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If I Stay (2014)
If I Stay (2014)
2014 | Drama
The film's "live or die" premise is dumb, dangerous, and downright offensive. (4 more)
A totally lousy and illogical love story that lacks any heart.
The dialogue is almost as bad as Adam's 8-year-old-grade-level music lyrics.
It's far too frustrating and bland to be emotionally effective. The only pity I felt was for myself for having to sit through it for two hours.
If I Stay is unforgivable and reprehensible garbage. It should be avoided like the plague.
Had I not seen this film with a friend, it would have been the first movie I’ve ever walked out of. I haven’t hated a movie this much all year. If I Stay disappoints and offends on nearly every conceivable level.
Imagine yourself in a situation where your whole life is turned upside-down in an instant, and nothing will ever be the same again. That’s the troubling position young Mia Hall is faced with in If I Stay, after her and her family are involved in a terrible car accident. Mia wakes up from the crash, only to discover that she’s having some sort of transcendental experience, where she sees her own lifeless body being treated by paramedics. In her ghost-like form, no one is able to see or hear her, leaving her helpless as she watches her tragedy unfold. The devastating crash put her into a comatose state, and as she teeters on the verge of life and death, she’s informed by her nurse that whether or not she lives is entirely predicated on her will to survive. Based on the young adult novel by Gayle Forman, If I Stay asks us if life is still worth living even when all hope appears to be lost. Whether it’s really even worth it to endure life’s cruel hardship and heartache, and to muster the courage to face another day.

Well, if you answered that question with a resounding “yes!”, then like me, you’ll probably find this movie to be pretty darn stupid. Actually, regardless of your opinion on the matter, I think it would be hard for anyone to escape the fact that this movie is pretty darn stupid. However, as much as I find the central question of the movie to be absurd and even offensive, it didn’t detract from my interest in seeing the film. So let’s not make the assumption that I disliked this movie from the get-go, because that’s really just not true. Even though I may disagree with it, I can certainly sympathize with the idea of a teenager who is experiencing a life-shattering trauma and is afraid to continue living on afterward. However, I would personally argue that she hasn’t actually experienced any of that at all. She’s living in an extra dimensional safe-zone. Her horror can’t be real unless she makes it real by returning to life to face it. To look at it another way, couldn’t we say that if she chose death instead, that she never would have experienced the tragedy at all since she was stuck in a coma, and that she would be dead without ever knowing the fate of her family? That’s what I think, though I’ll admit it’s rather complicated as it draws upon unanswerable questions. To be frank, it’s a bogus scenario for a bogus movie that isn’t even worthy of that much thought, and clearly wasn’t ever given that much thought.

Before I digress on this topic, I’d like to look into a few of its implications, because I think it’s sending a terrible and dangerous message to its viewers, particularly the teenagers it’s targeted to. Basically, I believe the film is implying that death is a perfectly okay alternative to facing an undesirable change. I find that very idea to be immoral, irresponsible, and horribly atrocious. “Sorry your dad died, Timmy. If you can’t bear to live another day and want to end it all right here, well that’s okay with us. We understand and we won’t judge!” Are you kidding me? What kind of a message are they trying to send here? “Bad day? Just give up! Things are great here in Heaven! Join us today!” Is that really what they’re trying to tell us? How is anyone possibly okay with this? The film is essentially preaching that killing yourself is a perfectly acceptable option when life gets hard, and I have a really big problem with that. Whether we want to think about it or not, suicide is always an option we have in life, but that doesn’t mean that we should encourage it or try to pretend that it’s ever a favorable opportunity. Mia doesn’t even know what life will be like if she wakes up because she hasn’t lived it yet. Her fears are fully based off of negative assumptions. Yeah, maybe things will be really hard if she comes out of her coma. Maybe she’ll wish she was dead. Or maybe she’ll go through some difficult times, but then maybe things will get better and she’ll pick up the pieces and end up living a wonderful and happy life. Had she actually endured this new life and struggled with thoughts about suicide, I think it would have made for a far more compelling narrative, rather than all of this hypothetic nonsense. Either way, good or bad, life goes on. It’s up to us to adapt to it. Where there is hope, there is always possibility. With all that said, I would still contend that If I Stay’s premise is only the tip of the iceberg of its problems. This supposed tear-jerked failed to stir up any sympathy or sadness from me, and there are a few major reasons why.

