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Gareth von Kallenbach (980 KP) rated Thor: Ragnarok (2017) in Movies
Jun 19, 2019
One of the biggest challenges with an ongoing series is crafting a story that is on par or better than the prior offering and that the characters continue to grow so audiences do not get a rehash of what they have seen before.
With “Thor Ragnarok” Chris Hemsworth has returned for his third solo outing, and fifth outing overall as the heroic Asgardian warrior Thor.
This time out Thor is on his quest to track down the Infinity Stones and finds himself plagued by visions of Ragnarok: a legend detailing the fiery destruction of his home of Asgard.
With an action laden opening, Thor believes he has ended the threat and returns home to find his father Odin (Sir Anthony Hopkins), has been sent to Earth and his evil brother Loki (Tom Hiddleston) assuming his place.
Thor ventures to Earth with his brother which sets a series of events into motion, the result of which unleashes the long imprisoned Hela (Cate Blanchett), who plans the subjugation of Thor and Asgard. Naturally Thor is not going to put up with this, but finds himself mid battle knocked out of his transit home and on a remote world called Sakaar.
As if being stranded far from home is not enough of a challenge, Thor is forced to become a gladiator for the erratic Grandmaster (Jeff Goldblum), whom Loki has managed to charm and become a part of his inner circle.
As fate has it, Thor becomes matched with The Hulk (Mark Ruffalo), and must find a way to survive and make his way home before Hella can destroy all that he holds precious.
The film is the best of the Thor films and it is engaging from start to finish. There is a significant amount of humor in the film but it does not feel forced and is very appropriate to many of the scenes. The film also has plenty of action and the blend between comedy and action is deftly handed by Director TaiKa Waititi who never lets the film become a parody of itself nor take itself too seriously at times. He knows when there is a time to laugh and when there is a time to be deathly serious.
This allows for a deeper and more enjoyable and engaging Thor than has been previously seen. He is not as one-dimensional as he has been in the past as the strong, quick to anger muscle that I would love to see explored in further outings.
I had worried from the trailers that the movie might be more of a video game as it seemed heavily dependent on retro style CGI and camp humor which made it seem like something out of the 80s. While there are elements of that, the film mixes the old and new to create one of the most authentic and enjoyable comic adaptations seen to date. It continues the winning formula of Marvel Studios and of course, sets up the next outing for Thor in “Avengers: Infinity War” as well as the larger Marvel Universe as we a whole. The film also has some great cameos and I am curious to see how the addition of the newly introduced characters will be explored down the road. The return of Hiddleston was also a real treat as he is so good as the mercurial but always sly and dangerous Loki that he commands your complete attention every time he appears on screen.
Marvel has once again set very high standards for comic based movies and has again delivered another winner that you will not want to miss.
http://sknr.net/2017/11/01/thor-ragnarok-2/
With “Thor Ragnarok” Chris Hemsworth has returned for his third solo outing, and fifth outing overall as the heroic Asgardian warrior Thor.
This time out Thor is on his quest to track down the Infinity Stones and finds himself plagued by visions of Ragnarok: a legend detailing the fiery destruction of his home of Asgard.
With an action laden opening, Thor believes he has ended the threat and returns home to find his father Odin (Sir Anthony Hopkins), has been sent to Earth and his evil brother Loki (Tom Hiddleston) assuming his place.
Thor ventures to Earth with his brother which sets a series of events into motion, the result of which unleashes the long imprisoned Hela (Cate Blanchett), who plans the subjugation of Thor and Asgard. Naturally Thor is not going to put up with this, but finds himself mid battle knocked out of his transit home and on a remote world called Sakaar.
As if being stranded far from home is not enough of a challenge, Thor is forced to become a gladiator for the erratic Grandmaster (Jeff Goldblum), whom Loki has managed to charm and become a part of his inner circle.
As fate has it, Thor becomes matched with The Hulk (Mark Ruffalo), and must find a way to survive and make his way home before Hella can destroy all that he holds precious.
The film is the best of the Thor films and it is engaging from start to finish. There is a significant amount of humor in the film but it does not feel forced and is very appropriate to many of the scenes. The film also has plenty of action and the blend between comedy and action is deftly handed by Director TaiKa Waititi who never lets the film become a parody of itself nor take itself too seriously at times. He knows when there is a time to laugh and when there is a time to be deathly serious.
This allows for a deeper and more enjoyable and engaging Thor than has been previously seen. He is not as one-dimensional as he has been in the past as the strong, quick to anger muscle that I would love to see explored in further outings.
