Search

Mimpi Dreams
Games and Entertainment
App
50% off for a limited time as part of the App Store’s Children’s Day promotion! Selected by The...

Flapper: A Madcap Story of Sex, Style, Celebrity, and the Women Who Made America Modern
Book
Blithely flinging aside the Victorian manners that kept her disapproving mother corseted, the New...
1920s

Lottie disney bookworm (1056 KP) rated She Who Became The Sun in Books
Aug 30, 2021
Beware those who journey further – a fairytale this ain’t!
After a fortune teller destines her brother for greatness and her own life to be worthless, a peasant girl may be expected to resign herself to her fate. However, upon her brother’s premature death, the girl seizes an opportunity to adopt both his name and his destiny.
She Who Became the Sun is a brutal, hard hitting debut to The Radiant Emperor series. Comparisons tend to quote Mulan due to the setting and the nature of Zhu disguising her female birth, but this is honestly where the comparison ends. For me, this novel is as if Mulan was in the Game of Thrones novels: warring factions, political backstabbing and the quest for power, Parker-Chan really doesn’t hold back.
As the debut novel, She Who Became the Sun has a lot of work to do in world-building and revealing the history behind the main characters. As a result, the pace of writing can feel a little slow at times but the final few chapters are well worth any previous perseverance.
Despite the pace in the middle of the novel, Parker-Chan’s writing is lyrical and intense simultaneously. Zhu’s desire to live gives a desperate, raw undertone to every one of the chapters under her POV. This is in direct juxtaposition from our other main character, Ouyang, who exudes cold detachment.
Zhu and Ouyang are both orphans, both queer and, as a girl and a eunuch, are both shunned by society. However, they consistently find themselves facing each other on opposite sides of a war: they may be ‘like and like’ but they are both characters who believe that their path is already decided for them, and neither will let anyone stand in their way!
Zhu and Ouyang are complex, well-developed characters, but they are nothing without their stunning supporting cast! I particularly loved Xu Da, Esen and Ma who never showed any prejudice against our main protagonists and purely accepted them for who they were.
She Who Became the Sun intertwines historical fiction with fantasy, war strategies with spirits and death with fate. This novel manages to be gritty and violent whilst also exploring gender identity in an open and refreshing manner. Morality is blurred and ghosts are rife: I can’t wait to see what happens next.
Thank you to Netgalley and Pan Macmillan for gifting me an e-ARC of She Who Became the Sun.
After a fortune teller destines her brother for greatness and her own life to be worthless, a peasant girl may be expected to resign herself to her fate. However, upon her brother’s premature death, the girl seizes an opportunity to adopt both his name and his destiny.
She Who Became the Sun is a brutal, hard hitting debut to The Radiant Emperor series. Comparisons tend to quote Mulan due to the setting and the nature of Zhu disguising her female birth, but this is honestly where the comparison ends. For me, this novel is as if Mulan was in the Game of Thrones novels: warring factions, political backstabbing and the quest for power, Parker-Chan really doesn’t hold back.
As the debut novel, She Who Became the Sun has a lot of work to do in world-building and revealing the history behind the main characters. As a result, the pace of writing can feel a little slow at times but the final few chapters are well worth any previous perseverance.
Despite the pace in the middle of the novel, Parker-Chan’s writing is lyrical and intense simultaneously. Zhu’s desire to live gives a desperate, raw undertone to every one of the chapters under her POV. This is in direct juxtaposition from our other main character, Ouyang, who exudes cold detachment.
Zhu and Ouyang are both orphans, both queer and, as a girl and a eunuch, are both shunned by society. However, they consistently find themselves facing each other on opposite sides of a war: they may be ‘like and like’ but they are both characters who believe that their path is already decided for them, and neither will let anyone stand in their way!
Zhu and Ouyang are complex, well-developed characters, but they are nothing without their stunning supporting cast! I particularly loved Xu Da, Esen and Ma who never showed any prejudice against our main protagonists and purely accepted them for who they were.
