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LilyLovesIndie (123 KP) rated Honour in Books
Nov 5, 2018
This review was originally carried out as part of a blog tour on Lily Loves Indie and can be seen here http://lilylovesindie.co.uk/?p=209
This stunning collection of short stories has got to be one of my favourite items on my kindle. When I read these I experienced such a depth of emotion and they moved me so much that I had to keep putting it down to get tissues and mop up the mess that I became. This, by far, is Feeney's greatest work to date. She elicits such a wonderful amount of emotion from you, and this is all the more remarkable when you consider that some of the stories are just a few thousand words long. In order to do each story the justice they truly deserve, I am going to briefly review each book before summing up my main ideas. So if you're sitting comfortably, I'll begin....
Honour
A young woman at a graveside, the rain falling down, already the emotions are running high, and this is just the first paragraph of the story, yet I'm hooked. Throughout the whole of this story Feeney leads you in a direction, letting your imagination fill the gaps, but then at the last minute she deals her hand and tells you exactly what is going on, and boy did it knock me for six! I was most definitely not expecting that turn of events, but strangely, it totally fitted. Apologies for the vagueness, but I don't want to spoil it for you as this is one of the key features of this story.
Deserter
Just as the title suggests, this story deals with a deserter, the officer who tries to cover it up and his family dealing with his actions at home. I know what you're thinking, there's enough material there to write a whole book! But Feeney writes this superbly, capturing the emotions of all the key characters in just a few short chapters. Jack's dilemma, and the reasoning behind his desertion, are both incredibly touching and very sensitively written. As someone who can't even begin to comprehend what horrors soldiers must see every day, I really feel like Feeney gave us a glimpse into a tortured mind, a soul that was broken and in need of so much healing that just simply wasn't available. She also deals fantastically with the stigma attached to deserting in a very delicate and sensitive manner, highlighting the other side of the story incredibly well.
Silence is Deafening
I've read and re-read this story so many times, but it still kills me every time! It's so emotionally written, charged with sadness and a sense of duty, a sense of honour. Strangely, I engaged more with Evelyn as I found myself imagining what her emotions would be when she wakes up and reads Joseph's letter. I could feel the ties that bound them together being strained and pulled, the pain they must have felt. It was just so well written the intensity of their love was completely real, it charged the room around my and stole my breath. But what I loved most about this story is that there was hope at the end. He might have survived, he might have come back. The tiniest glimmer was there, and it captured my imagination and sent seeds of thought rooting deep in my head. It's not a story you'll forget in a hurry, but in the best possible way!
Letters to No One
This is perhaps my favourite military based story I've ever written, but for me it is head and shoulders above the others in this collection. I could talk for hours about why I loved this story so much, but I'll try and summarise it and not spoil anything. The strongest feature of this particular story is it's wonderful believability and 'normal' way of approaching what is, to non-military families at least, a very abnormal situation. The letters are funny, yet very much full of a sadness at the separation and need to see each other one more time. Jonno is a great character, and although he doesn't feature much directly, it's the indirect references to him in his families letters which really bring him to life. Little Michael is totally adorable, and his letter is perhaps my favourite purely for the innocence only a child can have. The whole story touched me more than any other in this collection, eliciting full on body shaking sobs and I can only conclude that it is because it is a. wonderfully written and b. incredibly realistic. As much as I hate to admit it, this has probably happened to countless families out there, and that immense sadness just crushed me and opened my eyes to a whole new way of looking at things.
Night Terrors
Initially, I found this quite difficult to get into, it's the one story in the collection I wasn't over keen on as I read through. However, it's a bit of a 'grower' and, like 'Silence is Deafening', it planted hundreds of little seeds of thought in my brain and when given time to develop they just grew and grew until they were out of control. Dealing with what is essentially PTSD, and how it affects not only the sufferer but also their family, 'Night Terrors' has so much it can teach the reader. We all think nothing of our 'normal' lives, but this was another story that really opened my eyes to the troubles being in the military can cause. Carl's dad clearly struggled for years, never feeling he could discuss him experiences and so they literally terrorised his dreams. It's incredibly sensitive in how the story deals with what is a very current and prevalent issue and Feeney deserves a great deal of credit for not only having the balls to deal with this subject matter, but also for doing it so brilliantly. Again, this is another emotionally charged piece of writing, but Feeney really does develop the plot so well and so subtly that it sucks you in without you noticing.
Welcome Home
The final story in the collection is as wonderful as the others. A happy ending, a reunion, a feeling of hope to carry forward. This is the ending we all want for all our soldiers, and Feeney cleverly reminds us that no matter how many may perish, and however sad that may be, we must always keep looking for that glimmer of hope, and take the opportunities of happiness that are offered to us when they are there, because we never know when they will be snatched away.
One of the key features in all of these stories is how engaging they are, despite what is, at times, very upsetting subject matter. The characters pull you in, the circumstances, although fictional, are tinged with a reality that brings you crashing down to ground when you think about them after (and believe me, you will) and you realise, 'that could have actually happened to someone'. It's a humbling thought, and one that really makes you think, but in a good way. Reading this book made me so much more thankful for the sacrifices servicemen and woman make, and the pain their families must experience, but mostly it made me grateful for my own life.
Something else that shines through is how real everything feels in these stories. I know Feeney did a large amount of research into military procedures and that is evident with the protocols, the addresses, the description, just everything really! It's clear that this writing means a lot to the author, and that passion for respect and honour of our armed forces just oozes from every page and fills you with a great sense of pride and patriotism. It's strange to feel proud of something when you're reading (unless it's something you've written), but Feeney manages to elicit that, as well as many other emotions as you're reading and it just builds to a huge crescendo.
Another key feature is the description, and this is a theme that is evident throughout the whole collection. Feeney puts so much into her writing. You can clearly see in your mind the characters, you can feel the emotions, you hurt when they hurt, smile when they smile. It's her attention to the small detail in this story that really gives this story that extra something. Even though you don't know all the specifics like names and ages, we know plenty to cry for their loss and smile with them in their joy. You hurt when they hurt. It's very rare I find a story that moves me in such a way, especially one that is just pages long, but that is exactly what this story does.
In conclusion, this book is truly phenomenal, one of the best pieces of literature I have read so far this year. It's engaging, thought provoking, realistic, easy to read, but above all, it's just, well, words fail me. Honestly, I cannot recommend this highly enough. Five stars is not enough for this book, and it truly deserves the highest accolades possible. Seriously, go one-click! It's now available on Amazon UK and Amazon US, but heed my warning, you want a lot of tissues near you when you read this, tear-jerker doesn't quite cover it!
* * * * * *
I am SO excited about reviewing this and interviewing the author over on Lily Loves Indie and Ramble Media on 1st November as part of the Blog Tour! Watch this space for updates and snippets of my review.
This stunning collection of short stories has got to be one of my favourite items on my kindle. When I read these I experienced such a depth of emotion and they moved me so much that I had to keep putting it down to get tissues and mop up the mess that I became. This, by far, is Feeney's greatest work to date. She elicits such a wonderful amount of emotion from you, and this is all the more remarkable when you consider that some of the stories are just a few thousand words long. In order to do each story the justice they truly deserve, I am going to briefly review each book before summing up my main ideas. So if you're sitting comfortably, I'll begin....
Honour
A young woman at a graveside, the rain falling down, already the emotions are running high, and this is just the first paragraph of the story, yet I'm hooked. Throughout the whole of this story Feeney leads you in a direction, letting your imagination fill the gaps, but then at the last minute she deals her hand and tells you exactly what is going on, and boy did it knock me for six! I was most definitely not expecting that turn of events, but strangely, it totally fitted. Apologies for the vagueness, but I don't want to spoil it for you as this is one of the key features of this story.
Deserter
Just as the title suggests, this story deals with a deserter, the officer who tries to cover it up and his family dealing with his actions at home. I know what you're thinking, there's enough material there to write a whole book! But Feeney writes this superbly, capturing the emotions of all the key characters in just a few short chapters. Jack's dilemma, and the reasoning behind his desertion, are both incredibly touching and very sensitively written. As someone who can't even begin to comprehend what horrors soldiers must see every day, I really feel like Feeney gave us a glimpse into a tortured mind, a soul that was broken and in need of so much healing that just simply wasn't available. She also deals fantastically with the stigma attached to deserting in a very delicate and sensitive manner, highlighting the other side of the story incredibly well.
