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Purple Phoenix Games (2266 KP) rated Evolution in Tabletop Games
Sep 12, 2019
I very much have a science-based mind. I like facts, figures, data, charts, timelines, etc. Yes, I can be a dreamer, too, but at the end of the day, I need verification to really believe in something. That’s why I’ve always been on Team Evolution vs. Team Creationism. It fascinates me how these huge beings like dinosaurs (oh yeah, I love dinosaurs a lot, too) could be preserved in time well past their deaths. But it leads to questions like, “What happened to them? Why couldn’t they make it in the end?” And the game Evolution by North Star Games attempts to answer those.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
Disclaimer: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. – B
You start the game in control of one species of animal. One non-descript, traitless species that you will slowly (or maybe quickly) build up to be something bigger and better. You evolve it. (Huh.) You’ll start each round by contributing plant food to the watering hole. Each card in your hand is worth a certain amount of plant food. Once that food is in the watering hole, it’s fair game for anyone to eat. Depending on your strategy, you may want a lot of food in that watering hole, or you may want to starve your opponents out (some cards are even worth negative food!). Once all the food is in the watering hole, it’s time to evolve your critters. The cards in your hand have unique traits on them. To imbue your species with that trait, simply place the card next to your species’ gameboard and voila! You now have horns, or intelligence, or the ability to forage, or many other possibilities. You may also take this opportunity to evolve your creature into a carnivore (more on that later). At this point in the game, you may also discard cards in order to increase the population of your species, or to increase the body size of your cute little guys. This will be important later. You can also discard a card to create a whole new species. There’s no limit to how many species you can have, but there is a limit to the available food, so be wise with the number of species you create.
After everyone has evolved, it’s time to feed! You’ll take turns taking plant food from the watering hole. Yummy! You want to eat enough food to sustain your whole population size (1 piece of food per population). If not, your population size will decrease, meaning your species is dying. If you are unable to sustain the last remaining member of your species, that species will become extinct for eternity. Sad face. But don’t worry. You’ll get a new species for free at the beginning of your next turn. Once everyone is fed and happy, the round is over and you start a new round. The winner of the game goes to whoever has eaten the most food because, just like in real life, the success of your population is based on its ability to sustain itself, which, in this case, means eating the proper amount of food.
It SOUNDS simple, but I haven’t told you about all the curveballs yet. As stated before, you may choose to make your species a carnivore, which means that you will no longer take plant food from the watering hole. In order to eat, you have to attack another species! You can only attack other species who have smaller body sizes than you (I told you body size would be important. It’s your first means of defense against predators!). But some of those smaller species might have evolved some defensive traits, like a hard shell or the ability to burrow underground or to climb trees and taunt their predators from on high. This is the beauty of the game. How well can you evolve your herbivore creature in order to keep it well-fed and also free from predators? If you’re a carnivore, how well can you adapt to your surroundings and your ever-evolving prey before you can no longer feed on them? (I should also mention that you may find yourself in the truly depressing situation where all of your opponents have out-evolved your carnivores and the only other option left to feed them is to attack one of YOUR other species. The rules clearly state that every species MUST feed if able to, so you may have to sacrifice your other friends. VERY sad face.)
Components: Evolution comes in a standard cardboard box containing lots of high-quality trait cards, plant and meat food tokens and a large watering hole token (on which you put the plant food tokens). It also comes with cardboard food screens so you can conceal how much food your little (or maybe not so little) critters have eaten. You’ll get a stack of thick, double-sided species boards for you to keep track of your body size and population. I love that they’re double-sided because it gives you the flexibility to change their orientation (portrait or landscape) to save on table space. Body size and population are tracked using little brown and green cubes, which fit nicely in little holes on your species board. And to top it all off, the first player token is a a very large dinosaur-shaped meeple. Adorbs. The cards do tell you how to use them, but the rulebook has extra clarification for each card in case you need it. The cards are even color-coded so you’ll know if the trait is used for defense or eating, or maybe only usable by carnivores. Everything is very top-notch quality and the artwork is quite beautiful, creating new creatures and using bright, vivid colors. The artwork alone drew me to the box in the first place.
