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Bob Mann (459 KP) rated Deadpool 2 (2018) in Movies
Sep 29, 2021
Insanely violent… insanely funny.
It’s a pretty good bet that the cinema-going public will be pretty evenly divided between those that think films like “Deadpool“, “Kingsman: The Secret Service” and “Kingsman: The Golden Circle” are enormous fun and those that think they are crass, puerile and appealing to all the basest instincts of human beings. I happen to fall into the first category, and “Deadpool 2” lives up to – and in some cases surpasses – the quality of the first film.
It’s a “family film” (LoL). Ryan Reynolds is back again as the eponymous superhero (aka Wade Wilson) and we start the film with him in a state of romantic bliss with Vanessa (Morena Baccarin). But things quickly go south, and what follows is a convoluted plot involving a local gangster, an Arnie-type character from the future (Josh Brolin) and an potentially dark X-powered child Firefist (Julian Dennison, “Hunt for the Wilderpeople”). Deadpool has to use all his powers to restore order to the planet. Given that his “power” is the ability to rejuvenate himself after surviving the most catastrophic injuries, you can predict that things will get messy!
Yes guys, it’s violent… very, very violent! But it’s done in such a “Tom and Jerry” style that it always comes out as a “Bluuugggghhhhaaaaa!” (* that’s supposed to be the noise of a huge guffaw) rather than an “Ugggh” (retch).
A particular high point for me was the assembly of the ‘X-Men-Lite’ team called “X-force”. The ‘interviews’ for this are hilarious, but the first sortie of the team to intercept a convoy moving prisoners** is even better. It’s just snort-your-Ben-and-Jerry’s-out-of-the-nose funny. This scene also includes precisely 1.8 seconds of a splendid cameo in the part of “Vanisher”!
There are many scenes, supported by numerous snide one-liners, that reference movie classics. A subliminal cameo(s) shot in the X-Men house is just brilliant. Equally brilliant but much more disturbing is a variant on that most famous scene from “Basic Instinct”…. this falls into the “can’t unsee” category of movie clips!
But the film rather over-eggs the comic asides, with a scattergun approach to the comedy that works 70% of the time but not for the other 30%. The best ones are Deadpool’s snide aside to camera. Where the script over-reaches is where the joke gets spread across the cast: one ensemble scene in particular in the flat of blind Al (Leslie Uggams) is: a) delivered so fast as to be practically unintelligible and b) falls as flat as a pancake as a result.
Josh Brolin must have signed a three-film baddie deal, since here he pops up again just weeks after his brilliant Thanos-turn in “Avengers: Infinity War“. And as for that performance, here he is superbly nuanced, with scenes that are truly touching (and with less CGI) .
Across the superhero ensemble, Zazie Beetz stands out as “Domino”. She really should be called “Lucky” though (and yes Andrea ‘Van Helsing’ Ware… I know you have the trademark on that character name! 🙂 ). Domino is my favourite character in the film… just so cool and stylish.
And credit where credit’s due, Ryan Reynolds (“Life“, “The Hitman’s Bodyguard“) is again outstanding as Deadpool. Given he is such a dish (not speaking personally here you understand) he is very brave to portray his character in such an self-deprecating and downbeat way. The final scene in the film (following some brilliant “tidying up the timeline” scenes) is so gloriously self-mocking that I LoLed myself all the way home. Outstanding.
As Marvel films go, it’s another corking comedy. But so close to the knuckle in places, I suspect this is not a character that will feature in the Infinity War sequel!
It’s a “family film” (LoL). Ryan Reynolds is back again as the eponymous superhero (aka Wade Wilson) and we start the film with him in a state of romantic bliss with Vanessa (Morena Baccarin). But things quickly go south, and what follows is a convoluted plot involving a local gangster, an Arnie-type character from the future (Josh Brolin) and an potentially dark X-powered child Firefist (Julian Dennison, “Hunt for the Wilderpeople”). Deadpool has to use all his powers to restore order to the planet. Given that his “power” is the ability to rejuvenate himself after surviving the most catastrophic injuries, you can predict that things will get messy!
Yes guys, it’s violent… very, very violent! But it’s done in such a “Tom and Jerry” style that it always comes out as a “Bluuugggghhhhaaaaa!” (* that’s supposed to be the noise of a huge guffaw) rather than an “Ugggh” (retch).
A particular high point for me was the assembly of the ‘X-Men-Lite’ team called “X-force”. The ‘interviews’ for this are hilarious, but the first sortie of the team to intercept a convoy moving prisoners** is even better. It’s just snort-your-Ben-and-Jerry’s-out-of-the-nose funny. This scene also includes precisely 1.8 seconds of a splendid cameo in the part of “Vanisher”!
There are many scenes, supported by numerous snide one-liners, that reference movie classics. A subliminal cameo(s) shot in the X-Men house is just brilliant. Equally brilliant but much more disturbing is a variant on that most famous scene from “Basic Instinct”…. this falls into the “can’t unsee” category of movie clips!
But the film rather over-eggs the comic asides, with a scattergun approach to the comedy that works 70% of the time but not for the other 30%. The best ones are Deadpool’s snide aside to camera. Where the script over-reaches is where the joke gets spread across the cast: one ensemble scene in particular in the flat of blind Al (Leslie Uggams) is: a) delivered so fast as to be practically unintelligible and b) falls as flat as a pancake as a result.
Josh Brolin must have signed a three-film baddie deal, since here he pops up again just weeks after his brilliant Thanos-turn in “Avengers: Infinity War“. And as for that performance, here he is superbly nuanced, with scenes that are truly touching (and with less CGI) .
Across the superhero ensemble, Zazie Beetz stands out as “Domino”. She really should be called “Lucky” though (and yes Andrea ‘Van Helsing’ Ware… I know you have the trademark on that character name! 🙂 ). Domino is my favourite character in the film… just so cool and stylish.
And credit where credit’s due, Ryan Reynolds (“Life“, “The Hitman’s Bodyguard“) is again outstanding as Deadpool. Given he is such a dish (not speaking personally here you understand) he is very brave to portray his character in such an self-deprecating and downbeat way. The final scene in the film (following some brilliant “tidying up the timeline” scenes) is so gloriously self-mocking that I LoLed myself all the way home. Outstanding.
As Marvel films go, it’s another corking comedy. But so close to the knuckle in places, I suspect this is not a character that will feature in the Infinity War sequel!

Bob Mann (459 KP) rated Guardians of the Galaxy Vol. 2 (2017) in Movies
Sep 29, 2021
Groot Expectations.
James Gunn is back writing and directing the sequel to his surprise 2014 summer hit. And it might be a fresh mix tape slammed into the Walkman, but it’s much of the same again. Not that that’s necessarily a bad thing.