She Who Became the Sun intertwines historical fiction with fantasy, war strategies with spirits and death with fate. This novel manages to be gritty and violent whilst also exploring gender identity in an open and refreshing manner. Morality is blurred and ghosts are rife: I can’t wait to see what happens next.
Thank you to Netgalley and Pan Macmillan for gifting me an e-ARC of She Who Became the Sun.

Purple Phoenix Games (2266 KP) rated The Grimm Masquerade in Tabletop Games
Apr 8, 2021
Have you ever been to a proper masquerade? I have not, though I would enjoy it, I think. I would enjoy it even more if I were competing against the other attendees to figure out who is who (and avoid having to do those Victorian square dances). But what if I were actually fairytale folk cavorting around with others trying to gain artifacts that speak to me while refusing any artifacts that may hurt me. Well now you understand my plight and the premise of this game.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.
The Grimm Masquerade is a hidden role competitive bluffing game for two to five players. In it player take on the roles of well-known fairytale folk attending a magical masquerade thrown by The Beast (I mean, he has a name, right? Not just “The Beast…”). Attendees are tasked with trying to unmask other attendees while earning magical roses in the process. The winner is the player who can earn the most roses at the end of three rounds of bluffing and guessing, unless one player is able to earn 10 roses before the end.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. Also, this review concentrates on the two-player variant for the game as I played it mostly with my wife. -T
To setup, place the main board showing all the fairytale folk in the middle of the table. Each player will receive two (one if playing multi-player rules) Character cards, all Evidence Markers of their chosen color, and Reference cards. Around the board is placed the remaining Character cards, the Artifact deck, the stack of Broken Mirror tokens, the pile of roses, and the Action Board with two random Action cards revealed on either side. For the two-player game six Artifact cards are revealed in a line and each player will choose one Artifact for each of their two characters they are playing. The unchosen Artifacts will form the discard pile near the Artifact draw pile. Whomever most recently wore a costume will be the lead player and the game may begin!
The game is played in rounds, with each turn of a round consisting of two steps. First, the active player draws an Artifact card and decides to keep it in their face-up tableau of Artifacts for all to see or give the Artifact to another player. Then the active player will draw a second card and either keep or give, whichever is opposite of their first choice. For example, should the first card drawn be kept, the next card would need to be given away. Each character has one Boon suit (which they love), and one Bane suit (which they despise). If at any time a character receives a card to create a matching pair in their tableau they must indicate whether that Artifact is in fact their Bane suit or not. They do this by placing one of their Evidence Markers on the character who owns that suit’s Bane value. However, if the player is actually the character who has that suit as their Bane, they have been unmasked and will play their other character in hopes of winning with them.
Should a player receive a card that would cause a set of three matching suit cards, they must indicate that they have either won the round or that they are not the character that matches that suit’s Boon value. For example, should a player receive their third Treats card they must declare they have won the round (if they happen to be Red Riding Hood), or that they are not indeed Red Riding Hood by placing an Evidence Marker on Red Riding Hood.
After this card play at the beginning of their turn the active player may choose to discard a matching pair of Artifact cards in order to activate an Action available (optional step). The Actions available are on the revealed Action cards on either side of the Action Board (which also shows an always-available Action of Point the Finger). So by discarding a pair of Crowns, for example, a player could utilize the Action card Eavesdrop in order to force the other player(s) to place Evidence Markers on characters they are NOT. This gives the active player more insight into who the other player(s) may actually BE.
Once cards have been drawn and the optional Actions taken, play passes to the next player. Players win the round by collecting three matching Boon Artifact cards or by unmasking all other characters in play. Whichever player wins the round also takes the Rose Trophy depending on which of the three rounds was just completed (value 1 for the first round, 3 for the second, and 5 for the third). At the end of the third round players count up their total roses (unless one player has earned 10 or more at the end of a previous round) and whomever has collected the most is the winner of The Grimm Masquerade!
Components. I have to say, every game I have played by Druid City Games has had amazing components, and this one is certainly no different. All the cardboard pieces, the cards, and the wooden discs are all excellent quality. But what I want to concentrate on here is the perfect choice to employ Mr. Cuddington for the art. Every time I see Mr. Cuddington on the credits for a game I know I am going to love looking at it on the table. They just have amazing style and everything is so detailed and perfectly matched for the setting. This FEELS like a Grimm’s Fairy Tales game for sure, and I love it.
