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Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games
Feb 10, 2018
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!

Chris Sawin (602 KP) rated Doomsday (2008) in Movies
Jun 18, 2019
The Reaper Virus has made its way across Great Britain. The uninfected are evacuated while a wall is built in an effort to quarantine the virus and it’s worked up until now. 30 years later, the virus has broken out again. Survivors are discovered on the other side of the wall, which brings hope for a cure. A team of special forces including Eden Sinclair (Rhona Mitra) are sent to the other side of the wall to try to find this cure. The survivors aren’t like normal people though as they’ve become cannibalistic savages and will kill or eat anyone who stands in their way. Even if a cure is found, it’s unlikely Sinclair and her team will be able to make it back in one piece.
Doomsday is probably not the best movie. It has a 6.0/10 on IMDb based off of 66,848 user ratings and a 51 on both Metacritic and Rotten Tomatoes. It’s a jumbled mess of a film, but it’s one where the first time viewing a decade ago triggered some sort of happiness in the cynical brain and barely beating heart attached to the decrepit fingers that type these halfhearted reviews (writing is more important than asthmatic breathing, so just pretend you understood the sarcasm here). There’s still a fondness for Doomsday despite its reputation and a soft spot for Neil Marshall who will hopefully blow us away with his Hellboy film in 2019. So sit back, relax, and enjoy a positive review for what is likely a nonsensical excuse of a film that is fairly enjoyable anyway.
It’s odd that the massive amount of inconsistencies in Dance of the Dead made the film practically unbearable and yet that’s half the charm of Doomsday. Written and directed by Neil Marshall (The Descent, Dog Soldiers), Doomsday is a sci-fi film that has heavy elements of films you likely already love. Judging by the screenshots alone, the film already has a Mad Max and even a Beyond Thunderdome aspect to its post-apocalyptic setting. Doomsday also seems to borrow elements from films such as Aliens, Gladiator, 28 Days Later, and The Warriors.
Sol, played by Craig Conway who was also the main crawler in The Descent, is an extremely violent and hardcore character. Sol is always seething with anger and with that kind of passion and energy he tends to steal nearly every scene he’s in. He pales in comparison to Rhona Mitra’s Sinclair character though. She doesn’t seem to care about anything and always manages to find a way to get out of whatever situation she finds herself in. Back in 2008, Sinclair came off as one of the fiercest and most dominant female on-screen characters that a 24-year-old rookie film critic had ever come across.
Watching the way the savages live and what they do to survive is disgustingly mesmerizing. Malcolm McDowell puts in a convincing performance as Kane. You hear him more than you see him over the course of the film, but his words are felt rather than just heard. Bob Hoskins is rather tame as Sinclair’s boss Bill Nelson. Neil Marhsall had the intention of having Hoskins mimic his bulldog role from The Long Good Friday, but he mostly sits on the sidelines while Sinclair does all of the dirty work.
Doomsday has an impressive amount of gore and the scenes where all hell breaks loose are the most fun. Witnessing the battle sequences, the deaths, and especially the car chase at the end makes Doomsday a worthwhile experience. One could make the argument that Doomsday is a chaotic mess that can’t pick a genre and stick with it for longer than a few minutes at a time, but it’s also difficult to take that to heart when a film is this much fun. It may have an A.D.D. method of filmmaking, but at least you’re never bored and the film manages to hold your interest and entertain you from beginning to end.
Doomsday won’t be for everyone, but it’s a wild, bloody ride at its core and it’s incredibly easy to enjoy the film as a one hour and 45 minute thrill ride in the vein of Mad Max: Fury Road. Horror, science fiction, and action collide along with a massive amalgamation of outbreak, post-apocalyptic, and medieval storylines in the utterly blood-soaked pandemonium known as Neill Marshall’s Doomsday.
Doomsday is currently available to stream on Amazon Prime, YouTube, Vudu, and Google Play for $2.99 and iTunes for $3.99. It’s also currently free on Amazon Prime with Starz and Prime Video Channels. The Multi-Format Blu-ray is $9.81 on Amazon while a two-disc Blu-ray packaged with Arnold Schwarzenegger’s End of Days will set you back $34.98. The DVD is available in brand new condition with free shipping for $6.02 on eBay while a pre-owned Blu-ray is $4.99 with free shipping.
Doomsday is probably not the best movie. It has a 6.0/10 on IMDb based off of 66,848 user ratings and a 51 on both Metacritic and Rotten Tomatoes. It’s a jumbled mess of a film, but it’s one where the first time viewing a decade ago triggered some sort of happiness in the cynical brain and barely beating heart attached to the decrepit fingers that type these halfhearted reviews (writing is more important than asthmatic breathing, so just pretend you understood the sarcasm here). There’s still a fondness for Doomsday despite its reputation and a soft spot for Neil Marshall who will hopefully blow us away with his Hellboy film in 2019. So sit back, relax, and enjoy a positive review for what is likely a nonsensical excuse of a film that is fairly enjoyable anyway.
It’s odd that the massive amount of inconsistencies in Dance of the Dead made the film practically unbearable and yet that’s half the charm of Doomsday. Written and directed by Neil Marshall (The Descent, Dog Soldiers), Doomsday is a sci-fi film that has heavy elements of films you likely already love. Judging by the screenshots alone, the film already has a Mad Max and even a Beyond Thunderdome aspect to its post-apocalyptic setting. Doomsday also seems to borrow elements from films such as Aliens, Gladiator, 28 Days Later, and The Warriors.
Sol, played by Craig Conway who was also the main crawler in The Descent, is an extremely violent and hardcore character. Sol is always seething with anger and with that kind of passion and energy he tends to steal nearly every scene he’s in. He pales in comparison to Rhona Mitra’s Sinclair character though. She doesn’t seem to care about anything and always manages to find a way to get out of whatever situation she finds herself in. Back in 2008, Sinclair came off as one of the fiercest and most dominant female on-screen characters that a 24-year-old rookie film critic had ever come across.
Watching the way the savages live and what they do to survive is disgustingly mesmerizing. Malcolm McDowell puts in a convincing performance as Kane. You hear him more than you see him over the course of the film, but his words are felt rather than just heard. Bob Hoskins is rather tame as Sinclair’s boss Bill Nelson. Neil Marhsall had the intention of having Hoskins mimic his bulldog role from The Long Good Friday, but he mostly sits on the sidelines while Sinclair does all of the dirty work.
Doomsday has an impressive amount of gore and the scenes where all hell breaks loose are the most fun. Witnessing the battle sequences, the deaths, and especially the car chase at the end makes Doomsday a worthwhile experience. One could make the argument that Doomsday is a chaotic mess that can’t pick a genre and stick with it for longer than a few minutes at a time, but it’s also difficult to take that to heart when a film is this much fun. It may have an A.D.D. method of filmmaking, but at least you’re never bored and the film manages to hold your interest and entertain you from beginning to end.
