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Lyndsey Gollogly (2893 KP) rated Gods & Monsters ( Book 1) in Books
Feb 12, 2023
16 of 235
Kindle
Gods & Monsters ( Book 1)
By Janie Marie
⭐️⭐️⭐️
Monsters are real, legends are truth—and the man who saves Jane's life is an immortal knight. But it will be her secret past with the Angel of Death that changes everything.
Gods & Monsters - Book One
When the plague of all plagues begins its destruction, it isn't a miracle cure by scientists or even our military that saves us.
No, our saviors are monsters.
Jane appears to be nothing special. In fact, she's a sad sight to behold. Afflicted by the sorrow of her tragic past and failing marriage, the young mother of two is as terrified as every other soul when humanity faces doom. Yet, when hope seems lost, Jane does something even her estranged husband fails to--she fights. And she's not alone.
David and his companions are what our world has dismissed as mere legend. Their duty to the human race brings them across the country, and they all know it is no coincidence when they cross paths with Jane.
As it happens, Jane is special. She's destined to rid the world of darkness.
With monsters from every nightmare seeking her out, a noble immortal knight showing her what love truly feels like, a secret past that even Jane can't remember, and even more powerful beings wagering the fate of her soul, Jane will embark on an epic journey to save her family and the world.
So what will happen when they realize she's the greatest monster of them all?
Gods✔️ monsters ✔️ Arthur and his nights as immortals ✔️ what’s not to love right? Well I’m stuck as I wanted to give it 4 stars but there were a few draw backs for me the main one being it felt rushed in some places and sometimes abit over explained and slightly cheesy! But I absolutely love all the gods and mythology and all at war. All on sides you don’t expect I was enjoying the book then bam Hades and yea I’m a sucker for the God of the underworld!
Warnings: Triggers for abuse, sa, mental health disorders. Heavy violence, horror, strong language, emotional and controversial themes, sex, rape(not praised), will have multiple loves for the heroine.
Kindle
Gods & Monsters ( Book 1)
By Janie Marie
⭐️⭐️⭐️
Monsters are real, legends are truth—and the man who saves Jane's life is an immortal knight. But it will be her secret past with the Angel of Death that changes everything.
Gods & Monsters - Book One
When the plague of all plagues begins its destruction, it isn't a miracle cure by scientists or even our military that saves us.
No, our saviors are monsters.
Jane appears to be nothing special. In fact, she's a sad sight to behold. Afflicted by the sorrow of her tragic past and failing marriage, the young mother of two is as terrified as every other soul when humanity faces doom. Yet, when hope seems lost, Jane does something even her estranged husband fails to--she fights. And she's not alone.
David and his companions are what our world has dismissed as mere legend. Their duty to the human race brings them across the country, and they all know it is no coincidence when they cross paths with Jane.
As it happens, Jane is special. She's destined to rid the world of darkness.
With monsters from every nightmare seeking her out, a noble immortal knight showing her what love truly feels like, a secret past that even Jane can't remember, and even more powerful beings wagering the fate of her soul, Jane will embark on an epic journey to save her family and the world.
So what will happen when they realize she's the greatest monster of them all?
Gods✔️ monsters ✔️ Arthur and his nights as immortals ✔️ what’s not to love right? Well I’m stuck as I wanted to give it 4 stars but there were a few draw backs for me the main one being it felt rushed in some places and sometimes abit over explained and slightly cheesy! But I absolutely love all the gods and mythology and all at war. All on sides you don’t expect I was enjoying the book then bam Hades and yea I’m a sucker for the God of the underworld!
Warnings: Triggers for abuse, sa, mental health disorders. Heavy violence, horror, strong language, emotional and controversial themes, sex, rape(not praised), will have multiple loves for the heroine.
Debbiereadsbook (1202 KP) rated Opposed Desires (Rehoboth Pact #2) in Books
Nov 18, 2021
love that we had to wait for Seina to give in!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in the Rehoboth Pact series, but it's not necessary to have rea book 1, Confined Desires, before this. Not necessary, but I would strongly RECOMMEND you do. Aubrey revokes the Pact in that book, and you need to know why.
Aubrey is a player. She goes out and gets one she wants, and there are no repeats. She is the polar opposite of Selina, who would rather go without than do what Aubrey does. In a moment of something totally out of character for BOTH these women, there is a fundamental shift in their relationship. But this is a vacation, and the real world encroaches.
I really enjoyed book 1, and I really enjoyed this one, for different reasons.
