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Star Wars: Vader Down
Star Wars: Vader Down
Kieron Gillen, Mike Deodato, Jason Aaron, Salvador Larroca, Mark Brooks (art) | 2016 | Comics & Graphic Novels, Film & TV, Science Fiction/Fantasy
8
7.8 (6 Ratings)
Book Rating
Vader goes from hunter to hunted in this crossover event from Marvel.

Firstly, "crossover" is a bit of a misnomer, since he's already a character in STAR WARS, but the idea was to broad strokes fill in some of the details of what he was doing when he wasn't on camera. Since these series are set between New Hope and Empire, there's a lot more wiggle room. Secondly, crossover events tend to be gimmicky and difficult for comic readers to track since they span multiple titles. Fortunately, there are only two titles here to deal with, so its a bit easier, but it still took some detective work to figure out the individual issues involved.

* VERY MILD SPOILERS (like the kind on a dust jacket) FOLLOW...

Okay, with the rant over, lets get to the good stuff. This book was good. This is really the first time we've seen the fearsome dark lord of the Sith AS a fearsome dark lord of the Sith, and not a broken down mechanical mystery monster who is really just a shadow of his former legendary self. This feels more like Anakin at the height of his powers, just evil. Alone on a planet with an entire battalion of Rebels on his trail, and Imperial agents who want to usurp him close behind, he's not worried, phased or hell even concerned. They're just dead men to him, and he tells them as much. This Vader is BAD-ASS.

Unfortunately, the counter plot to the Vader story is lighter in tone (and normally when those characters show up in the Vader comic I'm exceedingly happy for their brief forays into comedy to lighten up the proceedings), but here they are over used and quite honestly, detract from the bloodbath the Emperor's Fist finds himself in. While a dose of comedy can be welcome, this feels like the authors were trying too hard, and the result comes out as very uneven. Especially when the subject of the humor is Han. Han should be cool and unintentionally funny when things don't go his way, not bungling Mr. Bean style funny because he's inept.

Bottom line, the plot drove me through the rough spots, and I still think this is a great series, I only hope the luster is not starting to tarnish on this one, but that's what this volume feels like...
  
Twilight (Twilight, #1)
Twilight (Twilight, #1)
Stephenie Meyer | 2005 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
7
6.8 (160 Ratings)
Book Rating
Genre: Young Adult, Romance, Fantasy, Paranormal, Fiction, Supernatural.

Type: Book one (1) of the Twilight Saga

Audience/ Reading Level: 14+

Interests: Vampires, Supernatural, Fantasy, Romance, Action.

Point of View: Third Person

Promise: A love story between a pair of star-crossed lovers whose forbidden relationship ripens against the backdrop of small-town suspicion and a mysterious coven of vampires.

Insights: I did a buddy read for a reread through of Twilight with a good friend of mine and boy, am I glad I reread it! I’ve always loved The Twilight Saga. But rereading it as an adult, really made me appreciate it a bit more. Yes, there were some grammatical errors that took away from the surrounding text and there were some parts that I found a bit of a bore. All in all, I fell in love with the love story between Edward and Bella again and really grew to appreciate the Cullen’s as a family.

I was surprised that I had quite a few different favorite parts that weren’t my favorite parts before. And I’m tremendously surprised that some of the parts that I loved when I first read Twilight, were actually still my favorite parts. It goes to show that a novel can be appreciated many years later, even though your opinions and tastes change.

Favorite Quotes: “I’d never given much thought to how I would die – though I’d had reason enough in the last few months – but even if I had, I would not have imagined it like this.”

“You don’t care if I’m a monster? If I’m not human?”

“About three things I was absolutely positive. First, Edward was a vampire. Second, there was part of him and I didn’t know how potent that part might be – that thirsted for my blood. And third, I was unconditionally and irrevocably in love with him.”

“He looks at you like… like you’re something to eat.”

“No coffins, no piled skulls in the corners; I don’t even think we have cobwebs… what a disappointment this must be for you.”

“Could you believe that, despite everything I’ve put you through, I love you, too?”

What will you gain?: A love story with a bite!

Aesthetics: I’ve always loved the simple and minimalistic cover on Twilight. The story was also a very easy read to get into and I enjoyed the love story (and action!) that took place throughout the novel.

“You are only human after all.”
  
