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Dana (24 KP) rated Nimona in Books

Mar 23, 2018  
Nimona
Nimona
Noelle Stevenson | 2015 | Children, Comics & Graphic Novels
10
10.0 (4 Ratings)
Book Rating
This was a fun, quirky, and cute graphic novel that I absolutely adored.

The charm of it was split fifty-fifty between the writing and the drawings. I don't know why, but I am obsessed with the character drawings from this novel! They are so cute and amazing and I love them.

I love how it was so successful as a web comic that Harper decided to turn it into print. Things like that make me feel all warm and fuzzy inside.

This comic had me straight out laughing out loud (to the point where my roommates thought something had gone wrong with me). I loved how Nimona had so much spunk and actually *minor spoiler* was more villainous than the actual villain of the story.

Speaking of, the relationship between Nimona and Blackhart was awesome! It was cool to see the father-daughter relationship as well as the villain-sidekick and overall besties vibe from the pair.

Goldenlion was fun, too. Even though he was the :hero" of the story, he was still able to see the good in Blackhart and question the Institution and their motives and actions.

I liked how this isn't really just one genre. It has elements of fantasy, science/tech, and medieval genres but also had a very modern take on certain parts. I have always wanted to read something set in a distant time period that also has a lot of modern aspects.

The story line was cute, but it also got really deep at times. It allows readers to start questioning their own country's "heroes" and Institutions. It also calls into question how far testing and militarization should be allowed to go.

Overall, I really enjoyed this fun and very quick read.

If anyone is in a reading slump or just need to get into a better mood, I definitely recommend this to you.
  
Death March (Euphoria Online Book 1)
Death March (Euphoria Online Book 1)
Phil Tucker | 2018 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Thrilling, compelling LitRPG
I am a massive fan of Phil Tucker's Chronicles of the Black Gate series and was intrigued at this venture, largely funded by kickstarter.
While the term "LitRPG" isn't necessarily something that would attract me (I've read and mostly enjoyed Ready Player One but the idea of people escaping the real world to enter an online one doesn't seem to justify a whole sub-genre to my mind).
The book sees Chris struggling to make ends meet teaching disinterested kids while he fights his brother's death sentence. A former compulsive gamer, given the chance to enter the world of Euphoria, normally too expensive for him to consider, he throws himself into the game with gusto. By playing on the hardest level (Death March), he is risking his own life as he cannot re-spawn in the game and death will mean actual death for him. The prize on offer for this risk, if he can survive 6 months game-time (the equivalent of a weekend in the real world), is a cash sum plus the chance to request anything at all of the AI running the government - including a pardon for his brother.
Chris finds himself in a ruined medieval setting in the game, struggling to earn points to level up and make his character stronger. This levelling up and earning/spending XP is a main part of the book. While not a RPG fan myself, I loved this aspect as it meant he learned new skills and abilities throughout the book with good reason (so no sudden new strengths here!) and he had to choose what kind of character he wanted to become.
The action sequences are sublimely written and narrated and the whole book is so immersive. Sadly, it is also really short so was over in no time, but with 2 more books already available I will get cracking on those.
Heartily recommend to anyone who is a fan of fantasy, gaming/RPG or anyone looking for some real escapism.
  
Women in medieval England
This is a book packed with history, told from the points of view of a priest, a female castellan, a female Keeper of the Kings Forest and a Knight (he gets about a chapter). It must have been very unusual for there to be female Castellans and Keepers of the Forest in a time where a womans primary function was to get married and give birth to sons who could inherit a title. The women in this story seem to have to prove themselves constantly to outsiders - the people who live under their rule don't need to see the proof, they have experience of how good these two women are at their jobs.
The years after the Magna Carta was signed were very unsettled. King John had problems with Phillip of France, losing lands in France and allowing the French in to England to take over castles and land by force. With the death of John, his 9 year old son succeeds him and William Marshall becomes his Regent. I have read other books about William Marshall, and what I read here seemed to be in keeping (most writers seem to be in agreement at the kind of man he must have been).
Nicolaa of Lincoln and Matilda of Laxton were not weak females. I really liked how they were portrayed, and I enjoyed reading the chapters from their points of view as it showed how strong and independent they were. I really liked Father Barnards chapters too. It gave an objective look at how these two women reacted in their situations.
I am a real sucker for historical fiction, and I feel that this was a really well researched novel. There was nothing overly sensationalised, which made it more believable for me. I will probably read the next book in this series. I'm interested to see if there is more from these two impressive women.
Many thanks to Sapere Books for a copy of this book to read and review.
  
The King's Concubine
The King's Concubine
Anne O'Brien | 2012 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
This is the second novel by Anne O'Brien that I have read recently, and I have enjoyed them both. Although both novels were written in the first person, a narrative technique that I usually don't like as it is difficult for authors to pull off, I have found O'Brien's writing convincing and applaud her for this.

