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The Voinico's Daughter (The Vanator Vampire Hunters #1)
Book
Watch out vampires! There's a new girl in town! Nicoleta has never taken a life before, but she...
Urban Fantasy Paranormal Horror
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Bob Mann (459 KP) rated Star Trek Into Darkness (2013) in Movies
Sep 28, 2021
This one seems to have received a very mixed reception among Trek fans, but I absolutely loved it when it first came out, giving it 4.5/5 in one of my early One Mann’s Movies reviews.
I find the pre-titles sequence on this one a real blast, both thrilling in content and enormously funny with the primitive stone age race trashing their previous relic in favour of their new Enterprise-shaped deity! And then the dramatic pseudo-blackmailing of Harewood, (an impressive Noel Clarke, when he was being given better roles that he is at the moment), to Michael Giacchino’s awesome “London Calling” music, is a truly memorable bit of movie-making.
The cast have all settled into their roles nicely. Chris Pine’s Kirk is still the arrogant ladies man (e.g. bedding twin aliens and chatting up the starfleet totty…. “Hi Ladies… Jim Kirk”), but learning the hard way that with great power comes at least a modicum of responsibility. He actually needs to act in this movie. And I find Scotty (Simon Pegg) slightly less grating in this outing (though his sidekick Keenser (Deep Roy) is still the annoying Jar Jar Binks of these films).
Benedict Cumberbatch adds great gravitas as the arch villain, and his announcement of his name was one of those “I am your father” movie-moments for me on first viewing.
It’s also the last screen appearance of Leonard Nimoy as Spock Prime – indeed, his last movie appearance period. A nice and fitting way to bow out.
My rating here is a little lower than my previous OMM rating. It’s attempts to shoehorn-in scenes and dialogue from an earlier Trek movie are a misstep by the writers, and grate on repeat viewing. But it’s still a cracking episode in the Trek saga, and another of my personal favourites.
I find the pre-titles sequence on this one a real blast, both thrilling in content and enormously funny with the primitive stone age race trashing their previous relic in favour of their new Enterprise-shaped deity! And then the dramatic pseudo-blackmailing of Harewood, (an impressive Noel Clarke, when he was being given better roles that he is at the moment), to Michael Giacchino’s awesome “London Calling” music, is a truly memorable bit of movie-making.
The cast have all settled into their roles nicely. Chris Pine’s Kirk is still the arrogant ladies man (e.g. bedding twin aliens and chatting up the starfleet totty…. “Hi Ladies… Jim Kirk”), but learning the hard way that with great power comes at least a modicum of responsibility. He actually needs to act in this movie. And I find Scotty (Simon Pegg) slightly less grating in this outing (though his sidekick Keenser (Deep Roy) is still the annoying Jar Jar Binks of these films).
Benedict Cumberbatch adds great gravitas as the arch villain, and his announcement of his name was one of those “I am your father” movie-moments for me on first viewing.
It’s also the last screen appearance of Leonard Nimoy as Spock Prime – indeed, his last movie appearance period. A nice and fitting way to bow out.
My rating here is a little lower than my previous OMM rating. It’s attempts to shoehorn-in scenes and dialogue from an earlier Trek movie are a misstep by the writers, and grate on repeat viewing. But it’s still a cracking episode in the Trek saga, and another of my personal favourites.
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Sexted by Santa (Thrust Into Love #4)
Book
Christian Kringle: College professor, reluctant Santa, and...fake dating my neighbor? I'm a...
Contemporary MM Romance Seasonal Single Dad Age Gap
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Gage (Angelbound Offspring #8) by Christina Bauer
Book
Gage runs the L’Griffe, AKA the dragon shifter mafia on Earth. Since the human realm has no...
