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Wish You Were Here
Wish You Were Here
2018 | Deduction, Puzzle
I thought I was smart. I thought my wife was smarter. I thought that combined, we would have a great shot at figuring out anything thrown at us. Then The Enigma Emporium threw Wish You Were Here at us, and now we feel the American school system has failed us miserably. The level of defeat we feel is immense and can only hope to redeem ourselves during the next game.

Wish You Were Here is a puzzle-on-some-postcards-that-make-you-feel-like-a-Kindergarten-version-of-Indiana-Jones-minus-the-physical-adventuring game. I really cannot describe it any better for you, but will let you know what to expect and how we fared.

DISCLAIMER: We were provided a copy of the entire Wish You Were Here series of games for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your envelope. I do not intend to cover every single rule included in the rulebook, as there is no rulebook. For more information and to order your own, visit the publisher’s website. Also, I am purposely hiding or not showing certain things because I wish to avoid any spoilers. -T


To setup, make sure your phone or tablet are fully charged, grab yourself a nice chai tea latte (or three), a pad of paper and writing utensil, open the game envelope and pull out the five postcards. You are now ready to “play” Wish You Were Here.
Why am I being so sparse and cryptic? Well, Wish You Were Here is a game that is played by figuring out puzzles and clues printed on postcards to catch a criminal and suss out their crime(s). The postcards are simply full of different puzzles and different TYPES of puzzles. I am really unable to go into much further detail for fear of spoilers, but before you tackle this adventure, I would brush up on your Dan Brown to channel your inner Robert Langdon (the guy from the Da Vinci Code books and movies).

Inside the envelope are five postcards from which you will need to assemble a working idea of what is actually going on and what is being communicated to you through these clues. Speaking of clues, the publisher has thankfully included their website to visit when you are simply stuck on something provided.


Players will be tackling the puzzles provided by attacking separately or as a group and putting together their thoughts and findings. Once the players have it figured out (good luck) then they must collaborate their answers within the game.
Components. This game is five postcards in a paper envelope. The envelope is fine and holds the postcards well. The postcards themselves are normal postcard stock, but every little item on them may be important toward solving the case. They are all vastly different in style and, I’ll give you a tiny hint, each card may have its own theme. The components here are strange to try to review, but for being the type of game it is, the components are excellent..?

Okay so like I said in my intro, I found my wife and I to be highly intelligent people. We both have college degrees and one of us was a high school valedictorian (not me). So imagine my surprise as we are cookin’ on the first postcard, have some items and ideas written down, but then get super stuck on what it is trying to tell us. So we think that there is no harm in checking out the clues on the publisher website and check it out. Once we find what we are looking for, we realize that maybe we are in way over our heads here.

The clues are incredibly helpful to solving the information provided on each postcard. I just wish we didn’t become so dependent on them to figure out each card. Once we pulled up the clues site the first time, it became more and more tempting to just get as many clues as we could there and then the game became more an activity of following clue instructions and applying their suggestions than us actually trying to figure them out ourselves. It might have had something to do with the fact that we started the game at 10pm, and were nowhere near finished at midnight, but the chai and cookies helped a little.

All in all, this game is incredibly unique and really really tough, unless the players are all into ciphers and codices. Being able to recognize what puzzle style is being employed is the first step in solving each one. Using that information to apply to the puzzle at hand is the other side of that coin. That said, we at Purple Phoenix Games give this one a solid, but hidden 12 / 18. Our brains are still reeling from that playthrough, but we are determined to figure out more items independently once we attempt the next game in the series. If you are looking for a small footprint, brain-wrecking, incredibly thinky game to pull out with your more academic friends, then definitely order your copy of Wish You Were Here from theenigmaemporium.com, and grab all the others while you are there as well.
  
Tiny Epic Galaxies: BLAST OFF!
Tiny Epic Galaxies: BLAST OFF!
2020 | Dice Game, Science Fiction, Space
Yes, we have reviewed Tiny Epic Galaxies in the past. We loved it. It’s close to being a Golden Feather Award recipient. It has earned a spot on my Top 10 Games of All Time list. I cannot say enough great things about the game. But wait, a newer updated version has recently hit the scene. Is it just new art on the same game? Nope. Read on.


I will not be explaining the entire game in this review as indeed it is mostly the same game as before. However, I will be visiting some differences between this version and the original.
Firstly, the art is most certainly different. The card layouts are all different. The components are completely different. It is markedly improved for me, but I will save my gushings until the end.