Doomsday won’t be for everyone, but it’s a wild, bloody ride at its core and it’s incredibly easy to enjoy the film as a one hour and 45 minute thrill ride in the vein of Mad Max: Fury Road. Horror, science fiction, and action collide along with a massive amalgamation of outbreak, post-apocalyptic, and medieval storylines in the utterly blood-soaked pandemonium known as Neill Marshall’s Doomsday.
Doomsday is currently available to stream on Amazon Prime, YouTube, Vudu, and Google Play for $2.99 and iTunes for $3.99. It’s also currently free on Amazon Prime with Starz and Prime Video Channels. The Multi-Format Blu-ray is $9.81 on Amazon while a two-disc Blu-ray packaged with Arnold Schwarzenegger’s End of Days will set you back $34.98. The DVD is available in brand new condition with free shipping for $6.02 on eBay while a pre-owned Blu-ray is $4.99 with free shipping.

Gareth von Kallenbach (980 KP) rated the PC version of Wolfenstein: The New Order in Video Games
Jun 19, 2019
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.
Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.
Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.
There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.
There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.
That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.
If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.
I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.
This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.
The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.
I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.
The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.
The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.
http://sknr.net/2014/06/23/wolfenstein-new-order/

Gareth von Kallenbach (980 KP) rated Gravity (2013) in Movies
Jun 19, 2019
We’ve long been spoiled by depictions of space in most science fiction, or at least in popular science fiction. A frontier, a futuristic ocean of sorts for maritime-type traversal. It’s hardly ever depicted as a particularly dangerous place. That’s exactly why Alfanso Cuaron’s Gravity is so incredibly refreshing and surprisingly so at that. All he really had to do was set out to depict a story in space that highlights how dangerous it really is. And boy does he succeed. Gravity is not only intriguing in its science, but also an incredibly gripping thriller.
The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.
At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.
Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.
The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.
I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.
Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.
http://sknr.net/2013/10/04/gravity/
The premise is focused and simple for the betterment of the film. Sandra Bullock plays Ryan Stone, a scientist who is on her first space walk installing new components onto the Hubble telescope. She is accompanied by George Clooney’s character, Kowalski, an experienced astronaut who’s calm in crisis helps guide the frightened Bullock through the following events. A massive accident leaves the characters stranded in space with no way home, periled by the hazards that go with being stuck in the abyss.
At its core, Gravity is a survival thriller movie. There is no villain other than the environment, no schemes or whacky plot twists. It’s reminiscent of a film like Cast Away, albeit quicker in pace because survival is more immediately at stake. The film takes so much into account, impressively, about the kinds of hazards one might face in a crisis that leaves them stuck in orbit. Oxygen, debris, structural damage, even how objects interact with one another or move in zero gravity. Most films in space neglect the ‘no sound in space’ rule, largely because of how awkward it would be to watch a Star Wars battle with no sound. But this film follows the rule, for the most part, and just that tiny detail alone adds so much to the anxiety of the situation. Watching speeding debris silently obliterate an entire space station while only hearing the internal suit audio of the protagonist might be the most frightening and memorable moments of any science fiction thriller I have seen in years.
Alfonso Cuaron is no stranger to striking imagery and near masterful shooting of important scenes. He has done so in his previous works, like Children of Men and Harry Potter and the Prisoner of Azkaban. He does so again through the action in Gravity. Although I will say a few visual metaphors in Gravity are a bit heavy handed in how they refer to the back story of the protagonist; yet nevertheless they end up having quite an impact despite arguable cheesiness.
The two leads do great in their roles; not hugely surprising considering Clooney and Bullock are established actors with great works under their belts. But at the same time both characters are light in their characterization, perhaps even ‘one-note’, particularly the case for Clooney. I do not necessarily think this is a bad thing, because it keeps the action of the film focused on the survival and the intensity of the situation. But, when those quieter scenes come by to pad the action, leaving the characters to mingle, I can’t help but feel like the drama is a little forced. There to give the audience someone to care about and desire to not die in space, and only for that purpose. Even if it’s forced, the personal struggle of Bullock’s character is admittedly compelling and you do want to see her make it out alive. Both the writing an acting for her character do an excellent job portraying her as someone overcoming an extremely difficult situation that she’s ill-equipped to deal with.
I’m not usually a fan of 3D, I think it’s often distracting and gimmicky. But this is one film that the 3D effect soars in. In the non-action moments it is nearly unnoticeable. And in those sequences where vessels are exploding spectacularly, space debris splintering in every direction, the 3D effect adds an extra layer of chaos and intensity around the characters’ fate. I seldom recommend going to see a film in 3D, but this is one I thoroughly recommend doing so.
Gravity is a pure focused thriller that tackles an environment so rich with possibility for great survival storytelling. Forget all the safe depictions of space like Star Wars and Star Trek, because this will make you as frightened of being stuck in space as Jaws did of being out in open water. It’s not perfect, certainly, as its drama ultimately draws too much attention to itself as a device of the plot, feeling a bit forced. Nevertheless, the superb acting on the parts of both leads ends up overcoming the potential shallowness of the characterization and makes you care about their survival – an absolute necessity in a film like this. The situations dealt with not only feel realistic, but are so excellently shot that the intensity is simply stunning.
http://sknr.net/2013/10/04/gravity/

Gareth von Kallenbach (980 KP) rated Land of the Dead (2005) in Movies
Aug 14, 2019
Twenty years after his last installment of the classic “Dead” zombie genre, landmark Horror writer/director George Romero has returned to the delight of fans worldwide.
After years of various horror projects, and remakes of his previous “Dead” films, fans had begun to wonder if they had seen the last of Romero’s Zombie films and had to content themselves with the remakes and rumored offshoots and sequels from such.
Thankfully, with Land of the Dead Romero has returned to his basics and has crafted a Zombie thriller that is not only better than 85’s disappointing “Day of the Dead”, but on par with the ground breaking “Dawn of the Dead and the classic Original “Night of the Living Dead.”
For those who are not familiar with the series, the dead have arisen and now walk the earth looking for humans to feed upon. Gone is any memory of their former selves, only the insatiable desire to feed remains. How this event happened is never explained in the films viewers simply have to accept that it is happening and that those who are bitten by zombies are destined to join the ranks of the undead.
Like the previous films, the story follows a group of humans who are attempting to survive against the zombie hordes and who seek shelter and a way to stave off the zombie masses.
In Land of the Dead, a group of survivors have taken refuge in a fortified city where the common folks live in the streets while the affluent live in pristine high rise complex with many of the luxuries of their past lives.
One such survivor is Riley (Simon Baker), who spends his time venturing beyond the walls of the city with his team as they attempt to locate food, medicines, and other needed items in cities that have been abandoned due to zombie infestation.