Young Adult Fantasy Series
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Lyndsey Gollogly (2893 KP) rated Kushiel in Books
May 25, 2022
91 of 230
Kindle
Kushiels Dart ( phedre’s Trilogybook 1)
By Jacqueline Carey
⭐️⭐️⭐️⭐️⭐️
🌶🌶
A massive fantasy tale about the violent death of an old age and the birth of a new one. Here is a novel of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. Born with a scarlet mote in her left eye, Phedre no Delaunay is sold into indentured servitude as a child. When her bond is purchased by an enigmatic nobleman, she is trained in history, theology, politics, foreign languages, and the arts of pleasure. Above all, she learns the ability to observe, remember, and analyze. Exquisite courtesan, yet talented spy, she may seem an unlikely heroine... but when Phedre stumbles upon a plot threatening her homeland, Terre d'Ange, she has no choice but to act. Betrayed into captivity in the barbarous northland of Skaldia, and accompanied only by disdainful young warrior-priest, Phedre makes a harrowing escape and an even more harrowing journey, to return to her people and deliver them a warning of the impending invasion. And that proves only the first step in a quest that will take her to the edge of despair and beyond.
Well that was a much longer book than I was expecting. I loved it! The world building and characters were so good I did struggle at first there was a lot of information thrown at you but once it was ingrained it was just so enjoyable to read. I enjoy these epic journey books with female characters that are strong and capable instead of whinny and annoying. I think to get the most out of these long massive world building books you have to have some patience and not force yourself to enjoy them. Definitely looking forward to more.
Kindle
Kushiels Dart ( phedre’s Trilogybook 1)
By Jacqueline Carey
⭐️⭐️⭐️⭐️⭐️
🌶🌶
A massive fantasy tale about the violent death of an old age and the birth of a new one. Here is a novel of grandeur, luxuriance, sacrifice, betrayal, and deeply laid conspiracies. Born with a scarlet mote in her left eye, Phedre no Delaunay is sold into indentured servitude as a child. When her bond is purchased by an enigmatic nobleman, she is trained in history, theology, politics, foreign languages, and the arts of pleasure. Above all, she learns the ability to observe, remember, and analyze. Exquisite courtesan, yet talented spy, she may seem an unlikely heroine... but when Phedre stumbles upon a plot threatening her homeland, Terre d'Ange, she has no choice but to act. Betrayed into captivity in the barbarous northland of Skaldia, and accompanied only by disdainful young warrior-priest, Phedre makes a harrowing escape and an even more harrowing journey, to return to her people and deliver them a warning of the impending invasion. And that proves only the first step in a quest that will take her to the edge of despair and beyond.
Well that was a much longer book than I was expecting. I loved it! The world building and characters were so good I did struggle at first there was a lot of information thrown at you but once it was ingrained it was just so enjoyable to read. I enjoy these epic journey books with female characters that are strong and capable instead of whinny and annoying. I think to get the most out of these long massive world building books you have to have some patience and not force yourself to enjoy them. Definitely looking forward to more.
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Lyndsey Gollogly (2893 KP) rated Beguiled ( Betwixt & Between book 3) in Books
Dec 31, 2022
226 of 230
Kindle
Beguiled ( Betwixt & Between book 3)
By Darynda Jones
⭐️⭐️⭐️⭐️⭐️
A Paranormal Women's Fiction with a bit of class, and a lot of sass, for anyone who feels like age is just a number!
Newly indoctrinated witch, Defiance Dayne, discovers there’s more to life after forty than she'd ever imagined possible. Especially if one is a charmling, one of only three in the world, with enough magics to make her a target for every power-hungry warlock out there. When one of them sends a hunter to town, she knows it’s time to take her talents seriously before the hunter takes her life.
She decides she has three things to do before she can die. Find out who killed her beloved grandmother, teach her BFF the finer points of spellcasting before she blows up the world, and figure out how serious her relationship with the Adonis living in her basement really is. If it’s heading in the direction she’s hoping for, she can die happy. Though, admittedly, she’d rather not. Die. Happy or otherwise.
None of that will matter, however, if she can’t figure out how to foil the supernatural assassin who’s been sent for her. Until then, it’s business—and hopefully romance—as usual. Now if she can only figure out how to tame a lacuna wolf.