This is HEAVY on the emotional aspect from both these women. Aubs mum is ill, and she is worried that things are really bad again. Selina is lonely: she wants someone to love her, just as she is. And I cried a bit for both Aubs and Selina, I really did. They are both a little bit broken by their life experiences and actually talking to each other, rather than sniping at each other, starts them on a path neither is quite prepared for.
I love love LOVED that I had to wait for Selina to give in to Aubrey. But equally than AUBREY was the one who really wanted to wait. Aubrey usually had a different girl every night, but a whole vacation week, without a single one? Totally unheard of and I loved that her friends noticed. The smexy stuff is not especially explicit, but I'm finding I like that in these books. There is more to a relationship than sex and these women are finding that.
Skye and Mia (from book 1) are here, but also Kyle, who is the third in this little trio of friends. We didn't meet her before and she has a tale to tell, I can feel it. Her book is next, but not til bloody January! Kyle revokes the Pact here.
creeping up to 4.5 stars, (but rounding down to 4 for the blog, sorry!) can't quite stetch to five, but maybe Kyle can squeeze that extra bit outta me!
*same worded review will appear elsewhere
This is book 2 in the Rehoboth Pact series, but it's not necessary to have rea book 1, Confined Desires, before this. Not necessary, but I would strongly RECOMMEND you do. Aubrey revokes the Pact in that book, and you need to know why.
Aubrey is a player. She goes out and gets one she wants, and there are no repeats. She is the polar opposite of Selina, who would rather go without than do what Aubrey does. In a moment of something totally out of character for BOTH these women, there is a fundamental shift in their relationship. But this is a vacation, and the real world encroaches.
I really enjoyed book 1, and I really enjoyed this one, for different reasons.
This is HEAVY on the emotional aspect from both these women. Aubs mum is ill, and she is worried that things are really bad again. Selina is lonely: she wants someone to love her, just as she is. And I cried a bit for both Aubs and Selina, I really did. They are both a little bit broken by their life experiences and actually talking to each other, rather than sniping at each other, starts them on a path neither is quite prepared for.
I love love LOVED that I had to wait for Selina to give in to Aubrey. But equally than AUBREY was the one who really wanted to wait. Aubrey usually had a different girl every night, but a whole vacation week, without a single one? Totally unheard of and I loved that her friends noticed. The smexy stuff is not especially explicit, but I'm finding I like that in these books. There is more to a relationship than sex and these women are finding that.
Skye and Mia (from book 1) are here, but also Kyle, who is the third in this little trio of friends. We didn't meet her before and she has a tale to tell, I can feel it. Her book is next, but not til bloody January! Kyle revokes the Pact here.
creeping up to 4.5 stars, (but rounding down to 4 for the blog, sorry!) can't quite stetch to five, but maybe Kyle can squeeze that extra bit outta me!
*same worded review will appear elsewhere
Debbiereadsbook (1202 KP) rated Intelligence Check (Dungeons and Dating #3) in Books
May 26, 2022
my fav of the three!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 3 in the Dungeons and Dating series. While it can totally be read as a stand-alone, I really think you should read books one and 2 first. It will give you a better, bigger picture of this group of co-workers and friends but also because I said to! Bloody good books, both of them!
Mason and Hunter work at the game cafe, and have crushed on each other for a long time. There are so many miscommunicated moments between these two, it made for painful reading!
Hunter likes how Mason makes him feel, but knows someone like Mase won't ever want him. Mase, in turn, can't understand why Hunter pushed them away a year ago. When Hunter tells them WHY? Oh, I fell in love with Hunter, just a little bit more. Mase too, when they finally let Hunter in.
These two are perfect for each other, but neither thinks they are good enough for the other. Once they actually talk, things become clearer as to why they both think that.
It's not as steamy as the other two books, I thought, but it is HEAVY on the emotions. I loved that Hunter makes a point to ask Mase about their preferences, what they like to do in the smexy department, given that Mase is non-binary. I will admit it took a little getting used to the they/their/them pronouns, but it soon faded to the background. I hated what happened to Mason's sister and how that all came out. And then what happened to Hunter when he was young, you could see why Mason pushed Hunter away for a time.
The others pop up, and I again implore Ms McIntyre to write a story for Jasper! He's starting to hurt, a little, that his friends are pairing up and he can't find his person. You feel for Kelly here. But I think there is a whole LOT we don't know about her relationship with Nat. There are clues, if you know what to look for, that things weren't as clear cut as they seemed. That all comes out in the next book, though.
I loved this book, more so than books 1 and 2 and I loved them too!
