Bob Mann (459 KP) rated The Courier (2020) in Movies
Aug 16, 2021
Positives:
- Benedict Cumberbatch is outstandingly good in this. He could have been born to play the slightly bemused English gentlemen of the time. All golf, tweed suits and gentlemen's clubs. No spoilers, but there is a physical transformation as well that's impressive to observe. The film would have been decidedly so-so I think without that core central performance.
- The film is based on a true story. As someone who was born in 1961, it's a good reminder to count our blessings that you, me and everyone else are still around to live our lives at all. The world was on the brink of a precipice and learning the story of Wynne's part in this was insightful history.
- There's a nice catchy Russian-themed score by Abel Korzeniowski.
Negatives:
- I'm a big fan of Jessie Buckley. Really, I am. And to be fair to her, her performance is really good. I particularly liked a scene where she dismissed on the doorstep a local busybody. But I just didn't see her as Wynne's pearl-neckless-wearing wife in this part. Perhaps the problem is that although there's a 13 year age gap between the leads, I always imagine Buckley as being much younger that her 31 years. For whatever reason, the casting didn't work for me.
Summary Thoughts on "The Courier": As a true-life spy story, the movie is interesting and Cumberbatch's performance is brilliant. But I can't say that I was 100% grabbed by it. While having a few moments of high drama and tension - particularly one on a plane - I never felt that to be maintained for enough of the movie. Director Dominic Cooke has a limited filmography (with the Saoirse Ronan movie "On Chesil Beach" being his only other feature) and writer Tom O'Connor is the guy behind the more flippant "Hitman's Bodyguard" films. Perhaps a more experienced writer/director team would have elevated this to a higher level.
So it's eminently watchable but not memorable. Just a marginal hit in my book.
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Gareth von Kallenbach (980 KP) rated Four Christmases (2008) in Movies
Aug 14, 2019
So, why don’t Brad and Kate want to spend Christmas with their families? Well, mainly it’s because they’re products of broken marriages and each of them have two homes to visit. Hence, the title. Brad’s family consists of a bitter old man, played by Robert Duvall and two brothers (Jon Favreau and Tim McGraw) who are amateur cage fighters who take great delight in torturing their attorney brother. His uncoventional mother, a quirky Sissy Spacek, is remarried and Brad has yet to come to terms with a stepfather he knows all too well. Kate’s mother, played by Mary Steenburgen, has found religion and a not-so-angelic devotion to the pastor of her church, while her sister, an earnest Kristin Chenoweth, just can’t say enough about the joys of childbearing.
Brad and Kate, who airily dismiss the idea of marriage and the notion of children, are content to just focus on each other, spicing up their relationship with some sexy role-playing, dance lessons and exotic vacations. But on one Christmas day, traveling from one parent’s home to another, they face their fears four times and discover more and more about each other with each visit. She didn’t know his name wasn’t really Brad. He didn’t know she went to fat camp. She doesn’t know how to give good clues in Taboo. He is inflexible in changing the rules of their relationship. Suddenly, the happily unmarried couple doesn’t feel so happily unmarried.
The movie is good for a few laughs, mainly at the expense of Vince Vaughn’s Brad. I’ve always been a big fan of Vince Vaughn’s rapid-fire stream of consciousness delivery and he certainly has his moments. While it seems like he carries the movie for the most part, Reese isn’t without her chances to shine. Unfortunately, the opportunities are few and far between. Even with it’s stellar cast, the phrase “lighthearted comedy” feels a little generous. It is definitely light, but doesn’t have much heart.
MaryAnn (14 KP) rated The Pages of Her Life in Books
Nov 4, 2019
My Thoughts: What would you do if someone gave you a journal that changed your words after you wrote and spoke directly to you? This is what happened to our main character Allison. This was an enjoyable read, about one woman and her brother and how their memories formed who they were in their lives. The memories of their father's lack of approval affected them throughout life and in relationships.
Journaling is a wonderful way to talk to God and to see how He works in our lives. This journal that is given to Allison is extraordinaire! With the changing entries that she sees in her journal, Allison is able to see who she really is and how loved and important she is to herself and those around her.
There are lessons to be learned in this novel; we really do need to look deep inside ourselves, checking our character to see if it stands up to what God wants us to be and turn to God in difficult situations. Trust God, listen for what He has for you in life.