In terms of the story, it’s almost a remake of the worst Star Trek film ever made! However, this time its all done for ‘laffs’ and so works much, much better. We join Quill (Chris Pratt, “Jurassic World“), Gamora (Zoe Saldana, “Star Trek Beyond“), Drax (Dave Bautista, “Spectre“) and Rocket (the voice of Bradley Cooper) ‘ever ready’ (LOL) to save the priceless Anulax batteries of their current employees, the Sovereigns, from the ravages of some multi-dimensional being. ‘Helping’ them is Baby Groot, a twig off the old branch from the first film, again voiced (in what must be the easiest money in Hollywood) by Vin Diesel (“Fast and Furious 8“).
The Sovereign’s High Priestess (Elizabeth Debicki, “The Man From U.N.C.L.E.“) provides payment to Gamora in the form of her chained-up evil sister Nebula (a deliciously sulky Karen Gillen, “Dr Who”, “Oculus”) but is then less than impressed when the mercenary Rocket pockets a knapsack full of the batteries. So starts a chase across the galaxy leading Quill to meet Ego (Kurt Russell, “The Hateful 8“) on the planet Ego (LOL) at the very base of his family tree.
The great thing about these films is that they don’t even TRY to be realistic. Characters get towed behind crashing spaceships and – literally- dragged through a wood backwards; others fall hundreds of feet to certain death… no, sorry, a “superhero landing”; and planets and characters are painted with a garishness never ever to be found in nature. You’ll even believe Kurt Russell is 18 again – oh that these effects were available on the NHS!
But the other saving grace for this film is the soundtrack, put together by Tyler Bates as an ode to the 80’s, with wonderful tracks by ELO, Fleetwood Mac, Cat Stevens and a host of others. The film matches the music with the action superbly.
I won’t bother commenting on the acting… who cares with this sort of film! But everyone seems to have fun with Michael Rooker (“Cliffhanger”) being particularly good in reprising his role of Yondu. There are also a wealth of memorable cameos, some of them being laugh out loud moments. While some of the pop culture references might go over a younger audience’s heads, there are still enough great one-liners and comic moments to provide general appeal. Bad guys silhouetted against the moon, ET style, was particularly memorable.
One criticism I would have though is that it’s just too darn long for an “action comedy”. The original film just about scraped into my good books by coming in under the two hour curfew. The sequel however adds another 15 minutes, which should have found its way either onto the cutting room floor or onto the “Blu Ray collector’s edition”. In particular, the final never-ending showdown of CGI manicness went on too long for my liking.
Looking back at the original 2014 review, I gave it a rather stingy FFF rating, which in retrospect I think was a bit mean given its novelty. This time the novelty has worn off, but if anything this is an even more enjoyable romp that the first outing.
James Gunn be warned though: I am unlikely to be so generous with “Guardians of the Galaxy Vol 3” (as threatened) which in my view might be a trip too far for this franchise. My advice would be to take a leaf out of Peter Kay’s “Car Share” book and quit while you’re ahead.
By the way, for those who are interested, the film had a reported budget of $200 million (an impressive “BvS quotient” of 80%!) and the end titles have four “monkeys“, with a humorous reprise of Stan Lee’s astronaut.
In terms of the story, it’s almost a remake of the worst Star Trek film ever made! However, this time its all done for ‘laffs’ and so works much, much better. We join Quill (Chris Pratt, “Jurassic World“), Gamora (Zoe Saldana, “Star Trek Beyond“), Drax (Dave Bautista, “Spectre“) and Rocket (the voice of Bradley Cooper) ‘ever ready’ (LOL) to save the priceless Anulax batteries of their current employees, the Sovereigns, from the ravages of some multi-dimensional being. ‘Helping’ them is Baby Groot, a twig off the old branch from the first film, again voiced (in what must be the easiest money in Hollywood) by Vin Diesel (“Fast and Furious 8“).
The Sovereign’s High Priestess (Elizabeth Debicki, “The Man From U.N.C.L.E.“) provides payment to Gamora in the form of her chained-up evil sister Nebula (a deliciously sulky Karen Gillen, “Dr Who”, “Oculus”) but is then less than impressed when the mercenary Rocket pockets a knapsack full of the batteries. So starts a chase across the galaxy leading Quill to meet Ego (Kurt Russell, “The Hateful 8“) on the planet Ego (LOL) at the very base of his family tree.
The great thing about these films is that they don’t even TRY to be realistic. Characters get towed behind crashing spaceships and – literally- dragged through a wood backwards; others fall hundreds of feet to certain death… no, sorry, a “superhero landing”; and planets and characters are painted with a garishness never ever to be found in nature. You’ll even believe Kurt Russell is 18 again – oh that these effects were available on the NHS!
But the other saving grace for this film is the soundtrack, put together by Tyler Bates as an ode to the 80’s, with wonderful tracks by ELO, Fleetwood Mac, Cat Stevens and a host of others. The film matches the music with the action superbly.
I won’t bother commenting on the acting… who cares with this sort of film! But everyone seems to have fun with Michael Rooker (“Cliffhanger”) being particularly good in reprising his role of Yondu. There are also a wealth of memorable cameos, some of them being laugh out loud moments. While some of the pop culture references might go over a younger audience’s heads, there are still enough great one-liners and comic moments to provide general appeal. Bad guys silhouetted against the moon, ET style, was particularly memorable.
One criticism I would have though is that it’s just too darn long for an “action comedy”. The original film just about scraped into my good books by coming in under the two hour curfew. The sequel however adds another 15 minutes, which should have found its way either onto the cutting room floor or onto the “Blu Ray collector’s edition”. In particular, the final never-ending showdown of CGI manicness went on too long for my liking.
Looking back at the original 2014 review, I gave it a rather stingy FFF rating, which in retrospect I think was a bit mean given its novelty. This time the novelty has worn off, but if anything this is an even more enjoyable romp that the first outing.
James Gunn be warned though: I am unlikely to be so generous with “Guardians of the Galaxy Vol 3” (as threatened) which in my view might be a trip too far for this franchise. My advice would be to take a leaf out of Peter Kay’s “Car Share” book and quit while you’re ahead.
By the way, for those who are interested, the film had a reported budget of $200 million (an impressive “BvS quotient” of 80%!) and the end titles have four “monkeys“, with a humorous reprise of Stan Lee’s astronaut.

Purple Phoenix Games (2266 KP) rated Bellum Magica in Tabletop Games
Jan 1, 2022
One of the many recent trends in board games has been that of playing as the villains in the game’s lore. One of the bigger games that I remember employing this little shift is Legendary: Marvel Villains, and another that I truly enjoy is Disney Villainous. There is just something about playing as the bad guys in a game that is designed for the bad guys to finally win. Enter Bellum Magica, a game that I didn’t even realize existed until it arrived on my door step from Blue Orange Games. I wonder, will this one find its way into my collection permanently?
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.
