Search

Search only in certain items:

40x40

Hazel (2934 KP) rated The Castaways in Books

Oct 3, 2021  
The Castaways
The Castaways
Lucy Clarke | 2021 | Contemporary, Fiction & Poetry, Mystery, Thriller
7
7.5 (2 Ratings)
Book Rating
An intriguing and enjoyable mystery about one sister's quest for survival and the other's hunt for answers.

Lori and Erin are close having lost their parents at an early age. Things are not going too well for either of them but Lori in particular, so she books a holiday of a lifetime for them both to a Fijian island. Unfortunately, things don't go to plan and Lori finds herself on the plane without her sister. Disaster then ensues when the plan goes missing. Two years later, the pilot turns up - he has been working under an alias in Fiji.

What the heck happened? Why wasn't Erin on the plane? Where are the rest of the passengers? Did anyone else survive and why did the pilot go into hiding? So many questions!

Written in two distinct voices and time lines - Lori in the then and Erin in the now - the story follows Erin's search for the truth about what happened to her sister and the rest of the passengers and Lori's experience from the moment she realised something was going terribly wrong with the plane.

Lucy Clarke's writing is captivating and puts you right at the heart of the story; the two main characters are really well developed and you absolutely get a sense of the strong bond between the two sisters. The pacing is pretty good - the beginning is riveting, it dips a bit in the middle but then ramps up again towards the end. The plot is expertly weaved throughout with twists jumping from nowhere, just when you think you've worked it out, and with an ending that is quite satisfactory.

Overall, I enjoyed this book from an author I've never read anything from before and I would recommend to those who enjoy a bit of escapism albeit one with a few twists and hair-raising moments.

Thank you to HarperCollinsUK / HarperFiction and NetGalley for my copy in return for an honest, unbiased and unedited review.
  
The Poison Season
The Poison Season
Mara Rutherford | 2022 | Romance, Science Fiction/Fantasy, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
If an outsider somehow makes it onto Endla they’re given a choice of death: the Forest or the lake.

Leelo was born and raised coexisting with the Wandering Forest located on the small island of Endla, and as much as she loves her community, she struggles with the fact that because her brother is an incanto, one without magic, he will be exiled by his next birthday.

When Leelo sees an outsider on the verge of drowning, she knows what she’s supposed to do - but in an instant, Leelo betrays everything she’s ever grown up. This leads to discoveries and consequences for both Leelo and the outsider, Jaren. But, as they grow closer, Leelo begins to question every fabric of her life.

I really enjoyed the premise of this novel - a creepy, evil forest that kills outsiders? Sign me up! Mara Rutherford did an amazing job at world building in this novel and establishing Leelo as a character. Because of how established she was, when Leelo begins to question her beliefs and lifestyle, it makes the book all the more interesting. It also gives you a bit of a chance to piece together your assumptions of the puzzle pieces Leelo is gathering and it was kind of fun to be able to say, “I knew it…”, when some of it came together.

The romance aspect of this novel is kind of what I would expect from a YA - not exactly instant love, but it was kind of close to it. But, Leelo and Jaren were sweet and I actually enjoyed their relationship and how they learned about each other and though it felt a little rushed, I still was rooting for them.

Overall, I think anyone who loves a good fantasy romance would greatly enjoy this book. And, even if you don’t like romance novels, I still think fantasy readers would enjoy the world building Rutherford has done.

*Thank you Inkyard Press for an advance copy of this book in exchange for an honest review
  
The Honour of Rome (Cato and Macro #20)
The Honour of Rome (Cato and Macro #20)
Simon Scarrow | 2022 | Fiction & Poetry
7
7.0 (1 Ratings)
Book Rating
Entry #20 in Simon Scarrow's Macro and Cato series, which means there's been approximately one entry per year.

I can't believe it's been going that long (ummm ... in a good way).

