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Deadpool 2 (2018)
Deadpool 2 (2018)
2018 | Action, Comedy
Insanely violent… insanely funny.
It’s a pretty good bet that the cinema-going public will be pretty evenly divided between those that think films like “Deadpool“, “Kingsman: The Secret Service” and “Kingsman: The Golden Circle” are enormous fun and those that think they are crass, puerile and appealing to all the basest instincts of human beings. I happen to fall into the first category, and “Deadpool 2” lives up to – and in some cases surpasses – the quality of the first film.

It’s a “family film” (LoL). Ryan Reynolds is back again as the eponymous superhero (aka Wade Wilson) and we start the film with him in a state of romantic bliss with Vanessa (Morena Baccarin). But things quickly go south, and what follows is a convoluted plot involving a local gangster, an Arnie-type character from the future (Josh Brolin) and an potentially dark X-powered child Firefist (Julian Dennison, “Hunt for the Wilderpeople”). Deadpool has to use all his powers to restore order to the planet. Given that his “power” is the ability to rejuvenate himself after surviving the most catastrophic injuries, you can predict that things will get messy!

Yes guys, it’s violent… very, very violent! But it’s done in such a “Tom and Jerry” style that it always comes out as a “Bluuugggghhhhaaaaa!” (* that’s supposed to be the noise of a huge guffaw) rather than an “Ugggh” (retch).

A particular high point for me was the assembly of the ‘X-Men-Lite’ team called “X-force”. The ‘interviews’ for this are hilarious, but the first sortie of the team to intercept a convoy moving prisoners** is even better. It’s just snort-your-Ben-and-Jerry’s-out-of-the-nose funny. This scene also includes precisely 1.8 seconds of a splendid cameo in the part of “Vanisher”!

There are many scenes, supported by numerous snide one-liners, that reference movie classics. A subliminal cameo(s) shot in the X-Men house is just brilliant. Equally brilliant but much more disturbing is a variant on that most famous scene from “Basic Instinct”…. this falls into the “can’t unsee” category of movie clips!

But the film rather over-eggs the comic asides, with a scattergun approach to the comedy that works 70% of the time but not for the other 30%. The best ones are Deadpool’s snide aside to camera. Where the script over-reaches is where the joke gets spread across the cast: one ensemble scene in particular in the flat of blind Al (Leslie Uggams) is: a) delivered so fast as to be practically unintelligible and b) falls as flat as a pancake as a result.

Josh Brolin must have signed a three-film baddie deal, since here he pops up again just weeks after his brilliant Thanos-turn in “Avengers: Infinity War“. And as for that performance, here he is superbly nuanced, with scenes that are truly touching (and with less CGI) .

Across the superhero ensemble, Zazie Beetz stands out as “Domino”. She really should be called “Lucky” though (and yes Andrea ‘Van Helsing’ Ware… I know you have the trademark on that character name! 🙂 ). Domino is my favourite character in the film… just so cool and stylish.

And credit where credit’s due, Ryan Reynolds (“Life“, “The Hitman’s Bodyguard“) is again outstanding as Deadpool. Given he is such a dish (not speaking personally here you understand) he is very brave to portray his character in such an self-deprecating and downbeat way. The final scene in the film (following some brilliant “tidying up the timeline” scenes) is so gloriously self-mocking that I LoLed myself all the way home. Outstanding.

As Marvel films go, it’s another corking comedy. But so close to the knuckle in places, I suspect this is not a character that will feature in the Infinity War sequel!
  
King Arthur: Legend Of The Sword (2017)
King Arthur: Legend Of The Sword (2017)
2017 | Action, Drama
Schrodinger's Film
There is a thought experiment that is used to help make sense of the Copenhagen Interpretation of Quantum Mechanics. Say you have a cat, a box and a fragile vial of poison. You put the cat and the poison in the box knowing that the vial may break, you lunatic.

At this point, so goes the thought experiment, until we can perceive whether or not the cat is dead, the cat is dead AND alive simultaneously, and it is only when you look into the box that you know whether you have a friend for life or a Korean meal.

I bring this up because I often insist that I prefer a bad movie with great moments than a movie that’s adequate across the board, but Guy Ritchie’s most recent film certainly puts that to the test. It’s almost my favourite film of the year but is full of nigh-unforgiveable blunders that I don’t think I can watch it again. But I don’t regret seeing it. King Arthur is both good and not good and the cat is still in the box.

Well, I might as well start with what’s good about the film. For one, the character of Arthur himself has a pretty interesting arc. Normally interpretations of the Arthur myth focus on the King bit, so despite it being yet another origin story, it at least is for a character who rarely gets one, and it’s an interesting spin on the reluctant hero arc.