As the film opens, Riley is completing his last run as he plans to venture north to find a cold and desolated area that is devoid of zombies and huddled masses.
His second in command Cholo, (John Leguizamo), is anxious to take over, as he sees the expeditions as a chance to obtain valuable items such as cigars and whiskey, which he can in turn sell to those who live in luxury. This desire causes much friction between Riley and Cholo but with the pending departure of Riley, Cholo realizes he may be able to finally purchase a home of his own in the luxury high rise.
Things do not go as planned for Cholo as when he tells his boss, Kaufman (Dennis Hopper), about his plans to move into the new complex, he is shocked to learn that Riley’s prediction of class exclusions in the building apply to him as well.
Furious over being used and cheated of his dreams and money, and an attempt upon his life, Cholo decides to hijack a well-armed armored vehicle that defends the city in an effort to extort his payment from Kaufman.
At the same time, Riley has learned that he has be swindled from his car, and soon finds himself working with Kaufman in an attempt to recover the armored vehicle from Cholo before he unleashes a hail of rockets upon the city. In short order, Riley and his support team are forced to enter the zombie infested streets to save the day.
Of course with “Land” being a Zombie film, the city will soon find itself overrun with all manner of ghouls and there will be plenty of flesh splitting, blood spattering, gore spewing scenes that will delight fans of the genre and elicit more than a few shrieks and cheers from the audience.
It is learned that the zombies have started to evolve and as such, now communicate with each other in a basic way, which makes their attacks even more dangerous as they are organized and starting to use tools and weapons.
What this all ads up to is a thrilling romp that will delight fans of the genre. Sure the story and characters are not the deepest, but as horror films go, there is a complexity to them. Hopper does great work as Kaufman as his malicious and selfish nature provides the perfect focal point to the films numerous commentaries on topics ranging from social class, to politics and well fare as well as the plight of the inner cities.
The genius of Romero is that he can insert so many topics into the film without it every seeming heavy-handed or over the top. The use of social commentary adds strength to the story as while the characters are in a very unrealistic situation, their base desires, motivations and behaviors are easily identifiable and strong.
Some may see Land of the Dead as just another blood and guts film with a basic story that lacks depth. To those who are fans of the genre and series, “Land” will likely be seen as a triumphant return to the genre he made his own by Romero and will enjoy the ride.
After years of various horror projects, and remakes of his previous “Dead” films, fans had begun to wonder if they had seen the last of Romero’s Zombie films and had to content themselves with the remakes and rumored offshoots and sequels from such.
Thankfully, with Land of the Dead Romero has returned to his basics and has crafted a Zombie thriller that is not only better than 85’s disappointing “Day of the Dead”, but on par with the ground breaking “Dawn of the Dead and the classic Original “Night of the Living Dead.”
For those who are not familiar with the series, the dead have arisen and now walk the earth looking for humans to feed upon. Gone is any memory of their former selves, only the insatiable desire to feed remains. How this event happened is never explained in the films viewers simply have to accept that it is happening and that those who are bitten by zombies are destined to join the ranks of the undead.
Like the previous films, the story follows a group of humans who are attempting to survive against the zombie hordes and who seek shelter and a way to stave off the zombie masses.
In Land of the Dead, a group of survivors have taken refuge in a fortified city where the common folks live in the streets while the affluent live in pristine high rise complex with many of the luxuries of their past lives.
One such survivor is Riley (Simon Baker), who spends his time venturing beyond the walls of the city with his team as they attempt to locate food, medicines, and other needed items in cities that have been abandoned due to zombie infestation.
As the film opens, Riley is completing his last run as he plans to venture north to find a cold and desolated area that is devoid of zombies and huddled masses.
His second in command Cholo, (John Leguizamo), is anxious to take over, as he sees the expeditions as a chance to obtain valuable items such as cigars and whiskey, which he can in turn sell to those who live in luxury. This desire causes much friction between Riley and Cholo but with the pending departure of Riley, Cholo realizes he may be able to finally purchase a home of his own in the luxury high rise.
Things do not go as planned for Cholo as when he tells his boss, Kaufman (Dennis Hopper), about his plans to move into the new complex, he is shocked to learn that Riley’s prediction of class exclusions in the building apply to him as well.
Furious over being used and cheated of his dreams and money, and an attempt upon his life, Cholo decides to hijack a well-armed armored vehicle that defends the city in an effort to extort his payment from Kaufman.
At the same time, Riley has learned that he has be swindled from his car, and soon finds himself working with Kaufman in an attempt to recover the armored vehicle from Cholo before he unleashes a hail of rockets upon the city. In short order, Riley and his support team are forced to enter the zombie infested streets to save the day.
Of course with “Land” being a Zombie film, the city will soon find itself overrun with all manner of ghouls and there will be plenty of flesh splitting, blood spattering, gore spewing scenes that will delight fans of the genre and elicit more than a few shrieks and cheers from the audience.
It is learned that the zombies have started to evolve and as such, now communicate with each other in a basic way, which makes their attacks even more dangerous as they are organized and starting to use tools and weapons.
What this all ads up to is a thrilling romp that will delight fans of the genre. Sure the story and characters are not the deepest, but as horror films go, there is a complexity to them. Hopper does great work as Kaufman as his malicious and selfish nature provides the perfect focal point to the films numerous commentaries on topics ranging from social class, to politics and well fare as well as the plight of the inner cities.
The genius of Romero is that he can insert so many topics into the film without it every seeming heavy-handed or over the top. The use of social commentary adds strength to the story as while the characters are in a very unrealistic situation, their base desires, motivations and behaviors are easily identifiable and strong.
Some may see Land of the Dead as just another blood and guts film with a basic story that lacks depth. To those who are fans of the genre and series, “Land” will likely be seen as a triumphant return to the genre he made his own by Romero and will enjoy the ride.

Lee (2222 KP) rated Ford v Ferrari (aka Le Mans '66) (2019) in Movies
Nov 5, 2019 (Updated Nov 5, 2019)
Anyone who knows me knows that I have pretty much zero interest in cars. As long as they can get me from A to B, reliably and comfortably, then that's good enough for me. I have even less interest in watching cars race round and round and round at high speeds for hours on end too - if I wanted to watch that, then I'd just go and stand on a bridge overlooking the M25 for a while. So, a movie about a determined team of American engineers and designers looking to build a Ford racing car with the potential to finally beat Ferrari in the 1966 Le Mans race in France? Well, that doesn't immediately sound like my kind of movie. But, a great looking trailer and an interesting cast got me interested, and in the end I am so glad that I saw it.