I really love this game. The theme is very on-brand for me, but I also really like that it’ll take a bit of luck (by hopefully drawing usable cards) and a ton of strategy to try to outwit your opponents. It’ll never be played the same way twice. Evolution is so spot-on, in fact, that it’s actually been used in the evolutionary biology department of the University of Oxford, so come on. It’s fun AND educational. I’ve also downloaded and quickly become obsessed with the mobile version, which is available on Google Play, in the App Store and on Steam. As of this writing, there are two expansions available: Flight and Climate, but there’s also a Climate stand-alone game, and an Evolution: The Beginning game, which is suitable for our younger friends. I own the Flight expansion but have yet to play it and I can’t wait to change that! Give this game a go. You’ll be happy you did. In the words of esteemed Dr. Ian Malcolm, “Life, uh, finds a way.” Purple Phoenix Games gives this one a (r)evolutionary 13 / 18.
Gareth von Kallenbach (980 KP) rated Yesterday (2019) in Movies
Jun 28, 2019
A Fun Musical About What Matters Most In Life
When the lights go out all over the world struggling singer-songwriter, Jack Malik (Himesh Patel), is blindsided by a double decker bus. The bus knocks him off his bike and sends him flying across the pavement where he lands unconscious. When he wakes up he is missing his beard and a couple of front teeth. He thinks it just been the worst end of the worst day of his life. But he couldn’t be more wrong. Earlier he had decided to give up his quest for fame and go back to being a teacher. Despite his best friend, manager, fan since grade school Ellie (Lily James) trying hard to convince him to not give up on his dreams. But days after the crash Jack is still ready to hang it up. Elle as a present for Jack leaving the hospital gives him a brand new guitar. Jack decides to play a song but a great guitar needs a great song so he plays Yesterday by The Beattles. When he is finished Elle is almost in tears, his friends Nick and Carol (Harry Michell and Sophia Di Marino) are in sock.
They want to know where he came up with this amazing song. Jack tells them the greatest pop band in history…The Beattles. But they have no idea who that is and neither does the rest of the world. Now Jack is the only person in the world who knows the songs of one of the top selling iconic bands in history. It’s not long before the world comes to know of Jack Malik the single greatest song writer of all time. But will he be found out as a fraud, will fame and money change him and most importantly will he leave behind the people he cares for most.
This Danny Boyle (Trainspotting, Slumdog Millionaire) director comedy is original and well written, by Jack Barth (story) and RAbbey Mordue
ichard Curtis (screenplay). The story is part romantic comedy and part fantasy film. It’s original and fun but there are times that the story is clunky and oddly put together. There are times that feel like major events are skipped over. The soundtrack is definitely filled with The Beattles with some modern music sprinkled in, including Ed Sheerran who plays himself in the film. If you are a fan of The Beattles you will definitely enjoy the film and how they wind the music into the story. The cast is fun and fit well together. Patel is both awkward and troubled and he does a well in the lead. He also does a great job singing. Kate McKinnon (Ghostbusters, Saturday Night Live) is great as a money hungry music executive.
I admittedly am a huge fan of The Beattles and was very excited but premise of this film. At the very least I would be able to listen to good music for two hours. But I really enjoyed the originality and visuals that were put together. The story while clunky at times was overall fun to watch. When you thought it was predictable and knew where the film was taking you the story would divert slightly and surprise you. It is a fun date movie that worth the price of a movie ticket.
4 out of 5
http://sknr.net/2019/06/27/yesterday/
They want to know where he came up with this amazing song. Jack tells them the greatest pop band in history…The Beattles. But they have no idea who that is and neither does the rest of the world. Now Jack is the only person in the world who knows the songs of one of the top selling iconic bands in history. It’s not long before the world comes to know of Jack Malik the single greatest song writer of all time. But will he be found out as a fraud, will fame and money change him and most importantly will he leave behind the people he cares for most.
This Danny Boyle (Trainspotting, Slumdog Millionaire) director comedy is original and well written, by Jack Barth (story) and RAbbey Mordue
ichard Curtis (screenplay). The story is part romantic comedy and part fantasy film. It’s original and fun but there are times that the story is clunky and oddly put together. There are times that feel like major events are skipped over. The soundtrack is definitely filled with The Beattles with some modern music sprinkled in, including Ed Sheerran who plays himself in the film. If you are a fan of The Beattles you will definitely enjoy the film and how they wind the music into the story. The cast is fun and fit well together. Patel is both awkward and troubled and he does a well in the lead. He also does a great job singing. Kate McKinnon (Ghostbusters, Saturday Night Live) is great as a money hungry music executive.