5 full and shiny stars
*same worded review will appear elsewhere
This is book 3 in the Dungeons and Dating series. While it can totally be read as a stand-alone, I really think you should read books one and 2 first. It will give you a better, bigger picture of this group of co-workers and friends but also because I said to! Bloody good books, both of them!
Mason and Hunter work at the game cafe, and have crushed on each other for a long time. There are so many miscommunicated moments between these two, it made for painful reading!
Hunter likes how Mason makes him feel, but knows someone like Mase won't ever want him. Mase, in turn, can't understand why Hunter pushed them away a year ago. When Hunter tells them WHY? Oh, I fell in love with Hunter, just a little bit more. Mase too, when they finally let Hunter in.
These two are perfect for each other, but neither thinks they are good enough for the other. Once they actually talk, things become clearer as to why they both think that.
It's not as steamy as the other two books, I thought, but it is HEAVY on the emotions. I loved that Hunter makes a point to ask Mase about their preferences, what they like to do in the smexy department, given that Mase is non-binary. I will admit it took a little getting used to the they/their/them pronouns, but it soon faded to the background. I hated what happened to Mason's sister and how that all came out. And then what happened to Hunter when he was young, you could see why Mason pushed Hunter away for a time.
The others pop up, and I again implore Ms McIntyre to write a story for Jasper! He's starting to hurt, a little, that his friends are pairing up and he can't find his person. You feel for Kelly here. But I think there is a whole LOT we don't know about her relationship with Nat. There are clues, if you know what to look for, that things weren't as clear cut as they seemed. That all comes out in the next book, though.
I loved this book, more so than books 1 and 2 and I loved them too!
5 full and shiny stars
*same worded review will appear elsewhere
Down to the Sea (Mystic Beach, #1.5) by Aislinn Archer
Book
Aedan “Mace” Mason is the lead singer of legendary rock band Telltale Signs and a fixture in the...
Adult Fantasy Romance Irish Celtic
Merissa (12066 KP) rated Averlon (Trident Cove #1) in Books
Sep 11, 2023
AVERLON is the first book in the Trident Cove series and it is a wonderful beginning to the series!
We start off with Faolan in the slave pits. This was a heavy start but really well-written. Faolan gets sold to a pirate captain who is paradoxical in many ways. He has bought a 'pleasure slave' and gets insanely jealous if anyone else touches him, BUT he doesn't want to touch him himself unless he is free of bruises and/or injuries. Being as most of the crew don't like the fact the Captain has a pleasure slave at all - when they have to wait for shore leave - this means Faolan has injuries most of the time, which is good for him!
Averlon is the Mer prince, together with his bodyguard and best friend, Revyn. When he feels the mate bond, he goes in search of his mate. His plan is to be captured by the pirates so he meets the Mer onboard. Of course, it isn't a Mer but Faolan instead.
There were a few examples of behaviour not making much sense - for example when they escaped from the boat. I couldn't understand why Averlon would jump off first, leaving his mate in possible peril, as the biggest danger was behind them (the pirates/captain etc.) not in front of them. I would also have liked Faolan to have had more of a voice at times. I felt he needed more time to understand becoming a Mer, but didn't say anything. I also understand he was in the honeymoon period, but I wish he had spoken up when Averlon went against what Faolan wanted. If there is a good reason it had to be done a certain way - great! Tell Faolan about it so the reader can find out too.
All in all though, this was a great book that made me realise I haven't read a good Mer story in far too long. I look forward to finding out what happened to Karn once they hit the water. Definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 10, 2023
We start off with Faolan in the slave pits. This was a heavy start but really well-written. Faolan gets sold to a pirate captain who is paradoxical in many ways. He has bought a 'pleasure slave' and gets insanely jealous if anyone else touches him, BUT he doesn't want to touch him himself unless he is free of bruises and/or injuries. Being as most of the crew don't like the fact the Captain has a pleasure slave at all - when they have to wait for shore leave - this means Faolan has injuries most of the time, which is good for him!
Averlon is the Mer prince, together with his bodyguard and best friend, Revyn. When he feels the mate bond, he goes in search of his mate. His plan is to be captured by the pirates so he meets the Mer onboard. Of course, it isn't a Mer but Faolan instead.
There were a few examples of behaviour not making much sense - for example when they escaped from the boat. I couldn't understand why Averlon would jump off first, leaving his mate in possible peril, as the biggest danger was behind them (the pirates/captain etc.) not in front of them. I would also have liked Faolan to have had more of a voice at times. I felt he needed more time to understand becoming a Mer, but didn't say anything. I also understand he was in the honeymoon period, but I wish he had spoken up when Averlon went against what Faolan wanted. If there is a good reason it had to be done a certain way - great! Tell Faolan about it so the reader can find out too.
