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Marella (Wraidd Elfennol #1)
Book
In the enchanting world of Wraidd Elfennol, where myths come to life and magic weaves through the...
Young Adult Epic Fantasy Myth and Magic

Otway93 (580 KP) rated The Blue Lagoon (1980) in Movies
Sep 25, 2022
Charming (1 more)
Enjoyable
Acting (3 more)
Aged Badly
Story
Clichés
Absolutely terrible, but somehow good!
This is probably one of the most difficult reviews I've written. I mainly bought this film because I wanted to watch the sequel, Return to the Blue Lagoon (I'm a big fan of Milla Jovovich).
I'm going to start with the negatives, as somehow this film has very few redeeming features.
Brook Shields (to be fair, only 14 at the time), and Christopher Atkins are absolutely awful actors at this early stage in their careers.
The story is highly predictable for the most part, it's very much the typical "stranded on a desert island" film, with somehow every single cliché included, apart from the ending (which remains somewhat ambiguous), and the scenes featuring the two learning about their bodies as they hit puberty.
Despite all this, the film is really enjoyable! It's not a good film by any stretch of the imagination, but somehow it has a certain charm and innocence that will keep you watching, and want to watch it again.
Overall, definitely worth a watch :)
Enjoy everyone!
I'm going to start with the negatives, as somehow this film has very few redeeming features.
Brook Shields (to be fair, only 14 at the time), and Christopher Atkins are absolutely awful actors at this early stage in their careers.
The story is highly predictable for the most part, it's very much the typical "stranded on a desert island" film, with somehow every single cliché included, apart from the ending (which remains somewhat ambiguous), and the scenes featuring the two learning about their bodies as they hit puberty.
Despite all this, the film is really enjoyable! It's not a good film by any stretch of the imagination, but somehow it has a certain charm and innocence that will keep you watching, and want to watch it again.
Overall, definitely worth a watch :)
Enjoy everyone!

A Stolen Child
Book
Sarah Stewart Taylor is known for her atmospheric portrayal of an American detective in Ireland, and...

Yankee Doodle Dead
Book
Master mystery spinner Carolyn Hart gives us the tenth high-spirited entry in her Agatha, Anthony...

Mark @ Carstairs Considers (2400 KP) rated Sugarplum Dead in Books
Jul 27, 2024
Can Annie Catch a Killer at Christmas?
Annie gets a surprise this Christmas when her father, Pudge, walks into her store. He’s on the island because his ex-sister-in-law has summoned the family together. Annie winds up on hand when she makes an announcement that upsets everyone. The next night, someone dies and Pudge becomes the prime suspect. But Annie doesn’t think he’s the killer. Is she right?
This book seemed to wander a bit with the set up, and I was wondering when it was going to get to the point. But when it did, it was great with several twists that surprised me and an ending that wrapped everything up well. We didn’t see as much of many of the regulars, but Laurel has some fantastic scenes. We also get to know some of the suspects better than is often the case. The Christmas element was subdued, but the references to other mystery authors and books was toned down, which was great. This is another book that fans of cozy mysteries will love.
This book seemed to wander a bit with the set up, and I was wondering when it was going to get to the point. But when it did, it was great with several twists that surprised me and an ending that wrapped everything up well. We didn’t see as much of many of the regulars, but Laurel has some fantastic scenes. We also get to know some of the suspects better than is often the case. The Christmas element was subdued, but the references to other mystery authors and books was toned down, which was great. This is another book that fans of cozy mysteries will love.

ClareR (5955 KP) rated Maybe, Perhaps, Possibly in Books
Mar 16, 2025
Maybe, Perhaps, Possibly by Joanna Glen is a slow burn love story - and one like I’ve never read before. Ok, so I’m not a huge romance reader, so I’m no expert, but I loved the way that this story was in no rush to throw Addie and Sol together. Addie wants to learn how to be independent, away from her small island life and here controlling mother. She wants to find what she’s good at.
Sol, on the other hand, just doesn’t know how to tell Addie that he really cares. In fact, I think he’s scared of rejection. Something both of them fear after difficult childhoods.
They’re both awkward, sweet young people, both scared of letting the other know how they feel. I felt as though I was reading a fairy tale, the third person narrative helping this along, and I adore a fairy tale.
I just loved how this story unfolded - something that Joanna Glen does so well - and how Sol and Addie learned to let go of their inhibitions and hold on to one another. It’s a beautiful story.
Sol, on the other hand, just doesn’t know how to tell Addie that he really cares. In fact, I think he’s scared of rejection. Something both of them fear after difficult childhoods.
They’re both awkward, sweet young people, both scared of letting the other know how they feel. I felt as though I was reading a fairy tale, the third person narrative helping this along, and I adore a fairy tale.
I just loved how this story unfolded - something that Joanna Glen does so well - and how Sol and Addie learned to let go of their inhibitions and hold on to one another. It’s a beautiful story.