Mechanics-wise, the differences are slight, but perfectly altered. For starters, many of the benefits of using planet powers have been streamlined, simplified, and make a lot of sense. Much of this has to do with iconography on the cards, but also the powers are mostly brand new. Additionally, this version rids players of the Secret Mission cards from the original. Now, I enjoyed that aspect of OG TEG, but I did not find myself pining for it whilst playing BLAST OFF! Also removed from this version is the seventh action die; BLAST OFF! comes complete with six dice total. Again, it reduces the number of actions that can be completed on a turn, but I haven’t missed that extra die. One of the greatest changes in this version is the Converter tweak. In the original game a player would need to sacrifice two inactive dice to convert a third die to whichever face was needed. In the new version, only one die is needed for sacrifice along with either one Energy or one Culture value. The Converter was always neglected in the older version, and now it’s a real option during play.

I do wish certain aspects of the older version were included, however. What has been eliminated in the streamlining process is the Solo mode and the fifth player. BLAST OFF! can accommodate two to four players now instead of one to five players, with the black components being axed from this version. I will miss the Solo mode mostly because I used to love breaking out the game later at night once the kids were asleep to try to conquer the Red rival (I almost never play Red). I do understand that a Solo mode may still be created in the future by Gamelyn directly or by another gamer.


All of these changes are minor, but equate to a much better gameplay overall. I do want to speak more on components, so let’s away with them.
Components. Okay, BLAST OFF! boasts improvements on the original game on every facet of components. Yes, the materials are similar quality, so it’s a wash there, but everything else is so much better. The dice are bigger, and ORANGE (great choice btw)! The iconography is much easier to understand and decipher throughout the game. The planets now have two new alignments: Life (plant icon) and Tech (gear icon). I feel the iconography and terminology in the first version could be confusing to new players, but plants vs gears is easy to distinguish. The ships are more stylized now, and the inclusion of this new Galaxy Slider to move up the Galaxy Track on the mats is most excellent. All of these improvements definitely cater to new Tiny Epic Galaxies players, and are most welcome as I try to convince my brother that this is one of the best games out there.

Obviously I am keeping this version and am seriously considering weeding out my original version of TEG with all expansions in favor for this. I just feel better playing it. It is more streamlined, easier to play and teach, and I love the way it looks on the table much more. One minor wish I have for the game is different player colors. This game could have been a triumph with just four different player colors from the original. Now, there’s nothing wrong with tried and true blue, yellow, green, and red, but I’m much more interested in playing a game with fuscia, purple, volt (like our green color we use throughout our branding), and aqua. Maybe it has to do with colorblindness, I don’t know, but take on the colors like are found in Seasons or something, and this game would blast off higher on my Top 10 Games of All Time list for sure.

That said, Purple Phoenix Games still gives this one a rocket of a GOLDEN FEATHER AWARD! If you are a fan of the original but wish new players to the game would enjoy it more, check out BLAST OFF! Nearly everything that has been changed caters to newer players and giving all players a more aesthetically-pleasing experience over the original. I will definitely be playing my copy a TON. Maybe if I ask nicely Gamelyn Games will make me some different player colors. Maybe.
  
Shadow Hunters
Shadow Hunters
2005 | Adventure, Bluff, Card Game, Deduction, Horror
Playing board games has enlightened me so much and given me wishes to follow career paths I would not have considered otherwise. One career I would NOT want to take on is that of a Shadow Hunter: the warriors who seek out and destroy beings from the demon realms walking in our midst. I’d rather stay blissfully ignorant to their existence and simply hope we can be friends. However, in board game worlds I will seek and destroy like a good little Shadow Hunter does.


Shadow Hunters is a hidden identity survival card game for groups of 4-8 players. Each player’s drawn persona will belong to the Shadows, the Hunters, or Neutrals (common bystanders). The goals of the players may all be completely different and the game may end at any time due to fulfilling personal agendas. Players may even win when their characters are dead!
To setup place the board on the table and randomly populate the card spaces on the board with the Area Cards. Shuffle the White Cards, Black Cards, and Hermit Cards (why didn’t they just name these the Green Cards?) into their own stacks and place them on the side of the board in their slots. Players choose their preferred colors, take the boards and pieces with that color, and place one of their wooden markers on the No Damage space on the board. The other wooden marker will be used for movement on the board Area cards. Shuffle and deal each player one Character Card to be kept secret from the other players. Determine start player and the game is ready to begin!

