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The Flash (2023)
The Flash (2023)
2023 | Action, Adventure, Sci-Fi
8
7.2 (12 Ratings)
Movie Rating
Amidst numerous delays and offscreen speculations about the fate of the movie, Director Andy Muschietti has finally seen his big-screen adaptation of DC Comics "The Flash" arrive.

We first saw the film in late April at Cinemacon and now that we have seen the final cut with additional footage and a noticing credits, I can finally give you my impressions.

The movie opens with Barry Allen (Ezra Miller), called into action to help with an issue in Gotham City which offers a chance for an extended action scene as well as some cameo appearances that should delight fans.

Like most superheroes, Barry has to contend with work and personal issues and his time as the Flash often makes him late for work and even more of a social outcast than he already is. And the arrival of an old school friend reminds him that his father is scheduled to have a court appearance on appeal of his conviction for murdering his wife many years earlier. Barry is obsessed with proving his father's innocence however there is little evidence that can support his appeal.

Despite warnings not to alter time, Barry travels to the past to make a slight adjustment which results in his mother living and growing up in a two-parent household for himself.

His euphoria becomes short-lived when Barry runs into a younger version of himself and realizes that if he does not enable his younger self with his powers, then he will never exist to create the alternate reality where his parents are safe and happy.

The younger Barry is extremely immature and annoying and when he becomes confused with powers while the other loses them, there are numerous opportunities for comic mayhem which the film briefly touches upon before returning to the more serious aspects of the story.

As he was warned, Barry has created fractions in reality, and the one that he finds himself in has several changes from the one that knows including a world free of superpowered beings. This becomes a serious problem when General Zod (Michael Shannon) arrives and there is no Superman or Justice League to save the day.

In an act of desperation, Barry seeks out Batman (Michael Keaton), and is shocked to discover that he is different than the one that he knows in his reality. Both Barrys and Batman hatch a plan of desperation that sees them desperately mounting a rescue and offensive to save humanity.

The film has some fantastic visual effects but like most hero films becomes heavily bogged down on them in a final act that in many ways seems at times anticlimactic to the potential that the story has been building to. Miller is solid as the two Barrys although the younger version of them becomes very annoying and at times and some segments drag on.

Keaton absolutely steals the film and brings a much-needed presence to the action as he seems to really be enjoying his return to the role and his segments are often the most compelling parts of the film as he provides a stabilizing and grounding presence to the Barrys.

There are numerous cameos throughout the film that I will not spoil but suffice it to say they should delight fans and do offer some intriguing questions.

The biggest issue now is the future of the character as Gunn and Saffron are busy building their DC universe while outside projects currently are in the works. It is not a secret that legal issues and outside distractions have been associated with Miller to the point where some question whether the film could be released despite its lavish budget.

The final box office numbers will be very interesting because I found the film quite enjoyable and a pleasant surprise in one of the better DC cinematic efforts notwithstanding the final act which became a bit formulaic and anticlimactic for my liking. While it doesn't approach the level of several of the Marvel films, it does show that there is plenty of potential to make solid stories within the DC universe.

4 stars out of 5
  
Parade by Prince and The Revolution
Parade by Prince and The Revolution
1986 | Soundtrack, Psychedelic
5.5 (4 Ratings)
Album Favorite