First of all, it completely fails as a love story. The film is almost entirely devoid of romance, and has no believable connection between Mia and her boyfriend, Adam. Rather than being a Prince Charming type, Adam’s mostly just a jerk that she shouldn’t be wasting her time with in the first place. Yet the movie tries to make you believe that it’s love, and that this is what all normal relationships are like. It’s a complete crock. Movies like this give girls a false understanding of what love should be, and I find that to be an unforgivable offense. Adam’s the local hot shot rocker who falls for Mia, the talented young cello player who aspires to go to the renowned music school Julliard in New York. Adam manages to win her heart and the two of them start dating. Unfortunately though, their relationship can be pretty unpleasant to watch. Adam’s living the life of a local rock star and is blindly dragging Mia along for the ride, introducing the sweet, young girl to a world of parties, sex, and alcohol. Adam’s utterly oblivious to her disinterest in such a lifestyle and he rarely shows any concern for her feelings anyway. Yet she’s so foolishly committed to him that she follows this path of corruption, all for a guy who only thinks about himself. I thought this was supposed to be a love story, but it’s severely lacking in the love department. Just because Adam occasionally does something nice, we’re supposed to think he’s a good guy and forgive him for the majority of the time when he’s a lousy boyfriend and a loser? Of course, how romantic! Their whole relationship is lifeless and immensely frustrating. If living with him was my alternative to death, believe me, I’d choose death without hesitation.

Had I not seen this film with a friend, it would have been the first movie I’ve ever walked out of. I haven’t hated a movie this much all year. Even with my friend there, I still thought about leaving, then had a good laugh about the film’s title being so perfectly appropriate, as I contemplated to myself whether or not I should go. As much as I wanted to leave, I stuck it out all the way to the end. Then the entire audience ended up laughing at the ending, which goes to show I was far from the only one that thought this movie was a complete joke and waste of time. I had more than a few laughs at the film’s expense, from its dumb and derivative dialogue, to the way Chloe Grace Moretz slightly crosses her eyes whenever she’s upset. While I think I still remained open-minded about the film despite my issues with the story, I really don’t think the film itself was any good, nor does it appear to serve any purpose. Seriously, what’s the point of this movie? To give people hope that you can overcome obstacles in life? To justify suicide? I don’t know. Halfway through the movie, I was so disengaged from it that I was imagining how fun it would be to do cartwheels in the theater. That must be the lesson that I learned from all this. Well, that and to steer clear of crummy musicians, I suppose. While I’ve heard a lot of praise about the film’s soundtrack, I thought Adam’s band was quite horrendous. They do have a moment of redemption when they cover a Smashing Pumpkins song, which may have been the only good moment in this otherwise pitiful movie. I also found the lyrics of that song to be unusually appropriate to my misery when they said, “I’ll rip my eyes out, before I get out.” It’s almost funny that this might have been the only moment of the movie I could actually relate to: the thought of ripping my eyes out before being able to leave.


If I Stay is a movie that disappoints and offends on nearly every conceivable level. The saddest thing about this film is that garbage like this actually exists. Its pro-death agenda is just plain horrible and ill-conceived. It also troubles me greatly to think that teenage girls might watch this film and think that Mia and Adam’s tumultuous relationship is a desirable model of love. Lastly, I’d like to note that the If I Stay novel does have a follow-up book titled Where She Went. Wherever she goes, I sure hope it’s not back to theaters. If I have to sit through another If I Stay movie, I might just give up on life myself.

(This review was originally posted at 5mmg.com on 9.5.14.)
  
Extraordinary Adventures: Pirates
Extraordinary Adventures: Pirates
2019 | Nautical, Pirates, Racing
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.


Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.


When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.

But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.

