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The Vault of Dreamers
The Vault of Dreamers
Caragh M. O'Brien | 2014 | Fiction & Poetry
6
5.0 (2 Ratings)
Book Rating
I've always wanted to read a book about dreams. Nothing too specific – but the synopsis for O'Brien's latest novel piqued my interest because it was just that. Dreams. A book on dreams may have been on my reading bucket list of unique books, and now I can happily cross it off. An impossible bucket list item is to complete my TBR pile. If not, at least 50% – that'll only happen if I add no more books, which isn't happening anytime soon.

The Vault of Dreamers had a completely different concept that I had been dreaming of, but despite the fact I was thinking of something else entirely, the idea behind The Vault of Dreamers was perfect. Dreams = Hope. What better way than placing that in a prestigious school of art, competition, and to top it off – a reality show? Definitely a dream come true for some – as much as I want to try my hand in acting one day, a camera stalking my every move 24/7 is NOT my dream come true.

Rosie Sinclair is one of the students attending the school – called the Forge School, and the show is called the Forge Show. Not exactly a creative name in my opinion (Forge???). Though, as you read the book and as Rosie finds out what's really happening at night at the Forge School, the name makes a lot of sense. Especially when you take a peek at forge's etymology.

Rosie's sort of different from other characters I read – she's rebellious from the start. She doesn't find anything amiss among the school at first, so her breaking rules straight from the beginning is simple – she misses night. Most I come across are say... going with the flow. Everything's happy until something sinister happens or said character finds something sinister about something. Rosie, well, she's all "I'm a rebellious person, and I'll be breaking rules after laying low for awhile."

The voices Rosie has is really weird as well. O'Brien writes those as though Rosie is two people – she even replies with her thoughts to that voice! If that's not odd, I don't know what is. Actually, I can think of a lot of other things that can be more odd, but that's beside the point.

What I still don't get, however, is why Rosie went to the Forge School when a) she hates cameras and prefers being behind them instead and b) she knew full well when she applied that she would be watched 24/7. The Forge Show isn't one of those shows that go blah – it's widely popular. And with the Internet still existing in Rosie's world, why isn't there a YouTube of sorts? Is everyone that addicted to The Forge Show that there's nothing else to watch? Or is it just the thrill of watching 12 hours – even AGT isn't that long! – of students in grades 10-12 competing for fame? No wonder reality shows are flying up the charts – guys, what happened to the wondrous days of Code Lyoko? :p

As much as I enjoyed following Rosie around as she tries to find out what's going on at night at The Forge School, I was sort of disappointed in the ending. Well, the last chapter, which technically counts as the end. The run down? <spoiler>Rosie gets caught breaking the rules twice, finds out the actual truth of what's going on, dean and co tries to stop her, which results in her being whisked away from the world forever. Essentially, Rosie is dead, yet not dead. Until she's 18, but how much time passes between getting caught and the last chapter, I have no clue. The ending's all very open-ended – which CAN have it's perks – but I don't know what's going to happen with Rosie. However... it's rare the villain wins.</spoiler>

The Vault of Dreamers will most likely appeal to those interested in reading about a reality show where everything is not what it may seem behind cameras. I may look into O'Brien's other works.
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Advanced review copy provided by Macmillan for review
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/arc-review-the-vault-of-dreamers-by-caragh-m-obrien.html">Bookwyrming Thoughts</a>
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Lee (2222 KP) rated Hustlers (2019) in Movies

Sep 16, 2019  
Hustlers (2019)
Hustlers (2019)
2019 | Drama
Hustlers is 'inspired by a true story' and is based on a New York Magazine article written by Jessica Pressler in 2015 titled "The Hustlers at Scores". The tagline for that article was “Here’s a modern Robin Hood story for you: a few strippers who stole from (mostly) rich, (usually) disgusting, (in their minds) pathetic men and gave to, well, themselves" - something which pretty much sums up the entire plot of the movie. You'd be forgiven for thinking you'd seen this kind of thing a hundred times before, and to be honest the trailer didn't really do it any justice either in my opinion. But, turns out that Hustlers is actually a pretty slick and hugely entertaining piece of fun, something that I wasn't expecting to like anywhere near as much as I did.

We're in 2007 and Destiny (Constance Wu) is working nights at a Manhattan strip club called Moves. Caring for her grandmother and catching up on sleep by day, it soon becomes clear that life as a stripper isn't quite as glamorous as she'd imagined it to be. With a large number of girls working at the club, competition is strong, as are the internal politics, and the clients frequenting the club are just as disgusting as you'd imagine rich drunken assholes to be. And, at the end of a shift, the money that Destiny earns is subjected to numerous deductions and penalties from the manager and doorman as they all take their cuts, leaving Destiny with not very much at all.

