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Rage 2
Rage 2
2019 | Action
In 2010 Bethesda released RAGE. The game was the next step in the Id Shooters as it combined the combat the company was known for with a story, outdoor locales, customization, and vehicle combat and racing. As if that was not enough; the game featured a large Post-Apocalypse world, tons of enemies, and several side missions.

The game was so large that it took several discs to contain the game and I remember our review unit arriving extra early so we had time to load the large game so we could be ready to play when it went online.

Nine years later we finally get the sequel as RAGE 2 has arrived from Avalanche Studios. The game picks up 20 years after the first game as players take on the character of Walker; a first generation offspring from the original Ark survivors.

After a deadly attack by the evil General Cross and his army of Mutants; Walker takes on the role as the last of the Rangers and travels the Wastelands to find new Ranger tech, make allies, gather loot, and fight Bandits, Mutants, and other enemies that arise.

Walker has a nice arsenal of pistols, Shotguns, Machine Guns, Rocket Launchers, Grenades, and his deadly Wingstick as well as a series of Nanotech powered abilities which can be improved and gained over time.

There are various towns for players to advance the main mission as well as gain side missions, trade, buy, and increase their vehicle and weapon abilities.

Players will need all this and more as the enemies are numerous and deadly. Just driving between two points on a mission can lead to roving bands and convoys attacking you; not to mention Road Blocks and other Bandit Dens that arise.

The game deftly combines first person combat and vehicle combat and offers some very fine graphics which really lead to the immersion. One issue I had is that some missions seem more like a back and forth between two points versus some of the more cohesive moments on other missions.

The NPC characters do not do as much as some may like as you will pretty much be a Lone Wolf but you will be able to chat with characters to advance the story and get side missions.

The game does require players to win a race in order to advance the story and it took many tries including some frustrating second place finishes before I was able to cross the Finish Line first ahead of the pack.

The game provides plenty of gameplay as I put in over 20 hours on it and there are still some areas I can wander to clean up but with DLC and new content coming; I am looking forward to seeing what is to come. I also look forward to fully loading out my vehicles and weapons as the three main weapons I have are amazing and I would love to see what the full loadout can do.

I was a bit disappointed over the lack of Multiplayer as it was included in the first game and I had hoped we would be able to get both vehicle and FPS combat this time out or at the least a Co-Op mode.

The music and sound effects are good although they can drop or fade now and then but this has become better with a recent patch.

RAGE 2 provided plenty of immersive entertainment and was a very entertaining and engaging game despite some frustrations along the way. The game clearly indicates more is coming to the story and I cannot wait to see what comes next.

http://sknr.net/2019/06/07/rage-2/
  
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Gemini Man (2019)
Gemini Man (2019)
2019 | Action, Drama, Sci-Fi
The Effects Just Aren't Good Enough
Ang Lee is a visionary Director that loves to push the envelope of advances in movie-making technology, so the plot contrivance of GEMINI MAN (a Government Assassin is being chased by his much younger clone) was right up his alley - and he makes good (enough) work of the technology that "de-ages" Will Smith and puts the older and younger version of himself on screen at the same time. This was also his 2nd film (after BILLY FLYNN'S LONG HALFTIME WALK) that Lee shot in 4K 3D at 120 frames per second (the "normal" shooting speed is 24 FPS).

He should have spent more of his time on the script..

Based on a long gestating screenplay written in the 1990's by David Lemke (and re-written in the 2010's by Billy Ray - THE HUNGER GAMES - and Mr. GAME OF THRONES himself, David Benioff), GEMINI MAN follows a Government Contract Killer, Henry Brogan (Will Smtih) who does "one last job" and is looking forward to retirement. His agency (under the leadership of Clive Owen) decides to "take him out" and sends "Gemini" after him. Brogan tries to escape but his every move is anticipated by the Gemini - a younger clone of himself (this is not a spoiler, it's in the trailer and ON THE POSTER). He is joined by a pair of "buddies" (Mary Elizabeth Winsted and Benedict Wong) in plotting how to outsmart himself.

This film had all the markings of a bad "B" film, but under the watchful eye of Lee and the charismatic performances of Winsted, Wong - and most especially - Smith, this film is actually quite watchable.

What doesn't work - the plot. To say it is contrived is to do a disservice to the word "contrived". It really doesn't give us anything new, it just gives us a bridge from action scene to action. Also, the reasoning of the Government to get rid of Brogan doesn't really work and Clive Owen - as the head of the Gemini program - and the main "suit" that is chasing Smith looks like he is sleepwalking his way through this film.

What works - the interplay and "fun" of Smith, Winsted and Wong as the 3 "professionals" on the run - and outsmarting - "the Agency". These 3 work really well off each other and I would love to have seen a "Mission Impossible" style film of these 3 doing some sort of impossible mission. Special note needs to be made of Smith's performance - as the older Brogan. He is world weary and heavy, but still has the twinkle in his eye and the physical acumen to be a top assassin. This is the type of role that Smith - especially at his age and experience - is ideal for. His charisma shines and he holds his own in the physical/fight scenes. Also, Ang Lee knows how to shoot an action sequence. True, there is nothing "new", revolutionary or evolutionary in any of the fight/chase scenes, but they are put together in a competent, professional manner and did a good enough job.

And then there is the younger Brogan - "Junior" - played by a CGI "de-aged" Will Smith.

We've seen the CGI "de-aging" effect before - most notably in some Marvel Movies like CAPTAIN MARVEL - and while it works well enough, I just don't think it is quite there yet. You can tell that something is just a little off - not enough for it to really bother you, but enough to know that something isn't quite right - especially when Junior spends most of this film on screen with his older self. You see the "real" Will Smith up against the "copy" and the "copy" looks like...a copy. Also, the "de-aging" of the voice didn't really work for me. It sounded "off" and at times it sounded like bad ADR.

I was able to shrug off these slight technical anomalies and enjoy this film for what it is - a breezy action-er that certainly entertains for 2 hours. But it is no masterpiece and no "major" technological breakthrough. That will have to wait for another movie.

Letter Grade: B (mostly for the fun interplay between older Smith, Winsted and Wong)

7 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6926 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