
Gareth von Kallenbach (980 KP) rated the PC version of Borderlands 3: Bounty of Blood in Video Games
Jul 2, 2020
Answering a call for a Bounty Hunter; the Vault Hunter(s) arrive on the planet of Gehenna which has been largely forgotten after being exploited by one of the big companies in years past.
The planet is a hybrid of the Old West and current Borderlands technology and is populated with all manner of dangerous creatures; many which resemble Dinosaurs.
Upon arriving at the town of Vestige’ players learn that the town is under attack by a vicious gang known as the “Devil Riders”. You are then tasked with eliminating the threat and taking down their leader to collect the Bounty.
Naturally there is much more in play as a larger threat is revealed and players will have to fight their way through various areas to get to the bottom of the mystery and save the day.
The game has lots of action and introduces many new characters while omitting appearances from any past characters in the series. There are abundant new weapons as one would expect in a Borderlands game and the Western theme offered up some great locales and visuals as well as some great music. The game has a narrator which adds a new dimension to the game as it is fun to hear how some of your actions become known as events such as the “Bathhouse Massacre” as an example.
The DLC did not seem as long as the past two did and did not seem as challenging as I was able to complete the campaign on my own and did not have any areas where I was challenged to complete.
There are side missions as well and some will present themselves after the game and credits end so players who want to continue to explore will have many opportunities to do so.
There are also new environmental weapons that players can use to cause destruction or briefly control enemies which adds a new dimension to the game.
Bounty of Blood is a solid and highly-enjoyable DLC for the game and I look forward to seeing what the next DLC offers up.
4 stars out of 5.

David McK (3562 KP) rated Quiet: The Power of Introverts in a World That Can't Stop Talking in Books
Aug 15, 2020
One of the worst years of my professional working life.
In the early part of the year, I ended up getting dragged to the Doctor by my significant other, with the Doc then putting me off work with stress for just over a month. I returned, and then, roughly 6 months later, ended up putting myself off on unpaid leave for a year (which is ending soon, but that’s another matter).
Looking back on it, I believe a MASSIVE contributor to me feeling the way I did was the change in the office environment, and in my role: a move from being a key member of a small technical team (with its own side office) to being put in charge of a customer focused role I felt ill suited to, and slap-bang in the middle of a massive open plan office no less (which had the effect of leaving me completely and utterly drained each and every day, having to be always ‘on’).
Which is a long winded way of saying that I am, as I’ve always expected, a massive Introvert. (That could also probably be borne out by the fact that it’s now been more than 10 months since I last physically saw most of my friends due to Covid-19, and that I can count on the fingers of one hand the amount of times I’ve spoken to them in the same period (we more often text). Which I’m perfectly happy with.)
I’ve always felt exhausted by daily interactions, always felt happier in my own head than in the midst of a crowd. A music festival, or rock concert? My idea of hell. However, I’ve also always felt guilty for feeling the same, with society (seemingly) geared towards the go-getters, the ‘look at me!’ life and soul of the party (which I always leave early), to those who make the most noise. In short, to the Extroverts.
While it’s true that this book is American centric (I’m glad to say, in the UK at least, the large gatherings/conventions described in the chapter about ‘The Extrovert Ideal’ don’t seem to happen), I’m also glad I’m not alone, that – actually - there’s nothing wrong with me. There’s nothing wrong with being quiet, reserved, needing time alone to recharge. Just ask Mother Theresa. Steve Wozniak. Eleanor Roosevelt. Rosa Parks.
This should be required reading in our schools.

Christina Haynes (148 KP) rated Becoming Alpha in Books
Jun 14, 2018
Living in LA with her mum, dad and brother Axel, she is called 'Freaky Tessa' by everyone except her family.
One day her father gets a new job in Texas and they decide to move for Tessa so she can be happier and be nearer to her mum's family. Tessa's mum's side of the family believe they are all witches. (Which they are, but Tessa doesn't really believe it at the moment, even though having her gifts aren't normal... So why can't they be witches. Her gift must mean something right?)
Tessa and her brother Axel want to find out why they are moving and what their dads new job is. She touches some paperwork of her father's to find out some more about where they are going and this new job of his. Once she touches the papers she sees what she normally sees 'a vision' only this time it's not the past. It's the present and the two people she can see, can sense her. Which has never happened before. Tessa doesn't tell her brother what she saw...
A few days later they move to Texas and there she starts her new school. On moving in day her dad's new boss Micheal Dawson arrives to give them the keys and warns them about Wolves in the area and to stay clear of them and they will do the same. He brings along a guy called Dastien from the school that they work at; where Tessa's new dad's job is. To help them move in. But Tessa and Dastien share some sort of connection. It turns out that they both remember eachother from the vision.
Tessa begins her first day at her new school and starts to make friends. (though she doesn't really like the people there) The same day she gets invited to a party. A few days before the party her and her brother head to the mall where she meets Dastien again and they again share that connection. They both flirt a little and you see there is a attraction. But why?
A fight soon breaks out and there is a clear divide between her new school and the school where Dastien works. They all hate eachother. This is also something that happens at the party that Tessa's invited too. When she's there her and Dastien share a kiss. Which leads to him biting and scratching her...
A few days later she's become a werewolf, because of Dastien which is illegal in their world. And her whole life has been turned upside down. She now has to live and go to the school where Micheal Dawson works and live her life as a Werewolf.
But not everything is a smooth as that. Fighting Vampires for one and having the local coven around and hating her for being biten. Things are about to turn bad for Tessa and her new life.
This book is great story, with werewolves and actually scary vampires. It has it cheesy moments and the young, young adult writing with the romance can be very 'lovely, lovely' which I guess can seem too young for me. But it's a series I've read before that I needed to continue and finish so I am I doing that now. So baring that in mind, it is a great book and series.
3☕ – NOT A BAD BOOK
Love, Christina ?