I had worried from the trailers that the movie might be more of a video game as it seemed heavily dependent on retro style CGI and camp humor which made it seem like something out of the 80s. While there are elements of that, the film mixes the old and new to create one of the most authentic and enjoyable comic adaptations seen to date. It continues the winning formula of Marvel Studios and of course, sets up the next outing for Thor in “Avengers: Infinity War” as well as the larger Marvel Universe as we a whole. The film also has some great cameos and I am curious to see how the addition of the newly introduced characters will be explored down the road. The return of Hiddleston was also a real treat as he is so good as the mercurial but always sly and dangerous Loki that he commands your complete attention every time he appears on screen.
Marvel has once again set very high standards for comic based movies and has again delivered another winner that you will not want to miss.
http://sknr.net/2017/11/01/thor-ragnarok-2/

Gareth von Kallenbach (980 KP) rated Poseidon (2006) in Movies
Aug 14, 2019
The summer movie season has arrived in grand style with the first thrill ride of the season In Poseidon, viewers are taking to the very edge and beyond in one of the better adventure films in recent memory.
Based on the 1972 original, the film once again follows a ship in peril and a group of survivors attempting to save themselves from certain doom. Onboard the Poseidon, the guests are a mixed bag of society, but fate is about to bring them all together when their transatlantic crossing hits a rather unexpected snag in the form of a massive tidal wave which capsizes the boat leaving the survivors to deal with an upside down ship and the constant threat of drowning.
Wasting little time on character backgrounds and motivations, the film gets right to the action as within 10 minutes, the action is underway, and rarely lets up over the roughly 99 minutes of the films run time.
After the disaster has hit and the survivors survey the carnage caused by the wave, Robert Ramsey (Kurt Russell), decides to ignore the advice of the ships captain and follow a maverick named Dylan (Josh Lucas), out of the ballroom in an effort not only to find his daughter, but a way out of the ship. Joining the duo are a young mother named Maggie (Jacinda Barrett), and her son, as well as business man Richard Nelson (Richard Dreyfuss). As the group ventures to find a way out, they do in time meet up with Roberts’s daughter and her finance as well as a few other survivors.
As the group is forced to work with one another for survival, conflicts arise as Dylan and Robert clash over the best course of action. It is learned that Robert was a former fireman who after a heroic act was able to become Mayor of New York, but for reasons unknown was not able to deal with his success which had caused his wife to leave him. Now Michael spends his days in luxury being an overprotective father to his daughter Jennifer (Emmy Rossum).
While much of Michael’s past is uncovered in a few lines tossed at him in a moment of anger, even less is known about Dylan. Prior to the accident, he revealed to Maggie that he takes money from people who like to get into arguments and play cards. Only Richard Nelsons character is given a bit more background as we learn that he is a Gay business man whose lover has left him for another in London, leaving Richard alone, and suicidal. The fact that Richard is preparing to jump overboard and is stopped only by the site of the closing wave allows his character to show some diversity as in the face of disaster, he finds new meaning and purpose.
The remainder of the film is packed with narrow escapes, danger, death, and the ever constant menace of the water which like an unrelenting killer is never far away from the group and stalks them without mercy at every turn.
While some of the situations are beyond reason, the film has some impressive sets and visuals, and Director Wolfgang Peterson keeps the pacing of the film fresh as it never stops long enough to loose its momentum.
The leads do the best they can with their stock characters, yet this is compensated for by the thrills of the film and the physicality of the rolls. Josh Lucas reportedly broke his arm while filming the movie underscoring just how much the actors put themselves into the film.
While Poseidon is not likely to be a cinematic classic, it is an enjoyable if flawed summer film that provides enough thrills to keep you entertained.
Based on the 1972 original, the film once again follows a ship in peril and a group of survivors attempting to save themselves from certain doom. Onboard the Poseidon, the guests are a mixed bag of society, but fate is about to bring them all together when their transatlantic crossing hits a rather unexpected snag in the form of a massive tidal wave which capsizes the boat leaving the survivors to deal with an upside down ship and the constant threat of drowning.
Wasting little time on character backgrounds and motivations, the film gets right to the action as within 10 minutes, the action is underway, and rarely lets up over the roughly 99 minutes of the films run time.
After the disaster has hit and the survivors survey the carnage caused by the wave, Robert Ramsey (Kurt Russell), decides to ignore the advice of the ships captain and follow a maverick named Dylan (Josh Lucas), out of the ballroom in an effort not only to find his daughter, but a way out of the ship. Joining the duo are a young mother named Maggie (Jacinda Barrett), and her son, as well as business man Richard Nelson (Richard Dreyfuss). As the group ventures to find a way out, they do in time meet up with Roberts’s daughter and her finance as well as a few other survivors.
