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Friday the 13th
Friday the 13th
Action/Adventure
Why?????
Friday The 13th: The Video Game- is based off of the movie franchise. Most to all people know that this game is awful and hard as hell and well that is true. This game is both. So lets talk more about the game..

The plot:

"The game manual contains the following synopsis...

 It's a pretty typical summer at Crystal Lake. There's a group of happy children staying in the Camp. You and your six Camp Counselor friends are watching over the kids while enjoying the lake and the wilderness. The days are bright and sunny.

The nights are cool and clear. And Jason is on a rampage. It's up to you to stop him, but it's not going to be easy. You must first fight your way through forests filled with man-eating wolves, caves covered with blood sucking bats and hordes of mindless zombies everywhere you turn. You must also help any friend who is in danger, or else you can just kiss them goodbye. And hiding in a cabin or staying adrift in a canoe won't keep you safe – Jason will find you anywhere. The only way to survive this summer is to challenge Jason face to face, and destroy him.".

Gameplay:

Players control one of six camp counselors (each with varying levels of speed, rowing and jumping ability) in a side-scrolling perspective. The counselors start with an arcing rock attack. The goal is to find and defeat Jason Voorhees three times. Along the paths, players will find cabins, a lake, caves and wooded areas with all but the cabins having enemies such as zombies, crows, and wolves attacking the player.

timed alarm appears at certain intervals, requiring players to find Jason before he kills one or more children or another counselor. Using the map, players must navigate their way to Jason's location or switch to the counselor being attacked and defeat him. If they do not make it there in time, Jason will kill the counselors or some of the children.

Upon nearing Jason's location, Jason may appear on the path or in the lake and attack the player. When inside a cabin Jason will attack the player in a way reminiscent of the video game Punch-Out!!

The objective of the game is to survive for three days and three nights while attempting to find and kill Jason. Players may battle Jason's mother who is in a hidden locked room in the cave. She is represented as a Medusa-like floating head that swoops down to attack the player. Navigating in the woods or cave can be confusing as they are set up to purposely disorient the player. They hide several locked rooms/cabins. If all counselors or children die, the game is over.

Time and time again, i play this game and overall i would rather watch the movies than play this game. The movies are 10x better than this game. Go watch the movies instead, you will have a better time.
  
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Dean (6921 KP) Feb 26, 2020

Sounds like you need to play the next gen console version of Friday the 13th @Friday the 13th : The Game

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Matthew Krueger (10051 KP) Feb 26, 2020

I have and i will do a review of it soon. Its much better than this trash.

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Chris Sawin (602 KP) rated Jason Goes to Hell: The Final Friday (1993) in Movies

Jun 20, 2019 (Updated Jun 21, 2019)  
Jason Goes to Hell: The Final Friday (1993)
Jason Goes to Hell: The Final Friday (1993)
1993 | Horror
4
5.6 (14 Ratings)
Movie Rating
Jason Voorhees is believed to be dead, but his murderous rampage lives on. He's able to transfer from body to body, but each host deteriorates at an incredible rate and he has to switch frequently. Meanwhile, Steven goes to meet Diana one night, who happens to be his ex-wife's mother. She has something very important to tell Steven. You see, Diana is the sister of Jason Voorhees and Jessica, Steven's ex, is his niece. Steven and Jessica have a baby named Stephanie, as well.

According to Creighton Duke, a bounty hunter, the only way anyone can kill Jason is by destroying his heart and it has to be done by a blood relative. Not only that, but he can also be reborn by transferring into the body of another Voorhees. So after Diana is killed in a scuffle with "Jason," that only leaves Jessica and Stephanie. Steven has no choice, but to protect his family even though he's believed to be the one who killed Diana and has the police hot on his trail every step of the way.


