Search

Search only in certain items:

AW
A Wicked Thing (A Wicked Thing, #1)
Rhiannon Thomas | 2015 | Romance, Science Fiction/Fantasy, Young Adult (YA)
2
4.0 (2 Ratings)
Book Rating
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
My all-time favorite Disney movie (in VCR) – along with Pocahontas and Mulan, to which there are literally zilch retellings to my knowledge – while growing up was <i>Sleeping Beauty</i>. I even reenacted it... for fun and on my own (expected of a four or five year old).

And perhaps it is also one of the most difficult tales to be retold. There's a princess who has a curse placed on her that she would prick her finger on the spindle of a spinning wheel before her sixteenth birthday and die – not entirely too much to take a spin on, is there?

No pun intended.

Much as I give props to Rhiannon Thomas for taking <i>Sleeping Beauty</i> on another path, <i>A Wicked Thing</i> is certainly not a book I would enjoy even for the pleasure of reading. In fact, truth be told in maybe a harsh way, <i>A Wicked Thing</i> was funny. And while funny typically means a good thing, I honestly had a field day reading the first three chapters in between chess matches and poking fun at the book (aka making sassy comments that will make no appearance whatsoever in this review aside from a big basket of mozzarella sticks).

<i>A Wicked Thing</i> is almost a sequel to the original <i>Sleeping Beauty</i>. Some time has passed, and then the prince kisses Aurora – all that jazz is pretty much the same aside from maybe happily ever after, to which I won't bother finding out. Perhaps there <i>is</i> a happily ever after by the end of the book – I'm still not going to go and find out because I'm too focused on making it to at least the top 10 in the class now that I'm extremely close to it.

But let's start with the prince kisses Aurora. She wakes up and screams. It probably makes sense to scream when you wake up to a random stranger hovering above your face and actually kissed you. Honestly, a pretty fantastic opening scene – and I'm serious – aside from the part where the "boy" (we don't know he's a prince YET) says, "I did it. I actually did it."

Then I get a sled and start laughing gleefully (read: found it absolutely amusing) while sliding down a hill (read: continuing the book just see how it all plays out because I haven't found reasons to throw this aside yet and then I do).

Prince Rodric, the "boy," is pathetic. The <i>royal family</i>, in my opinion, is a little pathetic and cheesy. Are they actually pathetic? Perhaps not when you really get to know them and perhaps they're marvelous rulers and the people love them oh-so-dearly, but from the little bit of the book that I read and met the royal family, I find myself disappointed. Particularly disappointed in Rodric the princeling because he will obviously make a huge appearance throughout the rest of the book and I've got to at least like the main characters to enjoy the book.

The dear prince blushes <i>at almost every single sentence he speaks to Aurora</i>. I'm pretty sure the amount of blushes will be the equal amount of election commercials soon (Vote for me! Vote for me!).
<blockquote>He stopped and blushed again.</blockquote>
Princeling probably stutters as well, and is most likely a descendant of Romeo.
<blockquote>“I mean, you always look beautiful. But you look especially beautiful tonight. Is what I mean.”</blockquote>
The king is overly cheery, and while there seems to be a probable reason (my son woke up a slumbering princess!), "overly cheery" really means "exuberantly happy-go-lucky."
<blockquote>“Please send out the heralds. A little extra pomp and circumstance, if you please. It is hardly a normal day.”</blockquote>
No... definitely not a normal day. That much I'll agreee with. But isn't celebrating as soon as Aurora wakes up a little overboard? The chick just woke up from a hundred plus years of slumber and everything literally comes crashing down over on her head upside down! I'm not sure Aurora appreciated that – she was quite confuzzled when she woke up (whoa... what's going on here?!) and even protested a little (not that anyone heard her).

Betsy the maid babbles in excitement and is worse than the king.
<blockquote>“I was so honored, Princess, when they asked me to assist you. I never expected it! But then, I never expected you’d be standing here, if you don’t mind me saying. Not that I didn’t think Rodric could be your true love, because of course he’s wonderful, but it always seemed too much like a dream to ever happen while I was here. Things will be amazing, now, you’ll see. Everyone loves you already. How could they not?”</blockquote>
Reasonable babbling of excitement, seeing as she's a humble servant.

But she and everyone else aside from Aurora is also a little naïve with the assumption that everything is going to be fantastic and happily ever after Aurora and Rodric marry, simply based a fairy tale.

