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Purple Phoenix Games (2266 KP) rated Rucksack in Tabletop Games
Jul 20, 2020 (Updated Jul 20, 2020)
Why does this always happen to you? Here you are, minding your own business when you are thrown into some strange scenario and are caught with only five ridiculous items on you. You have to survive… but how?
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.
Rucksack is a card drafting storytelling and voting game for 4-8 players. Each player will be drafting a hand of five item cards in order to create the greatest survival story satisfying the active scenario.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the upcoming Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, give each player a voting sheet and pencil. Shuffle the scenario cards into a draw deck. Shuffle the item cards into a draw deck. Flip over the top scenario card and the game is ready to be played.
The game is played over three rounds and each round is played in two halves. During the first half of the game players will be drawing one card from the item deck and deciding whether to keep or discard it. If kept, the next player will do the same. If discarded, the player will add the card to the face-up discard pile and MUST keep the next card drawn. The next player may then choose the topmost card of the discard pile or draw from the item card draw stack. This continues until all players have five cards in hand and the game then transitions into the second phase – storytelling.
Using the drafted five cards each player will explain how they would survive the active scenario, and this is the crux of the game. How would someone use tweezers, a towel, a stun grenade, binoculars, and a wine glass to last 40 days on an island full of hostile inhabitants? Well this may be exactly what you are presented with while playing Rucksack. Each player will give their ideas and pitch them to the group. Once all players have made their cases, each player will mark on their voting sheet who created the best plan to combat the scenario. After three rounds the votes are tallied and the winner is crowned! Well, not with a real crown. Unless you want. But those are sold separately.
Components. Again, we were provided a prototype copy of this game, so all comments on components should be taken with that in mind. In fact, some cards came without art or flavor text on them. This in no way detracted from our plays. The components here are a bunch of cards, a pack of golf pencils, and a pad of voting sheets. The pencils and voting sheets are fine. The cards, though not final quality and missing many art pieces, are also fine. The art style on this game is interesting and I like it. Rucksack could be played with no art and I would feel the same way about it. So in summation, the components here are good.
This is another game that I thought would be a dud upon reading the rules and knowing the people I am able to play games with currently. However, once we started playing a whole new side of these people came forth to weave these intricate stories of how someone would use marbles to help them be rescued from an uninhabited island. I found myself also prodding the creative part of my brain (that I don’t use much anymore). It has been a surprise for me that I like this one so well. I’m not usually into storytelling games, but using these item cards to help guide the final answers prove to add such a unique facet to what could have been such a disaster for our group. I am proud to have this game in my collection to scratch a very different itch that I never thought I had.
Should you be in the market for a good and light storytelling game to get the creative juices flowing and the hilarity of others’ answers out, then do consider backing or purchasing Rucksack. You will enjoy it immensely and think about it even after you’ve played. That is the sign of a great game to me.

Matthew Krueger (10051 KP) rated the Xbox One version of Maid of Sker in Video Games
Nov 7, 2020
Hold Your Breath
Maid of Sker- is a excellent first person horror game.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.
The game takes place in 1898 in the Sker Hotel, located on an imaginary island called Sker Island, where the protagonist, Thomas Evans, is invited by his lover, Elisabeth Williams, to uncover the mysteries of the hotel after she notices her family's strange behavior. While exploring the hotel, Thomas learns the place is controlled by cult followers called "The Quiet Ones". The history of Elisabeth's family is revealed when Thomas finds notes and gramophone records scattered around the hotel.
The story is inspired by multiple Welsh and British folklore tales, specifically the idea of the hotel is influenced by the Sker House, a real life historic place situated just outside the town of Porthcawl, near Bridgend, Wales, which is made famous by the three-volume novel written by R. D. Blackmore, The Maid of Sker. The game has drawn influences from this novel as well as the folklore story under the same name (called Y Ferch o’r Sger in Welsh). The game has been compared to Outlast, The Evil Within 2, Silent Hill, and its saving system was also compared to those of Resident Evil, with the typewriter switched to a gramophone in the saving rooms.