Silence is Deafening
I've read and re-read this story so many times, but it still kills me every time! It's so emotionally written, charged with sadness and a sense of duty, a sense of honour. Strangely, I engaged more with Evelyn as I found myself imagining what her emotions would be when she wakes up and reads Joseph's letter. I could feel the ties that bound them together being strained and pulled, the pain they must have felt. It was just so well written the intensity of their love was completely real, it charged the room around my and stole my breath. But what I loved most about this story is that there was hope at the end. He might have survived, he might have come back. The tiniest glimmer was there, and it captured my imagination and sent seeds of thought rooting deep in my head. It's not a story you'll forget in a hurry, but in the best possible way!
Letters to No One
This is perhaps my favourite military based story I've ever written, but for me it is head and shoulders above the others in this collection. I could talk for hours about why I loved this story so much, but I'll try and summarise it and not spoil anything. The strongest feature of this particular story is it's wonderful believability and 'normal' way of approaching what is, to non-military families at least, a very abnormal situation. The letters are funny, yet very much full of a sadness at the separation and need to see each other one more time. Jonno is a great character, and although he doesn't feature much directly, it's the indirect references to him in his families letters which really bring him to life. Little Michael is totally adorable, and his letter is perhaps my favourite purely for the innocence only a child can have. The whole story touched me more than any other in this collection, eliciting full on body shaking sobs and I can only conclude that it is because it is a. wonderfully written and b. incredibly realistic. As much as I hate to admit it, this has probably happened to countless families out there, and that immense sadness just crushed me and opened my eyes to a whole new way of looking at things.
Night Terrors
Initially, I found this quite difficult to get into, it's the one story in the collection I wasn't over keen on as I read through. However, it's a bit of a 'grower' and, like 'Silence is Deafening', it planted hundreds of little seeds of thought in my brain and when given time to develop they just grew and grew until they were out of control. Dealing with what is essentially PTSD, and how it affects not only the sufferer but also their family, 'Night Terrors' has so much it can teach the reader. We all think nothing of our 'normal' lives, but this was another story that really opened my eyes to the troubles being in the military can cause. Carl's dad clearly struggled for years, never feeling he could discuss him experiences and so they literally terrorised his dreams. It's incredibly sensitive in how the story deals with what is a very current and prevalent issue and Feeney deserves a great deal of credit for not only having the balls to deal with this subject matter, but also for doing it so brilliantly. Again, this is another emotionally charged piece of writing, but Feeney really does develop the plot so well and so subtly that it sucks you in without you noticing.
Welcome Home
The final story in the collection is as wonderful as the others. A happy ending, a reunion, a feeling of hope to carry forward. This is the ending we all want for all our soldiers, and Feeney cleverly reminds us that no matter how many may perish, and however sad that may be, we must always keep looking for that glimmer of hope, and take the opportunities of happiness that are offered to us when they are there, because we never know when they will be snatched away.
One of the key features in all of these stories is how engaging they are, despite what is, at times, very upsetting subject matter. The characters pull you in, the circumstances, although fictional, are tinged with a reality that brings you crashing down to ground when you think about them after (and believe me, you will) and you realise, 'that could have actually happened to someone'. It's a humbling thought, and one that really makes you think, but in a good way. Reading this book made me so much more thankful for the sacrifices servicemen and woman make, and the pain their families must experience, but mostly it made me grateful for my own life.
Something else that shines through is how real everything feels in these stories. I know Feeney did a large amount of research into military procedures and that is evident with the protocols, the addresses, the description, just everything really! It's clear that this writing means a lot to the author, and that passion for respect and honour of our armed forces just oozes from every page and fills you with a great sense of pride and patriotism. It's strange to feel proud of something when you're reading (unless it's something you've written), but Feeney manages to elicit that, as well as many other emotions as you're reading and it just builds to a huge crescendo.
Another key feature is the description, and this is a theme that is evident throughout the whole collection. Feeney puts so much into her writing. You can clearly see in your mind the characters, you can feel the emotions, you hurt when they hurt, smile when they smile. It's her attention to the small detail in this story that really gives this story that extra something. Even though you don't know all the specifics like names and ages, we know plenty to cry for their loss and smile with them in their joy. You hurt when they hurt. It's very rare I find a story that moves me in such a way, especially one that is just pages long, but that is exactly what this story does.
In conclusion, this book is truly phenomenal, one of the best pieces of literature I have read so far this year. It's engaging, thought provoking, realistic, easy to read, but above all, it's just, well, words fail me. Honestly, I cannot recommend this highly enough. Five stars is not enough for this book, and it truly deserves the highest accolades possible. Seriously, go one-click! It's now available on Amazon UK and Amazon US, but heed my warning, you want a lot of tissues near you when you read this, tear-jerker doesn't quite cover it!
* * * * * *
I am SO excited about reviewing this and interviewing the author over on Lily Loves Indie and Ramble Media on 1st November as part of the Blog Tour! Watch this space for updates and snippets of my review.
Chris Sawin (602 KP) rated John Carpenter's Vampires (1998) in Movies
Jun 22, 2019
A group of eccentric vampire hunters lead by the rugged and cold-hearted Jack Crow (James Woods) never really stop working. Taking great pride in the fruits of their labor, they work hard and play even harder as their celebrations after a job well done consist of alcohol flowing freely and plenty of women to take their minds off of work. But this particular job didn't go exactly as planned and it's weighing heavily on the mind of Jack Crow. Even after killing what's referred to as a "nest" of nine vampires, the master was no where to be found. Hardly a reason to celebrate in Jack's eyes. Unfortunately, his gut instinct was right as things get a hell of a lot worse for Jack's team when the master shows up to their little shindig. But this master is different from the others; stronger, more powerful, and why does he know Jack's name? There's something more elaborate going on and Jack Crow is going to find out exactly what it is while eradicating as many vampires as he possibly can along the way.
Judging by the ratings this film has (34% fresh on Rotten Tomatoes, 5.8/10 on IMDb), I guess it's safe to say that this could be a guilty pleasure of mine. I love most of John Carpenter's work and I really enjoyed his take on vampires. Jack Crow is certainly reason alone to sit through this and although the character originated in John Steakley's novel, I feel Crow is just as strong of a character in Carpenter's world as Snake Plissken from Escape From New York. Even though he's basically a mean spirited SOB, you can't help but sympathize with the character as the film moves on. Considering all that's happened to him in his lifetime, he seems to be a decent guy deep down underneath that extremely thick and rough exterior. His dialogue was also a lot of fun. Gems such as him asking Father Adam Guiteau if he had wood after the fight they just had or when he's explaining the true mythos behind vampires and to "forget whatever you've seen in the movies" was just classic.
Other than Jack Crow, I actually really enjoyed the storyline which seemed to be a breaking point for a lot of people. A vampire seeking a black cross to finish a reverse exorcism, so he can walk in daylight without turning to dust. Only Carpenter could pull something like that off. Their methods of killing vampires were also a bit more original and unorthodox compared to other vampire films of the past. Jack Crow would shoot an arrow from a crossbow, which would be attached to a wire on the bottom of a jeep that would be reeled in by Daniel Baldwin's Anthony Montoya that would drag the vampire into the sunlight where their body would burst into flames. Maybe it's considered cheesy to some, but it was refreshing to see something different for a change. As big of a horror fan that I am, I don't really think of myself as a fan of vampires. I'm not sure if it's because I'm picky or because it seems like everything is being recycled when it comes to storylines in horror films these days, but I like to think when a vampire film does make an impact on me that it says more than the average horror film containing vampires.
John Carpenter, the master of horror, delivers a refreshing and interesting take on vampires with the aptly named Vampires. It also dawns another strong lead character in a Carpenter film in the form of Jack Crow and contains some of the most witty and enjoyable dialogue of any horror film from the late '90s. The storyline is also magnificently peculiar, which is a definite plus in my book. This would definitely make my list of favorite vampire films, if I ever decided to make one. If you're a fan of John Carpenter and haven't seen this gem, I highly recommend doing so. Or if you have, maybe it's time to dust it off and give it another watch.