Gareth von Kallenbach (980 KP) rated Tropico 6 in Video Games
Aug 14, 2019
I used to spend my time dreaming of what it would be like to live in a tropical paradise. No concerns in the world except for when my next umbrella drink was to arrive and how long I could nap before flipping over and beginning the whole process again. The leisurely island lifestyle seemed to be the perfect escape from the non-stop chaotic life that has become my own. Getting my hands-on Tropico 6, developer Limbic Entertainment’s latest installment of the popular city-builder series, quickly turned my peaceful dreams into a hectic, fast-paced adventure. Now instead of wondering what the difference between SPF 15 and SPF 30 in my sunblock are, I was forced to quell revolutions, ensure that my people had enough entertainment and housing, and promising improvement in healthcare…all in the hopes of getting re-elected and I loved every minute of it.
Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.
For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.
There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.
Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.
Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.
Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.
Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.
Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!
What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals
What I liked less: Road tool seems a bit finicky, some items are difficult to locate
Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.
For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.
There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.
Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.
Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.
Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.
Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.
Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!
What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals
What I liked less: Road tool seems a bit finicky, some items are difficult to locate

Kristy H (1252 KP) rated Camino Island in Books
Feb 1, 2018
Princeton University houses five valuable manuscripts--all the originals of F. Scott Fitzgerald's novels. They are housed in the basement under a veil of security, but not enough to stop a band of clever thieves from breaking in and stealing them. This sets loose a chain of events and angers both the FBI, who is trying to track down the criminals, and the insurance company, as they are on the hook for $25 million unless the manuscripts are returned. Meanwhile, on touristy Camino Island, Bruce Cable runs a popular bookstore/coffee shop. Thanks to a lot of persistence and hard work, he's managed to keep it profitable even in the digital age. He's also a major backer of the many authors who come through his town on book tours. But few of those authors, or Bruce's patrons, know that Bruce keeps a vault in his shop housing a variety of rare books and manuscripts--some stolen. Finally, we turn to Mercer Mann--Mercer's just lost her teaching position, and she's three years overdue on delivering her next book to her publisher. She's also drowning in student loans. Mercer's approached by a beautiful and elegant woman who offers her a lot of money to get close to Bruce Cable and learn all about his web of secrets. Trouble, as you may guess, ensues.