In the original folk story, Elisabeth Willaims, a woman of the higher class, falls in love with Thomas Evans, a poor harpist. Elisabeth's father, Isaac, disapproves of the relationship, and, in one of the variations of the tale, her father locks her in a room to prevent her from running away until she starves; other variations include Elisabeth dying from a broken heart or being forced to marry a richer man who she does not love until she passes away from illness. According to the tale, her ghost, alongside the ghost of a sailor, haunt the Sker House.
The game is using the first-person perspective and features blind enemies that can find the player by noise, they are introduced as "The Quiet Ones." As Thomas cannot fight back (except for when a temporary weapon is introduced mid-game), the player is forced to be stealthy when exploring the hotel grounds, or making sounds to distract The Quiet Ones so Thomas passes them safely. The only way to search through the hotel grounds successfully is by avoiding The Quiet Ones by not making noise and holding your breath when a Quiet One is close or not bumping into objects. If the player holds their breath for too long, Thomas gasps for air which alerts the enemies. In certain environments, such as when the protagonist is in a dusty location or close to a fireplace, he coughs, and the player has to stop him by holding his breath as this alerts The Quiet Ones.
It consists of a device which sends shock waves and temporarily damages the hearing of The Silent Ones, stunning them for a short duration; this allows the player to run away from the location. While the player gets this weapon, ammunition is scarce and the player has to use it carefully.
The game features a manual save style and there is no autosave. To save the game, the player has to find "safe rooms", the rooms have green-tainted patterned doors, and inside the rooms are gramophones which the player has to play to save the game. Before the game saves, the gramophones play records of Elisabeth and her experiences with her family which adds to the background of the story. After the records end or when the player stops them manually, the game starts saving. If the player dies or restores a save, they lose all the progress made after the last save, additionally, enemies always change routes and cannot always be found lurking in the same places. This saving system is compared to the one which appeared in the Resident Evil games.
While the game is praised for its great sound design, Thomas never speaks in the game. Aside from grunting noises, he is completely mute throughout the game and his lines are displayed as text instead; however, this is not the case for Elisabeth and she has her voice actor. This has received some negative feedback alongside the sensitivity of the movement on consoles. The game has been compared to Outlast when it comes to the gameplay style, and The Evil Within 2 and Silent Hill when it comes to the game's atmosphere.
I love the concept, the atomsphere, the horror, the strategy, it does remind of "The Evil Within", "Resident Evil", "Silent Hill" and "Outlast". All excellent horror games and same with this one.

Merissa (12911 KP) rated Heart of the Fae (The Otherworld #1) in Books
Dec 8, 2017
Heart of the Fae (The Otherworld #1) by Emma Hamm
Heart of the Fae is the first book in The Otherworld series, and we find a world full of Irish Celtic mythology, plus fantasy, which equals a novel of superb quality in my opinion. Sorcha's mother was burnt at the stake for being a witch. Sorcha herself is a midwife, although she longs to be a full-blown healer. She was brought up to respect the Old Ways and the Fae, and follows those teachings to the best of her ability. She lives with her sisters and her father, in the brothel they own. Unfortunately, a plague has swept the land, and has afflicted her father. The good doctor's won't listen to her because she is a woman, even though she has had success in treating the plague and stopping it from spreading. She makes a desperate plea, and is heard, which in turn leads her to cross the sea in search of an island only visible every seven years.
This is an excellent story that grips you from the start. The descriptions of the blood beetle are enough to curl your toes, and therefore it becomes just as important to the reader that Sorcha finds a cure. The author has certainly done her research with regards to Irish mythology, and it certainly shows in this story. Yes, it is a retelling of Beauty and the Beast, but to be honest, that was second to the mythology that I was reading. Descriptive and smoothly paced, this story is full of Fae (both Seelie and UnSeelie), old legends and new stories. There is never a dull moment in this story, and the scenes flowed from one to the next. The characters are all fully developed, and I can't wait to read more about them. I love how they are 'complicated', there isn't a single one that is just "good" or "bad". If I had to say one bad thing about this book, it's that I was NOT ready for it to end. However, it did *sigh* and now I must wait impatiently for book 2!