"Temple, Texas is very religious. A lot of churches and fast food restaurants. Football is really big in the city. And around 15, I was starting to realize that this type of environment didn’t feel good to me. By then I was into new wave music. There were cultural dividing lines: Metalheads had a thing, country western people had a thing, and the popular kids might have been more into pop-rock. But if you were into Art of Noise, New Order, the Cure, and Depeche Mode, it was a little weird. I had a lot of friends on the soccer team who thought I was queer. But there was a group of people in my high school who knew about these bands. We all dressed a little bit funny and we would catch hell for it. There were fights for sure. If you went to the mall or a party, there was always a chance that someone was going to want to fuck with you. I got in a fight in a classroom when a guy made fun of my Frankie Goes to Hollywood shirt. I took that very personally and knocked him on his ass. And I got sent to the principal for that, and I had to bend over his desk, and he swatted me. A lot of cowboys would call me and my friends “queer bitches.” So we adopted it and started calling each other that. It took some sting out of it. One time, this guy called my friend a “queer bitch,” and my friend licked his hand and wiped it on a cowboy’s truck and said, “Yeah, that’s right—and I got those AIDS.” The cowboy flipped out and drove off. Parade by Prince came out right when I was 15, and I was obsessed with him. I got that album the day it was released. The single “Kiss” had come out before, and the very first time I heard it I was like, “How could there be a better single than this?” It’s just undeniable. That song became what a single was to me—something stripped down, so you could focus on a few key elements that were just perfect. Prince was just the coolest, most creative thing happening. And he could fucking dance. I always thought the coolest job would be to make records, but for a long time I didn’t really think about how I would go about that. I just thought, “Something will happen.” And then I got wise and learned how to play an instrument. When I was 16, a girl I had a crush on left for college, and I borrowed a friend’s acoustic guitar and taught myself to play it as I was recovering/suffering from my first real breakup. I was pretty devastated. I would come home from school every day and just be in my room playing guitar and thinking about her, writing letters, listening to records."

Source
  
Fun observations about Graham's career (1 more)
Funny
Not as detailed as you might be hoping for (0 more)
Ideal for Graham/Gilmore Girls/Parenthood fans
Lauren Graham's first nonfiction work is a series of stories and essays covering her thoughts on her time on Gilmore Girls (both the old show and the new Netflix series), her childhood, breaking into acting, Parenthood, and more. It's told in Graham's unique, humorous voice, and it's just a fun, witty look at her life and what it was like to play Lorelai Gilmore (twice).

I've read a spate of celebrity memoirs over the years and always felt a tad let down. Of late, I've read Anna Kendrick's and Carrie Fisher's latest. I enjoyed them, but they just didn't completely fit the bill for me. (Is that the phrase? I don't know. This is why I'll never get my own memoir.) But Graham's book was really fun and a step above. I know it won't be that way for everyone. And I'm not just completely swayed by my absolute love for both Lauren and her characters (both Lorelai and Sarah Braverman), because I also love Anna Kendrick, Tina Fey, etc, and didn't adore their memoirs.

Graham's book is filled with fun observations about her work over the years, particularly on Gilmore Girls. I could have read about 100,000 more of her perceptions. Some of them are so unfathomable because they counteract the completely realistic portrayal of the characters on the show. But they are insightful and intriguing. Graham reminisces about her time on the actual show -- a lot of it reinforced by going back and watching the episodes (something she does reluctantly, as she hates watching herself on film). She admits that she doesn't remember a lot about that time without the help of watching the show. I've read a lot of reviews that her insights about that time on the show are slim, and it's true, but I still found them delightful and entertaining. Since she doesn't remember much otherwise, I'd rather have these tidbits than nothing. Plus, there's more to the book than just those memories. (Still, can we all just petition Lauren Graham to keep a diary for the rest of her life going forward?)

While reading the book, it's kind of crazy to realize how much can change in eight years -- between the end of Gilmore Girls and the start of the reunion show on Netflix. Graham points that out too, in the humorous way that only she can pull off. The layout of her book works, and I liked all the pictures she interspersed throughout. She's a strong writer, and the little life lessons at the end of each chapter do not seem too forced. We hear about her childhood, her relationship with Peter Krause, and Graham's aversion to technology. What I enjoyed is that Graham comes across as both believable and appreciative of her fame (unlike some memoirs I've read lately).

Finally, Graham kept a journal during her time on the Netflix revival of Gilmore Girls, so we get a little more insight into that show. My favorites were some of the guest characters, how she had no idea about the four words controversy all these years, and her actual thoughts on those infamous four words. Overall, sure, this book is a little light. But it still spans a lot of Graham's life and I felt like a learned a decent amount about her, considering she's such a private person (something she repeatedly mentions). She's a fun and humorous woman, and I gained some insights about all the various versions of Gilmore Girls I would have never had before. I read this book in basically one day and thoroughly loved it. This book may not have the same impact on someone who isn't a Graham/Gilmore Girls/Parenthood fan, but if you are, it's a fun, quick read.
  