I have a soft spot for Grisham, that's for sure. I fell in love with his first novels as a young teen, and I still love Darby Shaw, Gray Grantham, Mark Sway, Reverend Roy, and Reggie Love as if they were real people. Grisham and his family have a home in my town, and we claim him as one of our own. His books are often an easy escape, and CAMINO ISLAND falls into that category. Is it as memorable as [b:The Pelican Brief|32499|The Pelican Brief|John Grisham|https://images.gr-assets.com/books/1389486877s/32499.jpg|490324] or [b:The Client|5359|The Client|John Grisham|https://images.gr-assets.com/books/1388632222s/5359.jpg|137715]? No. Is it a fun diversion for a few days? Sure.
CAMINO ISLAND is a change from most of Grisham's legal thrillers--there are no lawyers or court room scenes here, just some tricky criminals, a heist, and the aftermath. You'll need to keep track of the various bad guys in the beginning, but once you get past that, it's an easy breezy read--much like the Florida setting where most of the novel is set. Mercer's a pleasant, albeit not very complicated protagonist, and Bruce Cable is a trip. It's also a detailed exploration into the world of rare books--something I knew little to nothing about.
Overall, this is fun, easy thriller. There are a few twists and turns along the way to keep you interested, and Grisham's characters are always enjoyable. The ending wraps up fairly quickly after all the build-up, so be prepared for that. Is it Grisham's best? No. But it will keep you entertained for a couple of days. 3.5 stars.
You can read my reviews of Grisham's novels GRAY MOUNTAIN <a href="https://www.goodreads.com/book/show/20707959-gray-mountain">here</a> and ROGUE LAWYER <a href="https://www.goodreads.com/book/show/25387351-rogue-lawyer">here</a>.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a> ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a> </center>
I have a soft spot for Grisham, that's for sure. I fell in love with his first novels as a young teen, and I still love Darby Shaw, Gray Grantham, Mark Sway, Reverend Roy, and Reggie Love as if they were real people. Grisham and his family have a home in my town, and we claim him as one of our own. His books are often an easy escape, and CAMINO ISLAND falls into that category. Is it as memorable as [b:The Pelican Brief|32499|The Pelican Brief|John Grisham|https://images.gr-assets.com/books/1389486877s/32499.jpg|490324] or [b:The Client|5359|The Client|John Grisham|https://images.gr-assets.com/books/1388632222s/5359.jpg|137715]? No. Is it a fun diversion for a few days? Sure.
CAMINO ISLAND is a change from most of Grisham's legal thrillers--there are no lawyers or court room scenes here, just some tricky criminals, a heist, and the aftermath. You'll need to keep track of the various bad guys in the beginning, but once you get past that, it's an easy breezy read--much like the Florida setting where most of the novel is set. Mercer's a pleasant, albeit not very complicated protagonist, and Bruce Cable is a trip. It's also a detailed exploration into the world of rare books--something I knew little to nothing about.
Overall, this is fun, easy thriller. There are a few twists and turns along the way to keep you interested, and Grisham's characters are always enjoyable. The ending wraps up fairly quickly after all the build-up, so be prepared for that. Is it Grisham's best? No. But it will keep you entertained for a couple of days. 3.5 stars.
You can read my reviews of Grisham's novels GRAY MOUNTAIN <a href="https://www.goodreads.com/book/show/20707959-gray-mountain">here</a> and ROGUE LAWYER <a href="https://www.goodreads.com/book/show/25387351-rogue-lawyer">here</a>.
<center><a href="http://justacatandabookatherside.blogspot.com/">Blog</a> ~ <a href="https://twitter.com/mwcmoto">Twitter</a> ~ <a href="https://www.facebook.com/justacatandabook/">Facebook</a> ~ <a href="https://plus.google.com/u/0/+KristyHamiltonbooks">Google+</a> ~ <a href="https://www.instagram.com/justacatandabook/">Instagram</a> </center>