For a Friday the 13th film, the acting in this is surprisingly good. It still has a few actors that make you groan, but the actors who get the most face time are decent and get the job done. In fact, I probably would've rated this a few points higher if it wasn't for a few factors. The main one being that Jason is a worm. Not only that, but he's like this demonic worm thing that the sphincter-blasting worms in Dreamcatcher would probably find attractive. If they hadn't tried to give Jason this supernatural explanation and had something else in its place, this would have been a lot better.

Jason, like the actual Jason with the hockey mask, is really only in the film for maybe ten to fifteen minutes tops. So that hurts the film, in my eyes. They also made Jason make all these weird noises this time around. He was wheezing, breathing heavily, groaning, and grunting. It didn't fit the character. He was generally silent up until this film and is again in Jason X. So...what the hell? It's a disappointing sendoff overall for a film labeled as The Final Friday. I guess it wasn't completely pointless. We did get the Freddy Vs Jason tease at the end, which wasn't really followed up on for ten years. But I digress...
  
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Matthew Krueger (10051 KP) rated 13 Dead End Drive in Tabletop Games

Jul 17, 2020 (Updated Jul 18, 2020)  
13 Dead End Drive
13 Dead End Drive
1993 | Bluff, Deduction, Murder & Mystery
The Traps (3 more)
Its like Clue
Excellent Bluff Game
High replayablity
Dont know who has who (2 more)
Its easy to hit and knock off the traps.
The set up is long
Excellent Murder Mystery Bluff Deduction Game
13 Dead End Drive- is a excellent bluff deduction murder mystery board game. I learned about it through the Funhaus channel. Its like clue but so much different. Let me explain.

13 Dead End Drive is a murder-themed board game originally from Milton Bradley. Released in 1993, it was followed in 2002 by a sequel, 1313 Dead End Drive. Currently, Winning Moves Games USA Winning Moves publishes the game in the USA.

The story behind the game involves the death of a wealthy old woman triggering a feud over her will. The players utilize traps located on the game board, which represents a mansion, to kill characters controlled by other players in order to claim the estate for themselves.

The Gameplay:

At the start of gameplay, players are dealt "Character cards" which correspond to matching pawns on the board. Since there are 12 characters, it is often the case that players control more than one character. However, which player controls which character is not revealed. Along with the character cards, there are also Portrait Cards, which determine who the current favorite for the inheritance is, and Trap Cards, which are used to spring traps and knock off other players.

During each turn, a player rolls two dice and moves two pawns, one pawn for each die. It is legal for players to move a pawn that is not theirs in order to bring it closer to or onto a Trap Space. All pawns must be moved off the red chair spaces before any pawns can be moved a second time or onto a trap space. If a pawn is moved onto a trap space by exact roll only, the player must have the corresponding trap card in his or her possession in order to spring the trap. Springing traps is not mandatory, however. After that, play proceeds on to the next player. A pawn can not pass through or land on the same space as another pawn during the same turn.

During the game, a Portrait Card is displayed in the picture frame above the fireplace. That character is now the current favorite to inherit the fortune. At that moment, for all intents and purposes, that character is now marked for death and must try to escape the mansion before he or she is either knocked off or the portrait changes (see "Special Spaces and Rules" below).

Also, during the game, a Detective is waiting outside, slowly advancing toward the front door. His arrival signifies the reading of the will and the announcement of the winner. The Detective can only move one space at a time, and only when a Detective Card (hidden inside the Trap Card pile) is drawn. There are 13 steps to the front door. If the Detective makes it to the front door before all other characters have been eliminated, the game is over.

Ways to win:
There are three ways to win 13 Dead End Drive:

Be the last character alive.

Escape the Mansion while your character's picture is displayed in the Picture Frame.

Have your character's picture displayed in the Picture Frame when the Detective reaches the front door.