It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
  
Very Best of the Lovin' Spoonful by The Lovin Spoonful
Very Best of the Lovin' Spoonful by The Lovin Spoonful
2004 | Rock
(0 Ratings)
Album Favorite

"I’m on the Wikipedia page of this song? There you go, at least I’m consistent! I’ve obviously talked about it before, but I’ve not really talked about it very much. I can’t really divorce ‘Coconut Grove’ from early 1984, when The Smiths were just getting going. I loved the song then and I still love it now, it’s very evocative, but the reason I brought it up is actually to talk more about what it meant in my life, rather than the actual song. “We’d put out our first album at the start of 1983 and it took off, ‘This Charming Man’ was a hit and my life was really blooming into something kind of incredible for an 18 year old. Without getting too immodest, we seemed to be on everybody’s lips, certainly with young people and their parents were talking about us as well. We were ticking the boxes we wanted to tick; some parents were confused and little bit threatened by us and other people thought we were the bee’s knees. It wasn’t just about getting fame, it was the kind of fame that we really wanted, from kids and fans of what was going to be called indie music and it felt really intoxicating. “I’d been living at our manager Joe Moss’s house and because we were doing these gigs and coming back so late, Janet, who was Joe’s wife - and they had a little toddler - was probably getting so tired of these teenagers her husband had started to look after. He’d never managed a band before, so it wasn’t like he was this big shot manager, he ran a clothes shop and suddenly I was living in their house and giving Coca-Cola to their toddler Ivan, who I still know really well. With this back and forward of bringing the gear in at two in the morning she very kindly said “Look, I’ve got this cottage out in the hills in Manchester…” I would never have gone there in a million years, but essentially she was booting me out of the house! She said “You go and move, I’ll drive you there.” And I thought “Great, I’ve got these digs of my own, this little cottage.” “So all of this stuff was happening. Me and my band were getting in a van and coming down to London, playing at Dingwalls, opening for The Sisters of Mercy, we were the talk of the town and we were getting on Top of The Pops, it was a really heady time. I’d never been reviewed before but because I was playing a Rickenbacker and the sound of my guitar playing everyone was saying ‘He sounds like The Byrds.’ I didn’t know The Byrds very well but through them I got into The Lovin' Spoonful and the whole New York, East Coast folk-rock vibe. “We’d go and do these gigs, drive back and then in this cottage I’d moved into with my mate Andrew Berry I’d eat loads of acid and listen to ‘Coconut Grove’ over and over again, probably two hundred times. The neighbours must have thought I’d died and left the record on. “So that’s what it means to me, it was an idyllic time in my life and I had this really strong love for my mates, who were the band, I think we all felt the same way about each other. Because we got fame, our roles were being defined by ourselves to keep it going and by outside forces and I was very protective of them. We were all pretty streetwise, but I was kind of the chatty, resourceful one who was making things happen and who looked after everybody. I was growing into that role and I was only eighteen. “I called this period ‘The Heatwave’ in my book and you know what a heatwave feels like? Well it felt like that for about a year, I was in a heatwave and that’s ‘Coconut Grove.’ It sounds great on a very hot day, on acid."

Source
  
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
2017 | Action/Adventure
This has all been done before. (0 more)
Bonus Points - An Example Of The Favoritism Towards Certain Developers In The Gaming Industry, Even When They Don’t Deliver
Zelda: Breath Of The Wild came out last month and it has taken the gaming world by storm. As a non Zelda fan, I am left wondering why this is the case. Why is this Zelda game so revolutionary? I don’t own the game, but I have played the first few hours of it and I have read a good number of reviews on the game. There are a few critics claiming that this game, ‘writes a new chapter in the videogames industry,’ and that it is an, ‘evolution of everything that has come before.’

While I appreciate that this is a well made game and it is doing new things within the Zelda franchise, these statements stick in my throat a little. This isn’t because I don’t agree that this is an impressive game, because it is. Other than the odd frame rate drop, there aren’t many flaws with this game and I did enjoy the few hours that I spent with it, (I had a lend of a friends Switch for the night so I could try the game for myself.)

My problem comes from the fact that this is a well made game that isn’t doing anything that hasn’t been done before a million times and frankly been done better. Full disclosure, I have never been a Zelda fan, but I wanted this game to convert me and I’m sorry to say that it didn’t. The purpose of this piece isn’t to attack the Zelda franchise, so you fanboys can put your pitchforks down. What I want to discuss is how when Nintendo do anything that is slightly better than a disaster, it is heralded as the brave new step in video games by a large number of the video game press.