A fantastic Fantasy that I highly recommend.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
This is an excellent story that grips you from the start. The descriptions of the blood beetle are enough to curl your toes, and therefore it becomes just as important to the reader that Sorcha finds a cure. The author has certainly done her research with regards to Irish mythology, and it certainly shows in this story. Yes, it is a retelling of Beauty and the Beast, but to be honest, that was second to the mythology that I was reading. Descriptive and smoothly paced, this story is full of Fae (both Seelie and UnSeelie), old legends and new stories. There is never a dull moment in this story, and the scenes flowed from one to the next. The characters are all fully developed, and I can't wait to read more about them. I love how they are 'complicated', there isn't a single one that is just "good" or "bad". If I had to say one bad thing about this book, it's that I was NOT ready for it to end. However, it did *sigh* and now I must wait impatiently for book 2!
A fantastic Fantasy that I highly recommend.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and my comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!

Connor Sheffield (293 KP) rated Black Sails - Season 2 in TV
Jun 3, 2017
The plot of the series is always brilliantly written (2 more)
Twists and turns around every corner
John Silver is charmingly brilliant
More plotting, more cunning, and more drama
So my season one review pretty much covered all I have to say about this show from what I have seen so far from my first viewing. The characters are brilliant and charming and the plot is brilliantly written with great twists and turns.
These points only become more evident in the second season. My favourite character has to be the man who has a larger role in the book (Treasure Island), and that man is John Silver. Luke Arnold is charming as John Silver, and the character himself is very cunning which makes for great entertainment as he constantly finds new ways for Flint's Crew, and other characters in Nassau, to NEED him alive so that he can survive any and all scenario's. Whether it's his way with words or his cunning ideas that he knows should work (and often do) that makes his character so impressive and brilliant.
The drama has always been gripping in this show, and the action is always leaving me on the edge of my seat because the twists and turns in this show more often than not, catch you off guard when written suddenly. Some of the twists are more obvious than others, they have a build up that make you sit there saying/thinking "They've done this..." or "This is going to happen..." Etc. But it doesn't make the show any less entertaining.
The conflict between Vane and Flint is always entertaining. Whilst Flint is the most feared among the pirates, Vane is certainly not far behind, and his stature towers above Flint's making him mean looking and not someone you'd want to mess with. Flint has the brains, Vane has the brawn and together they are a brilliant rivalry, even when they have to come together for a single purpose. They respect each other, and it shows, but they are both too proud to tell one another that they would be better working with one another rather than against.
The cast are all perfect to their roles, and the characters are all brilliantly written to for their purpose in the show.
These points only become more evident in the second season. My favourite character has to be the man who has a larger role in the book (Treasure Island), and that man is John Silver. Luke Arnold is charming as John Silver, and the character himself is very cunning which makes for great entertainment as he constantly finds new ways for Flint's Crew, and other characters in Nassau, to NEED him alive so that he can survive any and all scenario's. Whether it's his way with words or his cunning ideas that he knows should work (and often do) that makes his character so impressive and brilliant.
The drama has always been gripping in this show, and the action is always leaving me on the edge of my seat because the twists and turns in this show more often than not, catch you off guard when written suddenly. Some of the twists are more obvious than others, they have a build up that make you sit there saying/thinking "They've done this..." or "This is going to happen..." Etc. But it doesn't make the show any less entertaining.
The conflict between Vane and Flint is always entertaining. Whilst Flint is the most feared among the pirates, Vane is certainly not far behind, and his stature towers above Flint's making him mean looking and not someone you'd want to mess with. Flint has the brains, Vane has the brawn and together they are a brilliant rivalry, even when they have to come together for a single purpose. They respect each other, and it shows, but they are both too proud to tell one another that they would be better working with one another rather than against.
