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Space Plague
Space Plague
2021 | Abstract Strategy, Science Fiction, Space
When is the word “plague” ever a good thing? We as a people have endured several plagues and none of them could be considered super great. However, what if the term plague was merely that of endearment? What if, in a fantasy sci-fi world, a plague was merely a settler of new worlds? Now you can play as a plague and be inspired by the game’s tagline: “We are many, yet we are one. We are the plague.”

Space Plague is a new game from first time designers who hail from the country of Colombia. In it players assume the command of a race of aliens attempting to colonize a newfound planet before the other races assume majority. Each race is essentially the same, and have similar tactics, but may use these tactics differently from other races. The player who amasses the most plagues from their race by the time the game ends will be crowned champion, and settler of the new world.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions, as there are many steps for setup. Once complete, the game should look similar to the photo below. You will see in this photo the main board at the top, the circular world core board (in black and red), and individual board setups for three players. Of course, for this review I will be playing the purple faction: The Flat-Earthers (not that I agree with the actual group of Flat-Earthers). Each player receives the same components, just in their player color. This includes six action cards to serve as the opening hand.
Each round follows four phases: Planetary Deck, Play Action Cards, Planetary Event, and March. On the main board a Planetary Event Card is flipped at the start of each round. This will inform the players which terrain type will generate energy this turn, as well as give a glimpse into the future event that will occur once the card travels to the activation zone on the board. Once players have placed energy shards onto the requisite terrain tiles they must each choose one card to be played this turn from their hand. As each player has the same six beginning Action Cards turns may seem similar. These action cards include Producing Plague (placing a plague disc on the space furthest from the end of the terrain tile line, on top of the picture of the player’s spaceship), Producing a Captain (a stronger version of the normal plague disc), Fast Movement (allows plague discs to move twice toward the core or two discs to move one space each), Slow But Steady (allows one plague disc to move forward one space OR allows the player to place a shield disc on top of a plague to protect it from harm), and Evolving OR Getting Lucky (which allows the player to purchase an Evolution Card from the Market or to roll the energy die and place energy shards on the resulting terrain type). More action cards can be purchased at the Market and used on future turns in order to buff certain actions, abduct opponent plagues, or even create new types of plagues with special abilities.

Once all players have played and resolved their action card for the round the Planetary Event phase begins. If an event card has moved its way to the activation zone of the main board its event text is resolved now. These events signify death of plague discs if they reside on specific terrain types, allow for purchasing cards at the Market or else destroying the plague furthest toward the core, or other various and nefarious events.

When the event has been resolved the active player token is passed to the next player and the March phase ensues. Players will move each of their plague discs one space toward the core to make room for more incoming plagues and captains.


Once the final event card has made its way through each of the main board slots and past the activation zone the game will end. Players will count their plague discs that made it onto the core of the planet and the player with the most discs will win! The rules also include several tie-breakers, ending with a shared victory and a snarky, “tough toothpaste,” style of comment.
Components. Again, this is a prototype copy of the game, and components are not at all final. However, component quality aside, this game looks amazing on the table and hints at some really excellent plans for the final aesthetic. The character art and art on the cards is cartoony, but not in a bad way, and the other art in the graphic design is just stellar (checks around the room for the hook). The game feels “spacey” and “alieny” but also hip and lighthearted. I like it. I like it a lot. My hope for the final product is that the rulebook gets much more detailed, as I had to ask several questions to the designer that just were not clear or present in the rules. I am also hoping that the cards themselves will see quite a bit of beefiness added to them, as this prototype copy shipped with mega-thin cards that are delicate to handle. For a prototype, the components are good and show me what could be upon a successful Kickstarter campaign.

The gameplay is definitely something I want to discuss. I was blown away by how much fun I had playing this game! I cannot count how many times I vocalized how impressed I was with the design and how much fun I was having. I love the mechanic of giving all players the same components but allowing them to choose how to use them best for their strategies. Sometimes I felt that I need to flood my track with plagues and get them moving, while other times I wanted to just upgrade my race by using the evolution cards from the market. Those evolution cards are so interesting to use because they can change the course of the game, especially if specific cards come out near the beginning of the game.