Judging by the ratings this film has (34% fresh on Rotten Tomatoes, 5.8/10 on IMDb), I guess it's safe to say that this could be a guilty pleasure of mine. I love most of John Carpenter's work and I really enjoyed his take on vampires. Jack Crow is certainly reason alone to sit through this and although the character originated in John Steakley's novel, I feel Crow is just as strong of a character in Carpenter's world as Snake Plissken from Escape From New York. Even though he's basically a mean spirited SOB, you can't help but sympathize with the character as the film moves on. Considering all that's happened to him in his lifetime, he seems to be a decent guy deep down underneath that extremely thick and rough exterior. His dialogue was also a lot of fun. Gems such as him asking Father Adam Guiteau if he had wood after the fight they just had or when he's explaining the true mythos behind vampires and to "forget whatever you've seen in the movies" was just classic.
Other than Jack Crow, I actually really enjoyed the storyline which seemed to be a breaking point for a lot of people. A vampire seeking a black cross to finish a reverse exorcism, so he can walk in daylight without turning to dust. Only Carpenter could pull something like that off. Their methods of killing vampires were also a bit more original and unorthodox compared to other vampire films of the past. Jack Crow would shoot an arrow from a crossbow, which would be attached to a wire on the bottom of a jeep that would be reeled in by Daniel Baldwin's Anthony Montoya that would drag the vampire into the sunlight where their body would burst into flames. Maybe it's considered cheesy to some, but it was refreshing to see something different for a change. As big of a horror fan that I am, I don't really think of myself as a fan of vampires. I'm not sure if it's because I'm picky or because it seems like everything is being recycled when it comes to storylines in horror films these days, but I like to think when a vampire film does make an impact on me that it says more than the average horror film containing vampires.
John Carpenter, the master of horror, delivers a refreshing and interesting take on vampires with the aptly named Vampires. It also dawns another strong lead character in a Carpenter film in the form of Jack Crow and contains some of the most witty and enjoyable dialogue of any horror film from the late '90s. The storyline is also magnificently peculiar, which is a definite plus in my book. This would definitely make my list of favorite vampire films, if I ever decided to make one. If you're a fan of John Carpenter and haven't seen this gem, I highly recommend doing so. Or if you have, maybe it's time to dust it off and give it another watch.
Purple Phoenix Games (2266 KP) rated Hues and Cues in Tabletop Games
Jul 7, 2020 (Updated Jul 7, 2020)
When chatting with the team at Purple Phoenix Games about Hues and Cues, what ended up happening was listing our favorite Hughs in order (obviously Hugh Jackman being the best Hugh). However, Hues and Cues has nothing to do with any of those Hughs, but rather color hues, or shades. Did this one make us blue like Eeyore? Are the other PPG team members green with envy that I possess this game now? Or has this one sparked a joyous shout to the orange-colored sky?
Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.
DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T
To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.
If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.
The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.
So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.
For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.
That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.
Hues and Cues is a party game of describing colors using one- and two-word cues (a la the hit game show Password from back in the day). As each player is attempting to guess the correct color, and populate the areas immediately adjacent to it, chances for big-time points are plentiful, but I’ll tell you what – coming up with cues proves to be a bit more challenging than one might assume.
DISCLAIMER: We were provided a retail copy of this game for the purposes of this review. Though I know the designer personally, I will be reviewing this game as an impartial judge. -T
To setup a game of Hues and Cues, shuffle the large deck of cue cards to be drawn from, lay out the giant board, set aside the scoring frame for now, and give each player the three cones of their selected color. Place one of these cones on the board to be used as a scoring token, and the game is ready to be played!
A game of Hues and Cues will be played over several rounds where each player will act as the cue giver for at least one round, depending on number of players (unless you play with my wife, in which case games can last many many more rounds than suggested). The cue giver will draw a card from the deck, choose a color hue from it, and think of a one-word cue to offer the group. Once the cue is given, in clockwise fashion, each other player will place one of their cones on a color box on the main board. Once complete, the cue giver will then offer a two-word cue to the group, if they so choose… Again the players will place their other cone in a box (either near their original choice or somewhere completely different). When all players have placed their second cone, the cue giver will place upon the board the scoring frame with the chosen hue’s coordinates directly in the center of the frame.
If a player has placed a cone directly on the correct coordinate box, they score 3 points. If a cone resides within the scoring frame (the other 8 boxes surrounding the correct box), they receive 2 points. For every cone just outside the scoring frame surrounding it, the player will receive 1 point. For each cone within the scoring frame the cue giver will score 1 point.
The game ends after each player has had one or two turns to be cue giver, depending on player count and house rules for game end rounds. The player with the most points will be deemed the winner and will have quality bragging rights for the night.
Components. Guys and gals, these components are great. The board is HUGE, but also necessary because there are tons of color hues printed on it. The cards are nice, and the game comes with a giant stack of them. The cones are colored cones. There’s orange and purple and some others colors I think too (I really only care about orange and purple usually). The scoring frame takes a bit to get used to, but is necessary to visualize which cones receive the correct amount of points. The Op comes through again with some choice components here.
So again, I personally know the designer and want to offer that disclaimer. That said, whether I know him or not, this is another great game. I reviewed Gekitai some months ago and was enamored with it as a wonderful abstract, and Hues and Cues gets me again. I love the components, the game play is simple and fast, and I haven’t really played a game too similar. I guess the closest games I can compare it to would be Concept and Codenames. You have to be very exact when giving cues to others (Concept) using one-word and two-word cues (Codenames). It seems super easy to be able to describe a color, but when you look at your chosen hue and can’t even think of a one-word cue and you’re just sitting there while the other players are anxiously awaiting your utterance, you can feel the confidence sweating out of your body.
For one example of actual gameplay, a cue was given, “Western.” My wife and I, alums of Western Illinois University, immediately started finding the correct purple hue because WIU’s colors are purple and gold. However, another player started searching the browns because they thought the cue was guiding the players to Western movies or the Wild West. So there may be conflicts, or different ideas and interpretations of the cues given that can make the whole group giggle incessantly, or times where the game is near the end and you know you need at least 3 points to be in the running and you reallllllly want to hit on the exact hue. So this one can make you feel like you are Bob Ross colormaster, or like you can’t even remember what red even is anymore.
That said, this is NOT a game for our colorblind friends, as it revolved heavily on being able to distinguish color differences, but for everyone else this is a hit. I love that I have to think of things and items and concepts in terms of color to describe instead of any other values, and that is very challenging for me. I love being able to look at the board and have 20 options when the cue given is, “Penny.” I love laughing at some of the amusing cues given or trying to figure out what the hey someone even means with their cues. It’s a wonderful stressful game (for me and the way my mind works) but it has gone over smashingly with everyone to whom I have introduced it. If you are looking for a uniquely-themed party (!) game that isn’t an Apples to Apples or Mafia clone, then you certainly owe it to yourself to check out Hues and Cues. Purple Phoenix Games gives this one a rainbowy 11 / 12. Hugh Jackman would certainly approve, and would probably like to come to your house to play your copy.
Matthew Krueger (10051 KP) rated Son of Frankenstein (1939) in Movies
Oct 9, 2020
Boris Karloff (3 more)
Bela Lugosi
Basil Rathbone
Lionel Atwill
The Monster's Alive Once More
Son of Frankenstein- is a great continuation of the frankenstein franchise. Boris Karloff os back as the monster but this would be the last time he would play the monster in the universal monster universe. Its sad cause when you think of frankenstein, you think of Boris.
The plot: Baron Wolf von Frankenstein (Basil Rathbone) is determined to prove the legitimacy of his father's scientific work, thus rescuing the family name from disgrace. With the help of Ygor (Bela Lugosi), a grave robber, Wolf successfully reanimates the monster (Boris Karloff) his father originally brought back from the dead. But when several villagers are killed mysteriously, Wolf must find the culprit in order to vindicate his creation, or face the possibility that he may be responsible.