Anyway, we're now back at the original setting of the series - back in Brittania; back after Cato and Macro's various adventures across the Roman Empire.

Things have changes since then, however - Macro is now retired from the legions, whereas Cato (originally Macro's optio) now outranks him and now has a family of his own to look after.

The previous entry in the series (The Emperor's Exile is the one in which Macro retired, leaving - with his new wife Petronella - to travel back to Brittania to reconnect with his own mother and to look after his share of an inn that she has opened in Londinium. As a result, he was missing for large chunks of the narrative: circa three quarters or so of the story, let us say.
Meanwhile, Cato was charged with accompanying Emperor Nero's mistress Claudia Acte into exile on Sardinia, with the bulk of the novel then following Cato, the burgeoning romance between him and Claudia and events on that island.

This novel mirrors that approach, with the larger bulk of this following Macro and his adventures in Londinium and in the veterans colony of Camulodunum (which I've just found out is Colchester, and the first Roman Capital of the province) before the two principal characters finally reunite circa - again - three quarters of the way into the story.

There's also the groundwork laid here for, to paraphrase the closing words of the novel, the brewing storm, with the inclusion of characters from earlier novels (round about When the Eagle Hunts) who belong to the Iceni tribe, and with how they are being treated by their new Roman overlords. Anybody with a passing knowledge of UK history will know who I mean ...
  
Will (Almstead Island: Newcomer’s Club #1)
Will (Almstead Island: Newcomer’s Club #1)
Kerry Kilpatrick | 2024 | Contemporary, LGBTQ+, Romance
8
8.0 (1 Ratings)
Book Rating
WILL is the first book in the Almstead Island: Newcomer's Club, and we begin with a grumpy cop and a well-meaning social worker.

Beckett is a cop, and a good one at that. He does his job, is respected by the community and his colleagues alike. There's just one problem. All the peopling kills his social battery. And then he has to deal with his family, which let's face it, no one wants because his family SUCK! When he gets injured on the job and needs someone to stay with him, his cousin, Cam, begs his next-door neighbour to help out. Will is only too happy to, having crushed on his next-door neighbour for a long time.

These two were so sweet together. And I loved how it was a Daddy/boy book that turned things on their heads. First of all, there's no age-play in here. And secondly, the Daddy is the smaller, leaner one of the two. Will was very protective of Beckett and thought nothing of telling Beckett's parents exactly what he thought of them when they pushed Beckett too far. Beckett is no pushover though and one of my favourite scenes was when he and Will were talking about Will's job offer.

Although I quite like reading age-play, this one wasn't lacking by not having any. In fact, it made perfect sense that for someone in a position such as Beckett, it may be nice to have someone there to make decisions for them when they're off-duty.

Lots of characters I want to hear more about. A great start to a new series.

** same worded review will appear elsewhere **

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jun 9, 2024
  
Healing Her (Healing Duet #1)
Healing Her (Healing Duet #1)
KM Lowe | 2025 | Paranormal, Romance
6
6.0 (1 Ratings)
Book Rating
very little smexy times, for a shifter book!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.

Calvin turns 21 in a week, and the weight of his pack will be on his shoulders. A week away before then, is just what he needs. But then he gets on the ferry and his wolf goes nuts. His mate is on the boat, and she is in danger. Paisleigh is sold to pay her family's debts, and the ferry ride will only take her deeper into the darkness. But a bright light shines in the young man who takes an interest. Can he rescue her, before her soul is broken?

Ok so, I can't say I loved this book, but for the most part I did enjoy it. I found myself nitpicking though and even now, as I'm typing, more springs to mind!

Paisleigh is on the same ferry to Aberdeen as Calvin, who lives on an island. Yet Calvin's Alpha and father didn't know her pack? There is a scene where they are holding hands, and the next bit, they touch for the first time. I also got a bit confused at times who was speaking, cos there is a huge supporting cast.

Lots of inconsistencies, that put me off a bit.