I get it, nostalgia is a powerful lens and most writers in their 30’s grew up playing on Nintendo systems and franchises like Mario and Zelda, but as someone who is around ten years younger and grew up with Playstation, I don’t feel that Nintendo has advanced a great deal since the turn of the millennium and frankly, I don’t see Nintendo as having broken any new ground in the last twenty years.

If games like Breath of the Wild came out on another console, they wouldn’t be lauded as the best thing since sliced bread. In fact they have, it’s called Horizon: Zero Dawn! When Horizon came out it received a positive critical reception and high sales, but no one was writing articles claiming it was the next step in the evolution of video games. Splatoon has been put on a pedestal and has been described as ‘fresh,’ and, ‘unique,’ even though it is nothing more than a dumbed down version of Team Fortress 2 for a younger audience. Super Mario Maker was released in 2015 and it was essentially a $60 level editor. Level editors have been included in other games since forever and no fuss has been made, but when Nintendo sell an entire game based on the concept, it’s hailed as another, ‘triumph by Nintendo.’

When you compare Breath of The Wild to other recent open world games like The Witcher or Skyrim, there is nothing that makes it unique from a design and functionality standpoint. If Breath of The Wild came out in 2008, then sure you could get away with labeling it revolutionary, but in this day and age it isn’t any more special than Horizon or Skyrim.

Let’s look at some of the features that have been called unique in the game. The tower climbing to uncover zones of the map mechanic has been done in the Assassin’s Creed and Far Cry series’. Using plants for crafting and cooking has been done in Far Cry and Skyrim. Far Cry 2 and Dead Island had degradable weapons. The inventory system is very reminiscent of multiple Ubisoft titles; essentially Breath of The Wild has taken some elements from other games and made something from that within the Zelda universe.

This may sound patronizing, but it honestly isn’t intended that way. I get it, Nintendo fans have had it hard over these last five years, they have had nothing to be proud of since the launch of the Wii and they have had to stand by their console of choice and defend themselves with very little ammo to defend themselves with, but as a result nowadays when anything better than a car crash is released by them it is inflated by a large number of critics in the industry and so Nintendo fans are given a justification for putting their mediocre games on a pedestal. This is why to the rest of the industry it appears that Nintendo fans can’t accept things for the way that they really are and everything is blown so far out of proportion.

Some examples of Nintendo games being blown out of proportion and reviewers being clouded by nostalgia are available to go and check out right now on Metacritic. Zelda: Skyward Sword is currently sitting at a 93, Zelda: Twilight Princess is sitting at a 95 and Metroid: Other M has a 79. All three of these games are recognized as subpar and once the novelty wore off, even the most hardcore of Nintendo fans would agree that these are forgettable, black marks on the respective franchises track records. Not that BOTW isn’t a game for Zelda fans to be proud of, because it is. I can see why this would be people’s game of the year so far and I can see why it could be considered as the best Zelda game, but to someone that isn’t a Zelda fan that praise is meaningless.

In summary, the inflation of mediocrity in the industry has to stop, if we want gaming to improve. If we want to break new ground across the gaming media, these sycophants and apologists living in a false perception of reality have to go. These novelty games that are applauded for simply carrying the title of a beloved franchise, have to stop being praised so highly and given a free pass of any sort of criticism just because of a nostalgic lens.
  
It's Not Summer Without You (Summer, #2)
It's Not Summer Without You (Summer, #2)
Jenny Han | 2010 | Romance, Young Adult (YA)
8
8.8 (6 Ratings)
Book Rating
Everything changed after Susannah died. Her two sons, both of whom Belly loves in different ways, have changed. Jeremiah is older. Conrad is empty. Belly's mother is different. And Belly is different, too. After her painful break-up with Conrad, she isn't expecting to enjoy summer, she just wants to get through it. But when Jeremiah calls her and tells her that Conrad has vanished from summer school, she goes with him to find him… and try to make things write. But Conrad has his own agenda, and his own idea of what is right. Belly has to decide if she's willing to let her heart get torn and healed by Conrad's ever-changing emotions in relation to her—as changing as the sea at her summer house—or if she's ready to let go.