All in all though, this was a great book that made me realise I haven't read a good Mer story in far too long. I look forward to finding out what happened to Karn once they hit the water. Definitely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sep 10, 2023
Debbiereadsbook (1202 KP) rated Austin (Learning to Love #4) by Con Riley in Books
Jun 2, 2022
emotional, but beautifully written!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 4 in the Learning To Love series but can be read as a stand-alone. I do, however, recommend all three books before this: Charles, Sol and Luke, but especially Luke. Austin pops up a lot in that book and I think you need to see that side of him, before you get to this side, you know?
And two very different sides to Austin they are, too! But once you get into his mind, and you see why he is like that, you can understand. Because Austin is in a lot of pain about something, and that something takes time to come out, the whole story isn't made clear til right near, so you are left putting a picture together of the clues, and the one I made was so very wrong.
But Dom, too, is in some pain, just a very different sort. And Austin helps him in ways he never knew he needed. Not just with Maisie, his daughter, but with his heart too.
I loved Dom, and Austin, both together and apart. Austin does some serious soul searching here and he makes amends with some people (not saying who though!) He has his "light bulb" moment right near the end, though, and really does his best to return home, or rather, home comes to him.
It's heavy on the emotions, this one, but light on the smexy times, and I loved that.
Again, only Austin has a say. I would have, ordinarily, said I needed to hear from Dom, but Dom has a lot to say, without words, and I heard him just fine. That's not to say I didn't WANT to hear from Dom, because I'm greedy, just that I felt I didn't NEED to hear from him, you know?
We caught up with Charles and Luke and Sol, and also with Sol's nephew Cameron. I think Cameron's part here was very much needed for both him and Austin, given their history. And the gift giving thing was awesome!
But, as much as I loved Austin and Dom, I have to say I think little Maisie stole the show here! She loved Austin Russell right from the start, it took her daddy time to catch her up!
Emotional, but wonderfully written and told.
5 stars
*same worded review will appear elsewhere
This is book 4 in the Learning To Love series but can be read as a stand-alone. I do, however, recommend all three books before this: Charles, Sol and Luke, but especially Luke. Austin pops up a lot in that book and I think you need to see that side of him, before you get to this side, you know?
And two very different sides to Austin they are, too! But once you get into his mind, and you see why he is like that, you can understand. Because Austin is in a lot of pain about something, and that something takes time to come out, the whole story isn't made clear til right near, so you are left putting a picture together of the clues, and the one I made was so very wrong.
But Dom, too, is in some pain, just a very different sort. And Austin helps him in ways he never knew he needed. Not just with Maisie, his daughter, but with his heart too.
I loved Dom, and Austin, both together and apart. Austin does some serious soul searching here and he makes amends with some people (not saying who though!) He has his "light bulb" moment right near the end, though, and really does his best to return home, or rather, home comes to him.
It's heavy on the emotions, this one, but light on the smexy times, and I loved that.
Again, only Austin has a say. I would have, ordinarily, said I needed to hear from Dom, but Dom has a lot to say, without words, and I heard him just fine. That's not to say I didn't WANT to hear from Dom, because I'm greedy, just that I felt I didn't NEED to hear from him, you know?
We caught up with Charles and Luke and Sol, and also with Sol's nephew Cameron. I think Cameron's part here was very much needed for both him and Austin, given their history. And the gift giving thing was awesome!
But, as much as I loved Austin and Dom, I have to say I think little Maisie stole the show here! She loved Austin Russell right from the start, it took her daddy time to catch her up!
Emotional, but wonderfully written and told.
5 stars
*same worded review will appear elsewhere
Bringing Apollo Home
Book
Like a lot of people, Clay Boyce led an interesting life. The difference is, he’s a natural...
Gareth von Kallenbach (980 KP) rated Company of Heroes 2 in Video Games
Jun 19, 2019
Fans of the real-time strategy World War II epic Company of Heroes were delighted when a full sequel to the game was announced. There was a bit of trepidation when publisher THQ was forced to sell off much of their assets to rival companies due to bankruptcy issues. Thankfully for the fans of the game and developer Relic Sega stepped in and acquire the franchise as well is provided to developers additional time to polish the game beyond its initial scheduled release.