The cast are all perfect to their roles, and the characters are all brilliantly written to for their purpose in the show.

FilmIntuition (33 KP) rated The High Season in Books
May 23, 2018
A Terrific Beach Read
(Note: I received an Advance Readers Copy of this book in exchange for an honest review.)
You can practically feel the sunlight pouring off the pages of The High Season, which, thanks to National Book Award Winner Judy Blundell's lyrical and painterly prose, is as picturesque as the summery Long Island beach house where the novel's action is set.
Told from the points-of-view of multiple characters, the instantly compelling book introduces us to the local residents and seasonal visitors of a beautiful beach community that's big enough to enjoy but small enough that secrets don't stay that way for long as its inhabitants soon find out.
Although it's made fiscal sense, renting their gorgeous home every summer in order to afford to live in it during the rest of the year has begun to wear on our main protagonist, museum director Ruthie Dutton and her fifteen-year-old daughter Jem.
Renovating a perfect beach house only to need to leave it during its peak season has been a leading cause of the breakdown of her marriage to Mike, with whom she's still on excellent terms, and even though the mature Jem puts up a good front, Ruthie hates the idea of uprooting her each summer.
And when her latest renter makes herself home a little too quickly – setting her sights on Mike, her friends, and possibly a permanent place in North Fork – Ruthie finds herself at war, especially after the renter's college aged stepson takes an interest in Jem, and nonprofit art world politics threaten her livelihood.
Breaking down the action on several fronts, we're also introduced to Ruthie's enigmatic young coworker Doe who's perfected the art of blending in anywhere and with anyone and it's in Doe's chapters that Blundell and the reader has the most fun as she gently satirizes the rich.
The first book the author has penned exclusively for adults, admittedly there are times when The High Season's older characters (especially Ruthie) act more immature than their younger counterparts do in incongruous scenes that hinders their relatability.
A gifted stylist, however, Blundell doesn't lose us for long. As high stakes subplots begin to collide, the book rebounds from a slightly muddled middle act – delivering a final hundred pages you'll fly right through just as fast as this entertaining read flies off shelves this summer.
You can practically feel the sunlight pouring off the pages of The High Season, which, thanks to National Book Award Winner Judy Blundell's lyrical and painterly prose, is as picturesque as the summery Long Island beach house where the novel's action is set.
Told from the points-of-view of multiple characters, the instantly compelling book introduces us to the local residents and seasonal visitors of a beautiful beach community that's big enough to enjoy but small enough that secrets don't stay that way for long as its inhabitants soon find out.
Although it's made fiscal sense, renting their gorgeous home every summer in order to afford to live in it during the rest of the year has begun to wear on our main protagonist, museum director Ruthie Dutton and her fifteen-year-old daughter Jem.
Renovating a perfect beach house only to need to leave it during its peak season has been a leading cause of the breakdown of her marriage to Mike, with whom she's still on excellent terms, and even though the mature Jem puts up a good front, Ruthie hates the idea of uprooting her each summer.
And when her latest renter makes herself home a little too quickly – setting her sights on Mike, her friends, and possibly a permanent place in North Fork – Ruthie finds herself at war, especially after the renter's college aged stepson takes an interest in Jem, and nonprofit art world politics threaten her livelihood.
Breaking down the action on several fronts, we're also introduced to Ruthie's enigmatic young coworker Doe who's perfected the art of blending in anywhere and with anyone and it's in Doe's chapters that Blundell and the reader has the most fun as she gently satirizes the rich.
The first book the author has penned exclusively for adults, admittedly there are times when The High Season's older characters (especially Ruthie) act more immature than their younger counterparts do in incongruous scenes that hinders their relatability.
A gifted stylist, however, Blundell doesn't lose us for long. As high stakes subplots begin to collide, the book rebounds from a slightly muddled middle act – delivering a final hundred pages you'll fly right through just as fast as this entertaining read flies off shelves this summer.