Gareth von Kallenbach (980 KP) rated Tomb Raider (2018) in Movies
Jun 19, 2019
The third film in the “Tomb Raider” film series has arrived and much like
the recent entries in the video game series that inspire it; the film
serves as a reboot of the franchise.
This time out Alicia Vikander takes over the title role from Angelina
Jolie and brings us a younger and far less experienced Lara Croft who
toils as a bike messenger struggling to get by in London. She has a feisty
and competitive nature but is haunted by the absence of her father
(Dominic West), who has been missing for seven years and is presumed dead.
As such, Lara is his sole heir and is being pressured to sign documents
that will legally declare him dead and turn over a vast corporation and
fortune to Lara. True to her nature, Lara resists this as she is
unwilling to move on from her father and cannot bring herself to declare
him dead and take her inheritance.
In time Lara learns that her father was also a dabbler in the supernatural
and artifacts and may have vanished trying to find a secluded tomb on a
remote Japanese island.
Undaunted, Lara sets off to get answers and finds herself in the company
of a boat Captain named Lu Ren (Daniel Wu), who reluctantly takes her to
the dangerous island. Danger arrives first in a storm then in the form of
a Mercenary named Matthias Vogel (Walton Goggins), who wants to find the
mysterious tomb as well for nefarious reasons and will stop at nothing
including murder to get it.
Lara is soon faced with the fight of her life as she must battle Vogel and
his men as well as the island and other forces in order to survive and
protect the world.
The film moves at a pace slower than you might expect as the first half of
the film is mostly setup but there are a few moments of action included to
keep things interesting. While many of the action sequences may seem like
they are either restrained or influenced from other films, they do still
work and entertain. While some may call this a female “Indiana Jones”
film, Lara is very much her own character as she has a spunk and grit that
makes her equal adapt in a cultured setting as she is solving a dangerous
trap or mixing it up with deadly threats.
Vikander also portrays Lara with a sense of vulnerability as she does get
injured, bruised and tormented. This is not an unstoppable action machine,
but rather a real person who knows there is a time use your brain and then
a time to take action, but is also remorseful about the consequences of
her actions at times.
The film does move to a satisfying finale and sets up a further chapter
very well. There are some great nods to prior games in the film which was
refreshing as I joked to my wife during some of the more intense scenes
that I feel like I need to be pushing the X and O button on our Dualshock
4 controllers to help Lara run faster and jump higher.
In the end “Tomb Raider” is a satisfying if safe reboot for the franchise
that I expect should keep fans of the series happy. I do think that
audiences in North America may want a bit more action but the film should
play well in the Asian and European markets.
http://sknr.net/2018/03/16/tomb-raider/
the recent entries in the video game series that inspire it; the film
serves as a reboot of the franchise.
This time out Alicia Vikander takes over the title role from Angelina
Jolie and brings us a younger and far less experienced Lara Croft who
toils as a bike messenger struggling to get by in London. She has a feisty
and competitive nature but is haunted by the absence of her father
(Dominic West), who has been missing for seven years and is presumed dead.
As such, Lara is his sole heir and is being pressured to sign documents
that will legally declare him dead and turn over a vast corporation and
fortune to Lara. True to her nature, Lara resists this as she is
unwilling to move on from her father and cannot bring herself to declare
him dead and take her inheritance.
In time Lara learns that her father was also a dabbler in the supernatural
and artifacts and may have vanished trying to find a secluded tomb on a
remote Japanese island.
Undaunted, Lara sets off to get answers and finds herself in the company
of a boat Captain named Lu Ren (Daniel Wu), who reluctantly takes her to
the dangerous island. Danger arrives first in a storm then in the form of
a Mercenary named Matthias Vogel (Walton Goggins), who wants to find the
mysterious tomb as well for nefarious reasons and will stop at nothing
including murder to get it.
Lara is soon faced with the fight of her life as she must battle Vogel and
his men as well as the island and other forces in order to survive and
protect the world.
The film moves at a pace slower than you might expect as the first half of
the film is mostly setup but there are a few moments of action included to
keep things interesting. While many of the action sequences may seem like
they are either restrained or influenced from other films, they do still
work and entertain. While some may call this a female “Indiana Jones”
film, Lara is very much her own character as she has a spunk and grit that
makes her equal adapt in a cultured setting as she is solving a dangerous
trap or mixing it up with deadly threats.
Vikander also portrays Lara with a sense of vulnerability as she does get
injured, bruised and tormented. This is not an unstoppable action machine,
but rather a real person who knows there is a time use your brain and then
a time to take action, but is also remorseful about the consequences of
her actions at times.
The film does move to a satisfying finale and sets up a further chapter
very well. There are some great nods to prior games in the film which was
refreshing as I joked to my wife during some of the more intense scenes
that I feel like I need to be pushing the X and O button on our Dualshock
4 controllers to help Lara run faster and jump higher.
In the end “Tomb Raider” is a satisfying if safe reboot for the franchise
that I expect should keep fans of the series happy. I do think that
audiences in North America may want a bit more action but the film should
play well in the Asian and European markets.
http://sknr.net/2018/03/16/tomb-raider/