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Olivia (102 KP) rated Girls of Paper and Fire in Books

Aug 13, 2018 (Updated Aug 13, 2018)  
Girls of Paper and Fire
Girls of Paper and Fire
Natasha Ngan | 2018 | LGBTQ+, Science Fiction/Fantasy, Young Adult (YA)
9
8.9 (9 Ratings)
Book Rating
I'm still trying to process all my feelings about his book, but right now I'm going to give it an 8.5

Girls of Paper and Fire is an incredibly addicting read. Within picking it up, I finished reading it in under 24 hours. Every minute that I wasn't reading it, I was thinking about it. It was like an impossible earworm chanting "Read me. Read me!".

Ngan's writing style and character development left me in awe at times. She somehow managed to write this imaginative tale whilst keeping it grounded, a combination that I haven't seen successfully executed very often. The romance in this book is perhaps one of my new all-time favorites. The love is believable. It wasn't a case of "Oh, I like this person a lot and so now I'm gonna make out with them for 80 pages straight and forget about everything else." there was actual chemistry between the two and it made the story all the more intense.

In the seemingly effortless way Ngan could create palpable romantic chemistry, she could also create absolute revulsion.
My problem with so many villains is that the writer will have them have done something terrible, and that's it. They don't truly explore how vile this villain is; they rely on one or two things that all of decent humanity can agree is unforgivable and let that be the reason why they're evil. Sure, anyone would be repulsed by a man who rapes and murders people; it's not like you have to convince people to hate that guy. But Ngan doesn't just throw those two things onto the character and call it a day. She made the king an absolute vile creature with words that made me physically gag, actions that made me have to put the book down and walk away.

Ngan's descriptions are extremely rich; whether that is a good or bad thing will vary from reader to reader. Personally, I found myself sometimes skimming over all the imagery; not because it wasn't good, but because I just really wanted to get back to the main plot and character interactions.

I'm not usually a huge fan of series, but this is one that I heavily look forward to continuing.
  
Animal Empire
Animal Empire
2019 | Abstract Strategy, Card Game, Medieval, Territory Building, Wargame
The age of humans is in its prime, and our civilizations keeps evolving every day. Have you ever wondered what comes after us though? The answer is the animals – at least, it is according to Animal Empire. Over time, animals have gained enough sentience to rise up and overthrow the humans! The animal kingdom is thriving as the different species learn to coexist in peace. However, the carnivorous animals are thirsting for more power and the delicate balance of peace has been upended! The game is afoot, and any species can come out victorious – can you lead your armies to victory and power over the Animal Empire?

Disclaimer: We were provided with a copy of this game for the purposes of this preview. I do not intend to rehash the entire rulebook, but rather provide the general rule set and overall flow of the game. The components pictured are final. Feel free to reach out to the publisher to snag your own copy! -L

Animal Empire is a card game of hand management, area majority, battling, and a bit of negotiation in which players are trying to be the first to gain control over 9 of the 16 Kingdoms. How? By deploying your armies, defeating your opponents, and maintaining control over your captured Kingdoms. Set up the game as described in the rulebook, and take the starting cards into your own hand and play area. Your starting Kingdom (marked by your Crown card) is placed face-up in front of you, and your Army and Wilderness cards are hidden from opponents in your hand.


