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Matthew Krueger (10051 KP) rated Coup in Tabletop Games
Jul 17, 2020 (Updated Jul 18, 2020)
Easy to Learn (3 more)
Lying about who you are
Quick Rounds
High replayablity
Hard to Master (1 more)
Don't know who's who and who's lying
Lie, Deceit and Protray
Coup- is one of the two games i bought at this years Pax East. It is also one of the first board games that i bought. The second being Coup. Now since then I have like 25 board games. I love collecting board games cause i can either play them with my family or go solo. Personality i love going solo in board games.
I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Coup is or never heard of it. Let me explain.
Coup came out in 2012 was published by Indie Boards & Cards for 2-6 players.
In Coup you are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
Gameplay:
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
Its a fun entertaining deduction party card game and a must play if you havent played it yet.
I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Coup is or never heard of it. Let me explain.
Coup came out in 2012 was published by Indie Boards & Cards for 2-6 players.
In Coup you are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
Gameplay:
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten coins or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
Its a fun entertaining deduction party card game and a must play if you havent played it yet.

Gareth von Kallenbach (980 KP) rated Dusk in Video Games
May 10, 2021
I am late to the party with this one but DUSK is a game that I have been aware of since it was first announced but only recently had a chance to play. For fans of First Person Shooters and especially those who played early genre classics like DOOM, DOOM 2, and The Wolfenstein series; the recent trend of Indie developers making retro-looking shooters has been growing. While most have been fairly mediocre; there have been some such as Ion Fury which captured the Pixelated action that players embraced before 3D cards became widely used and eventually a necessary part of gaming.
DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.
The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.
Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.
Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.
Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.
There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.
Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.
DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.
I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.
DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.
The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.
Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.
Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.
Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.
There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.
Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.
DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.
I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.

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Phillip McSween (751 KP) rated Baby Driver (2017) in Movies
Feb 1, 2020
Will Baby Get Out of the Game?
A young getaway driver finds himself in over his head when he tries to get out of the crime game.
Acting: 10
Beginning: 10
Characters: 10
It’s really hard not to love main character Baby (Ansel Elgort). Sure he’s helping criminals do criminal things but he has a great story and a solid motive. From the minute he shows up on screen beating his steering wheel to the music, you immediately want to root for this guy. Baby answers to Doc played by Kevin Spacey who reads the role with a controlled seriousness that forces you to focus on his every word. Doc along with an interesting gang of thugs make for a solid supporting cast.
Cinematography/Visuals: 10
Whether it’s two lovebirds in a diner talking or a death-defying car chase, I really appreciate the way Edgar Wright uses different angles to capture the perfect moment. I don’t know how he did it, but the movie has an 80’s feel to it even though it takes place in modern day. The action sequences play out in amazing fashion on screen and keep the story moving.
Conflict: 10
So many angles to consider here. Will Baby get out of the game? Does he get the girl? Will the next heist be a success? Something seems to always be happening whether at the forefront or in the background. This is a movie where you can get up to grab a drink and totally miss something you wish you hadn’t. Not to mention Baby Driver seriously has some of the best car chases in film period.
Entertainment Value: 10
It’s a movie that makes The French Connection car chase look like amateur night. There is so much going on, so many layers, that you will be hardpressed to be bored. It has the feel of an indie with blockbuster moments.
Memorability: 10
Pace: 10
Moves at an extremely high clip. Even the dialogue scenes can feel action-driven at times due to the intensity of the conversation. It’s a movie that never really lets you get too comfortable, but rather continues to hit you repeatedly with more.
Plot: 10
Resolution: 8
While the ending is the weakest point of the movie, it doesn’t detract from the overall greatness of Baby Driver. I wasn’t blown away by the resolution, but it was complete enough to get a pass from me. Good, but not lifechanging.
Overall: 98
In addition to having great action, Baby Driver’s love story helps drive the movie (pun intended) as a whole. It’s movies like these I wish would get more love from the Academy as they help to keep the population in love with film. Proud to call this movie a classic.
Acting: 10
Beginning: 10
Characters: 10
It’s really hard not to love main character Baby (Ansel Elgort). Sure he’s helping criminals do criminal things but he has a great story and a solid motive. From the minute he shows up on screen beating his steering wheel to the music, you immediately want to root for this guy. Baby answers to Doc played by Kevin Spacey who reads the role with a controlled seriousness that forces you to focus on his every word. Doc along with an interesting gang of thugs make for a solid supporting cast.
Cinematography/Visuals: 10
Whether it’s two lovebirds in a diner talking or a death-defying car chase, I really appreciate the way Edgar Wright uses different angles to capture the perfect moment. I don’t know how he did it, but the movie has an 80’s feel to it even though it takes place in modern day. The action sequences play out in amazing fashion on screen and keep the story moving.
Conflict: 10
So many angles to consider here. Will Baby get out of the game? Does he get the girl? Will the next heist be a success? Something seems to always be happening whether at the forefront or in the background. This is a movie where you can get up to grab a drink and totally miss something you wish you hadn’t. Not to mention Baby Driver seriously has some of the best car chases in film period.
Entertainment Value: 10
It’s a movie that makes The French Connection car chase look like amateur night. There is so much going on, so many layers, that you will be hardpressed to be bored. It has the feel of an indie with blockbuster moments.
Memorability: 10
Pace: 10
Moves at an extremely high clip. Even the dialogue scenes can feel action-driven at times due to the intensity of the conversation. It’s a movie that never really lets you get too comfortable, but rather continues to hit you repeatedly with more.
Plot: 10
Resolution: 8
While the ending is the weakest point of the movie, it doesn’t detract from the overall greatness of Baby Driver. I wasn’t blown away by the resolution, but it was complete enough to get a pass from me. Good, but not lifechanging.
Overall: 98
In addition to having great action, Baby Driver’s love story helps drive the movie (pun intended) as a whole. It’s movies like these I wish would get more love from the Academy as they help to keep the population in love with film. Proud to call this movie a classic.

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