It is definitely no secret that I love this one. I enjoy hidden role games to begin with (The Resistance: Avalon also being one of my favorites), and this setting feels excellently matched to the genre and the execution is wonderful. I really have a great time sussing out who is who and giving those final Artifacts in order to unmask players that are perceived to be leading is so fulfilling. Being able to spend matching cards in order to use Actions is also great design, especially when you can bluff by discarding your Boon cards to throw opponents off your trail. So much deceit in a fun package.
If you have few hidden role games and you want something with a light theme and relatively quick playtime, please do yourself a favor and check out The Grimm Masquerade. Purple Phoenix Games gives this one a playful 15 / 18. If you are like us and enjoy games where you control some information and can guess other players’ identities, but also like games where you can still play on even when you have been found out, this one is for you. If only this could support even more players, I could see it unseating Avalon for me. As it is, I may still end up using this one more often than Avalon unless I have a larger group of people at the table. That is a big statement from me as Avalon is a proven winner and has been a staple of my collection for years. But The Grimm Masquerade is that good. Play it and let me know if you agree.

Jayme (18 KP) rated Turtles All The Way Down in Books
Apr 15, 2018 (Updated Apr 15, 2018)
Characters (3 more)
Plot
Accurate depiciton of mental illness
Didn't have an "easy" or cliche "fairytale" ending
I’ve been meaning to pick up a John Green book for a very long time, but it wasn’t until I heard good reviews of this book that I finally did. My initial thought after finishing the book is this: I now understand all the hype.
I read a great deal of YA fiction, but it is not very often that I finish the book feeling whole. Not because the ending was that of a fairy tale — John Green has a reputation for ensuring those endings don’t exist in his novels — but because the book was just so well-written. I feel as if many YA writers sit down to write books, but forget who their audience is. They are writing a much more washed out and juvenile version of what teenagers are actually like today. They are afraid to let their characters cuss or talk about sex, as if neither action actually exists among young adults. YA authors tend to stray away from the reality of teen behavior, but this book faced realities in a compelling way.
The novel follows Aza, a sixteen year old with an obsessive compulsive disorder, as she navigates the implications of her illness on her relationships with other people. Simultaneously, Aza and her best friend Daisy make it their mission to find Davis Pickett’s billionaire father wanted by the police, and it just so happens that Davis is an old friend of Aza’s from camp.
I appreciated the way the Aza, Daisy, and Davis (as well as the other secondary characters) were facing so many different conflicts (i.e. grief, financial classes, love, mental health, college decisions) at once, because that is exactly how the world works. Real teenagers do not fixate their lives on one specific conflict for extended periods of time, rather they balance several conflicts. I love the way this book was able to depict that struggle to maintain a balance in such a way that allowed readers to follow each plot line to the very end.
I loved the characterization, as they all felt tangible. Their mannerisms and tendancies were displayed through each appearance on the page. There was not a single moment in any interaction that made me feel as if the personalities of these characters were lost, not even in the dialogue (which was also incredible). This attention to detail is something that will drive me to pick up another John Green novel in the near future.
I read a great deal of YA fiction, but it is not very often that I finish the book feeling whole. Not because the ending was that of a fairy tale — John Green has a reputation for ensuring those endings don’t exist in his novels — but because the book was just so well-written. I feel as if many YA writers sit down to write books, but forget who their audience is. They are writing a much more washed out and juvenile version of what teenagers are actually like today. They are afraid to let their characters cuss or talk about sex, as if neither action actually exists among young adults. YA authors tend to stray away from the reality of teen behavior, but this book faced realities in a compelling way.
The novel follows Aza, a sixteen year old with an obsessive compulsive disorder, as she navigates the implications of her illness on her relationships with other people. Simultaneously, Aza and her best friend Daisy make it their mission to find Davis Pickett’s billionaire father wanted by the police, and it just so happens that Davis is an old friend of Aza’s from camp.