Bellum Magica is a medieval fantasy engine building game for two to five players. In it, players are evil lords waging war on a local village and each other in an attempt to becoming the richest lord of all. The winner is the player who earns the most VP from treasure chests looted during the game.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, each player chooses a castle board and is randomly dealt two goblin cards to be added to the castle. These goblin cards have icons on the left and the right of the main character art, and will slide beneath the main castle board on either side to activate their icons for the duration. Next, the human kingdom (that will inevitably be attacked by players) is setup per number of players and placed on the table. The two different creature decks are shuffled and two cards from each pile are revealed. The other tokens are placed in the insert “token reserves” and are available to all. The first player takes the die and is known as the Captain. The game is now setup and ready to begin!
Each turn consists of six phases and, luckily, the game comes with a couple player aids to remind players of the order. First, the Captain rolls the die to Choose an active horde. Whichever result is rolled will then activate the corresponding line on the castle board, with all icons activating during the turn. If a player is unsatisfied with the rolled result, they may discard a barrel token in order to buy a round of drinks for the Captain, forcing them to re-roll the die. The Captain may also discard a Confusion Spell token in order to re-roll the die as well. These items are earned later in the game from different actions. Next, all players Gather resources (collect items) shown on the line that is activated on their castle board and any cards that have been added to alter these items (see photo below). Players will compare treasure map icons shown on the active line, and Call back their scouts who have gone in search of treasure chests. The player with the most icons will collect a metal chest, and if players are tied for the most, they each instead collect a wooden chest.
Once all items have been collected, players may enact the Attack action in turn order. Depending on the number and types of sword icons showing on the right side of players’ castle boards, they may choose to attack one of the face-up kingdom cards in the offer OR may choose to instead attack another player. In order to attack, the player will need to possess at least as many normal swords and/or magic swords as are showing on the kingdom card or on an opponent’s castle board. By successfully attacking, the player will collect spoils shown on the kingdom card, or may steal a treasure from an opponent, provided the attacker also possesses a thief icon on the active line.
When attacks are all resolved, players may next Recruit creatures from the setup creature decks by paying the recruitment costs (in food and glyph tokens). Players then decide under which side of their castle board they will slide the newly-acquired creature to aid in their efforts on future turns. These creatures can provide more resources or more attacking icons, depending on the side added.
After all these phases have been completed, the End of the Turn phase aptly finishes the turn. Cards are replenished and the new Captain is passed the die. Play continues in this fashion until one player has ten treasure chests at the end of an Attack phase. The player with the most VP from collected treasure chests is the winner!
Components. This game boasts some excellent artwork and some of the cutest little tokens I’ve seen. Firstly, the art is simply amazing. I love the looks of it, and the game is beautiful on the table once setup and playing. There are three types of wooden tokens that just make me smile while playing with them: little chicken legs, beer barrels, and cool little purple glyphs. I honestly wish they were bigger, but I understand cost of manufacturing places limitations when trying to keep products within a certain price point. All said, though, the components are great with this one!
I have one super tiny rule shrug: the addition of the Confuse Spell token and its rules. Now, I think I understand WHY it exists – these can be used every turn a player is Captain. So, it acts like a beer barrel, but is useful on future turns when you are Captain. If players are good at the game, and if you play with the full complement of players, you may not have many turns as Captain before someone wins, so I guess I don’t fully agree with the necessity of the Confusion Spells… except to further instill the fantasy theme.
That said, I still really enjoy Bellum Magica as a gateway-level engine builder. The more cards you add to your castle board, the better opportunities you give yourself to gain more and more resources throughout each turn. I have found that getting yourself a magic sword icon or more as soon as possible helps setup bigger turns and can be the difference between victory and embarrassment. As the kingdom cards start running out, their difficulty level increases, so having those extra magic swords come in handy big time. Also, investing in thief icons to be able to control other players’ treasure chest hoards may be invaluable. There are many ways to craft each turn to maximize effectiveness, and that helps keep Bellum Magica relevant and exciting to play.
It is probably no surprise by now, but I do enjoy playing Bellum Magica. When I first tried reading the rules I was a bit confused and wasn’t quite sure what the point was, but as I started playing more and more, the rules are really just pared down, almost like an outline or first draft. If you can stick with it and get it to the table, I believe you will find a very capable gateway engine building game with an accessible theme and great art and components. Purple Phoenix Games gives this one metal treasure chested 4 / 6. I do believe I will continue to love it more and more as I play it more and more. If you align with my board game tastes, this is an easy one to recommend. If you and I normally align somewhat, then I might suggest playing someone else’s copy before grabbing one of your own right away. I am more into gateway-weighted games than most reviewers, I’m sure, so this might be a bit lighter than your normal fare. In any case, I think this one needs to be played. A lot. If you ever see me out and about, or at a convention, let me know that you want to play this with me and I will not turn down the opportunity.

DiscoStu (6 KP) rated Bright (2017) in Movies
Jan 8, 2018 (Updated Jan 8, 2018)
“A competent buddy cop movie that offers solid pacing and character portrayals at the expense of building up the films (admittedly) interesting universe”.
Contains spoilers, click to show
Netflix’s ‘Bright’, directed by David Ayer (Suicide Squad) and starring Will Smith and Joel Edgerton, brings the big budget box office trappings of a fully fledged cinema release to their home streaming subscription service and arguably the end result is a fun and enjoyable, if slightly flawed, buddy-cop-movie-with-a-twist that sets up a universe you’ll likely want to see more of.
Smith plays Daryl Ward, a weary veteran L.A. cop reluctantly partnered with orc partner Nick, the first and only orc to make the force in this alternate earth story. The film opens with Ward taking a round of buckshot from an orc thug whilst Nick looks on waiting for a burrito from a street vendor. The incident leaves a distrust between Ward and Nick, with Ward unsure whether his partner really has his back after Nick not only failed to step up and prevent the shooting but also failed to apprehend the orc perpetrator during the ensuing foot chase. Ward also finds himself at odds with other members of the force who don’t share the police’s ‘progressive’ attitudes of allowing orcs into the force.
The film briefly touches on a two thousand year old conflict between the nine armies and the Dark Lord who was defeated when various races allied to defeat him. In the established lore the orcs allied with the Dark Lord and have been subjugated ever since. The film attempts to portray the orcs through a social commentary that reflects the black community today and how heavy handed the film tackles the subject will probably depend on the viewer. For me it was handled sensitively enough without being too in your face.
The film sees the two protagonists dispatched to a disturbance that quickly escalates to a situation that goes from bad to worse. Finding themselves on the run with a Bright, the film’s titular white haired magic wielders, and a coveted magic wand Ward and Nick have to navigate hostile L.A. gang land environments whilst pursued by Inferni (the magic version of the Illuminati), the police and human and orc gangsters, all who have their own plans for the wand.
The film is shot well, with plenty of scenery that builds up the shared world of humans, orcs, elves , centaurs and the other races that we don’t get to spend any time with. A montage at the start of the film shows various L.A. scenery graffiti tagged with striking imagery depicting the struggle of orcs in an oppressed landscape. Evidently, orc lives matter. The film also doesn’t struggle for pacing. The two hour runtime services the story well enough, even if some of the world building and character exploration suffers as a result. I would have liked to have spent more time exploring the shared history of the various races and understanding the motivations of the stories’ villains but sadly these elements are undersold in favour of a shorter runtime that hurries the narrative along. To the credit of the writers and the director this world bares revisiting and at the time of writing it sounds like Netflix know this too with a sequel already greenlit.