Traps:

13 Dead End Drive has five different booby traps that are used to dispose of other characters. In the story of the game, the traps are designed to make deaths appear accidental. The traps are the Chandelier, the Bookcase, the Stairs, a Statue in a suit of armor, and the Fireplace: if a pawn has the misfortune to land on the trap space in front of or under one of these traps, the Trap card is played and the trap is sprung in the following ways:

To activate the Chandelier, flip a switch in the music room that drops the chandelier onto the pawn, eliminating it from play.
To activate the Bookcase, move that pawn up onto the top of the ladder and rest that pawn on top of the bookcase in the library, and flip a switch that will send the pawn flying back onto the board and eliminating it from play.

In order to activate the Stairs, a player can move it up onto the top of the stairs in the hall and flip a switch that will violently toss the pawn back down the stairs and onto the board, resulting in its elimination.

To activate the Statue, in the gallery, a player can flip a switch that will send a statue in a full suit of armor crashing down onto the pawn.

The Fireplace is activated in the dining room when a player flips a switch that will send the pawn flying backwards and into the figurative fire, though the box describes it as a Trap Door.

When a player moves a pawn onto a Trap Space, they must draw a card from the Trap Card pile (if they do not already have the matching trap card in their possession). If the player draws the matching Trap Card, they can either play it immediately or hold the card for future use. If the player does not have the matching Trap Card, the trap cannot be sprung, but the card can be saved for future use. There are also "Wild" Trap Cards which permit all traps to be used anytime a pawn is in that space. If, however, the player draws a Detective card, the Detective is moved one space forward, but the player is permitted to draw another Trap Card before ending the turn.

Once a trap is sprung, that pawn and the matching Character Card are laid down on the "Discard" pile on the board (the couch). If during the course of play, a Portrait Card comes up for a character that has been knocked off, that card is immediately taken down and placed on the "Discard" pile, revealing a new Portrait. The Portrait cards are shuffled at the beginning of gameplay and concealed by an "Aunt Agatha" portrait card to hide the known deck order.

Special spaces and rules:

Rolling Doubles: If a player rolls doubles that player chooses whether or not to move the current Portrait card to the back of the pack to reveal new Portrait. The player then has the choice of:

Moving one pawn the total number of spaces shown on the dice, or
Moving two pawns, one pawn for each die.
Secret Passages: On the board are special spaces that represent "Secret Passages."

Any character can enter any secret passage at any time, regardless of whether or not it is by exact roll. Moving from one secret passage to another counts as one space move for a character. Secret passages are often used to bring opponent's pawns closer to traps or to bring a player's own pawn closer to the door.

Bluffing: Bluffing is permitted in "13 Dead End Drive." In terms of strategy, a player may move their own pieces towards or even onto trap spaces in an attempt to fool opponents. Even if that player has the matching trap card for the space their own character is on, they do not have to play it. Instead, they can pretend that they do not have the correct card and draw another one. If they happen to draw the right trap card, they can pretend that the card is the wrong one, and play continues as normal.

Its a excellent game, if you like clue than you will love this game. Its a excellent bluff deduction murder mystery game.
  
Kill Switch
Kill Switch
Penelope Douglas | 2019 | Contemporary, Romance
8
9.0 (2 Ratings)
Book Rating
🔞🔞🔞

17 of 235
Kindle
Kill switch ( Devils Night book 3)
By Penelope Douglas
⭐️⭐️⭐️⭐️

"I've done far worse than what I went to prison for. She has no idea how bad this can get."

WINTER

Sending him to prison was the worst thing I could’ve done. It didn’t matter that he did the crime or that I wished he was dead. Perhaps I thought I’d have time to disappear before he got out or he’d cool off in jail and be anything but the horror he was.

But I was wrong. Three years came and went too fast, and now he’s anything but calm. Prison only gave him time to plan.

And while I anticipated his vengeance, I didn’t expect this.

He doesn’t want to make me hurt. He wants to make everything hurt.

DAMON

First thing’s first. Get rid of her daddy. He told them I forced her. He told them his little girl was a victim, but I was a kid, too, and she wanted it just as much as I did.

