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Bob Mann (459 KP) rated The Equalizer 2 (2018) in Movies
Sep 28, 2021
A “Good Guy” meting out justice in a bad way.
There’s something really satisfying about seeing our ‘hero’ Robert McCall giving bad ‘uns a bloody nose (and far worse) as immediate punishment for a crime committed. My parent’s pre-war generation would wax lyrical about the days when police officers or teachers could give a kid a “good box around the ears” as a lesson for a minor infringement. (“Ah, the good old days…. That’ll learn ‘im”!). But equally there’s also the queasy feeling here that this is a vigilante being judge, jury and executioner. Thank GOODNESS then that it’s Denzel Washington and he’s OBVIOUSLY a good guy that will never get it wrong!
Washington returns here as the righter of wrongs, now working as a Lyft driver in Boston (clearly Uber either lost the bidding war or they were not considered to be as cool a brand anymore). Through his job he crosses paths with various troubled souls and is often able to help: sometimes with just an encouraging word; sometimes with more physical activity! By way of validating his good guy credentials, he also takes under his wing Miles (Ashton Sanders) – a local black kid at risk of being dragged into the Boston gang scene.
But this is all window-dressing for the main plot, involving bad guys (for reasons that escaped me) tidying up a lot of CIA loose ends in Brussels in a very brutal way. In charge of the investigation is Robert’s ex-boss Susan Plummer (Melissa Leo) and to help out further Robert has to ‘reappear’ to his ex-partner Dave York (Pedro Pascal). As in the first film, events lead to an explosive western-style showdown.
Directed again by Antoine Fuqua, the film oozes style from the impressive opening shots of a Turkish train, where the cinematography by Bourne-regular Oliver Wood is exceptional. The action scenes are well-executed, and includes a superb science experiment that will puzzle any viewer who thinks “hang on a minute – flour doesn’t burn”!
Reading again my review of the original film, I went off on a rant about extreme screen violence in sub-18 certificate films. There is certainly – as the British film censors (the BBFC) describe it – “strong violence” in this film, with some pretty brutal murder scenes. If anything though I thought the violence was a little less gratuitous this time around, which I welcome.
Denzel is the greatest asset of this film though. He acts up a hurricane (literally), and without his calm and powerful presence at the heart of the film, this would just be A.N.Other generic thriller. It’s also great that this time around the excellent Melissa Leo gets more screen time, as does her husband played by Bill “Independence Day” Pullman. (Is it just me that gets Mr Pullman confused with the late Mr Paxton? I spent all of this film thinking “Oh how sad” though all his scenes before I realised I was grieving for the wrong guy!). In terms of mistaken identity, this film has another in that a key villain Resnik looks far too much like Mark Wahlberg, but is actually Canadian actor Jonathan Scarfe.
Where the film stumbled for me was in having too many parallel “good deed” sub-plots. One in particular – you’ll know the one – feels completely superfluous, beggars belief and could have been excised completely for the DVD deleted scenes.
Do you need to have seen the first film? No, not really. There is exposition about McCall’s back-story, but if this was covered in the first film then I had completely forgotten it. It certainly didn’t detract from this as a stand-alone film.
A cut-above the norm, Washington’s solid performance makes this an entertaining night out at the flicks.
Washington returns here as the righter of wrongs, now working as a Lyft driver in Boston (clearly Uber either lost the bidding war or they were not considered to be as cool a brand anymore). Through his job he crosses paths with various troubled souls and is often able to help: sometimes with just an encouraging word; sometimes with more physical activity! By way of validating his good guy credentials, he also takes under his wing Miles (Ashton Sanders) – a local black kid at risk of being dragged into the Boston gang scene.
But this is all window-dressing for the main plot, involving bad guys (for reasons that escaped me) tidying up a lot of CIA loose ends in Brussels in a very brutal way. In charge of the investigation is Robert’s ex-boss Susan Plummer (Melissa Leo) and to help out further Robert has to ‘reappear’ to his ex-partner Dave York (Pedro Pascal). As in the first film, events lead to an explosive western-style showdown.
Directed again by Antoine Fuqua, the film oozes style from the impressive opening shots of a Turkish train, where the cinematography by Bourne-regular Oliver Wood is exceptional. The action scenes are well-executed, and includes a superb science experiment that will puzzle any viewer who thinks “hang on a minute – flour doesn’t burn”!
Reading again my review of the original film, I went off on a rant about extreme screen violence in sub-18 certificate films. There is certainly – as the British film censors (the BBFC) describe it – “strong violence” in this film, with some pretty brutal murder scenes. If anything though I thought the violence was a little less gratuitous this time around, which I welcome.
Denzel is the greatest asset of this film though. He acts up a hurricane (literally), and without his calm and powerful presence at the heart of the film, this would just be A.N.Other generic thriller. It’s also great that this time around the excellent Melissa Leo gets more screen time, as does her husband played by Bill “Independence Day” Pullman. (Is it just me that gets Mr Pullman confused with the late Mr Paxton? I spent all of this film thinking “Oh how sad” though all his scenes before I realised I was grieving for the wrong guy!). In terms of mistaken identity, this film has another in that a key villain Resnik looks far too much like Mark Wahlberg, but is actually Canadian actor Jonathan Scarfe.
Where the film stumbled for me was in having too many parallel “good deed” sub-plots. One in particular – you’ll know the one – feels completely superfluous, beggars belief and could have been excised completely for the DVD deleted scenes.
Do you need to have seen the first film? No, not really. There is exposition about McCall’s back-story, but if this was covered in the first film then I had completely forgotten it. It certainly didn’t detract from this as a stand-alone film.
A cut-above the norm, Washington’s solid performance makes this an entertaining night out at the flicks.
Bob Mann (459 KP) rated The Mercy (2018) in Movies
Sep 29, 2021
“With shroud, and mast, and pennon fair”.
It’s 1968. Donald Crowhurst (Colin Firth, “Kingsman: The Golden Circle“; “Magic in the Moonlight“), an amateur sailor and entrepreneur based in Teignmouth, Devon, is inspired by listening to single-handed round-the-world yachtsman Sir Francis Chichester and does a a crazy thing. He puts his business, his family’s house and his own life on the line by entering the Sunday Times single-handed round-the-world yacht race. It’s not even as if he has a boat built yet!
Lending him the money, under onerous terms, are local businessman Mr Best (Ken Stott, “The Hobbit“) and local newspaper editor Rodney Hallworth (David Thewlis, “Wonder Woman“, “The Theory of Everything“). With the race deadline upon him, Crowhurst is pressed into sailing away from his beloved wife Clare (Rachel Weisz, “Denial“, “The Lobster“) and young family in a trimaran that is well below par.
But what happens next is so ludicrous that it makes a mockery of whoever wrote this ridiculous work of fiction. Ah… but wait a minute… it’s a true story!
It is in fact such an astonishing story that this is a film that is easy to spoil in a review, a fact that seems to have passed many newspaper reviewers by (Arrrggghhh!!). So I will leave much comment to a “spoiler section” that follows the trailer (which is also best avoided). This is honestly a film worth seeing cold. What can I say that is spoiler-free then?
Firth and Weisz make a well-matched couple, and the rest of the cast is peppered with well-known faces from British film and (particularly) TV: Andrew Buchan and Jonathan Bailey (from “Broadchurch”); Mark Gatiss (“Sherlock”, “Out Kind of Traitor“); Adrian Schiller (“Victoria”; “Beauty and the Beast“).
The first part of the film is well executed and excellent value for older viewers. 60’s Devon is warm, bucolic and nostalgic. In fact, the film beautifully creates the late 60’s of my childhood, from the boxy hardwood furniture of the Crowhurst’s house to the Meccano set opened at Christmas time.
Once afloat though, the film is less successful at getting its sea-legs. The story is riveting, but quite a number of the scenes raise more questions than they answer. As stress takes hold it is perhaps not surprising that there are a few fantastical flights of movie fancy. But some specific elements in Scott Burns’ script don’t quite gel: a brass clock overboard is a case in point. What? Why?