Lighthouses have long been the symbol of salvation, warning sailors away from dangerous rocks and shallow waters. Along the Great Lakes, America’s inland seas, lighthouses played a vital role in the growth of the nation. They shepherded settlers traveling by water to places that had no roads. These beacons of light required constant tending even in remote and often dangerous places. Brave men and women battled the elements and loneliness to keep the lights shining. Their sacrifice kept goods and immigrants moving. Seven romances set between 1883 and 1911 bring hope to these lonely keepers and love to weary hearts. The Last Memory by Kathleen Rouser 1899—Mackinac Point Lighthouse Natalie Brooks loses her past to amnesia, and Cal Waterson, the lighthouse keeper who rescues her, didn’t bargain on risking his heart—when her past might change everything.
My Thoughts: This is a collection of short stories "novellas" about lighthouses and their keepers. The authors have given a precise account of the lives that these people led while helping to save the lives of others. The hardships they faced, loneliness, living in a remote area and dealing with the aftermath of shipwrecks.
The stories will draw the reader in and will fall in love with the heroines in the stories. I think of all the stories my favorites were Rose and Natalie. Rose being strong and independent, Natalie has a wonderful outlook on life after losing her memory. The reader will love all the women in the stories, these are the two that I identified with the most.
Living on a small island has given me a love for the lighthouse, and I have visited many on the Eastern Shore. That's one of the reasons I enjoyed these stories and the characters in them. Whenever you visit a lighthouse you try to envision the people that were once living there, this book gives us a wonderful look into some of those lives.
The readers will also learn how important the lighthouse is to people and the ships. It is fascinating to learn the working day of the lighthouse keepers. It was pleasant reading that the writers did make sure that the word of God was written into the stories. God is our lighthouse and we must always remember to look toward the light.
I think that everyone will enjoy this novella.
⭐⭐⭐⭐
My Thoughts: This is a collection of short stories "novellas" about lighthouses and their keepers. The authors have given a precise account of the lives that these people led while helping to save the lives of others. The hardships they faced, loneliness, living in a remote area and dealing with the aftermath of shipwrecks.
The stories will draw the reader in and will fall in love with the heroines in the stories. I think of all the stories my favorites were Rose and Natalie. Rose being strong and independent, Natalie has a wonderful outlook on life after losing her memory. The reader will love all the women in the stories, these are the two that I identified with the most.
Living on a small island has given me a love for the lighthouse, and I have visited many on the Eastern Shore. That's one of the reasons I enjoyed these stories and the characters in them. Whenever you visit a lighthouse you try to envision the people that were once living there, this book gives us a wonderful look into some of those lives.
The readers will also learn how important the lighthouse is to people and the ships. It is fascinating to learn the working day of the lighthouse keepers. It was pleasant reading that the writers did make sure that the word of God was written into the stories. God is our lighthouse and we must always remember to look toward the light.
I think that everyone will enjoy this novella.
⭐⭐⭐⭐

Kyera (8 KP) rated Wonder Woman: Warbringer in Books
Jan 31, 2018
Leigh Bardugo takes the fierce heroine you know and love - and makes her human. Warbringer is an origin story, taking Diana back to her roots and showing readers the less sure side of the Amazonian Princess. Yes, Diana is strong, loyal, honest and hard-working but she is also prideful, ambitious and unsure. She hasn't yet made a name for herself in the world of man and isn't sure what she is capable of.
This story focuses on the relationship between Diana and Alia, a New Yorker who finds herself on the island of Themiscyra, rather than the romance most readers have come to expect. Sorry Steve, but this story is all about girl power and friendship. The two girls learn from each other and what it means to have a sister.
<i>“Sister in battle,” murmured Diana, “I am shield and blade to you.”
“And friend.”