This author never disappoints! I really am enjoying this series I think it’s quirky and love how it’s a middle aged normal woman as the lead. We see how finding her birth family and her magic changes her life and brings so many new people and adventures. Really worth a read as it’s easy to get into and a fun light read.
Kindle
Beguiled ( Betwixt & Between book 3)
By Darynda Jones
⭐️⭐️⭐️⭐️⭐️
A Paranormal Women's Fiction with a bit of class, and a lot of sass, for anyone who feels like age is just a number!
Newly indoctrinated witch, Defiance Dayne, discovers there’s more to life after forty than she'd ever imagined possible. Especially if one is a charmling, one of only three in the world, with enough magics to make her a target for every power-hungry warlock out there. When one of them sends a hunter to town, she knows it’s time to take her talents seriously before the hunter takes her life.
She decides she has three things to do before she can die. Find out who killed her beloved grandmother, teach her BFF the finer points of spellcasting before she blows up the world, and figure out how serious her relationship with the Adonis living in her basement really is. If it’s heading in the direction she’s hoping for, she can die happy. Though, admittedly, she’d rather not. Die. Happy or otherwise.
None of that will matter, however, if she can’t figure out how to foil the supernatural assassin who’s been sent for her. Until then, it’s business—and hopefully romance—as usual. Now if she can only figure out how to tame a lacuna wolf.
This author never disappoints! I really am enjoying this series I think it’s quirky and love how it’s a middle aged normal woman as the lead. We see how finding her birth family and her magic changes her life and brings so many new people and adventures. Really worth a read as it’s easy to get into and a fun light read.
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Purple Phoenix Games (2266 KP) rated Kingdomino Origins in Tabletop Games
Dec 28, 2021
I try very hard not to allow hype to affect my views on a game. This is why I similarly rarely consume other reviewers’ work on a game prior to me playing it. I don’t want others influencing my experiences. However, I was ultimately tempted by the Game Boy Geek, Dan King, when a video he published was titled, “Why I’ll Never Play Kingdomino Again.” I mean, with a title like that, and already having reviewed and loved OG Kingdomino, I just HAD to see what was with this new version. I have to say, he makes some great points – many with which I tend to agree. But what are those points?
Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.
Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.
Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.
After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.
Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.
What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.
So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?
All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
Kingdomino Origins is a tile drafting and placement game set in prehistoric times for two to four players. Just like the original Kingdomino (even though this is titled Origins, which makes me chuckle) players will be drafting tiles from the offer and adding them to their village, matching terrain types to those already built. Instead of crowns to count VP, Origins has players using fire icons and tokens to multiply VP for endgame scoring. New for Origins is the ability to play three different modes: Discovery, Totem, and Tribe Mode! The player with the most VP at the end of the game wins!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup (a two-player game playing the Tribe mode is used for this review), place the Cave Board on the table, shuffle the Caveman tiles, and deal four to the board. Separate the fire tokens and resourceeples into their piles on the table. Shuffle the main domino tiles and, as in the original, draw four, arrange them numerically, and reveal them to make the offer. Place another four domino tiles nearby, face-down, and arranged numerically. The players each choose a color, takes their starting tile with hut placed atop, and their two chiefeeples. The first player will choose to take tiles 1 and 4 or 2 and 3 from the offer by placing their chiefeeples upon them. The game is now setup for Tribe Mode and ready to begin!
On a normal turn, a player will have two steps to complete: Place a Domino, and Choose a New Domino. In a 3-4 player game, each player will have one domino to place, but in this 2 player game each player will have two dominoes to place within their 7×7 grid (a 5×5 grid with 3-4 player games). The player takes their chosen dominoes from beneath their chiefs and add them to their village grid. As in all domino-based games, the terrain (or side) of the domino must be placed adjacent to a matching terrain type in the village; the starting tile is wild and can match to any terrain type.