On a player’s turn they will be completing at least one task and then possible other tasks. First, the active player will roll both the 1d6 and 1d4 together to arrive at a number between two and 10. The player will place their marker on the matching Area card on the board. Should a player roll a seven they may choose any location other than the space they are on and move. Each location will have an action printed on its card that a player may choose to complete. These could be drawing cards from the White, Black, or Hermit decks, damaging other players, or stealing equipment cards from them. Lastly, the active player may straight up attack another player within the same Area range (the three different areas are two cards linked together, so either the card the marker shares or the one that is linked).


As soon as a character has suffered damage equal to or greater than the HP shown on their Character Card, that character dies. Once a character dies, the owning player flips the Character Card over to reveal the character and, more importantly, their faction to which they belong. If this causes one player to fulfill their character’s goals, they must announce that the game is over. If not, play continues in this fashion until a player’s goal has been achieved to end the game. This could mean the Shadow team or Hunter team wins as a group, or that one player wins alone.
Components. Oddly, this edition of Shadow Hunters is now almost 10 years old, so it fall within the “older games” group. That said, the components are still excellent quality, even by today’s standards. The cards have a faint linen finish, the cardboard components are all thick and matte finished, the wooden player markers are chunky and fun to move around. The only issues I have with components are that I wish the colors matched more on the wooden markers and the player boards. Not a huge deal, but something that makes me cringe just a little inside. The other issue I have is most definitely a personal preference: the numbers on the d4 are on the bottom and I prefer them on the top. I know, purely personal preference and I’m dumb for even mentioning it.

This is a game I love but irks my wife. And not even because she doesn’t like the game. It irks her because of how I play it. Until I use the Hermit Cards to try to help figure out which player is on my team I will certainly be attacking everyone I can every chance I get. That’s not the best way to make friends, and I get it, but I’m not taking that chance of allowing a potential opponent to get a leg up on me. That bothers my wife because many times I’m attacking my teammates. Oh well.

I have played this game so many times with different groups and have had great success with it almost every single time. It’s an easy teach, the theme makes sense, and having different end goals is something that many people can rally behind. I know there are about 3,000 hidden identity games out there, but I consider this one of the best. Even 10 years later it sill holds that sheen and gives us a little different experience than just spamming The Resistance: Avalon every time. Purple Phoenix Games gives this one a hot 17 / 24. Pick this one up if you find it in the wild and want a different feel for your hidden identity collection. I love it and you might too.
  
BlacKkKlansman (2018)
BlacKkKlansman (2018)
2018 | Biography, Comedy, Crime
I have had my issues with Spike Lee as a filmmaker over the years. It always seemed like his next film was the most “important” one, and that he didn’t make a film if it didn’t have something to say about race and the oppression of African Americans. Which in itself is not a problem, as long as that point isn’t laboured to the detriment of all other aspects of the film. My problem wasn’t the message, it was that a lot of the films were dull or just not that great.

I like Malcolm X to a point, but it is overlong and uneven. I think Do the Right Thing is a fine example of indie bravura, but also has faults. Of the rest, I really only rate 25th Hour and Inside Man, both of which are entertaining movies that move tentatively away from full on politics and therefore avoid the trap of being bombastic. In short, I’ve always wanted to like him as a director a lot more than I do.

The thing that drew me to BlacKkKlansman more than Lee, or the yet little known John David Washington, was the 100% dependable Adam Driver. I have yet to see a performance of his I didn’t like, and I’d heard that he was the standout of this film too, so it went on my list of must sees. And, yes, he is excellent, of course he is – there’s something about how easy and relaxed he can be within a character that is very rare. I’d suggest he is one of the very best male actors of that age group working today.

Now, obviously, it is entirely intentional that the two leads and eventual partners in the film are black and white… but the idea that this is a problem, or a thing at all, is not addressed as the only issue; in BlacKkKlansman it isn’t being black or white or anything else that defines you, it is what you do, what you say and what you stand for. And that idea is so crystal clear and well achieved that as an entertainment the film can then go anywhere it wants around that framework. Which it revels in doing.

It is both a good looking film and an exciting one; funny when it wants to be, smart all the time, and razor serious when it needs to be. A balancing act not to be sniffed at! And one that Lee has struggled with in the past. Here he nails the tone so well that it feels like his entire back catalogue was just a training exercise to get him to this point. I wouldn’t say it’s a masterpiece, but it is a damn fine work of art on many levels.