Universal's declining horror output was revitalized with the enormously successful Son of Frankenstein, in which the studio cast both stars.
After the ousting of the Laemmles from Universal and the British embargo on American horror films in 1936, Karloff and Lugosi found themselves in a career slump. For two years, horror films were out of favor at Universal Studios. On April 5, 1938, a nearly bankrupt theater in Los Angeles staged a desperate stunt by showing Frankenstein, Dracula and King Kong as a triple feature. The impressive box office results led to similarly successful revivals nationwide. Universal soon decided to make a big-budget Frankenstein sequel.
Son of Frankenstein marks changes in the Monster's character from Bride of Frankenstein. The Monster is duller and no longer speaks, explained by being injured by a lightning strike. The monster also wore a giant fur vest, not seen in the first two Frankenstein films, perhaps to add color to his appearance when the film was planned to be shot in color. He is fond of Ygor and obeys his orders. The Monster shows humanity in three scenes: first when he is disturbed by his image in a mirror, especially when compared to the Baron. Next, when he discovers Ygor's body, letting out a powerful scream, and later when he contemplates killing Peter but changes his mind. While the first two films were clearly set in the 1900s, this film appears to take place in the 1930s, judging by the appearance of a modern automobile.
Peter Lorre was originally cast as Baron Wolf von Frankenstein, but he had to leave the production when he became ill. Replacing Lorre was Basil Rathbone, who had scored a major triumph as Sir Guy of Gisbourne in The Adventures of Robin Hood, released the previous year.
According to the documentary Universal Horror (1998), the film was intended to be shot in color and some Technicolor test footage was filmed, but for artistic or budgetary reasons the plan was abandoned. No color test footage is known to survive, but a clip from a Kodachrome color home movie filmed at the studio and showing Boris Karloff in the green monster makeup, clowning around with makeup artist Jack Pierce, is included in the same documentary.
Its a excellent universal monster film.
The plot: Baron Wolf von Frankenstein (Basil Rathbone) is determined to prove the legitimacy of his father's scientific work, thus rescuing the family name from disgrace. With the help of Ygor (Bela Lugosi), a grave robber, Wolf successfully reanimates the monster (Boris Karloff) his father originally brought back from the dead. But when several villagers are killed mysteriously, Wolf must find the culprit in order to vindicate his creation, or face the possibility that he may be responsible.
Universal's declining horror output was revitalized with the enormously successful Son of Frankenstein, in which the studio cast both stars.
After the ousting of the Laemmles from Universal and the British embargo on American horror films in 1936, Karloff and Lugosi found themselves in a career slump. For two years, horror films were out of favor at Universal Studios. On April 5, 1938, a nearly bankrupt theater in Los Angeles staged a desperate stunt by showing Frankenstein, Dracula and King Kong as a triple feature. The impressive box office results led to similarly successful revivals nationwide. Universal soon decided to make a big-budget Frankenstein sequel.
Son of Frankenstein marks changes in the Monster's character from Bride of Frankenstein. The Monster is duller and no longer speaks, explained by being injured by a lightning strike. The monster also wore a giant fur vest, not seen in the first two Frankenstein films, perhaps to add color to his appearance when the film was planned to be shot in color. He is fond of Ygor and obeys his orders. The Monster shows humanity in three scenes: first when he is disturbed by his image in a mirror, especially when compared to the Baron. Next, when he discovers Ygor's body, letting out a powerful scream, and later when he contemplates killing Peter but changes his mind. While the first two films were clearly set in the 1900s, this film appears to take place in the 1930s, judging by the appearance of a modern automobile.
Peter Lorre was originally cast as Baron Wolf von Frankenstein, but he had to leave the production when he became ill. Replacing Lorre was Basil Rathbone, who had scored a major triumph as Sir Guy of Gisbourne in The Adventures of Robin Hood, released the previous year.
According to the documentary Universal Horror (1998), the film was intended to be shot in color and some Technicolor test footage was filmed, but for artistic or budgetary reasons the plan was abandoned. No color test footage is known to survive, but a clip from a Kodachrome color home movie filmed at the studio and showing Boris Karloff in the green monster makeup, clowning around with makeup artist Jack Pierce, is included in the same documentary.
Its a excellent universal monster film.
Purple Phoenix Games (2266 KP) rated High Noon in Tabletop Games
Mar 1, 2021
Howdy partners, and welcome to the (fictional) state of Saratoga. There’s 4 main posses ’round these parts, and they’re all willing to fight to the bitter end to settle scores and collect gold. Who will y’all side with in this cut-throat town, and who will come out victorious? Only time will tell, and I reckon that time to be High Noon.
Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L
High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!
Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!
Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.
Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!
Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L
High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!
Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!
Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.
Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!
Emma @ The Movies (1786 KP) rated Pride and Prejudice and Zombies (2016) in Movies
Sep 25, 2019
A film for all those women who dream of chivalry, but want to kick some ass.
Contains spoilers, click to show
"It is a truth universally acknowledged that a zombie in possession of brains must be in want of more brains."
A mysterious plague has fallen across England. The countryside is a relative haven, where the city has become a playground for unmentionables. The oriental arts have become the fashion and a desirable young lady no longer needs to be the prim and proper wife, unless your name is Mr Collins.
The Bennet's lovely daughters, beautiful and strong of body and mind are accustomed to a regimented life of training, until the handsome stranger Mr Bingley comes to the country. A whirlwind of romance and the undead lead them into a battle for family and love.
Heaving bosoms, country estates. Brain eating corpses and assorted weaponry. Everything you'd expect when the undead meets Jane Austen. As if on cue my playlist has shuffled to Zombie by The Cranberries. I can't deny enjoying this film, I should point out that I was always going to enjoy it, be it Oscar or Razzie worthy. It definitely had the potential to be an epic re-watchable classic or the B-movie winner that shone from the book.
When it was first published I picked it up almost instantly and soon found Quirk Books and other crossover books developing a little shrine-like area. [Now given pride of place in my nerd room.] Having a dislike of classics embedded in me from school and enjoying the general kick-assery of action films, it was a great crossover to bring those classics back into my life.
Admission time, while I've read the book I can't actually remember when, it was dozens of books ago. I loved it but not everyone did. I'm going to make a big sweeping statement. [Sorry, not sorry] It's not a Jane Austen book people, get over it. "He's ruined Elizabeth Bennet!" No he's taken a strong minded female character and put her in a new fantasy setting. I'm sure there would have been less objections if all the names were different (and the title too) and it was just described as "loosely based on Jane Austen's Pride and Prejudice". But swings and roundabouts, because it probably wouldn't have been as popular if it wasn't called Pride and Prejudice and Zombies.
Sam Riley's Mr Darcy was no Colin Firth, but it was still very good. It did kind of seem like they threw him in a lake because they felt they should pay homage to Firth's dunking.
Note to those who see the film, Liz Bennet's heaving bosom is seen on a regular basis and is entirely distracting. I'm not sure there's a plot line linked to them, they're just always there, they probably should have got their own credit for the part.
I think my favourite scene was where Darcy came to Elizabeth to proclaim his love... and then they proceed to beat each other with sticks, books, basically whatever is to hand. Heated and packed with sexual tension it made for entertaining viewing. It also reminded me of the scene in Buffy where the slayer and Spike fight in an abandoned building, and the amount of sexual tension between the pair results in breaking the building, amongst other things... but those other things probably wouldn't work so well in Austen's time.
Even with all the bits that brought a smile to my face and made for enjoyable watching, there were some things I couldn't help but be annoyed with.
Firstly, Matt Smith, my dear number 11... [insert long silence here] I know Mr Collins is there for the annoying comic relief and awkwardness but oh my god. It was too much and I was overcome with annoyance. The cast is made up of relatively unknown people, with the exceptions of Charles Dance, Sally Phillips and Matt Smith. I can't help but wonder if Mr Collins would have been easier to deal with if he was an unknown actor.
The camera work had its own peculiarities. Some shots were taken from the zombies point of view. They were blurred and frustrating to watch, I can't really tell what it added. I'm sure it would have added a bit more drama if you'd seen the potential victim being run at. Again, I'm not an expert in showbiz filming but I'm fairly certain that making your audience want to throw up is not the idea. Right near the end there is a shot that perfectly portrays the devastation of the situation...