As the group is forced to work with one another for survival, conflicts arise as Dylan and Robert clash over the best course of action. It is learned that Robert was a former fireman who after a heroic act was able to become Mayor of New York, but for reasons unknown was not able to deal with his success which had caused his wife to leave him. Now Michael spends his days in luxury being an overprotective father to his daughter Jennifer (Emmy Rossum).
While much of Michael’s past is uncovered in a few lines tossed at him in a moment of anger, even less is known about Dylan. Prior to the accident, he revealed to Maggie that he takes money from people who like to get into arguments and play cards. Only Richard Nelsons character is given a bit more background as we learn that he is a Gay business man whose lover has left him for another in London, leaving Richard alone, and suicidal. The fact that Richard is preparing to jump overboard and is stopped only by the site of the closing wave allows his character to show some diversity as in the face of disaster, he finds new meaning and purpose.
The remainder of the film is packed with narrow escapes, danger, death, and the ever constant menace of the water which like an unrelenting killer is never far away from the group and stalks them without mercy at every turn.
While some of the situations are beyond reason, the film has some impressive sets and visuals, and Director Wolfgang Peterson keeps the pacing of the film fresh as it never stops long enough to loose its momentum.
The leads do the best they can with their stock characters, yet this is compensated for by the thrills of the film and the physicality of the rolls. Josh Lucas reportedly broke his arm while filming the movie underscoring just how much the actors put themselves into the film.
While Poseidon is not likely to be a cinematic classic, it is an enjoyable if flawed summer film that provides enough thrills to keep you entertained.

SpongeBob: Sponge on the Run
Games and Entertainment
App
SpongeBob and Plankton are in a race to find the lost Krabby Patty formula somewhere in Bikini...

Purple Phoenix Games (2266 KP) rated Marvel United in Tabletop Games
Sep 1, 2021
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L
Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!
Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.
Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.
In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.
Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.
As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.

Ryan Hill (152 KP) rated Aquaman (2018) in Movies
Jun 8, 2019
"war is coming to the surface"
Aquaman is absolutely a disciple of the superhero formula we've seen used, reused and recycled over the past couple decades...but its formula done right. There's an inherent lunacy to a hero like Aquaman; his myth is built upon a lost Atlantean culture that's simultaneously advanced technologically and heavily influenced by ancient Greek mythology, and his powers included near-Superman levels of strength and invulnerability existing alongside an ability to communicate with marine life. This makes approaching his story from a gritty, realistic perspective damn near impossible.
Instead Wan and the writers behind Aquaman intelligently focus on world-building and following the tried-and-true "heroic journey"; complete with initial rejection of a prophesied role, slow but steady immersion into said role's culture, recognition of the need for growth and change, and eventual assumption of role. It's been seen before and it'll be seen again. But what propels Aquaman ahead of other films like it is the energy that Wan imbues it with. It's goofy without undermining the sincerity of Arthur's journey. It's fast-paced and simple-minded without sacrificing the weight and universality of this particular hero's myth. It's loud and colorful and *full* of CGI everything without reducing itself to an over-commercialized, artless heap of nothingness.
It's a big-ass blockbuster with personality. Momoa has charisma to spare; he owns the physicality and irreverence of this new imagining of the king of the ocean perfectly. Amber Heard is sexy and badass as Mera; something of a victim of a forced romance but also a compelling and strong protagonist in her own right. Patrick Wilson as Oceanmaster (call me....Oceanmaster) is given enough screen-time to develop that he's more than a punching bag for Aquaman; but actually a character with ambitions and a defined, fleshed-out purpose. The origin segment is tightly done and more than enough to set the stage for what is to come. And probably the strongest aspect of this picture, the costuming and world-building, is off the charts. Similar to the enduring fantasy films that precede this (LOTR, Star Wars, Avatar for a few examples) the undersea kingdoms are a place I want to return to. They aren't just my world dressed up with CGI and the occasional costuming flourish; they're entirely foreign and endlessly inventive. Probably a solid third of the film is simply Aquaman, and the audience, being told about this world and shown it by Mera. While that may not be artistically prestigious strategy for engaging audiences, it entertains and fascinates on a "turn off your brain and look at those pretty colors" sort of way. There's a simple glee in seeing sharks ridden like horses or an octopus pounding a war-time set of drums.
I always offer the disclaimer when writing about nerdy films that I love which is this: I am a nerd. While I wasn't particularly attached to Aquaman growing up; his journey, the nature of this sort of film and the cinematic universe he will be growing into are fundamentally important to me, and I like to embrace that bias rather than keep it in check with reduced ratings or "objective" analysis. Whether it be a giant, confusing and chaotic battle between underwater armies or the horrifying descent into "the trench"; you'll always find me looking up at the screen like a little kid. Or moments like Arthur meeting Mera and confronting is past, or taking upon the role of king while wielding the trident; I just love that sort of stuff. I'm a sucker for these beats and this formula; and all signs point to this continuing. So while I may like it more than most; I'd mostly like to say Aquaman still distinguishes itself as a particularly goofy, sprawling, mythic, and metal experience that deserved to be seen on the big-screen, and to be celebrated as the fantasy film it is. It's a great time, and a nice addition to the DC film franchise.