Le Mans ‘66 (or Ford v Ferrari as it is known elsewhere - much better name, no idea why it needed to be changed) stars Matt Damon and Christian Bale (once again going through some weight loss for a movie role) as Carroll Shelby and his engineering partner Ken Miles. Shelby was the first American to win Le Mans, the 24 hour race held in France, in 1959, but has since retired from racing due to a heart condition. These days, Shelby designs and sells souped-up cars as well as running the racing team Cobra, along with British racing driver Ken Miles. Shelby is calm, very clever and extremely determined and Miles knows everything there is to know about cars, but isn’t exactly what you might call a good ‘people person’. Together they have a wonderful friendship and partnership, the highs and lows of which form the basis and heart of the movie.
Meanwhile, Ford Motor company is suffering from poor sales and Henry Ford II (Tracy Letts) is looking to his workforce to come up with the next big idea in order to try and boost the Ford name. One of the many corporate suits we see during the movie, Lee Iacocca (Jon Bernthal) proposes that Ford buy into Ferrari in order to create a winning sports car that will make Ford cool again with the kids, so they head to Italy for a meeting with Enzo Ferrari. The meeting doesn't really go according to plan though, and the suits return home with their tails between their legs, and a strong desire to go to war with Ferrari and teach them a lesson.
Ford puts its money where its mouth is, pretty much writing a blank cheque for Shelby to come up with a car worthy enough to defeat Ferrari and win Le Mans ‘66, and we then follow Shelby, Miles and their team as they struggle to make it happen. Problems arise when Shelby is repeatedly put under pressure by the corporate suits at Ford to ditch Miles, feeling that he doesn’t quite fit with the Ford image, and this puts strain on both the project and the friendship between Shelby and Miles, eventually resulting in a comedy brawl reminiscent of the one involving Hugh Grant and Colin Firth in Bridget Jones Diary!.
Caitriona Balfe plays Miles' wife, Mollie, and it’s great to finally see her out of period costume and outside of TV show Outlander. It’s a role that could easily have been relegated to the usual, long-suffering spouse, sitting at home watching hubby race with baited breath, and while there is a fair bit of that, she does prove to be a strong and worthy addition to the cast. As does Josh Lucas, one of the dastardly, clueless suits who thinks he knows best. It’s a fantastic, jam-packed cast, but never detracting from the central Shelby/Miles friendship and dynamic.
I’ve come this far without talking about the race itself. There are a number of enjoyable, smaller races throughout the movie, giving us a taste of the high energy, intense camerawork to come, but that’s nothing compared to the 24 hours of racing we get when the team eventually arrive in France. As Shelby and his team look on in the pits, watched over in the stands above by the suits from Ford, and by team Ferrari in the stand next to them, Miles takes it in turns with other drivers to try and win the race, through the night and in heavy rain, dealing with car problems already experienced and worked upon throughout the movie, as well as yet more meddling from those pesky suits.
The pacing of the race is perfect. Putting you right in the heart of the action, occasionally cutting to the drama in the pits and between the team, all the while desperate to get one over on the all powerful Ferrari. This is a movie that can be enjoyed by petrol heads, and non enthusiasts like me, in equal measure, and I had an absolute blast watching it. Highly recommended.
Le Mans ‘66 (or Ford v Ferrari as it is known elsewhere - much better name, no idea why it needed to be changed) stars Matt Damon and Christian Bale (once again going through some weight loss for a movie role) as Carroll Shelby and his engineering partner Ken Miles. Shelby was the first American to win Le Mans, the 24 hour race held in France, in 1959, but has since retired from racing due to a heart condition. These days, Shelby designs and sells souped-up cars as well as running the racing team Cobra, along with British racing driver Ken Miles. Shelby is calm, very clever and extremely determined and Miles knows everything there is to know about cars, but isn’t exactly what you might call a good ‘people person’. Together they have a wonderful friendship and partnership, the highs and lows of which form the basis and heart of the movie.
Meanwhile, Ford Motor company is suffering from poor sales and Henry Ford II (Tracy Letts) is looking to his workforce to come up with the next big idea in order to try and boost the Ford name. One of the many corporate suits we see during the movie, Lee Iacocca (Jon Bernthal) proposes that Ford buy into Ferrari in order to create a winning sports car that will make Ford cool again with the kids, so they head to Italy for a meeting with Enzo Ferrari. The meeting doesn't really go according to plan though, and the suits return home with their tails between their legs, and a strong desire to go to war with Ferrari and teach them a lesson.
Ford puts its money where its mouth is, pretty much writing a blank cheque for Shelby to come up with a car worthy enough to defeat Ferrari and win Le Mans ‘66, and we then follow Shelby, Miles and their team as they struggle to make it happen. Problems arise when Shelby is repeatedly put under pressure by the corporate suits at Ford to ditch Miles, feeling that he doesn’t quite fit with the Ford image, and this puts strain on both the project and the friendship between Shelby and Miles, eventually resulting in a comedy brawl reminiscent of the one involving Hugh Grant and Colin Firth in Bridget Jones Diary!.
Caitriona Balfe plays Miles' wife, Mollie, and it’s great to finally see her out of period costume and outside of TV show Outlander. It’s a role that could easily have been relegated to the usual, long-suffering spouse, sitting at home watching hubby race with baited breath, and while there is a fair bit of that, she does prove to be a strong and worthy addition to the cast. As does Josh Lucas, one of the dastardly, clueless suits who thinks he knows best. It’s a fantastic, jam-packed cast, but never detracting from the central Shelby/Miles friendship and dynamic.
I’ve come this far without talking about the race itself. There are a number of enjoyable, smaller races throughout the movie, giving us a taste of the high energy, intense camerawork to come, but that’s nothing compared to the 24 hours of racing we get when the team eventually arrive in France. As Shelby and his team look on in the pits, watched over in the stands above by the suits from Ford, and by team Ferrari in the stand next to them, Miles takes it in turns with other drivers to try and win the race, through the night and in heavy rain, dealing with car problems already experienced and worked upon throughout the movie, as well as yet more meddling from those pesky suits.
The pacing of the race is perfect. Putting you right in the heart of the action, occasionally cutting to the drama in the pits and between the team, all the while desperate to get one over on the all powerful Ferrari. This is a movie that can be enjoyed by petrol heads, and non enthusiasts like me, in equal measure, and I had an absolute blast watching it. Highly recommended.

Emma @ The Movies (1786 KP) rated Doctor Sleep (2019) in Movies
Dec 8, 2019
Thank goodness for retro screenings. I hadn't seen The Shining before but it's one of those things that gets parodied and mentioned so often that you think you might have actually seen it. Cineworld put it on so I made the time to go, there's a review coming soon... you know I'm not logical enough to have done it first!
Dan Torrance has grown up a lot since the events at The Overlook Hotel. The Shining is still with him and his self-destructive coping mechanisms are taking a toll on him. Constantly on the move, he's running from himself as well as a cult that are hunting him around the country.
Dan finds himself in a small town where he meets Billy. Billy recognises the signs of someone trying to find themselves and takes Dan under his wing, finding him a place to stay, a job, and a way to get his life back on track.
