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Bob Mann (459 KP) rated Peaks and Valleys (2020) in Movies
Apr 29, 2021
Acting of the two leads (2 more)
Cinematography of the beautiful Alaskan wilderness
Script and direction both good
Two strangers forced to over-winter in Alaskan wilderness
In “Peaks and Valleys”, Jack (Kevin T. Bennett) is living as a recluse in a remote cabin in Alaska. His solitude is rudely interrupted by a plane which drops a naked, trussed-up and drugged-up girl into his lake. Traumatised by her experiences, the girl (Bailey, played by Kitty Mahoney) is unwilling to trust the man. But trust him she must, since they are in the Alaskan wilderness and Jack tells her that the supply plane might not come for a couple of months.
How and why was Bailey dumped from the plane? Why is Jack living all alone in the wilderness, and why is he packing a hand-gun? As tempers fray, can the pair survive each other’s company? All intriguing questions that demand answers.
Positives:
- Although it’s only a low-budget Indie-film, it has an intriguing premise that packs a punch above its weight. Since although the story is told in a linear way, the script includes ‘asides’ – told either through imagined conversations or dreams – that create a jigsaw of questions for the viewer. And the dynamic between Jack and Bailey develops in an interesting way. Overall, I was intrigued to see how the questions raised would pan out.
- I’m often disappointed that the acting in these types of Indie films is below par. To a large degree, this is not the case here. Kevin Bennett is very believable as the crusty old backwoodsman. And Kitty Mahoney, in her movie debut, delivers a smashing performance. She has real screen-presence. I’m not sure if this was a “one off” for her, or if she intends to pursue an acting career: but I really hope it’s the latter.
- Another star of the show is the dramatic Alaskan landscapes, lovingly photographed by cinematographer Bryan Pentecostes. Some of the shots are just “double-WOW”! The movie is a wonderful piece of PR for the Alaskan Tourist Board, for sure.
- Michael Dillon’s script avoids clichés and lazy wins. It would be an easy plot point to see the vulnerable young Bailey sexually exploited by the older man. But very much on topic, following the debate around “Promising Young Woman” and earning the film a welcome #notallmen hashtag, Jack makes it abundantly clear that this is not a route we’re going to go down.
- The clever script also has some nice lines that resonate: “We can’t change the wrong that’s been done to us.” growls Jack, “But we’re damned if we don’t let it change us”. But amongst the philosophical sound-bytes, the script also finds time to have some light-hearted fun at times. A nice scene to emphasise the growing relationship and mutual respect between the pair is when Jack teaches Bailey to ice-fish. Jack examines Bailey’s amateurish efforts. “It ain’t the prettiest hole, but I’d stick my pole in it” he says. “I bet you say that to all the girls” quips back Bailey.
- I enjoyed the music by Evan Evans very much too. There’s also a nice song over the end credits by Gregory Alan Isakov as well.
- Finally, a special shout-out to Garrett Martin for some very well done and quease-inducing injury make-up.
Negatives:
- For all the good aspects about the script, there are a few times, particularly early on in Jack and Bailey’s relationship, where I found the exchanges between them forced and unconvincing. This was sometimes down to the script, and sometimes down to over-stretching the acting abilities of the cast.
- The dramatic finale – although surprising and satisfying – relies on some rather unbelievable timing.
Summary Thoughts: When I start watching a low-budget Indie film, I tend to set my expectations accordingly. Often the acting is naff; the script will be hand-gnawingly awful; and/or the production values are found wanting. I was really pleasantly surprised that this movie ticked the “none of the above” box. And yes, there were a few rough edges here and there, but I’ve seen multi-million pound Hollywood blockbusters that were far worse. Michael Burns has delivered a tight and intriguing movie that sensibly sticks to a 96 minute run time, such that I was never bored.
I really enjoyed this one and recommend it. And you only need to fork out a few quid to rent it on Amazon. If you do, I’d be interested in your views.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/04/29/peaks-and-valleys-two-strangers-forced-to-over-winter-in-the-alaskan-wilderness/. Thanks).
How and why was Bailey dumped from the plane? Why is Jack living all alone in the wilderness, and why is he packing a hand-gun? As tempers fray, can the pair survive each other’s company? All intriguing questions that demand answers.
Positives:
- Although it’s only a low-budget Indie-film, it has an intriguing premise that packs a punch above its weight. Since although the story is told in a linear way, the script includes ‘asides’ – told either through imagined conversations or dreams – that create a jigsaw of questions for the viewer. And the dynamic between Jack and Bailey develops in an interesting way. Overall, I was intrigued to see how the questions raised would pan out.
- I’m often disappointed that the acting in these types of Indie films is below par. To a large degree, this is not the case here. Kevin Bennett is very believable as the crusty old backwoodsman. And Kitty Mahoney, in her movie debut, delivers a smashing performance. She has real screen-presence. I’m not sure if this was a “one off” for her, or if she intends to pursue an acting career: but I really hope it’s the latter.
- Another star of the show is the dramatic Alaskan landscapes, lovingly photographed by cinematographer Bryan Pentecostes. Some of the shots are just “double-WOW”! The movie is a wonderful piece of PR for the Alaskan Tourist Board, for sure.