Aurora, however, might have been a character that I would actually like had I continued the book. But by that point in the novel, when Rodric and Aurora are first dining together, I was quite cheesed (it was the constant blushing and cheeriness). While I normally feel guilty for throwing a book aside really early, I don't think I feel too guilty in <i>A Wicked Thing's</i> case.

<a href="https://bookwyrmingthoughts.com/dnf-arc-review-wicked-thing-by-rhiannon-thomas/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Dolittle (2020)
Dolittle (2020)
2020 | Adventure
A movie the whole family can enjoy together (0 more)
Downey's Jnr's take on a Welsh accent (0 more)
A complete mess, but kids will probably love it.
With the words of Mark Kermode's review ringing in my ears ("It's shockingly poor... and that's the same in any language") I was bracing myself when I went to see this latest incarnation of Hugh Lofting's famous animal-chatting character. And I have to agree that it is a shocking mess of a film, given $175 million was poured into this thing. But, and I say this cautiously without first-hand empirical evidence, I *think* this is a movie that kids in the 6 to 10 age range might fall in love with.

Doctor Doolittle (Robert Downey Jnr) - famed animal doctor, with the unique ability to communicate with any animal - is now holed up in his animal sanctuary, a recluse. His beloved wife - adventurer Lily - was lost at sea (in a cartoon sequence that could have just used the same clip from "Frozen"). He's lost the will to practice; and almost lost the will to live.

Impinging on his morose life come two humans: Tommy Stubbings (Harry Collett), a reluctant hunter with a wounded squirrel, and Lady Rose (Carmel Laniado), daughter of the Queen of England. (We'll quietly ignore the coincidence that, after what looks like several years of mourning, these two independently pitch up at Chez Doolittle within ten minutes of each other!).

For the Queen (the omnipresent Jessie Buckley) is dying, and noone (other than us viewers, let in on the deal) suspect foul play might be at work in the form of Lord Thomas Badgley (the ever-reliable Jim Broadbent) and the Queen's old leech-loving doctor Blair Müdfly (a moustache-twiddling Michael Sheen).

Doolittle must engage in a perilous journey to find the only cure that will save both the Queen and his animal sanctuary - the fruit of the tree on a missing island that his long lost love was searching for.

Let's start with the most obvious point first up. Robert Downey Jnr's Welsh accent is quite the most terrible, most preposterous, most unintelligible, most offensive (to the Welsh) attempt at an accent in a mainstream film in movie history. And that's really saying something when you have Laurence Olivier's Jewish father from "The Jazz Singer" and Russell Crowe's English cum Irish cum Scottish cum Yugoslavian "Robin Hood" in the list. Why? Just why? Was it to distance this version from Rex Harrison's? (Since most younger movie goers will be going "Rex who?" at this point, this seems unlikely). It's a wholly curious decision.

It turns RDj's presence in the movie from being an asset to a liability.

The movie has had a tortuous history. Filmed in 2018 at enormous expense, the film completely bombed at test screenings so they brought in more script writers to make it funnier and did extensive additional filming.

I actually disagree with the general view that the film is unfunny. For there are a few points in the movie where I laughed out loud. A fly's miraculous, if temporary, escape was one such moment. The duck laying an egg in fright, another.

However, these seem to stand out starkly in isolation as 'the funny bits they inserted'. Much of the rest of the movie's comedy falls painfully flat.

In terms of the acting, there are the obvious visual talents on show of Michael Sheen (doing a great English accent for a Welshman.... #irony), Jim Broadbent, Jessie Buckley, Joanna Page (blink and you'll miss her) and Antonio Banderas, as the swashbuckling pirate king cum father-in-law.

But the end titles are an amazing array of "Ah!" moments as the vocal performances are revealed: Emma Thompson as the parrot; Rami Malek as the gorilla; John Cena as the polar bear; Kumail Nanjiani at the ostrich; Octavia Spencer at the duck; Tom Holland as the dog; Selena Gomez as the giraffe; Marion Cotillade as the fox, Frances de la Tour as a flatulent dragon and Ralph Fiennes as an evil tiger with mummy issues. It's a gift for future contestants on "Pointless"!

There are a lot of poe-faced critics throwing brick-bats at this movie, and to a degree it's deserved. They lavished $175 million on it, and it looked like it was going to be a thumping loss. (However, against all the odds, at the time of writing it has grossed north of $184 million. And it only opened yesterday in China. So although not stellar in the world of blockbuster movies it's not going to be a studio-killer like "Heaven's Gate").