Washington as the focus of the tale, which also functions perfectly as an undercover cop movie of basic intent, i.e. infiltrate the bad guys and take them down, is perfectly cast and believable from minute one. His chemistry with the insanely gorgeous and talented Laura Harrier is a highlight, especially watching them dance and move with absolute cool in those 70s clothes and hairstyles. This movie has serious style that leaves you in no doubt that the black sub-culture is where it’s at, and the stupid bigoted klansmen are shown up as ridiculous as much as dangerous.

Every trope and icon of the Blacksploitation era is referenced and reclaimed as cool. Perhaps to a degree I am not aware of, as I’ve only seen one or two obvious examples in my time. We are given the tease to follow the notion that racism of this kind was a thing of the past, specifically related to the 70s and now it’s better in many ways. Before we are hit with the hammer blow of realisation at the very end of the film, where a juxtaposition of fantasy and horrific reality collide to magnificently shocking and depressing effect.

I felt after seeing it that I had been cleverly schooled. As in, I’m glad you enjoyed this, now go away and really think about it… and it worked, because I have tried to think about it more than I have before. And feel just that little bit more educated to a problem that is worldwide, but has never really felt directly part of my world.

Discussing anything related to the BLM movement in 2020 feels important and complicated in so many ways. It is an emotive subject that I’d feel I mostly want to avoid for fear of saying the wrong thing. Even though the basic idea of human rights and basic rights for all people has always been a no brainer; prejudice and hate crimes and fear are wrong, and we collectively must do whatever we can to educate ourselves and others not to make the mistakes of the past. Can a movie do that? No of course not, but it can open the door to dialogue that might not have happened otherwise.

Lee isn’t scared of what you think of this film, or any argument you may have against it. He knows his subject, and you feel that confidence in every scene. He doesn’t want to lecture you, or scream at you in despair, he wants to tell you an entertaining story that comes with a whole side discussion if you want it. Which is so much more powerful than any tactic he has tried before. And I think it works. I’d recommend anyone watch this, without hesitation.
  
Pudge & Prejudice
Pudge & Prejudice
A.K. Pittman | 2021 | Romance, Young Adult (YA)
10
10.0 (2 Ratings)
Book Rating
I'm not big on romance novels, but when I saw the cover and synopsis of Pudge & Prejudice by A.K. Pittman, I knew that this was one book I had to read. It just seemed so relatable. I'm so happy that I did get a chance to read this book because I have become totally smitten with it!

I thought the plot for Pudge & Prejudice was very well written. It's 1984, and fifteen year old Elyse (nicknamed "Pudge" by her older sister) and her family have just moved to Texas. It's a bit of a culture shock at first, but Elyse learns the ropes quickly. While her beautiful, older sister Jayne has no trouble fitting in at high school, Elyse's body issues complicate things especially when it comes to guys like Billy Fritz. Will Elyse ever be able to get over her looks or will the way she thinks of herself be her downfall?

The plot for Pudge & Prejudice is such a cute one, and it's one I can semi-relate too. (I never had a crush on any of the football players at my school, but I was a chubby teen like Elyse.) Pittman does an excellent job of making the small Texas town that Elyse lives in come to life. I could picture every sight, taste, and smell throughout the book. I just had to open my book, and I was instantly transported. The pacing for Pudge & Prejudice was spot on. I found myself not wanting to put this book down. It held my interest from the very first page. I loved the 1980's references, and I was glad that they weren't overdone like some other books. One thing that I did enjoy about Pudge & Prejudice is that the romance isn't all in your face. It's hard for me to describe, but although there was some romance, it wasn't what the whole book was about. I didn't spot any plot twists, but Pudge & Prejudice is such a fantastic book that it didn't need any plot twists. There was a minor cliffhanger at the end of the book which mentions the summer after Elyse's sophomore year. I'm hoping this will turn into a series because I would love to see what happened to Elyse and her sister Jayne that summer. (I was so sad when the book ended.) I will say that I did find some of the book a bit unrealistic as to who crushes on Elyse. I have never known something like that to happen. Maybe it happens to a small minority, but I never knew it to happen at any school I had ever known. However, this was such a sweet and fun read that I didn't mind. I liked seeing how the story would progress.