After having just finished It's Not Summer Without You, I'm not sure if I feel like smiling, or if I feel smug, or if I want to kill Conrad—or at least hit him—or maybe I want to kill Jeremiah, or maybe I want to cry. I think I feel like Belly. I feel sorry for her, that's for sure.

It's Not Summer Without You is beautiful in a painful kind of way. I loved the way the story was woven, but I'm not sure I liked the way it turned out. It's the kind of story that starts looking scary, because you know that in the end everyone is going to get hurt, and that someone is going to have to choose between two good things, and you'll never be completely satisfied with the choice. But then, maybe that's the way it is in the real world. That's what makes this story good: it's real.

I read it in one sitting, on the same day I got it, and I couldn't put it down. Just like The Summer I Turned Pretty, the main aspect of the book is the characters. They are what keep you reading, they are what makes you care about the book. I care about Belly, I care about Conrad, I care about Jeremiah. I just don't care about them in the same ways I used to.

The writing felt smooth, poetic, and lyric, but the entire book had a negative energy to it. It felt depressing to read. I don't feel like I just read a summer romance, I feel like I just read a sad book and I need a light summer romance to cheer me up. That's not to say I didn't like it, but it was rather depressing to read.

The whole thing, from start to finish, felt like a lost cause with a possible hopeful end—meaning Belly and Conrad would never be together again, everything is falling apart after Susannah's death, and nothing will ever be good again…unless, unless, unless—and I'm not quite sure if it had that end. It wasn't enough of an ending for me. There wasn't enough closure between the characters, I'm still not exactly sure what happened and where everyone stands, and the epilogue wasn't enough to decode what was being said. Hopefully, more was added to the epilogue in the finished copy of the book. That's the only reason I gave it four stars and not five: I didn't enjoy it enough. It was good, it was just hard to read and hard to enjoy.

All in all, I did like it, I liked most of what happened, and I liked how real it was. It's Not Summer Without You evokes real emotions because it plays out in the real world.

Content: Some language
Recommendation: Ages 16+
  
Aftermath (2014)
Aftermath (2014)
2014 | Action, Mystery
7
7.0 (1 Ratings)
Movie Rating
Story: Aftermath starts by showing us a man struggling to walk through an abandoned landscape. We then flash back to one month earlier where we learn about an ongoing war between America and Israel. We meet or protagonist Hunter (Thomason) as he listens to the ongoing war before nuclear explosion hit leading him to rescue a young family. The group also meet another survivor in the road but find a place to stay underground in a farmhouse with another small group of survivors. Hunter explains they will need to spend at least a month underground while the fall out of the nuclear attack settles. We follow the group through the month as tension rise over time.

When I saw this and the title I was actually looking to settle down and watch a horror like film, but what we got was so much more. First off there is no horror involved, it is all tension building character development. We see the group over 30 days and how their situation gets worse as each day goes by, with only the radio to update them. We get to see how the radiation slowly changes and infects them while others try to get in. it plays on a range of emotions and comes off very bleak. This is a great story of the struggle to survive after a nuclear attack from the point of view of the innocent victims. (7/10)

 

Actor Review

 

C.J. Thomason: Hunter doctor and survivalist who leads the group of survivors as they try to make it through the attack in a farm basement. He tries to treat everyone who has issues but even with his skills he can’t save everyone from the situation. C.J. gives a good performance as a reluctant leader. (7/10)

 hunter

Monica Keena: Elizabeth stranger picked up on the side of the road, she stays with the group and sometimes looks out for younger members by her calm nature. Monica gives a solid performance but sometimes struggles in the action scenes. (6/10)

monica

Edward Furlong: Brad over protective redneck who doesn’t want to let the group in and is always against the decision to let them in. he is a hot head but as the time goes by he wants to look after the group as much as the rest. Edward gives a good performance and does a good job with the only character that shows full emotion. (7/10)

 ed

Support Cast: Aftermath’s supporting cast is mainly extra people in the basement who go through the struggles but also includes the people outside who are too far gone to let in.