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/
For those that are not familiar with the series, the game task players to take command and construct various military units in an effort to seize key installations and strategic points, destroy enemy troops, and accomplish various strategic tasks. This is easier said than done as the enemy AI is extremely tenacious and adaptable and like battlefield situations, commanders are often forced to improvise and think on the fly one the unexpected happens.
This timeout the game is set in Russia and is told mainly through flashbacks during an interrogation of the disgraced Russian commander. Battles such as Stalingrad and other key elements of operation Barbosa are re-created and the initial battles are focused mainly on slowing the German advance as well as eliminating key resources that might be captured by the enemy.
As the game goes on, the weather becomes an new challenge as the fears Russian winter that proved to be so detrimental to the German forces is an element that must be contended with at all times. Players will not be able to send units on foot to capture very strategic elements or mission objectives without having them freeze to death. The solution to this problem is to have engineering units take a break from constructing buildings in order to create campfires. Players that are left out in the cold too long have a limited amount of time to reach the safety of a campfire or vehicle before they will freeze to death. Needing to ensure that the path to an objective is either stocked with appropriate amounts of fires or save for a vehicle to use is a key element to the strategic points of the game.
Being able to call in airstrikes as well as do more elaborate flanking maneuvers is definitely a high point of the game which adds to the strategy. You want to be very careful about massing your units in one place because to do so would invite an aerial or artillery barrage upon them. As in the previous games, players can take sanctuary in buildings which provides them ample opportunity to snipe at opposing targets. This is not without its limitations though as well-placed assaults including attacks with flamethrowers can soon turn the advantage into a disadvantage as troops may find themselves in a building collapsing around them.
Unlike other games of this type which are heavy on resource gathering to provide necessary funds for additional units, the game towards players points for capturing, holding, and destroying various strategic objectives. The better one does then the more units that will be made available to them. I really enjoy the heavy machine guns, mortar teams, and the cannon fodder conscripts squads, but what really makes the game shine is the ability to call in airstrikes and your armored units. As mentioned earlier about the difficulties in combat in the snow conditions. The game takes weather into account even to the point of providing hit points to the ice. An enemy that is attempting to bring across units supported by armor could be in for real surprise by strategically placed mine or a well-placed shell. Once at the ice becomes weak, then players can use this to their drainage to quickly dispatch units who fall through damage ice with a little bit of urging from their weapons.
Graphically the game shines and I really enjoy being able to use the mouse wheel to zoom into units and get an up close and personal look at them in action. Seeing them diligently go about their tasks be at construction or loading shells into their weaponry is not only beautiful to behold but adds to the sense of immersion. The sites of the game as well as the audio are spot on as key historical elements have obviously been paid attention to in the creation of this game. For example players talk about not seeing sugar in ages or how there are not enough weapons to go around and are instructed to simply head to the enemy and salvage what they can on the battlefield. There is also the element of brutality were troops are told that should you retreat from the enemy you’ll be shot and killed by your own commanders and that objectives must be completed regardless of the cost.
The game offers significant challenge to players of all levels and as such a skill level setting is in place which will allow you to try to find a happy medium for your style of play. There are also ample online opportunities for the game as not only can you play with your friends, you can create custom matches or to randomly assign matches which can pick you and other flesh and blood players up against the computer controlled opponents.
I especially like the ability to directly stream my gameplay to twitch TV as this is an element that we’re definitely looking to take advantage of in the future especially since live streaming is a key element of the upcoming gaming consoles as well .
The path finding in the game is very solid and although there are times when units can become a bit bogged down it is extremely minor especially for games of this type. The success or failure of missions relies solely upon your abilities as a commander. Sure there are times when brute force and overwhelming strength will ensure victory, but resources are at a premium on the Eastern front and players as mentioned earlier, often have to scrounge for resources from fallen soldiers on the battlefield. More than once I thought I was making short work of an enemy with a two-pronged attack only to have an extremely effective counterattack forced me into retreat and regroup mode. I learned during these times that having one unit feint toward an enemy locale wall flanking with two or more other units often worked out well. The enemy would be drawn to the one unit allowing me to get my other units behind them engaging enemy objectives for multiple sides.
This strategy works really well until you come across a machine gun nest and heavy armor which again forces you to improvise on the fly. Mortar and grenade units can do a good job at taking out a machine gun nest it positioned properly but I always found bathing area inflamed to be highly effective.
Regardless of what strategy you employ, Company of Heroes 2 is an extremely impressive and enjoyable game that not only provides plenty of enjoyment and excitement but shows that the series keeps getting better with each new installment.
http://sknr.net/2013/07/29/company-of-heroes-2/