I admittedly am a huge fan of The Beattles and was very excited but premise of this film. At the very least I would be able to listen to good music for two hours. But I really enjoyed the originality and visuals that were put together. The story while clunky at times was overall fun to watch. When you thought it was predictable and knew where the film was taking you the story would divert slightly and surprise you. It is a fun date movie that worth the price of a movie ticket.
4 out of 5
http://sknr.net/2019/06/27/yesterday/
Beckie Shelton (40 KP) rated Dubious (The Loan Shark Duet, #1) in Books
Feb 8, 2018
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🌟🌟🌟🌟STARS.
Dubious (The Loan Shark Duet, #1) was a delight to read and once I started there was no stopping me, I was on a mission to finish this.
So the low-down on Dubious was that Valentina Haynes a young veterinary student manages to get on the wrong side of the Louw family courtesy of her car thief neighbour, who while watching her disabled brother Charlie lets him run up gambling debt's at a local club.
Sent in on a kill order Gabriel Louw wanting Valentina for himself offers her an out, come work for him for nine years to pay off her brother's debt and he will let her brother go.
Now this book was fantastic and was such an easy read.
Despite the subject matter involved here, this was not in any way for me dark.
Gabriel rather than force Valentina (who is now working as a maid in his home).
Gradually seduces her senses with his brand of charisma and skills.
Alongside Gabriel, Valentina has to endure his mother Magda. who from day one is unhappy with her son's decision to allow the Hayne's to continue to exist and is just looking for an excuse to end Valentina.
I also loved the fact that Gabriel wasn't your typical looker and was covered in scars, this to me was an actual plus rather than a minus because I do adore me a less than perfect anti-hero.
Gabriel also came packed with a spoilt teenage daughter and I get the impression from her behaviour that she was less than aware of her father's profession.
I also thought it was a stroke of genies to set this in South Africa, Johannesburg to be precise.
This made it stand out for me from the norm, I can honestly say I don't think I've read this genre of story set in this background before.
This made this really original.
The tale told here was not very angsty but that didn't matter.
As this story progressed, two things became very clear to me, Gabriel's self-confidence in his own appeal was low, more than likely due to his scarring.
He felt that his money and power was all he had to offer besides the obvious things as well of course.
The second being Valentina has vastly underestimated how much Gabriel wants to protect and keep her, the former going to such extremes that it was bound to come crashing down around his ears just through miscommunication.
There were some very interesting side characters here Quinn and Rhett, Gabriel's bodyguards being two that grew on me and I believe they both generally liked Valentina.
Also, her friend Kris was a diamond watching her brother Charlie, maybe for the next nine years, this was definitely above and beyond.
Bet we would all love a friend like that.
So the only reason I pulled this down a star was that I feel that Gabriel himself would with this sort of reputation and power be less than inclined to allow his mother to pull his strings.
Yes, I know in the beginning she was described as having all the power.
I just fail to see, how with Gabriel's sort of nature he has allowed this status quo to go unchallenged all these years, I just can't see it.
After all, he is the muscle and scary face of the Louw's family loan shark franchise.
I actually just really wanted him to tell his mother to go screw herself.
So Would I recommend this? Hell yeah!!!
Dubious was well written with great developed characters and an interesting storyline.
It also really helped that the hero and heroine were both extremely likeable people.
Even considering the hero's occupation.
And the way this was left. well just Phew, so need that next instalment.
Dubious ended on such a fantastic cliffhanger.
I would like to say thank you to NetGalley, the publisher and the author for providing me with a free ARC.
This is my own free and honest opinion of Dubious.
<a href="http://s1376.photobucket.com/user/rosella1974/media/images_zpshdbbnmle.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/images_zpshdbbnmle.jpg~original" border="0" alt=" photo images_zpshdbbnmle.jpg"/></a>
Reviewed By Bookworm
www.beckiebookworm.com
🌟🌟🌟🌟STARS.
Dubious (The Loan Shark Duet, #1) was a delight to read and once I started there was no stopping me, I was on a mission to finish this.
So the low-down on Dubious was that Valentina Haynes a young veterinary student manages to get on the wrong side of the Louw family courtesy of her car thief neighbour, who while watching her disabled brother Charlie lets him run up gambling debt's at a local club.
Sent in on a kill order Gabriel Louw wanting Valentina for himself offers her an out, come work for him for nine years to pay off her brother's debt and he will let her brother go.