And it seems to be light on the fallout from the race: there is a weighty scene in the trailer between Best and Hallworth that (unless I dozed off!) I don’t think appeared in the final cut, and I think was needed.
All in all, I was left feeling mildly dissatisfied: a potentially good film by “Theory of Everything” director James Marsh that rather goes off the rails in the final stretch.
This was a time where morality and honour were often rigidly adhered to – British “stiff upper lip” and all that – and seemed to carry a lot more weight than they do today. So some of the decisions in the film might mystify younger viewers. But for the packed older audience in my showing (Cineworld: this needs to be put on in a bigger screen!) then it was a gripping, stressful, but far from flawless watch.
I’d also like to take this opportunity to pay my respects to the film’s composer Jóhann Jóhannsson, who shockingly died last week at the ridiculously young age of 48. His strange and atmospheric music for films including “The Theory of Everything“, “Sicario” and (particularly) “Arrival” set him on the path to be a film composing great of the future. Like James Horner, another awful and untimely loss to the film music industry.
Lending him the money, under onerous terms, are local businessman Mr Best (Ken Stott, “The Hobbit“) and local newspaper editor Rodney Hallworth (David Thewlis, “Wonder Woman“, “The Theory of Everything“). With the race deadline upon him, Crowhurst is pressed into sailing away from his beloved wife Clare (Rachel Weisz, “Denial“, “The Lobster“) and young family in a trimaran that is well below par.
But what happens next is so ludicrous that it makes a mockery of whoever wrote this ridiculous work of fiction. Ah… but wait a minute… it’s a true story!
It is in fact such an astonishing story that this is a film that is easy to spoil in a review, a fact that seems to have passed many newspaper reviewers by (Arrrggghhh!!). So I will leave much comment to a “spoiler section” that follows the trailer (which is also best avoided). This is honestly a film worth seeing cold. What can I say that is spoiler-free then?
Firth and Weisz make a well-matched couple, and the rest of the cast is peppered with well-known faces from British film and (particularly) TV: Andrew Buchan and Jonathan Bailey (from “Broadchurch”); Mark Gatiss (“Sherlock”, “Out Kind of Traitor“); Adrian Schiller (“Victoria”; “Beauty and the Beast“).
The first part of the film is well executed and excellent value for older viewers. 60’s Devon is warm, bucolic and nostalgic. In fact, the film beautifully creates the late 60’s of my childhood, from the boxy hardwood furniture of the Crowhurst’s house to the Meccano set opened at Christmas time.
Once afloat though, the film is less successful at getting its sea-legs. The story is riveting, but quite a number of the scenes raise more questions than they answer. As stress takes hold it is perhaps not surprising that there are a few fantastical flights of movie fancy. But some specific elements in Scott Burns’ script don’t quite gel: a brass clock overboard is a case in point. What? Why?
And it seems to be light on the fallout from the race: there is a weighty scene in the trailer between Best and Hallworth that (unless I dozed off!) I don’t think appeared in the final cut, and I think was needed.
All in all, I was left feeling mildly dissatisfied: a potentially good film by “Theory of Everything” director James Marsh that rather goes off the rails in the final stretch.
This was a time where morality and honour were often rigidly adhered to – British “stiff upper lip” and all that – and seemed to carry a lot more weight than they do today. So some of the decisions in the film might mystify younger viewers. But for the packed older audience in my showing (Cineworld: this needs to be put on in a bigger screen!) then it was a gripping, stressful, but far from flawless watch.
I’d also like to take this opportunity to pay my respects to the film’s composer Jóhann Jóhannsson, who shockingly died last week at the ridiculously young age of 48. His strange and atmospheric music for films including “The Theory of Everything“, “Sicario” and (particularly) “Arrival” set him on the path to be a film composing great of the future. Like James Horner, another awful and untimely loss to the film music industry.
Bob Mann (459 KP) rated Free Fire (2017) in Movies
Sep 29, 2021
A movie with more than a whiff of cordite about it
As I write this, I’m really struggling to evaluate whether the latest film of Ben Wheatley (“High Rise”) is a masterpiece or just pulp trash. It’s certainly a brave and highly distinctive venture, with that you can’t argue.
Set in Boston in 1978, an arms deal is going down in a deserted warehouse. Brokered by Justine (Brie Larson, “Room”) an IRA team headed by Frank (Michael Smiley, “The World’s End“) with his business guy Chris (Cillian Murphy, “Inception”, “Batman Begins”) are on the buying side. As ‘roadies’ they’ve brought with them a couple of crack-head friends Stevo (Sam Riley, “Brighton Rock”, “Maleficent“) and Bernie (Enzo Cilenti, “The Martian“) who are far from stable.
On the selling side is South African dealer and “international asshole” Vern (Sharlto Copley, “Elysium“), his suave and wisecracking protector Ord (Armie Hammer, “The Man From Uncle”) and Vern’s right hand man Martin (Babou Ceesay, “Eye in the Sky“). What connects all of these individuals is that no-one likes or trusts anyone else.
Unfortunately, one of Vern’s van drivers is John Denver-lover Harry (the excellent Jack Treynor, “Sing Street”) who has very recent personal history with Stevo. The fuse is lit, and when the two meet chaos ensues: in the words of Anchorman’s Ron Burgundy, “That escalated quickly”!
And, for a 90 minute film, that’s basically it. If you think after viewing the trailer “there must be more to the film than this”…. you’re wrong!
However, what there is of it is enormously entertaining. Played ostensibly for laughs, with very very black humour and an F-word and a gunshot in every other sentence, some of the characters – notably those played by Sharlto Copley, Arnie Hammer and Brie Larson – have some hilarious dialogue. The star turn for me though was Jack Treynor who was just so impressive as the ‘lost at sea’ brother in the delightful “Sing Street” and here delivers a stand-out performance as another brother on a mission… this time a mission of vengeance. You are waiting throughout the film for the inevitable showdown between Harry and Stevo – – and when it comes it is both bloody and memorable.
A cracking 70’ soundtrack, put together by the Portishead duo of Geoff Barrow and Ben Salisbury, involves 70’s classics by Credence Clearwater Revival, John Denver and The Real Kids and it’s hammered out at top volume over the action. The downside of this effect is that – for my old ears at least – it sometimes make some of the dialogue hard to follow.
As a policing exercise, the film clearly has merit. In the same manner as Schwarzenegger’s “Running Man” put criminals in an arena to cull them, so this must have reduced the crime rates in both Boston and Belfast no end! While some may not approve of the levels of violence on show, it is all done in a highly cartoonish way: like a “Tom and Jerry” cartoon, or “Home Alone”, everyone seems to get shot multiple times and yet (in the main) is still active and mobile. All of this makes criticism of the performances something of a waste of time, but I would comment that some of the acting is of the “over the top” variety: surprisingly, I found some of Oscar winner Brie Larson’s scenes falling into this category and snapping me out of the narrative at times.
But overall, my evaluation is now done and I am rooting on the side of it being a brash and exhilarating minor masterpiece. Yes, it’s one-dimensional. Yes, it is virtually impossible to feel any empathy with any of the characters, as they are all universally loathsome. But it’s a movie whose flaws are forgivable based on the characterisation and the cracking good script by long-term collaborators Ben Wheatley and Amy Jump.
Tight as it is within its 90 minute running time, I very much doubt you will be bored.
Set in Boston in 1978, an arms deal is going down in a deserted warehouse. Brokered by Justine (Brie Larson, “Room”) an IRA team headed by Frank (Michael Smiley, “The World’s End“) with his business guy Chris (Cillian Murphy, “Inception”, “Batman Begins”) are on the buying side. As ‘roadies’ they’ve brought with them a couple of crack-head friends Stevo (Sam Riley, “Brighton Rock”, “Maleficent“) and Bernie (Enzo Cilenti, “The Martian“) who are far from stable.