I loved the concept of this novel. The author has done a wonderful job of putting this story together. The characters were very true to life and easy to connect with. The storyline was flowing and a fast read. I truly enjoyed this book and I look forward to reading more from James L. Rubart.
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Connor Sheffield (293 KP) rated Arrow - Season 1 in TV
May 25, 2017
Oliver Queen brings a vigilante justice that crosses a line, as he lets his arrows fly without a care of the lives he takes, as long as they are on the side of the corrupt, they deserve to die. This is his burden to bare, and eventually with the recruitment of John Diggle, he learns that there are others who share his point of view, about the corruption in the city. Finally, with the third addition to their team, Felicity Smoke, Oliver Queen discovers that whilst his goal is good, his methods are not.
Secrets unfold and each episode leaves you wanting more. However, being a CW show, there is a lot of drama between characters, and a lot of audience members seem to find this an issue, because they want more action and don't like to see their heroes facing real world issues with friends and family.
In this first season, it seems that despite him being gone for 5 years, everyone wants to argue with him over petty things. To me, this just brings out a reality to the show that most audiences wouldn't expect from a comic book show. However, if you read more classic Green Arrow comics, you'll discover that there is in fact a lot of drama between Ollie and other characters that help him to evolve into a better man. This show has a lot of drama, the result of which is a great character development throughout the following episodes and seasons.
With a great cast, great writers and brilliant choreographed action, as well as some great references to the comics, and other DC Characters, this season of the show is one of the better seasons, and had me hooked from episode 1.
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Emma @ The Movies (1786 KP) rated The Girl Before in Books
Feb 21, 2021
The books is split into short chapters from one of two points of view, Emma, the previous tenant and Jane, the new tenant. This works well although took me slightly longer to get used to, not because of the characters or the story line, but because of the writing itself.
Something I noticed fairly quickly was that there are whole sections of this book where speech is basically ignored. It'll appear as you would expect it to in the writing but there are no speech marks to highlight it. At the time of reading it was horrendously annoying, having just flicked through a few pages while writing this I have noticed that all the speech marks are used in Jane's chapters and not in Emma's. I can only assume that it's meant to reflect the two different characters and their personalities, but frustrating is the only way to describe it. I constantly noticed it as I read but made no link to any reason for it until this very minute. If it is a device, I can't say it was very successful, honestly it felt more like a massive error had been made in editing.
That aside, the author has created some very engaging characters. You pick up enough about them as you progress through the book to pick up things of the upcoming story and that always entices you to read on. The book also has a lot of unsettling male characters in it. The women in comparison seem relatively normal. This could be another way to get you on board with the two leads of the book and make you protective of them. But again, that's not something I noticed until after I'd finished the book.
What is there to say about that ending? Unexpected? Overkill?
I enjoy a twist and turn as much as the next person but this book throws them at you. Kudos to the author again for crafting the story well, I did not guess all the twists that it ended up taking. Some were necessary but others seemed to just be there to have a conclusion to every piece of the story. An effort which didn't entirely feel pleasing.
It was an entertaining read, and at just over 400 pages it's easy to whizz through in a day. There's a preview at the end for Believe Me. Reading it just now I'm drawing parallels between how chapters are designed to match their character, I don't think it's for me as a style but the story itself is mildly intriguing. Hopefully it showcases some more well developed characters.
Purple Phoenix Games (2266 KP) rated Spy Club in Tabletop Games
Aug 12, 2021
Spy Club is a cooperative memory and deduction card game utilizing an action point system and sharing of resources. It is set in any neighborhood where kids can gather in groups and snuff out a mystery. The goal is to whittle the clues down to the correct Motive, Suspect, Location, Crime, and Object of the Crime. Are you intrepid youths up to the task?
To setup, place the main board on the table, and the Escape Marker upon it at the bottom of the track. Shuffle the Movement Deck cards separately by backs, remove one from each differently-backed set, and place them in day – sunset – night order in its space. Each player receives a play board according to the number of players and a spyglass in their favorite color to go upon their play board. The Idea markers can be in a rough pile near everything else. The Clue Deck is to be shuffled and placed face-down (or face-up, whichever you prefer; they are double-sided) and each player is dealt a number of Clues equal to the number of spaces on their play boards. Clues will also be dealt to an “Incoming Clues” area (an offer row or “market”). DO NOT LOOK AT THE BACKS OF THE CARDS. Like, EVER. Unless you use an action to do so. The Suspecteeple will be placed on the right-most Clue Card of the starting player’s board. The game of sleuthing may now begin!
