Search

Search only in certain items:

40x40

KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games

Jun 10, 2020 (Updated Jun 10, 2020)  
Final Fantasy VII Remake
Final Fantasy VII Remake
2020 | Action/Adventure, Role-Playing
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?

The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.

Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.

While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.

However, in these moments they are only boosted further by the best feature of the game; Combat.

The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.

FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
  
Sonic the Hedgehog (2020)
Sonic the Hedgehog (2020)
2020 | Action, Adventure, Animation
It’s been a very long time since I played the Sonic the Hedgehog video games on my brothers SEGA Megadrive. I was, and always have been, a Nintendo guy, so since then my only experience of Sonic has been when he joins forces with Mario and Co for Mario and Sonic at the Olympic Games. I do have good memories of his solo outings though, and he is clearly an enduring and popular character, ideally suited for a CGI/live action movie.

When we first meet Sonic, he’s a young hedgehog on his home world, zipping about the place without a care in the world and being mentored by an owl called Longclaw. Before we get a chance to learn anything about Longclaw and the world that he and Sonic inhabit, some bad guy echidnas show up, looking to get their hands on Sonic and his speedy powers. Longclaw gives Sonic a bag of rings that can be used to open a portal to another world, and after opening one for him to escape through, tells him to use one whenever he is in danger of being captured.

Cut to Green Hills, Montana where we meet local sheriff Tom Wachowski (James Marsden) and his wife Maddie (Tika Sumpter). Tom has been accepted, pending background checks, into the San Francisco police department, and he and Maddie are currently in the process of looking at houses there. We also learn that a now grown up Sonic has found his way into our world and has been living in hiding in Green Hills for some time now. The local crazy old man, Crazy Carl, claims to have seen a ‘blue devil’ on a number of occasions, but otherwise Sonic has managed to stay hidden. He’s even got himself a little underground man cave, and has become quite attached to Tom and Maddie, observing and following their every day lives from afar.

When Sonic manages to cause a city-wide power outage one evening, he draws the attention of the government, who bring in mad scientist Dr Robotnik (Jim Carrey) to investigate. When the gold rings that Sonic needs to transport to another world are mislaid, and as Robotnik and his team close in on him, Sonic makes himself known to an unsuspecting Tom and asks for his help. The movie then becomes a road trip, with them both on the run, evading Dr Robotnik and searching for the gold rings.

The CGI representation of Sonic had been something of a hot talking point, ever since the release of the first trailer sparked a huge online backlash. Looking more human, with smaller eyes, and longer limbs, the reaction of horror by anyone vaguely familiar with the character was enough to make director Jeff Fowler stand up and take notice, and the release date of the movie was pushed back to allow for some serious rework by the VFX team. Thankfully, when the new trailer was released, it was to a much more positive reaction, and rightfully so - Sonic was now much more aligned to his video game persona and on the receiving end of some pretty decent marketing material and promotion to back it all up. Ben Schwartz provides the voice for Sonic, giving him a wonderful childlike quality - in awe of the world around him, funny and confident in his abilities, but never really coming across as an annoying brat.

Jim Carrey brings to Robotnik the kind of madcap comedy that he we haven’t seen from him in a long time and is a delight in every scene he features. James Marsden is no stranger to appearing alongside CGI characters in children’s movies, and does his part well once again. Outside of that, the rest of the cast don’t get much to work with and kind of just fade into the background.

Overall, Sonic the Hedgehog is a fairly enjoyable movie, but it’s also instantly forgettable. It’s been a couple of days since I saw it and, apart from a couple of fun action scenes along the way, and the climactic showdown, I really don’t remember very much about it. If you’ve seen the wonderful scenes in the X-Men movies where QuickSilver zips around, interacting with characters and scenery as though time has stood still, then there are a few scenes just like that for you to enjoy. It’s a much better movie than I was expecting to see, but ultimately I think it could have been a hello a lot worse if they’d stuck to their guns with the original character design.
  
Star Wars: Episode IV - A New Hope (1977)
Star Wars: Episode IV - A New Hope (1977)
1977 | Fantasy, Sci-Fi
The beginning of an era that will last a life time (3 more)
Character
Special Effects
Movie Score that is highly recognizable
Han Shot First!!!
Star Wars...the movie no one believed would become anywhere close to the success it is today. Not even George Lucas believed it would be as big as it is, but that's the beauty of it.

Star Wars wasn't just the beginning of a new fandom, it was also the beginning of a new era for film itself. Skywalker Sound revolutionized special sound effects and and the CGI used in Star Wars (during it's original release) made directors like Steven Spielberg realise they can bring their dreams to life, such as the film Jurassic Park which then revolutionized film even further.