Step two… Give her, her sister, and her mother nowhere to run and no fuel to escape. The Ashby women are alone now and desperate for a knight in shining armor.

But that’s not what’s coming.

No, it’s time I listened to my father and took control of my future. It’s time I showed them all—my family, her family, my friends—that I will never change and that I have no other ambition than to be the nightmare of their lives.

Starting with her.

She’ll be so scared, she won’t even be safe in her own head by the time I’m done with her. And the best part is I won’t have to break into her home to do it.

As the new man of the house I have all the keys.


For gods sake this woman knows how to kick you in the guts with trauma! This has so many trigger warnings. This book makes you feel everything it’s quite graphic and she doesn’t hold back! Whether you like this series or not the woman writes abuse better than anyone I’ve read she gets you feeling all the emotions. I still can’t stand these men but there is a catalyst for each one of them that being the worlds worst parents they certainly didn’t do their kids any good. One thing I love is these women are strong and ruling the world is on the agenda!
  
The Lone Ranger (2013)
The Lone Ranger (2013)
2013 | Action, Comedy, Fantasy, Western
Story: The Lone Ranger starts with Tonto (Depp) telling the story of how he met the Lone Ranger John Reid (Hammer) the district attorney of Texas, we see how Butch Cavendish (Fichtner) killed John only for Tonto to bring him back from the dead to get their vengeance on the outlaws.

The journey takes the two men across the wild west to expose the truth behind everything that has been going on between the outlaws and the native Americans.

 

Thoughts on The Lone Ranger

 

Characters – John Reid is a district attorney in Texas, living in the shadow of his brother, but this time he gets to go on an adventure with his brother only to be murdered and bought back to life by Tonto. He must work with Tonto to get the people behind his brother’s death. Tonto is the native American that shows John the way as his own past makes him the colourful character that does things in his own direction. Butch Cavendish is the villainous outlaw not afraid to kill anyone who gets in the way of what he desires.

Performances – Armie Hammer in this leading role is good through the film, he must play the straight-laced character and pulls this off. Johnny Depp is going on one of his stranger character missions again here and at times is fine, but at others gets annoying. William Fichtner as a villain is something we always want to see.

Story – The story follows the origin of The Lone Ranger and Tonto as they faced their first enemy together in the wild west. The story plays out nicely just how you would imagine any Disney related material to, as an unlikely hero is born, even if it does follow elements of the Pirates beginning. This does have an adventure across the west feel which is nice to see and the twists and turns do seem to be easy to see unfolding, with a villain that knows the danger the two heroes pose to him.

Action/Adventure/Western – The action sequences do come off feeling like the highlight of the movie, with an amazing opening train sequence. The adventure side of the film is written all over the idea of going across the wild west to stop the villainous characters. The western feel comes through strong too, while not the most serious we do see both sides of the law.

Settings – The settings take us all over the wild west fitting into nearly ever typical location we know about.

Special Effects – The effects are good too in the film while only being used to cover up certain moments of the film.


Scene of the Movie – Ladder trick.

That Moment That Annoyed Me – It is too long.

Final Thoughts – This is a lot of fun even if it is too long in places, the cast do a good job and this one will be a film that you can switch off and enjoy.

 

Overall: Enjoyable action adventure.
  
Bad Times at the El Royale (2018)
Bad Times at the El Royale (2018)
2018 | Thriller
What can I say about this one? I left the cinema pondering. I'm still pondering this morning trying to work out what to score it. I wasn't bored, yet I wasn't enthralled. It felt long, but not too long. I could follow the story lines, but some of them didn't quite make sense... It's definitely a contender for Goldilocks of the Year.

I was keen on watching this after seeing the trailer. A star studded cast and an intriguing idea really is all you need to hook people in. I can't decide (I know, it's happening a lot this review) if the trailer gave too much away. Could they have kept more elements back as a surprise? Possibly that wouldn't have left such a sense of anticipation about the film.