In addition, the world itself feels like it desperately needs a hero. You get the sense that this world is falling apart, which is much better than some other chosen one narratives like Harry Potter, where even when Voldemort took over the wizarding world he didn’t seem to do anything. Also, this is a fantasy film that isn’t just Lord of the Rings again, but a more Celtic mystic mythology that is ripe for exploration.

Then there’s Jude Law, who is so moustache-twirlingly evil that he’s hilarious. He’s clearly having the time of his life playing this cartoon super villain and making him campy enough to be fun while still threatening and compelling when he needs to be.

Shame about the rest of the cast, who all have the same personality, that of “Ah’m just one o’ tha lads, apples and pears, apples and pears.” It’s like a Chelsea game but set in the Dark Ages. So it’s identical to a Chelsea game. The only exception is Astrid Frizbee’s mage, whose intense magic power is so devastating that she manages to put a sleep spell on the audience every time she opens her noise-hole and lets out a monotone bored drone.

There’s also the action, and Hollywood, we need to talk. I thought that shaky cam was just a phase, but I’ve seen you doing it again, and you need to stop. I’ve played VR games where you do nothing but ride particularly unstable cows and came out the other end less motion sick than your sword fighting scenes. Come on, you’re better than this, and we just what’s best for you, so just buy a steady-cam already.

Maybe it’s Guy Ritchie himself, though. Nothing in the film seems to last longer than three minutes aside Arthur’s whining. Sometimes it works, like the very snappy but informative way we see Arthur grow from stupid baby to stupid adult, and sometimes it’s stupid, like when an entire other movie’s worth of content gets squashed into an uninspired montage.

But that’s the great dilemma; the montages are good and bad, like the movie itself. You will only enjoy the movie if you enjoy the movie but if you don’t then you won’t. I write this piece a defeated critic, ladies and gentlemen. Is it worth seeing? I don’t really know. A bigger fan of Guy Ritchie or quantum mechanics than I will probably get something out of it and there are worse movies out there, but it also can’t help but disappoint somehow. The cat isn’t dead, but it has a bit of a cold.

https://moviemetropolis.net/2017/05/25/schrodingers-film-king-arthur-legend-of-the-sword-review/
  
TT
The Third Floor (Angel Hill, #1)
10
10.0 (1 Ratings)
Book Rating
(This review can be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl</a>).


The feels with this book! This book scared me, and I loved it! It was the blurb that made me want to read this book. Even reading the blurb now sends chills down my neck. This is the kind of horror I wish more authors would write.

The title is perfect for the book. Most of the ghostly goings on happen on the third floor. While it's not an overly creepy title, it still works.

I don't really like the cover. Yes, it is the house the story is about, but it doesn't give off any spooky vibes. I, personally, would've liked to see some creepy stuff on the cover like ghosts, but to each their own I guess.

The world building was eerie and perfect for a horror novel. I got chills so many times while reading this book. Moore did an excellent job as portraying just how scary Angel Hill is as well as the spooky house the Kitches live in. (Oh, and if you're a fan of Silent Hill, I just want to say that Angel Hill reminded me a bit of Silent Hill). I read this book at night, so every noise and shadow scared me thanks to this book. (I did like being scared though).

The pacing was fantastic!! I was hooked from the first page. In fact, I was actually hooked from the first sentence. I love the way the story unfolded and flowed easily from one paragraph to the next.

The story line was great! While the whole plot of a house being haunted isn't new at all, Moore did a fantastic job of making it feel like it was a whole new concept. There was a skeptic and a believer in the same household, and while it was frustrating that Jack didn't believe Liz, I was interested in finding out what it'd take to make Jack believe. There was a minor plot twist that I wouldn't have predicted either. For those of you who don't like cliff hanger endings, then this a book for you. No cliff hanger endings are found in The Third Floor.

I thought all the characters, even minor ones, were very well written. I sympathized with Liz because she had to experience all the ghostly activity first hand. I felt scared for her, and I was also worried that something bad would happen to her in that house. I found myself wanting to protect Liz. I didn't really like Jack to much, not because he was a poorly written character which he's quite the opposite. I just didn't like how he, to me, tried to make Liz feel like she was crazy. He'd get angry with her about things that she didn't do. It was like he didn't trust her at all. I understand that he's a big time skeptic, but I thought, maybe, he could've been a little bit nicer to her and more willing to listen. I loved little Joey. He came across as such a sweet child. He was also experiencing supernatural events firsthand and even more so than Liz. I just wanted to go over to that house, get Joey, and never bring him back until Jack realized what was going on.

