransactions.
In the game you can (optionally) buy the "battle pass", or various skins, or emotes, or pickaxes that the game has to offer.
And the game forcibly encourages you to do this. The battle pass gives you some sense of achievement in the game, by completing the challenges you are awarded with new skins, emotes etc.
But the late players of the game that buy the battle pass are unable to complete the challenges in time, in a ten week season, to be able to unlock everything.
On top of this, it feels almost redundant when you rank up the battle pass week by week, and someone pays like £40/£50, to unlock the last skin in the game.
Although these are totally optional, I feel without the battle pass I probably wouldn't play.
Overall I would say Fortnite will always be a popular game and has quite a large audience for a range of different people.
I do recommend playing it, if you have a spare couple of hours, and it's free to play so you don't have to pay for it.
My personal opinion is that it's good at times and bad other times.
When you are in a game with a squad, and you finally get to the end, and win, it's the best feeling. It's so relieving to know that all your time put into that game has in the end managed to get you to win (especially when you win a solo match). However if you're not willing to dedicate your time learning the mechanics, and playing casually, these wins don't come as often as you'd like.
As I said before, Fortnite is a fairly balanced game, but there are some issues that always need fixing. For example, new weapons introduced often have to be nerfed. Whenever they release a new update, there's often bugs that follow, like building issues, inventory issues and various other problems. And the microtransactions.
In the game you can (optionally) buy the "battle pass", or various skins, or emotes, or pickaxes that the game has to offer.
And the game forcibly encourages you to do this. The battle pass gives you some sense of achievement in the game, by completing the challenges you are awarded with new skins, emotes etc.
But the late players of the game that buy the battle pass are unable to complete the challenges in time, in a ten week season, to be able to unlock everything.
On top of this, it feels almost redundant when you rank up the battle pass week by week, and someone pays like £40/£50, to unlock the last skin in the game.
Although these are totally optional, I feel without the battle pass I probably wouldn't play.
Overall I would say Fortnite will always be a popular game and has quite a large audience for a range of different people.
I do recommend playing it, if you have a spare couple of hours, and it's free to play so you don't have to pay for it.
Phil Leader (619 KP) rated Genesis: Vision of the New World (Terra Nova #2) in Books
Nov 13, 2019
Following on from the events in Universe: Awakening, the first book in the series (which you need to read before this one), this picks up events on Arkos after some time has passed. Minister Odessa is still concerned about the findings of the DEUS probes, and when there is an astronomical anomaly and a disaster on the planet itself she realises that she needs her most trusted allies to determine the threat that is posed. Meanwhile there is a change at the head of the lower-status Gendu, both in terms of politics and religion, which aren't universally popular. Society may be under threat from within and without.
This is a long book, but like the first one it covers a lot of ground. There is a far more investigation of the Gendu, their politics and their religion. The succession of Darius as head of the Gendu, and the rise of a greedy and flawed priest in the religious sect provide the backbone of the story. The Celesti are frustrated by only being allowed to observe and not interfere, but are focused on exploring the anomaly. Odessa also starts a related project to enhance some of the indigenous apes.
This is not a book that can be read in isolation. As the middle of a trilogy it answers few questions from the first book and raises many that are due to be resolved in the final installment. It is clear that everything is converging, momentum carrying people and events along as much they are exerting their own control. The author has constructed a world where the plot is driven from a number of different directions and this ensures that each chapter has something to add.
The writing is very confident. Overttun has really found his voice as an author and uses it to show the reader all of his creation. From the clinical efficiency of Odessa's experiments to the dirt and grime of the seedier areas of Gendu society, the narrative weaves its way inexorably onwards. The prose is lean and efficient, lending impetus to the story. The exploits of the already known characters will entertain as they are old friends, the new characters are all interesting and nuanced.
This is building to be a fabulous epic trilogy, epic in depth, breadth and scale. It isn't science fiction, it isn't a political thriller, it isn't a philosophical treatise. It is all these and more. I really cannot wait to see what happens next. Stunning.
This is a long book, but like the first one it covers a lot of ground. There is a far more investigation of the Gendu, their politics and their religion. The succession of Darius as head of the Gendu, and the rise of a greedy and flawed priest in the religious sect provide the backbone of the story. The Celesti are frustrated by only being allowed to observe and not interfere, but are focused on exploring the anomaly. Odessa also starts a related project to enhance some of the indigenous apes.
This is not a book that can be read in isolation. As the middle of a trilogy it answers few questions from the first book and raises many that are due to be resolved in the final installment. It is clear that everything is converging, momentum carrying people and events along as much they are exerting their own control. The author has constructed a world where the plot is driven from a number of different directions and this ensures that each chapter has something to add.
The writing is very confident. Overttun has really found his voice as an author and uses it to show the reader all of his creation. From the clinical efficiency of Odessa's experiments to the dirt and grime of the seedier areas of Gendu society, the narrative weaves its way inexorably onwards. The prose is lean and efficient, lending impetus to the story. The exploits of the already known characters will entertain as they are old friends, the new characters are all interesting and nuanced.
This is building to be a fabulous epic trilogy, epic in depth, breadth and scale. It isn't science fiction, it isn't a political thriller, it isn't a philosophical treatise. It is all these and more. I really cannot wait to see what happens next. Stunning.





