Search

Search only in certain items:

What would make a 19th century woman write such a marvelous horror story that to this day, her book is the first one we think of when we think of the ultimate monster? To find out, read my review of this fascinating historical fiction novel that focuses on Mary Shelley, the author of the book "Frankenstein" https://tcl-bookreviews.com/2015/09/05/the-monsters-within/
  
13 Monsters
13 Monsters
2020 | Dice Game, Fantasy, Fighting, Memory, Party Game
Guys and gals, I have a confession. I am not good at memory games. I already surmised it is due to my increasing age, as my 3-year-old son tore through our plays of Farm Rescue, so I am not above resigning myself to the fact that it may be age. In any case, 13 Monsters starts out as a memory game then quickly transforms into a punish-thy-neighbor-into-oblivion monster battle game. Intrigued? We were too…

As I mentioned in the intro, and as you can see in the first photo below, 13 Monsters starts out as a memory tile-flipping game and then becomes a bash-em’-up for domination. The goal of 13 Monsters is to end the game holding the monsters with the highest total Hit Points (HP). Now how you get there is another matter entirely.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase the game through the Kickstarter campaign running until December 20, 2019, or through any retailers stocking it after fulfillment. -T

To setup 13 Monsters, a randomized 9×9 grid of monster tiles are spread across the play surface with the longer title tile placed square in the middle (see what I did there?). Place the five d6 on the table to be used by any player. Determine the first player (whomever is the most beastly) and you are ready to play!

Turns are played in phases where you will initially be hunting the playing field trying to find matching monstersets to build a complete monster. Monstersets are horizontally matching tiles belonging to the same monster. So the top set is the head, the middle is the eyes, and the bottom is the body of the monster. This phase will continue in turns until multiple players have at least one monsterset. Things now start getting interesting.

Once you have at least one monsterset you can, before hunting from the field, offer to trade monstersets with other players. You may also use an ability named “Sacrifice,” which allows you to rearrange your monstersets to create a more powerful monster. Why would you want to rearrange? Monsters come in five elemental flavors – fire, water, earth, air, and ghost. Monsters with matching elemental monstersets are more powerful than those with mismatched elemental monstersets. This will come into play later when the monsters battle for supremacy.

Battles. Once you have a complete monster (head, eyes, body) you can, on your turn and before hunting, attack another monster. When attacking, both the attacker and defender will be throwing the five dice in hopes of ending with the highest total of pips of a matching set (like five 6s on the d6). The winner will then claim a monsterset from the involved monster (or separate monsterset) and add it to their collection. Monsters with more elementally-matching sets will be able to throw the dice more times versus a completed monster with mismatched elemental sets, so THAT is why using Sacrifice can make or break a battle.

There are other special abilities that are unlocked with different combinations of monsters: “Permafrost” allows the player to place a die on a tile that other players will not be able to flip on their hunting turn. However, once a battle is initiated all Permafrost dice are removed from the board to be used in the battle, so it is not a long-term tactic to be used. “Prophet” allows the player to flip over three tiles instead of the normal two tiles and can be very powerful when used correctly – you need to have a “Monster O.G.” which is a monster with all matching tiles belonging to the same completed monster. The final ability is “Supernova” and can only be used by a completed 13th Monster (the only Ghost-element monster, shown below). Supernova allows the player to sacrifice the 13th Monster in order to absorb (steal) a complete monster from any player and add it to their personal collection. The 13th Monster then leaves the game, but the controlling player will still receive the HP points for having collected and used it.

Play continues in this fashion until all tiles have been collected from the playing field. Once the final pair is taken, players are then allowed to declare one final battle against any opponent in hopes to bolster their final score. The player with the most HP shared among their completed monsters is the winner and ultimate Beast Master!

Components. Again, we were provided a prototype copy of the game, but from what I understand, the final production copy of the game will be very similar to this version if not exactly the same. What comprises the game is a ton of monster tiles and five dice. That doesn’t sound like a lot, and it’s not. But these are great quality tiles and normal quality dice (which I am hoping will become pink to match the main color found throughout the game). I love the overall art style. The art is what really pops out at you because the monsters are all uniquely weird and intriguing and kinda cute at the same time. I also very much appreciate that the team thought to include little bubbles next to the element icon on the tiles to indicate to which layer the tile belongs: head, eyes, body. Excellent touch. Overall the components are great, and the rulebook is killer. Outstanding work went into making this game visually stunning.

Is it a good game? It is certainly a very cool spin on Memory and adds modular monster building and player vs player battles where you can win each others’ components. I love it! Even though I am horrible at memory games, this gives me options once I do find a monsterset. I can trade and attack my way to building more and better monsters – but the dice have to be on my side, and I’m cool with that. If you are looking for something to add to your collection that is a brilliant hybrid of many different mechanics and looks absolutely incredible on the table, then please check out 13 Monsters. It rewards tactics, but also has that element of luck to help balance everything out. I’m a big fan!
  
40x40

Anna Marie Green (7 KP) rated the Xbox One version of Monster Hunter World in Video Games

Jul 3, 2018 (Updated Jul 3, 2018)  
Monster Hunter World
Monster Hunter World
2018 | Action/Adventure
Fantastic Gameplay Possibilities (4 more)
Intelligent Monster AI
Climbing Difficulty
Good Community Management
It's Damn Good Fun (If you have $30, buy it.)
Feels Incomplete (2 more)
Experienced Players Lack Challenge
Mediocre Story
Monster Hunter, One Year Later
Monster Hunter: World was Capcom's fiest big success in the Western market. After years of cult status on the DS, they finally broke through to the world of consoles and had so much success that they dubbed MH:W their benchmark for future games.

But should they?

