
Sophia (Bookwyrming Thoughts) (530 KP) rated Perfect Harmony in Books
Jan 23, 2020
<h2><em><strong>Perfect Harmony</strong></em><strong> speaks of two things: cuteness and music.</strong></h2>
In fact, it is probably the embodiment of a dream my mom once had for me when<strong> </strong>I used to play the violin when I was 10-years-old. Maybe I've mentioned this at one point in my blogging career, who knows. She wanted me to be famous <span style="font-size: 8pt;">(well, actually, she still does)</span> and as a result, I stopped playing after a year because of too much pressure to practice, practice, practice <span style="font-size: 8pt;">(and 10-year-old me probably didn't care about fame more than actually enjoying the instrument itself).</span>
<strong>But I do like the violin when I think about it!</strong> It's such a delicate and tiny instrument making pretty music. But I digress - <em>Perfect Harmony</em> reminded me a lot about my orchestra memories.
<h2 style="text-align: center;"><strong>Soooo What Can We Expect From <em>Perfect Harmony?</em></strong></h2>
Because that's the most important question of them all.
<h3>Lots of music!</h3>
Pippa is super passionate about playing the cello - it's become a part of who she is as a person, and if someone takes it away from her, it's like they're taking away her soul. Music to Pippa allows her to express her emotions much like words allow writers to express their emotions. There is not a page that goes by without some reference to music in <em>Perfect Harmony</em>.
<h3>Cuteness (or rather, a cute and fictional boy)!</h3>
Pippa's life seems perfect until she meets her competition in the form of Declan during her senior year, who is just as good at the cello as she is and seems determined to keep her dreams as dreams. Declan is the cutest and sweetest boy ever - omg he did not deserve the harshness of his life. He's a precious cinnamon roll, and I'll keep him forever if Pippa ruins his soul.
<h3>Sometimes there were too many love crises.</h3>
It was hard to keep track who was attracted to who and who was pissing off who deeper into the story. I'm sorry I get confused so easily.
<h3>Friendship! Family! Siblings!</h3>
All of these play a huge role in addition to the musical competition and passion. Since a lot of the characters grew up together or watched each other grow, it was fun to see them get through all the obstacles life throws at them and find their path to each other, whatever it may be.
<h3>Writing that is meh?</h3>
The writing style is why I rated the book lower than I wanted to since I enjoyed the novel. A lot! But it was so hard to look past and see into the book itself because I just didn't like the writing for some reason - maybe it's just me. It is, however, easy and quick to read. It just didn't ring well with my reading preferences.
<a href="http://bookwyrmingthoughts.com/perfect-harmony-by-emily-albright-musical-and-cute/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

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Purple Phoenix Games (2266 KP) rated Aldabas: Doors of Cartagena in Tabletop Games
May 16, 2021
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.

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