On the selling side is South African dealer and “international asshole” Vern (Sharlto Copley, “Elysium“), his suave and wisecracking protector Ord (Armie Hammer, “The Man From Uncle”) and Vern’s right hand man Martin (Babou Ceesay, “Eye in the Sky“). What connects all of these individuals is that no-one likes or trusts anyone else.
Unfortunately, one of Vern’s van drivers is John Denver-lover Harry (the excellent Jack Treynor, “Sing Street”) who has very recent personal history with Stevo. The fuse is lit, and when the two meet chaos ensues: in the words of Anchorman’s Ron Burgundy, “That escalated quickly”!
And, for a 90 minute film, that’s basically it. If you think after viewing the trailer “there must be more to the film than this”…. you’re wrong!
However, what there is of it is enormously entertaining. Played ostensibly for laughs, with very very black humour and an F-word and a gunshot in every other sentence, some of the characters – notably those played by Sharlto Copley, Arnie Hammer and Brie Larson – have some hilarious dialogue. The star turn for me though was Jack Treynor who was just so impressive as the ‘lost at sea’ brother in the delightful “Sing Street” and here delivers a stand-out performance as another brother on a mission… this time a mission of vengeance. You are waiting throughout the film for the inevitable showdown between Harry and Stevo – – and when it comes it is both bloody and memorable.
A cracking 70’ soundtrack, put together by the Portishead duo of Geoff Barrow and Ben Salisbury, involves 70’s classics by Credence Clearwater Revival, John Denver and The Real Kids and it’s hammered out at top volume over the action. The downside of this effect is that – for my old ears at least – it sometimes make some of the dialogue hard to follow.
As a policing exercise, the film clearly has merit. In the same manner as Schwarzenegger’s “Running Man” put criminals in an arena to cull them, so this must have reduced the crime rates in both Boston and Belfast no end! While some may not approve of the levels of violence on show, it is all done in a highly cartoonish way: like a “Tom and Jerry” cartoon, or “Home Alone”, everyone seems to get shot multiple times and yet (in the main) is still active and mobile. All of this makes criticism of the performances something of a waste of time, but I would comment that some of the acting is of the “over the top” variety: surprisingly, I found some of Oscar winner Brie Larson’s scenes falling into this category and snapping me out of the narrative at times.
But overall, my evaluation is now done and I am rooting on the side of it being a brash and exhilarating minor masterpiece. Yes, it’s one-dimensional. Yes, it is virtually impossible to feel any empathy with any of the characters, as they are all universally loathsome. But it’s a movie whose flaws are forgivable based on the characterisation and the cracking good script by long-term collaborators Ben Wheatley and Amy Jump.
Tight as it is within its 90 minute running time, I very much doubt you will be bored.
Bob Mann (459 KP) rated The Last Duel (2021) in Movies
Oct 28, 2021
Three nuanced perspectives on a winter’s tale.
In Ridley Scott’s new movie “The Last Duel” we are in the late 14th century in France. And – apart from in one scene – it appears to be perpetual winter!
Plot Summary:
Widowed Jean de Carrouges (Matt Damon) is a battle-hardened warrior, loyal to King Charles VI of France (Alex Lawther). He is becoming progressively estranged from his one-time friend Jacques Le Gris (Adam Driver), a personal favourite of Normandy ruler Pierre d’Alençon (Ben Affleck).
But Carrouges’ lovely new wife Marguerite (Jodie Comer) accuses Le Gris of a terrible crime. But who is telling the truth? Only God can decide, as Carrouges and Le Gris must duel to the death.
Certification:
US: R. UK: 18.
Talent:
Starring: Jodie Comer, Matt Damon, Adam Driver, Ben Affleck.
Directed by: Ridley Scott.
Written by: Matt Damon, Ben Affleck and Nicole Holofcener.
“The Last Duel” Review: Positives:
It’s an intriguing script – the first collaboration between Damon and Affleck since their Oscar-winning “Good Will Hunting” from 25 years ago. It presents 3 different versions of “the truth” from three different perspectives. (One of these – Marguerite’s version – is suggested as being the ‘actual’ truth through a clever delayed fade of the chapter title). Many of the same scenes are repeated in each variant: sometimes with obvious differences in fact; sometimes with the slightest nuance of tone or expression; and sometimes with no change to the visuals, but with the benefit of hearing the dialogue being spoken. Very clever.
“Killing Eve”‘s Jodie Comer is just brilliant here. She is the master of nuanced expression, and she genuinely deserves an Oscar nomination for this work. Combined with her great and fun role in the surprise summer hit “Free Guy“, Comer is surely on a path to movie acting greatness.
Damon, Driver and Affleck also have great fun with their roles: they are all eminently watchable and this is a study in acting greatness. But I particularly loved Alex Lawther’s turn as the king: all excitable childish power in the body of a young adult.
Battle scenes and the final duel are delivered in visceral nature reminiscent of Ridley Scott’s famous battle and arena scenes in “Gladiator”.
Excellent production design and special effects on show here. Another Oscar nomination perhaps? The movie was filmed in the Dordogne region of France and also – after a 2020 Covid lockdown – in Ireland.
Negatives:
At two and a half hours it’s another long film (is October 2021 designated long film month??). And although the nuances between the different versions of reality are fascinating, there’s a degree of tedium involved in rehashing the same scenes (in some cases) for the third time. Arguably I think a few of these re-versions could have been omitted to reduce the bladder-testing run time.
Summary Thoughts on “The Last Duel”
This is Ridley Scott back on top form again. I found this a gripping watch. As the film opens, we are teased with the start of the ‘boss level’ duel between Damon and Driver. But these final dramatic scenes are the emotional lynchpin of the movie since only then do you understand the background and the ramifications of the fight.
Evidently, 14th Century France was NOT a great time for sexual equality. Women were merely chattels, denied not only fair play and self-determination, but also the bedroom niceties of foreplay and, in most cases, orgasms. As the story was based on real events, the courage and determination of Marguerite of Carrouges were extraordinary. And Jodie Comer’s portrayal of her wonderfully demonstrates, yet again, why she is the UK’s most exciting acting export for many years.
Plot Summary:
Widowed Jean de Carrouges (Matt Damon) is a battle-hardened warrior, loyal to King Charles VI of France (Alex Lawther). He is becoming progressively estranged from his one-time friend Jacques Le Gris (Adam Driver), a personal favourite of Normandy ruler Pierre d’Alençon (Ben Affleck).
But Carrouges’ lovely new wife Marguerite (Jodie Comer) accuses Le Gris of a terrible crime. But who is telling the truth? Only God can decide, as Carrouges and Le Gris must duel to the death.
Certification:
US: R. UK: 18.
Talent:
Starring: Jodie Comer, Matt Damon, Adam Driver, Ben Affleck.
Directed by: Ridley Scott.
Written by: Matt Damon, Ben Affleck and Nicole Holofcener.
“The Last Duel” Review: Positives:
It’s an intriguing script – the first collaboration between Damon and Affleck since their Oscar-winning “Good Will Hunting” from 25 years ago. It presents 3 different versions of “the truth” from three different perspectives. (One of these – Marguerite’s version – is suggested as being the ‘actual’ truth through a clever delayed fade of the chapter title). Many of the same scenes are repeated in each variant: sometimes with obvious differences in fact; sometimes with the slightest nuance of tone or expression; and sometimes with no change to the visuals, but with the benefit of hearing the dialogue being spoken. Very clever.
“Killing Eve”‘s Jodie Comer is just brilliant here. She is the master of nuanced expression, and she genuinely deserves an Oscar nomination for this work. Combined with her great and fun role in the surprise summer hit “Free Guy“, Comer is surely on a path to movie acting greatness.