Bright is a fun jaunt in a world I’d like to get to know better. Smith and Edgerton are strong leads who share a strong chemistry and make you care about their characters. The bad guys don’t fare as well here, especially disappointing given that Noomi Rapace is the lead antagonist but hopefully a sequel will correct some of these missteps. Bright feels like a £20 cinema ticket movie and gives enough to the viewer that you’ll want to discuss it with friends afterwards. As a film bundled with your Netflix subscription it’s hard to be too critical.
Smith plays Daryl Ward, a weary veteran L.A. cop reluctantly partnered with orc partner Nick, the first and only orc to make the force in this alternate earth story. The film opens with Ward taking a round of buckshot from an orc thug whilst Nick looks on waiting for a burrito from a street vendor. The incident leaves a distrust between Ward and Nick, with Ward unsure whether his partner really has his back after Nick not only failed to step up and prevent the shooting but also failed to apprehend the orc perpetrator during the ensuing foot chase. Ward also finds himself at odds with other members of the force who don’t share the police’s ‘progressive’ attitudes of allowing orcs into the force.
The film briefly touches on a two thousand year old conflict between the nine armies and the Dark Lord who was defeated when various races allied to defeat him. In the established lore the orcs allied with the Dark Lord and have been subjugated ever since. The film attempts to portray the orcs through a social commentary that reflects the black community today and how heavy handed the film tackles the subject will probably depend on the viewer. For me it was handled sensitively enough without being too in your face.
The film sees the two protagonists dispatched to a disturbance that quickly escalates to a situation that goes from bad to worse. Finding themselves on the run with a Bright, the film’s titular white haired magic wielders, and a coveted magic wand Ward and Nick have to navigate hostile L.A. gang land environments whilst pursued by Inferni (the magic version of the Illuminati), the police and human and orc gangsters, all who have their own plans for the wand.
The film is shot well, with plenty of scenery that builds up the shared world of humans, orcs, elves , centaurs and the other races that we don’t get to spend any time with. A montage at the start of the film shows various L.A. scenery graffiti tagged with striking imagery depicting the struggle of orcs in an oppressed landscape. Evidently, orc lives matter. The film also doesn’t struggle for pacing. The two hour runtime services the story well enough, even if some of the world building and character exploration suffers as a result. I would have liked to have spent more time exploring the shared history of the various races and understanding the motivations of the stories’ villains but sadly these elements are undersold in favour of a shorter runtime that hurries the narrative along. To the credit of the writers and the director this world bares revisiting and at the time of writing it sounds like Netflix know this too with a sequel already greenlit.
Bright is a fun jaunt in a world I’d like to get to know better. Smith and Edgerton are strong leads who share a strong chemistry and make you care about their characters. The bad guys don’t fare as well here, especially disappointing given that Noomi Rapace is the lead antagonist but hopefully a sequel will correct some of these missteps. Bright feels like a £20 cinema ticket movie and gives enough to the viewer that you’ll want to discuss it with friends afterwards. As a film bundled with your Netflix subscription it’s hard to be too critical.

Lee (2222 KP) rated Okja (2017) in Movies
Jul 14, 2017
Seo-Hyun Ahn (1 more)
Seamless, beautiful effects
Should have stuck at being a family movie (1 more)
Jake Gyllenhaal
Plays as though it should be a family movie, but it definitely isn't
Okja created a fair bit of buzz at Cannes recently, when it was revealed that it had been picked up by Netflix, resulting in boos from some of the snobby traditionalists that were present for its screening. Okja was written and directed by Bong Joon Ho, a Korean filmmaker who also wrote and directed one of my favourite movies of recent years, Snowpiercer. That movie failed to receive a UK release, despite starring Chris Evans in-between his Captain America/Avengers duties, so I’m more than happy if a movie that’s just a little bit different from the norm manages to find an audience through modern, ‘non-traditional’ routes.
And Okja certainly is a bit different. We’re first introduced to CEO of Mirando Corporation, Lucy Mirando (Tilda Swinton) who has ‘bred’ superpigs, in an effort to help with world hunger. 26 of these superpigs are being sent to farmers at various locations around the world and in 10 years time a competition is planned to determine who has raised the largest superpig. Lucy is clearly a bit strange (the perfect role for Tilda Swinton), and her company spokesperson, TV zoologist Johnny Wilcox (Jake Gyllenhaal) is even stranger. They’re determined to put a friendly, happy gloss over the fact that these animals have been genetically modified for slaughter and profit. So, time for us to get to know, and fall in love with one of them…
It’s now 10 years later and we’re with Mija, a young girl living in the mountains of Korea with her grandfather and Okja, the large hippo-like superpig who has become her close friend. They spend their time together out in the forest, with Okja helping to catch fish for dinner, and proving to be a faithful companion for Mija. And when disaster strikes, Okja even demonstrates the intelligence required to work out how to save Mija’s life. Okja is beautifully rendered in CGI, interacting perfectly with the surroundings and actors and is thoroughly convincing. It’s an enchanting and beautiful half hour or so – but we know it’s not going to last.
A small team from the Miranda Corporation arrives, along with Johnny Wilcox, who is just hugely annoying. They’re here to check up on how Okja is doing and, unbeknown to Mija, take her back to New York as the winner of the superpig contest. While Mija is in the forest with her grandfather she discovers what they’re planning and heads off to rescue Okja. What follows is an entertaining and thrilling chase to get Okja before she heads onto a plane. Mija is fearless and determined, a strong young heroine and probably the best thing about this movie. Along the way she is joined by the Animal Liberation Front, a young team that includes Steven Yeun, Paul Dano and Lily Collins. They know where Okja is headed and what her fate will be and they plan to stop it, with the help of Mija.
Much of Okja plays as though it should be a family movie and I wish that’s how they’d made it. With a large, friendly creature companion that needs to be rescued from the bad guys, much of this reminded me of the 2016 live action remake of Pete’s Dragon, which I enjoyed a lot. However, the final hour or so turns distinctly dark as we venture into the slaughterhouse and that, along with regular use of bad language, has given this movie a 15 certificate. It’s a strange variation of styles that just didn’t sit right with me overall. As mentioned before, Gyllenhaals character is seriously annoying and would have been much better suited as the wacky comic relief if this were a family movie. Tilda Swinton soon becomes boring too and it’s left to Mija and Okja to save the movie from becoming a total disaster.
Entertaining and enjoyable at times, but the wild variation of styles and characters just made the latter half of the movie drag.