Phillip McSween (751 KP) rated The Lost World: Jurassic Park (1997) in Movies
Feb 5, 2020
Ian Malcolm Should Have Left Them On the Island
Thoughts before watching The Lost World: Jurassic Park as a twelve-year-old in 1997: “Oh man, I can’t wait to check out all this dino action! Raptors for life!” Thoughts before watching The Lost World: Jurassic Park as a thirty-five-year-old in 2019: “Why the hell are they going back to the island? These people clearly have a death wish!” Yes, the sequel to one of the greatest movies ever made sees a return to the dinosaur madness as a special team led by Jeff Goldblum’s Ian Malcolm goes on a mission for Jurassic Park’s creator John Hammond (Richard Attenborough).
Acting: 10
Jeff Goldblum has a way of captivating any screen he’s on. He has charm, wit, and an erratic nature that’s absolutely hilarious. He has a strong cast backing him up with guys like Vince Vaughn and Julianne Moore helping to run the show.
Beginning: 10
Strong start as we see there are still idiots out there that don’t know how to stay away from these islands. The movie is immediately entertaining while also letting you know it’s going to be a different kind of movie than the first. Definitely piqued my interest.
Characters: 6
One of my biggest issues with the entire movie. I’m honestly surprised I didn’t score it lower. For the most part, I hated these characters outside of Ian Malcolm. I almost wish he had left the rest of them to stew on the island by themselves. Julianne Moore’s character Sarah Harding was obnoxious and pretty annoying. Then again, I can say that for a lot of the characters including Malcolm’s daughter Kelly Curtis (Vanessa Lee Chester). At times, it really made it hard for me to enjoy the movie.
Cinematography/Visuals: 9
The dino special effects were taken to new heights in this one. I particularly love the extra work they put into the velociraptors showing off their incredible jumping ability and rogue-like stealth. I also appreciated the multitude of dinos you get in this one as well from the stegosaurus down to the tiny compies. I can’t remember their names, but my particular favorite dino was the one with the bone head. His hard skull could crash through just about anything. I enjoyed watching it wreak havoc on a number of doors and people.
What bothered me just a bit was the choice of a darker color tone throughout the movie. It was almost as if they were trying to purposefully differentiate from the first by doing this. It takes some getting used to, but ultimately didn’t kill the movie for me.
Conflict: 10
Entertainment Value: 10
Memorability: 4
Pace: 8
Plot: 4
What a stupid story. Who in their right mind after hearing all the craziness that went down at the original park would ever go back to face off against these dinos? Rescue mission my ass, not this guy! Had they followed the book, I feel it would have been a lot more believable.
Resolution: 9
Overall: 77
Let’s be honest, no way this movie was going to match the first in any way. Jurassic Park set an amazing standard that is just hard to follow. However, I will say that, while not perfect, The Lost World: Jurassic Park does have its moments that make it a decent enough watch.
Acting: 10
Jeff Goldblum has a way of captivating any screen he’s on. He has charm, wit, and an erratic nature that’s absolutely hilarious. He has a strong cast backing him up with guys like Vince Vaughn and Julianne Moore helping to run the show.
Beginning: 10
Strong start as we see there are still idiots out there that don’t know how to stay away from these islands. The movie is immediately entertaining while also letting you know it’s going to be a different kind of movie than the first. Definitely piqued my interest.
Characters: 6
One of my biggest issues with the entire movie. I’m honestly surprised I didn’t score it lower. For the most part, I hated these characters outside of Ian Malcolm. I almost wish he had left the rest of them to stew on the island by themselves. Julianne Moore’s character Sarah Harding was obnoxious and pretty annoying. Then again, I can say that for a lot of the characters including Malcolm’s daughter Kelly Curtis (Vanessa Lee Chester). At times, it really made it hard for me to enjoy the movie.
Cinematography/Visuals: 9
The dino special effects were taken to new heights in this one. I particularly love the extra work they put into the velociraptors showing off their incredible jumping ability and rogue-like stealth. I also appreciated the multitude of dinos you get in this one as well from the stegosaurus down to the tiny compies. I can’t remember their names, but my particular favorite dino was the one with the bone head. His hard skull could crash through just about anything. I enjoyed watching it wreak havoc on a number of doors and people.
What bothered me just a bit was the choice of a darker color tone throughout the movie. It was almost as if they were trying to purposefully differentiate from the first by doing this. It takes some getting used to, but ultimately didn’t kill the movie for me.
Conflict: 10
Entertainment Value: 10
Memorability: 4
Pace: 8
Plot: 4
What a stupid story. Who in their right mind after hearing all the craziness that went down at the original park would ever go back to face off against these dinos? Rescue mission my ass, not this guy! Had they followed the book, I feel it would have been a lot more believable.
Resolution: 9
Overall: 77
Let’s be honest, no way this movie was going to match the first in any way. Jurassic Park set an amazing standard that is just hard to follow. However, I will say that, while not perfect, The Lost World: Jurassic Park does have its moments that make it a decent enough watch.