“And always your friend.”</i>
I really enjoyed the characters in this book and the diversity that Leigh effortlessly brought to the story. Each character is able to shine without seeming like they were only an addition to hit some invisible quotient. Alia and her brother Jason are New Yorkers, but they're also Greek and African American. Jason's best friend, Theo is Brazilian and a total technogeek. Nim is self-described as Indian, fat and gay, and while none of those things define her or are the most important aspects of her (obviously that award goes to her killer fashion sense) they are very important additions. The characters represent our diverse world today and give each one of us someone or something to relate to.
I have always loved Wonder Woman, so as long as Leigh Bardugo's story felt like the character I've grown to know and love - I was going to be happy, but she managed to raise the bar. She brought me a tale of the Diana that I didn't even know that I wanted, her true origin story and took her readers on a journey with Diana as she learned what it meant to be a true hero, an Amazon.
This book isn't just for fans of superheroes, but those looking for a tale of friendship, maybe a little betrayal and some pure gold lines coming from the Amazonian <s>Princess</s> Queen of comebacks.
This story focuses on the relationship between Diana and Alia, a New Yorker who finds herself on the island of Themiscyra, rather than the romance most readers have come to expect. Sorry Steve, but this story is all about girl power and friendship. The two girls learn from each other and what it means to have a sister.
<i>“Sister in battle,” murmured Diana, “I am shield and blade to you.”
“And friend.”
“And always your friend.”</i>
I really enjoyed the characters in this book and the diversity that Leigh effortlessly brought to the story. Each character is able to shine without seeming like they were only an addition to hit some invisible quotient. Alia and her brother Jason are New Yorkers, but they're also Greek and African American. Jason's best friend, Theo is Brazilian and a total technogeek. Nim is self-described as Indian, fat and gay, and while none of those things define her or are the most important aspects of her (obviously that award goes to her killer fashion sense) they are very important additions. The characters represent our diverse world today and give each one of us someone or something to relate to.
I have always loved Wonder Woman, so as long as Leigh Bardugo's story felt like the character I've grown to know and love - I was going to be happy, but she managed to raise the bar. She brought me a tale of the Diana that I didn't even know that I wanted, her true origin story and took her readers on a journey with Diana as she learned what it meant to be a true hero, an Amazon.
This book isn't just for fans of superheroes, but those looking for a tale of friendship, maybe a little betrayal and some pure gold lines coming from the Amazonian <s>Princess</s> Queen of comebacks.

ArecRain (8 KP) rated The Sight (Premonitions, #1-2) in Books
Jan 18, 2018
When I requested this novel from goodsreads bookwasp, I actually did not have high hopes for it. After reading the first page, I cringed at having picked up another angst filled young adult novel where the lead is so antisocial and broken that all they have is contempt for the world around them. That lasted about three pages before the writing was dominate by plot and character development. I was so surprised by the change, I almost had whiplash.
If I ever rate a young adult novel more than three stars, you know it is worth a look. I was so pleasantly surprised at the interesting plot, realistic characters, and intriguing writing that I could not put the book down. Instead of being confronted by an young teen bitter from not having a father and recently losing her mother in a car accident on top of having interrupting visions, I was dealt Gracie, a sixteen year old struggling with the changes in her life and confusing emotions. She is jealous of her aunt and cousin who have a close relationship she can longer have with her mother. She is constantly annoyed by Emily, a classmate who Gracie never wanted to be friends with but ends up risking her life to save. She is attracted to the aloof and old Zed who she cannot seem to act normal around.
Of course there were bitter and jaded comments about the world around her, but, more than anything, Gracie is determined to find a place she belongs, a home. Not surprising since Gracie was uprooted from the only home and family she has ever known and dropped onto an island with relatives she cannot seem to find common ground with a town that does not seem to accept her. That is the least of her worries because her ability to pick up visions is forcing her into action.
Two stories in one, both deal with Gracie trying to use her ability the best she can to save those around her. The only things I did not like about this book is that Blundell seemed to leave some loose ends such as the road Gracies father decides to take, which the reader can guess, and Gracie and Zeds relationship . I would have liked some closure on those subjects.