And I suspect there's a good reason for that latent salvation. I think kids are loving this movie, driving repeat viewings and unexpected word of mouth. It is certainly a family friendly experience. There are no truly terrifying scenes that will haunt young children. A dragon-induced death, not seen on screen, is - notwithstanding the intro Frozen-esque cartoon sequence - the only obvious one in the movie and is (as above) played for laughs. There are fantastical sets and landscapes. Performing whales. A happy-ending (albeit not the one I was cynically expecting). And an extended dragon-farting scene, and what kids are not going to love that!!

Directed by Stephen Gaghan ("Syriana", but better known as a writer than a director) it's a jumbled messy bear of a movie but is in no way an unpleasant watch. I would take a grandkid along to watch this again. It even has some nuggets of gold hidden within its matted coat.

As this is primarily one for the kids, I'm giving the movie two ratings: 4/10 for adults and 8/10 for kids... the Smashbomb rating is the mean of these.

(For the full graphical review, please check out the review on One Mann's Movies here - https://bob-the-movie-man.com/2020/02/22/doolittle-2019/ . Thanks).
  
40x40

Sarah (7798 KP) Feb 23, 2020

I'd been trying to figure out from the trailer what accent RDJ was attempting terribly... conundrum now solved!

KOD by J. Cole
KOD by J. Cole
2018 | Hip-hop, Rap, Rhythm And Blues
J. Cole is a popular hip-hop lyricist out of Fayetteville, North Carolina. Not too long ago, he released his long-anticipated, self-produced, fifth studio album, entitled, “KOD”.

J. Cole – “KOD Trailer”

Cole revealed via Twitter that “KOD” stands for Kids on Drugs, King Overdosed, and Kill Our Demons. The rest of the album he leaves to our interpretation. Well, let’s begin.

INTRO


The album begins with caution. Jazz bellows underneath a female voice reciting uplifting words. Her message suggests listeners should make the right decisions (choose wisely) because the past (sand in an hourglass) can provide shelter for their demons.

Also, a way to a painless existence is provided. Those in pain must choose wisely, or make healthier decisions, to avoid being tormented by their past.

KOD

The title track showcases Cole’s Kids on Drugs braggadocios side. In verse one, he utilizes his carnal mind to reply to media/fans asking him a bunch of ‘how’ questions. But instead of being humble, Cole replies to his critics in an arrogant way.

The second verse disconnects from the first and goes into a random storytelling mode with intersecting ideas that jump from one subject to another.

The outro is noteworthy. It forms a bridge between Intro and KOD songs. Also, it ends on a thought-provoking note.

If love is indeed the strongest drug like Cole stated, then why isn’t it being chased after like the drugs listed above? Why aren’t more people getting high off love? The question then becomes…is love even a drug?

That depends on who you ask. But what we all will agree on, love is an invisible element that contributes to people being addicted to drugs? It’s a fact, a strong love for something breeds addiction, dependency, et cetera.

PHOTOGRAPH

Cole uses a 2018 rhyme pattern to address a woman he follows privately on social media. He’s addicted or loves to stalk the woman online, and it’s starting to mess with his health.

Cole always excels when he tells stories about him and a woman. Women are his go-to subject to rap about and he does a pretty good job on this song.

THE CUT OFF (FEAT. KILL EDWARD)

Cole isn’t too fond of doing features on his albums. But this time, he enlists his alter ego, kiLL edward, to help him say that Heaven is a mental mind state.

edward raps that he’s stuck in his fallen ways and that’s why he keeps falling down. That’s why he drinks alcohol and uses drugs to help him cope. But keep in mind that edward is actually Cole.

Cole raps about disloyal friends that owe him an apology and what he’s gonna do to them when they meet. But all the while, edward is in Cole’s mind telling him that drinking alcohol and using drugs will help numb his pain.

ATM

ATM is an energetically poppin’ single with replay value. It begins with the album’s theme—choose wisely.

Cole praises money like it’s biblical and even states that it solved every problem he had. But after counting up all the money, he concludes that you can’t take it with you when you die.

The Scott Lazer & Cole-directed video shows the King of Drugs chauffeuring a bunch of children riding on a drug float. The storyline is dope, reminiscent of a classic video from hip-hop’s golden era.

Also, Cole literally gives his arm and leg to purchase a vehicle. That transaction signifies what people are doing nowadays to accumulate material wealth. But keep in mind, chasing money will lead to your death or downfall. Message received.

MOTIV8

Motiv8 is a good track that features a sample from Junior M.A.F.I.A.’s “Get Money” single.

Cole encourages listeners to get high and get money, even though he just said that chasing money is detrimental to their health.