 

Director Review: Peter Engert – Peter does a good job directing Aftermath creating genuine tension throughout. (8/10)

 

Action: Aftermath only has a few action scenes and they are quick, but each comes off desperate like the situation the people are in. (7/10)

Thriller: Aftermath really pulls you in as you want to know what happens to the group and feel for them when things start to get worse. (8/10)

Settings: Aftermath uses its isolation setting that the group creates for themselves to survive really well, as it keeps us unaware of what is going on outside. (9/10)

Suggestion: Aftermath is worth watching, but I do feel like the casual fan might not enjoy this, it really will appeal to those who enjoy a solid drama about survival. (Try It)

 

Best Part: The bleakness that surrounds the story.

Worst Part: Aftermath can come off feeling a little bit slow.

 

Believability: Aftermath tackles a potential real problem the world could face. (7/10)

Chances of Tears: No (0/10)

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Runtime: 1 Hour 32 Minutes

 

Overall: A Great Unwatched Thriller

https://moviesreview101.com/2015/03/24/aftermath-2012/
  
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Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games

Mar 20, 2020  
Duke Nukem Forever
Duke Nukem Forever
2011 | Shooter
Comical dialogue, great boss battles, decent graphics, easy controls, game length. (0 more)
Way off track from it's previous instalments. Same old enemies. (0 more)
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
 Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.

The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.

Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"

Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).

Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).

Plot:

Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.

Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.

Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.

DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
  
Cloud Atlas (2012)
Cloud Atlas (2012)
2012 | Drama, Sci-Fi
While I am not familiar with the novel, I was not excited to review the film adaptation of David Mitchell’s Cloud Atlas. Though the Screenplay was written and directed by the Wachowskis (The Matrix) and Tom Tykwer (Run Lola Run) I did not know exactly what I was getting into. The trailer shows it as an epic sci-fi film crossing the time and lives of several stories and how everything and everyone is connected. Needless to say my curiosity was piqued. But I was nervous because I knew it would take a grand effort to keep this epic and ambitious project from falling flat. And well, I can honestly say that I am not quite sure if the combined effort succeeded.

Allow me to explain. About an hour into the film I had a young film reviewer to my left and I noticed he started to nod his head in approval at each new developing story throughout the film. To my right was a friend of mine, I would consider as an average film viewer, who at this same time I could tell was counting the minutes till the lights came up but felt trapped with nowhere to go but forward. And for me, I can see both sides of these reactions.

The plot is comprised of a multi-narrative of six stories, each with a complete beginning, middle and end. These stories are told from different timelines following a group of souls throughout the ages to show how everything is woven together and the connection between them; From the 1849 slave trader, to a young composer in 1936 Britain, to a 1973 journalist attempting to uncover corruption of the big business ruling class, to a 2012 literary publisher who’s life becomes a daring escape from a geriatric home, to a 2144 Neo-Soul synthetic learning to become human, to a post-apocalyptic tribesman trying to save his world and family… Lost yet? Believe me you will want to focus during the first hour of this film as we are introduced to the sudden shift of timelines. All of the main actors appear as varying characters of significance in every narrative, each with different accents and types of language. It is a bit of an unexpected bother to keep everything straight at first, however if you pay attention it is fairly easy to follow. This first hour is where I feel the film becomes a make or break for those actively thinking about what they are watching and the average movie viewer who is just there to be entertained and see the new Tom Hanks (Extremely Loud and Incredibly Close) or Halle Berry (Perfect Stanger) movie. For those who make it through that first hour still engaged, the film moves along at a steady pace and provides everything from romance to action that keeps you guessing and intrigued at what is next to come.

The Wachowskis and Tykwer do an outstanding job of visually fleshing out each timeline in its own visual style, especially the futuristic ones, which subtlety organize each narrative for the viewer. Additionally, there are so many talented actors in this film and it is somewhat fascinating to try and pick them out throughout the film. It is almost like a giant game of Where’s Waldo on screen as the makeup and special effects artists do a fantastic job of making the actors fit each character in every timeline. In fact, during the fourth or fifth timeline a lady in my row asked her partner if the man on screen was Forrest Gump, which was surprising because Hanks was the easiest character to pick out among them all.

Tom Hanks delivers one of his better performances in years. We watch his character’s soul transition from a sinister and vile doctor to a tribesman making the righteous choice while struggling with that inkling of evil that is the devil within us all. It was refreshing to see Hanks play parts that were not just an “everyman” that he has played in recent years.