The Shining becomes a much more productive part of his life and somehow bring him a message from Abra, a young girl with powers even stronger than his. As the cult gets closer to her he knows he has to help, but that will mean going to a place he swore he'd never go again.
Cinema is going through a very big reboot/franchise phase at the moment, this week at the cinema we were showing 8 things that are follow-ups, spin-offs or reimaginings. I don't think I can commit to saying it's a good or bad thing but it does mean I get to at least see some older films as well. With things like Doctor Sleep, Dark Fate, and Halloween last year, I became very aware that I like the nostalgic homage that these films are for their predecessors. In Doctor Sleep we've got the original locations aged up, the same scenic shots and music, and a sneaky cameo from the original Danny. With The Shining so fresh in my mind it was nice to be able to spot these things.
Ewan McGregor was a top choice for the role of Danny, he's a great actor and every moment he was on screen became very real. Dan starts his journey as a mess, an alcoholic with a severe conscience that tries to set him on the right path. You see his desperation and you get the sense he's almost lost himself. McGregor successfully portrays him from rock bottom to redemption and there's a great balance from him throughout the film.
Pitting off against our good guys is Rebecca Ferguson as Rose The Hat. Rose is the leader of the cult and she has the ability to find people who possess the Shining. She makes a pretty convincing job of the supernatural elements and has got sexy-but-sinister down to a fine art. Most of her role is fairly heavy on the evil side and that was great, but she does get one scene where she's on the other side and, like McGregor, is able to do the polar opposite state so well that it comes across entirely believable.
In support roles we have Cliff Curtis who is consistently good in everything he does (but wronged deeply by this film) and Kyliegh Curran as Abra who I thought did a magnificent job, hopefully we'll be seeing her get more roles in the not too distant future.
There weren't any characters or actors that didn't fit in, the cast overall worked really well together in that respect. There are just two choices that I had slight personal quibbles with... Snakebite Andi gets recruited to the cult after Rose finds out about her special talent, that all worked perfectly well but once she's in the character pretty much vanishes until she's needed for a plot point. That seems like a massive waste of a great thread to me. The second is the bartender, I see what they were trying to do but I honestly hated it, it felt creepily wrong.
The sets and general feel of the film are good, but there's one moment in the effects that made my eyes roll. It's a nice way to convey the power that Rose uses but it is visually terrible, had that been better this could have been a 4.5. I feel that at this point though it's traditional for a Stephen King adaptation to have something that makes me go "WTF?!"
I enjoyed the journey Doctor Sleep took the characters on, I won't be the judge of how it compares to the source material or The Shining, but if you're a new fan like me then this will hopefully come across as a great watch. There are some amazing performances on show and Curran is definitely one to watch in the future.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/doctor-sleep-movie-review.html
Dan Torrance has grown up a lot since the events at The Overlook Hotel. The Shining is still with him and his self-destructive coping mechanisms are taking a toll on him. Constantly on the move, he's running from himself as well as a cult that are hunting him around the country.
Dan finds himself in a small town where he meets Billy. Billy recognises the signs of someone trying to find themselves and takes Dan under his wing, finding him a place to stay, a job, and a way to get his life back on track.
The Shining becomes a much more productive part of his life and somehow bring him a message from Abra, a young girl with powers even stronger than his. As the cult gets closer to her he knows he has to help, but that will mean going to a place he swore he'd never go again.
Cinema is going through a very big reboot/franchise phase at the moment, this week at the cinema we were showing 8 things that are follow-ups, spin-offs or reimaginings. I don't think I can commit to saying it's a good or bad thing but it does mean I get to at least see some older films as well. With things like Doctor Sleep, Dark Fate, and Halloween last year, I became very aware that I like the nostalgic homage that these films are for their predecessors. In Doctor Sleep we've got the original locations aged up, the same scenic shots and music, and a sneaky cameo from the original Danny. With The Shining so fresh in my mind it was nice to be able to spot these things.
Ewan McGregor was a top choice for the role of Danny, he's a great actor and every moment he was on screen became very real. Dan starts his journey as a mess, an alcoholic with a severe conscience that tries to set him on the right path. You see his desperation and you get the sense he's almost lost himself. McGregor successfully portrays him from rock bottom to redemption and there's a great balance from him throughout the film.
Pitting off against our good guys is Rebecca Ferguson as Rose The Hat. Rose is the leader of the cult and she has the ability to find people who possess the Shining. She makes a pretty convincing job of the supernatural elements and has got sexy-but-sinister down to a fine art. Most of her role is fairly heavy on the evil side and that was great, but she does get one scene where she's on the other side and, like McGregor, is able to do the polar opposite state so well that it comes across entirely believable.
In support roles we have Cliff Curtis who is consistently good in everything he does (but wronged deeply by this film) and Kyliegh Curran as Abra who I thought did a magnificent job, hopefully we'll be seeing her get more roles in the not too distant future.
There weren't any characters or actors that didn't fit in, the cast overall worked really well together in that respect. There are just two choices that I had slight personal quibbles with... Snakebite Andi gets recruited to the cult after Rose finds out about her special talent, that all worked perfectly well but once she's in the character pretty much vanishes until she's needed for a plot point. That seems like a massive waste of a great thread to me. The second is the bartender, I see what they were trying to do but I honestly hated it, it felt creepily wrong.
The sets and general feel of the film are good, but there's one moment in the effects that made my eyes roll. It's a nice way to convey the power that Rose uses but it is visually terrible, had that been better this could have been a 4.5. I feel that at this point though it's traditional for a Stephen King adaptation to have something that makes me go "WTF?!"
I enjoyed the journey Doctor Sleep took the characters on, I won't be the judge of how it compares to the source material or The Shining, but if you're a new fan like me then this will hopefully come across as a great watch. There are some amazing performances on show and Curran is definitely one to watch in the future.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/doctor-sleep-movie-review.html

Heather Cranmer (2721 KP) rated Finding Esme in Books
Jan 25, 2020
I love reading middle grade fiction, so when the chance to read and review Finding Esme by Suzanne Crowley came up, I jumped at the chance! I was really glad I got a chance to read Finding Esme because it was such an amazing book!
Esme is a 12 year old girl growing up in the 1970's. Her home life isn't very traditional. Her dad is out somewhere being a wanderer, and her mom is too busy worrying about her dad to look after Esme. The only person that really looks after Esme is her grandma Bee. When Esme finds dinosaur bones (which she'd like to keep secret) on a hill by her house, things start changing for Esme.
I really loved the plot of Finding Esme. There is a touch of magical realism within this book that written very well. Esme and her grandmother have certain gifts. They can find lost things and/or people usually. There's also sightings of ghosts although not spooky ghostly sightings. Suzanne Crowley does such a fantastic job of making the magical realism element seem like it's an every day happening in real life. She also does a fantastic job with Esme's dealing of loss and just with the whole plot overall. Although Finding Esme does start out a bit slow, as well as a bit confusing with a bunch of different names, it quickly picks up the pacing. Also, it because clear which character is which quickly. The wording may be confusing for some as it's written in semi-heavy Texas twang and slang throughout. However, context clues help. It was easyish for me to understand being as I was born and raised in Texas.