Damon, Driver and Affleck also have great fun with their roles: they are all eminently watchable and this is a study in acting greatness. But I particularly loved Alex Lawther’s turn as the king: all excitable childish power in the body of a young adult.
Battle scenes and the final duel are delivered in visceral nature reminiscent of Ridley Scott’s famous battle and arena scenes in “Gladiator”.
Excellent production design and special effects on show here. Another Oscar nomination perhaps? The movie was filmed in the Dordogne region of France and also – after a 2020 Covid lockdown – in Ireland.
Negatives:
At two and a half hours it’s another long film (is October 2021 designated long film month??). And although the nuances between the different versions of reality are fascinating, there’s a degree of tedium involved in rehashing the same scenes (in some cases) for the third time. Arguably I think a few of these re-versions could have been omitted to reduce the bladder-testing run time.
Summary Thoughts on “The Last Duel”
This is Ridley Scott back on top form again. I found this a gripping watch. As the film opens, we are teased with the start of the ‘boss level’ duel between Damon and Driver. But these final dramatic scenes are the emotional lynchpin of the movie since only then do you understand the background and the ramifications of the fight.
Evidently, 14th Century France was NOT a great time for sexual equality. Women were merely chattels, denied not only fair play and self-determination, but also the bedroom niceties of foreplay and, in most cases, orgasms. As the story was based on real events, the courage and determination of Marguerite of Carrouges were extraordinary. And Jodie Comer’s portrayal of her wonderfully demonstrates, yet again, why she is the UK’s most exciting acting export for many years.
BankofMarquis (1832 KP) rated BEING THE RICARDOS (2021) in Movies
Jan 14, 2022
Superb "A" plot, Boring "B" plot
When I first heard that Nicole Kidman (of all people) was set to play Lucille Ball in a bio-pic (of sorts), I was suspect over the casting.
Darned if she doesn’t pull it off.
Written and Directed by Aaron Sorkin, BEING THE RICARDOS isn’t, exactly, a bio-pic of Lucy, but rather it tells the tale of a pivotal week in the life of Lucy and her husband Desi Arnaz (Javier Bardem) as Lucy deals with infidelity issues with Desi and accusations of being a Communist from the House UnAmerican activities committee all while trying to put on her weekly TV show. Oh…and it also shows, in flashback, Lucy and Desi’s courtship.
This is a lot to pack-in in one film and this movie almost manages to do it well.
Let’s start with the performances. Kidman is excellent as Lucy - especially as she recreates the Lucille Ball we know on-screen. She has the pattern and physicality of the TV star down and recreates Lucy’s TV personae well. Kidman also digs deeply into her considerable acting talent to pull out the “business” Lucy, showing a determined woman driving her way through a “man’s world”.
JK Simmons is brilliant, as always, as William Frawley (who played Fred Mertz in I LOVE LUCY). Sorkin has written Frawley as the “all knowing” mystic of the piece, hanging into the background, but coming to fore when one of the principal characters needs a bit of sage advice. It’s an old trope, but Simmons pulls it off well.
Unfortunately, the Desi Arnaz and Vivian Vance (who played Ethel) character’s are underwritten by Sorkin. Nina Arianda is well cast as Ethel, but she just doesn’t have much to do (besides being a foil for Lucy - which was what Vance was for many, many years). I’d love to see a version of this film where Arianda is giving something more meaty, I think she’d tear into it.
And then there is Javier Bardem’s portrayal of Desi Arnaz. It is an underwritten part and Bardem plays the surface of this character and just doesn’t get “deep enough” into the soul of this man, so Desi really ended up a throw away character in this.
It was good to see, however, some “veteran” performers (Linda Lavin, Ronny Cox and John Rubenstein) playing older versions of characters involved in the activities in this film, reminiscing (and commenting on) the events. It was a nice framing touch and added some depth to the film.
The praise for the good parts of this film (and there are plenty) and the blame for the bad (boring/underwritten) parts of this film (and there are plenty) all lie at the feet of Writer/Director Sorkin. It is as if he had a really good idea (showing Lucy under pressure by the House Un-American Committee while battling the Corporate Suits - and Directors/Writers/Producers who are not as in touch with Lucy’s Comedy as she is - while trying to put on a weekly show), but it wasn’t quite enough to fill a complete movie, so he added a “B” plot of Desi’s philandering (which is true to what really occurred) and flashbacks to how they met.
The first part works very well (clearly, this was the part that Sorkin was interested in) while the 2nd part feels “put on” (Sorkin “banging it out” to fill the film).
This film is worth watching, I just wish there was more “A” plot and less “B” plot.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
Darned if she doesn’t pull it off.
Written and Directed by Aaron Sorkin, BEING THE RICARDOS isn’t, exactly, a bio-pic of Lucy, but rather it tells the tale of a pivotal week in the life of Lucy and her husband Desi Arnaz (Javier Bardem) as Lucy deals with infidelity issues with Desi and accusations of being a Communist from the House UnAmerican activities committee all while trying to put on her weekly TV show. Oh…and it also shows, in flashback, Lucy and Desi’s courtship.
This is a lot to pack-in in one film and this movie almost manages to do it well.
Let’s start with the performances. Kidman is excellent as Lucy - especially as she recreates the Lucille Ball we know on-screen. She has the pattern and physicality of the TV star down and recreates Lucy’s TV personae well. Kidman also digs deeply into her considerable acting talent to pull out the “business” Lucy, showing a determined woman driving her way through a “man’s world”.
JK Simmons is brilliant, as always, as William Frawley (who played Fred Mertz in I LOVE LUCY). Sorkin has written Frawley as the “all knowing” mystic of the piece, hanging into the background, but coming to fore when one of the principal characters needs a bit of sage advice. It’s an old trope, but Simmons pulls it off well.
Unfortunately, the Desi Arnaz and Vivian Vance (who played Ethel) character’s are underwritten by Sorkin. Nina Arianda is well cast as Ethel, but she just doesn’t have much to do (besides being a foil for Lucy - which was what Vance was for many, many years). I’d love to see a version of this film where Arianda is giving something more meaty, I think she’d tear into it.
And then there is Javier Bardem’s portrayal of Desi Arnaz. It is an underwritten part and Bardem plays the surface of this character and just doesn’t get “deep enough” into the soul of this man, so Desi really ended up a throw away character in this.
It was good to see, however, some “veteran” performers (Linda Lavin, Ronny Cox and John Rubenstein) playing older versions of characters involved in the activities in this film, reminiscing (and commenting on) the events. It was a nice framing touch and added some depth to the film.
The praise for the good parts of this film (and there are plenty) and the blame for the bad (boring/underwritten) parts of this film (and there are plenty) all lie at the feet of Writer/Director Sorkin. It is as if he had a really good idea (showing Lucy under pressure by the House Un-American Committee while battling the Corporate Suits - and Directors/Writers/Producers who are not as in touch with Lucy’s Comedy as she is - while trying to put on a weekly show), but it wasn’t quite enough to fill a complete movie, so he added a “B” plot of Desi’s philandering (which is true to what really occurred) and flashbacks to how they met.
The first part works very well (clearly, this was the part that Sorkin was interested in) while the 2nd part feels “put on” (Sorkin “banging it out” to fill the film).
This film is worth watching, I just wish there was more “A” plot and less “B” plot.
Letter Grade: B
7 stars (out of 10) and you can take that to the Bank(ofMarquis)
Heather Cranmer (2721 KP) rated The Girl Who Could Breathe Under Water in Books
Jan 2, 2022
I will admit that I've been in a reading slump for awhile. However, when I read the synopsis for The Girl Who Could Breathe Under Water by Erin Bartels, it sounded just like the book I need to get me out of my slump. Luckily I was right!
