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Sorrim
Sorrim
2020 | Card Game, Fantasy, Fighting
Head to head competitive games are great, especially during the current lockdown situation. My wife and I could play 1v1 games all the time and be quite happy. That’s why we really enjoy abstract games so much. However, head to head fighting card games are something that my wife and I can kinda get heated over. How did Sorrim do for us? Keep reading.

Sorrim is a competitive 1v1 (or 2v2 or 3v3) card game for two players. A player wins once all of their opponent’s fighters have been knocked out. Fighters are all of differing magic (element) types and therefore can only be equipped with sigils (spells and attacks) of matching type. Whittling the opposing fighters’ health to zero will award triumphant players victory!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and all copies will have components matching these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. You are invited to order from The Game Crafter directly, your FLGS, or purchase through any retailers stocking it after it is released. -T

To setup the game, separate and shuffle the fighter deck and sigil deck. Deal each player a set of colored chips to keep track of values for each fighter. Fighter cards will be flipped and revealed at the beginning of the conflict. Roll the die to determine starting player and the game can begin! Note: this preview will be using the introductory 1v1 setup, though games can also be played on 2v2 and 3v3 modes with slightly different rules.

Each fighter will have their own stats to track as shown on their cards: Might, Altruism, Trickery, Health. Fighters will also possess special abilities printed on their cards to be used during the game.

Sigil cards will show either the word “Passive,” which will be active throughout the game or triggered by a special event, or they will show a group of numbers to indicate the required rolls needed to launch a successful attack.

On a player’s turn they will consult the fighter’s passive abilities to see if they will trigger. Next, the player will roll the die and compare with their cards to cast a sigil (spell). If the rolled result matches a sigil it may be cast. Opponents will check any passive abilities and adjust Health by amount of the fighter’s Might. Play continues in this fashion until one player’s fighters are all reduced to zero Health. That player loses and the winner must then mock the loser until the next game played.

Components. This game consists of some cards, a die, and some translucent chips. Each copy will be provided a link to the designer’s document to print off the rulebook and the stat sheets to track fighter stats as they change throughout the game. The cards are acceptable quality, the die is just an entry-level normal d6 (we were sent green with white ink), and the chips are TiddlyWink style. Everything is… fine. The art leaves some to be desired, especially in this era of gaming where art can elevate a good game to great, and a great game to amazing. This art does not help Sorrim. It’s not terrible, but it’s not wonderful either. Not my style.

All in all, the game is actually pretty decent. It is very quick-playing, especially the 1v1 mode, and after playing one game you kinda want to try some of the other fighter and sigil combinations. Any time a game makes you want to play more, that’s a great thing.

With Sorrim, my final thoughts are that it is a good game. I wouldn’t call it great, but there are several interesting mechanics and the variability/replayability built in is quite good. There are lots of two player battle card games, and Sorrim brings something a little different. The theme is enjoyable, and the gameplay is fast. There isn’t a ton of strategy involved as turns are dependent on rolling a number that matches your sigil cards, but it does deliver an easy-feeling, low-stress battle game for two. For some reason you just don’t feel annoyed when you lose, as can be the case with other PvP games. If you are looking for something in your collection that gives you this quick gameplay and is relatively rules-light, head over to The Game Crafter and give Sorrim a try.
  
The Correct Use Of Soap by Magazine
The Correct Use Of Soap by Magazine
1980 | Alternative, Punk, Rock
8.0 (3 Ratings)
Album Favorite

"Magazine were also one of my favourite bands and that they came from the same city as me was a marvel. It didn't make any difference to what I thought of their music, but it was definitely a bonus. As a teenager I was very critical at the state of guitar playing and the usual cliché-ridden approach that was either blues rock or prog rock. It didn't mean anything to my generation. In John McGeoch, Magazine had a guitar player who was modern and relevant and interesting, while Howard Devoto was, and still is, one of my favourite ever lyricists. There is a thought that the first couple of records for many bands are the ones that are considered seminal. As is the case with Wire, I think that when bands break away from their first seminal albums - in Magazine's case that was Real Life and Secondhand Daylight - and they take somewhat of a left turn, it is really interesting. On The Correct Use Of Soap, Magazine did something original and almost ahead of themselves. There is a lot of space on The Correct Use Of Soap and I think it is better than the first two records. The space means that John McGeoch can really stretch out. Songs like 'Philadelphia' and 'Because You're Frightened' are based on guitar-playing that is utterly unique. It is one of those records that you can say that if it came out now, it would still not only be fresh but ahead of the race."

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Purple Phoenix Games (2266 KP) rated Cybermancy: Virtual Arena in Tabletop Games

Mar 31, 2020 (Updated Mar 31, 2020)  
Cybermancy: Virtual Arena
Cybermancy: Virtual Arena
2020 | Card Game, Science Fiction
I know there are several games out there that pit literary characters against each other, or figures from actual history. But have you ever wanted to assemble a team with the likes of Joan of Arc, Mulan, Pancho Villa, and Vlad the Impaler vs undead opponents like Sid Viscous, Max Lemmon, DJ Jazzy Deth, and football star Tom Brainy? Well now you can. This is Cybermancy: Virtual Arena.