Animal Empire is played over a series of turns, and on your turn you may take up to two Actions by using your Army cards. Each Army card can only perform one action per turn, unless it has a Specialty or you use a Wilderness card to affect your action. Actions that can be performed are: March, Capture, Battle, Use Specialty, Seize Crown, or Manage Vassal. Most of the actions are straight-forward – March allows you to move an Army to any Kingdom (either in the Play Area or one controlled by an opponent), Capture allows you to take a Kingdom (if you have majority presence on the card or if your Armies are unopposed), and Battle allows you to fight off rival Armies inhabiting the same Kingdom card as you. Seize Crown and Manage Vassal are the most unique. If you capture an opponent’s starting Kingdom (thereby Seizing the Crown), you take their Crown card and they are now your Vassal. They belong to your Kingdom, and must work to help you win – their Kingdom cards count with yours towards the majority total. If you have Vassals, you can use an action to Manage Vassal, which allows you to either give or take a Kingdom card from your Vassal. When you capture a new Kingdom, you also gain a new Army that matches your newest acquisition. Wilderness cards can be used at any time, and they can affect you or your opponents, depending on the card text. Play continues, with players taking turns, battling, and influencing Kingdoms until a player has captured a total of 9 Kingdoms. The game then ends and they are declared the winner!
So how does this game of ruling the animal kingdom actually fare? Pretty well for the most part, if you ask me! The basis of the game is simple – capture the majority of the Kingdoms. The execution of that goal is what takes Animal Empire to the next level for me. The amount of strategy required for success is beyond what you originally think. No matter how many Armies or Wilderness cards you have at your disposal, you only get a maximum of 2 actions per turn. That means that you really have to strategize which cards and actions to use and when. You are trying to amass a majority of Kingdoms, but just because you capture a Kingdom doesn’t mean it’s safe! Opponents can try to steal your Kingdoms, as you can theirs, so you have to find a good balance of offense and defense to ensure that your majority claim is not being compromised. Your strategy must be adaptable to respond to the actions of your opponents, and you have to be constantly engaged and alert to the playing field. Just be ready for some confrontation though – this game pits you directly against your opponents.


The only components in Animal Empire are cards, and they are a good quality and pretty sturdy. The artwork is really detailed and unique, and I find myself admiring the artwork almost as much as I spend strategizing. The trickiest part for me regarding components is that beyond the Crown cards, nothing is colored according to Crowns. All of the artwork is unique across all cards, and some cards of different types share the same base color – so you have to make sure to remember who played which card where to ensure no accidental confusion. The way I found to circumvent that was for all players to play their cards oriented towards them, so it was more clear to see which cards belonged to which players. I would’ve also liked to see Player Reference Cards detailing the different card Specialties – just to minimize the amount of time referring back to the rulebook for clarification.
All in all, I think that Animal Empire is a solid little card game. I like the strategic elements and that it keeps all players engaged throughout the entire game. I would definitely recommend it at the mid- to higher player counts though, because at only 2 player it feels like it kind of drags on in a back-and-forth battle for majority. With more players, there are more strategic implications, more options to deal with, and a little more chaos for everyone. If you’re looking for a fun little game of head-to-head battling, check out Animal Empire!
  
Jellyfish (2018)
Jellyfish (2018)
2018 | Drama
8
8.0 (1 Ratings)
Movie Rating
Verdict: Tragic & Heart Breaking

Story: Jellyfish starts as we meet school student Sarah Taylor (Hill) who is in struggling through her drama classes, taking care of her young siblings, while trying to work to give them any sort of extra money, her mother Karen (Matthews) is unemployed suffering from a mental illness.
When Sarah’s teacher Adam Hale (Nri) sees her talent for comedy, he pushes her into trying stand up comedy for a show, just when Sarah’s life starts to fall apart, with her losing her job and the family losing their benefits because of her mother not attending her meetings. Sarah is left needing to turn to darker sides of her life, to make sure her siblings stay with her and don’t get put into the foster system.

