Connected Gaming: What Making Video Games Can Teach Us About Learning and Literacy
Yasmin B. Kafai, Quinn Burke and Constance Steinkuehler
Book
Over the last decade, video games designed to teach academic content have multiplied. Students can...
Gamification in Learning and Education: 2018
Sangkyun Kim and Barbara Lockee
Book
This book explores the theoretical foundations of gamification in learning and education. It has...
Wake the Dead (Gamin Immortals #2)
Book
An ominous presence awakens in the small town of Gamin. Fairies murdered by crazed monsters....
Lesbian Fantasy LGBTQIA+
Game it Up!: Using Gamification to Incentivize Your Library
Ellyssa Kroski and David Folmar
Book
Using game thinking and game mechanics in non-game settings to promote engagement and learning is a...
Alternate Reality Games: Gamification for Performance
Charles Palmer and Andy Petroski
Book
While formal training and communication are a foundational approach to developing employees in the...
Fintech Innovation: From Robo-Advisors to Goal Based Investing and Gamification
Book
A survival guide for the FinTech era of banking FinTech Innovation examines the rise of financial...
A Gambling Man
Book
Evoking the golden age of crime, and for fans of Raymond Chandler and Agatha Christie, comes A...
The Virtual Ninja Manifesto: Fighting Games, Martial Arts and Gamic Orientalism
Book
Navigating between society's moral panics about the influence of violent videogames and...