- Michael Dillon’s script avoids clichés and lazy wins. It would be an easy plot point to see the vulnerable young Bailey sexually exploited by the older man. But very much on topic, following the debate around “Promising Young Woman” and earning the film a welcome #notallmen hashtag, Jack makes it abundantly clear that this is not a route we’re going to go down.
- The clever script also has some nice lines that resonate: “We can’t change the wrong that’s been done to us.” growls Jack, “But we’re damned if we don’t let it change us”. But amongst the philosophical sound-bytes, the script also finds time to have some light-hearted fun at times. A nice scene to emphasise the growing relationship and mutual respect between the pair is when Jack teaches Bailey to ice-fish. Jack examines Bailey’s amateurish efforts. “It ain’t the prettiest hole, but I’d stick my pole in it” he says. “I bet you say that to all the girls” quips back Bailey.
- I enjoyed the music by Evan Evans very much too. There’s also a nice song over the end credits by Gregory Alan Isakov as well.
- Finally, a special shout-out to Garrett Martin for some very well done and quease-inducing injury make-up.
Negatives:
- For all the good aspects about the script, there are a few times, particularly early on in Jack and Bailey’s relationship, where I found the exchanges between them forced and unconvincing. This was sometimes down to the script, and sometimes down to over-stretching the acting abilities of the cast.
- The dramatic finale – although surprising and satisfying – relies on some rather unbelievable timing.
Summary Thoughts: When I start watching a low-budget Indie film, I tend to set my expectations accordingly. Often the acting is naff; the script will be hand-gnawingly awful; and/or the production values are found wanting. I was really pleasantly surprised that this movie ticked the “none of the above” box. And yes, there were a few rough edges here and there, but I’ve seen multi-million pound Hollywood blockbusters that were far worse. Michael Burns has delivered a tight and intriguing movie that sensibly sticks to a 96 minute run time, such that I was never bored.
I really enjoyed this one and recommend it. And you only need to fork out a few quid to rent it on Amazon. If you do, I’d be interested in your views.
(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/04/29/peaks-and-valleys-two-strangers-forced-to-over-winter-in-the-alaskan-wilderness/. Thanks).
MelanieTheresa (997 KP) rated Horror Stories: A Memoir by Liz Phair in Books
Feb 27, 2020
I wanted so badly to like this book, I really did. I've loved Liz Phair's music since the 90s, and I was pretty excited when I heard she'd written a memoir. But this.....this is not great.
It's a memoir, I KNOW it's a memoir, but there's no cohesive narrative and it kind of drives me nuts. It reads more like a collection of essays detailing specific pieces of her life, and it jumps all over the place. More disappointing, however, is that she comes across as kind of an asshole. I could forgive that, because hey, listen, we were all kind of assholes in our youth, no? But she seems so completely self-centered, self-involved, and spoiled that it rendered some of this very hard to get through, especially as I'd been fangirling about this book for a long time. I wanted to read about a bad ass indie rock queen, not a jerk who cheats on her husband for no discernible reason, thinks that throwing money at a cultural misunderstanding (that she caused) will make it go away, and whines about how the cute stock boy she's flirting with at Trader Joe's is actually engaged.
That being said, one of the final stories in the book very much got to me: she's at a lecture with her aging parents, and she's noticing how many of the attendees have trouble getting around due to their age and mobility issues. One of the older gentlemen attempts to get up to go outside, and he ends up falling in front of everyone, repeating over and over (with tears in his eyes) how embarrassed he is. She sees this, and once the gentlemen is seated next to her, she goes out of her way to bolster him (tells him he "fell like an athlete," then asks if he ever was an athlete), and holds a conversation with him throughout the remainder of the lecture to get his mind off of the entire incident. This act struck me as so kind that it almost redeems her for everything else in the book. And that is how Liz Phair was nearly able to bring me to tears at the tail end of a fairly lackluster memoir.
It's a memoir, I KNOW it's a memoir, but there's no cohesive narrative and it kind of drives me nuts. It reads more like a collection of essays detailing specific pieces of her life, and it jumps all over the place. More disappointing, however, is that she comes across as kind of an asshole. I could forgive that, because hey, listen, we were all kind of assholes in our youth, no? But she seems so completely self-centered, self-involved, and spoiled that it rendered some of this very hard to get through, especially as I'd been fangirling about this book for a long time. I wanted to read about a bad ass indie rock queen, not a jerk who cheats on her husband for no discernible reason, thinks that throwing money at a cultural misunderstanding (that she caused) will make it go away, and whines about how the cute stock boy she's flirting with at Trader Joe's is actually engaged.
That being said, one of the final stories in the book very much got to me: she's at a lecture with her aging parents, and she's noticing how many of the attendees have trouble getting around due to their age and mobility issues. One of the older gentlemen attempts to get up to go outside, and he ends up falling in front of everyone, repeating over and over (with tears in his eyes) how embarrassed he is. She sees this, and once the gentlemen is seated next to her, she goes out of her way to bolster him (tells him he "fell like an athlete," then asks if he ever was an athlete), and holds a conversation with him throughout the remainder of the lecture to get his mind off of the entire incident. This act struck me as so kind that it almost redeems her for everything else in the book. And that is how Liz Phair was nearly able to bring me to tears at the tail end of a fairly lackluster memoir.