I thoroughly enjoyed the plot of The Girl Who Could Breathe Under Water by Erin Bartels. It was definitely interesting to see how and why writers put a little bit of truth in their books. I was very interested in trying to find out what was truth and what was fiction in Kendra's life. I wanted to know if the bad thing was really as Kendra remembered it or if it was just something she had stretched the truth about. This book does have a few plot twists, and while I did predict one, I found myself guessing incorrectly at the other twists. The author does a fantastic job at typing up any and all loose ends by the end of the book. I must say that I also very much enjoyed the writing and language Erin Bartels used. Her descriptive prose put me right into the heart of the story. I was drawn in with every word, and once I started reading, it was hard for me to stop. Even though this book does deal with some heavy subjects, Bartels did an excellent job at writing about them with much care and sensitivity. (Be sure to read the author's note at the end of the book for a bit more insight into the novel. You won't regret it.)
The characters in The Girl Who Could Breathe Under Water were written very well. I found myself really loving the character of Kendra. She seemed like the type of girl I could relate to and that I'd love to be friends with. I enjoyed getting to see a glimpse into her memories (even the horrible ones). Her back story was interesting with what she had been through. I wish we could have read more about Andreas' back story. He was a strong character, don't get me wrong, but I felt like I didn't really know him all too well. He was always shrouded in a bit of mystery. Tyler's back story was the most interesting (and a little heartbreaking). Even though I never really cared for Tyler as a person, he was still a very well written character. I wish he would have gotten in trouble for what he did, but just as in real life, not everything happens as it should. I also loved the character of Cami. Although she seems a bit selfish, what she had been through makes it a bit easier to see why she was the way she was. I'm not excusing her actions by no means, but I can see the reasoning behind it. I also loved Robert as Kendra's mentor. He was such a laid back and loving character.
Trigger warnings for The Girl Who Could Breathe Under Water include some slight bullying, sexual harassment, molestation, rape (though not graphic), child prostitution, alcohol, mentions of drug use, death, and suicide.
All in all, The Girl Who Could Breathe Under Water is a beautifully written book showing that even in the fact of tragedy and trauma, we can still rise above our circumstances. I would definitely recommend The Girl Who Could Breath Under Water by Erin Bartels to those ages 16+ who are after a book with great emotional depth.
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(A special thank you to Revell for providing me with a paperback of The Girl Who Could Breathe Under Water by Erin Bartels in exchange for a fair and honest review.)
I thoroughly enjoyed the plot of The Girl Who Could Breathe Under Water by Erin Bartels. It was definitely interesting to see how and why writers put a little bit of truth in their books. I was very interested in trying to find out what was truth and what was fiction in Kendra's life. I wanted to know if the bad thing was really as Kendra remembered it or if it was just something she had stretched the truth about. This book does have a few plot twists, and while I did predict one, I found myself guessing incorrectly at the other twists. The author does a fantastic job at typing up any and all loose ends by the end of the book. I must say that I also very much enjoyed the writing and language Erin Bartels used. Her descriptive prose put me right into the heart of the story. I was drawn in with every word, and once I started reading, it was hard for me to stop. Even though this book does deal with some heavy subjects, Bartels did an excellent job at writing about them with much care and sensitivity. (Be sure to read the author's note at the end of the book for a bit more insight into the novel. You won't regret it.)
The characters in The Girl Who Could Breathe Under Water were written very well. I found myself really loving the character of Kendra. She seemed like the type of girl I could relate to and that I'd love to be friends with. I enjoyed getting to see a glimpse into her memories (even the horrible ones). Her back story was interesting with what she had been through. I wish we could have read more about Andreas' back story. He was a strong character, don't get me wrong, but I felt like I didn't really know him all too well. He was always shrouded in a bit of mystery. Tyler's back story was the most interesting (and a little heartbreaking). Even though I never really cared for Tyler as a person, he was still a very well written character. I wish he would have gotten in trouble for what he did, but just as in real life, not everything happens as it should. I also loved the character of Cami. Although she seems a bit selfish, what she had been through makes it a bit easier to see why she was the way she was. I'm not excusing her actions by no means, but I can see the reasoning behind it. I also loved Robert as Kendra's mentor. He was such a laid back and loving character.
Trigger warnings for The Girl Who Could Breathe Under Water include some slight bullying, sexual harassment, molestation, rape (though not graphic), child prostitution, alcohol, mentions of drug use, death, and suicide.
All in all, The Girl Who Could Breathe Under Water is a beautifully written book showing that even in the fact of tragedy and trauma, we can still rise above our circumstances. I would definitely recommend The Girl Who Could Breath Under Water by Erin Bartels to those ages 16+ who are after a book with great emotional depth.
--
(A special thank you to Revell for providing me with a paperback of The Girl Who Could Breathe Under Water by Erin Bartels in exchange for a fair and honest review.)
Emma @ The Movies (1786 KP) rated Aladdin (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Oh. My. This was always going to be a tough one for me, and I've been thinking long and hard about how on earth I was going to review this. I love the original, anyone who even remotely enjoys it would be able to sing you at least one of the songs, and therein lies one of the problems. Would I have had a different opinion about some of the elements had I not seen the original so many times? After a lot of contemplating I think the answer in most cases is no.
Note: I went to see this for a second time so I'm going to edit what I previously wrote up as I go because on second viewing it was better. Once the initial shock and annoyance had passed after seeing it the first time it was much easier to watch for the second time.
Remaking something that's peak Disney has so many issues, recasting roles, changing social views and cultural sensitivities, are probably the biggest ones.
Let's talk about the (blue) elephant in the room... although I guess that phrase isn't really accurate as we all want to talk about it. Oh Genie, my Genie. I don't think anyone would have been able to fill that lamp the way Robin Williams did, he was larger than life and brought such a sense of fun whenever he did roles like this. The man is a comedic legend. Recasting this was always going to be difficult, and honestly, I don't know if there's anyone I would have been happy with taking over the mantle.
When I found out that Will Smith was on board I wasn't completely put off. On paper he's got everything you'd need for this role. He had one of two choices, stick to the original faithfully or take it your own way. I just don't think Smith actually had a choice though, he was going to have to do a reinterpretation of the role, but how could you ever follow Williams?
The thing I'm most surprised about with Genie is just how bad the CGI is. It's not like this is something Disney are unfamiliar with. Why did some of it even need to be CGId? I obviously don't know the ins and outs of these techniques or options, but if people can make Robbie Coltrane look larger than life in Harry Potter without mucking it up then why aren't they smurfing Will Smith up and doing the same?
Casting across the rest of the film wasn't such an epic task, Mena Massoud as Aladdin and Navid Negahban as the Sultan hit exactly the right spot. I had issues with Jafar, that's nothing to do with Marwan Kenzari's acting which was very good, but it was the fact that in my head Jafar should have been older. (Dream casting: Ben Kingsley.) I'm sure I won't be popular saying this but I didn't really like Naomi Scott as Jasmine, I don't think she brought enough sass to the role, I also felt that some of the new inclusions into the film around Jasmine negatively affected my view of her.
By far and away my favourite from the live action cast was Nasim Pedrad as Dalia, Jasmine's lady in waiting. I don't know why they felt the need to bring this character in, but I'm really glad they did. She's funny and a welcome break in some scenes. She completely outshines Jasmine as almost every point in the film... actually, I retract the word "almost". While I might not be happy about part of her character's story (ask me for the spoilers) she was definitely the best added extra in the film.
Our group of sidekicks, Abu, Iago, Rajah and Carpet all come out with varying degrees of success. Abu wasn't entirely lucky with the CGI and didn't get such a fun part as before. Iago was much more bird-like than previously which meant less actual talking so I have to wonder why they hired Alan Tudyk if they weren't going to use him properly. Rajah while less quizzical than in the original was entertaining and luckily wasn't mutilated by the CGI. Carpet though, I loved Carpet. He was super cute and absolutely adorable with Abu.
I'm not going to go over every change they made to the original, but one tweak particularly bugged me. They change the way that Aladdin gets out of the cave of wonders. The verbal trickery that Aladdin uses in the original is gone and they switch it out for a much more deceitful moment. The idea isn't as clever as its predecessor and also means that later in the film when Aladdin tricks Jafar you don't get that same connection, watching Genie working out what was going on was painful viewing.