The protagonist of this particular novel is Alice Perrers, best known as mistress to Edward III. Not an awful lot, it seems, is really known about Alice, at least before her time at court. O'Brien has used known facts and woven her story about these, filling in the gaps with imagination and probability. Historically, Alice Perrers has never come across as a particularly nice person, seeming to be greedy, grasping and manipulative. O'Brien doesn't do a total whitewash job on her, but she does give a more sympathetic portrayal. Her Alice is still keen to acquire land holdings, but seen as a woman who has come from practically nothing and can see what her future might be without royal patronage, it is difficult to really blame her. History has always tended to be written by the victors and by men, and in medieval times they would not have liked a woman stepping out of her 'place' so it is quite understandable that Alice Perrers should have been so vilified.

Overall, I thought this was a good read. I read Vannora Bennett's The People's Queen a while back, which is also about Alice Perrers (she seems to be enjoying something of a renaissance!) but I preferred O'Brien's book. The cover gives O'Brien a plaudit of being 'better than Philippa Gregory'. Well, I can't argue with that as I haven't cared much for either of the books by Gregory that I have read, so I will wholeheartedly agree that O'Brien is much more worth reading! I look forward to her book on Eleanor of Aquitaine.
  
Castle Dice
Castle Dice
2013 | Dice Game, Medieval
Ahh castle building. One of my favorite pastimes. Well, medieval building games, anyway. I love ’em! So put together medieval building with a bunch of dice and that should make a hit right? Well, yes, but I fear this game has flown under the radar for too long! Why do I like it, but more importantly why does it get so little love?


Castle Dice is a dice and resource management game that pits players against each other to build the greatest castle in the land. It is played over seven rounds and when the seventh round is complete players will tally up VPs to declare a winner!
To setup place the Turn Tracker board where players can see it. Shuffle each of the differently-backed Castle Deck, Village Deck, and Market Deck from which players will be drawing cards throughout the game. Assemble piles of Villager Tokens, Animals, and all dice. Each player receives their own playmat and five Tracking Beads placed just like the photo above. The game may now begin!

Castle Dice spans seven rounds with each round following a strict order of play. This play order and any special effects of the round are conveniently printed on the playmats and Turn Tracker respectively. The Turn Tracker will display which type of dice each player will take from the pool, roll, and add to the World Pool – to which every player will have access. The turn order will show all the phases of each round (which will not be thoroughly covered in this review, but will be at least mentioned): Determine first player, Draw cards, “Choice Dice”, Roll dice, Gather dice, Market, Workers produce, Merchants, Build castle parts, Barbarians.


Players will be able to draw cards from either the Castle or Village decks to supply their hand limit of five and give the player options to build at different phases of the game. Each round players will have standard dice to cull and roll from the pile, but also a choice of any dice type they prefer to be added to the World Pool in the next phase. After the World Pool has been populated with all the dice the players have rolled, each player will then choose a die from the World Pool one at a time around the table in player order. These dice will show resources (Wood, Stone, Gold, Land, and Iron), animals (Pig, Chicken, Cow, Horse), and Barbarians. By hiring Workers and Guards players will be able to produce more resources and subsequently protect them from raiding Barbarians who wish to drain players of one of each of their resources at the end of the round. The Build action is self-explanatory as players will be spending resources gathered to build castle parts using cards from their hand. Play continues in this very structured fashion until the end of seven rounds. Whichever player has amassed the greatest amount of VP from having the most animals, most villagers, Bards, and built castle parts will be the winner!
Components. Castle Dice is sold in a large box – a little wider than Kingdomino’s box, about two inches longer, and about three times as tall (still taller or thicker than Legendary Marvel, Harry Potter Hogwart’s Battle, and The 7th Continent). So there are a lot of components, and they are all good quality. The cards are nice, the boards are thick, but glossy (boo), and the dice are all fine. I question the use of the red Tracking Beads, as they are a little too large to fit in the areas they are designed to track, and a simple wooden cube would have been just as effective and fit the space better. Perhaps I will de-bling mine to boring cubes, or find something else more suitable. The art style, though, is very lovable and cute. Except the Farmer, who seems to have a large dangle of snot hanging out of his or her nose. Being from the Midwest I see a lot of farmers, and I know that they aren’t always super snotty. Maybe they were back in the Medieval Period, but it is a strange detail in the art. Overall though I am very impressed with the quality of the components.

I am similarly impressed overall with the gameplay. I am not incredibly Type A, but I think I lean that way, and having a game with very strict phases of play with a definite end game trigger is very appreciated. I absolutely LOVE how each round is plainly shown on the Turn Tracker and similarly how each phase is clearly printed on each playmat. These notifications eliminate the need for reference cards/sheets/what have you, and I applaud the design team for this. One of my gaming pet peeves is needing to reference the rulebook every turn because I am unsure of what I do next or being worried that I have forgotten a step. No need here – it is all in front of me.