Being set in 1969 we're obviously given a lot of classic tunes through the jukebox and singing of Darlene Sweet. The latter is goosebump inducing at times and magical to listen to.

The way this movie is told is very reminiscent of a lot of things to me. I was getting flashes of Kill Bill and Lost, and as Drew Goddard was involved with Lost that's probably not a coincidence. The scenario also made me think of the 2003 film Identity and an episode of Criminal Minds called Paradise.

I enjoyed seeing each person's journey that led them up to the El Royale. You feel much more involved in the story because you switch allegiances between the characters every time you see a new perspective. It also gives you just enough of teaser to something that's going to happen to draw you further in.

The use of intertitle cards felt a little out of place, it's not really a sixties thing and the style of them didn't seem to fit with the film itself. They do their job which is to say "now for a bit of back story on this person" but looking a little less silent movie and a little more El Royale wouldn't have gone amiss.

A whole section of story line seemed to have no conclusion, for reasons that will be partly obvious to you when you see the film. What I can't work out is if I missed something about it that would have left me less confused. This movie could definitely do with a second watch.

What you should do

I'd probably recommend watching this one at home on DVD or streaming with a bunch of movie friends. It feels like it needs discussing more than watching.

You should also probably watch this gif a lot. I'm only sorry that I can't find a longer version without other distractions in it... like the rest of the film.



Movie thing you wish you could take home

I'd quite like the El Royale to live in. Although I think I'd convert the spying corridor into a regular corridor and make the whole place a home rather than a playground for snooping and murder.
  
Pokémon: Let's Go, Pikachu!
Pokémon: Let's Go, Pikachu!
2018 | Action, Action/Adventure, Fighting
The original 151 Pokémon (5 more)
Not just a remake of yellow
Graphics
Gameplay mechanics
Nostalgic but also very fresh
Being able to see what you're running into
A little too easy (1 more)
Sometimes miss the battles between wild pokemon
Fun, adorable and nostalgic
So I got Lets Go Pikachu, and withing 30-40 minutes, I had completed it, Elite four and all, but I had so much fun!

This game was first introduced to me by a friend who told me it was a refreshed version of Pokémon Yellow, but with Eevee as a starter if you got Pokémon Let's Go Eevee. However this game is so much more than a modern day reboot.

Mechanics wise, they've brought in the catching system from the popular mobile app Pokémon Go, with the player having to use the joy cons, the Pokéball Plus or the switch as a whole, to catch Pokémon by throwing a Pokéball with a chance to get 1 of 3 catch ratings (Nice, Great, or Excellent) if you can throw the ball through a ring that shrinks repeatedly. At first I wasn't sure if I was going to enjoy this because I suck at this on the app, but it's something that grew on me because the switch version of this mechanic is easier to achieve, and when the player uses the whole handheld format of the switch (joy cons still attached to the sides, holding the whole body of the console) it's a lot easier to catch the Pokémon that move around a lot from side to side, other than the player having to try and throw curve balls which can sometimes ache your arms if your building up a catch combo.

I do however miss battling Pokémon in the wild sometimes, to me the old mechanics had this sense of achievement that (as cruel as it sounds, but come on this is Pokémon we're on about) you were able to beat that high level Pokémon in a battle and have therefore not just got lucky with throwing a Pokéball in the hopes that it stays in. Saying that though, you do have to battle the legendaries, Mewtwo and the two sleeping Snorlax's before you can catch them, which is a nice addition they kept in.

On the other hand though, your entire 6 Pokémon party gets experience from catching and battling, which makes it so much easier to level up your entire party without having to send out a weak Pokémon and bring it back or finding the XP share stone from the scientist guy later in the game. I can now judge which Pokémon I need to send out for the particular battle, and feel comfortable in the knowledge that I can keep my strong Pokémon on the battlefield whilst my other Pokémon share in the levelling up.
Some people have complained that they prefer the grind and think that this makes it far too easy, and I can see what they mean, but at the same time, grinding would take 10x longer due to the previous wild encounter mechanics I just spoke of. No more battling wild Pokémon means that grinding now requires a lot more money and Pokéballs.