Halle Berry’s performance is mostly average in her parts with the exception of 1973 journalist role where she is the main protagonist. Hugo Weaving channels a bit of his Agent Smith role from The Matrix as he plays a villain throughout the timelines. Hugh Grant (Love Actually) makes unexpected soild appearances throughout the timelines. With Jim Sturgess (One Day), James D’Arcy (Mansfield Park) and Ben Whishaw (who is the new Q in the upcoming James Bond film Skyfall) rounding out the cast with a young contrast to the already heavy acting handled by the bigger names of this film. Each of these young actors hold’s their own against their older more notable counterparts. Whishaw’s performance as the lead in the 1936 composer role is especially noteworthy.

The other stand out performance in the film comes from Jim Broadbent best known in the states as Professor Slughorn in the Harry Potter Films. His performance in the 1936 composer and 2012 literary publisher are excellent. The Publisher story was my favorite timeline throughout the film. Not only did it deliver some much needed comic relief to an emotionally engaging and heavy film, but it also made me care the most about the elderly characters trying to escape the clutches of the geriatric prison of a nursing home. Unfortunately, other than the aforementioned comic relief this timeline seemed the most unnecessary to the overarching story at hand.

When I left the film and talked it over with my friend I was indifferent to the film. It was not great, it was not bad either. As my friend described it, it was a movie that was trying too hard. We agreed that somewhere in the six storylines there may be a great film, but we were not sure if we watched it.

However as the days have passed I have found myself thinking about the stories constantly. More specifically about how the main protagonist played by a different actor in each narrative has the same birthmark of a shooting star that in some way symbolizes some universal soul encompassing a new shell of a body in each timeline. Like some kind of reincarnation of that soul is fighting the same revolution throughout the ages against the powerful class and illusion of natural order. Additionally how each of the central characters found themselves connected with the main characters in the stories that preceded them through some kind of medium; whether it was by an old journal, or love letters, or a written story, or film, or message of hope. These subtle insights of growth and change for this main soul leaping into a new life in each timeline has caused me to examine our world and how we as people can be truly connected to one another not only today, but throughout the ages. I want to view the film again and am inspired to read the novel in some sort of effort to better understand these concepts.

Nevertheless as a film that is almost three hours long it does its best to be an epic sci-fi film and give something for everyone. And while it succeeds in many aspects of feel, it also falls short in aspects that are probably best accomplished in a literary form. As I said above, somewhere in the six storylines there may be a great film, but I am not sure if I watched it. Or maybe I am not intelligent enough to comprehend it. Because of that I can only give it an average score. Though I believe if you ask me after a second viewing, I may be inclined to raise it.
  
Tony Hawk's Pro Skater 1 + 2 (Remastered)
Tony Hawk's Pro Skater 1 + 2 (Remastered)
2020 | Sports
Tony Hawk Pro Skater 1+2 Takes What Was Old And Makes It New And Amazing
It’s a sunny day in Southern California. Friends are gathered around the Playstation and the CRT. The game in the console is letting us do what many of us just can’t do in real life. You’re mashing buttons trying to string together those combos for bragging rights among your friends. There’s a cold drink by your side, and your friend’s mom pops in to see if anyone wants some tortas. Nostalgia at its finest. I know this wasn’t everyone’s childhood, it wasn’t even mine most of the time. But those moments when we were blissfully unaware of what the future holds were some of the greatest of our lives. And like some out there, I can link a lot of this to video games, and few are more important in my life than Tony Hawk’s Pro Skater.

Flash forward 21 years and the world is crumbling around us. But there’s still that shining light waiting for those of us that know. An escape. A chance to do something we really can’t do in real life. Most of us couldn’t do it in 1999 either, but that’s neither here nor there. Tony Hawk’s Pro Skater 1+2 is the perfect release during this pandemic, whether you believe in it or not (I can’t believe I actually have to type those words). It gives the nostalgic fun to the old-timers like me, and introduces a whole new generation of gamers.

As I am sure you know by now, THPS1+2 is essentially the exact same games that we know and love, with a few minor tweaks. First and foremost, graphics have been updated significantly. From cut scenes to gameplay, everything has been modernized. Even the veteran skaters in the game have been updated to their current appearances, though their original appearances in the game are still available. There are other small things, like Subway Tokens being updated to Subway Cards, which, in true Tony Hawk fashion, are also about to be discontinued from use in the NY Subway System (tokens were on their way out when the game first released).