"How should we get across the devastation of the city and cut out to the next scene?"
"Spin the camera round until people want to vomit?"
"GENIUS!"
I sat there feeling a bit woozy, trying to avoid looking at the screen for the whole thing. I'm not sure either of the fancy styles really improved anything.
My only other wonder about the film is whether it should have gone all out spoof. This was a sensible spoof [relatively speaking], in that it wasn't made specifically for laughs. It did have some, but there were also some moments of emotion too. Should they have played the film out for more comedy? Who knows, but I feel the scene where Darcy and Elizabeth are stabbing a field to kill zombies that are buried underneath was completely wasted in a sensible spoof!
All in all I did enjoy it, but for those of you looking to see it at the cinema I'm not sure it's worth a £10 ticket. Well worth it if you have an offer of some description though. Just remember going in to it that it isn't Jane Austen, it's just your run of the mill zombie period drama... wow, never thought I'd say that sentence.
A mysterious plague has fallen across England. The countryside is a relative haven, where the city has become a playground for unmentionables. The oriental arts have become the fashion and a desirable young lady no longer needs to be the prim and proper wife, unless your name is Mr Collins.
The Bennet's lovely daughters, beautiful and strong of body and mind are accustomed to a regimented life of training, until the handsome stranger Mr Bingley comes to the country. A whirlwind of romance and the undead lead them into a battle for family and love.
Heaving bosoms, country estates. Brain eating corpses and assorted weaponry. Everything you'd expect when the undead meets Jane Austen. As if on cue my playlist has shuffled to Zombie by The Cranberries. I can't deny enjoying this film, I should point out that I was always going to enjoy it, be it Oscar or Razzie worthy. It definitely had the potential to be an epic re-watchable classic or the B-movie winner that shone from the book.
When it was first published I picked it up almost instantly and soon found Quirk Books and other crossover books developing a little shrine-like area. [Now given pride of place in my nerd room.] Having a dislike of classics embedded in me from school and enjoying the general kick-assery of action films, it was a great crossover to bring those classics back into my life.
Admission time, while I've read the book I can't actually remember when, it was dozens of books ago. I loved it but not everyone did. I'm going to make a big sweeping statement. [Sorry, not sorry] It's not a Jane Austen book people, get over it. "He's ruined Elizabeth Bennet!" No he's taken a strong minded female character and put her in a new fantasy setting. I'm sure there would have been less objections if all the names were different (and the title too) and it was just described as "loosely based on Jane Austen's Pride and Prejudice". But swings and roundabouts, because it probably wouldn't have been as popular if it wasn't called Pride and Prejudice and Zombies.
Sam Riley's Mr Darcy was no Colin Firth, but it was still very good. It did kind of seem like they threw him in a lake because they felt they should pay homage to Firth's dunking.
Note to those who see the film, Liz Bennet's heaving bosom is seen on a regular basis and is entirely distracting. I'm not sure there's a plot line linked to them, they're just always there, they probably should have got their own credit for the part.
I think my favourite scene was where Darcy came to Elizabeth to proclaim his love... and then they proceed to beat each other with sticks, books, basically whatever is to hand. Heated and packed with sexual tension it made for entertaining viewing. It also reminded me of the scene in Buffy where the slayer and Spike fight in an abandoned building, and the amount of sexual tension between the pair results in breaking the building, amongst other things... but those other things probably wouldn't work so well in Austen's time.
Even with all the bits that brought a smile to my face and made for enjoyable watching, there were some things I couldn't help but be annoyed with.
Firstly, Matt Smith, my dear number 11... [insert long silence here] I know Mr Collins is there for the annoying comic relief and awkwardness but oh my god. It was too much and I was overcome with annoyance. The cast is made up of relatively unknown people, with the exceptions of Charles Dance, Sally Phillips and Matt Smith. I can't help but wonder if Mr Collins would have been easier to deal with if he was an unknown actor.
The camera work had its own peculiarities. Some shots were taken from the zombies point of view. They were blurred and frustrating to watch, I can't really tell what it added. I'm sure it would have added a bit more drama if you'd seen the potential victim being run at. Again, I'm not an expert in showbiz filming but I'm fairly certain that making your audience want to throw up is not the idea. Right near the end there is a shot that perfectly portrays the devastation of the situation...
"How should we get across the devastation of the city and cut out to the next scene?"
"Spin the camera round until people want to vomit?"
"GENIUS!"
I sat there feeling a bit woozy, trying to avoid looking at the screen for the whole thing. I'm not sure either of the fancy styles really improved anything.
My only other wonder about the film is whether it should have gone all out spoof. This was a sensible spoof [relatively speaking], in that it wasn't made specifically for laughs. It did have some, but there were also some moments of emotion too. Should they have played the film out for more comedy? Who knows, but I feel the scene where Darcy and Elizabeth are stabbing a field to kill zombies that are buried underneath was completely wasted in a sensible spoof!
All in all I did enjoy it, but for those of you looking to see it at the cinema I'm not sure it's worth a £10 ticket. Well worth it if you have an offer of some description though. Just remember going in to it that it isn't Jane Austen, it's just your run of the mill zombie period drama... wow, never thought I'd say that sentence.
Bob Mann (459 KP) rated Shazam! (2019) in Movies
Sep 28, 2021
Zoltar Rides Again!
All work and no play makes Bob the Movie Man a dull reviewer. Due to work commitments, this is the first film I’ve been able to see at the cinema for over a month. There’s a whole slew of films I wanted to see that have already come and gone. Big sigh. So I might be about the last of the crowd to review this, but I’m glad I caught it before it shuffled off its silver screen coil.
Every review I’ve seen of this starts off with the hackneyed comment that “At last, DC have produced a fun film” – so I won’t (even though it’s true!).
The Plot
“Shazam!” harks back, strongly, to the vehicle that helped launch Tom Hanks‘ illustrious career – Penny Marshall’s “Big” from 1988. In that film the young teen Josh (David Moscow) visits a deserted fairground where “Zoltar” mystically (and without explanation) morphs Josh into his adult self (Hanks). Much fun is had with Hanks showing his best friend Billy the joys (and sometimes otherwise) of booze, girls and other adult pastimes. In similar vein, in “Shazam!” we see the parent-less Billy Batson (Asher Angel) hijacked on a Philadelphia subway train and transformed into a DC superhero as a last-gasp effort of the ancient-wizard (Djimon Hounsou) to find someone ‘good’ to pass his magic onto. “Grab onto my staff with both hands” (Ugh) and say my name – “Juman….”…. no, sorry, wrong film…. “Shazam!”. And as in “Big”, Billy has to explore his new superhero powers with the only person vaguely close to him; his new foster-brother Freddie (Jack Dylan Grazer from “It”).
Billy is not the first to have met the wizard – not by a long shot. There has been a long line of potential candidates examined and rejected on this road, one of which, back in 1974, was the unhappy youngster Thaddeus Sivana (Ethan Pugiotto, but now grown up as Mark Cross), who has a seething chip on his shoulder as big as the Liberty Bell. Gaining evil super-powers of his own, the race is on to see if Dr Sivana can track down the fledgling Billy before he can learn to master his superhero skills and so take him down.
Wizards with red capes?
With the loose exception of possibly Scarlet Witch, I don’t think it’s actually ever been explored before that “superheroes” are actually “magicians” with different coloured capes… it’s a novel take. Before the Marvel/DC wheels eventually come off – which before another twenty years are up they surely must? – will we see a “Harry Potter vs Superman” crossover? “YOUR MOTHER’S NAME WAS LILY AND MINE WAS MARTHA…. L AND M ARE NEXT TO EACH OTHER IN THE DICTIONARY!!!!” The mind boggles.
What does make “Shazam!” interesting is that the story is consciously set in a DC world where Superman, Batman, Wonder Woman, Aquaman and the rest all live and breathe. Freddie has a Bat-a-rang (“only a replica”) and a carefully shrink-wrapped squashed bullet that had impacted on Superman’s body. So when Billy – in superhero form – makes his appearances on the streets of Philly, this makes “Shazam” an “oh look, there’s another one” curiosity rather than an out-and-out marvel.
