Search

Search only in certain items:

Robin Hood (2018)
Robin Hood (2018)
2018 | Action, Adventure, Fantasy
At this point I feel like I've grown u with definitive versions of Robin Hood. Kevin Costner will always be a front runner, and Disney's foxified version brings a smile to my face every time. I was also lucky to have been shown Robin Hood Men In Tights when I was younger and will always appreciate Cary Elwes' rendition. Errol Flynn will always be the high point for class in the role. There's always that one we don't talk about... Russell Crowe, I'm looking at you. We probably should consider the small screen as well, after all should we be excluding Robin from Madi Marian and Her Merry Men?

After the one we don't talk about I had fairly low expectations for this. Did we really need to reboot this icon?

The answer is evidently a resounding yes. No one is more surprised about this than I am. He's still not the best Robin (sorry... Rob) but he's an excellent modern adaptation for those who don't want to go old school with their viewing.

Taron Egerton doesn't quite have the on-screen presence of a lord, he's something or a whipper-snapper in Robin terms. He'd be much more at home in an episode of Arrow. Watch out, Roy. In fact that would be my guess of what happened in the pitching of this one. "Arrow is basically Robin Hood, shall we just do that?"

Ben Mendelsohn proved himself to be an excellent villain in Ready Player One, and he's brought himself back to that high with the Sheriff of Nottingham. Cruel and egotistical he makes an easy focus for everyone's revolutionary efforts.

Friar Tuck... hmm. Tim Minchin was an interesting choice. My main issue is that he basically seems to have played it as Bill Bailey. That was something that stuck out from the very first time we saw him and from that point on all I could think was that they might as well have got Bill Bailey to do it.

I had hoped that like the trailer the film would feature some modern music as well as what turned out to be some very atmospheric background ensemble. Sadly not though. Maybe it's just me pining back to A Knight's Tale.

Round of applause for the cinematography. Everything flowed really well and that opening scene of war (which you can see some of in the trailer above) really drew you in. In fact, the whole scene felt very much more modern than bows and arrows and was a striking moment in the film.

If cinematography is at the top, the writing is somewhere near the bottom. Generally it was passable and I didn't really notice it. That sounds odd, but you know what I mean, sometimes it is just there and doesn't really leave a mark. Every now and then you'd get a curve ball of a line that made me recoil and stopped my enjoyment of the film. Speeches that should have had power in the words didn't, there was no feeling of being roused to action like so many great films are able to do.

As a final comment... why must you mess with the naturally accepted order of characters?

What you should do

Go for the action, not the script. It's quite impressive on the big screen and Jamie Foxx's John holds some quiet moments of humour that are worth seeing.

Movie thing you wish you could take home

I would quite like John's ability to heal and not die. That seems like a massively impressive part of his character.
  
The Move
The Move
6
6.0 (1 Ratings)
Book Rating
I am very excited to be part of the Blog Tour for The Move by Felicity Everett. Especially on New Year’s Day, finishing the year with a blog tour. Thank you to the team at HQ, for sending me an advance readers copy in exchange for an honest review.

Karen moves into a new home with her husband Nick. It is a new house and a fresh start. But it is still the same husband.

I do love myself a bit of family thriller and drama novels. The Move seemed like the perfect choice to get myself cosy, right before saying goodbye to the old year and entering the “new year – new me” attitude. And in the end, it does have this vibe, as our main female protagonist finds her true self and starts making the right choices in her life.

However, this book was not as exciting as I expected it to be.

There is a woman that is going through a hard time and a mental health recovery, judging by her memories and thoughts. Her husband had an affair and she didn’t handle that well at all. But now, it seems that she is well. Her husband got them a new home, with new neighbors, in the idyllic little village, where she can do the things she loves the most.

But her neighbors are not the best kind of type – they all seem weird. And her husband is not really listening to her when she speaks. Her child Ethan is here and there, the relationship shattered by the actions of his father.

And we spend the whole book standing by Karen’s side, watching all the dull things she is doing in the house, talking to her neighbors and being depressed and constantly worrying about everything.

I felt bad for Karen, because she is still going through a mental breakdown, even though really trying to figure out her life. She is really trying, but her husband, friends and neighbors are slowly pushing her down again. The Move has a very big voice on mental health. How important it is that we have our support network next to us, and I am glad that Karen finds Cath in all that mess of a life. Also, how important it is to trust your own guts. When all your friends keep telling you your marriage is perfect and you are so lucky, only because it looks so from the outside, you shouldn’t always believe them. Don’t ever ignore the little things. And don’t ever stay with a man that doesn’t believe in you.

As far as the book goes though, it was quite monotonous and uninteresting. No major plot twists, no big cliff-hanger. I was reading the whole time, waiting for the big moment to come, and it never did.


And in the end, even though we clearly know what choice Karen makes for her life, we don’t have a conclusive ending. We have one of those endings that sort of finishes and lets the reader figure out what happens next. I am not a fan of those, and it might be why I am slightly disappointed in how it all wrapped up.

I would still recommend it if you love family dramas and thrillers. However, if you are expecting for a book that will keep you on the edge, I am afraid you need to still keep looking.
  