A game of Cybermancy: Virtual Arena (which I will refer to as simply Cybermancy from here on out) is a player-to-player dueling card game where one Cybermancer is attempting to lower the other Cybermancer’s health points (HP) to zero using summoned creatures from their hand. Will you be able to defeat your opponent before they can setup any defenses or enough firepower to punish your HP? Get out there, Cybermancer!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign beginning April 1, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

There is quite a bit of setup to Cybermancy if you care to assemble your team yourself. The rulebook has a number of starter deck suggestions. Players will need to assemble a team of 30 creatures for their deck. From this, draw seven cards to begin. Each player will need to draw five cards each of CPU and RAM cards – these are the currency of the game and what is needed to summon creatures from hand. Each player will need a health tracker and a CPU/RAM tracker. The game is now setup and ready to play!

Cybermancy is a dueling game played over rounds, and each round will follow the same general structure, but may not exactly mimic each other during play. The phases are: Main, Discard, Draw, Refresh, and Advance Power Marker. Generally, the main action of the game takes place during the aptly-named Main phase. This is where players will spend the CPU/RAM cards they have drawn to summon and attack with their creatures. Not all creatures can be summoned and attack in the same round, and creatures can only be summoned if the player spends enough in cards while also respecting the maximum CPU/RAM limitations set in the CPU/RAM tracker. Example: during the first round, only creatures with a 1 CPU / 1 RAM strength can be summoned from hand because the CPU/RAM tracker begins the game at 1 / 1. The last phase of the round is Advance Power Marker (only one), so this is the way CPU/RAM maximum limits are increased.

After the Main phase, the power cards (CPU/RAM) used, and the destroyed creatures will be discarded. The next phase is Drawing one card from each deck (Creature Draw, CPU, RAM) to be added to the players’ pools. To Refresh during the next phase, all Buffered (kneeling) creatures will be stood up to be used next round. Advance the Power token of your choice and you are ready to play the next round.

Rounds continue in this fashion until one Cybermancer has reduced their opponent’s HP to zero and immediately proclaims victory!

Components. Again, this is a prototype copy of the game, so the components may not be 100% similar to what would be shipped as a result of a successful Kickstarter campaign. That said, the first thing I want to do is shout out to the art in this game. The card art is absolutely stellar and engaging. I find myself paying more attention to the art than I should while playing, and to me, that’s not a bad thing. The cards are good quality, the cardboard chits to track buffs and debuffs are okay, and the card layout is mostly good. I say mostly because as I read the summon costs for the creatures, I read them left to right on the top of the creature card, which is CPU then RAM. However, the CPU/RAM tracking card has RAM on top and CPU on bottom. I am already trying my best to strategize for victory, I wish I didn’t have to think about which power is which on that card. The health tracking cards are good, and similar to what you find in Star/Hero Realms and various others. So components are great, aside from my one qualm.

The game is good. You can strategize all you want, but ultimately your turns are limited by the power costs of the creatures and which creatures you have drawn. At the beginning of the game if you do not like what you have drawn for a starting hand a re-draw is possible for all decks. That ability is one and done though, and sometimes it would be helpful to have a flush of the hand and a redraw, or a way to otherwise rid yourself of cards you cannot use yet or just don’t like.

That said, I like Cybermancy quite a bit. I feel like I am playing a video game when I play this game. The art is amazing, the concept and theme are attractive. Being able to invoke the powers of d’Artagnan to combat zombified Kurt Cobain is just so satisfying. If you enjoy dueling card games, or games where you can employ beings of literary and actual history, then this game is certainly for you. Do check out the Kickstarter campaign that is starting April 1, 2020. I am really looking forward to seeing how far this one goes!
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Full disclosure, I’m a fan of the book and it’s quite possible that it’s swayed my opinion somewhat on the movie. So, the movie then. How is it? It’s fine. I was worried going in. I just had a feeling that it would be one of those movies that winds up being disappointing. I know the trailers weren’t that well received, but I loved them. Hell, I even liked those posters they used for the advertising campaign that got a lot of people’s backs up. And yet, when it comes to the movie itself, I came out of it feeling a little underwhelmed. I enjoyed it and I’m definitely glad I saw it but on the whole, I found it to be oddly a little empty.

Let’s start with what worked then. This is a gorgeous looking film and there were many moments that blew me away in terms of pure spectacle. This is an easy day one purchase on UHD just so I can pause it at various moments to see all the Easter eggs that were impossible to catch the first time around. It’s got a great score too. It very much plays on nostalgia as much as the visuals do and almost every song choice works perfectly.

Then there’s the cast. The main roles here are cast well enough. Tye Sheridan is a likeable lead who’s quest is one that’s easy to get behind. I always love Mark Rylance and Ready Player One does nothing to change that. His Halliday is a nervous man with a clear lack of social skills and he’s played here in a way that makes him seem extremely endearing. Simon Pegg is fun too in a much more understated role than I’m used to seeing him. Perhaps the standout for me though is Olivia Cooke. She really impressed me in The Limehouse Golem (do check that film out) and she does again here. It’s nice to see that her star is rising. It’s only really Ben Mendelsohn that doesn’t come out of this brilliantly, but that’s not really his fault. Sorrento is a bit of a nothing villain on the whole and as such, he isn’t really given anything decent to work with. I understand his goals and desires, but there’s nothing about him that elevates him beyond being just a generic villain.