Not My Daughter
Not My Daughter
8
8.0 (1 Ratings)
Book Rating
I am so happy to have the opportunity to be part of the blog tour for Not My Daughter by Suzy K. Quinn. Thank you to the team at HQ, for sending me an e-copy in exchange for an honest review. Have a look at the Blog Tour Banner below and check out the other bloggers.

Suzy K Quinn is a British fiction author, and writes in three different genres: psychological thriller, comedy and romance. She was first published by Hachette in 2010 with her debut novel Glass Geishas (now Night Girls), then self-published a romance series, the Ivy Lessons, which became an international bestseller and a #1 Kindle romance bestseller in the US and UK.

After her second daughter was born in 2013, she self-published the Bad Mother’s Diary series, which also went on to become a #1 Kindle romantic comedy bestseller. Suzy K Quinn’s novels have been translated into 7 languages and her books have sold over ¾ million copies worldwide.

She lives in Wivenhoe, Essex, with her husband Demi and two daughters, and travels to Mexico every year to write and study Mayan story telling. Suzy loves her family, friends and readers, but when pushed to add more to the list, she also loves travelling, food and alcohol.

Synopsis:
Lorna has been trying to protect her daughter Liberty for sixteen years. There are dark secrets from her past about her father that Lorna wishes her daughter never finds out. Liberty’s father is a monster, and the best solution is to hide. Forever.

But Liberty has other plans. One day, Liberty decides to find her father, no matter the cost. And Lorna can’t protect her if she doesn’t know where she went…

My Thoughts:
I really enjoyed Not My Daughter. It was a novel that kept me on my toes throughout the whole book and I was eager to know what happens in the end and who the true villain is.

We begin the story in one way, where we have an idea of who the bad person is, and how Lorna is the protector. But once we start reading more, this story becomes more twisted, and we don’t know who to trust anymore. This is something I see in books quite often, but it is not usually as well-written. Suzy did an amazing job writing this part, and making us switch sides as she wanted us to.

The ending was not predictable at all, although, it was a bit unrealistic. However, it really fit nicely with the whole story and I cannot be disappointed.

It is interesting to see how the mother-daughter relationship develops. But more so, how a relationship forms when a daughter wants to get to know her father, no matter what. You meet this person that you share genes with, and you want them to like you. You want them to accept you, like nothing happened. We could see this wish in Liberty as she meets her father – the need to be accepted as a daughter.

I would recommend this book to everyone that loves mystery thrillers. It is a one of a kind, and a very well-written one too.
  
Space Kraken
Space Kraken
2021 | Adventure, Book, Dice Game, Exploration, Horror
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…

Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L

Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!

A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.


The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.

Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.


Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
  
Providence: A Novel
Providence: A Novel
Caroline Kepnes | 2018 | Fiction & Poetry, Science Fiction/Fantasy
8
8.7 (3 Ratings)
Book Rating
Weirdly fascinating novel
As kids, Jon and Chloe are best friends, even though she realizes that Jon is a little different from the other kids. Then one day Jon vanishes after taking a shortcut on his way to school. The town searches for him, but it's a bit halfhearted they must admit, as he is not one of the popular and beloved kids. But his absence strikes Chloe in the heart. She finds solace in her art and begins fitting in better at school, making more friends. Still, she cannot forget Jon or how much he meant to her. Imagine her shock when Jon turns up four years later, after escaping from a kidnapper, and revealing himself to be viral and strong--everything he wasn't before the kidnapping. He also quickly learns that he has a strange and uncontrollable power over people, especially when he's feeling strongly about something. This power drives Jon into seclusion, isolating him from his beloved Chloe. Jon begins to search for the truth about what has made him this way, while Chloe tries to figure out her place in the world, with or without Jon.

Well, this was an interesting one and nothing like what I expected. Obviously Kepnes is well-known for her novel, You, which is a story of love and obsession gone wrong. Supposedly many reviewers felt that this new book was a far twist from YOU, but I couldn't help but feel that parts of it reminded me of that novel, due to some of Jon's obsession and focus on Chloe. Still, I can understand that feeling, as PROVIDENCE also has a bit of an almost paranormal science fiction twist to it. That is a change. It requires a little suspension of disbelief, but once you go with it, the book is incredibly addictive and hard to put down. I read it in one day while on vacation, completely addicted to the strange and fascinating plot.