The dialogue in this book was never awkward or disjointed. The character interactions felt realistic and never forced. There were a few grammar mistakes that I came across in the book, but nothing major that would take away from how fantastic the book is. There is violence and swearing in the book as well as a few sexual references (though not many).

Overall, The Third Floor is an incredibly spooky read which I think most horror fans will love. It has a fantastic plot, great world building, and likable characters. This is a story that you may want to leave the lights on when you read it though.

I'd recommend this book to those aged 17+ who are into spooky ghost stories and those who like being scared.

<b>I'd give The Third Floor by C. Dennis Moore a 4.75 out of 5.</b>


(I borrowed this book for free from the Amazon's Kindle Owners' Lending Library. I was not required to write a review).
  
The Silver Eyes (Five Nights at Freddy&#039;s, #1)
The Silver Eyes (Five Nights at Freddy's, #1)
Scott Cawthon | 2016 | Horror, Mystery, Young Adult (YA)
5
7.2 (5 Ratings)
Book Rating
Story (0 more)
Bad writing (0 more)
It was in 2014 when the video game Five Nights at Freddy's debuted, and now it's one of the most well known horror games in the world. Homicidal animatronics, a nighttime security guard, and a children's pizza restaurant make up Scott Cawthon's world in FNAF. Fast forward to 2016: Cawthon makes the game's story into a book series. The lore surrounding the video game franchise seems to be more sought after than the game play itself. ' The Silver Eyes' is the first of three books telling the dark story from Cawthon, but from the eyes of the animatronics creator's daughter, Charlie, instead of the night guard at Freddy Fazbear's Pizzeria.

We start with seventeen-year-old Charlie, who is returning to her hometown of Hurricane, Utah for a scholarship/memorial ceremony dedicated to her deceased childhood friend, Michael. She has a reunion with other childhood friends: Carlton, Jessica, John, Lamar and Marla; all of who share the same tragedy of Michael's disappearance from when they were children at Freddy Fazbear's. This disappearance seems to be the only thing the group can discuss, but more so from Charlie because her father was blamed for Michael's disappearance. This, the shared experience of being present at the time of Michael's kidnapping, and having been part of the same circle of friends, dominates this story. Charlie is our main point of view, but we are given a few glimpses from other characters which end up irrelevant.

Charlie's father, years before, had the pizzeria Freddy Fazbear's built in Hurricane, but after Michael was kidnapped while being there, it was shut down and, now, a mall is being built around it. But, with the stigma coming from Fazbear's kidnapping, no businesses will agree to have their store put inside the new building, leaving it abandoned. Right away, the reader is taken with the group of friends on a trip to the building, where they break into Fazbear's with only a lone guard on duty, but with the amount of noise the group makes and even, somehow, turning the electricity back on, it's unreasonable to the reader that the guard isn't aware of their presence. (Even the characters don't seem worried about the guard coming in and kicking them out).

Without trying to give any spoilers away to those who may not know the story- the night guard finally shows up later on in the book, but only to join the group on their third adventure through the abandoned Fazbear's. And it is as this point, the book is at it's best. Even the writing seems to change - - - as if a different person took over for the second part of the book (which is a good thing).

Cawthon and Breed-Wrisley tried their best to convey the story of Five Nights at Freddy's, but although the story is a good one, the writing is lacking in many aspects. There's not just a few inconsistencies that I found, but rather a lot, and one of these is an important one: Charlie,earlier on in the story, tells us about her twin brother, Sammy, being kidnapped from the first Pizzeria her father had built, but later on, she states that Sammy was present at the newer Fazbear's when clearly he had been kidnapped before the newer restaurant was even built.

This story isn't so much about animatronics and a child murderer, but rather a group of children that shared a trauma that permeates into their adulthood. Sadly, the symptoms of this trauma aren't clearly stated from a reality stand point, but the teen drama is held in-check, making it a much more pleasant read than most young adult books. Character development is also lacking enough that--- even the main character--- seems like a stranger to the reader, where interactions between most of the group seems forced and unreasonable.

I can only recommend this book to fans of Five Nights at Freddy's, but as just a casual reader of the horror genre, the writing is a huge disappointment. I can't and won't read this again.
  