And then one night, as the DJ introduces her, "The one, the only, Ramona!" (Jennifer Lopez) hits the stage to show everyone how it's all done, highlighting to Destiny the kind of money she could be making if she upped her game. Dominating the main stage, Ramona masterfully works the pole as she slinks around in time to the music. And it clearly works too - dollar bills shower her, and cover the stage, while the stunned onlookers lose their minds and overreact like something out of a Tex Avery cartoon.

Destiny follows Ramona up onto the roof, where she's taking time out for a smoke break and it's not long before Ramona decides to take Destiny under her wing. Along with showing her the more dexterously impressive moves on stage, she also reveals the three levels of client who visit the club and how to best work them to your advantage. They become good friends, working together to earn more than either of them have before. But then, during 2008, the recession hits and the club no longer benefits from the wild spending habits of Wall Street's biggest earners. Destiny becomes pregnant, leaving the club along with most of the other girls, but struggles to re-enter the workforce a few years later having had no real experience outside of a strip club. And then she meets up with Ramona once more, and learns about fishing...

Fishing involves the girls leaving the confines and constraints of the club in order to lure guys in from outside. Working as a group, they lace their drinks in bars (enough to make them happy, but not really conscious enough to fully appreciate or remember what happens for the rest of the night), then bringing them back to the club. There they can freely swipe their credit cards, have a great time and make thousands of dollars per night. As Ramona sells it to Destiny and the other girls they've recruited to help them, this isn't just survival, it's revenge against all of the Wall Street workers behind the recession, who had no comeback for their actions.

Occasionally the movies flashes forward a few years, where Destiny is being interviewed by the reporter who will eventually go on to write the article on their story (played by Julia Stiles). These scenes work well as a narrative device for the movie and it's clear that, while Destiny seems to have fared pretty well financially over the years, whatever she's done to get there has all gone horribly wrong at some point.

But for now, their scam works perfectly. After the lows and struggles of life as a lowly stripper, it's a real thrill to follow these girls on their journey to expensive clothes, big flashy cars and penthouse apartments. They all become like family, even enjoying an expensive Christmas together with their real families joining them. Hustlers moves beyond its humble strip club beginnings and the camaraderie and power these women develop together feels so genuine, it really makes this movie shine. Scenes where the girls go shopping, or even work together in the kitchen to perfect their drug recipe, are a lot of fun and Hustlers features just as much humour as it does drama. Much of what makes this all work so well is down to it's cast. Hustlers features some pretty strong support, but it's the pairing of Constance Wu and Jennifer Lopez that really stands out. Both are on top form, better than anything I've seen them in before and many reviews I've read are already recommending Oscar nominations for Jennifer Lopez.

Like I say, I wasn't expecting to like this as much as I thought I would based on the trailer. What I got was a fun, exhilarating story of female empowerment with a strong, solid cast. And, as the New York Magazine article so eloquently put it, a modern Robin Hood story.
  
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Jayme (18 KP) rated Underwater in Books

Mar 28, 2018  
Underwater
Underwater
Marisa Reichardt | 2016 | Contemporary, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
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Contains spoilers, click to show
Marisa Reichardt’s debut novel Underwater is a compelling account of a teenage girl’s struggles with agoraphobia caused by a traumatic shooting taking place in her high school. The book intended for a young adult audience follows Morgan as as she tries to cope with several adversities in her life, primarily the fear of leaving her apartment. Morgan was content with wearing the same pajamas everyday while she did her schoolwork online and ate grilled cheese for lunch until a boy her age named Evan moved in next door. Evan showed up on Morgan’s door step smelling like the ocean, reminding her of summer and everything she missed outdoors. With help from Evan, her psychiatrist, her mom, and her little brother Ben, Morgan is able to finally confront her fears and take necessary steps toward recovery.

I found myself connecting to Morgan more than any other character within the book, and that connection began early on in her description of the day her younger brother was born.

"I think of Ben on the day he was born, all chubby and pink and bald. … I think of the newborn Ben next to my mom’s hospital bed and rocking him under dim lights while he slept in my arms. I fall asleep to the feeling of a love I never knew until my brother got here."