I can't really put off talking about the songs anymore.
As trailers and sneak peeks appeared online I became increasingly nervous about the songs. Prince Ali seemed to be less upbeat than before, and while the sequence looked like it had potential all of it together didn't feel as vibrant. I appreciate that they tried to keep all those little Genie added extra in but it felt like they went with a "safe" option.
I enjoy Will Smith's singing, but I'm not a fan of it in this. I don't think the change in style is suited to these songs. I've seen people saying about how he's rapping in it... but I wouldn't have identified it as rapping. If anything it felt like they went "you should get some rapping in there, but we're Disney so tone it down... a lot."
We get a new offering on the soundtrack in the shape of Speechless, Jasmine's empowering song. I like the song, it certainly has the Disney vibe, and Scott sings it beautifully... but it didn't give me those goosebumps that I expect from power songs. I probably would have given the song a pass had it not been for the way it was included in the film. The frozen scenes with Jasmine dramatically moving in and out of the cast and set... ugh... that just didn't work for me.
Massoud had originally given me so much hope for the music when I heard One Jump Ahead at the beginning. It was excellent, and throughout the film I loved his singing.
Here's where my opinion changed a bit after my second visit... the songs weren't all as bad as I'd felt after the first viewing. I still didn't enjoy Genie's offering, but Aladdin and Jasmine both felt like an excellent choice. The main thing that didn't change was the fact that I didn't feel the songs fit well into the scenes. Part of the draw of Disney is the toe-tapping singalong vibe you get from the music, and there was a lack of pizzaz in most of the sequences that left my toes untapped.
I could probably go on for a very long time about this film. (I already have.) Ultimately, I don't think it's an improvement on the original, I don't think these modern rehashes really add a lot when you have to adjust for the modern culture. I'm not saying that you shouldn't take the changing times into consideration, I just think you should do it in a way that doesn't just come across as trying to score points with the audience to prove how "with it" you are. I also don't think that coming up with 30 minutes of extra footage is ever a sensible idea. If that's what you want to do then perhaps you need to really mix things up and come up with a whole new concept for the story.
What you should do
You're either a Disney nut or you're not. Personally, I would recommend staying at home and having a binge of old Disney classics, starting with the one true Genie.
Movie thing you wish you could take home
Could I get Genie powers without the itty-bitty living space?
Note: I went to see this for a second time so I'm going to edit what I previously wrote up as I go because on second viewing it was better. Once the initial shock and annoyance had passed after seeing it the first time it was much easier to watch for the second time.
Remaking something that's peak Disney has so many issues, recasting roles, changing social views and cultural sensitivities, are probably the biggest ones.
Let's talk about the (blue) elephant in the room... although I guess that phrase isn't really accurate as we all want to talk about it. Oh Genie, my Genie. I don't think anyone would have been able to fill that lamp the way Robin Williams did, he was larger than life and brought such a sense of fun whenever he did roles like this. The man is a comedic legend. Recasting this was always going to be difficult, and honestly, I don't know if there's anyone I would have been happy with taking over the mantle.
When I found out that Will Smith was on board I wasn't completely put off. On paper he's got everything you'd need for this role. He had one of two choices, stick to the original faithfully or take it your own way. I just don't think Smith actually had a choice though, he was going to have to do a reinterpretation of the role, but how could you ever follow Williams?
The thing I'm most surprised about with Genie is just how bad the CGI is. It's not like this is something Disney are unfamiliar with. Why did some of it even need to be CGId? I obviously don't know the ins and outs of these techniques or options, but if people can make Robbie Coltrane look larger than life in Harry Potter without mucking it up then why aren't they smurfing Will Smith up and doing the same?
Casting across the rest of the film wasn't such an epic task, Mena Massoud as Aladdin and Navid Negahban as the Sultan hit exactly the right spot. I had issues with Jafar, that's nothing to do with Marwan Kenzari's acting which was very good, but it was the fact that in my head Jafar should have been older. (Dream casting: Ben Kingsley.) I'm sure I won't be popular saying this but I didn't really like Naomi Scott as Jasmine, I don't think she brought enough sass to the role, I also felt that some of the new inclusions into the film around Jasmine negatively affected my view of her.
By far and away my favourite from the live action cast was Nasim Pedrad as Dalia, Jasmine's lady in waiting. I don't know why they felt the need to bring this character in, but I'm really glad they did. She's funny and a welcome break in some scenes. She completely outshines Jasmine as almost every point in the film... actually, I retract the word "almost". While I might not be happy about part of her character's story (ask me for the spoilers) she was definitely the best added extra in the film.
Our group of sidekicks, Abu, Iago, Rajah and Carpet all come out with varying degrees of success. Abu wasn't entirely lucky with the CGI and didn't get such a fun part as before. Iago was much more bird-like than previously which meant less actual talking so I have to wonder why they hired Alan Tudyk if they weren't going to use him properly. Rajah while less quizzical than in the original was entertaining and luckily wasn't mutilated by the CGI. Carpet though, I loved Carpet. He was super cute and absolutely adorable with Abu.
I'm not going to go over every change they made to the original, but one tweak particularly bugged me. They change the way that Aladdin gets out of the cave of wonders. The verbal trickery that Aladdin uses in the original is gone and they switch it out for a much more deceitful moment. The idea isn't as clever as its predecessor and also means that later in the film when Aladdin tricks Jafar you don't get that same connection, watching Genie working out what was going on was painful viewing.
I can't really put off talking about the songs anymore.
As trailers and sneak peeks appeared online I became increasingly nervous about the songs. Prince Ali seemed to be less upbeat than before, and while the sequence looked like it had potential all of it together didn't feel as vibrant. I appreciate that they tried to keep all those little Genie added extra in but it felt like they went with a "safe" option.
I enjoy Will Smith's singing, but I'm not a fan of it in this. I don't think the change in style is suited to these songs. I've seen people saying about how he's rapping in it... but I wouldn't have identified it as rapping. If anything it felt like they went "you should get some rapping in there, but we're Disney so tone it down... a lot."
We get a new offering on the soundtrack in the shape of Speechless, Jasmine's empowering song. I like the song, it certainly has the Disney vibe, and Scott sings it beautifully... but it didn't give me those goosebumps that I expect from power songs. I probably would have given the song a pass had it not been for the way it was included in the film. The frozen scenes with Jasmine dramatically moving in and out of the cast and set... ugh... that just didn't work for me.
Massoud had originally given me so much hope for the music when I heard One Jump Ahead at the beginning. It was excellent, and throughout the film I loved his singing.
Here's where my opinion changed a bit after my second visit... the songs weren't all as bad as I'd felt after the first viewing. I still didn't enjoy Genie's offering, but Aladdin and Jasmine both felt like an excellent choice. The main thing that didn't change was the fact that I didn't feel the songs fit well into the scenes. Part of the draw of Disney is the toe-tapping singalong vibe you get from the music, and there was a lack of pizzaz in most of the sequences that left my toes untapped.
I could probably go on for a very long time about this film. (I already have.) Ultimately, I don't think it's an improvement on the original, I don't think these modern rehashes really add a lot when you have to adjust for the modern culture. I'm not saying that you shouldn't take the changing times into consideration, I just think you should do it in a way that doesn't just come across as trying to score points with the audience to prove how "with it" you are. I also don't think that coming up with 30 minutes of extra footage is ever a sensible idea. If that's what you want to do then perhaps you need to really mix things up and come up with a whole new concept for the story.
What you should do
You're either a Disney nut or you're not. Personally, I would recommend staying at home and having a binge of old Disney classics, starting with the one true Genie.
Movie thing you wish you could take home
Could I get Genie powers without the itty-bitty living space?