Now this book was fantastic and was such an easy read.
Despite the subject matter involved here, this was not in any way for me dark.
Gabriel rather than force Valentina (who is now working as a maid in his home).
Gradually seduces her senses with his brand of charisma and skills.
Alongside Gabriel, Valentina has to endure his mother Magda. who from day one is unhappy with her son's decision to allow the Hayne's to continue to exist and is just looking for an excuse to end Valentina.
I also loved the fact that Gabriel wasn't your typical looker and was covered in scars, this to me was an actual plus rather than a minus because I do adore me a less than perfect anti-hero.
Gabriel also came packed with a spoilt teenage daughter and I get the impression from her behaviour that she was less than aware of her father's profession.
I also thought it was a stroke of genies to set this in South Africa, Johannesburg to be precise.
This made it stand out for me from the norm, I can honestly say I don't think I've read this genre of story set in this background before.
This made this really original.
The tale told here was not very angsty but that didn't matter.
As this story progressed, two things became very clear to me, Gabriel's self-confidence in his own appeal was low, more than likely due to his scarring.
He felt that his money and power was all he had to offer besides the obvious things as well of course.
The second being Valentina has vastly underestimated how much Gabriel wants to protect and keep her, the former going to such extremes that it was bound to come crashing down around his ears just through miscommunication.
There were some very interesting side characters here Quinn and Rhett, Gabriel's bodyguards being two that grew on me and I believe they both generally liked Valentina.
Also, her friend Kris was a diamond watching her brother Charlie, maybe for the next nine years, this was definitely above and beyond.
Bet we would all love a friend like that.
So the only reason I pulled this down a star was that I feel that Gabriel himself would with this sort of reputation and power be less than inclined to allow his mother to pull his strings.
Yes, I know in the beginning she was described as having all the power.
I just fail to see, how with Gabriel's sort of nature he has allowed this status quo to go unchallenged all these years, I just can't see it.
After all, he is the muscle and scary face of the Louw's family loan shark franchise.
I actually just really wanted him to tell his mother to go screw herself.
So Would I recommend this? Hell yeah!!!
Dubious was well written with great developed characters and an interesting storyline.
It also really helped that the hero and heroine were both extremely likeable people.
Even considering the hero's occupation.
And the way this was left. well just Phew, so need that next instalment.
Dubious ended on such a fantastic cliffhanger.
I would like to say thank you to NetGalley, the publisher and the author for providing me with a free ARC.
This is my own free and honest opinion of Dubious.
<a href="http://s1376.photobucket.com/user/rosella1974/media/images_zpshdbbnmle.jpg.html" target="_blank"><img src="http://i1376.photobucket.com/albums/ah5/rosella1974/images_zpshdbbnmle.jpg~original" border="0" alt=" photo images_zpshdbbnmle.jpg"/></a>
Reviewed By Bookworm
www.beckiebookworm.com
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Sophia (Bookwyrming Thoughts) (530 KP) rated Cruel Beauty in Books
Jan 23, 2020
I'm a sucker for fairy tales. I love retellings, myths, anything that's a complete spin from a well-known tale. I'm curious as to what authors come up with – problem is, Sleeping Beauty and Snow White needs a major upgrade or I might mentally blow a gasket one day. I promise it won't be pretty. No rants involved. Maybe a post about diversity in fairy tales instead (don't you take that post idea if no one's come up with it before o_o).
Well, Cruel Beauty is the cruel version of our beloved Disney characters. At least, that's what I thought at the very end. It's also got mythology, in which some I researched and learned new things (verification purposes). About time I'm not staring at what I learned in middle school/early high school over and over again.
Truth is, I enjoyed the concept of Cruel Beauty, but I didn't really enjoy the story... not too much. What originally caught my attention was the very fact that "Belle" is destined to marry the "Beast" ever since she was young due to a bargain her father made (reminds me of another story I can't think of currently). What I thought was even more interesting is how Rosamund Hodge bases the novel on ancient civilizations and mythology, particularly Pandora's box. Actually, I thought it was genius. I also think I've spoken too much about the book with those two words.
What started to lose my attention was this particular sentence... when Nyx – "Belle" of the story – is first married to the Gentle Lord – "Beast" of the story – and makes her entrance into his castle.