And Okja certainly is a bit different. We’re first introduced to CEO of Mirando Corporation, Lucy Mirando (Tilda Swinton) who has ‘bred’ superpigs, in an effort to help with world hunger. 26 of these superpigs are being sent to farmers at various locations around the world and in 10 years time a competition is planned to determine who has raised the largest superpig. Lucy is clearly a bit strange (the perfect role for Tilda Swinton), and her company spokesperson, TV zoologist Johnny Wilcox (Jake Gyllenhaal) is even stranger. They’re determined to put a friendly, happy gloss over the fact that these animals have been genetically modified for slaughter and profit. So, time for us to get to know, and fall in love with one of them…
It’s now 10 years later and we’re with Mija, a young girl living in the mountains of Korea with her grandfather and Okja, the large hippo-like superpig who has become her close friend. They spend their time together out in the forest, with Okja helping to catch fish for dinner, and proving to be a faithful companion for Mija. And when disaster strikes, Okja even demonstrates the intelligence required to work out how to save Mija’s life. Okja is beautifully rendered in CGI, interacting perfectly with the surroundings and actors and is thoroughly convincing. It’s an enchanting and beautiful half hour or so – but we know it’s not going to last.
A small team from the Miranda Corporation arrives, along with Johnny Wilcox, who is just hugely annoying. They’re here to check up on how Okja is doing and, unbeknown to Mija, take her back to New York as the winner of the superpig contest. While Mija is in the forest with her grandfather she discovers what they’re planning and heads off to rescue Okja. What follows is an entertaining and thrilling chase to get Okja before she heads onto a plane. Mija is fearless and determined, a strong young heroine and probably the best thing about this movie. Along the way she is joined by the Animal Liberation Front, a young team that includes Steven Yeun, Paul Dano and Lily Collins. They know where Okja is headed and what her fate will be and they plan to stop it, with the help of Mija.
Much of Okja plays as though it should be a family movie and I wish that’s how they’d made it. With a large, friendly creature companion that needs to be rescued from the bad guys, much of this reminded me of the 2016 live action remake of Pete’s Dragon, which I enjoyed a lot. However, the final hour or so turns distinctly dark as we venture into the slaughterhouse and that, along with regular use of bad language, has given this movie a 15 certificate. It’s a strange variation of styles that just didn’t sit right with me overall. As mentioned before, Gyllenhaals character is seriously annoying and would have been much better suited as the wacky comic relief if this were a family movie. Tilda Swinton soon becomes boring too and it’s left to Mija and Okja to save the movie from becoming a total disaster.
Entertaining and enjoyable at times, but the wild variation of styles and characters just made the latter half of the movie drag.

Daniel Boyd (1066 KP) rated Mass Effect Trilogy in Video Games
Jul 25, 2017
An Example Of Why Dialogue Options In Video Games Are More Trouble Than They Are Worth
The first Mass Effect game was released 10 years ago this year and it pioneered many RPG mechanics that are still being used in RPG’s today. Like any pioneer, it spawned many clones that tried to emulate the cover based shooting mechanics that the game used, the romance situations that took place between the characters and the infamous dialogue options that the player could choose from during conversation cutscenes.
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?
Mass Effect wasn’t the first game to do it, there are plenty of earlier examples of the mechanic being used before in games, such as the Fallout series. Bioware actually included the mechanic themselves in their earlier game in Knights Of The Old Republic, but its inclusion Mass Effect is what brought it to the mainstream and soon every developer was wanting a piece of the dialogue tree pie.
I never owned the original Mass Effect, the most exposure I got of it was through a few mates that owned the game at the time, but eventually the mechanic did end up creeping into games that I did own including; Alpha Protocall, Deus Ex, any Telltale game, The Amazing Spiderman 2, (for some reason,) and even in Uncharted 4.
As much as I enjoy a good ‘choose your own adventure,’ story and as much as I appreciate the trust that developers put in gamers to be able to tell their own story; whether that be through dialogue options, moral choices or customization options, I want you to tell me your story. I didn’t pay 50 quid to get given a setting and a bunch of characters to tell my own story. You guys get paid to craft amazingly immersive works of fiction, so do your job and suck me in. Whenever I’m playing a game with dialogue options and I am starting to get invested in the story and the characters, the inevitable dialogue tree pops up and takes me right out of the experience.
Sure, there are some movies that I watch and wonder why a writer or a director made a certain creative choice, but even if I don’t agree with the decision, it is the creator’s job to make those tough choices and that is what makes great art. One of my favorite movies of the last decade is Nicolas Winding Refn’s ‘Drive’ and that is purely because of the creative choices that the cast and crew made on that movie. I know people that hate Drive and I’m sure if given the option they would change it to be a less daring, more cookie cutter action thriller, but that wouldn’t have earned my respect like it has. Sometimes creators need to stop handholding the audience and make a tough call, even if it could potentially be a polarizing one.
In fact, when I think about it, all of my favorite stories are adored so much because of the definitive, drastic calls that they dare to make. I already spoke about Drive, Fight Club’s twist took some balls to pull off, the ambitious non linear storytelling of Pulp Fiction makes it iconic, Breaking Bad was consistently shocking and yet brilliant, MGS is insanely unconventional and I love it for it and The Last Of Us delivers a divisive finishing blow that we have no choice but to partake in.
That is how you tell a great story and that is how you stand out as a creator, by doing something that no one else could do, especially not your audience. When I come home after a long day at work, I don’t want to do much thinking. I want to relax and be told a story by the folks that are best at doing so. Personally, I think that you should believe in the story you are telling enough to make a definitive decision and if you don’t, is it really a story that’s worth telling?

Kristy H (1252 KP) rated The Banker's Wife in Books
Mar 6, 2019
Great, exciting, tense novel
Annabel Lerner feels isolated in Geneva: she's not like the other bankers' wives, and she rarely sees her husband Matthew anymore. They moved to Geneva for a fresh start--and yes, to take advantage of the salary Matthew's private banking job at Swiss United offered. But Annabel never realized how stressed Matthew would be or how often he'd travel. And then, suddenly, he's gone: his private plane simply falling off the radar over the French Alps. Before she can even understand what's happening, Annabel is left to deal with the aftermath, including a trail of secrets and the powerful men at Swiss United who don't want them exposed. Meanwhile, Marina Tourneau is a reporter for The Press. Her mentor, Duncan Carr, has been chasing a story involving Morty Reiss, whose hedge fund was one of the largest Ponzi scams of all time. Supposedly, before he could get caught, Morty committed suicide. But Duncan and Marina believe Marty faked his death and Duncan has become obsessed with proving it--to the detriment of his health, his reputation, and his career. But Marina is also engaged to Grant Ellis, whose wealthy father, James, is about to run for President. The plan is for Marina to stop writing and stand by her man. But when she suddenly realizes she's on the trail of the story of her career, what will she do?
Well, this turned out to be a gem of a novel. When I first started reading it, I was a little worried that I wouldn't see what the fuss was all about, but things quickly picked up, and I was hooked. One of the best things about this novel is that it's an old-style thriller--it reminded me of old-school Grisham or Stieg Larsson. It even throws shade at the glutton of Girl books and their (annoying) unreliable narrators, which I love. This is a mystery for folks who love real stories without any fuss or distraction and with strong characters--all of which combine to leave you befuddled and anxious as everything slowly unfurls.