Purple Phoenix Games (2266 KP) rated Cult of the Deep in Tabletop Games
Feb 24, 2021
You see that cultist in the foreground of the box art about to dab? If I knew being in a cult was THIS cool… Well, I have never been in a cult. At least not that I am aware. However, if I ever were to be in a cult, I certainly wouldn’t wish it to be one that is intent on reviving or calling upon the scourges of the earth. I would rather be in one of those happy cults that take wisdom from a prophet and make delicious breads or something. But how does the Cult of the Deep operate and would I want to join?
Cult of the Deep is a dice-driven, fantasy horror, hidden role game with similarities to some classic games. In it players will be donning the personas (personae?) of cultists with different roles and agendas. Players will be forming alliances with other cultists of unknown roles and possibly having their character perish and return to play as a Wraith with a totally new agenda. Each cultist’s role will have their own victory conditions to fulfill and the game ends once a player (or players) have fulfilling their victory conditions.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup involves placing out the Altar Boards and Ritual Cards upon them. Players will also receive one Role, Character, Sigil, and Reference Card to use during play. Players will reveal their Character Cards and collect enough Life Tokens to equal what is shown upon these cards. Each set of dice and the coins are to be set on the table within reach. The player who received the High Priest Role Card reveals it, takes extra Life Counters, and becomes the first player. They take five Cultist Dice and the game may begin!
Each turn is divided into four phases: Roll, Commit, Response, Resolve. During the Roll phase the active player will roll five dice, and any dice may be re-rolled another two times. Once all re-rolls are complete or the player decides to stop, they will take each die and Commit them to other players, altars, or themselves. For example, if the player rolls two blood drop icons they may wish to heal themselves by two, so they can commit these dice to themselves. Should this player also have rolled any dagger icons they may commit these dice to other players in order to attack them for one life per icon. If any player has a special ability that can be enacted during the Response phase, they must now use it. One such ability may be turning a one-dagger icon into a two-dagger icon, or other abilities. Once all players have had a chance to activate any abilities during this phase, the dice must now be Resolved in any order of the active player’s choosing. So now the player can regain life counters (or even surpass their starting life total), attack other players’ life points, or activate any Altar abilities if dice were placed on Ritual Cards on altars.
The Resolve phase is where the action happens, and can lead to some serious actions. Players can be killed, Rituals can be activated, and players can be healed. If a Ritual is completed (no more activation slots remaining) during this phase, the active player becomes the Keeper of the Ritual and collects its card from the altar to be used for an immediate effect, or an ongoing effect for the rest of the game. Should a player be slain, they may return to the game as a Wraith, and thus draws a Wraith card (shown below) to now represent their altered state. Wraiths play the game differently, as they will not be able to commit any dice during their turn, but rather have their dice to be used during other cultists’ Response phases.
Play continues in this fashion of taking turns around the table until victory conditions have been met for a player or group of players. The game may be over, but the lasting effects of the results will remain in each player’s heart for some time.
Components. Again, this is a prototype copy of the game, so not all components are as they will be in the finished version. That said, we received an excellent prototype copy of the game. The cards are great, the cardboard components are equally great, and I know we were provided with examples of the Kickstarter exclusive add-on metal coins, but I certainly would spring for them. These coins are the real deal and just feel amazing to handle. I know the dice will be different upon a successful campaign, as stickered dice simply will not hold up to many plays (and I see on the KS page that the d4s will have numbers ON TOP, which is where they should be). So once all is said and done, I believe this will be a beautiful, if not dark, game with excellent components and art style.
I mentioned in my open that this game reminds me of bits of other classic games. Perhaps you were able to discern these in my description, but here are my thoughts. I enjoy dice-based hidden-role games like BANG! The Dice Game. Cult of the Deep feels similar in that players may suss out roles of other players simply by attacking them until roles are revealed or cultists slain. This is not the ideal strategy, as I have been repeatedly told by my wife, but it certain is effective. What is improved here is that players come back as Wraiths and really are not ever out of the game. This is very good, as I usually am the player who is ganged up on and first to exit any game of this type.
Secondly, rolling dice and then committing them to certain areas of the game feels extremely reminiscent of the classic Biblios. Biblios uses cards and each turn the different areas MUST be committed to, but here again Cult of the Deep improves on this mechanic by allowing the player to choose every location to which they wish to commit their dice. Maybe every turn a player will commit daggers to one player (more than likely the High Priest), or certain dice faces to heal another player, but it is not necessary, and always being aware of what faces the Rituals need to progress will also dissuade players from ganging on one player each turn.
I didn’t mention it in my description, but each player is also given a Sigil card that can be used once per game, and they are especially powerful. Having so many choices available during a turn, or even during other players’ turns makes this game unique and incredibly enjoyable.
If you are looking for a game that has that Cthulhu-esque theme, hints of other classic game mechanics, and a deluxe look, then Cult of the Deep is certainly highly recommended. It is a notch more difficult than BANG! The Dice Game, and utilizes Biblios’s resource allocation mechanic better, thus creating a great blend of each. I do think you should check out the Kickstarter campaign ending Wednesday, March 3, 2021 to back it and add it to your collection. Obviously, this isn’t for everyone, but if you have read this far, I will assume at least a small measure of interest. I believe it will be a great game to have available for the right group of people who can handle the theme and don’t mind dying and becoming a character in Lord of the Rings.
Cult of the Deep is a dice-driven, fantasy horror, hidden role game with similarities to some classic games. In it players will be donning the personas (personae?) of cultists with different roles and agendas. Players will be forming alliances with other cultists of unknown roles and possibly having their character perish and return to play as a Wraith with a totally new agenda. Each cultist’s role will have their own victory conditions to fulfill and the game ends once a player (or players) have fulfilling their victory conditions.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
Setup involves placing out the Altar Boards and Ritual Cards upon them. Players will also receive one Role, Character, Sigil, and Reference Card to use during play. Players will reveal their Character Cards and collect enough Life Tokens to equal what is shown upon these cards. Each set of dice and the coins are to be set on the table within reach. The player who received the High Priest Role Card reveals it, takes extra Life Counters, and becomes the first player. They take five Cultist Dice and the game may begin!
Each turn is divided into four phases: Roll, Commit, Response, Resolve. During the Roll phase the active player will roll five dice, and any dice may be re-rolled another two times. Once all re-rolls are complete or the player decides to stop, they will take each die and Commit them to other players, altars, or themselves. For example, if the player rolls two blood drop icons they may wish to heal themselves by two, so they can commit these dice to themselves. Should this player also have rolled any dagger icons they may commit these dice to other players in order to attack them for one life per icon. If any player has a special ability that can be enacted during the Response phase, they must now use it. One such ability may be turning a one-dagger icon into a two-dagger icon, or other abilities. Once all players have had a chance to activate any abilities during this phase, the dice must now be Resolved in any order of the active player’s choosing. So now the player can regain life counters (or even surpass their starting life total), attack other players’ life points, or activate any Altar abilities if dice were placed on Ritual Cards on altars.
The Resolve phase is where the action happens, and can lead to some serious actions. Players can be killed, Rituals can be activated, and players can be healed. If a Ritual is completed (no more activation slots remaining) during this phase, the active player becomes the Keeper of the Ritual and collects its card from the altar to be used for an immediate effect, or an ongoing effect for the rest of the game. Should a player be slain, they may return to the game as a Wraith, and thus draws a Wraith card (shown below) to now represent their altered state. Wraiths play the game differently, as they will not be able to commit any dice during their turn, but rather have their dice to be used during other cultists’ Response phases.
Play continues in this fashion of taking turns around the table until victory conditions have been met for a player or group of players. The game may be over, but the lasting effects of the results will remain in each player’s heart for some time.