Verse 2 features one of Cole’s best lyrics and flow.

KEVIN’S HEART

Cole’s continues his lyrical crusade and touches on his favorite subject.

He raps about being in a committed relationship but admits to being an addict that’s addicted to cheating. He tries to fight the temptation and remain faithful but acknowledges that he’s fake for thinking that way.

BRACKETS

The song begins with a Richard Pryor comedy skit.

Cole speaks about being a millionaire and then he receives a phone call from Uncle Sam.

Verse 2 highlights Cole’s disgust with paying higher taxes now that he’s a millionaire.

ONCE AN ADDICT – INTERLUDE

Cole shines brightly on this song, which is reminiscent of Nas’ “Project Windows” single.

He addresses his mother’s battle with alcoholism. The reason why she drank—because Cole’s step-father had a baby with another woman. So, to cope with the pain, Cole’s mother started abusing alcohol.

With no one to turn to, she used to call to talk to Cole. But he didn’t like talking to her while she was drunk.

At the end of the song, Cole regrets being that way to his mother when she needed him the most.

FRIENDS (FEAT. KILL EDWARDS)

Cole finds solace in his alter ego and cops another bag of weed to smoke. Somehow, he needs it to cope and gets aggravated when he doesn’t smoke.

He takes this time to address his friends who aren’t motivated to succeed. He tells them several things they can blame their lack of motivation on. And ends it by saying that the blame game is also an addiction that people use to not get better.

Also, he raps about depression and drug addiction.

WINDOW PAIN – OUTRO

The song begins with a girl telling Cole about the time her cousin got shot. Cole is sad, listening to the girl with tears in his eyes.

Then Cole praises the Most High. He speaks about things he wanna do like killing the man that made his mother cry and seeing his granny on the other side.
The girl ends the song with a powerful message.

1985 – INTRO TO “THE FALL OFF”

Cole ends his KOD album in battle rap mode. He addresses Lil Pump for dissing him on Pump’s “F*ck J Cole” song.

Cole’s flow is melodic and his lyrics cut deep. He foretells Pump’s future and predicts the rapper will be on Love & Hip-Hop in five years. Also, Cole wished him good luck in his career.

CONCLUSION

J. Cole gets a big thumbs up for producing a solid album with no features. Also, his evergreen message of choosing wisely has to be applauded, especially nowadays when living recklessly is being rewarded.

Listeners have different options to cope with their pain. Using drugs and drinking alcohol are just two ways of doing so. But if you choose wisely, and pick a healthier way to ease your pain, your life will change for the better.

https://www.bongminesentertainment.com/j-cole-kod/
  
A Whole New World
A Whole New World
Liz Braswell | 2015 | Young Adult (YA)
7
7.0 (11 Ratings)
Book Rating
Review by Disney Bookworm
“What if Aladdin had never found the lamp?”

OK so I am going to start off this review with a really pedantic comment and I know I am being petty and that this will almost definitely end in a rant but… he does find the lamp! Of course he does! Aladdin is the diamond in the rough! He is literally the only one who can find the lamp. If he didn’t find the lamp nothing would happen: Jasmine would probably grow old with her tiger; Jafar would carry on hypnotising the Sultan; Aladdin would probably wind up arrested and this would be the shortest twisted tale in history.
*Ahem*
So, Aladdin finds the lamp. Let’s move past it, because if you have read my other reviews, you will know I love Liz Braswell: her twisted tales always wind up being my favourites as she always brings something completely unexpected to the novels. In the circumstances, I can forgive the tagline.

This review of “A Whole New World” comes at a time where Aladdin is everywhere: the live action movie was released in the UK just over a month ago and, I for one, loved it! With this in mind, I just had to re-read this twisted tale and shout about the wholly different Agrabah that it presents to the reader.

Braswell’s Agrabah is a raw, dirty, troubled cousin of the Agrabah we all know and love. I struggle to comprehend exactly how the movies did it, because both showed starving children, but we found ourselves simultaneously accepting and glossing over the poverty of the street rats. We have no such option in “A Whole New World”.
From starving infants; old men shovelling camel dung for coins; to Aladdin’s own mother dying of a wasting disease: this novel takes no prisoners in the Quarter of the Street Rats. However, those in the Palace remain blind to the struggles of the poor, with the Sultan playing with his golden toys whilst some of his citizens have no food or clean water.
The plight of the Agrabah people creates an undercurrent of resentment that runs all the way through Aladdin and Jasmine’s story. It is also a clear indicator of the identity of this novel: Braswell has taken all the romanticism of the familiar story and buried it in her own cave of wonders, leaving behind a highly political but incredibly powerful story.