Once a domino is placed, if it shows icons or volcanoes, special rules are enacted. For icons showing resources, a wooden resourceeple is placed upon the icon. These come in mammoths, fish, mushrooms, and flints. In Tribe Mode, these will be used later. However, if a volcano is placed in the village, it will spew forth one to three flames, whose tokens will be placed on a domino square in the village. The volcano tile showing one active crater sends a flame soaring up to three squares away, and diagonal movement is acceptable. A volcano tile showing three active craters throws three flames (a fire token with three fire icons) one square away.
Once both tiles have been placed, the player will next Choose a New Domino (or dominoes when playing a two player game). From the now-revealed set of four new tiles in the offer, the players will choose their next tile(s) to be played during the next round, thus also creating the turn order for the next round.
After players have chosen their dominoes, and only in Tribe Mode, the final step to the turn is optional: Recruit a Caveman. Remember those resourceeples that were placed on tiles? By discarding two different resources, a player may recruit one of the face-up Caveman tiles from the board. By discarding one of each type of resource, the player may instead look through the stack of Caveman tiles and take one of their choosing. These Caveman tiles do many different things, but they primarily offer extra VP for being placed adjacent to specific resources, or by clumping together similar Cavemen in the village.
Once all the dominoes have been added to the villages, the game ends and VPs are counted for each player. The game comes with an excellent score pad to help keep track of the different ways to earn VP. The player with the most VP (“comfort points” in the game) is the winner and creates the most prosperous Caveman village!
Components. Just like previous versions of Kingdomino, these components are excellent. The domino tiles are again thick and glossy, the huts are again the 3D style, and the chiefeeples are similar in style to the kingeeples from the original. In this new version, however, new fire tokens have been added, and are fine, but they are double-sided to remind players how many squares they travel – an EXCELLENT idea. I have to also applaud these cute little resourceeples. They are so stinkin cute and look great on the villages. The art is again wonderful on everything in the box, and overall is just a great bunch of components.
What about the claim Dan King made about never playing Kingdomino again? Gosh darnit, I totally agree. By simply playing the included Discovery Mode you get all the same functionality of Kingdomino. But it doesn’t stop there. I didn’t really get into the second mode, Totem Mode, but it also uses the resourceeples to grant extra VP to the players who have collected the majority of each type. It is a great next step from Discovery, and a good setup for Tribe Mode, especially when playing with newer gamers.
So, the components are similar quality to the original version, but there are more components included, and provide three different play modes. The only thing I see that the original Kingdomino has on this version is the Age of Giants expansion. Perhaps something similar is in the works for Origins, where players can effectively negate opponents’ VPs. I’m sure giants existed in Caveman times, right?
All this said, I may be soon looking for a new home for my copy of Kingdomino and the Age of Giants expansion, as I am certainly agreeing with Dan here. I don’t think I have the interest in playing Kingdomino anymore, as long as I have Kingdomino Origins in my arsenal. Purple Phoenix Games gives this one a super-upgraded 5 / 6. The extra play modes, excellent components, and the cool volcano mechanics just elevate this superior version. If you are a fan of Kingdomino, then I highly recommend you check out Kingdomino Origins. Unless, of course, you don’t wish to be seduced away from your beloved copy of the original version. I understand, but you may be unnecessarily handicapping your collection.
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Haley Mathiot (9 KP) rated How to Survive Your Freshman Year in Books
Apr 27, 2018
Rating: 3.75
How To Survive Your Freshman Year contains a truckload of information: at nearly 400 pages and contributions from tons of college students all over the world, it’s not exactly a fast read. How To Survive Your Freshman Year is like an encyclopedia of tips and tricks for Freshman on every topic you can think of, and probably some you didn’t think of.
Twenty chapters and an appendix full of useful information, This book is a great tool for upper class High-schoolers and college Freshman—and even parents—who have questions and concerns, or are just curious and looking for information, or just don’t know what to expect.
