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    Tappi Bear All in 1

    Tappi Bear All in 1

    Games and Entertainment

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    ★★★★★ Limited Time Sales 50% OFF! 8 Games In 1 ★★★★★ #1 paid kids game in Hong...

Ringmaster (Seven Sins Carnival #1)
Ringmaster (Seven Sins Carnival #1)
Arden Hart | 2026 | Contemporary, Erotica, Romance
10
10.0 (1 Ratings)
Book Rating
RINGMASTER is the first book in Arden Hart's new Dark Romance series, Seven Sins Carnival. And I've mentioned right at the beginning that this is Dark Romance, because light and fluffy it certainly is not!

Elias is the ringmaster (obviously) of the carnival, and his brothers all have different roles. Most of them are not related by blood, but by trauma, shock, and horror. They were disgustingly abused by a cult, but escaped. Now, as adults, they are seeking vengeance. Jules is a freelance reporter who knows there is a story there. She just doesn't know how twisted it is.

If you don't like Primal Play, PDAs, or exhibitionism, then this may not be the book for you! Because it has all that and more. Elias and his brothers are all deranged in their own perfect ways, but the story is written in a way that makes it understandable. My heart breaks for Rowe, and I can't wait for his story.

Silas is next, and I hope we see more of Jules and Elias, too. This was a great, bloody start to a new series, and I am here for it. Absolutely recommended by me.

I received a free copy of this book via Booksprout and am voluntarily leaving a review.
Mar 13, 2026
  
100 Fathoms Below
100 Fathoms Below
6
6.0 (1 Ratings)
Book Rating
Contains spoilers, click to show
I love books that take place under the sea–particularly horror books. If you’ve read my review on Something’s Alive on the Titanic, you probably already know that. (It’s a great book by the way, and its author is Robert Serling–brother to Rod Serling.) It’s only natural that I selected 100 Fathoms Below when I read its nautical, and eerie, description.

And here’s where my spoiler comes in, because I’m about to go on a mini-rant. The synopsis hints at a mysterious, evil monster hunting the crew of the ship, but it does not say what that creature is. Therefore, I feel that revealing this is a book about vampires is, in fact, a spoiler–contrary to popular belief of other reviewers. It’s pretty obvious early on, with the first hint coming in at 8%, however if I’d known this was a vampire book before I chose it, I wouldn’t have taken the time to read it. The key word there is BEFORE. Because I had it spoiled by a straight up summary of the prologue on Goodreads, coupled with a pretty hearty description about the… well, vampires. So, now that you know that overly used trope is here, let’s take a moment to discuss what Kent and Kaufmann do right, shall we?

The vampires in 100 Fathoms Below are good ol’ classic boys, in the sense that they’re bloodthirsty and want nothing more than to maim and breed more of their kind. They aren’t romanticized, either–and that’s a great thing. In fact, they’re written well enough that, despite having been spoiled by a fellow reviewer, I enjoyed the book enough to finish it. Mostly because I wanted to see how things ended.

Something else Kent and Kaufmann excel at is creating a connection between the readers and characters. I found myself sharing the hopes and dreams of many of the figures we meet. That made some of the deaths a lot more difficult on me.

The plot is quick, making it an easy read; however, the sense of intrigue isn’t really there. The whole discovering a prototype Soviet submarine takes the back burner with an occasional mention and even when it does come back into play toward the end of the book, there’s not exactly any excitement or fear of them being caught. I found that to be a bit disappointing.

Overall, it’s an entertaining read, but I probably wouldn’t take the time to re-read it. I’d like to thank NetGalley and Blackstone Publishing for providing me with a free copy of this book in exchange for an honest review.
  
    Fiete Sports

    Fiete Sports

    Games, Education and Stickers

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    *** Fiete Sports is one of Apple´s "Best of 2016" *** Get the full version with 8 additional...

    MIXTRAX App

    MIXTRAX App

    Music

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    Discover a new music mix with the MIXTRAX App. Derived from Pioneer’s experience in developing...

    BADLAND 2

    BADLAND 2

    Games and Entertainment

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    The sequel to Apple’s Game of the Year -winning BADLAND! Apple Editors' Choice worldwide! Winner...