The twisted tale starts off on a similar vein to both movies, boy meets girl, boy rescues girl from hand severing businessman, boy winds up arrested and transported to a creepy cave where he finds an old lamp, boy’s monkey can’t keep his hands to himself and boy is left clinging on for his life at the entrance to said creepy cave. However, in this version, when Jafar steps on Aladdin’s fingers to prevent his escape, Abu doesn’t grab the lamp! How will Aladdin escape now?

As is to be expected from Braswell’s novels, the characters are phenomenal. Aladdin is the proud, eternal optimist that we recognise but with a strong ethical viewpoint that is introduced by the inclusion of his mother as a character.
Creating a new character, particularly Aladdin’s mother, could simply be a tactic to give some history to the charming thief. However, Braswell uses the matriarch to add depth to Aladdin: she tells him “don’t let how poor you are, decide who you are…you can choose to be something more”.
This is ultimately the lesson the genie would teach Aladdin if they were to meet and so I think it is very clever of Braswell to keep this element of Aladdin’s character. It allows us to witness Aladdin’s pride and strength through these instilled virtues: he has even lost friends over his views of when he considers it acceptable to be a thief.

Although I wouldn’t consider the genie a main character in this tale (he doesn’t get as much airtime as in the films): he remains a funny and flippant sidekick for the most part. However, in keeping with the tone of “A Whole New World”, he does use this humour to provoke our thoughts. The genie and Braswell divulge that there was once a whole race of djinn who have since died out. The genie has lost his home, his wife and his freedom and so, he rightly asks, who would stay sane under those conditions?

Jafar; Mr dark and twisty himself, is a whole other level of evil in this twisted tale. He does present some of the characteristics of the movie villain: power mad, desperate for everyone to love him and all that jazz; however, he also tortures the genie and plans to break the laws of magic in order to create an army of the dead. It’s all very game of thrones all of a sudden!

I know what you’re thinking: what about Jasmine? Surely, she isn’t all dark and twisty as well? The girl looks good in turquoise baggy trousers for goodness sakes!
Jasmine begins her journey as the typical naïve, sheltered princess she is always portrayed as: possessing no knowledge of the price of food or the struggles of her own people. However, Braswell manages to make even the live-action Jasmine appear over-dramatic and petty: she isn’t resisting marriage just because she doesn’t fancy random foreign prince number 3; she is resisting becoming a “baby making machine” and signing herself up to an early grave.
“A princess among men”, Jasmine and the reader soon realise that she has to step forward and become the hero of this tale. This is no small ask for someone who has never led an army or witnessed death before. Nonetheless, Jasmine is clearly up to the task: this is no weak princess trapped in an hourglass of sand, waiting to be rescued by a man. This is a Sultana!

The story of Aladdin typically conjures up images of love, magic carpets and romantic duets. Liz Braswell’s story of Agrabah does orbit around love, how could it not? However, “A Whole New World” explores the shades of grey in life: Street rats are not always bad, Princesses are not always good and magic is not always the solution. This is not a tale of love; it is a tale of finding strength in unlikely places; it is a tale that teaches us you don’t need magic to have a happy ending.
  
Small Islands
Small Islands
2018 | Exploration, Nautical, Territory Building
I have often wished to have been born in a different era of time. For me, I would have loved to have seen the birth of jazz in the US early 20th century. Or to witness the Renaissance first-hand. Another wish of mine was always to somehow discover something amazing. Like an island, or an unknown mountain range, or a new species of animal. That is so exciting to me, and I would have really loved to have just been around during these times. So along comes Small Islands, and my dreams have been woven into a board game about discovering new islands. That means the game is good, right?

