Search

Search only in certain items:

Game Of Thrones  - Season 7
Game Of Thrones - Season 7
2017 | Sci-Fi
SFX (0 more)
Inconsistent characters (2 more)
Lazy writing
Huge plot holes
Who Wrote This?
Contains spoilers, click to show
Full disclosure, I wasn't a huge GoT fan to begin with, but this season takes the cake for the amount of nonsense it expected the viewer to accept without question. The show is ahead of the books at this point, so its no longer based on George RR Martin's books and it shows.
From this point on, I will be spoiling the events of the season, so if you haven't seen it and you care about spoilers, look away now.
If you are looking for a drinking game to play this season, drink every time Danyres is an entitled brat, drink every time Bran says something pretentious, drink every time John mentions the white walkers and drink when Tyrion screws up and I guarantee you that you won't be able to stand up by the end of the season.
There were two things in particular that got under my skin this season. First of all Littlefinger, (the supposed 'smartest character in the show,') got outsmarted by Arya and Sansa? Are you kidding? His death was so unsatisfying and ridiculous and in past seasons that character would have never have been stupid enough to get himself into that situation without working out a way to get himself away with his life.
The second thing is Bran. You can't have an all knowing character that doesn't know things. How is it that Sam has to be the one to tell Bran about John's parents being married when he was born? I've heard the excuse made that Bran has to choose to go to a period in history in order to see what happened at that time, but we have seen that he was back there last season when John was born in that tower! Also, why didn't he inform his brother that the Night King had a dragon, as soon as it happened? I realise that Bran is in Winterfell and John is with Danyres, but in the last episode, John sends Bran a note via carrier pigeon, so why couldn't he have sent one to John? Why didn't Bran see that Cersei was going to betray John and Danyres? If in the next season John and Dany are surprised when Cersei doesn't back them, then the writing for this show has well and truly fell off a cliff.
  
Broom Service
Broom Service
2015 | Card Game, Fantasy
A show of hands for all of us who have dressed for Halloween as a witch, wizard, druid, fairy, or the like. My hand is raised. How awesome would it be to actually have power to fly – even by broomstick? Or to make some excellent magic potions? Well daydream no more. Broom Service puts you into the world of flying witches and gathering druids and even Weather Fairies all to help your business deliver potions to towers and other buildings with magical tenants.


At its heart Broom Service is a trick-taking card game with pick-up-and-deliver mechanics flowing to the board. Each player will be attempting to supply the board’s towers and castles with magic potions, but they will need to craft them first. AND one does not simply HAVE potion ingredients handy – they need to gather the correct supplies. The winner of Broom Service is the player who best can supply areas of the board by claiming tricks to increase production of said potions.
To setup place the board in the middle of the table (I am waiting for a game to come along that asks you to place the board in the Northwest quadrant of the table or something similar). Populate the board with the proper Heavy Cloud tokens to be whisked away by players for points and access to additional board areas. Place player score tokens on 10 VP along the VP track. Shuffle the Event deck and randomly place seven cards in a draw pile, revealing one into the discard. Each player will receive their two witch hat pawns to be placed on the main castles, a deck of 10 role cards from which they will choose four each round, a set of one each of the three colors of potions, and magic wands per the rules. The game can now begin!

On a player’s turn they will choose one of their four role cards and place it face down in front of themselves. Once all have done this, the starting player will announce their chosen role and declare that they wish to be Cowardly or Brave. For instance, a player may say, “I am a Cowardly Fruit Gatherer” whilst revealing their role card. By declaring Cowardly, the player immediately performs the action on the bottom of the card for Cowardly Fruit Gatherers: produce one purple potion. In order to perform the actions on top of the card the player would need to declare that they are Brave. The player will not perform the action quite yet as now play continues to the next player in line who, if they also chose to play the Fruit Gatherer card, will declare if they will also be Brave. If so, the newest player to claim Brave will be essentially winning the Brave Fruit Gatherer trick. This continues around the table until the very last Brave Fruit Gatherer has declared and won the trick. The winning player then performs the action while all other previous Brave Fruit Gatherers receive NOTHING. Brutal.

The game continues in this fashion of players bidding on Brave roles for better results (as in the example, a Brave Fruit Gatherer is able to make two purple potions AND another potion of their choice) until players have played seven rounds. They then add up their points per the rule book and the winner is determined!