I must gush now on the characters found in Finding Esme! They were all so fleshed out and felt like they were actual people I was reading about instead of just being fictitious characters. Bee, Esme's grandmother, was probably my favorite character because I loved her no-nonsense approach to things. June Rain was always in la la land since her husband was always up and missing. My heart ached for her, but at the same time, I was angry with her for not paying more attention to her children, Esme and Bo. Sweetmaw was another great character, and I loved her for watching out for Esme when Esme felt she had no one. Finch, Esme's best friend, cared for Esme very much, and it was obvious throughout the novel. He only wanted what was best for Esme even if she had a hard time figuring that out. I loved little Bo, Esme's younger brother. I can't remember if Bo's age is ever mentioned in Finding Esme. I guessed Bo to be around 7 or so based on how he acted. Esme was a fantastically written main character. I could relate to her on so many levels especially when it came to not feeling loved or wanted. I'm sure we've all felt like this at some point in our lives. Esme was wanting to keep her dinosaur bones (which she endearingly refers to as Louella Goodbones) secret just so she could have at least one thing that was just hers. I was angered when her secret bones were no longer her secret (not a spoiler). I just wanted to hug Esme to let her know that she wasn't alone. She seemed like such a sweet girl who had already had to put up with more things than most children her age.
One main thing I feel that I must mention is this is Finding Esme is listed as being a middle grade book. I guess this is because the main character is 12 years old. I felt like this wasn't a typical middle grade read as it lacks a middle grade feel. The wording and narrative seemed to be written towards more of an older audience especially with mentions of things that happened in the past that a middle grade audience may not know about or understand. I feel like Finding Esme would probably go over most middle grader's head with the language and events that happened. Even though Esme is only 12, I feel like adults would enjoy this more or at least a young adult audience.
Trigger warnings for Finding Esme include death, depression, gun violence (although not graphic), an absent father, and profanity (although it was just the word damnation used once).
Overall, Finding Esme is a fantastical read which will tug at your heartstrings and leave you breathless. It's a quick read that you won't want to put down. At least, I didn't! I never wanted it to end if I'm being honest. I would definitely recommend Finding Esme by Suzanne Crowley to those aged 15+. Yes, it's supposed to be a middle grade read, but as I mentioned before, I really think adults and possibly teens would enjoy it more.
--
(A special thank you to Suzanne Crowley for sending me a hardback of Finding Esme in exchange for an honest and unbiased review.)
Esme is a 12 year old girl growing up in the 1970's. Her home life isn't very traditional. Her dad is out somewhere being a wanderer, and her mom is too busy worrying about her dad to look after Esme. The only person that really looks after Esme is her grandma Bee. When Esme finds dinosaur bones (which she'd like to keep secret) on a hill by her house, things start changing for Esme.
I really loved the plot of Finding Esme. There is a touch of magical realism within this book that written very well. Esme and her grandmother have certain gifts. They can find lost things and/or people usually. There's also sightings of ghosts although not spooky ghostly sightings. Suzanne Crowley does such a fantastic job of making the magical realism element seem like it's an every day happening in real life. She also does a fantastic job with Esme's dealing of loss and just with the whole plot overall. Although Finding Esme does start out a bit slow, as well as a bit confusing with a bunch of different names, it quickly picks up the pacing. Also, it because clear which character is which quickly. The wording may be confusing for some as it's written in semi-heavy Texas twang and slang throughout. However, context clues help. It was easyish for me to understand being as I was born and raised in Texas.
I must gush now on the characters found in Finding Esme! They were all so fleshed out and felt like they were actual people I was reading about instead of just being fictitious characters. Bee, Esme's grandmother, was probably my favorite character because I loved her no-nonsense approach to things. June Rain was always in la la land since her husband was always up and missing. My heart ached for her, but at the same time, I was angry with her for not paying more attention to her children, Esme and Bo. Sweetmaw was another great character, and I loved her for watching out for Esme when Esme felt she had no one. Finch, Esme's best friend, cared for Esme very much, and it was obvious throughout the novel. He only wanted what was best for Esme even if she had a hard time figuring that out. I loved little Bo, Esme's younger brother. I can't remember if Bo's age is ever mentioned in Finding Esme. I guessed Bo to be around 7 or so based on how he acted. Esme was a fantastically written main character. I could relate to her on so many levels especially when it came to not feeling loved or wanted. I'm sure we've all felt like this at some point in our lives. Esme was wanting to keep her dinosaur bones (which she endearingly refers to as Louella Goodbones) secret just so she could have at least one thing that was just hers. I was angered when her secret bones were no longer her secret (not a spoiler). I just wanted to hug Esme to let her know that she wasn't alone. She seemed like such a sweet girl who had already had to put up with more things than most children her age.
One main thing I feel that I must mention is this is Finding Esme is listed as being a middle grade book. I guess this is because the main character is 12 years old. I felt like this wasn't a typical middle grade read as it lacks a middle grade feel. The wording and narrative seemed to be written towards more of an older audience especially with mentions of things that happened in the past that a middle grade audience may not know about or understand. I feel like Finding Esme would probably go over most middle grader's head with the language and events that happened. Even though Esme is only 12, I feel like adults would enjoy this more or at least a young adult audience.
Trigger warnings for Finding Esme include death, depression, gun violence (although not graphic), an absent father, and profanity (although it was just the word damnation used once).
Overall, Finding Esme is a fantastical read which will tug at your heartstrings and leave you breathless. It's a quick read that you won't want to put down. At least, I didn't! I never wanted it to end if I'm being honest. I would definitely recommend Finding Esme by Suzanne Crowley to those aged 15+. Yes, it's supposed to be a middle grade read, but as I mentioned before, I really think adults and possibly teens would enjoy it more.
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(A special thank you to Suzanne Crowley for sending me a hardback of Finding Esme in exchange for an honest and unbiased review.)

Purple Phoenix Games (2266 KP) rated Go Extinct!: Stardust Catches the Carnivores in Tabletop Games
Mar 26, 2020
“Yo, uhh, got any sevens?” “Naw, go fish.” “Dag, yo.” “Hmm, got any Queens?” “Nope, go fish.” “*&%#@!!” While this may be many of us during the social distancing or self-isolation using meager playing cards, there is now another option – Go Extinct!: Stardust Catches the Carnivores. The title is long, but the playtime isn’t, and the Go Fish is there, but it is masked by an educational skin. Does this one make a case for our collection?