Thunderhead (Arc of a Scythe #2)
Thunderhead (Arc of a Scythe #2)
Neal Shusterman | 2018 | Science Fiction/Fantasy, Young Adult (YA)
9
9.1 (9 Ratings)
Book Rating
Characters (4 more)
Plot
Pacing
Worldbuilding
That ending
A great sequel
I picked up Scythe in a challenge to myself to read something I wasn't interested in, and I chose two books popular on my feeds. One with a cover I hated (Throne of Glass) and one with a cover I liked (Scythe). I really didn't expect to love Scythe as much as I did (check out its review through my profile!) but I did! So I immediately picked up the even prettier Thunderhead. This cover is just beautiful, and as an illustrator, seeing her thank her cover artist on one of the first pages was wonderful. This review may contain minor spoilers for Scythe, so don't read it unless you've read Scythe!
    
   We pick up where Scythe left off, after Citra gives Rowan immunity, sparing him from being gleaned even though she is chosen and takes the name, Scythe Anastasia. He goes on the run instead of being imprisoned by the Scythdom until his immunity runs out. After leaving his self imposed exile with Scythe Faraday, Rowan dons a cloak of his own, becoming a vigilante and killing (and burning) Scythes who abuse their power. The world dubs him Scythe Lucifer and everyone is trying to find him. Scythe Anastasia is learning her place in the Scythedom, a beacon of hope for the old guard, they hope she will inspire the new Scythes to turn away from the new order. Following Rowan's disposal of Scythe Goddard, the new order has made a martyr of him. The Schism amongst the Scythedom continues to grow, and all is not well. Scythe Curie and Scythe Anastasia are targetted by unknowns, attempting to kill them (permanently). Meanwhile, the Thunderhead reflects on its choice to be separate from the Scythes, Fearing what is becoming of the Scythedom, but unable to do anything, it inlists a boy, Greyson, who was essentially raised by it, to act as a liaison, never telling him to do anything in particular, but implying enough that Greyson sacrifices everything to try and help Scythe Curie and Anastasia and fulfill the Thunderhead's goals. This sacrifice doesn't go unnoticed, as a reader it felt palpable, I felt for him. On top of all this, something is stirring, ghosts are coming back to haunt the Scythedom and a shift of power puts Anastasia and Marie in the crosshairs of danger, forcing them to not only stand up for MidMerica but the entire Scythedom, even if that means facing the Grandslayers.
   
   Shusterman does a wonderful job of continuing the story. Sticking to the world that he previously laid out and delving deeper with new perspectives like Greyson, and rather than the Scythe Journal interludes we have Thunderhead interludes which are exceptionally interesting. We learn more about this "perfect world" they now live in, and we see actual character development as both Rowan and Citra come to terms with their new lives. On top of this, the plot just continues to thicken and brew, building upon itself until it finally explodes in the finale. Holy Moley the finale. I let out an audible noise at that cliffhanger, so audible my partner checked to makes sure I was okay. I also IMMEDIATELY bought the next book. That was the cliffhangers of cliffhangers.

   One of the things I applaud in these books is the romance between Citra and Rowan, it's so understated (at times, too understated) not lusting after each other, or thinking about how hot each other are. This is just an honest two people coming together who have been through crap together. It's a deep connection, and while I found it eh and slightly too understated in the first book, I grew to appreciate it's the subtlety in the second.

  At times this book had larger than life moments, but even these Shusterman was able to write so well I didn't mind them, they didn't make me roll my eyes. He made his world believable, even if it sounds ridiculous when I try and explain the plot to others. This book made me cry, it made me gasp and it made me feel a full gamut of emotions. Things I didn't know a YA book could make me feel. Also, did I mention that freakin CLIFF HANGER?

 Good job Shusterman, Good Job.
  
    Pet Monitor

    Pet Monitor

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Chris Sawin (602 KP) rated the PlayStation 4 version of Little Nightmares II in Video Games

Apr 9, 2021  
Little Nightmares II
Little Nightmares II
2020 | Action/Adventure, Horror
The incredible story. (3 more)
Great visuals and interactions with items both in the foreground and background.
Brilliant score.
Its gameplay and controls are mostly entertaining.
Some puzzles are difficult to solve without cheating. (2 more)
It is ridiculously difficult at times. Expect to die. A lot.
It is longer than the first game, but still feels short.
A Visually Creepy Masterpiece with a few Minor Flaws
Little Nightmares II is a vast improvement over the original game that still has a few flaws that could be ironed out in a sequel. The first game was creepy and a lot of fun, but it felt incredibly short. It was the type of game you bought, played through quickly, and traded in because it didn’t seem to have much replay value. Although I'm just now reading about the DLC for the game and the hidden ending to Little Nightmares II, but I digress.

Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.

The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.

It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.

The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.

The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.

According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
  
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    The Original Wind Meter ******* Wind Meter 5.0 - Supports iPhone 4 and 5, iOS 6, iOS 7, iOS8. ...