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TheDefunctDiva (304 KP) rated The Boondock Saints (1999) in Movies
Sep 26, 2017
Connor and Murphy (played by Sean Patrick Flanery and Norman Reedus), fall into the
profession of murdering bad guys quite by accident. Initially, the fact that they killed a Russian crime lord, and his associate, after a bar fight seems a coincidental act of self-defense. They are hailed, at first, as heroes. They somehow continue to avoid prosecution, though from the beginning they are being pursued by FBI agent Paul Smecker. They start targeting the crime lords on purpose, and they eventually end up being hunted by a more ominous figure, the legendary hitman Il Duce.
Willem Dafoe gets an A for awesome in my book for his performance as FBI agent Paul Smecker. Smecker is a homosexual, and he is not apologetic about it. In fact, he draws attention to his orientation in many scenes. Particularly memorable is the moment where he corrects an officer’s use of the word “symbology” by hissing a pronounced s: “ssssymbolism.” Later in the film, Dafoe even gets the opportunity to use his feminine wiles by dressing in drag, a visual experience which I promise is as disconcerting as it sounds.
The presentation of Smecker’s crime scene explanations was particularly impressive. The crime scene was shown first, and the events that created it unfolded in retrospect as Smecker described the scene. Enhanced by the intensity of the score, Dafoe offered a memorable narration of an epic shootout, during which he resembles an insane conductor.
The writing in this film was great, with witty one-liners throughout to break the tension. There were several moments in the film where one wonders if the brothers’ success is due to dumb luck or divinity. The MacManus twins certainly seem to believe that their cause is a righteous one.
I must also acknowledge the score, by Jeff Danna, which beautifully compliments the opening sequence and the rest of the film. The score even includes a variation of a hymn, infused with a beat you can dance to.
I love a good revenge film, and this is one for the ages. To sum up my complex feelings about the vigilante-style justice in this film, I must end with a quote by Connor MacManus: "I'm strangely comfortable with it."

Gareth von Kallenbach (980 KP) rated Lightyear (2022) in Movies
Jun 13, 2022
With that explanation out of the way, the film centers on a giant ship deep in space that encounters a planet and awakens Space Ranger Buzz Lightyear (Chris Evans) to investigate. Along with a fellow ranger and a recruit, Buzz scopes out the planet only to discover it is hostile and makes a hasty exit from the planet. Unfortunately, in doing so their ship is damaged and they are left stranded on the planet and forced to establish a colony.
Years later Buzz is about to undergo a test flight based on a new fuel that the colony hopes will replicate their previous source and will allow them to travel at the insane velocities needed to cover millions of light-years.
Things seem to go as planned until a critical failure and Buzz learns that his four-minute flight actually covered several years on the planet. Undaunted Buzz tries again and again and returns to find his friends aging, having children, and passing away with only his robotic cat Sox (Peter Sohn) to keep him connected to his past and assist him.
While this would make for an interesting enough film it is actually just the setup to the larger story which involves a hostile Robot army and an evil menace named Zurg who threatens Buzz and his hastily assembled team of volunteers to save the day.
The film has amazing animation and all the humor and charm that one associates with the best Pixar films and is not above giving the audience an emotional tug here and there along the way as I can remember more than a few Pixar films that caused audiences to tear up.
Since this is the first of the last three Pixar films to make a cinematic release it would be easy to say that it is a return to form for Disney/Pixar but I would say that is an understatement as the film mixes humor, action, and interesting characters to form a very enjoyable and engaging adventure which is one of the most satisfying Pixar films in recent memory and one every bit worthy of their name.
It will be interesting to see what the future holds for this crew as I would very much like to see Buzz and his crew return for new adventures soon as “Lightyear” is a new Pixar classic that the entire family will love.
4.5 stars out of 5

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Joe Goodhart (27 KP) rated Justice League Dark, Volume 1: The Last Age of Magic in Books
Nov 30, 2020
I am 50, right? I remember when Zatanna was simply a top hat, coat and tails, plus fishnets. I was a totally fanboying her character back in the day. I even went so far as to request a sketch (back when sketches could run you simply $20, and no attendees were trying to make money off the art acquired) of her from then-new artist Adam Hughes.
When I first saw the art for JLD, wherein Zee's token "top hat and fishnets" were gone. Instead, she was now attired in black slacks, thigh-high black leather boots, white bodice, and stockings are now on her arms as sleeves of a sort. I have to admit, by the end of this volume, as well as the subsequent one (WW + JLD: THE WITCHING HOUR), it gives her a more "sensible sorceress" look. It feels less objectifying, no?
Oh, Constantine, how you've grown as a character! No longer just a likeable (sort of) a-hole with a flair for dark things magical, he seemed to have matured as a character. He seems to, indirectly or otherwise, fit in the team, despite being more akin to a lone wolf character. Tynion really should be given a chance at writing a Constantine mini, perhaps. just sayin'!
The art by Alvaro Martinez Bueno and Daniel Sampiere, with inks by Raul Fernandez and Juan Albarran, is super spot-on. All the regular characters are rendered well, never once veering away from their token looks. Fortunately, DC at least recognizes some good fits, as this seems to be the ongoing art team on the series going forward. Good stuff, indeed!
Now, while the main story held my attention until the very end, the last story, "Tales From The Otherkind", not so much. I get what Tynion was going for, but it just wasn't doing it for me. It was this final story in the volume which prevented this from being a 5-Star review.
But, don't let that sway you! There's some solid creepiness within, as well as some real tense moments. You may even enjoy that last story in the volume. So, that said, I urge you to check this one out. No disappointments, even if you don't like the last story as much as I did!

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