Instead Wan and the writers behind Aquaman intelligently focus on world-building and following the tried-and-true "heroic journey"; complete with initial rejection of a prophesied role, slow but steady immersion into said role's culture, recognition of the need for growth and change, and eventual assumption of role. It's been seen before and it'll be seen again. But what propels Aquaman ahead of other films like it is the energy that Wan imbues it with. It's goofy without undermining the sincerity of Arthur's journey. It's fast-paced and simple-minded without sacrificing the weight and universality of this particular hero's myth. It's loud and colorful and *full* of CGI everything without reducing itself to an over-commercialized, artless heap of nothingness.
It's a big-ass blockbuster with personality. Momoa has charisma to spare; he owns the physicality and irreverence of this new imagining of the king of the ocean perfectly. Amber Heard is sexy and badass as Mera; something of a victim of a forced romance but also a compelling and strong protagonist in her own right. Patrick Wilson as Oceanmaster (call me....Oceanmaster) is given enough screen-time to develop that he's more than a punching bag for Aquaman; but actually a character with ambitions and a defined, fleshed-out purpose. The origin segment is tightly done and more than enough to set the stage for what is to come. And probably the strongest aspect of this picture, the costuming and world-building, is off the charts. Similar to the enduring fantasy films that precede this (LOTR, Star Wars, Avatar for a few examples) the undersea kingdoms are a place I want to return to. They aren't just my world dressed up with CGI and the occasional costuming flourish; they're entirely foreign and endlessly inventive. Probably a solid third of the film is simply Aquaman, and the audience, being told about this world and shown it by Mera. While that may not be artistically prestigious strategy for engaging audiences, it entertains and fascinates on a "turn off your brain and look at those pretty colors" sort of way. There's a simple glee in seeing sharks ridden like horses or an octopus pounding a war-time set of drums.
I always offer the disclaimer when writing about nerdy films that I love which is this: I am a nerd. While I wasn't particularly attached to Aquaman growing up; his journey, the nature of this sort of film and the cinematic universe he will be growing into are fundamentally important to me, and I like to embrace that bias rather than keep it in check with reduced ratings or "objective" analysis. Whether it be a giant, confusing and chaotic battle between underwater armies or the horrifying descent into "the trench"; you'll always find me looking up at the screen like a little kid. Or moments like Arthur meeting Mera and confronting is past, or taking upon the role of king while wielding the trident; I just love that sort of stuff. I'm a sucker for these beats and this formula; and all signs point to this continuing. So while I may like it more than most; I'd mostly like to say Aquaman still distinguishes itself as a particularly goofy, sprawling, mythic, and metal experience that deserved to be seen on the big-screen, and to be celebrated as the fantasy film it is. It's a great time, and a nice addition to the DC film franchise.

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of LEGO Marvel's Avengers in Video Games
Jun 19, 2019
In case you have not been paying attention, superhero movies have become all the rage at the box office the last several years in an unprecedented run of success. While the gaming based exploits of superhero franchises have not fared as well as their celluloid brethren there is still have been plenty of great offerings for fans to enjoy. Warner Bros. and Lego have created Lego Marvel Avengers which allows fans to not only re-create some of the best moments of the two avengers films, but explore beyond the films with over 100 Marevl based characters.
The game opens where “The Avengers: Age of Ultron”, began with the heroic forces attacking the evil Hydra in the snow-covered locales of a Hydra base. Hawkeye, Black Widow, The Hulk, Iron Man, Thor, and Captain America all came and play early in the game with players having the ability to move between characters based on their situational needs. For example, should you need to fly over an object a flight based character is definitely your way to go whereas the Hulk would be ideal for brute strength and whatever tactics would require a battering ram against the enemy.
It can take a little bit to get used to each character’s abilities as while the controls are for the most part universal; figuring out which combination can unleash which functions from the various characters may take a bit of patience. That is why I highly recommend if at all possible playing the game with a partner as a co-op mode does make the game much more enjoyable.
If you are not familiar with the Lego game, you will want to make sure to have a bit of patience as often figuring out the correct way to manipulate or destroy an object is key to being able to advance and only certain characters are functional in various situations. Iron Man’s lasers do a much better job sealing a control panel then would Hawkeye’s arrows or Black Widow’s pistols. It is discovering which character is needed when and which ability to use that really makes for a fun challenge.