<blockquote>“I’m here!” I shouted. “Your bride! Congratulations on your marriage!”</blockquote>
I was like, really? THAT'S how you would make your entrance inside a demon's castle? Me, I would actually start plotting ways OUT of the castle, ways to avoid the Gentle Lord, etc. etc. NOT announcing, "Oh hey! I'm here! Come and feast on me!" *waves big sign*
And the Gentle Lord, no matter how much I like his humor, made a very unimpressive entrance.
<blockquote>In one moment I realized that what tickled my neck was a tuft of black hair, the blankets were a warm body, and the Gentle Lord was draped over me like a lazy cat, his head resting on my shoulder.</blockquote>
His reason?
<blockquote>“I got so bored waiting that I fell asleep too."</blockquote>
And...
<blockquote>“You were a good pillow."</blockquote>
DUDE. Sleeping on your bride when you first meet her even though you're now married? What an impressive husband you make. He could have slept next to her and not on top of her. You know, if a stranger – homeless or not – slept on top of me, I may kick said person's butt until they get off and call it self defense. I suppose some are now worried about my future. I'm completely surprised Nyx didn't mention that he was heavy, sleeping on top of her like that. Instead, this is her response shortly after:
<blockquote>“I’m sorry ,” I said, staring at the floor. “I just, my father made me promise to bring a knife, and— and—” I stuttered, acutely aware that I was half-naked in front of him. “I’m your wife! I burn for your touch! I thirst for your love!”</blockquote>
No offense, but that was so cheesy, it was bleeping hilarious. It's really obvious later from the Gentle Lord's constant mocking that Nyx should just act like herself and not the way her family wants her to act, but Nyx is completely oblivious.
Nyx, in a nutshell, is just the darker version of Belle. The semi-evil twin of Belle I may say, and it's no wonder she's named after the Greek goddess of the Night.
<blockquote>But I was a girl who had broken her sister’s heart and— for a moment— liked it. I had left somebody in torment and liked it.</blockquote>
Rosamund Hodge also implies that Nyx is well... a bit indecisive. In a conflict is more accurate. She wants to please her family – to fit in and meet up to her father's expectations even though he prefers her sister Astraia. Yet at the same time, she doesn't want to kill Ignite or whatever the Gentle Lord calls himself (the book was an e-loan and I'm basing this review off of my notes because I'm too lazy to jump on the hold list yet again) because she's in love with him. I suppose it makes sense in a way, since she wants to go with her emotions yet she's been trained her entire life to kill this one evil guy who isn't actually evil...
<blockquote>“Of course he’s evil and unforgivable.” My voice felt like it was coming from the far end of a long tunnel. “But he is the only reason I ever honored Mother with a clean heart. And if I hadn’t learnt to be kind with him, I would never have come back to beg your forgiveness and choose you over him. So gloat all you want— you deserve to watch us both suffer— but don’t you dare say I will ever be free of him. Every kindness I show you, all the rest of your life, that’s because of him. And no matter how many times I betray him, I will love him still.” </blockquote>
I mean, Nyx is living with the Gentle Lord. She could have just made her decision to live with him always and never guess his name, right?
Cruel Beauty, as much as I like the entire idea behind it, is not one of those fairy tales I find very impressive. It's very much one of those books that I roll my eyes at, especially at how the romance played out (just because I never dated a soul doesn't mean I can't tell).
------------------------
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/review-cruel-beauty-by-rosamund-hodge.html">Bookwyrming Thoughts</a>
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Well, Cruel Beauty is the cruel version of our beloved Disney characters. At least, that's what I thought at the very end. It's also got mythology, in which some I researched and learned new things (verification purposes). About time I'm not staring at what I learned in middle school/early high school over and over again.
Truth is, I enjoyed the concept of Cruel Beauty, but I didn't really enjoy the story... not too much. What originally caught my attention was the very fact that "Belle" is destined to marry the "Beast" ever since she was young due to a bargain her father made (reminds me of another story I can't think of currently). What I thought was even more interesting is how Rosamund Hodge bases the novel on ancient civilizations and mythology, particularly Pandora's box. Actually, I thought it was genius. I also think I've spoken too much about the book with those two words.
What started to lose my attention was this particular sentence... when Nyx – "Belle" of the story – is first married to the Gentle Lord – "Beast" of the story – and makes her entrance into his castle.