If I ever rate a young adult novel more than three stars, you know it is worth a look. I was so pleasantly surprised at the interesting plot, realistic characters, and intriguing writing that I could not put the book down. Instead of being confronted by an young teen bitter from not having a father and recently losing her mother in a car accident on top of having interrupting visions, I was dealt Gracie, a sixteen year old struggling with the changes in her life and confusing emotions. She is jealous of her aunt and cousin who have a close relationship she can longer have with her mother. She is constantly annoyed by Emily, a classmate who Gracie never wanted to be friends with but ends up risking her life to save. She is attracted to the aloof and old Zed who she cannot seem to act normal around.
Of course there were bitter and jaded comments about the world around her, but, more than anything, Gracie is determined to find a place she belongs, a home. Not surprising since Gracie was uprooted from the only home and family she has ever known and dropped onto an island with relatives she cannot seem to find common ground with a town that does not seem to accept her. That is the least of her worries because her ability to pick up visions is forcing her into action.
Two stories in one, both deal with Gracie trying to use her ability the best she can to save those around her. The only things I did not like about this book is that Blundell seemed to leave some loose ends such as the road Gracies father decides to take, which the reader can guess, and Gracie and Zeds relationship . I would have liked some closure on those subjects.

Kristy H (1252 KP) rated We Were Liars in Books
Feb 13, 2018
Cadence (Cady) grows up slightly insulated from the world - the first grandchild born to the weathly Harris and Tupper. Her mother is one of the Harris' three daughters, all of whom have their own children and each of whom vie for their father's affection (and eventual inheritance). During the summer's, Cady stays on a private island with her family, growing up with her cousins - including a group they call the Liars, composed her herself, her cousins Mirren and Johnny, and Johnny's friend, Gat. Thick as thieves during the summer, it seems like nothing can separate the quartet - but is that really true?
So, this is a tough one to review. I'd heard a lot of glowing things and this had a ton of positive reviews from my friends. Even my stepmom (who lent the book to me) liked it. So maybe my expectations were just too high when I read it, but I felt "eh." That's not to say that I didn't find the big *ahh spoilery ending* to be amazing and shocking. I did, and I felt wowed and, yes, a bit amazed, and did sort of want to re-read things in that context.
But, I don't think I could. Because, overall, I found the book kind of annoying. I certainly don't think you have to like every character you read about, but good grief, I just found Cady whiny and deplorable. She and her entitled cousins were so irritating. Johnny's friend, Gat, attempts to bring them back to reality (Gat's heritage is Indian, meaning Cady's grandfather despises him and also forbids Cady's aunt to marry Gat's uncle, or risk being disinherited), but he definitely fails. The aunts are selfish and petty and only care about their inheritance, not their children. Lockhart's prose is lovely in many places, but in others just confusing - the metaphors and use of language to refer to Cady's illness (she suffers from migraines and such) is borderline confusing.
The ending was jarring, yes (don't read any spoilers - it won't be worth it), but the rest of the book didn't seem to be matched to it. I didn't see the point of all Cady's whining and the family squabbles. Just because the family was rich, they weren't interesting, nor mysterious. Perhaps I missed the larger point, but I was left shaking my head.
So, this is a tough one to review. I'd heard a lot of glowing things and this had a ton of positive reviews from my friends. Even my stepmom (who lent the book to me) liked it. So maybe my expectations were just too high when I read it, but I felt "eh." That's not to say that I didn't find the big *ahh spoilery ending* to be amazing and shocking. I did, and I felt wowed and, yes, a bit amazed, and did sort of want to re-read things in that context.
But, I don't think I could. Because, overall, I found the book kind of annoying. I certainly don't think you have to like every character you read about, but good grief, I just found Cady whiny and deplorable. She and her entitled cousins were so irritating. Johnny's friend, Gat, attempts to bring them back to reality (Gat's heritage is Indian, meaning Cady's grandfather despises him and also forbids Cady's aunt to marry Gat's uncle, or risk being disinherited), but he definitely fails. The aunts are selfish and petty and only care about their inheritance, not their children. Lockhart's prose is lovely in many places, but in others just confusing - the metaphors and use of language to refer to Cady's illness (she suffers from migraines and such) is borderline confusing.