Kudos to A.K. Pittman for writing such fantastic well fleshed out characters! I think I knew someone like each character mentioned when I was in school. I could picture each character in Pudge & Prejudice as if they were someone I knew in real life. Elyse was the most relatable character for me. I was her in high school (minus the crush on a football player). I sympathized with her more than any other character I've ever came across in a book. Pittman's portrayal of an overweight teen struggling with self esteem issues was perfect. I loved how sweet Jayne, Elyse's older sister, was. I loved the relationship between between Jayne and Elyse. The way they looked out for each other was really sweet. Charlie was also a really nice guy, and it was interesting to read about his and Jayne's relationship especially when the problem of sports came up. Billy was an interesting character. He's the only one that I couldn't imagine knowing in real life. Perhaps they are unicorns at exist somewhere, but I had never known anyone like Billy when I was a teen (and even now). However, Billy was a complex and great character. I did enjoy reading about him. Lottie was well fleshed out, but she seemed a bit too snobby for my liking. She was way too blunt and what she said about her boyfriend really irked me. She treated her boyfriend horribly. If I was Elyse, I wouldn't have been friends with her for very long, but I understand how hard it was for Elyse to make friends. Unfortunately, I did know people like Lottie in my school. Lydia (Elyse's younger sister) was fun to read about as was Gage although I never really trusted Gage for some reason.

Trigger warnings for Pudge & Prejudice include minor kissing, a mention of sex, a mention of punching someone, cheating, and body issues.

All in all, Pudge & Prejudice is such a cute and fun read. It's got such a relatable plot and a cast full of characters that everyone can relate to. This is one book that I could definitely picture as a successful Netflix series. (I know I'd binge watch for sure!) I would definitely recommend Pudge & Prejudice by A.K. Pittman to everyone aged 13+ that are after a sweet and fun read. This is one book that will leave you smiling long after you've read it.
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(A special thank you to Lone Star Literary Life for providing me with a paperback copy of Pudge & Prejudice by A.K. Pittman in exchange for an honest and unbiased review.)
  
Halloween (2018)
Halloween (2018)
2018 | Horror
First off I want to address the elephant in the room, or more accurately, the serial killer in the room. Kudos to Cineworld for always engaging in dressing up banter for their movies, but honestly, I don't need to be tormented by them during the movie too. We're all familiar with the hovering member of staff who checks the screens during the performance. When the titles started to role on Halloween I was aware of the lurking figure, unlike other times though when I glanced out of the corner of my eye I wasn't greeted with the friendly face of an employee but rather the mask-clad face of a serial killer. At least he wasn't creeping up on me otherwise I would have unleashed the power of my flying handbag... you try and scare people there WILL be consequences! Saying that I would love them to re-release Scream so I could dress up as Ghostface and just tilt my head at people.

Anyway, to the film!

Having just seen the original I found it very easy to draw parallels between the two. The links were everywhere and it made for a nice familiar touch, which I found surprising as it isn't a film that I'm really that well versed in.

The opening credits were obviously a highlight and it was fun to watch the scene unfold, literally. Having not seen many of the other Halloween offerings I don't know how they dealt with Michael and Laurie's connection, not that it really matters I suppose as they tossed out the rest of the timeline out of the window for this one.

Comparing the two films you can really see how they've given Laurie some of Michael's traits. He's so much a part of her that she's even taken to lurking like him outside the school watching her granddaughter. She progresses through the film much like he did in the first, with little flashes of him in her actions like when we see her exit a restaurant and stand at the end of the path like he did after murdering his sister.

We see the escape from the transfer but we don't really know how it happened, although I had my suspicions. Yet again we see a mirror of events from the first film. The patients are roaming around and Michael attacks without mercy to get what he wants/needs.

I'll take a quick diversion here to talk about one of my dislikes about the film. The journalists doing the interviews with Michael and Laurie. I understand why they were there. Michael needed to get his identity back and some groundwork needed to be laid so that the audience could see what Laurie had been working to her whole life... but... I didn't find either character to be particularly effective and the small monologues for the tape seemed poorly executed. Yes, yes, they're just making audio notes for the final piece, but as a film they're supposed to be crafting the scene in a way that flows, and they really don't. Of course as I said, they need to be there so that Michael can get his face back so *shrug* their fate wasn't such a sad one for the story line.

I think what makes Michael so effective as the bad guy is that he's just so brazen. He's got one objective and his single mindedness means that he never stops. It doesn't matter that he's wearing his hospital clothing, he has to do something and that confidence makes him invisible to almost everyone until it's too late. Seeing him in the background of shots brings on the anticipation of what's to come. When it's dark you're squinting at an area that seems unusually framed waiting to see that face emerge from the gloom. It works incredibly well and brings almost a glee to the watcher. You know something that the characters don't... you could survive this thing.