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Purple Phoenix Games (2266 KP) rated Jetpack Joyride in Tabletop Games

Jan 8, 2020 (Updated Jan 8, 2020)  
Jetpack Joyride
Jetpack Joyride
2019 | Puzzle, Racing, Real-time, Video Game Theme
It should come as no surprise that I love to play board games. Hence my involvement in this wonderful group! But besides board games, I also enjoy my fair share of video games too. These two worlds of gaming occasionally collide when a classic from one realm is transferred over to the other! Is the adaptation as fun as the original, or does it leave much to be desired?

Originally a mobile game, Jetpack Joyride follows our main character, Barry, as he attempts to escape a top-secret lab with a stolen jetpack! He must avoid being hit by zappers, annihilated by lasers, and blown away by missiles in the process. If Barry succeeds, he escapes with not only the high-tech jetpack, but also with as many gold coins and other top-secret gadgets as he can get his hands on! So the risk is definitely worth the reward. But if Barry is unable to escape, he will face the consequences for his unauthorized joyride… In all honesty, I had never heard of Jetpack Joyride before I Kickstarted the board game version, so I downloaded it on my phone to see how it plays. Do you remember Flappy Bird? The mobile version of Jetpack Joyride is kiiiinda like that, but more exciting and way less infuriating. It’s free to download in the App Store and Google Play Store, so check it out if you’re interested! Anyway, back to the board game version. The premise is the same as the app – you have to create a path for Barry to use for his escape from the lab, utilizing the gadgets available to you and collecting gold coins on your way.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Jetpack Joyride is a real-time game of tile placement in which players are racing to see who can complete their run (path through the lab) the fastest. The game lasts for 3 runs, and points are earned throughout all runs. To setup, each player receives a set of 4 lab sector cards and sets them on the table in front of them in numerical order, 1-4. Three mission cards (cards that score points at the end of the run) are revealed and available for all players. Players may also have gadgets, available only to them, to help score extra points. When a run begins, all players grab translucent polyominoes (like matte versions of bits from Blokus) from the common pool and place them on their lab cards to create an unbroken path through the lab. There are specific placement restrictions that I will leave for you to discover in the rulebook. The game has no set time limit for each run, but it is a race to complete a path before your opponents. At the end of the run, points are tallied for completed missions and gadget cards. Easy, right? Here’s a small twist – before starting the next run, all players pick up their lab cards and pass them to the player on their left. So each run, players are looking at new cards and must find new paths through the lab! New mission cards and gadgets are revealed before subsequent runs as well. The player with the most points at the end of all 3 runs is the winner!

Jetpack Joyride is a fast-paced, exciting, and surprisingly strategic game that keeps all players engaged and entertained. And that’s what I love about it. First of all, real-time games are always high-energy, at least in my opinion. It’s nearly impossible to stay calm and collected when you’re literally racing against your opponents! Jetpack Joyride is definitely not a passive game, and there’s so much action and excitement that you sometimes forget you’re literally just laying tiles on cards. The next thing I love about this game is how deceptively strategic it is. Laying tiles to form a legal path across cards is not complicated, but doing so while also trying to earn extra points by completing missions (like placing 3 tiles of the same shape in a row, for example) adds a strategic element that you don’t expect. You’re not only trying to finish your run the fastest, but you’ve also got to fulfill the requirements for multiple mission and gadget cards too. One misplaced tile could decimate a run for you, so you’ve always got to be thinking several tiles in advance.

Going along with that, another neat thing about Jetpack Joyride is that all players are drawing tiles from a common pool. There is a finite number of tiles, and a specific number of the different shapes, so if the shape of tile you need is gone from the pool, you’re outta luck! You have to think and move quickly, otherwise you might get knocked out of a run, and that costs you valuable end-game points. For such a simple game, Jetpack Joyride also has a lot of variability. All lab cards are double-sided, and can be mixed and matched in any combination, as long as they are in a numerical set of 1-4. There are so many possibilities, chances are you won’t ever play with the same card combo twice….and if you do, chances are you won’t remember it 😛 All of these aspects elevate this game from a simple party game to a strategically fun game that can be played with any player count.

Overall, I think Jetpack Joyride is great. After my first play, I rated it a 4+, but after a few more I’ve changed my rating to a 5. As you can see from our scores above, Travis and our guest judge Luke enjoyed it as well. It’s a nice, light game that can be used as a filler between heavier games, or as a main-event game all on its own. Definitely a game I will use with newer gamers, and the strategic side will keep me coming back for more. I think Jetpack Joyride will get a lot of playtime from me, and it was worth my investment on Kickstarter. Purple Phoenix Games gives it a jet-powered 15 / 18.