Components. Again, this is a prototype copy of the game, so not all components are as they will be in the finished version. That said, we received an excellent prototype copy of the game. The cards are great, the cardboard components are equally great, and I know we were provided with examples of the Kickstarter exclusive add-on metal coins, but I certainly would spring for them. These coins are the real deal and just feel amazing to handle. I know the dice will be different upon a successful campaign, as stickered dice simply will not hold up to many plays (and I see on the KS page that the d4s will have numbers ON TOP, which is where they should be). So once all is said and done, I believe this will be a beautiful, if not dark, game with excellent components and art style.
I mentioned in my open that this game reminds me of bits of other classic games. Perhaps you were able to discern these in my description, but here are my thoughts. I enjoy dice-based hidden-role games like BANG! The Dice Game. Cult of the Deep feels similar in that players may suss out roles of other players simply by attacking them until roles are revealed or cultists slain. This is not the ideal strategy, as I have been repeatedly told by my wife, but it certain is effective. What is improved here is that players come back as Wraiths and really are not ever out of the game. This is very good, as I usually am the player who is ganged up on and first to exit any game of this type.
Secondly, rolling dice and then committing them to certain areas of the game feels extremely reminiscent of the classic Biblios. Biblios uses cards and each turn the different areas MUST be committed to, but here again Cult of the Deep improves on this mechanic by allowing the player to choose every location to which they wish to commit their dice. Maybe every turn a player will commit daggers to one player (more than likely the High Priest), or certain dice faces to heal another player, but it is not necessary, and always being aware of what faces the Rituals need to progress will also dissuade players from ganging on one player each turn.
I didn’t mention it in my description, but each player is also given a Sigil card that can be used once per game, and they are especially powerful. Having so many choices available during a turn, or even during other players’ turns makes this game unique and incredibly enjoyable.
If you are looking for a game that has that Cthulhu-esque theme, hints of other classic game mechanics, and a deluxe look, then Cult of the Deep is certainly highly recommended. It is a notch more difficult than BANG! The Dice Game, and utilizes Biblios’s resource allocation mechanic better, thus creating a great blend of each. I do think you should check out the Kickstarter campaign ending Wednesday, March 3, 2021 to back it and add it to your collection. Obviously, this isn’t for everyone, but if you have read this far, I will assume at least a small measure of interest. I believe it will be a great game to have available for the right group of people who can handle the theme and don’t mind dying and becoming a character in Lord of the Rings.
Purple Phoenix Games (2266 KP) rated Divinus in Tabletop Games
Aug 10, 2021
Bragi. Hercules. Percy Jackson. All excellent examples of successful demigods. As you well know, demigods are offspring of a god and a mortal. Of all the things I have conjured in my lifetime to answer the old, “What do you want to be when you grow up?” question, I never really answered, “a demigod.” Well, that’s because I KNOW my parents and have a hard time believing I could be a son of a god or goddess. Unless it was some weird NPCs (novel series by Drew Hayes) universe with Grumble as my patron/parent. In any case, my new dream of becoming the greatest demigod alive must be played out in today’s preview: Divinus.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.
Divinus is a competitive tile placement, campaign, drafting, dice game in which players assume the roles of upcoming demigods fighting over the one last spot at the table. By appeasing the gods of the warring ancient Roman and Norse cultures players will earn their place among them. This game uses some interesting hybrid app-driven story mechanics along with legacy-style component alterations to create this world that is constantly under refurbishment and ripe for the claiming of the future Divinus.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Gamefound campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the main board on the table, sort out the Map tiles by player count, and populate the board per the rulebook. Each player chooses their Demigod box and takes all components contained within. As Divinus is intended to be played either as a scenario session or its Eternal Mode, which is infinitely replayable using the board and components already altered by previously-played scenarios, open the chosen Scenario Box to be played and allow the app to instruct on how to setup with these components. All players roll their dice and place them in the “ready” pile to be used on their first turn. The first player takes the token (a black meeple in the prototype version) and the game is ready to be played!
Divinus is played in turns starting with the first player and continuing around the table until one player places their final Map tile signaling the end of the game. On a turn, players will have a choice of using an Explore action or a Rest action. More actions may be available in future scenarios, but for the prototype scenarios, these are the two available choices. During an Explore action, the active player will choose any number of their rolled dice in order to create a mathematical equation that matches with one of the Map tiles on the main board. These spaces range from 1-12 in value, so an appropriate dice combination could be 5 + 4 – 1 = 8 in order to claim the Map tile on the 8 spot. Any number of dice can be used to claim tiles, and once a tile is claimed, it must be placed within the player’s personal play area map. In order to add these tiles, the edges will need to match up by terrain type with tiles already presently in play (see below), or may also be placed atop an existing tile. Map tiles may or may not contain symbols for factions, locations, and also Sacred Places. These will all be used in scenarios for different purposes.
Once a player decides they do not wish to (or cannot) take more Explore actions, they must Rest. To Rest, the active player reclaims all spent (and unspent ready) dice and rerolls them for the next turn, replacing empty spaces on the board with new Map tiles.
Play continues in this fashion of Exploring and Resting until one player places their 16th tile, thus completing their 4×4 personal map. Players will consult the app for scoring instructions and the winner will be announced. Should the players wish to play another scenario (or many, as we would have liked), they simply use the same Demigods and open a new Scenario Box. Inside these boxes are different gods to appease, new quests to fulfill (more on these later), and stickers to be applied to game components to improve their usefulness.
Components. Again, this is a prototype version of the game, and it includes two introductory scenarios, a bunch of sticker sheets, and a developmental app. That said, I really enjoyed my plays of the scenarios and they felt like great first steps to lure me into what I just know is going to be somewhat of a lifestyle game (assuming more and more expansions are in the plans). The sticker sheets are all fine, and as I understand it, the stickers that are placed on the Map tiles will have non-removable glue, but the stickers placed on the dice faces will have removable glue. As I am not a glue expert, I can’t really vouch for either. The app is somewhat similar to those that are used in the Chronicles of Crime series, but Divinus promises to deliver an app that can scan the components WITHOUT the use of QR codes. For those gamers who think the QRs are an eye-sore, then Divinus is taking a promising first step for you! I haven’t even touched on the artwork yet, and that’s usually my favorite aspect of a game’s components. The visual style and art on Divinus really make the game pop on the table, and just draw you into the lore and setting. I love it!
So while initially Divinus is a simple roll-and-draft game of building a 4×4 grid akin to Kingdomino, the addition and usage of the Quests and, later, the Charge Actions, morph this into something quite a bit meatier. Each Scenario Box (at least in this version) contains two god cards (that affect how the end of the scenario is scored) and some Quest cards (that are side-quests players can follow to earn some extra VP and other goodies). I imagine as the game progresses through Scenario Boxes that Quests will get more difficult and the god cards more interesting as well.
All in all Divinus has roped me in, and I am very much looking forward to all the other great things that Lucky Duck Games has planned for it. I can foresee soooooo many expansions being built on this excellent chassis, and I am very eager to finish the entire legacy aspect in order to play through the Eternal Mode a bunch of times. Can I divulge a little dirty secret of mine here? I have never before played any type of legacy board game, and if this is what they are like, then I will be breaking out my copy of Betrayal Legacy way sooner than I originally planned.
I believe that the theming here is great, the gameplay is relatively simple to grasp, and the hybrid app-driven story really adds to the entire experience. If you are someone who, like me, has yet to delve into legacy-style games where the components are constantly changing due to choices made at the table, and you have a penchant for dice games with a splash of ACTUAL math skills used, I urge you to take a look at backing Divinus on Gamefound ASAP. With just the initial two scenarios included, I am already addicted to the game and cannot wait to sink my teeth into more scenarios and more crucial decisions that will alter the landscape of my copy of the game. I know that as of the publish date of this preview, the campaign is already about 1000% funded and so many stretch goals have already been unlocked. It is a great time to hop on board and grab a big ol’ chunk of goodies for this one. You may have a preference for Roman or Norse mythology before playing, but be warned: your loyalties may change as a result of playing Divinus… or maybe you will learn to accept both at the harmonious center of activity in your own little section of the world.