Movies these days seem to be finding some very talented kids and the writers are furnishing them with excellent lines. Jibrail Nantambu as Julian, the ill-fated babysitting job of Haddonfield, brings the comedy in what is otherwise the bleak slasher-fest you'd expect. He's got the witty banter, the attitude, and he delivers perfectly. Watch out for my favourite piece of the movie where Vicky his babysitter attempts to go and investigate for a possible intruder. Julian knows where horror films are at, and he knows who's expendable, good job kid.

As a sequel I think it works really well. Trying to erase the knowledge that there were films in between was challenging though. It's an 18 certificate though and the more I watch them these days the more I wonder exactly how TV and film has jaded my perception of things. Sure, there's a lot of murdering! But none of it seemed particularly graphic or violent to me. Like I say... perhaps I've just become accustomed to it.

What you should do

If you enjoy horror films then I think this one would appeal. Especially if you see the original before you go. I'm sure it would work as a standalone film with only basic knowledge of the first, but there's no denying how well they'll work together in a double bill.

Movie thing you wish you could take home

As with the original, I would still like some of Laurie Strode's luck at surviving against the odds.
  
Aquaman (2018)
Aquaman (2018)
2018 | Action, Sci-Fi
Straight out of the blocks I want to say that there's excellent fluffy in the shape of a golden retriever puppy, and we also get some brilliant chompers in the form of an army of sharks... and you know how I feel about sharks.


The other thing I want to say, and I'm sorry in advance for the fact that it might annoy you if you haven't been to see it yet, but every wistful shot of the sky over the ocean seems to look like the Free Willy poster shot. Not even kidding. It was the first thing I thought when I saw it. Right there >>> they might have just photoshopped it in, I really don't know.

But I'm getting away from the reason I'm doing this... Aquaman.

I'm please to say that (as you can see from my rating) I thoroughly enjoyed this film. DC have really managed to pull it back. I was a firm believer that it was DC TV and Marvel films that were the winners, when they went off and tried the other side it wasn't such a success for either of them. DC seem to have found the magic formula though and hot on the trail of Wonder Woman and Justice League this feels like a real winner.

Yes I enjoyed Justice League, we're not going to argue about it now!

The attention to detail in the effects is impressive. You just have to look at all the minute details in the reflections on the glass to see that. We're also treated to a lot of ocean scenery that I'm sure you could comb over for hours and still not spot everything hidden in there.

There are moments where the effects become a little iffy though. The tremendous scene where Aquaman and Mera are being chased over roof tops for example. We get wide shots that leave little room to scrimp on the effort and they look visually stunning. At the same time though one of the bad guys is chasing Mera by running through the buildings below her and the graphics on him just don't hold the same impact at all.

Aquaman's underwater scenes actually didn't look a lot different than any normal film apart from the fact that everyone tends to be hovering in mid air/water with ballet pose toes. But just for a minute let us talk about the hair and the capes. Both floaty things in water. Both awful to look at on screen. It's bizarrely unnatural and really sticks out like a sore thumb from the first time you see it. At least it's not something that all the characters had, some of them had their hair tied back, and then they've got some kind of underwater hair gel (they could market that really well on land), both of those options gave scenes a little less distraction.

The first action sequence we get with Aquaman in the sub has some amazing camera work in it. We turn and flip with the characters following the motion of the body as it's being tossed around by our hero. It makes for an exciting scene, it's honestly not something I remember seeing in other films. This sequence also had a rather impressive use of a doorway as a lethal weapon.

While Aquaman is definitely a light-hearted superhero movie it does have it's deep moments. (And I'm not just talking about the ocean... no? Fine! No ridiculous jokes.) Manta and his father have a particularly moving moment that I wasn't expecting at all, Yahya Abdul-Mateen II and Michael Beach work so well together in that scene that it was a real shame it was over so quickly. Jason Momoa also gets some great speeches throughout the film, but in his case they are taken away from him at the last moment. I get it, he's an edgy no nonsense kind of a character that says it like it is. But let him just have one speech where he doesn't ruin it at the end by calling someone a dick.

Now I'll admit that it didn't hurt that this movie had some very attractive people in it that were wet a lot of the time... you know you were thinking it too! I do however want to call them out on their Bond-esque emerging from the water scene... it didn't work, find your own niche.

I'm honestly amazed at how many notes I wrote, I've got so many thing I want to talk about but honestly we'd be here all day so I'm just going to highlight the rest for your free interpretation: superhero landings, power slides, "little baby oceans", drumming octopus, killer narwhals?, bar montage, Ant-Man And The Wasp rip off credits, rip off Bifrost, stop pollution the oceans it's pissing off the Atlantians. Oh, and Julie Andrews was in it!