I appreciated the way the Aza, Daisy, and Davis (as well as the other secondary characters) were facing so many different conflicts (i.e. grief, financial classes, love, mental health, college decisions) at once, because that is exactly how the world works. Real teenagers do not fixate their lives on one specific conflict for extended periods of time, rather they balance several conflicts. I love the way this book was able to depict that struggle to maintain a balance in such a way that allowed readers to follow each plot line to the very end.
I loved the characterization, as they all felt tangible. Their mannerisms and tendancies were displayed through each appearance on the page. There was not a single moment in any interaction that made me feel as if the personalities of these characters were lost, not even in the dialogue (which was also incredible). This attention to detail is something that will drive me to pick up another John Green novel in the near future.

Lottie disney bookworm (1056 KP) rated Cinderella Takes the Stage in Books
Apr 26, 2020
This childhood tale of Cinderella is simple and light-hearted with beautiful sentiments and messages throughout: perfect for the little reader in your lives. The illustrations by Adrienne Brown are also incredibly beautiful, with pumpkin carriage watermarks and gorgeous details on each page.
Ella is a young girl, surrounded by the love of her parents in a fairly privileged surrounding. Her days are filled with stories about magic, playing with her new puppy Bruno, taking tea with her parents and preparing for the upcoming puppet competition at the midsummer festival.
It is this competition which is the focus of the short tale, as Cinderella displays her sheer determination to compete and win the prized gold coin, despite her lack of talents in sewing and a puppet which, in her words, looks like a potato.
This determination makes the character of Cinderella inspirational to the young reader, whether they realise that at the time or not. Yes her coveted possession is a silver and gold dress but, despite the tales of magic and fairies that surround her, she does not rely on wishes or her parents to obtain the dress: her sole plan is to earn the gold coin through winning the competition and purchase the dress herself, a refreshing change from the bibbidi, bobbidi boo methods which Tessa Roehl could have so easily reverted to.
Cinderella is not quite perfect though and can be headstrong in her beliefs: quickly jumping to conclusions when she meets a girl her own age who is not quite as well off as herself. As a mother to a seven-year-old, I can readily believe this! Luckily, Cinderella’s parents believe that there is good in every person, a theme which mirrors the original tale and films. Thus, Cinderella learns more about the little girl: significantly benefitting from both the practical lessons which the girl can offer; an insight into the world around her which is not straight out of a fairytale; and finally, the laughter, love and secrets that a childhood friendship offers.
Cinderella and Val are from different worlds, they find beauty in different things and their dreams could not be further apart. However, this does not limit their common interests or indeed their friendship in any capacity and this is something we should all instil in our children. As Tessa Roehl so beautifully puts it: “Our hearts don’t always need to want the same thing. As long as they want something.”
Ella is a young girl, surrounded by the love of her parents in a fairly privileged surrounding. Her days are filled with stories about magic, playing with her new puppy Bruno, taking tea with her parents and preparing for the upcoming puppet competition at the midsummer festival.
It is this competition which is the focus of the short tale, as Cinderella displays her sheer determination to compete and win the prized gold coin, despite her lack of talents in sewing and a puppet which, in her words, looks like a potato.
This determination makes the character of Cinderella inspirational to the young reader, whether they realise that at the time or not. Yes her coveted possession is a silver and gold dress but, despite the tales of magic and fairies that surround her, she does not rely on wishes or her parents to obtain the dress: her sole plan is to earn the gold coin through winning the competition and purchase the dress herself, a refreshing change from the bibbidi, bobbidi boo methods which Tessa Roehl could have so easily reverted to.
Cinderella is not quite perfect though and can be headstrong in her beliefs: quickly jumping to conclusions when she meets a girl her own age who is not quite as well off as herself. As a mother to a seven-year-old, I can readily believe this! Luckily, Cinderella’s parents believe that there is good in every person, a theme which mirrors the original tale and films. Thus, Cinderella learns more about the little girl: significantly benefitting from both the practical lessons which the girl can offer; an insight into the world around her which is not straight out of a fairytale; and finally, the laughter, love and secrets that a childhood friendship offers.