There is, for a shifter romance, very little smexy times. Now, part of that is on the back of what Paisleigh goes through before she gets rescued. Or, rather, what she MIGHT have gone through. While it's all laid out for you, on page, the world into which she has been sold, Paisleigh is fortunate to not actually get too far down the path.

And, it is first person, present tense and multi point of view, so you know :-p

But I did finish it, and I jumped straight into book 2, so it wasn't all bad.

3 good stars

* same worded review will appear elsewhere
  
Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
1982 | Adventure, Animals, Bluff, Nautical
I have never been on a sinking anything. Sure, I have flipped over kayaks, and paddle-boards, and anything else that requires me to balance on top of water. But I cannot imagine the terror of being on an island that just… sinks into the deep. Oh also running out of room and having to swim to safe land. Oh also while sharks, whales, and sea monsters are chasing me. You know what? Maybe I’m cool with being located in the Midwest. I’ll just play this game and live vicariously through the esceeples (escaping meeples? I need a handbook for these -eeple terms).

Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T


To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.

Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.


Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.

Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.

However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!
  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
Contains little tomb raiding
Academy Award-winner Alicia Vikander is probably not the first choice for many to portray legendary video game character, Lara Croft. Perhaps Jennifer Lawrence, Natalie Portman or even Keira Knightley would have been above Vikander to be in with a shot of bagging the role?

That’s all conjecture anyway as Vikander is the leading lady we have ended up with, for better or for worse. But is this Tomb Raider reboot the film to end that dreaded video game to movie curse and can Vikander take on the role that Angelina Jolie made so famous back in the early 00s? Read on to find out.

Lara Croft (Vikander) is the fiercely independent daughter of an eccentric adventurer (Dominic West) who vanished years earlier. Hoping to solve the mystery of her father’s disappearance, Croft embarks on a perilous journey to his last-known destination – a fabled tomb on a mythical island that might be somewhere off the coast of Japan. The stakes couldn’t be higher as Lara must rely on her sharp mind, blind faith and stubborn spirit to venture into the unknown.

Director Roar Uthaug, who only has a few Swedish movies to his name, directs a decent, if not outstanding adaptation of the famous character’s origins story that features some nifty action set-pieces intertwined with a hectic and often nausea-inducing filming style. It doesn’t break the video game to movie curse, but it’s a good shot.

Unfortunately, the cast is one of the film’s weakest points. Vikander is a whiny, self-absorbed brat for the majority of the runtime, only letting this insipid persona go in the latter half of the movie. This is through no fault of her own as her performance is as solid as we’ve come to expect from the actress, but the script really lets her down. The film starts off poorly with a messily edited boxing match giving way to a rather implausible bike chase that ends with Vikander face planting the bonnet of a police car. Thankfully, this is as bad as it gets.

From then on, the audience is treated to a selection of thrilling set-pieces, populated by some very good CGI indeed. It’s just unfortunate the characters lack any sort of presence whatsoever. Outside of Vikander’s insipid Lara, the rest of the cast are merely there to offer expositional dialogue. Dominic West in particular, who plays Lara’s father, spouts nothing but exposition, even narrating certain parts of the movie.

Apart from a couple of scenes involving Nick Frost as a greedy pawnbroker, Tomb Raider is devoid of any sense of fun whatsoever
Elsewhere, for a film called Tomb Raider, there’s very little tomb raiding to be had. In fact, it feels like a hybrid of Kong: Skull Island,The Mummy, Indiana Jones and The Hunger Games and for this reason it lacks a sense of identity and any originality whatsoever.

Cinematography wise, Tomb Raider is competent but not exceptional. The shot choices are limited and the action is sometimes messily edited to the point where it’s difficult to tell exactly what it is that’s going on. It avoids unnecessary shaky cam, which is a miracle in itself but it’s not the best the genre has to offer.