Alger takes us into the complicated and dark world of Swiss banking, where we are introduced to a lot of real bad guys who have no morals. You can't trust them, you know they are bad, and you know your heroes and heroines are in true danger. Rarely do I think this while reading a book (because, face it, the book is always better), but I really think this book would *actually* make a great movie. It's exciting and tense, and the way things are slowly revealed would make for a very effective film.
But, anyway, it's a wonderful novel. You quickly get sucked into Annabel and Marina's worlds--the majority of the story is told from their points of view. There's a decent amount of ancillary characters to keep track of, but it's certainly manageable. The best is not knowing who to trust, what to believe, or how things went down. There's that Girl with a Dragon Tattoo-reporting vibe that I love: the pleasure of solving a case. The story is set in 2015 but is completely timely, yet utterly timeless in its essence of greed, money, and fear--and what people do in the name of all three. I just loved the old-fashioned thrill of it, the long list of suspects, the excitement of trying to work out who did what.
Overall, this is just a great novel. The plot is excellent--tense, exciting, and expertly woven together. The characters are strong, but it's really the story that's the standout here. It truly reminds you of mysteries and thrillers of old (I sound ancient here, but whatever). Don't let the banking theme scare you off: this is a fabulous read, and if you're a mystery or thriller fan, I think you'll really enjoy this one. 4+ stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).
Well, this turned out to be a gem of a novel. When I first started reading it, I was a little worried that I wouldn't see what the fuss was all about, but things quickly picked up, and I was hooked. One of the best things about this novel is that it's an old-style thriller--it reminded me of old-school Grisham or Stieg Larsson. It even throws shade at the glutton of Girl books and their (annoying) unreliable narrators, which I love. This is a mystery for folks who love real stories without any fuss or distraction and with strong characters--all of which combine to leave you befuddled and anxious as everything slowly unfurls.
Alger takes us into the complicated and dark world of Swiss banking, where we are introduced to a lot of real bad guys who have no morals. You can't trust them, you know they are bad, and you know your heroes and heroines are in true danger. Rarely do I think this while reading a book (because, face it, the book is always better), but I really think this book would *actually* make a great movie. It's exciting and tense, and the way things are slowly revealed would make for a very effective film.
But, anyway, it's a wonderful novel. You quickly get sucked into Annabel and Marina's worlds--the majority of the story is told from their points of view. There's a decent amount of ancillary characters to keep track of, but it's certainly manageable. The best is not knowing who to trust, what to believe, or how things went down. There's that Girl with a Dragon Tattoo-reporting vibe that I love: the pleasure of solving a case. The story is set in 2015 but is completely timely, yet utterly timeless in its essence of greed, money, and fear--and what people do in the name of all three. I just loved the old-fashioned thrill of it, the long list of suspects, the excitement of trying to work out who did what.
Overall, this is just a great novel. The plot is excellent--tense, exciting, and expertly woven together. The characters are strong, but it's really the story that's the standout here. It truly reminds you of mysteries and thrillers of old (I sound ancient here, but whatever). Don't let the banking theme scare you off: this is a fabulous read, and if you're a mystery or thriller fan, I think you'll really enjoy this one. 4+ stars.
I received a copy of this novel from the publisher and Netgalley in return for an unbiased review (thank you!).

Debbiereadsbook (1437 KP) rated Saved (Breaking Free #1) in Books
Mar 7, 2019
totally blew me away!
I was shared this book, via Amazon's family and friends thingie.
I will be honest here, cos that's what reviewing is all about. I only picked this book to read as a "palette cleanser" an easy read, just for fun, between two heavier books. It sounded just what I needed so I jumped in, expecting a light fluffy read, that wasn't very long.
How wrong I was, because I started this book at 10.15pm and did not stop til I ran out of at 130 am and I had to be up for work at 6am!
I freaking LOVED this book! It totally came out of left field and blew me away! I mean, so much so, I made sure I had book two, which was also shared with me, and I purchased books three and four, so I was ready to go! I haven't come across this author before, but by God they are on my hit list now!
This book is set in the Omegaverse, there are no females and only certain pairings can produce children: alphas and omegas. But omegas are treated badly, as second class citizens, and Braun and his brother Kell suffer. First at the hands of their father, and later, Kell at the hands of his husband.
So it's understandable that Braun be scared of Tarek and what he represents: a lot of suffering for Braun. But Tarek is of a growing breed of Alpha, those who believe omegas should be treasured, not trod down. After all, their race would die out in two generations without any omegas. And Tarek LISTENS to Braun, wants to know if he can help when his heat hits. And Braun tells him: come ONLY when called for, NO knotting and condoms every time. And when Tarek abides by Braun's wishes, Braun knows he can be a trusted ally. The omegas rescued from the group home need one. Braun's brother needs one, and the newborn, but missing nephew of Braun needs one too.
Like I said WAAAAAAAAAAAAAAAAAAY outta left field and totally blew me away!
It's dark: carries a strong abuse line, both from a parent and a spouse. The abuse Kell suffers goes far beyond the beatings Braun knows about (the full story doesn't come clear til Kell's book, I've already read that one on writing this review, and it is horrific) But so well told, sensitively. Tarek knows this happens, what happens to omegas at the hands of their spouses but he hates that it does. He knows he needs to help, starting with Braun.
It's emotional: the abuse line not withstanding, what Braun starts to feel very early for Tarek, as the bonds develop between them, hits him hard and he fights! He fights it so bloody hard! To be fair, they both do, and it's quite hard reading, what they go through before they get there.
It's sexy: I mean two guys? Always gonna float my boat! But refer to above: just because it's hot and heavy, doesn't mean it doesn't have the emotions along with it. Once Braun and Tarek give in to the bonds, they are IN, totally, emotionally and physically.
Both Braun and Tarek have a say, and their voices are strong and clear and so very well written.
I'm starting to gush and I don't want to, but just know this:
I FREAKING LOVED THIS BOOK! I am not ashamed to admit I was wrong, what I expected from this book was so very NOT what I got out of it, and I mean that in a very positive way!
But it's not an easy read, at all, and you need to be prepared for what is here. Some readers might have triggers, I don't, but some points made for difficult reading. Not the writing, just the level of abuse that is systematic for the omegas in this world. But with Tarek and his friends, maybe, just maybe, they can start to change things.
I gotta stop, I'll be writing all day!
5 very unexpected, but bloody amazing stars!
**same worded review will appear elsewhere**
I will be honest here, cos that's what reviewing is all about. I only picked this book to read as a "palette cleanser" an easy read, just for fun, between two heavier books. It sounded just what I needed so I jumped in, expecting a light fluffy read, that wasn't very long.
How wrong I was, because I started this book at 10.15pm and did not stop til I ran out of at 130 am and I had to be up for work at 6am!