No should players not want to take the campaign on; there is a free roam ability that allows players to have a great time going through several iconic locales. The real joy here is that you can unlock new characters as you go and according to an interview we did with the game designers at San Diego Comic Con, more characters will be made available in the future via DLC.
The game has solid graphics and for the most part smooth gameplay although there have been reports of some freeze ups occurring with the PS3 and other versions of the game. I played the game on the PS4 and aside from some frustrations with some puzzles and learning character controls; we had a very smooth and enjoyable experience throughout.
The combat system is much better than just repetitive button pressing although as I mentioned earlier you do need to get accustomed to what buttons to use for which characters and their abilities as with 100+ options patience is going to be required.
For those thinking the game is just a rehash of the two Avenger movies, your behalf you know that there are locales from other Marvel films including the two prior Captain America films and the trademark humor that is been the staple of the Lego series of games.
What I find most appealing about the game is that it works so well for gamers of all ages and abilities as well as those who want something they can play with their children and still be actively engaged in the game.
As such Lego Marvel Avengers is a solid effort that should appease fans both new and old of Marvel by giving them a fun, action-packed, and diverse gaming experience with a new level of immersion in the Marvel Universe.
http://sknr.net/2016/02/17/lego-marvel-avengers/
The game opens where “The Avengers: Age of Ultron”, began with the heroic forces attacking the evil Hydra in the snow-covered locales of a Hydra base. Hawkeye, Black Widow, The Hulk, Iron Man, Thor, and Captain America all came and play early in the game with players having the ability to move between characters based on their situational needs. For example, should you need to fly over an object a flight based character is definitely your way to go whereas the Hulk would be ideal for brute strength and whatever tactics would require a battering ram against the enemy.
It can take a little bit to get used to each character’s abilities as while the controls are for the most part universal; figuring out which combination can unleash which functions from the various characters may take a bit of patience. That is why I highly recommend if at all possible playing the game with a partner as a co-op mode does make the game much more enjoyable.
If you are not familiar with the Lego game, you will want to make sure to have a bit of patience as often figuring out the correct way to manipulate or destroy an object is key to being able to advance and only certain characters are functional in various situations. Iron Man’s lasers do a much better job sealing a control panel then would Hawkeye’s arrows or Black Widow’s pistols. It is discovering which character is needed when and which ability to use that really makes for a fun challenge.
No should players not want to take the campaign on; there is a free roam ability that allows players to have a great time going through several iconic locales. The real joy here is that you can unlock new characters as you go and according to an interview we did with the game designers at San Diego Comic Con, more characters will be made available in the future via DLC.
The game has solid graphics and for the most part smooth gameplay although there have been reports of some freeze ups occurring with the PS3 and other versions of the game. I played the game on the PS4 and aside from some frustrations with some puzzles and learning character controls; we had a very smooth and enjoyable experience throughout.
The combat system is much better than just repetitive button pressing although as I mentioned earlier you do need to get accustomed to what buttons to use for which characters and their abilities as with 100+ options patience is going to be required.
For those thinking the game is just a rehash of the two Avenger movies, your behalf you know that there are locales from other Marvel films including the two prior Captain America films and the trademark humor that is been the staple of the Lego series of games.
What I find most appealing about the game is that it works so well for gamers of all ages and abilities as well as those who want something they can play with their children and still be actively engaged in the game.
As such Lego Marvel Avengers is a solid effort that should appease fans both new and old of Marvel by giving them a fun, action-packed, and diverse gaming experience with a new level of immersion in the Marvel Universe.
http://sknr.net/2016/02/17/lego-marvel-avengers/

Gareth von Kallenbach (980 KP) rated Teen Titans Go! To the Movies (2018) in Movies
Jul 8, 2019
This summer has brought us many of the best and highest rated superhero movies of all time. After seeing big blockbusters such as Avengers: Infinity War and Deadpool 2 and even Disney Pixar’s animated superhero hit Incredibles 2, folks may have a bit of superhero overload. With so many genre-defining films one right after the other it would be easy to miss the newest contender, Teen Titans Go! To the Movies, but it’s absolutely a movie you should make a point to see.
Robin (Scott Menville), the leader of the Teen Titans dreams of nothing more than having a movie made about him. It seems like there is a movie about every other major superhero (even if it wasn’t a particularly good one as Green Lantern reluctantly admits too), so why not him? When he and his team Beast Boy (Greg Cipes), Cyborg (Khary Payton), Raven (Tara Strong) and Starfire (Hynden Walch) inquire why a movie has yet to be made about them, they are laughed at. After all, who would ever make a movie dedicated to the lowly sidekicks?