There's no denying that Kepnes can write, and you become immersed in her characters. I was intrigued by Jon and a bit by Chloe as well. I didn't adore them, but they were multi-faceted, and their dilemma unique. I'll admit that I didn't even know that Lovecraft--the author on whom Jon's situation is based--was real, so obviously all of those references went right over my head. Ha! I might have gotten into that scenario more if I knew the author, but the whole "turned you into a monster--or did I?" concept isn't exactly difficult to follow, and it's an interesting idea.

The novel is told from the points of view of Jon, Chloe, and a detective named Eggs. I enjoyed Eggs' perspective; he added a much-needed third viewpoint to the tale. Eggs is tracking Jon, but we also get a nuanced look at his relationship with his wife.

In the end, this is a weirdly fascinating novel that is hard to describe. I'm glad I read it, as I can't imagine not reading any of Kepnes' books, truly. It's a story of dysfunctional and potentially misguided love, but I enjoyed how you could feel Jon and Chloe's need for one another stretching and pulling across the pages. Kepnes is just so good at obsession and oddity (and love) that I couldn't stop reading. I enjoyed this one.

I received a copy of this novel from the publisher and Netgalley/Librarything in return for an unbiased review (thank you!).
  
    Potty Time with Elmo

    Potty Time with Elmo

    Education and Book

    (0 Ratings) Rate It

    App

    Elmo reads this animated storybook and song app that will help teach your child about potty training...

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Margaret A. Young (1 KP) rated Bears vs Babies in Tabletop Games

Nov 3, 2018 (Updated Nov 3, 2018)  
Bears vs Babies
Bears vs Babies
2017 | Animals, Card Game, Comic Book / Strip, Humor
Fun family or party game. (1 more)
Perfect for teens
A bit expensive for a card game, but it is unique and enjoyable. (0 more)
Beasts vs Babies
Although my sons are known for loving their tech, we find table top games a great way to connect as a family. We really enjoy family game nights,but I have also been surprised by how much time my teen age son spends playing table top games when his friends come to visit. Everyone who comes to visit seems to love our game collection and they usually spend more time with card and board games than computers and gaming consoles.

We bought Bears vs. Babies because my sons loved Exploding Kittens which was created by the same people. While being a completely different game, I think this would appeal to anyone who enjoyed Exploding Kittens.

Bears vs Babies comes packaged in a sturdy box which is covered with fake fur. Although this is attractive, we bought a separate case for travel as the box it comes in is a bit bulky for camping and scouting trips, does not lock closed and the fur would get dirty quite easily. However, if you simply want it to keep it on a shelf it is fine, and the unique box does seem nice for a gift item.

Inside the box is the deck of cards, a rule book, another book of frequently asked questions, which I fact contains more rules, and a cloth playing mat. The frequently asked questions book says that you don't need to read it, but you really do. It shouldn't take more than a couple of minutes to read both, so do yourself a favour and have a quick read before starting the game.

This game has been played by my sons and their friends, ranging in ages from 8 - 13. This game is recommended for ages 10+, but I think it could be played with children as young as six with minor assistance, and my youngest was 9 when we got this.

Although the game is called Bears vs Babies, there is really only one bear unless you count a water bear, which isn't a bear at all. I think Beasts vs Babies would be a more accurate name. Some of the beasts you can make include a Grizzly Bear, a Llama, a Velociraptor, a Manatee and an undead looking rabbit. Or at least you can create creatures which look like a sin against nature with these heads. You collect and play other cards to add a body, legs, arms and accessories to your monsters, trying to get as many points as possible. The monsters are pitted against babies whose also look like abominations, though this is clearly intentional.

Game play is pretty simple. You are allowed to actions per turn. So you can add parts to your monsters, play an action card, draw cards or provoke babies. Babies and monsters are divided into three categories, land, sea and air. When a baby is provoked, all the babies of that category attack all monsters of the same category on the table. The one with the most points wins.

As with any game, we add a few personal twists to it. Instead of just calling provoke to start a battle with babies, you can make each player come up with a unique way to provoke them... energy drink in the baby bottles, hide their teddy bears, and so on. Adding sound effects for the winning monster can add to the fun as well.

While I wouldn't say this is game that can keep children or teens entertained for hours, it is something that is chosen regularly, by both my own children and visitors. A round of the game can take perhaps 20 minutes and this is usually played once in a session before moving on to another game. To be fair, the boys do say they prefer Exploding Kittens, And Exploding Kittens does get played more frequently, but this is still a very welcome addition to our games collection and I am well pleased with our purchase.
  