Players can choose which world they wish to conquer at the start of each game (five were included with this copy), and each world possesses different strategies of play. That said, Space Plague definitely scores points for replayability from us.

While it was difficult to get into at first (remember all the rules questions I had), once I was able to truly learn the game it became so enjoyable, and everyone I have played with has thoroughly enjoyed it. If this is the style of game we can expect to come out of Colombia and Bamboo Studios in particular, I am very excited for the future and for the board game community as a whole. This one is a gem and I cannot recommend it highly enough. If you are looking for something a little kooky but with great art and super fun play, then it’s a no-brainer. Space Plague is a must-play at the very least.
  
Mechs vs. Minions
Mechs vs. Minions
2016 | Fantasy, Fighting, Miniatures, Video Game Theme
Very easy to learn (2 more)
Quick to setup
Great in-game items
Only 10 scenarios (3 more)
Hard to obtain in the UK
No expansions (at present)
Very big, so quite hard to store
I had wanted to play this game for a long time, but just couldn't get hold of it in the UK.. luckily I came across it second hand.
The first thing that caught my attention when it arrived was how big the box was... it is massive! This didn't bother me too much, but those who may not have much storage or use Kallax to store their games might find this a bit of a pain..

On opening the box, I was a little deterred by the amount of items that were in there.. it was very daunting, but I persevered and started reading the rules and first scenario that come with it and soon realised there was nothing to worry about.
The rules are really well written (compared to this review) and the tutorial scenario teaches you (and party members) in a quick, fun and easy way. One thing I don't like about a lot of games is the learning curve and sometimes lack of explanation or badly written rules, there is none of that with MvM, they have really thought about teaching this to the player in the easiest way possible.


After finishing the tutorial scenario, I was excited to carry on and work my way through the rest of the game.. at this point i'd like to point out I was doing this solo and was playing for both player 1 and player 2 , the experience was still very enjoyable. I carried on through the game for the next couple of days and enjoyed every minute of it.. I am looking forward to breaking it out with my friends when they're next over.


Definitely a well worth game in my opinion, especially if you are just wanting to play something that isn't too intense and a bit of fun!
  
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Cate Le Bon recommended Barrett by Syd Barrett in Music (curated)

 
Barrett by Syd Barrett
Barrett by Syd Barrett
1970 | Psychedelic, Folk
9.0 (1 Ratings)
Album Favorite

"I was probably 21 and I was doing a lot of driving between North and South Wales. Two of my friends that I was making music with lived in a beautiful cottage in the mountains. There isn't a very good radio reception on the A470, and I was driving a classic car – a Proton! – which had a tape player. I would go to Cob Records in Porthmadog and buy a handful of tapes – classics like Michael Jackson and Madonna that would always get preference in the tape player. They were real sing-along records that were great for driving. Eventually, I remember being absolutely sick to the back teeth of them and decided to give the album Barrett a go. I knew who Syd Barrett was but never really had collected his music. I put this tape in and could not make head nor tail of what I was listening to. I couldn't unravel the songs from the music that was going on. But, weirdly, on these drives I had the compulsion to keep putting it in the tape player and because it was a tape I couldn't be bothered to do any fast-forwarding or rewinding to try and find the next song or flick through impatiently to the final song that I liked. I kind of just had to stick it out with this record. Amazingly, eventually all these songs began to show themselves and what had started off as a really arduous task became hugely, hugely rewarding. For that reason – it being a record I genuinely fell in love with and now absolutely love – I feel wholly thankful that I got it on a tape as opposed to any other format, as I think I could have completely missed it or not stuck with it. It is one of those albums that maybe I don't listen to very often anymore, but I have wonderful memories of and love deeply."

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    Games and Entertainment

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