Playing the game is also quite enjoyable. I do not know many gamers who hate games utilizing dice, and typically the more dice the better. Well Castle Dice comes with 64 custom dice and it just feels good to be rolling seven or eight dice each round. But the coolest part is that each player has the standard dice to roll but also several “Choice Dice” that can be of any flavor. That doesn’t necessarily mean they will end up gathering those dice, but they will be options for all players. That is a unique twist that I thoroughly enjoy. Also the balancing act of wanting to do 34 things on your turn, but not having the time to accomplish it adds that level of danger I like in my games. Those dang Barbarians! Overall Purple Phoenix Games gives Castle Dice a non-boogery-farmer’s 14 / 18. It’s a great game and if you see it in the wild pick it up! You will have a good time with it.
  
Falconer's Crusade
Falconer's Crusade
Ian Morson | 2018 | History & Politics, Mystery
5
5.0 (1 Ratings)
Book Rating
Great historical aspect, mystery not so much
This is a pretty short mystery to read through. Looks can be deceiving though. Despite being short, it’s packed in with some heavy duty stuff.

The setting for example. Very rich in detail and gives you a sense on how it was back then in William Falconer’s time. Add in some political intrigue, a Jewish Quarter, and some rioting and it gets pretty exciting. I really can’t get over how great the setting is. It’s so descriptive you can feel the darkness and the dampness that permeates throughout the novel. Morson also does an excellent job to stay close to historical accuracy here in this novel as well. Forensic pathology is frowned upon, and you even get to see Falconer try on a strange contraption that looks a lot like Medieval opera glasses at the time. :)

The plot is pretty straight forward although there is not much of a secret mystery element in it. The suspect list is not extensive (thankfully! You’ll see why as you read further into this review) and when revealed it’s not much of a surprise or an a ha! Moment. There isn’t much personality to the characters except Falconer and his student Thomas. Thomas is a particular dolt. A Farmer boy who managed to be gifted and chosen to study and be a Scholar, well, for all the idiotic moves he makes, you have to wonder how the University chose this guy to let him attend their school. He fumbles and stumbles at the worst times and always manages to get himself into some life threatening situations (and doesn’t learn from it). It was funny the first few times, but after a while it gets annoying and you want to slap this boy upside the head. (You don’t deserve Hannah’s attention, you twit).

I’m going to assume it will get better with other books in this series, and this one serves as an introduction to the series. Since I really do love the historical aspect I will stick with this series and see where it takes me. Historical mystery lovers will love the setting and theme of this book, the mystery part, not so much.
  
I'm having a remarkably hard time gathering up my thoughts to review THE FRUIT OF HER HANDS. The book is a mixed bag as far as I'm concerned.

Overall, the book was informative and easy entertainment, but it lacked depth. For the most part the characters were either good or bad, with no shades of grey, which made them unrealistic and led to my feeling of detachment. Shira was a sympathetic and capable main character during the first third of the book and looked to be an interesting Medieval wife. Unfortunately, after she became married, she lost her personality. I realize that it was an accurate portrayal of Jewish wives back then, but Shira had been scholarly, while still seeing to her duties, up until this point and then turned into a boring protagonist. What set her apart and made me want to read about her was her attitude about learning the Talmud like the men. What interested Meir in the first place was Shira, who he thought unusual; not that I was shown their love, I was just told about it. The chemistry was lacking between them, but that may be in part that I didn't get a good sense of who Meir was as a person, other than he was brilliant, a revered scholar, et cetera. No one felt real in this book and that's a shame.

What was perhaps done best were the details and information about the Jewish people and their faith. Generally, it was written into the story quite well, even if Shira was conveniently placed right in the way of big events. I learned much and am grateful for the history of that time. My one problem with it was that although I felt the pain and suffering the Jewish endured, it was just a little too clean. More realism and grit would have added much to the book.

Perhaps the scope of the book did a disservice to the story as a whole, and it might have benefited a few scenes taken out. As a whole, it's a decent book and a good debut, but it still lacks that something that makes me what to say "read it".
  
Warcraft (2016)
Warcraft (2016)
2016 | Action, Fantasy
To begin, I am not really up on the plot of the game in which this movie is based, though I do understand that this is a prequel and that the tone is reasonably accurate to the that of the long enduring PC game.

But derivative is the word. The game was designed to allow its players to interact with each over and across the internet and essentially play in scenarios which span the fantasy genre, itself drawing from such classics as Lord Of the Rings, Dungeons and Dragons and every medieval or ancient myth imaginable.

As a game, this sounds like fun, taking on roles and pretending to be mythological characters, wielding swords and magic, but since this was already taken wholesale from the genre, including films, what was the point?