We also see some new skaters this time around, with a good addition of female skaters to the game. But beyond that, the games are, in many, many ways the same as original. It feels the same, and quite honestly looks the exact same to what I remember. Now clearly, this is not the case, but it’s weird what the brain will tell you when looking at things 20 years apart. Not only is the game play, goals, and levels set up exactly the same as it has always been, even most of the original soundtrack is present, with the addition of 37 new songs as well.

There’s not a lot I can tell you that will convince you either way. You’re either a fan of the series or you’re not. If you had a problem with the series back then, especially some people’s issues over the controls (which brought about competition such as Skate – which is being rebooted as well – or the newly released Skater XL), you will likely have the same issues now. As mentioned, and as you will see in many reviews, the gameplay is nearly identical to the first releases of both games. It is just really nice to revisit an important part of my young adult life, even if they still included those crappy competition levels.

With a price tag of $39.99, Tony Hawk Pro Skater 1+2 seems the perfect bit of happy distraction to help get us through the unknown in these difficulty times. My only qualm with the game would be platform availability. It’s available on PS4, Xbox One, and PC (by way of Epic Games Store), but I think they hindered themselves with 2 decisions: no Nintendo Switch version and EGS. I would love to be able to take this game on the go with me on the Nintendo, and the alleged anti-consumer practices of Epic Games regarding their store, not to mention their current publicity stunt with Apple and Google, has left a sour taste in the mouths of many gamers. Hopefully we will see availability on more platforms, including Stadia, in the future.
  
Diary Of A Wimpy Kid: The Long Haul (2017)
Diary Of A Wimpy Kid: The Long Haul (2017)
2017 | Comedy
2
5.8 (5 Ratings)
Movie Rating
20th Century Fox releases Diary of a Wimpy Kid: The Long Haul. Starring a new cast, as the previous cast ember kids aged out of their roles, it has Alecia Silverstone as Mom, Tom Everett Scott as Dad, Jason Drucker as Wimpy Kid Greg, and Charlie Wright as older brother Roderick.

 

Headed cross country to their MeeMaw’s 90th birthday, it’s a 4-day haul to Indiana, and Mom has banned all electronic devices.

 

At least from an adult perspective, I can understand the premise, seeing as the kids are always up to their ears in iPads and Minecraft these days, and having a “conversation” can be like pulling teeth. However, again from an adult perspective, this movie might have been better if the characters HAD been up to their ears in iPads and Minecraft for the trip.

 

There was lots of bathroom humor, which did seem to pull some laughs from my 8-year-old son, although maybe not as many as might have been expected (some of it, thankfully, was still over his head), but just had me shaking my head and wondering what has happened to good clean humor?

 

Greg’s main goal throughout the Long Haul is trying to erase or at least overcome his accidental internet sensationalism caught when he is filmed freaking out over a diaper he finds while playing in a ball-pit. He continues to try to re-route the family trip in order to get himself into a video with (what he sees as) a “famous” gamer who goes by Mac Digby, who will be at a convention in Indiana “only two inches away” from MeeMaw’s when looking at the map. His brother Roderick wants to become famous by drumming along in a video game and Greg manages to re-program the GPS in order to direct them closer to the gaming convention.

 

Along the way, they stop at a county fair and the youngest Heffley, Manny (played by twins Dylan and Wyatt Walters) manages to win an adorable baby piglet, who might honestly have the best role in the film. Who doesn’t like baby pigs?

 

There are more hijinks along the way in some sort of feud with another family, and in what might be the best part of the film, an homage to Hitchcock’s “Psycho”.

 

All in all, though, something is seriously lost in translation between the popular Jeff Kinney kids novel that the movie is based on, and this film. Previous installments of the Wimpy Kid movies have not been nearly as unpalatable to me. My son says that he likes this one, but even he says, “the book was better” and he’s only 8.

 

Between the poop, pee and puke “humor” and the never addressed or resolved lying of the kids and even dad, it’s not a movie I could really appreciate.