(Source: Warner Brothers). Lightning from the fingers! Proving very useful for Shazam’s own….
Much fun is obviously had with “Shazam” testing out his powers. Freddie’s Youtube videos gather thousands of hits baas Billy tries to fly; tries to burn; tries to use his “laser sight”; etc.
What works well.
It’s a fun flick that delivers the Marvel laughs of “Ragnarok” and “Ant Man” without ever really getting to the gravitas of either. The screenplay writer (Henry Gayden) is clearly a lover of cinema, as there are numerous references to other movies scattered throughout the film: the victory run of “Rocky” (obviously); the cracking windshield of “The Lost World”; the scary-gross-out body disintegrations of “Indiana Jones”; the portal entry doors of “Monsters, Inc”. Even making an appearance briefly, as a respectful nod presumably to the story’s plagiarism, is the toy-store floor piano of “Big”. There are probably a load of other movie Easter Eggs that I missed.
Playing Billy, the relatively unknown Zachary Levi also charms in a similarly goofball way as Hanks did all those years ago. (Actually, he’s more reminiscent of the wide-eyed delight of Brendan Fraser’s “George of the Jungle” rather than Hanks). In turns, his character is genuinely delighted then shocked at his successes and failures (“Leaping buildings with a single bound” – LOL!). Also holding up their own admirably are the young leads Asher Angel and Jack Dylan Grazer.
Mark Cross, although having flaunted with being the good guy in the “Kingsman” films, is now firmly back in baddie territory as the “supervillain”: and very good he is at it too; I thought he was the best thing in the whole film.
Finally, the movie’s got a satisfying story arc, with Billy undergoing an emotional journey that emphasises the importance of family. But it’s not done in a slushy manipulative way.
What works less well.
As many of you know, I have a few rules-of-thumb for movies, one of which is that a comedy had better by bloody good if it’s going to have a run-time of much more than 90 minutes. At 132 minutes, “Shazam!” overstayed its welcome for me by a good 20 or 30 minutes. Director David F. Sandberg could have made a much tighter and better film if he had wielded the editing knife a bit more freely. I typically enjoy getting backstory to characters, and in many ways this film delivers where many don’t. The pre-credit scenes with Thaddeus nicely paint the character for his (hideous) actions that follow. However, Billy is over-burdened with backstory, and it takes wayyyyyyy too long for the “Shazam!” to happen and the fun to begin. We also lapse into an overlong superhero finale. I didn’t actually see the twist in the plot coming, which was good, but once there then the denouement could and should have been much swifter.
The film also has its scary moments and deserves its 12A certificate. As a film rather painted as kid-friendly from the trailer and the poster, there is probably the potential to traumatise young children here, particularly in a terrifying scene in a board room (with a view). As well as the physical scares there is also a dark streak running under the story that reminded me of both the original “Jumanji” and “Ghostbusters”. Parents beware.
Monkeys?
Following on from the Marvel expectations, there are a couple of “monkeys” (see Glossary) in the title roll: one mid-titles, featuring Dr Sivana and implying an undoubted sequel, and one right at the end pointing fun at the otherwise ignored “Aquaman”.
Final thoughts.
It’s clearly been a long overdue hit for DC, and on the whole I enjoyed it. If the film had been a bit tighter, this would have had the potential to be a classic.
Every review I’ve seen of this starts off with the hackneyed comment that “At last, DC have produced a fun film” – so I won’t (even though it’s true!).
The Plot
“Shazam!” harks back, strongly, to the vehicle that helped launch Tom Hanks‘ illustrious career – Penny Marshall’s “Big” from 1988. In that film the young teen Josh (David Moscow) visits a deserted fairground where “Zoltar” mystically (and without explanation) morphs Josh into his adult self (Hanks). Much fun is had with Hanks showing his best friend Billy the joys (and sometimes otherwise) of booze, girls and other adult pastimes. In similar vein, in “Shazam!” we see the parent-less Billy Batson (Asher Angel) hijacked on a Philadelphia subway train and transformed into a DC superhero as a last-gasp effort of the ancient-wizard (Djimon Hounsou) to find someone ‘good’ to pass his magic onto. “Grab onto my staff with both hands” (Ugh) and say my name – “Juman….”…. no, sorry, wrong film…. “Shazam!”. And as in “Big”, Billy has to explore his new superhero powers with the only person vaguely close to him; his new foster-brother Freddie (Jack Dylan Grazer from “It”).
Billy is not the first to have met the wizard – not by a long shot. There has been a long line of potential candidates examined and rejected on this road, one of which, back in 1974, was the unhappy youngster Thaddeus Sivana (Ethan Pugiotto, but now grown up as Mark Cross), who has a seething chip on his shoulder as big as the Liberty Bell. Gaining evil super-powers of his own, the race is on to see if Dr Sivana can track down the fledgling Billy before he can learn to master his superhero skills and so take him down.
Wizards with red capes?
With the loose exception of possibly Scarlet Witch, I don’t think it’s actually ever been explored before that “superheroes” are actually “magicians” with different coloured capes… it’s a novel take. Before the Marvel/DC wheels eventually come off – which before another twenty years are up they surely must? – will we see a “Harry Potter vs Superman” crossover? “YOUR MOTHER’S NAME WAS LILY AND MINE WAS MARTHA…. L AND M ARE NEXT TO EACH OTHER IN THE DICTIONARY!!!!” The mind boggles.
What does make “Shazam!” interesting is that the story is consciously set in a DC world where Superman, Batman, Wonder Woman, Aquaman and the rest all live and breathe. Freddie has a Bat-a-rang (“only a replica”) and a carefully shrink-wrapped squashed bullet that had impacted on Superman’s body. So when Billy – in superhero form – makes his appearances on the streets of Philly, this makes “Shazam” an “oh look, there’s another one” curiosity rather than an out-and-out marvel.
(Source: Warner Brothers). Lightning from the fingers! Proving very useful for Shazam’s own….
Much fun is obviously had with “Shazam” testing out his powers. Freddie’s Youtube videos gather thousands of hits baas Billy tries to fly; tries to burn; tries to use his “laser sight”; etc.
What works well.
It’s a fun flick that delivers the Marvel laughs of “Ragnarok” and “Ant Man” without ever really getting to the gravitas of either. The screenplay writer (Henry Gayden) is clearly a lover of cinema, as there are numerous references to other movies scattered throughout the film: the victory run of “Rocky” (obviously); the cracking windshield of “The Lost World”; the scary-gross-out body disintegrations of “Indiana Jones”; the portal entry doors of “Monsters, Inc”. Even making an appearance briefly, as a respectful nod presumably to the story’s plagiarism, is the toy-store floor piano of “Big”. There are probably a load of other movie Easter Eggs that I missed.
Playing Billy, the relatively unknown Zachary Levi also charms in a similarly goofball way as Hanks did all those years ago. (Actually, he’s more reminiscent of the wide-eyed delight of Brendan Fraser’s “George of the Jungle” rather than Hanks). In turns, his character is genuinely delighted then shocked at his successes and failures (“Leaping buildings with a single bound” – LOL!). Also holding up their own admirably are the young leads Asher Angel and Jack Dylan Grazer.
Mark Cross, although having flaunted with being the good guy in the “Kingsman” films, is now firmly back in baddie territory as the “supervillain”: and very good he is at it too; I thought he was the best thing in the whole film.
Finally, the movie’s got a satisfying story arc, with Billy undergoing an emotional journey that emphasises the importance of family. But it’s not done in a slushy manipulative way.
What works less well.
As many of you know, I have a few rules-of-thumb for movies, one of which is that a comedy had better by bloody good if it’s going to have a run-time of much more than 90 minutes. At 132 minutes, “Shazam!” overstayed its welcome for me by a good 20 or 30 minutes. Director David F. Sandberg could have made a much tighter and better film if he had wielded the editing knife a bit more freely. I typically enjoy getting backstory to characters, and in many ways this film delivers where many don’t. The pre-credit scenes with Thaddeus nicely paint the character for his (hideous) actions that follow. However, Billy is over-burdened with backstory, and it takes wayyyyyyy too long for the “Shazam!” to happen and the fun to begin. We also lapse into an overlong superhero finale. I didn’t actually see the twist in the plot coming, which was good, but once there then the denouement could and should have been much swifter.
