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Ducklady (1174 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Aug 25, 2019 (Updated Aug 25, 2019)  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
The worlds and characters look incredible (1 more)
The battles are fluid
Feels like your watching a movie instead of playing a game (1 more)
the story is convoluted
I have been waiting for this game since Kingdom hearts 2 came out when I was a kid. I have been a huge fan of the kingdom hearts games for many many years and when I found out that this one finally had a release date, I was ecstatic. I even watched a whole bunch of videos and read lots of info about the full story so far. Despite this, while playing through, the story seems over complicated and a lot of it was pointless.
Exploring the worlds is a lot of fun and the game hits you with a huge dose of nostalgia, but for me there wasn't enough actual gameplay, especially compared to previous games and the giant wait time for this game to be released.
Although the fight scenes flowed so well, all the combos and special moves made this game way too easy. I was also expecting there to be loads more worlds, but it was distinctly lacking for a full game that cost a bomb.
I couldn't stand the sheer amount of cutscenes and ended up skipping most of them when I was about halfway through the game. I am frustrated that I never got to the ending as the game ceased to interest me.
I have to commend the game on the way it looks though, the "let it go" scene was like it was straight out the movie and all the NPC's looked excellent.
Overall, the game is fun, but greatly didn't meet my expectations.
  
Talisman: Kingdom Hearts
Talisman: Kingdom Hearts
2019 | Adventure, Exploration, Fantasy, Fighting, Video Game Theme
I do not play video games much anymore. There was a time that I would spend most of my waking hours on my computer trying to LFG in Jeuno or the Valkurm Dunes as a DRG/THF to get those dang 10-20s. I completely understand if you have no idea what I am talking about, but if you did, hello from Limber on Ramuh! The last two sentences refer to my 3 and a half years playing Final Fantasy XI online. It was a glorious game and I made really great friends playing it. This version of Final Fantasy released within months of the very first Kingdom Hearts game. If you are also unfamiliar with the Kingdom Hearts IP, it is a mashup of Final Fantasy and Disney characters. That’s right, medieval style hack ‘n slash with magic fighting fantastical beasts meets Mickey Mouse. I don’t know why, but it worked and it still does. Obviously, combining two universes that I happen to love will automatically endear a high level of affinity from me, but is this implementation of an older board game going to satisfy my need for nostalgia or will it simply be a strange skin over a bad game?

In Talisman Kingdom Hearts (which I will now call simply Talisman for this review) players will be taking on roles of Kingdom Hearts characters to traverse the world with the ultimate goal of reaching the Door to Darkness and sealing it forever. The player who seals the Door ends the game, but it does not necessarily mean they will win this semi-cooperative-but-mostly-competitive roll-and-move game.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the instructions in the rulebook. Each player will either be dealt a character at random or may choose from the 11 characters in the box. The gigantic board goes wherever it will fit on the table, and the decks of cards are to be shuffled and stacked nearby. The Object cards will be separated by type and placed face-up near the face-up pile of Keyblade cards. Players will adjust their Stat Dials to match the starting stats printed on their character card and the game is ready to begin!
Talisman is a game played over a series of many very quick turns. Each turn is comprised of two phases: Movement and Encounters. During the Movement phase within the Outer and Middle Regions the active player will roll 1d6 and decide to move clockwise or counter-clockwise that many spaces around the board. Once within the Inner Region players will move one space at a time and no longer need to roll. Once a player lands on a space they will have Encounters while stopping.

Encounters on a space may involve several cards in play. Spaces on the board will have written instructions or merely iconography to instruct players what to do on each space. If drawing an Adventure Card from the deck, the active player may come across enemies to fight, followers to recruit, or even items to help in their journeys.

Combat is pretty slick and easy in the game: the player has a base Strength or Magic stat on their dials to which is added the result of a die roll. Compare this to the enemy’s matching base stat plus their roll. The larger result wins the combat. The player takes the enemy card as a trophy when they win, and loses a Health value when they lose and the enemy typically stays on the board space until defeated.