Now, this is a brief explanation of the trick-taking aspect of the game, but other roles actually allow players to deliver the potions made, and still others allow players to use their magic wands to whisk away Heavy Clouds for VPs and remove their board space blocking qualities. Each time a potion is delivered, the player will earn VPs. The trick-taking aspect is simply the gist and also crux of the game.
Components. I love the components in Broom Service. The board is nice and super colorful, with all areas easy to read and understand (though some players have issues with where the towers actually lie on the board, but you must look at which area the BASES of the towers touch to determine this). The cards have wistful artwork on them and the art throughout is stellar. The wooden witch hats and potions are all great, and I love the colors used on these – I mean, orange and purple go super well together. And then there’s green. All in all the components in Broom Service are just great.

That said, I give Broom Service excellent marks because it truly is a better implementation of its predecessor, Witch’s Brew, in almost every aspect (even though my wife disagrees). The art is better, the components are better, the addition of the board and its mechanics add so much to the game. I love being able to travel to different areas of the board to deliver items, and I really don’t have too many pick-up-and-deliver style games, so this really fills a niche in my collection. Also, on another personal note, Halloween happens to be my favorite holiday and Broom Service is certainly a game for that season. I am definitely not alone in my assessment of this one, as Purple Phoenix Games gives Broom Service a whooshy 14 / 18. Come at me on this one because I am defo a Brave Mountain Witch… or just a normal reviewer who likes this game a whole lot.
  
Ghoulash: The Game of Card Calamity
Ghoulash: The Game of Card Calamity
2019 | Adventure, Fighting, Science Fiction
Ghoulash! I cannot say that word without using a Dracula-esque accent nor without my tummy grumbling (goulash is a yummy traditional Hungarian dish). Anyway, lunch time hangriness aside, Ghoulash is not a new game. In fact, the original version of Ghoulash was released in 2001 under Ghoulash Games. It is a pen-and-paper dungeon crawler for 2 players that we are reviewing as well. This game we are reviewing here is a card version prototype. So how does it play?

In Ghoulash: The Game of Card Calamity (which I will shorten to Ghoulash for the purpose of this review – even though there is the OG Ghoulash as well, I think you know what I’m talking about) players are Ghoul hunters. Ghouls are monstrous green blobsters that are coming for you. You fight them by shooting Ghoo, a purply substance, at them to exploit their weak spots and vanquish them. The first Ghoul hunter to reach 10 Victory Points (VPs) will be crowned the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T

To setup the game, shuffle the deck and place a 6×3 grid of cards in the middle of the table. This is the “floor” and will be the game board for the duration of the game. When the floor is out of cards (I will explain), set out a new 6×3 grid floor and continue play. Deal each hunter a hand of seven cards and you are ready to play!

Each of the face down cards that comprise the floor are opportunities for encounters. You, as a Ghoul hunter, will enter the floor from any border card. On your turn you may fill your hand up to your current hand limit – which changes based on whether you have taken wounds or not. Next you must move orthogonally onto a space that contains a card or an empty space, but you must move – or take your Action first, THEN move. If you move to a space with a card, you encounter the card. Depending on what type of card is flipped face up you will be taking cards into your hand, following Command instructions, or fighting Ghouls. When you have finished your turn it is the next hunter’s turn.

Should your flipped card reveal an Action or Special card, you simply collect the card into your hand. If the flipped card is an Battle card (which has Ghoo splats – like the ones pictured above on the far right), you must follow the Command instructions at the bottom of the card before collecting to your hand. And if it’s a Ghoul you will begin battle!

Battling Ghouls is mechanically simple, but the overall battle may not be. When you face a Ghoul its card will tell you what the strength of the monster is (the white number). It could have four, five, or six hit points (HPs). To vanquish the Ghoul you will need to play cards whose Ghoo value (splats) is equal to or greater than the Ghoul’s HP amount. From this point the other hunters can intervene in the battle by playing cards whose battle Ghoo tips the scales toward the Ghoul thus making it more difficult to defeat (a la the ganging up mechanic in Munchkin). As only one hunter may affect the battle in this way, it is the player’s cards whose strength is greater that wins the challenge. Now the original combatant must spend more Ghoo cards to overcome the super-buffed Ghoul. Should the hunter prevail they will collect the Ghoul card and display it in front of them to show the table how many VPs they have earned. If the hunter is unsuccessful in the battle, they suffer wounds in the amount of VPs that would have been awarded with a successful battle (the green dots at the bottom of the card). Wounds are reflected by cards in hand, so if a hunter suffers two wounds, their hand limit is now five instead of the original seven. Play continues in this fashion until a hunter has accumulated 10 VPs and earned victory!