The film also has its scary moments and deserves its 12A certificate. As a film rather painted as kid-friendly from the trailer and the poster, there is probably the potential to traumatise young children here, particularly in a terrifying scene in a board room (with a view). As well as the physical scares there is also a dark streak running under the story that reminded me of both the original “Jumanji” and “Ghostbusters”. Parents beware.
Monkeys?
Following on from the Marvel expectations, there are a couple of “monkeys” (see Glossary) in the title roll: one mid-titles, featuring Dr Sivana and implying an undoubted sequel, and one right at the end pointing fun at the otherwise ignored “Aquaman”.
Final thoughts.
It’s clearly been a long overdue hit for DC, and on the whole I enjoyed it. If the film had been a bit tighter, this would have had the potential to be a classic.
Chris Sawin (602 KP) rated Black Swan (2010) in Movies
Jun 21, 2019 (Updated Jun 23, 2019)
Darren Aronofsky has been circling movie news sites pretty frequently as of late. He recently signed on to direct the stand-alone sequel to Wolverine (appropriately titled The Wolverine). He also developed a rather large and devoted fanbase over the course of directing fantastically surreal films such as Pi, Requiem for a Dream, and The Wrestler, but his psychological thriller Black Swan has also been gaining quite a bit of steam leading up to its December 3rd release. Despite Aronofsky's already well-established reputation and the rather high anticipation for the film, Black Swan still delivers a product that is even better than expected.
Like most ballerinas, Nina (Portman) lives, breathes, and is completely devoted to dance. Artistic director Thomas Leroy (Cassel) is preparing a new spring production of his interpretation of Swan Lake. Nina is next in line to become prima ballerina after the former dancer to hold that spot, Beth Macintyre (Ryder), reluctantly retires. Everything seems to be shifting in that direction until a rather unorthodox, provocative, and unstable (in a dangerous kind of way) dancer named Lily (Kunis) arrives. Lily seems to have an eye for Nina's spot as soon as she walks through the door. Thomas begins to see Nina as the White Swan, which signifies innocence and perfection and Lily as the Black Swan, which is more sensual and deceptive. The problem is that one dancer is required to play both parts. Other than the stiff competition she has to deal with, The Swan Queen role begins to take its toll on Nina who begins to think Lily wants even more than her spot in the production. Nina's obsessive behavior leads to her releasing her dark side that she must now struggle to control.
Aronofsky has always had an exceptional eye for cinematography in his films. His use of micro-photography in The Fountain made the entire film a visually stunning spectacle that will stand the test of time while something like a someone's pupil dilating or a drug deal gone bad in Requiem for a Dream is memorable because of the way and angle Aronofsky shot it rather than relying on its disturbing content to make the scene a classic. Black Swan is no different. Being placed behind Nina whenever she heads to the dance venue gives the viewer a rather unique third person perspective that also gives the impression that you're walking right behind the main character of the film. The intense dream sequences are also shot in a way that flawlessly blur the line between reality and hallucination. Is this really happening or is it all a figment of Nina's deteriorating imagination? Figuring that out is half the film's charm.
The extraordinary main cast is the main ingredient to the film being as great as it is though. The key players all seem to have this twisted side to them that is nearly the exact opposite of the way they first appear to be, which coincides with the Swan Lake theme. Winona Ryder steals most of the screen time she's given whether she's trashing her dressing room, yelling obscenities in Portman's face, or sitting in a hospital room. Even though Mila Kunis seems to play nothing more than her role in Forgetting Sarah Marshall to the most extreme degree on the surface, it's the edge she's given that results in unpredictablity for her character. While Vincent Cassel's performance is strong thanks to his sensual reputation with his dancers and Barbara Hersey is both charming and disturbing as Nina's mother who seems to secretly be trying to live in her daughter's dance shoes after a missed opportunity in her past, it's no surprise to hear that Natalie Portman is the heart of the film. Nina is so consumed with dance that she keeps pushing herself even when her mind and body begin to show her that she's had enough. Her breakdowns are heartbreaking and engaging to watch while her transformation by the end of the film can best be described as a monstrous beauty. It's all thanks to Portman's powerful, phenomenal, tour de force performance.
While some might not be surprised that Aronofsky has created another masterpiece, this may be his most solid and well-rounded film to date. Black Swan is a beautiful, disturbing, and captivating work of art that features gorgeous camera work, an excellent and mindbending story, and one of Natalie Portman's best performances.
Like most ballerinas, Nina (Portman) lives, breathes, and is completely devoted to dance. Artistic director Thomas Leroy (Cassel) is preparing a new spring production of his interpretation of Swan Lake. Nina is next in line to become prima ballerina after the former dancer to hold that spot, Beth Macintyre (Ryder), reluctantly retires. Everything seems to be shifting in that direction until a rather unorthodox, provocative, and unstable (in a dangerous kind of way) dancer named Lily (Kunis) arrives. Lily seems to have an eye for Nina's spot as soon as she walks through the door. Thomas begins to see Nina as the White Swan, which signifies innocence and perfection and Lily as the Black Swan, which is more sensual and deceptive. The problem is that one dancer is required to play both parts. Other than the stiff competition she has to deal with, The Swan Queen role begins to take its toll on Nina who begins to think Lily wants even more than her spot in the production. Nina's obsessive behavior leads to her releasing her dark side that she must now struggle to control.
Aronofsky has always had an exceptional eye for cinematography in his films. His use of micro-photography in The Fountain made the entire film a visually stunning spectacle that will stand the test of time while something like a someone's pupil dilating or a drug deal gone bad in Requiem for a Dream is memorable because of the way and angle Aronofsky shot it rather than relying on its disturbing content to make the scene a classic. Black Swan is no different. Being placed behind Nina whenever she heads to the dance venue gives the viewer a rather unique third person perspective that also gives the impression that you're walking right behind the main character of the film. The intense dream sequences are also shot in a way that flawlessly blur the line between reality and hallucination. Is this really happening or is it all a figment of Nina's deteriorating imagination? Figuring that out is half the film's charm.
The extraordinary main cast is the main ingredient to the film being as great as it is though. The key players all seem to have this twisted side to them that is nearly the exact opposite of the way they first appear to be, which coincides with the Swan Lake theme. Winona Ryder steals most of the screen time she's given whether she's trashing her dressing room, yelling obscenities in Portman's face, or sitting in a hospital room. Even though Mila Kunis seems to play nothing more than her role in Forgetting Sarah Marshall to the most extreme degree on the surface, it's the edge she's given that results in unpredictablity for her character. While Vincent Cassel's performance is strong thanks to his sensual reputation with his dancers and Barbara Hersey is both charming and disturbing as Nina's mother who seems to secretly be trying to live in her daughter's dance shoes after a missed opportunity in her past, it's no surprise to hear that Natalie Portman is the heart of the film. Nina is so consumed with dance that she keeps pushing herself even when her mind and body begin to show her that she's had enough. Her breakdowns are heartbreaking and engaging to watch while her transformation by the end of the film can best be described as a monstrous beauty. It's all thanks to Portman's powerful, phenomenal, tour de force performance.
While some might not be surprised that Aronofsky has created another masterpiece, this may be his most solid and well-rounded film to date. Black Swan is a beautiful, disturbing, and captivating work of art that features gorgeous camera work, an excellent and mindbending story, and one of Natalie Portman's best performances.
My rating 2.5
<i>I received this book for free through Goodreads First Reads. </i>
There is often a preconception that self-published books are not as good as those printed by world famous publishers. Yet, given a chance, there are a few that surprise you. Unfortunately, there are many issues with Laura Foster’s debut novel <i>Crimson</i>. The actual concept has promise of appealing to a range of readers due to falling into a variety of genres: fantasy, science fiction, young adult and paranormal/horror. Where the novel suffers is within the writing style and obvious lack of proof reading.