Unfortunately, director Roar Uthaug’s idea to go the complete opposite of many blockbusters nowadays results in a film that really doesn’t have a sense of humour. Apart from a couple of scenes involving Nick Frost as a greedy pawnbroker, Tomb Raider is devoid of any sense of fun whatsoever. It seems the scriptwriters missed the memo about the premise being absolutely ridiculous – a dose of humour would have done this tale a world of good.

Overall, Tomb Raider is a decent stab at resurrecting a character that Angelina Jolie performed so well over the course of her two films in the early 00s. Alicia Vikander plays a very different Lara Croft to Jolie and whilst she may need a couple more films for us to get acquainted with her, she’s off to a reasonable if unoriginal start. Whether or not she gets the chance to tomb raid again remains to be seen, it all depends on those box-office numbers.

https://moviemetropolis.net/2018/03/16/tomb-raider-review-contains-little-tomb-raiding/
  
Freiyon Fables: A Tail to Remember
Freiyon Fables: A Tail to Remember
Justin T Hunt | 2017 | Fiction & Poetry
6
6.0 (1 Ratings)
Book Rating
What I liked best about this book is that it is a rare occasion when I can honestly say that the ending, specifically the Epilogue is my favorite part. (0 more)
the writing style felt simplified and rushed at the same time. (0 more)
Honest Review for Free Copy of Book
Freiyon Fables: Tail to Remember by Justin Hunt was a book that I could only compare to one other book and that would be Chronicles of Narnia by C. S. Lewis. The Prologue promises an amazing tale, yet I feel as if the book doesn't quite live up to it. So even though I compare it to Narnia in style it is nothing like it when it comes to the actual material. The complete book itself is separated into three smaller books (or parts) that is then spread out into chapters.

In A Tail to Remember a squirrel by the name of Micklang escapes from a zoo and in the process is electrocuted, giving his tail a lightning-bolt shape. He then falls into another world in an Alice in Wonderland – down the rabbit hole style. In this new world, Micklang receives dreams about his warrior-self telling hi how to become that version of himself. During his journey, Micklang makes some surprising new friends and is reunited with some he has met before in the human world. It is with these friends that Micklang travels this new world, mapping it out.

At one point Micklang comes across an island where his traveling companions are captured and must rescue them before their captors harm them. Then after abandoning ship in a bad storm Micklang finds himself on yet another island, but this one is home to only other lightning-tail animals. Towards the end, Micklang goes back to one of the first islands that he visited in this new world, now called Freiyon. It is there that Micklang and his friends fight in the first battle in a war between The Grabbers and King Karel. It is during this battle that Micklang’s story ends but it is not the end of the stories about Freiyon. This is because a little human boy is told about Freiyon by his mother and decides it is time for him to visit this land of talking animals.

What I liked best about this book is that it is a rare occasion when I can honestly say that the ending, specifically the Epilogue is my favorite part. The epilogue tied the entire story together with the prologue when frankly I originally was confused about how it all connected. This actually redeemed the entire book in some ways. What I did not like was that the talking animals and being in a different world or realm gave the book a Chronicles of Narnia feel. Normally that would be a good thing but in this case, the writing style felt simplified and rushed at the same time. Also, this book felt like it was intended for children up until book three. In Book Three: The Switch Between Stories the phrases “What the HELL” and “how the HELL” were both used and that doesn't feel kid-friendly.

It was hard for me to pick a target audience for this book. My best guess would be for early middle school students and late elementary students, age-wise anyway. This is because the length might make it difficult for some elementary students (and some parents may not be thrilled about all the violence, who knows). Yet the simplified writing style may (or may not) appeal to older readers. Most likely it would be dry and boring for anyone out of middle school. That being said I rate this book a 2 out of 4. This is because this story falls in that dangerous zone between being simple enough for young readers and having just enough detail to feel rushed. The action moves from one major event to another without much of a break in between yet the story is still interesting

https://www.facebook.com/nightreaderreviews