Components. Per my disclaimer, the game that was sent to us is a prototype version of the completed game, so components may (and probably will) change or be improved as a result of further development, and/or a successful Kickstarter campaign. That said, I can comment only on the components that were provided to us. The game is a deck of cards in a deck box. The cards themselves are of fine quality. The art upon them is okay. Nothing too stellar, but it gets the job done. I think the art is one thing that can be improved with development. Don’t get me wrong, the art is not at all bad. Perhaps it’s the card layout or graphic design. Something with a bit more punch would be appreciated.

Our thoughts on this one are that it needs some sprucing up a bit. Yes, it is in prototype format currently, and we know that. The card design needs to be updated a bit, but the game itself was also lacking a bit. One of the major concerns we had when playing through it was the card grid of the floor. We did not use any sort of player marker, token, meeple, or anything to mark our locations, and I really think that may have helped. We just had a hard time visualizing where our hunter was in relation to the face-down cards and how many turns it would take us to travel to them. There were several times where we just guessed as to who was actually closer and they were able to encounter the card. I am unsure how to fix that without supplying a grid or some sort of tracker. We should have maybe just played with meeples or dice for position markers. Oh heck I just thought of this: we could have also placed out dice or whatever on an x and y axis to denote where floor cards should be. Ugh. Battles were run somewhat smoothly, even though there were times where I was down to one card because I had suffered so many wounds and I could not get a First-Aid Kit to save my life (literally). The battle challenges did not work with us and we were trying to find a good way to make them happen, but our minds must not have been at their peak. We weren’t quite sure if, like in Munchkin, you could just add one card to your challenge total, or if you had to commit the entire bunch of cards you wish to play. It is not clear in the rules, so we went with our guts.

Overall, this could be a good dungeon crawler type card game. The theme is good, but for us it didn’t quite click…yet. If it sounds like something you would like to have in your collection, check Kickstarter for the campaign (if Ghoulash Games decides to crowd-fund this), contact the publisher directly, or (depending on date you read this) purchase from your FLGS. Oh, and keep the Ghoo Gone away – this time Ghoo is good for your health!
  
Friday Night Lights (2004)
Friday Night Lights (2004)
2004 | Action, Drama
5
6.5 (6 Ratings)
Movie Rating
For many small towns in America, the rituals surrounding football season have become so ingrained into the fabric of local society that all aspects of life revolve around the game each Friday.

One prime example of this is in the town of Odessa Texas, where every fall young men embrace the rituals of football as their ticket to bigger and better things in life, and where local merchants close their shops less than miss a single moment of the biggest show in town, the Perriman Panthers.

In the new film &”Friday Night Lights”, audiences get a firsthand look at the trials and tribulations that the team endured during its 1988 season that had previously been covered in the book of the same name by H.G. Bissinger which centered much like the film on the racial and economic overtones of the community.

The film stars Billy Bob Thornton as Coach Gary Gaines a man who despite a string of winning seasons and State Championships to his credit is under pressure to deliver not only a championship team, but an undefeated season as well. The players feel the pressure to, as every person they encounter on the eve of their season is quick to remind them to win it all and go undefeated.

While the first game starts as an enjoyable romp for Perriman and fans it soon becomes tragic when all everything running back Boobie Miles (Derick Luke), injures his knee and as a result the team is routed in it’s next start causing the world to fall in around the coach as disgruntled local fans go so far as to clutter his home with for sale signs following a single loss.

Undaunted the team picks itself up and finds a way to get back to its winning ways and make a run for the state tournament. Along the way the players will be saddled with the standard issues including but not limited to injuries, self-doubt, an abusive father, a sick parent, and local pressure from rabid fans that will not accept anything short of an undefeated season.

While the game scenes of the fill are well done, as Director Peter Berg mixes footage of the 2003 Perriman team with recreated scenes to create a dynamic and engrossing recreation of the game that is perhaps one of the best ever captured on film. Sadly, the game sequences are the only good part of the film as when the story deviates from the actual games, it becomes bogged down in boring sentiment and sports film stereotypes that are so over used, the film has little tension or surprises as I was easily able to see what was coming.

As if this was not bad enough, Thornton is mostly wasted as aside from a few good one-liners, he is reduced to the stern coach with the heart of gold. We know his character loves his family and his team but we do not know what drives and motivates the man. Worse yet, the team is made up of generally bland and unremarkable individuals who do not gain much sympathy from the audience as they are so bland I found myself caring little as to their outcomes.

The more I watched the film, the more I kept being reminded of “Varsity Blues” which compared to “Lights”, is a much better film in almost every aspect. My advice, save this one for a rental.
  
    100 PICS Quiz

    100 PICS Quiz

    Games and Entertainment

    (0 Ratings) Rate It

    App

    The world's greatest picture trivia game ● Over 10,000 pictures to play ● Play over 100 quiz...