The storyline concentrates on a homeless young girl whose frightening nightmares have led her to believe she is in grave danger. Dawn Pearson, who the reader is led to believe is only twelve or thirteen years of age, is determined to get as far away from the creature in her dreams as possible. With the help of Mike, a friend she makes on the street, she narrowly escapes being captured by the red-eyed, irascible monster she has named Crimson.
While the pair flee, Dawn and Mike become aware of another terrifying beast, although neither understand why Dawn is being hunted. It soon manifests that Dawn harbours an ethereal power, suggesting that she is far from the human she believed herself to be. As the thrill of the chase heightens, readers are left with questions: who is Dawn? Who is the Crimson? Which characters can be trusted?
It is not clear what the target age group is, however the youthful ages of Dawn and Mike make it suitable for a young adult audience as well as adult readers in general. Dawn and Mike’s relationship, although sudden, becomes a key aspect of the story. For once a friendship between a male and female has no romantic connotations attached, thus not detracting from the surreal circumstances of the plot. Both Dawn and Mike show admiral traits of selflessness – something that ostracizes them from the remainder of ignoble characters.
Sadly, the dramatic climax spirals into confusion. Ever changing plot directions make it unclear who the heroes are, and perplexing scene descriptions make it difficult to picture what the author had in mind. This was a more prominent issue toward the conclusion of the book, resulting in an unsatisfying ending.
One of the major problems with the writing is the constant switching of points of view. Although written in third person, a narrative still speaks from one character’s perspective. This can change from character to character, but usually separated into different chapters. In <i>Crimson</i>, however, Foster alters the viewpoint from paragraph to paragraph. This occasionally makes the text difficult to follow.
As with any lengthy body of text, printing errors can occur – nobody is perfect. On the other hand, the amount of typos in <i>Crimson</i> makes it hard to believe that it had ever been proofread in the first place. Some mistakes are clearly typing errors that are (probably) not the author’s fault, however the repeated misuse of words such as seized/ceased and wondered/wandered are not easy to forgive.
Overall, the premise was there, the writing not so much. It is understood that Laura Foster is currently working on a sequel to <i>Crimson</i>, but its success rests on how well this first book is received. If people can tolerate the errors pinpointed above, then the author has nothing to worry about, yet as it stands, it does not look promising.
<i>I received this book for free through Goodreads First Reads. </i>
There is often a preconception that self-published books are not as good as those printed by world famous publishers. Yet, given a chance, there are a few that surprise you. Unfortunately, there are many issues with Laura Foster’s debut novel <i>Crimson</i>. The actual concept has promise of appealing to a range of readers due to falling into a variety of genres: fantasy, science fiction, young adult and paranormal/horror. Where the novel suffers is within the writing style and obvious lack of proof reading.
The storyline concentrates on a homeless young girl whose frightening nightmares have led her to believe she is in grave danger. Dawn Pearson, who the reader is led to believe is only twelve or thirteen years of age, is determined to get as far away from the creature in her dreams as possible. With the help of Mike, a friend she makes on the street, she narrowly escapes being captured by the red-eyed, irascible monster she has named Crimson.
While the pair flee, Dawn and Mike become aware of another terrifying beast, although neither understand why Dawn is being hunted. It soon manifests that Dawn harbours an ethereal power, suggesting that she is far from the human she believed herself to be. As the thrill of the chase heightens, readers are left with questions: who is Dawn? Who is the Crimson? Which characters can be trusted?
It is not clear what the target age group is, however the youthful ages of Dawn and Mike make it suitable for a young adult audience as well as adult readers in general. Dawn and Mike’s relationship, although sudden, becomes a key aspect of the story. For once a friendship between a male and female has no romantic connotations attached, thus not detracting from the surreal circumstances of the plot. Both Dawn and Mike show admiral traits of selflessness – something that ostracizes them from the remainder of ignoble characters.
Sadly, the dramatic climax spirals into confusion. Ever changing plot directions make it unclear who the heroes are, and perplexing scene descriptions make it difficult to picture what the author had in mind. This was a more prominent issue toward the conclusion of the book, resulting in an unsatisfying ending.
One of the major problems with the writing is the constant switching of points of view. Although written in third person, a narrative still speaks from one character’s perspective. This can change from character to character, but usually separated into different chapters. In <i>Crimson</i>, however, Foster alters the viewpoint from paragraph to paragraph. This occasionally makes the text difficult to follow.
As with any lengthy body of text, printing errors can occur – nobody is perfect. On the other hand, the amount of typos in <i>Crimson</i> makes it hard to believe that it had ever been proofread in the first place. Some mistakes are clearly typing errors that are (probably) not the author’s fault, however the repeated misuse of words such as seized/ceased and wondered/wandered are not easy to forgive.
Overall, the premise was there, the writing not so much. It is understood that Laura Foster is currently working on a sequel to <i>Crimson</i>, but its success rests on how well this first book is received. If people can tolerate the errors pinpointed above, then the author has nothing to worry about, yet as it stands, it does not look promising.
Darren (1599 KP) rated Jasper Jones (2016) in Movies
Sep 13, 2019
Characters – Charlie Bucktin is the teenager that is in the middle of the mystery about the death of the girl in the town. He befriends the one person everyone thinks it is as he must see the prejudice that the non-locals deal with being in the town. Ruth is Charlie’s mother that is always worrying about Charlie when he keeps breaking the curfew. Eliza is the sister of the dead girl, she becomes friends with Charlie as she needs someone to keep her feeling the right mind set during the wait. Jasper Jones is the outcast of the town who is easily the suspect the town will blame for the murder.
Performances – Levi Miller is good in the leading role, we have seen him in other movies and he has been making a reputation with this type of role. Toni Collette shines as we know she always will, she is such an incredible actress. Angourie Rice after The Nice Guys is an actress we want to see where she went next, here she is good and shows her potential. The rest of the stars are good for what they need to do.
Story – The story follows the mystery surrounding the death of a young woman and the mystery about who was the one responsible. We get secrets which help with the mystery as well as dealing with racial behaviour of the town’s people towards the ones that aren’t Australian. We do touch on other important subjects which come from the ending of the film, so won’t be spoiling them. This feels like a story that should have such a big impact though we don’t get enough time to process each moment to its full effect, this only disappoints because you do need to process large parts of this film.
Mystery – The mystery in this film comes from just wondering who was behind the death of the girl, even though this isn’t the only major talking point in the film as we end up seeing other subjects getting dealt with.
Settings – The small town setting in one that works for the film, it shows you could never know everything about your neighbours and you will need to be friends when things go wrong.
Scene of the Movie – The truth about the body.
That Moment That Annoyed Me – So many serious subjects, not enough time to process.
Final Thoughts – This does feel like a massively powerful movie that just doesn’t give us the time to process all the major talking points within the movie, this needed to be longer or a television show.
Overall: Too much to process at times.
Performances – Levi Miller is good in the leading role, we have seen him in other movies and he has been making a reputation with this type of role. Toni Collette shines as we know she always will, she is such an incredible actress. Angourie Rice after The Nice Guys is an actress we want to see where she went next, here she is good and shows her potential. The rest of the stars are good for what they need to do.
Story – The story follows the mystery surrounding the death of a young woman and the mystery about who was the one responsible. We get secrets which help with the mystery as well as dealing with racial behaviour of the town’s people towards the ones that aren’t Australian. We do touch on other important subjects which come from the ending of the film, so won’t be spoiling them. This feels like a story that should have such a big impact though we don’t get enough time to process each moment to its full effect, this only disappoints because you do need to process large parts of this film.
Mystery – The mystery in this film comes from just wondering who was behind the death of the girl, even though this isn’t the only major talking point in the film as we end up seeing other subjects getting dealt with.
Settings – The small town setting in one that works for the film, it shows you could never know everything about your neighbours and you will need to be friends when things go wrong.
Scene of the Movie – The truth about the body.
That Moment That Annoyed Me – So many serious subjects, not enough time to process.
Final Thoughts – This does feel like a massively powerful movie that just doesn’t give us the time to process all the major talking points within the movie, this needed to be longer or a television show.
Overall: Too much to process at times.