I do think this game can be too easy at times, your companion Pokémon (the one you receive from the start, either Pikachu or Eevee) is incredibly Over Powered! I was able to defeat near enough every gym with just my starter, because even though the types weren't weak to electric or fighting, if you level up your Pikachu and are say 5-10 levels higher than the gym Pokémon, I was able to kill most of the Pokémon in one hit and a lot of the Gym battles before you reach the leader, only seem to have one Pokémon nowadays, and this isn't because you can't leave and go heal 'cos you can still do that. I thought battling Misty's Gym was a breeze because my Pikachu was two/three levels higher, and everything died in one shot. So I can see why some people complained it was too easy to complete this game. For anything that wasn't effected by electricity, I used double stomp, which in later battles usually took one hit as well, but as your progressing it can take two-four hits depending on the Pokémon your battling.

To argue with the difficulty level though, I would say that if you've never played a Pokémon game, or at least the original Pokémon games, or maybe you want to introduce someone to Pokémon young or old, this is actually a great starting place. The easy difficulty makes it enjoyable and less frustrating, the designs of characters and Pokémon are fantastic, the story is just about the same but you no longer have items that your Pokémon hold like XP Share, or Everstone. (You just have to press B everytime a Pokémon levels up if you don't want it to evolve).

It's a great introduction to Pokémon with added bonuses. You can actually get the Alolan forms of some Pokémon in the game, as there are NPC's around the map that want to trade you for your Kanto versions such as Geodude, Sandslash, Meowth (Eevee exclusive), Vulpix (Eevee exclusive), Exeggutor and a few others. So it's even more fun to hunt for Pokémon in all shapes and sizes and types.

As usual, there are some Pokémon that are exclusive to one version of the game, which is annoying because the only Pokémon I now need for my Pokédex is Pinsir who just happens to be a Let's Go Eevee exclusive, so make sure that like me, you have friends with the opposite game so you can trade, OR, if you have certain game exclusive Pokémon on Pokémon Go, you can send them across to the Go Park in Fuschia City and catch them there. They'll stay in the box you sent them too and even if they flee while you're trying to catch them, fear not, they can't run away if you sent them over. They will stay in the box and you can just try again instantly. I however do not have Pinsir in Pokémon Go but luckily my friend has a spare ?

Overall this game is so much adorable fun, whether it's catching them all, or battling the trainer's and gyms to be the very best, or even just kicking back and having a little play with your companion, you can be sure that with these new mechanics, including a new system that makes shiny Pokémon easier to find/catch, you'll find plenty to do even after you've completed the game.
  
A History of Violence (2005)
A History of Violence (2005)
2005 | Action, Drama, Mystery
Story: A History of Violence starts as we meet mild-mannered Tom Stall (Mortensen) working in his local diner with his own family, wide Edie (Bello) and child Jack (Holmes) and Sarah. One evening two men arrive in his diner trying to rob and kill the people inside, Tom’s quick thinking kills the criminals making him a local hero.

The act of heroism brings gangster Carl Fogarty (Harris) to town who claims Tom is from the criminal underworld hiding out with his older brother Richie (Hurt) waiting for him to return back to the criminal world.

 

Thoughts on A History of Violence

 

Characters – Tom Stall is a quiet man, running a diner having a loving family, he steps up to protect his customers and friends makes him a local hero. Now he has drawn a target on his chest with his past coming back to haunt him. Edie is the wife of Tom, she works in law bring home the bigger pay checks, she supports Tom, until she learns the truth and must decide where she stands with him. Carl Fogarty is the mysterious stranger that arrives in town claiming to know Tom from a previous life, he brings the danger back into Tom’s life with the past he wanted to run away from. Richie is the crime boss and brother to Tom, he has been searching for his brother for years and now sees the chance for the connection.