Play continues in this way (with a few more surprises along the way that I will have you play to discover on your own) of taking turns moving and encountering spaces until one player seals the Door to Darkness. Players are then awarded VP for various numbers of cards, where they end up on the board, stat differentials, and other means. The player with the most VP wins the game!
Components. This is a large box and comes with several different types of components. The first is a monstrously-sized game board that takes up a lot of space. That’s not at all bad, but it is certainly a busy board. There is so much information and artwork on the board, and also may have tokens set upon it to be linked to cards on the table. With over 200 cards in the box along with player character cards, stat dials, and 11 plastic minis you get a lot in the box for your money. I would say that all of the components are of excellent quality and I have no qualms with any of them aside from the very large and very busy main board.

I have some good and bad news here. First the bad. This plays somewhat similarly to a game I happen to have very lukewarm feelings for: Jim Henson’s Labyrinth. In both games players are rolling a die and deciding which direction to travel in order to have an encounter on the space. Combat is decided primarily by stats and die rolls with only the Fate tokens in Talisman to assist with a re-roll of one die. Combine that with the frustration of needing to land exactly on a space on the board in order to progress to the next Region inward and players may be volleying themselves back and forth trying to roll just the right number to hop into the Middle or Inner Regions.

That all said, I still do enjoy this game. Yes, I like it because of the art and the theme. I have always said that I prefer my games to have great art and a great theme before I start to care about mechanics and other attributes. This is a case in point. I love the look of the game, the table presence, the Kingdom Hearts IP, and I typically do not gravitate toward roll-and-move games. But, there is enough in Talisman that it keeps me interested in playing more and more. I will eventually be able to play with all of the different characters to experience their own unique special abilities and select a character with whom I most relate. I think I will enjoy that journey.

I can also play this game with my wife pretty readily, and that is a huge positive for me. I know that in time my children will be able to play this game without much arm-twisting as well as we are a huge Disney household. The rules are relatively light, and the rulebook does a great job of breaking everything down. That said, Purple Phoenix Games gives this one a hybridized and limit broken 9 / 12. If you love the Kingdom Hearts IP, or the Talisman games, or even games to introduce to newer players, then you need to take a look at Talisman Kingdom Hearts. I am still discovering things in the game that I hadn’t noticed on previous plays and that keeps me coming back for more. You won’t feel the brain burn here but you will have a great time having Chip ‘n Dale, Dumbo, and Tinkerbell following you along your adventure.
  
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Haley Mathiot (9 KP) rated Heartless in Books

Apr 27, 2018  
Heartless
Heartless
Marissa Meyer | 2017 | Children
8
8.3 (33 Ratings)
Book Rating
This book is devastating.

first of all, listening to the audio, it was a bit silly. The accent switched between American and British, and it was weird. The story itself was bonkers (which is to be expected, this is Hearts we're talking about).

What killed me is there's no way for this story to turn out happy. And I am 100% sure of it, so I quit right after the meadow scene. I'll let it work itself out happily in my head. Because I don't feel like having to explain to my boss why I'm crying about a YA novel.

So in my head, Jest took Cath to the Hatter, who made her a hat to make her brave. She marries the king, kills him, kills the jabberwock, and partners with the white queen in Chess to save their kingdom. And she marries Jest and becomes the happiest girl in the world.

EVEN THOUGH I KNOW WHAT HAPPENS AND THAT'S NOT IT. Here, Marissa Meyer, just take my heart and stomp on it already.
  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
Fluid Game Play, Beautiful Graphics, Overall Fun, Huge Worlds (0 more)
Too easy, Too Short, Too Many Attraction combos, Fewer Boss Battles, No Sephiroth (0 more)
Contains spoilers, click to show
I waited 14+ years for Kingdom Hearts 3 and for the most part it delivered. Overall the game is incredible, high octane action, intense story elements, and a fluid control system. The game picks up after Dream Drop Distance. Sora has lost a bit of power and is on a trek with Donald and Goofy to power up again. The game is stunning and beautiful running on the Unreal engine for the first time. Combat is way easier as now block and dodge are already activated. It is crazy fun summoning attractions like Splash Canyon and the Tea Cups. The huge worlds are fun to traverse and look for items, hidden emblems, and recipe ingredients. However, there are some downfalls, for starters the game is a way to short. Though the worlds were large there are fewer of them. The attraction combos happen way too often and kill combos. There is no Arena and no Sephiroth fight. Overall a good game.