The ending was jarring, yes (don't read any spoilers - it won't be worth it), but the rest of the book didn't seem to be matched to it. I didn't see the point of all Cady's whining and the family squabbles. Just because the family was rich, they weren't interesting, nor mysterious. Perhaps I missed the larger point, but I was left shaking my head.

Kristy H (1252 KP) rated Secret Sisters in Books
Feb 13, 2018
Madeline and Daphne grew up as close as sisters, until, at the age of twelve, Maddie is attacked one night in her grandmother's hotel. Daphne saves her from a worse fate, but Madeline's grandmother and Daphne's mother separate the girls and each move far away from the hotel in Washington state--and all the secrets it holds. However, 18 years later, Madeline and Daphne find themselves back at the hotel, after the death of Madeline's grandmother. Madeline receives a call from the hotel's caretaker, Tom, which causes her to return. Scared and afraid, she returns with Jack Rayner, her recently hired new security consultant. But can Jack protect Madeline (and Daphne) from the secrets hiding in wait on the island?
Per usual, I can't remember why I put this book on my library list, but I probably read a review somewhere. I did not realize it was written by an author who has truly written hundreds of books under various pseudonyms and hence has probably a fairly formulaic approach to writing. The book is more enjoyable if you just sort of embrace that and give into the "cheesiness factor" -- otherwise, it's a little too much at times.
It's a decently plotted mystery - the romance portion seems rather lacking, though. The character development is really thin, and hence the characters' motives and actions all seem really overblown. A lot of their actions are extreme without any background to justify them. Madeline, Jack, Daphne, and Jack's brother, Abe, are interesting characters, but you just don't get enough about them to really know them, or know what's behind them - beyond grand sweeping gestures and ideas ("something bad happened, so she or he is beyond damaged FOREVER!"). The various characters presented as villains are even more caricatured - all the way down to a pyromaniac brother who is portrayed as one step away from the insane asylum at every second.
The plot keeps you guessing, somewhat, even if I figured it out pretty early on (it's so clearly thought to be someone, that you realize it can't possibly be that easy). It's kind of sad, because Jack and Maddie definitely had possibility, as did Daphne and Abe. I could see all four being follow-up/sequel characters if they had more definition and grit to them. This is a fairly quick read with a serviceable mystery plot, but mostly it leaves you wanting more (especially if you are looking for romance).
Per usual, I can't remember why I put this book on my library list, but I probably read a review somewhere. I did not realize it was written by an author who has truly written hundreds of books under various pseudonyms and hence has probably a fairly formulaic approach to writing. The book is more enjoyable if you just sort of embrace that and give into the "cheesiness factor" -- otherwise, it's a little too much at times.
It's a decently plotted mystery - the romance portion seems rather lacking, though. The character development is really thin, and hence the characters' motives and actions all seem really overblown. A lot of their actions are extreme without any background to justify them. Madeline, Jack, Daphne, and Jack's brother, Abe, are interesting characters, but you just don't get enough about them to really know them, or know what's behind them - beyond grand sweeping gestures and ideas ("something bad happened, so she or he is beyond damaged FOREVER!"). The various characters presented as villains are even more caricatured - all the way down to a pyromaniac brother who is portrayed as one step away from the insane asylum at every second.
The plot keeps you guessing, somewhat, even if I figured it out pretty early on (it's so clearly thought to be someone, that you realize it can't possibly be that easy). It's kind of sad, because Jack and Maddie definitely had possibility, as did Daphne and Abe. I could see all four being follow-up/sequel characters if they had more definition and grit to them. This is a fairly quick read with a serviceable mystery plot, but mostly it leaves you wanting more (especially if you are looking for romance).