The Titans realize that there is one thing that all superheroes have that they are missing…an archnemesis, someone they could prove their heroic talents defeating and ultimately earn them a place among the stars. The Titans, due the other major superheroes being unavailable, come across Slade (Will Arnett) attempting to steal a precious crystal. Jumping quickly into action, the team realizes that this may be the archnemesis they are searching for.
Teen Titans is a movie that certainly does not take itself seriously, even their first battle is against a giant balloon man who steals safes by stuffing them inside helium filled balloons. There are also the occasional fart jokes and the expected waffles references, which are all the things that young kids have grown to love about the series. Even though those jokes and references were very funny, they are really only surface level jokes, ones to make the kids in the audience laugh. To get to the real genius of this movie you have to look a little deeper. Teen Titans is full of 80’s and pop culture references, so many that it’d be easy to overlook them the first time you see it. The movie includes subtle nods to everything from Back to the Future to superhero origin stories and every one of them is pure genius. The references were clearly made for the adults to catch, yet you’ll still see the younger audience members laughing (although they may not know why). One of my absolute favorite parts in the movie involves Aquaman, and 3 days later I’m still laughing about it. The joy this movie brings will stay with you for a very long time.
Teen Titans! Go to the Movies has my vote for best superhero movie of the year. It’s a bright shining star in the otherwise dismal DC Universe. It’s a movie that is made for young and old alike, but for entirely different reasons. It is both nostalgic and new, something that is incredibly difficult for most movies to accomplish these days. It will have you laughing throughout, but deep down teaches an incredibly important lesson about friendship, and what it means to be a true hero. For fans of the television series this is an absolute must see movie, in fact you should already have your tickets and know exactly when you are going. For those who have never seen a single episode but love superhero movies, don’t just sit there, fly/swim/portal your way over to the theater. If you have a fondness for the 80s, you’ll be in for a serious treat, in many, many ways. As cliché as this may seem, it’s the must-see movie of the summer and in my opinion the entire year. Oh, and make sure you stay for the credits…the genius lasts until the very end.
What I liked: Incredibly clever 80s and pop culture references, vivid and amazing animation, the superhero origin stories (you’ll understand when you watch it)
What I liked less: I couldn’t immediately go see it again
Robin (Scott Menville), the leader of the Teen Titans dreams of nothing more than having a movie made about him. It seems like there is a movie about every other major superhero (even if it wasn’t a particularly good one as Green Lantern reluctantly admits too), so why not him? When he and his team Beast Boy (Greg Cipes), Cyborg (Khary Payton), Raven (Tara Strong) and Starfire (Hynden Walch) inquire why a movie has yet to be made about them, they are laughed at. After all, who would ever make a movie dedicated to the lowly sidekicks?
The Titans realize that there is one thing that all superheroes have that they are missing…an archnemesis, someone they could prove their heroic talents defeating and ultimately earn them a place among the stars. The Titans, due the other major superheroes being unavailable, come across Slade (Will Arnett) attempting to steal a precious crystal. Jumping quickly into action, the team realizes that this may be the archnemesis they are searching for.
Teen Titans is a movie that certainly does not take itself seriously, even their first battle is against a giant balloon man who steals safes by stuffing them inside helium filled balloons. There are also the occasional fart jokes and the expected waffles references, which are all the things that young kids have grown to love about the series. Even though those jokes and references were very funny, they are really only surface level jokes, ones to make the kids in the audience laugh. To get to the real genius of this movie you have to look a little deeper. Teen Titans is full of 80’s and pop culture references, so many that it’d be easy to overlook them the first time you see it. The movie includes subtle nods to everything from Back to the Future to superhero origin stories and every one of them is pure genius. The references were clearly made for the adults to catch, yet you’ll still see the younger audience members laughing (although they may not know why). One of my absolute favorite parts in the movie involves Aquaman, and 3 days later I’m still laughing about it. The joy this movie brings will stay with you for a very long time.
Teen Titans! Go to the Movies has my vote for best superhero movie of the year. It’s a bright shining star in the otherwise dismal DC Universe. It’s a movie that is made for young and old alike, but for entirely different reasons. It is both nostalgic and new, something that is incredibly difficult for most movies to accomplish these days. It will have you laughing throughout, but deep down teaches an incredibly important lesson about friendship, and what it means to be a true hero. For fans of the television series this is an absolute must see movie, in fact you should already have your tickets and know exactly when you are going. For those who have never seen a single episode but love superhero movies, don’t just sit there, fly/swim/portal your way over to the theater. If you have a fondness for the 80s, you’ll be in for a serious treat, in many, many ways. As cliché as this may seem, it’s the must-see movie of the summer and in my opinion the entire year. Oh, and make sure you stay for the credits…the genius lasts until the very end.