Introducing new and original characters such as Luke Skywalker, Princess Leia, Han Solo, Chewbacca, Darth Vader and so many more! The film introduced the strong female role model in what is actually a kid's film. Carrie Fisher portrayed Princess Leia and there has never been anyone quite as brilliant as her since, because at only 19 years old during the first film, she became an icon and one of the strongest woman on screen.

All 3 of the main cast went on to take on great roles. Mark Hamill is probably most famous for his voice over work in cartoon shows such as Batman the Animated series where he has become the most famous voice for The Joker, taking on the role multiple times including in the Batman Arkham video games. Harrison Ford went on to star in many famous roles in big blockbuster films such as Indiana Jones, Apocalypse Now, Blade Runner and many more. Carrie Fisher went on to star in When Harry Met Sally, Drop Dead Fred, and Scream 3.

The villain of the film quickly became one of the most badass and recognizable villains to ever appear on the big screen...Darth Vader! He was menacing, manipulative, and powerful.

The visuals of this film were incredible for the time, from the space battles to the lightsabers. Not to mention that a lot of the space ships, and the death star trench are all models with actual (mini) explosions.

Star Wars is so popular these days that it has been parodied and praised by countless other films, TV shows, sketches, art, porn and almost anything you can think of.

It even has a holiday after it 'May the 4th be with you' (May the force be with you), now known simply as May the 4th. Along with conventions and celebrations, Star Wars has become more of a way of life for a lot of people and not just a fandom.
  
40x40

Dieter Polcher (0 KP) Apr 22, 2017

May the Force Be With You

More Than We Can Tell (Letters to the Lost # 2)
More Than We Can Tell (Letters to the Lost # 2)
Brigid Kemmerer | 2018 | Contemporary, Romance, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
One of the things I don’t pay attention to when I read a book is if it is in a series. Most of the time I’ll catch it, but in this case, I didn’t know it was part of the LETTERS TO THE LOST verse. I didn’t catch it till the book REFERENCED a scene from that book. I adored LETTERS TO THE LOST. This book DID reference, but it is a stand alone story, so if you want to read it, you DO NOT have to read LETTERS TO THE LOST – although I HIGHLY recommend it.

Each chapter is told in separate POV’s

Rev Fletcher – He lives with his foster parents and is closed off due to physical torment from his highly religious nut father.

Emma Blue – Known as Azure M in her online game – She created this game and has made it public for other users to play, one user in particular is harassing her. Her parents are a different story. Her mother is a bit controlling while her father is more of a friend who designs video games.

This book, for starters, totally DID NOT use one of my least favorite tropes and have non existent parents in a world where it’s teenagers telling this story. Kudos for giving parents roles of being parents – with the exception of Emma’s father. He doesn’t really play the role of father, and it kind of makes it known in the story, which is fine with me.

Emma keeps this new game she created to herself mostly because her mother has tried to get her away from games, going as far as turning off the internet. See, if I were trying to do that, I would have taken the router/modem with me as well, not just unplugged it. That’s just me. She finds comfort in not only an online friend she made called, ETHAN, but also when she meets REV outside a church.

Rev has his own baggage. His father gave up his parental rights, and now, he’s emailing Rev and basically stirring up old resentment, but also feelings of wanting to please his father. I feel bad for Rev and I can’t even get frustrated with him when he completely shuts down even though his best friend tries to get him to talk and help him.

Emma was being stubborn, although most times I can understand with her mother, but when things escalate between her and ETHAN (and I mean they ESCALATED!) I wanted to just shake her for being so…stupid.

It is NEVER OKAY to not at least be supportive of your friend’s interest, even if you don’t find it all that interesting – just saying.

Despite a few annoyances, some from Emma and her mother, but also Rev on some occasions, I actually enjoyed this book. I liked how this story unraveled and how that while it’s told from another verse, it’s still a book by itself. I’m left with more questions than answers. I like how the author didn’t use one of my least favorite tropes even though she could have. I wind up really liking Emma’s mother and she has put up with A LOT – so it was nice seeing how Emma actually TRIES to let her mother into her life, even if there are still baby steps to be made.

Rev realizes that his father, despite being this man who tortured, he is just a man.

It was an enjoyable read with a couple of twists that maybe I should have seen coming, but I didn’t. I don’t think that’s a bad thing, however. You really get a sense of where Rev lives and his adoptive parents.

I won’t give away anymore than LETTERS TO THE LOST is worth the read. If anything, just so you can get all excited like I did when it’s referenced in this book.
  
    codeSpark Academy

    codeSpark Academy

    Education and Games

    (0 Ratings) Rate It

    App

    codeSpark Academy with The Foos is the #1 learn to code program for kids 4-9! Our award-winning app...