Performances – Viggo Mortensen is outstanding in this leading role we see how he keeps his character perfectly calm in everyday life and how the switch can make him a deadly killer, this is an ability that not everyone can achieve. Maria Bello is strong in her role as a woman unsure who her husband really is. Ed Harris and William Hurt in the supporting role are fantastic both take over the screen with their presence adding much needed tension to everything.

Story – The story here follows a mild-mannered man whose past comes back to haunt him after protect people he loves and cares about. This is almost like the story that follows up one of the gangster films where we see someone leave the life only to get drawn back years later against his will. The film like to use the idea of violence being the breaking point for relationships between husband & wife, father & son and two brothers which gets played out perfectly. There is an air of tension from start to finish in the film which leaves us only wanting to see where things would go next.

Thriller – The film uses the tension to keep us feeling uneasy through nearly each moment in the film never knowing what would happen next.

Settings – The film is set in a small town which Tom makes safe and happy, if would make sense for his character to be there too, it shows how media can expose anybody’s secret.


Scene of the Movie – The first crime rescue.

That Moment That Annoyed Me – The bullying side which isn’t the most important thing we see.

Final Thoughts – This is one of the best modern thrillers you will see, you have four stunning performances and shocks around each corner.

 

Overall: Stunning thriller

https://moviesreview101.com/2018/10/21/viggo-mortensen-weekend-a-history-of-violence-2005/
  
Kingsman: The Golden Circle (2017)
Kingsman: The Golden Circle (2017)
2017 | Action, Comedy
Awesome Action Scenes (0 more)
Plot Holes Galore (1 more)
Lack of Character Motivations
A Disappointing Sequel
Contains spoilers, click to show
You can look at this movie from two different perspectives. If you choose to see it as a dumb, switch-your-brain-off spy movie and are only going for the batshit insane action scenes, then you will have a good time. If you are looking for a decent comic book movie that serves as a sequel to the first movie and sets up a potential future franchise, then you will probably leave feeling similar to how I did, pretty disappointed.

The first movie was released with no hype behind it and for most people was a pleasant surprise. This film has a lot more to live up to and unfortunately it doesn't quite get there. Although the movie does feel like a sequel, it's not the worst sequel I've ever seen and it's not the worst sequel released this year.

Julianne Moore plays the antagonist in the movie and whilst her motivations for what she was doing were questionable, you could tell she was having fun with the character and it was a fun performance to watch. The action scenes were as fast paced and as fun as you would want them to be and although they do feel cartoony, there are a few crazy set pieces that you can’t help but grin at.

This movie also introduces the Statesman, an American version of the Kingsman who work out of a whisky factory rather than a tailor’s shop. Jeff Bridges and Halle Berry don’t get much screen time, which is fine, but Channing Tatum is hardly in the movie at all, despite appearing on a lot of the marketing for the film. I think he is onscreen in Hateful Eight for longer than he is in this.



Ok, spoiler time. If you haven’t seen the movie yet, don’t read on past this point. I mean if you have seen any of the trailers for the movie then you already know that they have brought Colin Firth back from the dead.

The explanation for this is sort of anti-climactic. Essentially, The Statesman have came up with a cure to gunshot wounds to the head and any other fatal wound that you may sustain, the process involves wrapping the wound in a gel strip and then inflating it with two syringes. Sure, you can argue this is a heightened reality where crazy stuff like this is entirely possible, but my problem with it, is that it immediately lowers all of the stakes. If anyone can be brought back from the dead, then how is there any peril left for the characters in the franchise?