<blockquote>“I’m here!” I shouted. “Your bride! Congratulations on your marriage!”</blockquote>
I was like, really? THAT'S how you would make your entrance inside a demon's castle? Me, I would actually start plotting ways OUT of the castle, ways to avoid the Gentle Lord, etc. etc. NOT announcing, "Oh hey! I'm here! Come and feast on me!" *waves big sign*
And the Gentle Lord, no matter how much I like his humor, made a very unimpressive entrance.
<blockquote>In one moment I realized that what tickled my neck was a tuft of black hair, the blankets were a warm body, and the Gentle Lord was draped over me like a lazy cat, his head resting on my shoulder.</blockquote>
His reason?
<blockquote>“I got so bored waiting that I fell asleep too."</blockquote>
And...
<blockquote>“You were a good pillow."</blockquote>
DUDE. Sleeping on your bride when you first meet her even though you're now married? What an impressive husband you make. He could have slept next to her and not on top of her. You know, if a stranger – homeless or not – slept on top of me, I may kick said person's butt until they get off and call it self defense. I suppose some are now worried about my future. I'm completely surprised Nyx didn't mention that he was heavy, sleeping on top of her like that. Instead, this is her response shortly after:
<blockquote>“I’m sorry ,” I said, staring at the floor. “I just, my father made me promise to bring a knife, and— and—” I stuttered, acutely aware that I was half-naked in front of him. “I’m your wife! I burn for your touch! I thirst for your love!”</blockquote>
No offense, but that was so cheesy, it was bleeping hilarious. It's really obvious later from the Gentle Lord's constant mocking that Nyx should just act like herself and not the way her family wants her to act, but Nyx is completely oblivious.
Nyx, in a nutshell, is just the darker version of Belle. The semi-evil twin of Belle I may say, and it's no wonder she's named after the Greek goddess of the Night.
<blockquote>But I was a girl who had broken her sister’s heart and— for a moment— liked it. I had left somebody in torment and liked it.</blockquote>
Rosamund Hodge also implies that Nyx is well... a bit indecisive. In a conflict is more accurate. She wants to please her family – to fit in and meet up to her father's expectations even though he prefers her sister Astraia. Yet at the same time, she doesn't want to kill Ignite or whatever the Gentle Lord calls himself (the book was an e-loan and I'm basing this review off of my notes because I'm too lazy to jump on the hold list yet again) because she's in love with him. I suppose it makes sense in a way, since she wants to go with her emotions yet she's been trained her entire life to kill this one evil guy who isn't actually evil...
<blockquote>“Of course he’s evil and unforgivable.” My voice felt like it was coming from the far end of a long tunnel. “But he is the only reason I ever honored Mother with a clean heart. And if I hadn’t learnt to be kind with him, I would never have come back to beg your forgiveness and choose you over him. So gloat all you want— you deserve to watch us both suffer— but don’t you dare say I will ever be free of him. Every kindness I show you, all the rest of your life, that’s because of him. And no matter how many times I betray him, I will love him still.” </blockquote>
I mean, Nyx is living with the Gentle Lord. She could have just made her decision to live with him always and never guess his name, right?
Cruel Beauty, as much as I like the entire idea behind it, is not one of those fairy tales I find very impressive. It's very much one of those books that I roll my eyes at, especially at how the romance played out (just because I never dated a soul doesn't mean I can't tell).
------------------------
Original Rating: 3.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/09/review-cruel-beauty-by-rosamund-hodge.html">Bookwyrming Thoughts</a>
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Hazel (1853 KP) rated Paper Towns in Books
May 30, 2017
John Green is such a good writer
Paper Towns is a brilliantly written novel by John Green. Having only previously read The Fault in our Stars I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing Paper Towns therefore it is still fresh in my mind, which may explain my slight preference over TFIOS. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Set in Orlando, Florida, Paper Towns is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to The Fault in our Stars, Green has filled Paper Towns with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
Paper Towns can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Hazel (1853 KP) rated Paper Towns in Books
Dec 7, 2018
This was my book of the month for March 2014. You can view and reblog my Tumblr post here: http://fuzzysparrow.tumblr.com/post/81305903630/x
<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
<i>Paper Towns</i> is a brilliantly written novel by John Green. Having only previously read <i>The Fault in our Stars</i> I have little to compare it to and cannot say whether it is his best. I am writing this less that half an hour after finishing <i>Paper Towns</i> therefore it is still fresh in my mind, which may explain my slight preference over <i>TFIOS</i>. However the story lines are so different that it is not really fair to compare them.