Essentially, what we have is an epic mash up of films which have already made there mark whilst offering little if anything new worth talking about. The plot twists are predicable if not hammy, the characterisations are dull and cliched and in the end there is little to offer but a brand name and endless special effects.

The movie does pick up a bit in the third act but even this is let down with a finale of world building and sequel teasing, with the plot left wide open and several plot lines ready to go if there was ever to be a Warcraft 2. The problem is that there is little to tantalise unless you are already a die hard fan. The writing is poor, effective for driving the plot along at some pace but it is mundane, predictable and lacking any real intrigue or interest. It simply goes through the motions as does almost everything and everyone else in the film as a whole.

I want to say that it could have been better, but I can not. I think that Jones and his team have probably done a reasonable job of adapting this game but that is what it is, a derivative PC game and hardly suitable for a movie of this scale.

When will they learn?
  
The Alloy of Law: A Mistborn Novel
The Alloy of Law: A Mistborn Novel
Brandon Sanderson | 2011 | Fiction & Poetry, Science Fiction/Fantasy
8
8.2 (6 Ratings)
Book Rating
A fun romp
The Alloy of Law is a fun romp in the world of Sanderson's earlier Mistborn trilogy. The world has advanced three hundred years, from medieval technology levels to about Victorian levels. Electricity is just starting to be found in homes, though people are suspicious of it, and trains and guns are fairly widespread. Think Victorian England meets the Wild West and you'll be in the ballpark. The main characters of the Mistborn trilogy have faded into legend by the time The Alloy of Law takes place, and it's really interesting to see how they are revered (or not) by the characters in this book.

The Mistborn series has a well-developed system of magic that I found unique, creative, and complex but easy to follow. Allomancy is the art of burning ingested metals to do particular effects; different metals (and the ability to burn them) allow you to do different things. Tin, for example, lets you enhance your senses, leading to the nickname "Tin-eyes." Burning steel lets a Coinshot "push" on metals, telekinetically moving the metal away from themselves. (Or themselves away from the metal, if the metal too secure to be moved!) On the flipside of the coin (Ha!) is Feruchemy - a feruchemist uses metal accessories, often in the form of armbands or other jewelry, to "store up" his resources - he can become deaf and blind for a time, in order to use that resource later and have super-hearing and eagle-eyes, for example. Nothing is ultimately gained or lost, just stored until it's needed.

The writing in Alloy was certainly not as deep as the Mistborn trilogy, but Sanderson has said in interviews that this was supposed to be a fun break between books. If you're looking for a quick, fun adventure story, this is definitely a good book to pick up. From the witty banter between characters to the surprising choice of romance, this book kept my attention from start to finish. Sanderson is a very skilled author and I am eagerly looking forward to the sequel, as the book ends on a cliffhanger!

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
The Kid Who Would Be King (2019)
The Kid Who Would Be King (2019)
2019 | Adventure, Drama, Fantasy
Alex Elliott (Louis Ashbourne Serkis), is a 12 year old boy that isn’t afraid to stand up to bullies and defend his friends. As noble as his deeds are, he ends up becoming the school bullies Lance (Tom Taylor) and Kaye’s (Rhianna Dorris) target. They chase him to an abandoned construction site where he falls off a ledge and encounters the notorious sword in the stone. As many are aware of King Arthur’s sword in the stone story, the person that pulls the sword from the stone shall become King of England. To his and his best friend Bedders’s (Dean Chaumoo) surprise, Alex draws the sword (aka Excalibur) from the stone and moments later Merlin appears (Angus Imrie) and warns Alex and Bedders of the danger that lies ahead. Morgana (Rebecca Ferguson), King Arthur’s half-sister, and her army of fire burning dead soldiers are on a mission to get Excalibur and take over Earth. Merlin encourages Alex, Bedders and the two bullies, they must put their differences aside to beat Morgana and save the world.

 

A clever modern day continuation to the story of the Sword in the Stone with a Lord of the Rings spin to it that’s appropriate for kids. All our main characters are children/teenagers, including Merlin, who at random climactic moments in the film transforms into an elder version of himself and is played by the legendary Patrick Stewart. Bedders’s role is similar to that of loyal and dopey, but brave Samwise Gamgee. He helps Alex recruit soldiers to help fight Morgana’s army and never leaves his best friend’s side.

  

A unique story about loyalty and working together to do what’s best to defeat evil and save Earth. Glad to see family friendly movies dabbling into the genre of medieval fantasy again. There are moments in the film that drag on. They should have omitted several scenes and the long run time of 2 hours and 12 minutes could have been shortened. Very much geared towards kids ages 8 and up, there are some dark moments that may not be suitable for the younger ages. Prepare for lots of adventure, laughter, and good vs evil story, one the whole family can enjoy.