A player’s turn will consist of three main steps with different phases in those steps. Step 1 is Use Actions. Players will be able to use three Actions on their turn. These Actions are: Investigate, Shift Focus, Confirm, and Scout. To Investigate the active player will flip a Clue Card from their collection to its back. They may then continue flipping their cards or stop at any time. To Shift Focus a player will simply move their spyglass to a different Clue and collect Ideas equal to the number of Clues whose aspects match the newly-focused one (two Ideas if moving to a Location and a player has two Location Clues). Skipping Confirm, to Scout simply means purchasing a card from the Incoming Clues area to a player’s board, with a discard of an existing card already there.
Confirming is where the main action in Spy Club lies. Players will be attempting to Confirm five Clues of matching aspect (Location, Motive, etc) in order to hone in on the correct aspect. To Confirm, a player can submit a Clue from their collection (hand) to the main board. The cost, in Ideas, depends on where the spyglass lies. If the spyglass is directly under the Clue to be submitted the cost is nothing. However, if a player wishes to complete three Confirm actions and they have matching Clues on either side of their spyglass, they would need to spend two Ideas for each Clue resting one space away from the spyglass.
There are also rules for taking “Teamwork Bonus Actions,” but I will let you discover those on your own.
After these Actions are carried out, Step 2 is Refill. Firstly the active player’s hand will need to be refilled from the Incoming Clues row, and more Incoming Clues come out to fill that row.
Step 3 is Move the Suspect. Drawing from the Movement Deck the active player will match up the Movement cards from the previous round and the current round to find out how many spaces the Suspecteeple will be moving through players’ cards. Depending upon which aspect Clue the Suspecteeple lands a negative action will be levied against the players. In some ways the Suspect could land on cards that trigger no negative action, but I will leave that for you to discover as well. I am a bit… distracted.
Play continues in this fashion of players Using Actions, Refilling the Clue cards, and Moving the Suspect until players win by solving all five aspects of the crime, the Suspect escapes, the players run out of Idea markers, the Suspect escapes due to running out of Movement cards, or there are insufficient Incoming Clues to refill a player’s hand. So there are four ways to lose and one way to win.
Components. I find the components in Spy Club to be good overall. Nothing really stands out as amazing, either in design or quality. The art is very good, though. One thing I will say about the components as a whole is that once the game is setup and in play it looks fascinating on the table. I love the way it looks and certainly assists with full immersion. Always a plus in my book.
There are so many things I love about this game. And there are so many things I didn’t even explain here! Ok I’ll tell you one. Spy Club can be played as a one-shot game night medium-length (60 minutes) game, or can be converted into a campaign game where players will play five connected scenarios using a giant stack of cards that are not in use for the one-shots. That is simply fabulous! I can play one game of this to get people hooked, then reel them in by offering to continue this as a campaign to see what the main story arc is really trying to tell us. Oh man, that’s just special and I love it!
I feel like I have been playing a lot of really great games lately, and Spy Club is certainly a GREAT game. In fact, I told the rest of the team that this one is a contender for my Top 10 Games of All Time list. It has everything I love in a game: it is difficult (my first game I would have lost had it lasted one more turn) without being too heavy, it is inviting me to play more games (especially with the campaign mode active), I just like looking at it on the table, and creates a stunning amount of tension as we race against the game clock to figure out the crime aspects.
I have had this in my collection for too long without it being played, and I am so sorry that it took me so long to get into it. I will certainly be playing this a LOT more, and introducing as many people to it as I can. I think in the gaming world it is flying under the radar, but I will be one of its champions and suggest it as much as possible. If you like certain aspects (hehe) of Clue, 13 Dead End Drive, Carmen Sandiego, and even Jaipur, then take a look at Spy Club. Purple Phoenix Games gives this a super-sleuth 11 / 12. I actually might go play it right now. Yes, at 11:07pm.