I freaking LOVED this book! It totally came out of left field and blew me away! I mean, so much so, I made sure I had book two, which was also shared with me, and I purchased books three and four, so I was ready to go! I haven't come across this author before, but by God they are on my hit list now!
This book is set in the Omegaverse, there are no females and only certain pairings can produce children: alphas and omegas. But omegas are treated badly, as second class citizens, and Braun and his brother Kell suffer. First at the hands of their father, and later, Kell at the hands of his husband.
So it's understandable that Braun be scared of Tarek and what he represents: a lot of suffering for Braun. But Tarek is of a growing breed of Alpha, those who believe omegas should be treasured, not trod down. After all, their race would die out in two generations without any omegas. And Tarek LISTENS to Braun, wants to know if he can help when his heat hits. And Braun tells him: come ONLY when called for, NO knotting and condoms every time. And when Tarek abides by Braun's wishes, Braun knows he can be a trusted ally. The omegas rescued from the group home need one. Braun's brother needs one, and the newborn, but missing nephew of Braun needs one too.
Like I said WAAAAAAAAAAAAAAAAAAY outta left field and totally blew me away!
It's dark: carries a strong abuse line, both from a parent and a spouse. The abuse Kell suffers goes far beyond the beatings Braun knows about (the full story doesn't come clear til Kell's book, I've already read that one on writing this review, and it is horrific) But so well told, sensitively. Tarek knows this happens, what happens to omegas at the hands of their spouses but he hates that it does. He knows he needs to help, starting with Braun.
It's emotional: the abuse line not withstanding, what Braun starts to feel very early for Tarek, as the bonds develop between them, hits him hard and he fights! He fights it so bloody hard! To be fair, they both do, and it's quite hard reading, what they go through before they get there.
It's sexy: I mean two guys? Always gonna float my boat! But refer to above: just because it's hot and heavy, doesn't mean it doesn't have the emotions along with it. Once Braun and Tarek give in to the bonds, they are IN, totally, emotionally and physically.
Both Braun and Tarek have a say, and their voices are strong and clear and so very well written.
I'm starting to gush and I don't want to, but just know this:
I FREAKING LOVED THIS BOOK! I am not ashamed to admit I was wrong, what I expected from this book was so very NOT what I got out of it, and I mean that in a very positive way!
But it's not an easy read, at all, and you need to be prepared for what is here. Some readers might have triggers, I don't, but some points made for difficult reading. Not the writing, just the level of abuse that is systematic for the omegas in this world. But with Tarek and his friends, maybe, just maybe, they can start to change things.
I gotta stop, I'll be writing all day!
5 very unexpected, but bloody amazing stars!
**same worded review will appear elsewhere**

BankofMarquis (1832 KP) rated Captain Marvel (2019) in Movies
Mar 9, 2019
Chemistry between Brie Larson and Samuel L. Jackson (1 more)
As always, END CREDITS SEQUENCE
A Marvel-ous "Buddy Cop" film
For those of you who read my reviews regularly know, I am a fan of the films produced in the MARVEL CINEMATIC UNIVERSE. There has been a bit of a hiatus in these films (the last one was ANT MAN AND THE WASP last July) so it was with some excitement that I headed to the multiplex to check out the latest installment in this film franchise.
And...after an opening that paid tribute to the late, great Stan Lee, I settled in for what, I hoped would be a fun time at the movies. I started to become a little concerned in the first half hour of this film as it jumbled things around, trying to tell an origin story of a person who has no memory of where she came from while Jude Law was "man-splaining" the new worlds and the new people that the audience needs to know about it. I was becoming concerned that this film was going to become a "hot mess".
And then came Samuel L. Jackson.
Mr. Jackson is a MOVIE STAR and his presence in this film instantly catapulted it to another level. The star power, energy and pacing of the film improved and (if I am honest with myself) the performance of Brie Larson as Carol Danvers/Captain Marvel improved as well. The film stopped being an "alien Super Hero" film and it become a "buddy cop film" along the lines of LETHAL WEAPON, 48 HOURS and (my personal favorite) MIDNIGHT RUN.
The chemistry between Jackson and Larson is undeniable and they play off of each other very well, bantering and bouncing lines back and forth while chasing - and being chased - by the bad guys. This dynamic raised the level of this film from a "middle of the road" SuperHero film to a fun action/comedy that is in the upper third of the Marvel Cinematic Universe.
Aside from Jackson, Larson (eventually) is terrifically cast as the titular character. She has a difficult balancing act to fulfill in the first 1/2 hour of the film, since her character has no memories, she also was in danger of having no personality. I've heard the word "bland" thrown around to characterize her performance, but I wouldn't quite go there (especially once Jackson shows up and her character's memories start to return). This is a well rounded, fierce performance and I don't think we've really seen the "best" that this character - or Larson's portrayal - has to offer.
Jude Law, Annette Benning(!) Lashana Lynch and Clark Gregg are all "fine" in supporting roles, but they pale in comparison to Larson/Jackson. Only Ben Mendehlson was able to "up" his performance to match these two, so when Jackson/Larson/Mendehlson were on the screen together, things crackled. Oh...and I would be remiss if I didn't mention one of the best feline performances in film in quite some time - GOOSE, the cat (yes, named after the character in TOP GUN). The less I say about this character the better - but it was really fun. The only disappointment for me was the usage of Gemma Chan (CRAZY, RICH ASIANS) as Minn-Erva. She just didn't have much to do, probably because at the time of filming Chan was not much of a "name". I know here character is crucial to some Captain Marvel storylines in the comics, so I am hoping they bring her back and use her more in the future.
But...as for this film...it is a fun romp, with good action and a truly memorable pairing of Jackson/Larson - one that does not disappoint. Stay, of course, for the TWO end credits scene - the first one sets up AVENGERS: ENDGAME and the last one is...
Letter Grade A-
8 (out of 10) stars and you can take that to the Bank(OfMarquis)
And...after an opening that paid tribute to the late, great Stan Lee, I settled in for what, I hoped would be a fun time at the movies. I started to become a little concerned in the first half hour of this film as it jumbled things around, trying to tell an origin story of a person who has no memory of where she came from while Jude Law was "man-splaining" the new worlds and the new people that the audience needs to know about it. I was becoming concerned that this film was going to become a "hot mess".
And then came Samuel L. Jackson.
Mr. Jackson is a MOVIE STAR and his presence in this film instantly catapulted it to another level. The star power, energy and pacing of the film improved and (if I am honest with myself) the performance of Brie Larson as Carol Danvers/Captain Marvel improved as well. The film stopped being an "alien Super Hero" film and it become a "buddy cop film" along the lines of LETHAL WEAPON, 48 HOURS and (my personal favorite) MIDNIGHT RUN.
The chemistry between Jackson and Larson is undeniable and they play off of each other very well, bantering and bouncing lines back and forth while chasing - and being chased - by the bad guys. This dynamic raised the level of this film from a "middle of the road" SuperHero film to a fun action/comedy that is in the upper third of the Marvel Cinematic Universe.