Call of Duty: Advanced Warfare
Call of Duty: Advanced Warfare
Shooter
Sledgehammer Games have crafted a gem in the latest chapter in the mega-selling Cal of Duty series. Call of Duty: Advanced Warfare blends old and new to create the most enjoyable and versatile entry into the series in recent years.
The game is set in the near future where Exo Skeletons, drones, and target seeking grenades have become commonplace on the battlefield.
Players are cast as a young Marine who after a successful but costly battle finds himself at a crossroads. He is given a new chance when the head of a large and powerful private defense contractor offers to make him part of the team.
At this point players will take on a deadly terror threat all over the globe and will have an arsenal of weapons at their disposal including hover bikes for a thrilling chase through Detroit.
Of course there is a darker side to the story and a bigger plot is discovered where the player must stand up for what he knows is right even if it means turning his back on others.
The graphics of the game are first rate and the facial animations have to be seen to be believed. I enjoyed the new weapons and storylines, but much of the gameplay while exciting does follow the series staples of run and gun, stealth missions, and vehicle chases.
The addition of the Exo Suit is a huge plus as it allows for jet powered jumps and moves as well as the ability to cling to metallic surfaces.
This feature enhances the storylines greatly as I enjoyed jumping to and from moving vehicles, climbing up vast buildings, and making tall jumps in combat.
What really makes this game shine is the amazing multiplay which not only combines multiple modes such as Kill Confirmed, Deathmatch, Team Deathmatch, and countless other modes, it also has co-op missions as well.
The ease of customization in the multiplay modes is great as everything from energy weapons to machine guns is available to players as is the ability to customize your perks, kill streak rewards, and accessories.
The game offers bonus items that can be accessed in menu and in game which really enhances the appeal of the game. I remember turning a solar lense on some enemies and frying them down as well as getting a giant combat suit and cutting players down to size.
I had issues with the multiplayer in Ghosts and had to force myself to play to make max level, but thankfully Advanced has not had those issues as I happily play the online modes as often as I can. I have enjoyed the maps and the variety of weapons and combat styles immensely.
The inclusion of Kevin Spacey was a nice addition as far as I was concerned as it brought a new level of menace and complexity to what could have otherwise been a stock video bad guy. You can almost understand his motivations.
I was able to complete the single player campaign in a bit over 6 hours but I enjoyed the thrill ride it contained and being able to use the abilities of the suit as well as the grapple were well featured throughout the highly detailed levels of the game.
In the end if you like Call of Duty then you will likely love this game and if you are not a fan, then no matter what the publisher and designers do will likely not appease you. For me, this was a nice mix of the old and familiar with some new directions that shows there is still plenty of life in the franchise.

http://sknr.net/2015/01/08/call-dutyadvanced-warfare/
  
    Tapatalk Pro

    Tapatalk Pro

    Social Networking and News

    (0 Ratings) Rate It

    App

    Tapatalk Pro is strip down version of Tapatalk - only for the forum fanatics - those who like old...

The Silver Eyes (Five Nights at Freddy's, #1)
The Silver Eyes (Five Nights at Freddy's, #1)
Scott Cawthon | 2016 | Horror, Mystery, Young Adult (YA)
5
7.2 (5 Ratings)
Book Rating
Story (0 more)
Bad writing (0 more)
It was in 2014 when the video game Five Nights at Freddy's debuted, and now it's one of the most well known horror games in the world. Homicidal animatronics, a nighttime security guard, and a children's pizza restaurant make up Scott Cawthon's world in FNAF. Fast forward to 2016: Cawthon makes the game's story into a book series. The lore surrounding the video game franchise seems to be more sought after than the game play itself. ' The Silver Eyes' is the first of three books telling the dark story from Cawthon, but from the eyes of the animatronics creator's daughter, Charlie, instead of the night guard at Freddy Fazbear's Pizzeria.

We start with seventeen-year-old Charlie, who is returning to her hometown of Hurricane, Utah for a scholarship/memorial ceremony dedicated to her deceased childhood friend, Michael. She has a reunion with other childhood friends: Carlton, Jessica, John, Lamar and Marla; all of who share the same tragedy of Michael's disappearance from when they were children at Freddy Fazbear's. This disappearance seems to be the only thing the group can discuss, but more so from Charlie because her father was blamed for Michael's disappearance. This, the shared experience of being present at the time of Michael's kidnapping, and having been part of the same circle of friends, dominates this story. Charlie is our main point of view, but we are given a few glimpses from other characters which end up irrelevant.

Charlie's father, years before, had the pizzeria Freddy Fazbear's built in Hurricane, but after Michael was kidnapped while being there, it was shut down and, now, a mall is being built around it. But, with the stigma coming from Fazbear's kidnapping, no businesses will agree to have their store put inside the new building, leaving it abandoned. Right away, the reader is taken with the group of friends on a trip to the building, where they break into Fazbear's with only a lone guard on duty, but with the amount of noise the group makes and even, somehow, turning the electricity back on, it's unreasonable to the reader that the guard isn't aware of their presence. (Even the characters don't seem worried about the guard coming in and kicking them out).