What I liked: Incredibly clever 80s and pop culture references, vivid and amazing animation, the superhero origin stories (you’ll understand when you watch it)
What I liked less: I couldn’t immediately go see it again

Lee KM Pallatina (951 KP) rated the Xbox 360 version of Duke Nukem Forever in Video Games
Mar 20, 2020
Hail to the clone baby
Contains spoilers, click to show
Duke Nukem was originally created in 1987 by chief programmer Todd Replogle of Apogee Software now 3D Realms as the hero the video game titled Metal Future, which was set in the then-near future of 1997.
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )
Duke Nukem's first appearance was in 1997,
Created by George Broussard; Scott Miller; Jim Norwood; Todd Replogle
Dukes last appearance was a Cameo in the 2018 movie Ready Player One.
The character first appeared in the 1991 video game Duke Nukem. He has since starred in multiple sequels developed by 3D Realms. Most recently in Duke Nukem Forever, released by Gearbox Software, which now owns the rights and intellectual property.
Duke Nukem has been listed on many "Best Characters" and "Best Heroes" lists over the years, including being listed as number one in ScrewAttack's "Top 10 Coolest Video Game Characters" list in 2007.
Featuring him in the section "top ten forces of good" in their 2004 list of top 50 retro game heroes, Retro Gamer called Duke "the ultimate cheese hero, and a true remnant of 80’s action flicks. He was listed at number 27 in the "Top 50 Video Game Characters" list by Guinness World Records Gamer's Edition 2011. GameDaily also ranked him sixth on their list of best anti-heroes in video games. In 2011, Empire ranked him as the 20th greatest video game character, calling him "one of the best action characters ever devised" and adding that "Film might have Schwarzenegger, but Gaming's got Mr Nukem"
Reception of the character by the time of Duke Nukem Forever's release was mostly mixed. Dan Whitehead of Eurogamer elaborated on Duke Nukem's decreased relevance since 1996, and added that the character's "half-hearted digs" at rival franchises were ill-advised due to the game's delayed release (Yet still quite funny).
Duke Nukem had become "a caricature of his former self. crossing the line from charmingly foul-mouthed to obnoxious and embarrassing. Others have been more positive about the character, finding him to be "genuinely hilarious" due to his tongue-in-cheek rejection of video game traditions (such as finding a key to open a door or wearing a special suit of armor) (looking at you Master Chief).
Plot:
Twelve years after he saved the Earth from an alien invasion, Duke Nukem is a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth.
Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and Duke retires to the "Duke Cave", his personal home. There, he receives a call from the President and General Graves of the Earth Defense Force (EDF). The President orders Duke not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but he and Graves remain uneasy about the whole situation. Before he can leave his chambers, he is attacked by hostile aliens who are swearing revenge on Duke.
Pig cops, flying Alien brains and a 3 breasted Alien are among the carnage that is a day in the life of the king.
DLC sub plot-
The doctor who cloned me:
After all the negativity duke Nukem forever received, this DLC was released in an attempt to undo some of the damage, this extension had you play as the Real duke, who wakes up to find and army of clones posing as him created by his old nemesis doctor proton, to which you/Nukem must take out all the clones and reclaim your Throne.
(The main game duke was a clone, if I wasn't clear :) )

Ultimate Lion Simulator
Games and Education
App
Jump into a brand new adventure as a ferocious Lion! Brave a dangerous new world to claim your place...

Joe Goodhart (27 KP) rated Superman: Action Comics - The Oz Effect in Books
Nov 30, 2020
I passed on "The Oz Effect" when it first ran in ACTION COMICS back in 2017. The whole "Rebirth" thing intrigued me, but some of the stuff like the Flash/Batman crossover "The Button", just left me cold and bordering on disinterest. When I saw the identity reveal as to the story arc's antagonist, I felt frustrated and disappointing, feeling like "#Facepalm Didn't we do something like this already?!".
Since re-discovering my love of Superman (my earliest recollections of the character were one of love and admiration, because he was just so darned GOOD, y'know?) during Bendis taking the reins, I figured reading this book would aid me in what was to come. Catching it on a recent Comixology sale for the Big 'S' was the icing on the cake!
The first story in book, the two-issue story "Only Human", written by Rob Williams, was just meh. It felt like "paint by number", as far as the plot was concerned. Nothing in it made me go, "Whoa! Holy crapola, that was fab!" Nope.
The only reason it was included was due to the inclusion, and overall influence, of Mr. Oz on the story. Outside of that, I saw no reason to include it, other than DC wanted to add more pages (good, bad, or otherwise) for the money spent on purchasing it!
Now, the art by Guillem March was another story altogether. I felt he did a great job of capturing the heroic aspects to Superman, as well as the "human" side, achieving a perfect balance. I also thought the way he drew Lois Lane was also perfect, making her appear to be smart, because, well, she is, right? 'Nuff said. Thank you. Guillem, for helping to make this a 3-Star review instead of just a 2-Star one!