Set in Orlando, Florida, <i>Paper Towns</i> is narrated by eighteen-year-old Quentin Jacobson (often referred to as Q). It begins with a flash back to when he and next door neighbour, Margo Roth Spiegelman, were nine and discovered a dead body in the park. It is here that the differences in character are pointed out: “As I took those two steps back, Margo took two equally small and quiet steps forward.” Q is an anxious boy, whereas Margo comes across as very confident.
Despite their childhood relationship, for the main bulk of the story Q and Margo have grown apart. They belong to different social circles: Margo to the popular crowd and Q with the gamers, band members and social outcasts. But things take a turn when one night Margo climbs through Q’s bedroom window and insists he accompany her on a nighttime adventure, going around righting wrongs and wronging rights.
But the next day Margo runs away telling no one where she is going, except it appears that she has left clues to her whereabouts. Clues only intended for Q to discover. With the help of his prom-obsessed friend, Ben; Radar, the guy whose parents own the world’s largest collection of black Santas (seriously, where does Green come up with this stuff?); and Lacey, Margo’s best friend and Ben’s soon to be girlfriend; Q struggles to understand the clues and uncover Margo’s hiding place.
To begin with it is exciting to read about Q and his friends unscrambling the hidden messages but as the story goes on and Margo is yet to be found a sense of dread creeps up on us and Q begins to think the worst.
The final section, however, is fast past and thrilling to read as the characters travel across states, with a rather short time limit, in Q’s mini van in a final attempt to find Margo. What will they find when they arrive? Will Margo still be there?
At first I was not sure that I would like this book. Chapter one is mostly about Quentin, Ben and Radar fooling around as boys do, but once everything kicks off with Margo it is really exciting. Similarly to <i>The Fault in our Stars</i>, Green has filled <i>Paper Towns</i> with clever metaphors with paper, string, balloons and grass being used to represent life. It is a very witty narrative containing lots of humour, yet also manages to convey important ideas about the way we see the world, and the people in it.
<i>Paper Towns</i> can be described as a contemporary, coming-of-age story. As mentioned already, Margo was portrayed as a confident girl whereas Quentin was the opposite. Despite Q stating “I wanted Margo’s disappearance to change me; but it hasn’t, not really” I think Green has shown major character developments, and possibly even role reversals. Q may never completely get rid of his anxieties and does not totally become a different person, but he does gain more confidence as he is forced out of his comfort zone, and his perception of other people also begins to alter. Margo on the other hand may not be all that she seems. The real Margo may in fact be a quiet, rather lost teen in a world she feels trapped in. I think this story and Q’s development has the potential to inspire others of similar ages and make all readers question things about themselves.
Overall, an exceptionally good read.
Purple Phoenix Games (2266 KP) rated Tiny Epic Zombies in Tabletop Games
Jun 12, 2019
Who doesn’t love a day at the mall? Hanging out with friends, hitting the food court, checking out the sales at your favorite stores, trying to survive a zombie apocalypse, the possibilities are endless! Wait, what? Zombie apocalypse? Definitely NOT what you had in mind when you planned your trip to the mall, but it looks like you’re caught in the midst! The stores are in disarray and the mall is a mass of chaos (picture Black Friday shopping), and you need to get out! You and a band of survivors must fend off a hoard of zombies while collecting supplies and completing communal objectives in order to make it out alive!
Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!
Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L
Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.
For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!
Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.
Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.
Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.
https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/
Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!
Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L
Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.
For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!
Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.
Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.
Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.
https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/
Movie Metropolis (309 KP) rated Avatar (2009) in Movies
Jun 10, 2019
James Cameron has had his work cut out trying to eclipse the success of his previous film Titanic, way back in 1997 and to this day it remains the highest grossing film of all time. It’s hard to believe that it’s been 12 years since his name was plastered on the big screen but he’s back with Avatar, a science fiction epic to rival Titanic’s crown.
Avatar has been marketed to death with 10-minute trailers littering cinemas across the globe and it hasn’t stopped there, James Cameron has been parading himself and the films stars around like toy soldiers to ensure it receives as much attention as he thinks it deserves, but is it actually any good?