Without trying to give any spoilers away to those who may not know the story- the night guard finally shows up later on in the book, but only to join the group on their third adventure through the abandoned Fazbear's. And it is as this point, the book is at it's best. Even the writing seems to change - - - as if a different person took over for the second part of the book (which is a good thing).

Cawthon and Breed-Wrisley tried their best to convey the story of Five Nights at Freddy's, but although the story is a good one, the writing is lacking in many aspects. There's not just a few inconsistencies that I found, but rather a lot, and one of these is an important one: Charlie,earlier on in the story, tells us about her twin brother, Sammy, being kidnapped from the first Pizzeria her father had built, but later on, she states that Sammy was present at the newer Fazbear's when clearly he had been kidnapped before the newer restaurant was even built.

This story isn't so much about animatronics and a child murderer, but rather a group of children that shared a trauma that permeates into their adulthood. Sadly, the symptoms of this trauma aren't clearly stated from a reality stand point, but the teen drama is held in-check, making it a much more pleasant read than most young adult books. Character development is also lacking enough that--- even the main character--- seems like a stranger to the reader, where interactions between most of the group seems forced and unreasonable.

I can only recommend this book to fans of Five Nights at Freddy's, but as just a casual reader of the horror genre, the writing is a huge disappointment. I can't and won't read this again.
  
Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
I was introduced to Scary Stories to Tell in the Dark (the amazing book series written by Alvin Schwartz back in 1981) in my Junior High history class. An odd place for sure to listen to this amazing collection of stories, and yet it displayed how these stories are impactful even if you aren’t reading them around a campfire in the middle of the woods. Schwartz had written two additional sequels to his stories in 1984 and 1991 and the incredibly creepy illustrations (by Stephen Gammell) helped to complete a collection of books that are at home in anyone’s collection both young and old.

The 80’s was a decade obsessed with the occult and works of fiction that parents thought were written to corrupt the minds of the youth of the age. Before video games were blamed for all the evil in the world there was Heavy Metal music, the fantastical role-playing games such as Dungeons and Dragons and books such as these that parents rallied around and attempted to ban from schools and after school functions. Looking back now at the hysteria that this caused is almost laughable, but for those of us growing up in that time it was a very real threat to the imaginations of youth around the globe. Outside of this brief history lesson however, I wondered how the books would translate into a movie.

Our story begins on Halloween night, the year is 1968 and the Vietnam War and the upcoming presidential elections are on everyone’s mind. Stella (Zoe Colletti) and her nerd friends Chuck (Austin Zajur) and Auggie (Gabriel Rush) decide that this will be the year that they get revenge on the local bully Tommy (Austin Abrams) for all his years of stealing candy from them on Halloween. After things go predictably wrong, the young group of kids are pursued to a drive-in theater where they seek refuge in a car that is owned by another out-of-town youngster named Ramon (Michael Garza). As thanks for “saving” them from a certain beating, Stella and the group decide to take Ramon to a real-life haunted house. A place where a young Sarah Bellows would tell stories to frighten children only for them to end up dead days later. While exploring the house the young group discover the hidden room of young Sarah Bellows and come across her book of “Scary Stories”. Unable to contain her own curiosity, Stella takes the book home with her and watches as the words on the pages turn into living nightmares of their own darkest fears.

Produced by Guillermo del Toro, Patrick Melton and Marcus Dunstan, Scary Stories takes a handful of fan favorites and weaves them into a “scary” story of their very own. Instead of simply being a collection of haunting tales, each one serves a purpose, whether it’s the “Red Dot” or “Harold”, each one is used to drive the story even further along. While at first, I was hoping that it would be a collection of short stories featuring these timeless classics, the way in which each individual story progresses the plot leads to a far more interesting experience overall.

Those looking for a movie filled with frightening tales that will have you reaching for the closest shoulder (whether you know who it belongs to or not) will be in for a bit of disappointment. That’s not to take away from the incredible amount of vision needed to bring these classic stories to life, but it takes on a far more contemporary feel, then the dark stories and supernatural visions of the books that came before it. The film comes away feeling more like Goosebumps and less like Freakshow which makes sense given its PG-13 rating and its obvious pre-teen to teen demographic. The movie is still fun however, particularly for those who fondly remember the stories from their youth and is one that will proudly sit beside the likes of Hocus Pocus when it comes to network television down the road as part of its likely Halloween line-up.

4 out of 5 stars

http://sknr.net/2019/08/08/scary-stories-to-tell-in-the-dark/