MH:W is, at its core, is a dungeon crawler designed to feel open-world within its own constraints. With beautiful environments such as the Coral Highlands and the toxic areas festering beneath the Rotten Vale, MHW looks and feels much more massive than the trodden paths you follow. Your first hunts feel thrilling as you take different paths to chase your limping prey, and a cycle of different weather, monsters, and endemic life keep you invested in immersion.

But after hunting a tempered Nergigante for the 20th time, things do begin to fall out of place. You experience the malaise of a Saitama-like hero. Have you become too strong?

Challenging fights become the norm. The occasional arch-tempered monster appears, but scaled damage isn't always the same thing as new difficulty.

In the handheld games, there were dozens of monsters with distinct abilities and variations. MH: Generations had 73 large monsters to hunt. You could even play as a palico.

But that variety just isn't in MH:W.

Granted, the game is an experiment and has provided some good content for no extra cost to the players, which is a feat of its own in comparison to all the other big game developers (EA, Microsoft, Square Enix, Bethesda). They also do an excellent job managing weekly challenges and encouraging community between players. Kulve Taroth hunts were a blast and the free meal in the Hub was an excellent bribe.

MH:W still needs more monsters and at least one new environment. Since its release in January 2018, only three monsters have been added to the game: Deviljho, Kulve Taroth, and Lunastra. Behemoth from Final Fantasy is also making an appearance this July. That's a monster every two months. Don't get me wrong here— that's a fair schedule for content release. Overwatch clocks in at about three months for every hero, so two months is a respectable jog for the quality of the quality of the game. Still, even Overwatch -with it's full player-controlled roster- can become a bit of a slog without those regular updates.

The easiest fix? Capcom needs to finally add in G-Ranks with weapon rarities 9 and 10, and the terrifying monsters to match. The other MH games have generally had these ranks, and the MH:W G updates have been teasing us in rumors since the release, yet we haven't seen any evidence of their existence. A massive content update containing new unique weapons trees, rarity 8 varieties of dead-end trees, armor transmogs, new endemic life and monsters, better armor designs, and more material choices... Capcom has incredible potential on their table that could rekindle gamers' interest in helping the Fifth solve the new mysteries of the New World.

Or, god forbid, suffer the gamers by making them by Monster Hunter: World 2 just to feel like they actually completed the first game.
  
Stranger Things  - Season 1
Stranger Things - Season 1
2016 | Horror, Sci-Fi
This story was one of the best original ideas I've seen in a while. Taking us back to a place where monsters bump in the night and we fight back. (0 more)
I couldn't find anything wrong (0 more)
A must see
From the very start this show draws you in keeping your interest through out the season. Every episode has its twist and turns and you can't help but go along for the ride.
  
What We Do In The Shadows (2014)
What We Do In The Shadows (2014)
2014 | Comedy, Horror
An alternative horror comedy with classic monsters who house share, who would have thought this up as an idea and whoever green lit this took a risk that pays off even though it's quite a divisive and Marmite movie.
It seems as though it's one large skit without a plot, but each of the characters play off each other so well that this is easily forgotten..a surprisingly pleasing watch.
  
Percy Jackson and the Sea of Monsters: Bk. 2
Percy Jackson and the Sea of Monsters: Bk. 2
Rick Riordan | 2013 | Children
8
8.3 (26 Ratings)
Book Rating
Percy Jackson sets out on a quest to save Grover the satyr and possibly Camp Half Blood as well. I had a few issues with the plot being episodic and a tad too much like the first one, but over all I enjoyed this second book in the series.

Read my full review at <a href="http://carstairsconsiders.blogspot.com/2013/05/book-review-sea-of-monsters-by-rick.html">Carstairs Considers</a>.
  
40x40

Dean (6925 KP) rated Monsters (2010) in Movies

Feb 17, 2018  
Monsters (2010)
Monsters (2010)
2010 | Drama, Horror, International
5
6.3 (11 Ratings)
Movie Rating
When I heard of this I expected something along the line of Cloverfield, The Mist. It does have a bit in common with those, but there isn't a lot of action in this or many scenes with the creatures, which was a disappointment. It's still a good film, very character driven with some good set pieces. I would have preferred a bit more focus on the Monsters though.
  
This Savage Song (Monsters of Verity, #1)
This Savage Song (Monsters of Verity, #1)
V.E. Schwab | 2016 | Fiction & Poetry
8
8.0 (9 Ratings)
Book Rating
Character development (2 more)
Plot
Concept
Savage
This is such an original idea. The novel is set in a post apocalypse of sorts, where violent acts create physical monsters that terrorise a divided city. I've never read anything like it before; it was brilliantly written, and left me wanting more from the characters (I'm just starting on the sequel, and can't wait to see what August and Kate are up to now!).
  
Monsters in the Dark (Monsters in the Dark, #1-3)
Monsters in the Dark (Monsters in the Dark, #1-3)
Pepper Winters | 2015 | Erotica
10
6.7 (3 Ratings)
Book Rating
Incredible.. I've only read one book before I would have considered "dark erotica" but after just finishing Pepper Winters Monsters in the Dark trilogy, my god I want more!? The story of Tess and Q completely messed with my head... the abuse, fear, power... eventually transforming into such love, a bond so tight, not even death could separate them. Beautifully written, I loved the connection & the feeling of true belonging.
  
Cargo (2017)
Cargo (2017)
2017 | Drama, Horror, Thriller
The story begins with a couple and their baby trying to survive in a post apocalyptic world. The father is left injured and in search of someone to care for his baby after he's gone. A deeply emotional story about the lengths a parent will go to to protect their children. Detailing the horrors of not only monsters but the people who are just as bad, if not worse.