What you should do

This is a very good superhero movie. There's love, there's action, there's friendship, and more importantly they have a cute dog. You should definitely see it.

Movie thing you wish you could take home

I do love the water, so some Atlantian superpowers wouldn't go amiss. There's no way I currently look that graceful in the water.
  
Her Wicked Ways
Her Wicked Ways
8
8.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
Genre: Historical

Word Count: 101, 790

Average Goodreads Rating: 3.62/ 5 stars

My rating: 4/ 5 stars

This book has a slightly shaky start, like most romance novels do, but it pulls me in pretty quickly. It starts off with Montgomery “Fox” Foxcroft committing highway robbery to save an orphanage. Yeah, starts off like your run-of-the-mill soap opera.

The job is supposed to be simple for Fox. Rob a corrupt MP to support the orphanage he runs. Unbeknownst to him, this MP is carrying something even more precious than money. He’s transporting a disgraced heiress named Miranda Sinclair. Miranda’s a beautiful woman who distracts Fox so much that he forgets he’s committing a crime to save some kids and ends up making out with her. Not his finest moment. But it does give him an idea. To seduce Miranda and marry her for her money. But when she starts volunteering at his orphanage, he realizes that she’s not just a spoiled heiress, but also likeable, capable, and someone that he might even grown to love.


This story is fantastic! I re-read it when I realized I hadn’t written a review for it, and it was good even the second time around. Both Miranda and Fox are excellent and the chemistry between them is spot-on.

Miranda comes off as entitled at first, and she is, but she grows out of that pretty quickly. In truth, she’s a very strong person who regularly rebels against the restricting rules of London Society, because come on, why would anyone want to live by those rules? Despite everyone calling her incompetent and useless, she’s smart and very capable. She steals a kiss out of Fox the first time she meets him, and she raises more money for the orphanage in one night than Fox managed to raise in an entire year.

Where I shall stay when we get there. Is this Stratham’s house adequate?” (Her brother asked)

“Yes, more than. You’ll be quite comfortable. Are you sure you’re allowed to stay there?”

“Ah, sweet sister, when will you realize the rules are not the same for you and me?”

But Miranda knew all too well. Perhaps that was why she always broke them.

The only irritating thing about Miranda is that she bends easily to her parents’ will. And while I get that they are her parents, it frustrates me to no end that she complied so quickly, even when it hurt Fox and she didn’t agree with them to begin with. I also hate that she didn’t figure out that Fox was the highwayman. Sure, she might not associate a random, masked stranger with the impoverished owner of an orphanage right away. But then she meets the highwayman again… and then sees Fox again…. she knows she feels the same lust with both of them, and she still doesn’t figure it out? Oh please, she’s smarter than that.


Fox is incredibly lovable, despite his ridiculous jealousy over just about every man that Miranda comes in contact with. He gets jealous over Miranda’s former lover who’s so unimportant he doesn’t even turn up, and he gets jealous over Stratham. He even gets jealous over one of his charges when Miranda compliments the boy’s new haircut. Possessive much?

However, I do like how wonderfully insecure Fox is. Despite being confident in most areas of his life, and refusing to think people in higher class were better than him, Fox is constantly unsure around Miranda. He thinks she’s totally out of his league, even at the end.

 “That you would give yourself to me is incredibly humbling.”

A twinge of embarrassment heated her face. “Why?”

He smiled. “Because you’re Miranda. A goddess to my mere mortality. I am a beast beside you.”

Damn. Montgomery Foxcroft sure knows how to woo a woman.

And he is so hopelessly in love with her. Even when he was desperate for money, he wasn’t willing to force Miranda to marry him by compromising her because he didn’t want her to hate him. And even though his original intention in courting her was to get her money, he started appreciating her for much more. Unlike her parents, he saw her for the brilliant woman she was and was quick to defend her to anyone who said otherwise.

Love.

The word drove a knife clean through his heart. Did he love her? He didn’t know, but he wanted her for more than money. More than desire. He wanted her here. With him. With all of them. He’d never seen the children so happy. So light. He’d never felt so happy or light—and that said a lot given his cursed financial woes.

He also doesn’t ever want her change. Unlike everyone else in this story, including her brother, the only immediate family member she has who is remotely nice to her, Fox doesn’t think she has to change, and doesn’t even want her to.

“You’re staring at me like I’m food again.” His words heightened her arousal and further emboldened her.

She feasted on his male beauty. “I’ve never seen anything as delicious as you.”

“Christ, Miranda. Ladies don’t talk like that.”