Small Islands is a tile placement exploration game for one to four players. In it, players are explorers tasked with discovering resource-rich new islands upon which their clans may either exploit or inhabit. However, it’s each clan for themselves, and the players all need those precious resources. In the solo game, the player’s AI opponent is Alexis Allard, designer of the game. He has goal cards to be used and finishing point totals that the solo player will be attempting to beat during the course of the game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, the player claims their player color and assigns Alexis with his color. They take all the components for each player and places them on the table. The starting tiles (that feature flying seagulls) are placed on the table in any orientation that is legal for play: islands need to connect, and seas need to flow from one tile to the next, as seen below. The Landscape tiles are to be shuffled and placed within reach. The four ship tiles are displayed, with all ships on their gray side, save for the solo player’s chosen color. The Navigation tile is placed below the ship tiles, and the beginning three Landscape tiles are placed in a row beside it. The small stack of Objective cards are shuffled and placed nearby, with the player drawing one to begin. They also draw two Landscape to start. For solo play, one Alexis difficulty card is chosen, and his deck of Explore and Land cards is built accordingly. The Prestige (VP) tokens are (apparently when I play) just thrown on the table and gathered in a loose pile. The game may now begin!
Small Islands is played over four rounds, with several turns being played per round. The solo player begins each round with their turn. A turn is divided into three phases: Preparation, Exploration, Reward. The Preparation phase has the player populating the Navigation Tile with six Landscape tiles face-down as a draw stack. The player then draws two Objective cards to add to their one they are currently holding. From these three cards the player will choose one to become their current objective for the round, one to be saved for a future round, and one to be discarded back to the stack. These Objective cards provide a strategy to guide the player through the current round, and also setup future rounds for scoring purposes. Upon them are icons that will award the player with points for scoring islands containing specific combinations of resources.

During the Exploration phase in the solo game, the player takes their turn first, and then Alexis will take his. A typical Exploration phase has a player deciding if they will Explore a tile or Land a ship. To Explore a tile, the player chooses one of the face-up Landscape tiles from the market/offer row and, along with their two held tiles, choose one to add to the play area. These tiles may be rotated in any fashion, as long as they can be legally placed: island edges are to be extended, sea spaces connected, et al. It is also at this time the player may place one of their Bonus Tokens upon any tile on the play area. These Bonus Tokens are resource icons that cover up existing icons on a tile, or directly over another Bonus Token. A player would do this in order to affect the balance of icons on a given island for scoring purposes.

Should the Navigation tile be empty of Landscape tiles and the player wish, they may instead Land a ship, thus ending the Exploration phase. The player chooses any of the ship tiles, and places it legally on the play area (in a sea space, as shown below). Once the player ends the phase, the game progresses to the Reward phase.

After the player takes their turn during the Exploration phase, Alexis takes his turn. This is done by drawing an Expedition card from his stack and following its instructions. The Expedition card will show whether Alexis would like to Explore or Land, which Landscape tile he would like to draw, and where he would like to place it – in relation to where the last player tile was placed.

During the Reward phase, the player will place any of their clan houseeples they wish on any island upon which they have not placed a houseeple previously. Then, consulting their Objective card, score points for successfully satisfying the card’s requirements. For Alexis, the player will draw a new Expedition card from Alexis’s stack, note the icons present on the Mission area of the card, and place Alexis houseeples upon islands that satisfy its requirements.


The game continues in this fashion until the fourth round is complete. The player totals their Prestige points (VP) and if they score more than Alexis, they win! The player must then take a picture of their archipelago they built and send it to the designer directly and gloat to them about their massive victory. Or simply rest in the satisfaction of having played the game well. Whichever.
Components. This game has a lot of components, and they are mostly cardboard and houseeples. The cardstock and board are good quality, as I have come to expect from Lucky Duck Games, and the houseeples are all different shapes for each clan color. I find that a nice and unnecessary, but very cool, touch. The art in this one is simply amazing. I mean, look at these photos! Everything from the color scheme to the art style all mesh well and give a well-considered polish to a great theme.

Okay, I won’t even hide it – I LOOOOOOVE this game. I never really liked Carcassonne very much, but Small Islands gives a similar feel, but executes everything so much better. Even with the solo rules. There are so many options available at any one time, and having a random Alexis game each time you play is just so satisfying. I feel like I could keep this game forever and not play the same game twice. Ever. And I think that I would WANT to play this one forever. Yes, I think this is a solid fit for my collection indeed, and I can see it working for so many different gamer types.

Having Alexis constantly applying the pressure to maximize and strategize every turn is delicious, and having almost zero conflict with him as we both explore is welcome. You know when you start the game how many points Alexis will score at the end of the game, so having that knowledge really makes you consider all the options available. It just works on so many levels.

If you are looking for a light-hearted, but with some great decisions to be made, then I strongly urge you to check out Small Islands. I knew immediately that this was a game for me. It’s on the lighter side without being too simple, I get to build a thing and admire it at the end of the game, and I have an opponent who just wants to see me win because he designed the game! I’m in and out in less than an hour and feel content that I was able to have a great experience with a well-designed game. I cannot wait to introduce this to all my friends and family gamers so they can fall in love with it as well.