Being the youngest in my family and having no experience with anyone I knew having children, I was especially excited when my only sister got pregnant with her first child. I sat in an uncomfortable chair across the room from my sister’s hospital bed for thirteen hours while she was in labor. When she was finally ready to push, I stood at her side giving words of encouragement, and she even gave me the honor of cutting my nephew’s umbilical cord. I remember the warmth of my tears as I heard my nephew cry out, sucking in his first breaths of air. I left the hospital shortly after his delivery, allowing my sister to get some rest. I returned a few hours later and held my tiny nephew in my arms for the first time. I love plenty of people in my life, but it wasn’t until I watched my newborn nephew as he slept swaddled in the hospital-issued blanket that I fully understood the depths of the love I was capable of producing. The astonishment I felt holding my precious nephew can be compared to the feelings Morgan had toward her brother the day he was born.

What I found to be most fascinating about this book is the way the author tackles the problem of school shootings in a way that humanizes the shooter and his victims. Instead of making the shooter out to be a merciless attacker, he was demonstrated as a victim of neglect among his peers who deserves forgiveness for his mistakes. There have been one hundred and seventy-four school shootings in America since the year 2003. School shootings are a recurring issue in our society.

"Before Aaron’s Facebook was disabled, news outlets released photographs from his profile. They found the worst ones. The ones that painted the picture of a kid who was angry and alone. They interviewed neighbors who said Aaron spent weekends tinkering in the garage. His mom revealed Aaron had been in therapy since middle school. His dad revealed he kept guns in the house. For protection. From the world. Not from his son. Those were guns Aaron brought to school onOctober fifteenth. … And the only person who could give us answers, who could tell us why, was gone."

The media is quick to make the shooter out to be a monster instead of acknowledging the idea that people make drastic decisions, like one of shooting up a school, because they have no one to turn to.
Other personal accounts of shootings have been written, but there is nothing like this fictional demonstration of the aftereffects of such occurrences. Misty Bernell, the mother of a student killed in the Columbine High School shooting taking place in 1999, wrote the book She Said Yes: The Unlikely Martydom of Cassie Bernall as a way of commemorating her daughter and spreading awareness of the lives lost in the tragic massacre. Reichardt manages to establish a point of view that allows readers to show empathy toward a victim in the shooting the same way Bernell does without downplaying the internal struggles Aaron, the shooter in the novel, may have been experiencing.

The successful manner in which Reichardt explores a real-time societal issue from a unique perspective provides enough grounds for me to recommend the book. However, I was also able to find many characteristics that made me feel invested in the well-being of the each of the characters within the novel. Morgan works especially hard to go outside in order to see her brother perform in his kindergarten play, the psychiatrist meets with Morgan for free because the psychiatrist wanted Morgan to know she was being heard, Evan offering his old prepaid cell phone to Morgan so they could send text messages to communicate the problems Morgan was too afraid to talk about out loud, and the way Morgan’s mother compromises with Morgan and attempts to understand her feelings. Each character demonstrates selflessness and unconditional love while maneuvering through a situation where love and support are crucial to the mental health of everyone involved. Reading about people who truly care about each other and work to build each other up in a difficult time instead of worrying only of themselves is refreshing.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
7
8.9 (161 Ratings)
Book Rating
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The year is 2044, the world has burnt through it's fossil fuels and the effects of global warming has left the world in decline, many turn to drugs and crime to survive and to cope with the world around them. Tech giant James Halliday offers humanity an escape in "The Oasis" a virtual universe where you can pretty much do anything you want and mostly for free. When Halliday dies he has no heir to his vast fortune and announces to the world an elaborate game, the first to win and find his "easter egg" inherits everything. The game however is fiendish and after 5 years without a single clue answered, many have given up searching until one day, Wade Watts, becomes the first to enter the scoreboard and the race to win explodes back into everyone's lives.

I think it's safe to say I devoured this book! Whilst set in a future world, most of what takes place is within the Oasis itself as Wade is a "gunter" (an whittled down name for egg hunter) he dedicates his life to the search for the egg, living on a diet rich with 80's pop culture his knowledge is great enough to rival Halliday's himself. He is far from alone in this though, many are still searching and the race is on against corporate egg hunters, the Sixers, who want to take the egg purely for profiteering. I loved Wade as a character and whilst everything seems overwhelming for him the writing never feels so. You feel everything he goes through, willing him to solve each riddle, sharing his frustration at each dead end and his joy when something goes right. It's almost as if Wade becomes the readers avatar. The 80's references are many as well as throwbacks to all kinds of gaming which I loved and there was many a knowing smile and laugh out loud moment for me whilst reading. I loved how the solving of each puzzle was well laid out and researched (apart from the Pan Galactic Gargle Blasters that is) and how the story felt comfortable moving away from it's linear path, sometimes surprisingly so.

