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DJ Muggs recommended Led Zeppelin IV by Led Zeppelin in Music (curated)

 
Led Zeppelin IV by Led Zeppelin
Led Zeppelin IV by Led Zeppelin
1971 | Rock
8.0 (1 Ratings)
Album Favorite

"When I first heard Led Zeppelin, I was a kid in kindergarten but my uncle and my mum used to pump Led Zeppelin loudly. I grew up with those mad eight-tracks and all the imagery in their songs hit my imagination hard. It was so hard to pick one record of theirs – I obviously couldn't pick them all but this is the one that came to my mind first and the one I think I heard and played the most. I also loved the album cover for this; I used to look at this record cover for hours and I'd never get bored. I got deeper into this record I think because I was hearing stories that if you played the record backwards, it said something. There were so many folklore stories around this album when I was a kid growing up and it was ripe for the imagination. Next thing when you're listening you'd see the fucking hermit from the tarot cards and you'd hear these stories that Jimmy Page bought Aleister Crowley's house and then next they'd suddenly be going to India and working with all these different musicians. All these wild stories, all the mysticism behind the band is what really sucked me in with Led Zeppelin. When this record came out, there was no internet and you didn't know if the stories were all true or not so they had this great mystery to them. There were a couple of television shows but I'd never seen Led Zeppelin on TV; there were no music videos back then either. Even magazine articles about them were short. There was a great mystery to them and it just left it all open to your imagination to make up its own shit and my imagination is wild. Their stage shows were also ridiculous and they completely revolutionised touring today. So many things they did inspired me, inspired Cypress Hill."

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The House of Mountfathom
The House of Mountfathom
Nigel McDowell | 2017 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Family, Adventure and Magic
Family, adventure and magic. A perfect combination for this middle grade book. The House of Mountfathom is set in Ireland during times of unrest. The Driochta, always peacekeepers, must choose a side to survive.

My favourite aspect was how alive the house felt as it was so full of magic. The House of Mountfathom seemed like another member of the family almost like it had a mind of it's own. There was so much time given to explaining the house, magic and family though, that it reduced the actual plot to the second half of the book.

The House of Mountfathom has a strong focus on family. The Mountfathom family are the protagonists of the book. The Order of Driochta are another kind of family. There's no romance subplot which was a big plus point for me.

Another thing was that the house was in Ireland. I cant think off the top of my head another book I've read based in Ireland. The introduction of both historical aspects and folklore was great. There's also a distinct discussion about class systems. The 'big houses' aka the upper class in Ireland are in trouble, including the Mountfathom house, even though they're trying to keep the peace.

A problem I had was the format seemed odd, I assume it would be best in a printed book. My kindle seemed to push everything together and it was difficult to discern between chapters. The illustrations would have also worked much better within a book. Since this was an e-ARC though, I wouldn't take that into account.

Another problem is the book doesn't seem quite finished. Understandable as Nigel McDowell passed away in February. Although the ambiguous ending does give something towards the mysterious aspect of the book as a whole.

I really enjoyed how McDowell described the hows of magic. The first part of the book follows Luke as he grows up and learns magic. The five principles are distinct in how Luke learns them. I would compare The House of Mountfathom to Lemony Snicket and Neil Gaiman's Coraline. It was a bit dark and creepy in places. Full of intrigue and magic.
  
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Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games

Nov 7, 2020  
Maid of  Sker
Maid of Sker
2019 | Horror
Hold Your Breath
Maid of Sker- is a excellent first person horror game.

The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.

The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.

In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.

The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.

It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.

The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.

While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.

I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
  
The Survival Game
The Survival Game
Nicky Singer | 2018 | Dystopia, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
Global warming from a child's perspective.
I know it's necessary to have differentiation between the age groups for the protection of those who are youngest, but in this case, knowing that this is a child's/ young person's book, may put adults off reading this - and that would be a shame. All of the themes in this novel are very current. Set against the backdrop of a global climate disaster, we see how the displaced are treated: in a word, badly. We see the devastation that global warming wreaks, and the terrifying journey that a 14 year old girl, Mhairi Anne Bain (Mab, for short, which is interesting, as she is a symbol of freedom in Shakespeare and Mab Darogan in Welsh folklore was someone who was prophesied to come and save the Welsh from the English by forcing them out, as the Scots have forced the English out in this story, I suppose. Don't ask me how I remember this kind of information) makes on her own from the Sudan to the Isle of Arran. On her journey, she meets a young boy who doesn't speak, and she finds herself feeling responsible for him. I think he gives her some hope and a reason to keep going, to be honest. She decides to take him home with her, but of course, it isn't that easy.
Everything in this novel is plausible - the way in which Scotland and other countries decide how to control population, global warming and its consequences, and the resultant mass movement of people affected by drought and flooding.
I really enjoyed this: Mhairi has a very mature voice, as would any child who had seen and experienced what she had, and she is believable. We don't see all of the horrors she experiences, but they are alluded to, which is probably a very good idea when children are going to be the target audience. To be honest, there are a lot of adults that really don't want or need the gory details.
This is a timely novel, and one that is important to read. I could see that there would be a lot of discussion arising from this book in a classroom.
Many thanks to NetGalley and the publisher for my copy of this book to read and to give an honest review.