As for the plot itself, it’s a bit of a cookie-cutter version of the source material in a lot of ways. Take the first key for example (mild spoilers for this bit). In the book, it’s a brilliant moment when Wade works out where it is and the challenge to obtain is fun and wonderfully nerdy. Here, it’s just a race. I mean sure, it’s a race that includes a T-Rex and Kong, but by going for spectacle it loses a lot of the charm. It's like that throughout really. The actual game itself doesn’t seem all that hard and as a result, it’s not all that impactful when players progress to the next stage. Finding Halliday’s easter egg is supposed to be the biggest game the world has ever seen and yet, aside from a climactic final act, it doesn’t feel like it.

A lot of that is down to world building. There’s not much in the way of showing us how the world is reacting to someone finally getting onto the leaderboard, or how the general population is following what Parzival and co are doing. Ready Player One needed that to really enforce what a huge deal it is and how much is at stake. At times, it comes across as if Spielberg is more interested in showing us what is cool in The Oasis rather than how important it is to the people that are so absorbed by it.

That being said, there are moments when the film just comes to life. The second key, for example, features a trip into something that I didn’t see coming and it’s one of the best parts of the movie. There are actually a few moments that made me laugh that I won’t mention for fear of spoilers. One, in particular, comes right around the time the film drops its only F-bomb. On the whole, Ready Player One isn’t a classic, but it is a fun adventure movie that is certainly worth checking out.
  
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Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Very Good Time
It's 2045 and most of the world's population has turned to the virtual world called OASIS which has become a second home for many. When the world's creator James Halladay (Mark Rylance) passes away, he leaves behind an easter egg inside the virtual world and whoever finds that egg will inherit both his fortune and the OASIS. Wade Watts (Tye Sheridan) hopes to find that egg before Nolan Sorrento (Ben Mendelsohn) and his greedy corporation IOI can get their hands on it and forever ruin the OASIS.

Acting: 8

Beginning: 10

Characters: 2

Cinematography/Visuals: 10

Conflict: 9
A death-defying race chocked full of easter eggs (like Ryu from Street Fighter and the bike from Akira) where the participants have to deal with a shifting path, bulldozers, the T-Rex from Jurassic Park and a very angry King Kong. Yeah, that's just the first ten minutes.

In Ready Player One, it's not just about the action but about everyone and everything involved in said action. I can't go into too much detail without ruining the surprises, but I will say there is plenty of eye-candy and intense action sequences that will keep you fully engaged in the film. Just when you think you've seen it all, they surprise you with something new.

Genre: 9

Memorability: 8

Pace: 10
The epitome of a popcorn movie. Just relax. Have fun. Enjoy the ride. Don't expect substance. Just thrills on top of consistent thrills. The film arrives from one scene to the next at a speed I felt was just right.

Plot: 7

Resolution: 10
Solid ending that made me appreciate the otherwise flat characters more. There's a good message here revolving around the importance of taking full advantage of life around you. You just might call me a sap when you see it for yourself but, for this film...it fits.

Overall: 83
Was Ready Player One as good as the novel it was made after? No. Not even close. If you can keep that in mind from the jump like I was able to do, the film should still make for a very enjoyable experience. You can tell that a lot of time and love was poured into the film. See it.
  
Gloom
Gloom
2005 | Card Game, Horror, Humor
Unique concept and theme (1 more)
Plays well with all player counts
Really needs the right group of people to play it (1 more)
The theme can put some people off
A unique card game that is marred by it's own concept
I will come out and say this now: Gloom won't be for everyone. It's definitely a unique game, which can sadly be marred by it's own ideas.

The game revolves around each player choosing one of five families, and your goal is to make them as miserable as possible, before killing them in a wacky and gruesome way.

 The way you do this is by placing cards on top of each family member, which will give them negative happiness points. You can also place cards on other players members to give them positive happiness points, which ironically, are bad. Once you feel you've accrued enough negative points, you can kill them outright, removing them from the game. Some cards may have a symbol on them, which can add bonus points if a certain kill card is played on them in time, and every card has a little wording on the bottom, that tells a story of the grisly fates that await your family members. One person could be hounded by ferrets before falling down a well, or maybe excluded from a celebration before being mauled by bears.

Once all five of one players family members are dead, the game ends, and whoever has the most total negative points at the end wins.

Gloom is a pretty cool looki g game, as all the cards are transparent, and when cards are laid on top of each other, it can hide certain pieces of the card underneath it. The main draw of the game is the storytelling aspect of it, seeing how each family member is going to meet their death, and unwinding a story based off that.

Sadly, take this aspect away from it, and the game basically boils down to players placing cards on top of others until someone ends the game by killing all their characters, which can actually be a little boring in my opinion.

If you can find the right people to play this with, Gloom can be a lot of fun, but more often than not, this isn't the case, and despite the cool concept and looks, it can fall rather flat.