Let’s start with the premise, an ex marine (Sam Worthington) who has been paralysed from the waist down in battle has been sent to an alien planet called Pandora to help mine for a very valuable metal and would you believe it, it’s name is ‘Unobtainium’, no jokes. Whilst there, he meets the Na’vi, an alien race that resemble giant smurfs. He becomes intrigued by their way of life, not to mention falling in love with one of them (Zoe Saldana). No, I’m not kidding and yes it does sound ridiculous.
The film starts pretty slowly, but then again at just under three hours long it has plenty of time to build momentum and after those first 10-minutes you get sucked into the whole environment of Pandora in the most dazzling 3D I have ever seen in the cinema. The special effects are complimented perfectly with the 3D experience and the alien environment is stunning, so stunning in fact that you have to see it, to believe it.
Considering the story is about blue smurf like aliens and is to say the least, a little thin on the ground; I was surprised to be sat there with all different kinds of emotion splattered across my face. One minute I would be wanting to shout out at the screen in sheer rage at what was going on, other times I would be sobbing my heart out in some of the most upsetting scenes I have seen in a modern Sci-fi. It just doesn’t happen, Sci-fi and tears just don’t go together; it’s like eating chocolate with fish. The transition between action, thriller, comedy and drama is exceptionally watertight and Avatar blends these genres all perfectly to form what is a complete package of a film.
Unfortunately, whilst the acting is sublime from most corners, with Zoe Saldana being the stand out performance as one of the female Na’vi, some of the human actors don’t really get enough screen time; annoying considering the films length. Sigourney Weaver is viciously underused and even though she plays her character with brilliance, she needed more screen time to fully develop the role.
Thankfully though, Cameron’s film limits the faults to those few and Avatar remains a magical ride, which whilst not being utterly original, reeks of box office championship and may just take over Titanic as the biggest film of all time.
Avatar is then, what everyone had ever wanted it to be, it combines unparalleled special effects in superb 3D with fabulous performances from the actors who really looked like they wanted to be in their roles. Trust the hype and you will witness history in the making.
https://moviemetropolis.net/2010/10/17/avatar-2009/
Avatar has been marketed to death with 10-minute trailers littering cinemas across the globe and it hasn’t stopped there, James Cameron has been parading himself and the films stars around like toy soldiers to ensure it receives as much attention as he thinks it deserves, but is it actually any good?
Let’s start with the premise, an ex marine (Sam Worthington) who has been paralysed from the waist down in battle has been sent to an alien planet called Pandora to help mine for a very valuable metal and would you believe it, it’s name is ‘Unobtainium’, no jokes. Whilst there, he meets the Na’vi, an alien race that resemble giant smurfs. He becomes intrigued by their way of life, not to mention falling in love with one of them (Zoe Saldana). No, I’m not kidding and yes it does sound ridiculous.
The film starts pretty slowly, but then again at just under three hours long it has plenty of time to build momentum and after those first 10-minutes you get sucked into the whole environment of Pandora in the most dazzling 3D I have ever seen in the cinema. The special effects are complimented perfectly with the 3D experience and the alien environment is stunning, so stunning in fact that you have to see it, to believe it.
Considering the story is about blue smurf like aliens and is to say the least, a little thin on the ground; I was surprised to be sat there with all different kinds of emotion splattered across my face. One minute I would be wanting to shout out at the screen in sheer rage at what was going on, other times I would be sobbing my heart out in some of the most upsetting scenes I have seen in a modern Sci-fi. It just doesn’t happen, Sci-fi and tears just don’t go together; it’s like eating chocolate with fish. The transition between action, thriller, comedy and drama is exceptionally watertight and Avatar blends these genres all perfectly to form what is a complete package of a film.
Unfortunately, whilst the acting is sublime from most corners, with Zoe Saldana being the stand out performance as one of the female Na’vi, some of the human actors don’t really get enough screen time; annoying considering the films length. Sigourney Weaver is viciously underused and even though she plays her character with brilliance, she needed more screen time to fully develop the role.
Thankfully though, Cameron’s film limits the faults to those few and Avatar remains a magical ride, which whilst not being utterly original, reeks of box office championship and may just take over Titanic as the biggest film of all time.
Avatar is then, what everyone had ever wanted it to be, it combines unparalleled special effects in superb 3D with fabulous performances from the actors who really looked like they wanted to be in their roles. Trust the hype and you will witness history in the making.
https://moviemetropolis.net/2010/10/17/avatar-2009/