In Go Extinct!: Stardust Catches the Carnivores (which I will shorten to Go Extinct from here on out) players are attempting to score the most points at the end of the game by collecting runs(?) of animals within the same biological family, called “clades.” More points are gained by collecting families with more members, and the game has a known end timeline – when the players’ cards run out.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give a feel for how the game generally plays. You are invited to back the game through the Kickstarter campaign running until April 16, 2020, purchase from your FLGS upon release, or through any retailers stocking it after fulfillment. -T
To setup, place the large board on the table for all to see. Follow the setup rules per player count listed in the rule book (because it’s different for three players and for 4+). Shuffle the cards and deal each player six cards. The rest of the deck becomes the central draw deck. You are now ready to begin!
A game of Go Extinct is played over several rounds where players are trying to collect and play complete clades of animals. Only clades played to the players’ personal score piles can be scored at the end of the game, and once in the score pile, can no longer be stolen (asked for) by other players – just like in Go Fish.
Go Extinct becomes a bit more distinct when asking for cards. A player can ask a specific player for a specific animal (Wolverine, Polar Bear, etc) or can ask for cards within the same family (a cub of Delicate Dog or Ancestor of Ursidae). If a player is given a specific animal species, the asking player may take another turn to ask for more animals or clade members. If the ask is unsuccessful, the asked player announces, “Go Extinct” to indicate that the asking player must hunt for animals elsewhere, namely, the draw pile. Redraw at the end of a turn to a hand size of six and the game continues with the next player.
Again, the game ends once all the cards are played, but when the draw deck runs out, a new rule enters play. When asked for a clade, the asked player must give up to three of their cards, if they have that many of that clade. Once a player runs out of cards in their hand, they are finished, and the game ends when every player is out of cards. Tally up the points per clade size, and determine who is the best at collecting animal clades!
Components. Again, we were provided a prototype copy of this game, which is on Kickstarter now, so the components may be different from what will be produced via a successful KS campaign. That said, the components we received are great! The cards are good quality with excellent card art depicting extinct and current animals. The graphic layout is good, and once you can read the cards, the board is no longer really necessary for play. That board. It is absolutely beautiful, though not overly ornate, and is also completely unnecessary for play. We did enjoy having it on the table while we played, but players never actually interact with it or use for anything other than reference. It is a nice touch, though.
Being a family man, myself, and having young children, this will be great for when my kids learn to read. Learning the names of ancestral animals and scientific nomenclature of current animals is something I cannot wait to teach my kids. I really see no reason for me to ever teach them Go Fish while I have Go Extinct in my collection, and I do believe I will keep it there for a long time. If you enjoy light games with a heavy dose of education and direct player interaction without conflict, then Go Extinct is for you. It may be too light for hardcore gamers, but those gamers are not the intended audience. If you are looking for games to bond with your kids over, then you simply must check out Go Extinct. Or if you just want to learn a little something yourself, go ahead and pick up a copy or three. I recommend it. Visit the Kickstarter campaign here and tell them Purple Phoenix Games sent you!
In Go Extinct!: Stardust Catches the Carnivores (which I will shorten to Go Extinct from here on out) players are attempting to score the most points at the end of the game by collecting runs(?) of animals within the same biological family, called “clades.” More points are gained by collecting families with more members, and the game has a known end timeline – when the players’ cards run out.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but to give a feel for how the game generally plays. You are invited to back the game through the Kickstarter campaign running until April 16, 2020, purchase from your FLGS upon release, or through any retailers stocking it after fulfillment. -T
To setup, place the large board on the table for all to see. Follow the setup rules per player count listed in the rule book (because it’s different for three players and for 4+). Shuffle the cards and deal each player six cards. The rest of the deck becomes the central draw deck. You are now ready to begin!
A game of Go Extinct is played over several rounds where players are trying to collect and play complete clades of animals. Only clades played to the players’ personal score piles can be scored at the end of the game, and once in the score pile, can no longer be stolen (asked for) by other players – just like in Go Fish.
Go Extinct becomes a bit more distinct when asking for cards. A player can ask a specific player for a specific animal (Wolverine, Polar Bear, etc) or can ask for cards within the same family (a cub of Delicate Dog or Ancestor of Ursidae). If a player is given a specific animal species, the asking player may take another turn to ask for more animals or clade members. If the ask is unsuccessful, the asked player announces, “Go Extinct” to indicate that the asking player must hunt for animals elsewhere, namely, the draw pile. Redraw at the end of a turn to a hand size of six and the game continues with the next player.
Again, the game ends once all the cards are played, but when the draw deck runs out, a new rule enters play. When asked for a clade, the asked player must give up to three of their cards, if they have that many of that clade. Once a player runs out of cards in their hand, they are finished, and the game ends when every player is out of cards. Tally up the points per clade size, and determine who is the best at collecting animal clades!
Components. Again, we were provided a prototype copy of this game, which is on Kickstarter now, so the components may be different from what will be produced via a successful KS campaign. That said, the components we received are great! The cards are good quality with excellent card art depicting extinct and current animals. The graphic layout is good, and once you can read the cards, the board is no longer really necessary for play. That board. It is absolutely beautiful, though not overly ornate, and is also completely unnecessary for play. We did enjoy having it on the table while we played, but players never actually interact with it or use for anything other than reference. It is a nice touch, though.
Being a family man, myself, and having young children, this will be great for when my kids learn to read. Learning the names of ancestral animals and scientific nomenclature of current animals is something I cannot wait to teach my kids. I really see no reason for me to ever teach them Go Fish while I have Go Extinct in my collection, and I do believe I will keep it there for a long time. If you enjoy light games with a heavy dose of education and direct player interaction without conflict, then Go Extinct is for you. It may be too light for hardcore gamers, but those gamers are not the intended audience. If you are looking for games to bond with your kids over, then you simply must check out Go Extinct. Or if you just want to learn a little something yourself, go ahead and pick up a copy or three. I recommend it. Visit the Kickstarter campaign here and tell them Purple Phoenix Games sent you!

Gareth von Kallenbach (980 KP) rated The Way Way Back (2013) in Movies
Aug 6, 2019
Prior to the press screening for The Way, Way Back I had little knowledge of the film. Despite the heavy hitters in this film, including Steve Carell, Toni Collette and Sam Rockwell, I did not expect to be amazed by the movie. Even as I entered the theater and the studio reps were handing out sunglasses, t-shirts and beach balls I had little hope for the movie. Typically, great films are not promoted through cheap novelties.
Fortunately for us all, The Way, Way Back turned out to be a surprisingly delightful movie with a lot of heart. IT is way, way better than its marketing campaign, that’s for sure.
The movie centers on 14-year-old Duncan (Liam James), a kind of dorky and awkward teenager whose mother, Pam (Toni Collette), brings him along to an extended summer vacation on the Massachusetts coast. Duncan would rather be spending time with his father than his mother and her unlikeable boyfriend, Trent (Steve Carell), and his stuck up teenage drama-queen daughter, Steph (Zoe Levlin).