She traced her fingers around his nipples and watched them tighten. Her own hardened in response. “You don’t like it?”

He swallowed audibly. “I like it fine.”
  
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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games

Jun 10, 2020 (Updated Jun 10, 2020)  
Final Fantasy VII Remake
Final Fantasy VII Remake
2020 | Action/Adventure, Role-Playing
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?

The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.

Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.

While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.

However, in these moments they are only boosted further by the best feature of the game; Combat.

The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.

FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
  
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)
2020 | Action, Adventure, Crime
Margot Robbie and her return to Harley Quinn (2 more)
Badass fight choreography
Some really cool action sequences
I wasn't a fan of the self narration the entire film. (2 more)
I also didn't like the Tarantino-ish way of chopping up the story and going back and forth the way they did.
I feel like every character in this movie was underutilized and could have been done better or had better character development.
Birds of a Feather Can't Stick Their Landing On This One
Contains spoilers, click to show
Birds of Prey (and the Fantabulous Emancipation of One Harley Quinn) is a 2020 action super hero film. Distributed by Warner Bros. Pictures, it is a follow-up to Suicide Squad (2016). The movie was directed by Cathy Yan and written by Christina Hodson, and it stars Margot Robbie, Mary Elizabeth Winstead, Jurnee Smollett-Bell, Rosie Perez, Chris Messina and Ewan McGregor.


Four years after the defeat of the Enchantress, the Joker throws Harley Quinn out on the Gotham City streets when they break up. The already extremely volatile and unhinged, Harley (Margot Robbie) finds herself all alone with a huge target on her back. Without the Joker in the picture, the city is turned upside down as criminals that have a beef with Harley hunt her down. Gotham's most narcissistic villain, Roman Sionis (Ewan McGregor), and his right-hand man, Victor Zsasz (Chris Messina), have Harley and a precious diamond in their sights. Now Harley, Huntress (Mary Elizabeth Winstead), Black Canary (Jurnee Smollett-Bell) and Detective Renee Montoya's (Rosie Perez) paths collide, and the unlikely foursome have no choice but to team up to take Roman down.


First off let me say that I love Margot Robbie as Harley Quinn. I've always been a big Harley fan since before she was mainstream cool and a big part of that would have to be the Batman Animated Series and how it portrayed her. I liked Margot Robbie's performance in Suicide Squad and thought she did an excellent job of bringing that character to "life". I didn't have high expectations for this movie going in and sometimes that can be a good thing because it leaves you more open to the film being better than you thought it was going to be. Right away I didn't like the whole, Harley narrating the movie in the beginning and kind of throughout the movie. I don't know if they were trying to go for a "funny" Deadpool breaking the "4th" wall type thing but for me it just kind of made the movie less fun. I also have to say that I wasn't a big fan of the pacing and the whole going back and forth through time in the events of the movie. I think it might have been better on paper than how it actually came out in the movie. Kind of Tarantino-ish but just kind of overdone because of the info-dumping narration. There were some awesome fight sequences and there was plenty of over the top violence and action but a lot could have been done better. For me the plot was what felt like it made the movie feel a little lackluster. I really felt like they failed to flesh out Black Canary's character and Huntress felt extremely unpolished as well. A lot of the character's were underutilized except in gratuitous fight scenes and the audience is not shown their motivations a lot of the time but instead told them. I have to say some parts did make me laugh and the music wasn't terrible. The acting was extremely bad sometimes though. I don't know what they were going for with Huntress/Mary Elizabeth Winstead but she comes off as a badass but then really awkward or nerdy and then for a little bit she was a raging psychopath killer. I don't think they knew what direction to take the character and her performance definitely suffered. Black Canary/Jurnee Smollett-Bell was a character that was really cool but without knowing her motivations it really took alot out by never uncovering more about her character until later. A lot of things didn't make sense too. I can't believe that anyone would want to mess with Harley even if she wasn't with Joker. I however could have seen anyone and I mean anyone go after her for a big reward like they placed on the kid. Also a big reward like that on a no name kid who is just a low level pick pocket wouldn't have brought in that much results. Plus the diamond that she has is something you wouldn't want anybody else finding out about so why bring so much attention to it. Harley Quinn and all the other female actors in this movie have "plot armor" and never get hurt even when being blown up or shot at. All-in-all, it was an enjoyable movie but I wouldn't say it was anything special. This was a big-budget superhero film that comes off more run of the mill and fails to bring anything "wow" except some pretty kick ass action sequences and Margot Robbie and her return to Harley Quinn. I give it a 5/10.