I would, however, use with caution. How To Survive Your Freshman Year gathers advice from everyone—Jews, Christians, Atheists, Homosexuals, etc. so there are contradictory pieces of advice, sometimes right next to each other. The thing about this book is you have to know yourself pretty well in order to use it. You have to decide which pieces of advice are suitable for you, which follow your beliefs, and which you should pretend you never heard. The book does post this disclaimer inside it:
Warning: This Guide contains differing opinions. Hundreds of Heads will not always agree. Advice taken in combinations may cause unwanted side effects. Use your Head when selecting advice.
I think this is a reasonable disclaimer, as it’s very true that there are some very opposite viewpoints in here.
Also, some of the information in here is common sense—then again, it may be common to me but not to someone else because of the way I was raised—and those pieces of advice are just taking up space on a page.
And then there was, in my opinion, also a lot of really dumb advice: like sleep with people, it’s ok to goof off your first term, college is about having fun, bring a fake ID. (note these are not direct quotes, they are summaries of various reoccurring pieces of advice.)
All in all, however, the book is beneficial and worth the buy, especially to brand new college students. I don’t attend a university yet, I attend a community college. I’ve found that a lot of the information and advice I have already gone through and experienced, but there were some other helpful things on topics I’ve yet to encounter, such as large lectures and dorms and vacations/study abroad and a few other things.
Content/Recommendation: There is some colorful language used to prove points in some quotes. There is a chapter on dating and sex. But, the age recommendation is to highschool and Freshman college students and parents, so it’s age appropriate. There is also some mention of religions and beliefs, and the word God is changed to G-d, probably to keep from offending some people.
How To Survive Your Freshman Year contains a truckload of information: at nearly 400 pages and contributions from tons of college students all over the world, it’s not exactly a fast read. How To Survive Your Freshman Year is like an encyclopedia of tips and tricks for Freshman on every topic you can think of, and probably some you didn’t think of.
Twenty chapters and an appendix full of useful information, This book is a great tool for upper class High-schoolers and college Freshman—and even parents—who have questions and concerns, or are just curious and looking for information, or just don’t know what to expect.
I would, however, use with caution. How To Survive Your Freshman Year gathers advice from everyone—Jews, Christians, Atheists, Homosexuals, etc. so there are contradictory pieces of advice, sometimes right next to each other. The thing about this book is you have to know yourself pretty well in order to use it. You have to decide which pieces of advice are suitable for you, which follow your beliefs, and which you should pretend you never heard. The book does post this disclaimer inside it:
Warning: This Guide contains differing opinions. Hundreds of Heads will not always agree. Advice taken in combinations may cause unwanted side effects. Use your Head when selecting advice.
I think this is a reasonable disclaimer, as it’s very true that there are some very opposite viewpoints in here.
Also, some of the information in here is common sense—then again, it may be common to me but not to someone else because of the way I was raised—and those pieces of advice are just taking up space on a page.
And then there was, in my opinion, also a lot of really dumb advice: like sleep with people, it’s ok to goof off your first term, college is about having fun, bring a fake ID. (note these are not direct quotes, they are summaries of various reoccurring pieces of advice.)
All in all, however, the book is beneficial and worth the buy, especially to brand new college students. I don’t attend a university yet, I attend a community college. I’ve found that a lot of the information and advice I have already gone through and experienced, but there were some other helpful things on topics I’ve yet to encounter, such as large lectures and dorms and vacations/study abroad and a few other things.
Content/Recommendation: There is some colorful language used to prove points in some quotes. There is a chapter on dating and sex. But, the age recommendation is to highschool and Freshman college students and parents, so it’s age appropriate. There is also some mention of religions and beliefs, and the word God is changed to G-d, probably to keep from offending some people.
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Hazel (1853 KP) rated Grave Mercy (His Fair Assassin, #1) in Books
Dec 7, 2018
<i>This eBook was provided by the publisher via NetGalley in exchange for an honest review</i>
<i>Grave Mercy</i> is the first book in Robin LaFevers’ trilogy <i>His Fair Assassin</i> set in Brittany in the middle ages. Young Ismae Rienne escapes from her new, abusive husband to the sanctuary of the convent of St. Mortain, where she learns that she was sired by the god of death. She, like the other sisters of the convent, has been blessed with certain gifts as a result. Their job is to be the handmaidens of death and help to kill people on behalf of St. Mortain.