Cinderella and Val are from different worlds, they find beauty in different things and their dreams could not be further apart. However, this does not limit their common interests or indeed their friendship in any capacity and this is something we should all instil in our children. As Tessa Roehl so beautifully puts it: “Our hearts don’t always need to want the same thing. As long as they want something.”

ClareR (5836 KP) rated The Ninth Child in Books
May 1, 2020
Victorian Scotland, where reality meets myth.
The Ninth Child is a mesmerising mix of reality and fairytale. Neither of them are the pretty version, either. The story itself is set in Glasgow and the Trossachs between 1856 and 1859, where Isabel Aird is the wife of a young doctor. She has miscarried all seven of the babies she has carried so far, and is struggling to find meaning in her life. Her husband is very protective of her, but she can’t seem to forgive him for his apparent ability to shake off the loss of their babies.
We also get little glimpses in to the private lives of Queen Victoria and Albert, and the reason for this becomes clear as the story progresses. The link between the two families seems to be a strange character called Robert Kirke. Strange things seem to have been happening since the digging and tunnelling began. Isabel meets this strange man not long after she moves near to the site of the Loch Katrine Waterworks. This is no place for a lady brought up in all the comforts of a well-to-do Glaswegian home. But Isabel finds solace in the wildness, and the descriptions of the lochs and landscapes makes it easy to understand why.
This was such a surprising book, it wasn’t at all what I was expecting. I WAS expecting a good story - I loved The Sealwoman’s Gift. The mix of real, hard life and the fairy elements were really well done, and I loved that these weren’t the pretty, twee, friendly fairies that we seem to hear of so much of these days. I like my fairies to be tricksters, untrustworthy, always looking for an angle that they can work, a little grotesque.
I really enjoyed this book, and seemed to read it far too quickly. I’m a lover of history, myths and the unexplained, and this certainly delivered in these areas. The writing is gorgeous - the descriptions are such that you feel you’re there. We were supposed to be going on holiday this year to the Highlands, and this has made me hope even more that we’ll still be able to go. It’s one thing reading a description, it’s quite another to be there, experiencing the landscape for yourself.
This is a wonderful book, and one to tell my friends about!
Many thanks to NetGalley and Two Roads for my copy of this book to read and review.
We also get little glimpses in to the private lives of Queen Victoria and Albert, and the reason for this becomes clear as the story progresses. The link between the two families seems to be a strange character called Robert Kirke. Strange things seem to have been happening since the digging and tunnelling began. Isabel meets this strange man not long after she moves near to the site of the Loch Katrine Waterworks. This is no place for a lady brought up in all the comforts of a well-to-do Glaswegian home. But Isabel finds solace in the wildness, and the descriptions of the lochs and landscapes makes it easy to understand why.
This was such a surprising book, it wasn’t at all what I was expecting. I WAS expecting a good story - I loved The Sealwoman’s Gift. The mix of real, hard life and the fairy elements were really well done, and I loved that these weren’t the pretty, twee, friendly fairies that we seem to hear of so much of these days. I like my fairies to be tricksters, untrustworthy, always looking for an angle that they can work, a little grotesque.
I really enjoyed this book, and seemed to read it far too quickly. I’m a lover of history, myths and the unexplained, and this certainly delivered in these areas. The writing is gorgeous - the descriptions are such that you feel you’re there. We were supposed to be going on holiday this year to the Highlands, and this has made me hope even more that we’ll still be able to go. It’s one thing reading a description, it’s quite another to be there, experiencing the landscape for yourself.
This is a wonderful book, and one to tell my friends about!
Many thanks to NetGalley and Two Roads for my copy of this book to read and review.

Sleepless Cinderella: PARTY
Games and Entertainment
App
Become the heroine in a modern time fairytale! Make your dream celebrity fall in love with...

Hazel (1853 KP) rated Stork Mountain in Books
May 25, 2017
Captivating
I received this book for free through Goodreads First Reads.