Duncan finds little of interest in the small beach town, and immediately feels alienated from the rest of his group. This is until he meets Susanna (AnnaSophia Robb), the brainy, older woman (16) who is staying next door with her hilariously blunt mother, Betty (Allison Janney), a friend of Trent’s. The two teens make an immediate, if not awkward connection, and share in the bond of thinking the town sucks, both being children of divorce, and their families are unbearable.
Aside from Susanna, Duncan finds an even better excuse to disappear and avoid the likes of his would-be family at the local water park, where he develops an unlikely friendship with Owen (Sam Rockwell), owner of Water Wizz. Sensing that Duncan is a lonely, outcast teen looking for place to belong, Owen hires him to work at the water park. Duncan is so alienated from his family that he doesn’t even bother mention to them that he is employed. Instead, he pretends to that he is just hanging out all day not really doing anything.
If this all sounds eerily familiar, it’s because The Way, Way Back follows a formula that most standard-issue summer vacation/coming of age movie does. But familiar isn’t always bad. The Way, Way Back has genuinely funny humor to it, and the characters are very relatable. It wouldn’t surprise me to find out that you were comparing them to others in your life, or that you may have met along the way. I know I was.
In fact, the film’s undeniable charm lies in its appealing, and not so appealing, characters, all portrayed excellently by a cast with a surprising amount of credibility for a film of this genre. James, a relatively new name, plays Duncan superbly, displaying the sort of low self-esteem that drives other kids to mock him. Anyone who does, or has, ever retreated into a lonely, nerdy, self-absorbed world will understand his angst and immediately attach themselves to Duncan. Especially in the early scenes that Duncan shares with Susanna, who obviously terrifies him with her confidence and beauty.
Rockwell steals every scene he is in as the ever-wisecracking Owen. He is your typical summer comedy character that you see in every film of this sort – the fast-talking adult male prankster whom all the kids flock to – but Rockwell plays the part with great depth. Beneath all of his bravado and clowning, there is clearly a man who has a lot of soul and cares about those around him. This side of Owen is brought out by Caitlin (Maya Rudolph), Owen’s park manager and sometimes girlfriend.
Carell takes on an unusual to most role as Trent, the films antagonist, if there really is one in this genre. He is one of the guys who is kind of a jerk, but not enough for you to really hate. Collette plays her part well, but doesn’t really get a significant amount of focus in the film. The funniest character of the fill is the over-the-top inappropriate Betty, a mom with a mean steak who does her best to embarrass her children and make everyone cringe with her nosy questions and open sexual frankness. Janney plays her with perfect comic timing.
I spoke with a friend, who also screened this movie, and he felt the movie played it too safe. He wanted it to explore the film’s darker themes more (family dysfunction, career frustration, teenage alienation) with much more insight. The one point I did agree with him was that Collette’s character was too underwritten to fully explain Pam’s tense relationships with, well… everyone. This is accentuated by the ending of the film where based on the buildup, I expected a much different action from her.
Still, The Way, Way Back is a delightful and smartly funny film that is sure to entertain you, and has a bit more gravitas than most summer comedies. I can tell you that I will be sporting my white “Ray-Ban”-esque sunglasses.
Fortunately for us all, The Way, Way Back turned out to be a surprisingly delightful movie with a lot of heart. IT is way, way better than its marketing campaign, that’s for sure.
The movie centers on 14-year-old Duncan (Liam James), a kind of dorky and awkward teenager whose mother, Pam (Toni Collette), brings him along to an extended summer vacation on the Massachusetts coast. Duncan would rather be spending time with his father than his mother and her unlikeable boyfriend, Trent (Steve Carell), and his stuck up teenage drama-queen daughter, Steph (Zoe Levlin).
Duncan finds little of interest in the small beach town, and immediately feels alienated from the rest of his group. This is until he meets Susanna (AnnaSophia Robb), the brainy, older woman (16) who is staying next door with her hilariously blunt mother, Betty (Allison Janney), a friend of Trent’s. The two teens make an immediate, if not awkward connection, and share in the bond of thinking the town sucks, both being children of divorce, and their families are unbearable.
Aside from Susanna, Duncan finds an even better excuse to disappear and avoid the likes of his would-be family at the local water park, where he develops an unlikely friendship with Owen (Sam Rockwell), owner of Water Wizz. Sensing that Duncan is a lonely, outcast teen looking for place to belong, Owen hires him to work at the water park. Duncan is so alienated from his family that he doesn’t even bother mention to them that he is employed. Instead, he pretends to that he is just hanging out all day not really doing anything.
If this all sounds eerily familiar, it’s because The Way, Way Back follows a formula that most standard-issue summer vacation/coming of age movie does. But familiar isn’t always bad. The Way, Way Back has genuinely funny humor to it, and the characters are very relatable. It wouldn’t surprise me to find out that you were comparing them to others in your life, or that you may have met along the way. I know I was.
In fact, the film’s undeniable charm lies in its appealing, and not so appealing, characters, all portrayed excellently by a cast with a surprising amount of credibility for a film of this genre. James, a relatively new name, plays Duncan superbly, displaying the sort of low self-esteem that drives other kids to mock him. Anyone who does, or has, ever retreated into a lonely, nerdy, self-absorbed world will understand his angst and immediately attach themselves to Duncan. Especially in the early scenes that Duncan shares with Susanna, who obviously terrifies him with her confidence and beauty.
Rockwell steals every scene he is in as the ever-wisecracking Owen. He is your typical summer comedy character that you see in every film of this sort – the fast-talking adult male prankster whom all the kids flock to – but Rockwell plays the part with great depth. Beneath all of his bravado and clowning, there is clearly a man who has a lot of soul and cares about those around him. This side of Owen is brought out by Caitlin (Maya Rudolph), Owen’s park manager and sometimes girlfriend.
Carell takes on an unusual to most role as Trent, the films antagonist, if there really is one in this genre. He is one of the guys who is kind of a jerk, but not enough for you to really hate. Collette plays her part well, but doesn’t really get a significant amount of focus in the film. The funniest character of the fill is the over-the-top inappropriate Betty, a mom with a mean steak who does her best to embarrass her children and make everyone cringe with her nosy questions and open sexual frankness. Janney plays her with perfect comic timing.
I spoke with a friend, who also screened this movie, and he felt the movie played it too safe. He wanted it to explore the film’s darker themes more (family dysfunction, career frustration, teenage alienation) with much more insight. The one point I did agree with him was that Collette’s character was too underwritten to fully explain Pam’s tense relationships with, well… everyone. This is accentuated by the ending of the film where based on the buildup, I expected a much different action from her.
Still, The Way, Way Back is a delightful and smartly funny film that is sure to entertain you, and has a bit more gravitas than most summer comedies. I can tell you that I will be sporting my white “Ray-Ban”-esque sunglasses.