Ismae’s task is to live in the high courts with a man named Gavriel Duval in order to remove the traitors that threaten the soon to be crowned duchess, Anne. While she is there she begins to suspect that one of the allies is a traitor, but whom? She also begins to fall in love and feels torn in two when the convent demands his death.
It takes a long time to understand what is going on in <i>Grave Mercy</i> especially as a lot of it involves politics of an era of long ago. Towards the end it begins to become more exciting once the reader has worked out who are the good characters and who are the bad and all that is left is to discover how it all resolves itself.
There is something about death and murder in historical fiction that is more gruesome than in contemporary novels. This is another reason why the book was difficult to read.
Initially the amount of names listed on the “Dramatis Personae” at the start of the book was a little daunting however not all of them are key to the plot. The main character, Ismae, is likable and her strength and independence is admirable especially as women did not have much control over their lives at that time. Most of the other characters also existed in real life as, although in part a fantasy novel, LaFevers’ has kept it as historically accurate as possible.
Looking at the reviews on <i>Goodreads</i>, over 900 readers have listed <i>Grave Mercy</i> as Young Adult. After reading the book there is nothing to suggest that it was written for that age group. Admittedly the characters are very young: Ismae, 17, and Anne, 12; but in the 1400s they would have seemed older than society regards people of that age today. The romantic element of the novel is the kind you would expect to find in adult historical novels rather than books for younger readers.
Overall this is a book for people who appreciate historical and political fiction but also like an element of fantasy and romance. It is written really well but to be able to engage fully with the story you need to be really interested in the subject matter.
<i>Grave Mercy</i> is the first book in Robin LaFevers’ trilogy <i>His Fair Assassin</i> set in Brittany in the middle ages. Young Ismae Rienne escapes from her new, abusive husband to the sanctuary of the convent of St. Mortain, where she learns that she was sired by the god of death. She, like the other sisters of the convent, has been blessed with certain gifts as a result. Their job is to be the handmaidens of death and help to kill people on behalf of St. Mortain.
Ismae’s task is to live in the high courts with a man named Gavriel Duval in order to remove the traitors that threaten the soon to be crowned duchess, Anne. While she is there she begins to suspect that one of the allies is a traitor, but whom? She also begins to fall in love and feels torn in two when the convent demands his death.
It takes a long time to understand what is going on in <i>Grave Mercy</i> especially as a lot of it involves politics of an era of long ago. Towards the end it begins to become more exciting once the reader has worked out who are the good characters and who are the bad and all that is left is to discover how it all resolves itself.
There is something about death and murder in historical fiction that is more gruesome than in contemporary novels. This is another reason why the book was difficult to read.
Initially the amount of names listed on the “Dramatis Personae” at the start of the book was a little daunting however not all of them are key to the plot. The main character, Ismae, is likable and her strength and independence is admirable especially as women did not have much control over their lives at that time. Most of the other characters also existed in real life as, although in part a fantasy novel, LaFevers’ has kept it as historically accurate as possible.
Looking at the reviews on <i>Goodreads</i>, over 900 readers have listed <i>Grave Mercy</i> as Young Adult. After reading the book there is nothing to suggest that it was written for that age group. Admittedly the characters are very young: Ismae, 17, and Anne, 12; but in the 1400s they would have seemed older than society regards people of that age today. The romantic element of the novel is the kind you would expect to find in adult historical novels rather than books for younger readers.
Overall this is a book for people who appreciate historical and political fiction but also like an element of fantasy and romance. It is written really well but to be able to engage fully with the story you need to be really interested in the subject matter.
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Resilience & Resistance: Building Sustainable Communities for a Post Oil Age
Book
Resilience and Resistance: Building Sustainable Communities for a Post Oil Age is a collection of...