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Jayme (18 KP) rated Underwater in Books

Mar 28, 2018  
Underwater
Underwater
Marisa Reichardt | 2016 | Contemporary, Young Adult (YA)
10
10.0 (1 Ratings)
Book Rating
Plot (1 more)
Emotion
Character believability (0 more)
Contains spoilers, click to show
Marisa Reichardt’s debut novel Underwater is a compelling account of a teenage girl’s struggles with agoraphobia caused by a traumatic shooting taking place in her high school. The book intended for a young adult audience follows Morgan as as she tries to cope with several adversities in her life, primarily the fear of leaving her apartment. Morgan was content with wearing the same pajamas everyday while she did her schoolwork online and ate grilled cheese for lunch until a boy her age named Evan moved in next door. Evan showed up on Morgan’s door step smelling like the ocean, reminding her of summer and everything she missed outdoors. With help from Evan, her psychiatrist, her mom, and her little brother Ben, Morgan is able to finally confront her fears and take necessary steps toward recovery.

I found myself connecting to Morgan more than any other character within the book, and that connection began early on in her description of the day her younger brother was born.

"I think of Ben on the day he was born, all chubby and pink and bald. … I think of the newborn Ben next to my mom’s hospital bed and rocking him under dim lights while he slept in my arms. I fall asleep to the feeling of a love I never knew until my brother got here."

Being the youngest in my family and having no experience with anyone I knew having children, I was especially excited when my only sister got pregnant with her first child. I sat in an uncomfortable chair across the room from my sister’s hospital bed for thirteen hours while she was in labor. When she was finally ready to push, I stood at her side giving words of encouragement, and she even gave me the honor of cutting my nephew’s umbilical cord. I remember the warmth of my tears as I heard my nephew cry out, sucking in his first breaths of air. I left the hospital shortly after his delivery, allowing my sister to get some rest. I returned a few hours later and held my tiny nephew in my arms for the first time. I love plenty of people in my life, but it wasn’t until I watched my newborn nephew as he slept swaddled in the hospital-issued blanket that I fully understood the depths of the love I was capable of producing. The astonishment I felt holding my precious nephew can be compared to the feelings Morgan had toward her brother the day he was born.

What I found to be most fascinating about this book is the way the author tackles the problem of school shootings in a way that humanizes the shooter and his victims. Instead of making the shooter out to be a merciless attacker, he was demonstrated as a victim of neglect among his peers who deserves forgiveness for his mistakes. There have been one hundred and seventy-four school shootings in America since the year 2003. School shootings are a recurring issue in our society.

"Before Aaron’s Facebook was disabled, news outlets released photographs from his profile. They found the worst ones. The ones that painted the picture of a kid who was angry and alone. They interviewed neighbors who said Aaron spent weekends tinkering in the garage. His mom revealed Aaron had been in therapy since middle school. His dad revealed he kept guns in the house. For protection. From the world. Not from his son. Those were guns Aaron brought to school onOctober fifteenth. … And the only person who could give us answers, who could tell us why, was gone."

The media is quick to make the shooter out to be a monster instead of acknowledging the idea that people make drastic decisions, like one of shooting up a school, because they have no one to turn to.
Other personal accounts of shootings have been written, but there is nothing like this fictional demonstration of the aftereffects of such occurrences. Misty Bernell, the mother of a student killed in the Columbine High School shooting taking place in 1999, wrote the book She Said Yes: The Unlikely Martydom of Cassie Bernall as a way of commemorating her daughter and spreading awareness of the lives lost in the tragic massacre. Reichardt manages to establish a point of view that allows readers to show empathy toward a victim in the shooting the same way Bernell does without downplaying the internal struggles Aaron, the shooter in the novel, may have been experiencing.

The successful manner in which Reichardt explores a real-time societal issue from a unique perspective provides enough grounds for me to recommend the book. However, I was also able to find many characteristics that made me feel invested in the well-being of the each of the characters within the novel. Morgan works especially hard to go outside in order to see her brother perform in his kindergarten play, the psychiatrist meets with Morgan for free because the psychiatrist wanted Morgan to know she was being heard, Evan offering his old prepaid cell phone to Morgan so they could send text messages to communicate the problems Morgan was too afraid to talk about out loud, and the way Morgan’s mother compromises with Morgan and attempts to understand her feelings. Each character demonstrates selflessness and unconditional love while maneuvering through a situation where love and support are crucial to the mental health of everyone involved. Reading about people who truly care about each other and work to build each other up in a difficult time instead of worrying only of themselves is refreshing.