After this whole revelation, they kill off Merlin, the character played by Mark Strong. His death is really pathetic and something that could have easily been avoided. Eggsy accidentally steps on a landmine, (even though they specifically point out that they are using a minesweeper,) then Merlin sprays the mine with a freeze gel so that Eggsy can step off of the mine and Merlin takes his place, then he distracts some guards and gets blown up. What I’m left wondering is the limit of what can be fixed with the regeneration strip. Surely if a bullet to the head can be walked off, then getting blown up by a landmine is fair game? Could they not have tried piecing him together like a jigsaw a wrapping him in the magic gel strips? I guess they could bring him back in the next movie and I’m sure if they do, we will know when the first trailer for Kingsman 3 is released.

Overall this isn’t a bad movie, it’s just disappointing. There are some entertaining action scenes, but rubbish dialogue and ridiculous plot elements make this inferior to the first Kingsman movie and pretty mediocre overall.
  
The Lost Apothecary
The Lost Apothecary
Sarah Penner | 2021 | Fiction & Poetry
4
7.0 (2 Ratings)
Book Rating
Thanks to the publishers and NetGalley for the ARe-copy in exchange for this honest review. You can also read my review on my blog - https:roamingthroughbooks.wordpress.com

The Lost Apothecary by Sarah Penner is a novel which switches between the storylines of a female apothecary in the 1790s who sells poisons to women to kill men who have wronged them and the present day, in which Caroline happens upon a clue which leads her to investigate the apothecary’s story.

Well, the idea of an apothecary dispensing poison for women to use for murder was enticing to say the least. This book had the potential to weave a thought-provoking, adventurous tale, developing themes about womanhood, oppression and doing evil for good. Sadly, for me it did not quite meet the mark.

The narratives switch between three characters, Caroline, our present-day historian, Nella, the apothecary, and Eliza, a servant girl who becomes friends with Nella over the course of the book.

As I said, I was expecting this novel to grapple with challenging themes, which could have been very emotive and dark. Yet, it turned out to be just a bland bit of light fiction never dwelling on anything for too long, skimming over the surface of most of the characters, their motives and their reactions and lacking depth on any of the parallel-running plotlines.

It is surprising how a book surrounding multiple murders, historical medicine and herbalism and women trapped in marriages with infidels, letches and rapists could be quite so vanilla. It was a pleasant enough read, but lacked the substance I was hoping for.

I found Nella, the apothecary to be a bit of an enigma. We do learn about her back story and gain some insight into her motives for dispensing the poisons. However, for a woman who was resourceful enough to construct the whole clandestine operation we meet her in a weakened state and I grew frustrated with how she seemed to fall into an oblivious kind of dream-like manner becoming swept along by circumstance with no clear influence on the events or people around her.

Eliza, was a naïve girl who met Nella whilst running an errand for her mistress. It is not really clear why the friendship between Nella and Eliza develops, it seems to be more for the convenience of the plot than due to real concrete reasoning. However, an intimacy develops between them which has the potential to bring new colour to the characters. But yet again, Penner seems to skim the surface of going to any depths and I was left feeling robbed of any insight into the emotional and kindred aspects of their friendship.

Finally, Caroline’s story in the present day brought a different perspective to the themes of womanhood running through this book. She parallels the wronged women of the 18th century by escaping to London on a trip she was supposed to take with her husband to celebrate their tenth wedding anniversary, but was instead travelling alone having discovered her husband had been having an affair.

I initially enjoyed Caroline’s historical investigations as they took her to The British Library and researching documents and newspapers there. As an avid genealogist I appreciated the details Penner gives about the sources of Caroline’s research and the challenges of finding the truth from historical documents.

Yet, again her story became somewhat contrived. It seemed unlikely that she would make some of the discoveries she did and her investigation became constructed around coincidence and unrealistic serendipity. Even the parallel storylines surrounding her relationship and those from the apothecary’s timeline seemed somewhat silly and phoney.

For me, the conclusion of the book yet again did not fully reconcile itself and therefore left me unmoved and feeling somewhat apathetic about the ending and the novel as a whole.