As far as the remainder of the book, which WAS "The Oz Effect, I thought it was fair. Not terrible by any means, but certainly not the kind of Dan Jurgens' helmed story. I felt the dialogue involving Clark and Jon, as well as with Lois, was good, as was the way he handled Perry White. But the reveal for Mr. Oz (no Spoilers, promise!) was just a bit underwhelming!
The character who he really has been done before. Sometimes good, sometimes not so good. This round, I was just like "Hmmm.. Ok, didn't see it coming, but at the same time.." I think a lot of people, myself included, were hoping it would be WATCHMEN's Ozmandyias. *womp* *womp* Nope. And that, dear readers, is the only kinda-sorta Spoiler in this review!
What really made it work for me, as well as aiding that push for the 3-Star review, was the backstory. Even though <i>his name</i> (not gonna say it, but we all know the blue fellow in question) is not mentioned, it is clear who is behind all of this. The fact that he brought this person into the present, tweaking the grand scheme of Everything? Whew! That's heavy! And definitely interest enough for me to stay onboard with Supes, especially with care Bendis is exhibiting with the character as well as the book's main cast.
This was my first time with Viktor Bogdanovic's art style. Quite good, I'd say. He really does a great job at capturing character's emotions, really drawing you into what is going on in that particular panel. Definitely someone I will be looking out for going forward.
So, final verdict, do I recommend this? Yeah, because there's a lot of little bits that owe to the bigger story involving <i>him</i>. However, don't expect to have your mind blown or anything, because it really ain't gonna do that. But, it's good enough to read.
And that, dear readers, is all I have to say about it!
I will be curious to finally read Geoff Johns' DOOMSDAY CLOCK (hopefully, it will conclude in my lifetime!) as I feel a lot more will make sense.
Since re-discovering my love of Superman (my earliest recollections of the character were one of love and admiration, because he was just so darned GOOD, y'know?) during Bendis taking the reins, I figured reading this book would aid me in what was to come. Catching it on a recent Comixology sale for the Big 'S' was the icing on the cake!
The first story in book, the two-issue story "Only Human", written by Rob Williams, was just meh. It felt like "paint by number", as far as the plot was concerned. Nothing in it made me go, "Whoa! Holy crapola, that was fab!" Nope.
The only reason it was included was due to the inclusion, and overall influence, of Mr. Oz on the story. Outside of that, I saw no reason to include it, other than DC wanted to add more pages (good, bad, or otherwise) for the money spent on purchasing it!
Now, the art by Guillem March was another story altogether. I felt he did a great job of capturing the heroic aspects to Superman, as well as the "human" side, achieving a perfect balance. I also thought the way he drew Lois Lane was also perfect, making her appear to be smart, because, well, she is, right? 'Nuff said. Thank you. Guillem, for helping to make this a 3-Star review instead of just a 2-Star one!
As far as the remainder of the book, which WAS "The Oz Effect, I thought it was fair. Not terrible by any means, but certainly not the kind of Dan Jurgens' helmed story. I felt the dialogue involving Clark and Jon, as well as with Lois, was good, as was the way he handled Perry White. But the reveal for Mr. Oz (no Spoilers, promise!) was just a bit underwhelming!
The character who he really has been done before. Sometimes good, sometimes not so good. This round, I was just like "Hmmm.. Ok, didn't see it coming, but at the same time.." I think a lot of people, myself included, were hoping it would be WATCHMEN's Ozmandyias. *womp* *womp* Nope. And that, dear readers, is the only kinda-sorta Spoiler in this review!
What really made it work for me, as well as aiding that push for the 3-Star review, was the backstory. Even though <i>his name</i> (not gonna say it, but we all know the blue fellow in question) is not mentioned, it is clear who is behind all of this. The fact that he brought this person into the present, tweaking the grand scheme of Everything? Whew! That's heavy! And definitely interest enough for me to stay onboard with Supes, especially with care Bendis is exhibiting with the character as well as the book's main cast.
This was my first time with Viktor Bogdanovic's art style. Quite good, I'd say. He really does a great job at capturing character's emotions, really drawing you into what is going on in that particular panel. Definitely someone I will be looking out for going forward.
So, final verdict, do I recommend this? Yeah, because there's a lot of little bits that owe to the bigger story involving <i>him</i>. However, don't expect to have your mind blown or anything, because it really ain't gonna do that. But, it's good enough to read.
And that, dear readers, is all I have to say about it!
I will be curious to finally read Geoff Johns' DOOMSDAY CLOCK (hopefully, it will conclude in my lifetime!) as I feel a lot more will make sense.