Thoughts on Jellyfish

Characters – Sarah is a 15-year-old girl that must look after her younger siblings, while her mother is struggling with her own mental illnesses, Sarah is trying to get through her GCSEs, working part time and being the only adult in her house, she is facing a future that isn’t going to happen unless things change quickly, everything is slowly piling up on her, with life situations she shouldn’t have put on her. Karen in the mother who has been suffering through depression making it difficult for her to even get out of the house to keep the benefits coming in. Adam Hale is the drama teacher that does see some potential in Sarah, he encourages her to find her talent for comedy, being supportive, where nobody else is. Vince is the boss that is trying to be strict, he gives Sarah chances unaware of her problems at home, even if he ends up being like any boss who hasn’t gotten more out of their own life.
Performances – Liv Hill gives us one of the strongest performances you will ever see, from every expression of pain she is going through, to just holding in the explosion of emotion that wants to come out of her. Sinead Matthews does make her character look like she is struggling with life. The rest of the supporting cast are strong, they all let Liv take the centre stage.
Story – The story here shows a 15-year-old that must take care of her younger siblings, manager school life and work life just to keep a roof over their heads. This is a story that will put a startling light on how some children will be living and just what they will need to do to get through each day, it shows the poverty line in England and how people will often not even give you the time of day to see what is wrong with somebody’s life, with only one person trying to offer support to Sarah. We see just how desperate she has become to make sure the family stays together even going against the law in her attempts. You will find yourself being incredibly moved by the struggles of Sarah and watching her slowly see her life unravel makes you want to help her.
Settings – The film is set in Margate a small coast town that doesn’t have the luxury life many people living there would have, it shows that small towns don’t offer big futures for people.

Scene of the Movie – The routine.
That Moment That Annoyed Me – Is drama the only class Sarah takes?
Final Thoughts – This is one of the most emotionally charged movies you will see, we have a truly brilliant performance that will leave you feeling heart broken by what Sarah goes through, a must watch.

Overall: Brilliant.
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
I Feel Pretty (2018)
I Feel Pretty (2018)
2018 | Comedy
Renee (Amy Schumer), a later, twenty something who lives in New York City. She works in a small division Lily LeClaire, a high end beauty product company. From a tiny ramshackle office, she dreams and one day working at the glamorous HQ in downtown Manhattan. She finds out that there is a position available, but she does not think that she is good enough to get the job.

 In her quest to look better and feel better, she enrolls in Soul Cycle class at her neighborhood gym. Within minutes, she had injured herself and her pride. Smarting from the injury, we see her looking into the mirror with disdain and self loathing. Schumer conveys the discomfort, embarrassment and self-doubt that every one of us have felt at some point in our lives.

 Renee does not give up, going to class the second day. In her enthusiasm, she forgets to tighten a bolt and is taken down by the bike. The event immediately changes how she looks at herself, immediately seeing her visage as everything she would want. The film highlights the all human issue of self-confidence, struggles of imperfection with our bodies and our overall self image, how our own perceptions are our own mental constructs than reality.

 Schumer is able to convey the negative thoughts we all have felt about ourselves when we don’t like how we look. However, externally, the self negativity is not noticed.. We can be own worst critic and take down our own self esteem without the help of bullies. Even though Renee’s self image is altered by an accident, her humor, intelligence doesn’t change, her extraverted confidence shines the light directly on her attitude.

 There were some moments where I expected a makeover montage. Cause, good 80’s alternative soundtrack and it’s a film about a woman’s lack of self esteem. Surprisingly, it was devoid of any fancy changing room quick changes. The movie addressed how we all have moments where our levels of self confidence and self esteem are reduced due to our own ideas because we all can be our own worst critic.

 The story had its moments where I would have liked to see more depth and connection in Renee’s relationships with her best friends Vivian (Aidy Bryant) and Jane (Busy Phillips). These are friends that have known each other for years and I would have like to see a little of the psychic shorthand friends develop over years of knowing each other. I did like how Vivian and Jane didn’t let Renee get away with behaving as an ass. They are not mean in their rejection which is more true to honest friendships.

 Amy Schumer’s humor at times can make us a bit uncomfortable because she holds the mirror up to us to teach us how to laugh at ourselves and to show that we are not alone in all these feelings. I enjoyed the movie, even though it would have been good to see more depth in the relationships. It is a perfect Girls Night Out film