Water Heroes A Game for Change
Games
App
Water Heroes: A Game for Change is an awesometastic puzzle game adventure about water! Oh, and it's...
James Dean Bradfield recommended Roy Buchanan by Roy Buchanan in Music (curated)
Ian Broudie recommended track Pure by The Lightning Seeds in Cloudcuckooland by The Lightning Seeds in Music (curated)
Natalia (73 KP) rated Detroit: Become Human in Video Games
Dec 17, 2018
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.
While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
Phillip McSween (751 KP) rated Baby Driver (2017) in Movies
Feb 1, 2020
Will Baby Get Out of the Game?
A young getaway driver finds himself in over his head when he tries to get out of the crime game.
Acting: 10
Beginning: 10
Characters: 10
It’s really hard not to love main character Baby (Ansel Elgort). Sure he’s helping criminals do criminal things but he has a great story and a solid motive. From the minute he shows up on screen beating his steering wheel to the music, you immediately want to root for this guy. Baby answers to Doc played by Kevin Spacey who reads the role with a controlled seriousness that forces you to focus on his every word. Doc along with an interesting gang of thugs make for a solid supporting cast.
Cinematography/Visuals: 10
Whether it’s two lovebirds in a diner talking or a death-defying car chase, I really appreciate the way Edgar Wright uses different angles to capture the perfect moment. I don’t know how he did it, but the movie has an 80’s feel to it even though it takes place in modern day. The action sequences play out in amazing fashion on screen and keep the story moving.
Conflict: 10
So many angles to consider here. Will Baby get out of the game? Does he get the girl? Will the next heist be a success? Something seems to always be happening whether at the forefront or in the background. This is a movie where you can get up to grab a drink and totally miss something you wish you hadn’t. Not to mention Baby Driver seriously has some of the best car chases in film period.
Entertainment Value: 10
It’s a movie that makes The French Connection car chase look like amateur night. There is so much going on, so many layers, that you will be hardpressed to be bored. It has the feel of an indie with blockbuster moments.
Memorability: 10
Pace: 10
Moves at an extremely high clip. Even the dialogue scenes can feel action-driven at times due to the intensity of the conversation. It’s a movie that never really lets you get too comfortable, but rather continues to hit you repeatedly with more.
Plot: 10
Resolution: 8
While the ending is the weakest point of the movie, it doesn’t detract from the overall greatness of Baby Driver. I wasn’t blown away by the resolution, but it was complete enough to get a pass from me. Good, but not lifechanging.
Overall: 98
In addition to having great action, Baby Driver’s love story helps drive the movie (pun intended) as a whole. It’s movies like these I wish would get more love from the Academy as they help to keep the population in love with film. Proud to call this movie a classic.
Acting: 10
Beginning: 10
Characters: 10
It’s really hard not to love main character Baby (Ansel Elgort). Sure he’s helping criminals do criminal things but he has a great story and a solid motive. From the minute he shows up on screen beating his steering wheel to the music, you immediately want to root for this guy. Baby answers to Doc played by Kevin Spacey who reads the role with a controlled seriousness that forces you to focus on his every word. Doc along with an interesting gang of thugs make for a solid supporting cast.
Cinematography/Visuals: 10
Whether it’s two lovebirds in a diner talking or a death-defying car chase, I really appreciate the way Edgar Wright uses different angles to capture the perfect moment. I don’t know how he did it, but the movie has an 80’s feel to it even though it takes place in modern day. The action sequences play out in amazing fashion on screen and keep the story moving.
Conflict: 10
So many angles to consider here. Will Baby get out of the game? Does he get the girl? Will the next heist be a success? Something seems to always be happening whether at the forefront or in the background. This is a movie where you can get up to grab a drink and totally miss something you wish you hadn’t. Not to mention Baby Driver seriously has some of the best car chases in film period.
Entertainment Value: 10
It’s a movie that makes The French Connection car chase look like amateur night. There is so much going on, so many layers, that you will be hardpressed to be bored. It has the feel of an indie with blockbuster moments.
Memorability: 10
Pace: 10
Moves at an extremely high clip. Even the dialogue scenes can feel action-driven at times due to the intensity of the conversation. It’s a movie that never really lets you get too comfortable, but rather continues to hit you repeatedly with more.
Plot: 10
Resolution: 8
While the ending is the weakest point of the movie, it doesn’t detract from the overall greatness of Baby Driver. I wasn’t blown away by the resolution, but it was complete enough to get a pass from me. Good, but not lifechanging.
Overall: 98
In addition to having great action, Baby Driver’s love story helps drive the movie (pun intended) as a whole. It’s movies like these I wish would get more love from the Academy as they help to keep the population in love with film. Proud to call this movie a classic.
Madefire Comics & Motion Books
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Featured App Store Editors' Choice with Best of July, Best New Apps, (July 2014) and Best of 2014...