Bulgarian-born, short storywriter Miroslav Penkov has turned to full-length novels with this captivating book, Stork Mountain. Set in the Bulgarian Strandja Mountains on the border of Turkey, he explores religion, mythology, the past and the present in a society affected by long-term political unrest.
The narrator, a young man who remains nameless throughout, relocated to the United States of America as a child after the fall of Communism. Now he returns to his home country to find his grandfather, an elderly man he lost contact with three years ago. However his real motive is purely for self gain: to sell his section of the family land in order to pay off student loans and his rising debt.
Naturally, things do not go according to plan. The protagonist finds his grandfather hiding in the village of Klisura, a place divided between the Christians and the Muslims. He also discovers that there is no longer any land for him to sell, making his journey fairly pointless. Instead of returning to the Western world, he stays in his grandfather’s house and, very slowly, begins to learn the truth about his family’s past, the man his grandfather once was, and the superstitious pagan activities still affecting some of the village’s inhabitants today.
Stork Mountain is full of the history, folklore and mythology of a little known about European country. Although ultimately a contemporary novel, there is a lot to learn about events that led up to southern Bulgaria’s current condition. As well as being informative, Penkov plays with his readers’ hearts by including a Romeo and Juliet-esque relationship between the narrator and a Muslim girl, and also reveals a similar affair between a younger Grandfather and the girl of his dreams.
Books containing politics are often reserved for those with particular interest in the topic, however Stork Mountain is suitable for a much larger audience. The inclusion of Bulgarian folklore adds a dark fairytale-like quality to the story; and the romance, something for the reader to latch onto.
On reading the blurb I jumped to the conclusion that this book would be boring. I was wrong. Whereas stories with similar themes can be hard going, Stork Mountain was fast paced and easy to read. There were a few confusions about who was talking or whether the narrative was about the past or the future, but these issues may be something that is improved upon as the author finds his groove in full-length novels.
Even if, like me, you have prejudged this book to be boring, I urge you to give it a go. You may find yourself pleasantly surprised. Miroslav Penkov definitely has a future in the world of literature.
Bulgarian-born, short storywriter Miroslav Penkov has turned to full-length novels with this captivating book, Stork Mountain. Set in the Bulgarian Strandja Mountains on the border of Turkey, he explores religion, mythology, the past and the present in a society affected by long-term political unrest.
The narrator, a young man who remains nameless throughout, relocated to the United States of America as a child after the fall of Communism. Now he returns to his home country to find his grandfather, an elderly man he lost contact with three years ago. However his real motive is purely for self gain: to sell his section of the family land in order to pay off student loans and his rising debt.
Naturally, things do not go according to plan. The protagonist finds his grandfather hiding in the village of Klisura, a place divided between the Christians and the Muslims. He also discovers that there is no longer any land for him to sell, making his journey fairly pointless. Instead of returning to the Western world, he stays in his grandfather’s house and, very slowly, begins to learn the truth about his family’s past, the man his grandfather once was, and the superstitious pagan activities still affecting some of the village’s inhabitants today.
Stork Mountain is full of the history, folklore and mythology of a little known about European country. Although ultimately a contemporary novel, there is a lot to learn about events that led up to southern Bulgaria’s current condition. As well as being informative, Penkov plays with his readers’ hearts by including a Romeo and Juliet-esque relationship between the narrator and a Muslim girl, and also reveals a similar affair between a younger Grandfather and the girl of his dreams.
Books containing politics are often reserved for those with particular interest in the topic, however Stork Mountain is suitable for a much larger audience. The inclusion of Bulgarian folklore adds a dark fairytale-like quality to the story; and the romance, something for the reader to latch onto.
On reading the blurb I jumped to the conclusion that this book would be boring. I was wrong. Whereas stories with similar themes can be hard going, Stork Mountain was fast paced and easy to read. There were a few confusions about who was talking or whether the narrative was about the past or the future, but these issues may be something that is improved upon as the author finds his groove in full-length novels.
Even if, like me, you have prejudged this book to be boring, I urge you to give it a go. You may find yourself pleasantly surprised. Miroslav Penkov definitely has a future in the world of literature.