It's quite lacking in female avatars though which I think is a little sad, other than Art3mis it's pretty much a lad zone, which given that female gamers now make up over 40% (various sources) of the gaming populous makes it feel that the book was written for a male stereotype (and stereotyping crops up a lot). Not only is she the only female avatar but it feels like she is only there to be the "love interest" despite her being a formidable gunter. It's not all bad, she is pretty much the most kick ass of all of them but I just wished there was a more even presence. There is also sadly a fair bit of tokenism going on and I felt some minority groups were marginalised.

It didn't detract from my overall enjoyment of the book at the time which I read pretty much every opportunity I got, but now having had time to reflect I'm going to have to knock a star off for everything I mentioned above. If you grew up in, or have a good knowledge of the 1980's and have a thing for retro gaming this will tick a ton of boxes for you. If you didn't or don't, this is still a great adventure that will pull you in and you will likely discover a whole new world of games, films and TV that you may find yourself wanting to check out!
  
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Daniel Boyd (1066 KP) created a post

Dec 19, 2018 (Updated Dec 19, 2018)  
Time for a rant and no spoilers if you haven't finished the game yet.


So last night, I decided that I was finally finished with Red Dead Redemption 2. I have played through the entire 60+ hour campaign including the Epilogue, (which is like an entire game in and of itself,) I have done all of the side missions in my side-bar other than the tedious collectathons and I believe that I have encountered the majority of relevant strangers in the wilderness.

It's not my favourite game of all time, I don't even think that it's my Game Of The Year, but there is no denying that it is still one of the greatest achievements ever seen in the medium of videogames. There have been a few stories talking about the 6 figure bonuses that some Rockstar employees are receiving on the back of this release and frankly I feel like that is well deserved. As a 3D Animator near the beginning of my career, a project like this is what I aspire to one day get the chance to work on. The level of quality and vastness present here is astonishing from a development perspective.

Red Dead 2 has been in development for around 8 years, as apparently work began on this game very quickly after RDR Undead Nightmare was released. If you sit through the almost hour long credit sequence at the story's conclusion, you will see thousands of names scroll by. When you consider the salary of the amount of people that worked on this game over eight years along with the extravagant worldwide marketing campaign, the total budget for RDR2 must have been astronomical, yet the game made it's money back IN IT'S FIRST WEEK!

Regardless of the huge profit and enormous number of sales that this game has generated, the entire Rockstar staff that worked on this game can now put this milestone on their CV's. It's a golden mark against their name that would most likely land them a job at any other game studio that they desire joining.

The reason that I am bringing all of this up is due to a number of articles that were published on a fair few major gaming websites back at the time around the game's release. Kotaku, IGN, Gamespot and Unilad Gaming all reported that during an interview with one of the Houser brothers, (the joint CEO's at Rockstar,) when asked about the crunch period of the game's development that employees were more of less forced to work 100+ hour work weeks.

This was of course an exaggeration of what was actually said and the context was twisted for the sake of click-bait headlines, but nevertheless there was an outrage within the videogame echo-chamber. People online decided to become civil rights speakers on behalf of Rockstar employees before it came out that at most, even the heaviest work weeks leading up to the game's release never exceeded 60 hours and even then, that was only if the employee volunteered to work the overtime, time for which they were financially compensated.

As someone trying to break into the videogame industry, I understand feeling passion for a project and I recognise that feeling of pride you get when finally completing a project that you have slaved over, (on a much smaller scale of course.) I understand that there are developers out there that choose to work a 50-60 hour work week on something that they are passionate about and can be proud of and I also understand that games like RDR2, which are so vast and yet so full of intricate detail and high levels of quality don't get made without devs that refuse to put in the extra time required to pull something like this off. Frankly if I was a Rockstar dev that had put this amount of work into a product that I am proud of and then seen these rants online, I would be offended. Who are you to judge how much of a workload someone else can handle?

I am not saying that there aren't toxic places to work that have horrific line managers that force their staff to work crazy hours or lose their jobs, but by all accounts that I have heard, Rockstar isn't one of those places. So the next time that you decide to put on your SJW hat and sit in front of your computer and start berating someone for being passionate about something that they have worked extremely hard on, remember what Rockstar delivered through RDR2 and maybe do some research before unleashing your tirade.