Aside from Jackson, Larson (eventually) is terrifically cast as the titular character. She has a difficult balancing act to fulfill in the first 1/2 hour of the film, since her character has no memories, she also was in danger of having no personality. I've heard the word "bland" thrown around to characterize her performance, but I wouldn't quite go there (especially once Jackson shows up and her character's memories start to return). This is a well rounded, fierce performance and I don't think we've really seen the "best" that this character - or Larson's portrayal - has to offer.
Jude Law, Annette Benning(!) Lashana Lynch and Clark Gregg are all "fine" in supporting roles, but they pale in comparison to Larson/Jackson. Only Ben Mendehlson was able to "up" his performance to match these two, so when Jackson/Larson/Mendehlson were on the screen together, things crackled. Oh...and I would be remiss if I didn't mention one of the best feline performances in film in quite some time - GOOSE, the cat (yes, named after the character in TOP GUN). The less I say about this character the better - but it was really fun. The only disappointment for me was the usage of Gemma Chan (CRAZY, RICH ASIANS) as Minn-Erva. She just didn't have much to do, probably because at the time of filming Chan was not much of a "name". I know here character is crucial to some Captain Marvel storylines in the comics, so I am hoping they bring her back and use her more in the future.
But...as for this film...it is a fun romp, with good action and a truly memorable pairing of Jackson/Larson - one that does not disappoint. Stay, of course, for the TWO end credits scene - the first one sets up AVENGERS: ENDGAME and the last one is...
Letter Grade A-
8 (out of 10) stars and you can take that to the Bank(OfMarquis)

Amanda (96 KP) rated People Like Us in Books
Mar 12, 2019
Ever watched that show Pretty Little Liars or Riverdale (RIP Luke Perry) and think to yourself, this is such a stupid teenager drama show...and yet I can't stop watching or I need to know what happens next? This book doesn't read like Riverdale, but it definitely reads like an episode or another book of Pretty Little Liars. I will say that it reads like that, and a little like Karen M. McManus' novel, One of Us is Lying.
So we have Katherine "Kay" at a boarding school called, Bates. She's there for a soccer and hopes to get an athletic scholarship. One night, her and her few friends come across a body, a student and things begin to unravel about Kay and now she's being blackmailed.
Here's Kay in a nutshell. She DID NOT come from money, though she is trying her best to dress and act the part - including being the bully. It's hard to say if she goes a long with most of the stuff her friends did and said, or if she is genuinely a 'mean girl'. Although, after a prank that was her idea comes to play, my sympathy for her slowly weakens.
She gets a link to this revenge blog and it works along with algorithm that if she doesn't get a student off the class roster (meaning getting them expelled) then information about her is leaked to the police that could put her in prison. How it works is the blog is a stove and it opens for a 'recipe'. The recipe is a poem and sometimes had photos or information that incriminates her friends. One of them, for example, hints that one of her friends cheats on her tests.
To add to the drama, Kay struggles with her romantic feelings for her best friend (though I often wonder why) Brie whom has a girlfriend. They've gone through the whole will they or will they not bit, and although Brie has a girlfriend, Kay still struggles. She also has conflicting feelings for her ex-boyfriend, Spencer, who cheated on her...oddly enough with the student they found dead.
Kay's life is one long soap opera. She harbors a secret about her brother's murder and her best friend's suicide (before she was shipped to Bates). Her and her group of friends makes me think of the reasons of why I didn't hang out with a group of girls growing up. They are catty and vengeful. Sometimes guys aren't any better, but I had more guy friends than I did girl friends growing up.
I dozed off on most of the book because Kay started babbling on about certain things that just didn't keep my interest. The more she told her story the more intrigued I did get, but in the end, I still couldn't really feel much for her. I'm not sure if that was the intention of the story - perhaps if it were, it wouldn't be told by Kay. The characters were not likable, but I think that was the point.
I didn't even care for Brie whom is basically the only NICE girl in the whole bunch. I can understand her being hurt by Kay (and Kay has said and done some things to warrant that), but at the same time, I wonder what it is about her that has Kay wanting her so badly.
I liked Nola for a moment because she was a computer nerd and liked literature, but that didn't last long at all. The only character I felt for was a cat named Hunter...poor kitty.
The story as a whole wasn't bad. Each side story came around in full circle and nothing was left out or left unresolved. I didn't even have a problem with how it ended, because honestly, how else would it have ended? Kay expresses regret for her actions and the things she has said, but if the story were to continue into a book two, I better see some major growth from everything she endured.
So we have Katherine "Kay" at a boarding school called, Bates. She's there for a soccer and hopes to get an athletic scholarship. One night, her and her few friends come across a body, a student and things begin to unravel about Kay and now she's being blackmailed.
Here's Kay in a nutshell. She DID NOT come from money, though she is trying her best to dress and act the part - including being the bully. It's hard to say if she goes a long with most of the stuff her friends did and said, or if she is genuinely a 'mean girl'. Although, after a prank that was her idea comes to play, my sympathy for her slowly weakens.
She gets a link to this revenge blog and it works along with algorithm that if she doesn't get a student off the class roster (meaning getting them expelled) then information about her is leaked to the police that could put her in prison. How it works is the blog is a stove and it opens for a 'recipe'. The recipe is a poem and sometimes had photos or information that incriminates her friends. One of them, for example, hints that one of her friends cheats on her tests.
To add to the drama, Kay struggles with her romantic feelings for her best friend (though I often wonder why) Brie whom has a girlfriend. They've gone through the whole will they or will they not bit, and although Brie has a girlfriend, Kay still struggles. She also has conflicting feelings for her ex-boyfriend, Spencer, who cheated on her...oddly enough with the student they found dead.
Kay's life is one long soap opera. She harbors a secret about her brother's murder and her best friend's suicide (before she was shipped to Bates). Her and her group of friends makes me think of the reasons of why I didn't hang out with a group of girls growing up. They are catty and vengeful. Sometimes guys aren't any better, but I had more guy friends than I did girl friends growing up.
I dozed off on most of the book because Kay started babbling on about certain things that just didn't keep my interest. The more she told her story the more intrigued I did get, but in the end, I still couldn't really feel much for her. I'm not sure if that was the intention of the story - perhaps if it were, it wouldn't be told by Kay. The characters were not likable, but I think that was the point.
I didn't even care for Brie whom is basically the only NICE girl in the whole bunch. I can understand her being hurt by Kay (and Kay has said and done some things to warrant that), but at the same time, I wonder what it is about her that has Kay wanting her so badly.
I liked Nola for a moment because she was a computer nerd and liked literature, but that didn't last long at all. The only character I felt for was a cat named Hunter...poor kitty.
The story as a whole wasn't bad. Each side story came around in full circle and nothing was left out or left unresolved. I didn't even have a problem with how it ended, because honestly, how else would it have ended? Kay expresses regret for her actions and the things she has said, but if the story were to continue into a book two, I better see some major growth from everything she endured.