Pirate's Mark
Pirate's Mark
2020 | Card Game, Party Game, Pirates
I simply cannot get enough of pirate games! I know some gamers are tired of pirates and zombies and Mediterranean trading, and I most certainly understand that. However, I’m just a sucker for some themes, and pirates are one. I am also growing to love press-your-luck style games for that giant helping of luck. I mean, how different is it from rolling a die and basing turns on those results? In this case it is flipping over cards instead of flipping the number of cards rolled. Similar, but different. In any case, today I take a look at Pirate’s Mark from first-time designers, artist, and publisher. Let’s see if I have found a treasure or contracted scurvy from the ordeal.

Pirate’s Mark is a bluffing, bidding, press-your-luck card game about finding treasure in the sea and avoiding contracting the Pirate’s Mark: the mark of death. In it players are pirates searching the seas by boasting about how many treasures they expect they will find, flipping over cards, and dealing with any consequences of their pulls. The last pirate to remain unmarked at the end of the game will be the winner and richest of all pirates on the vast seas.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, include the correct number of cards as described in the rulebook for the number of players. Once the cards are shuffled they will be laid out in a 10 x 15 grid on the table, face-down. The Compass Rose card and die are placed near the card grid and the game is ready to begin!
On a turn a short bidding round commences with players announcing how many cards they believe they can pull from the grid without uncovering a Pirate’s Mark card. This bidding goes around the table with bids increasing with each player until one player calls the bluff and forces the last player to bid to take their turn. That player then pulls a number of cards face-up from the sea and resolves any cards that are immediate, stashes cards that are treasures, and holds cards that contain the phrase, “Play this card,” to be used at a later time.

If the turn is uneventful, by not revealing any Pirate’s Mark cards, then the game continues with bidding and pulling. However, once a pirate reveals a Pirate’s Mark card, they are marked and cannot participate in the bidding any longer (unless they find a way to unmark themselves, which IS possible). Marked players can get back in the game by calling another player’s bluff correctly. There is indeed risk here as a marked player that incorrectly calls a bluff is permanently dead and out of the game.


There are some more rules for the end of the game phase called, “Duel Mode,” but I will let you discover those on your own. Play continues in this fashion until one player is standing and unmarked. This player wins the game and the others need to pack up the 130 cards that were setup. Okay, I added that last part.
Components. This game is a ton of square cards and a fantastic d12 that is only used for the two-player variant. The cards are all glossy, but good quality, and feature photos (akin to screencaps from movies) instead of illustrations. I find the theme to be very present in not only the press-your-luck and bidding/bluffing mechanics, but also in the design of the cards and the photos used. It feels like a piratey game and plays like a piratey game. Like I said, the d12 is fabulous, and I actually happen to own a set of dice that I use for my RPG campaigns… sometimes. All in all the game has some good components and looks great on the table.

So I have some good AND bad news to deliver. First the bad. Some cards that are pulled are way too overpowered. One is called “Blackbeard’s Sword.” It allows the player to “peek under the number of cards left in your bid.” I used this card on a bid of 22 cards and was able to pull all safe cards because this allowed me to see 22 cards and avoid any Pirate’s Marks. Super OP if you ask me. The only other bad I have here is setup. There are 130 cards to be sorted, shuffled, and laid out in a nice-looking grid before the game can be played. For those of us with slight or full-blown OCD that is a nightmare. Luckily, I only stress if the cards are way out of whack instead of just slightly askew.

Now for all the good. I like this game quite a bit. To offset some of the OP of the aforementioned card, the game comes with some pretty great Lucky and Curse cards to be pulled. A couple Lucky cards are, “Drop Anchor,” which ends the player’s turn when revealed, thus negating any Mark pulls, and “Flying Dutchman,” which can be played on a marked player to instantly kill them. Now, I do not condone murder normally, but when playing a pirate game, it is to be expected. The Curses pulled are equally unlucky. “Winds of Fate” allows the person who called the bluff to choose the rest of the cards to be pulled for your turn. OUCH! Especially if they had used “Blackbeard’s Sword” and know where one or more Pirate’s Marks are hidden. Similarly unlucky is “Isla Muerta” which penalizes the player if they have 10 or more treasure cards and pull a Pirate’s Mark – they die instantly from the curse! These are just a few examples of some cards that can be encountered during play, and there are a whole lot more of them included.

I do so enjoy bluffing and luck-based games more and more, and Pirate’s Mark certainly gives it to me on those fronts. Being able to just whisk away 20 or more cards because you happen to have that coveted card you used is devilishly fun. Watching the other players seethe with envy as you pull treasure after treasure and avoid Marks is like winning $20 on a scratch-off. It won’t change your life, but it will give a shot of adrenaline and euphoria for a few minutes. I think Pirate’s Mark fills a void of straight bidding, bluffing, and luck that certainly matches the theme perfectly, and remains a good game as well.

Also, if you happen across one of the expansions, “Parrghty Mode,” it adds another five players to the game and bumps up the count of cards in play from 130 to a whopping 168! This is not for the small of table. I wish there was room inside the base game’s box to fit these extra cards, but alas, there is not.

So if you are like me and enjoy games on the lighter side that perfectly match game to theme, then you have to check out Pirate’s Mark. Purple Phoenix Games gives this one a haunting 8 / 12. I certainly recommend it and will now be finding a place in my main shelf unit for it. Hmm, which game do I make walk the plank…?