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Felicia (44 KP) rated Ready Player One (2018) in Movies
Sep 20, 2018
Contains spoilers, click to show
I'm going to try very hard to keep my feelings about the novel out of this review about the movie, often when reading reviews I feel that the feelings of one medium influences the feelings of the other.
Ready Player One is a entertaining ride that follows the main character Wade through the virtual world of the Oasis. The creator of this virtual world is dead but he left a puzzle when he died that if the players figured out it would lead them to a series of keys that would grant them ownership of the world.
But of course nothing can just be simple, so while the players are trying to figure out the puzzle in the Oasis there are people who are trying to take them out of the real world.
The movie goes through many different phases cutting between live action and cgi to demonstrate the difference between the Oasis and the real world. So if you're a fan of CGI this probably won't annoy you too much.
One of my major complaints about the movie is that visually there is too much going on, it is a huge distraction with so much going on in the background to really pay attention to what is going on in the foreground. This could be because they were trying to give the illusion of it being a real world but in a movie setting it was just too much.
The movie is also too long, some of the challenges and scenes just take too much time and drag down the pace of the movie. But one of the Challenges, where the players go into a recreating of The Shining is actually the best part of the whole movie, it is fun, familiar, and entertaining. Moments like that really help to save the movie from the slower moments that seem to drag.
Overall the movie isn't bad but it also isn't good. I doubt it will become a classic like the novel had when it was released. But I can totally see people putting it on when hanging out with a group of friends and want some background noise. It was a really interesting and good concept but they tried to do too much with it and it really hurt the movie in the long run.
Ready Player One is a entertaining ride that follows the main character Wade through the virtual world of the Oasis. The creator of this virtual world is dead but he left a puzzle when he died that if the players figured out it would lead them to a series of keys that would grant them ownership of the world.
But of course nothing can just be simple, so while the players are trying to figure out the puzzle in the Oasis there are people who are trying to take them out of the real world.
The movie goes through many different phases cutting between live action and cgi to demonstrate the difference between the Oasis and the real world. So if you're a fan of CGI this probably won't annoy you too much.
One of my major complaints about the movie is that visually there is too much going on, it is a huge distraction with so much going on in the background to really pay attention to what is going on in the foreground. This could be because they were trying to give the illusion of it being a real world but in a movie setting it was just too much.
The movie is also too long, some of the challenges and scenes just take too much time and drag down the pace of the movie. But one of the Challenges, where the players go into a recreating of The Shining is actually the best part of the whole movie, it is fun, familiar, and entertaining. Moments like that really help to save the movie from the slower moments that seem to drag.
Overall the movie isn't bad but it also isn't good. I doubt it will become a classic like the novel had when it was released. But I can totally see people putting it on when hanging out with a group of friends and want some background noise. It was a really interesting and good concept but they tried to do too much with it and it really hurt the movie in the long run.

Gareth von Kallenbach (980 KP) rated Fluster Cluck in Video Games
Jun 19, 2019
One of the more interesting aspects of the Playstation 4 and Xbox One is that they have allowed many independent publishers to enjoy access to a mass audience in much the same way as Steam did for PC games.
When things like Playstion Plus are factored in in which subscribers are given free access to a series of games each month, and when you look at the price of such games being far lower than a studio release, there has been a rush of developers eager to get out there to the public.
One of the more interesting and humor laden games in this genre has arrived in the form of Fluster Cluck. The game offers a frantic and comedy based adventure where players can play against the system or in a 2vs 2 mode to gather resources for the Chikkinizer.
In a battle of corporate politics, players fly around maps in flying saucers to use their capture beams on cows, camels, and other objects, to transport them to the Chikkinizer for processing. The player with the biggest haul wins the round and then moves onto the next level where it all starts again.
Of course the other players will not go down without a fight and they fire their lasers at you as well as all manner of tricks at their disposal to take you out, distract you, your objectives, and so on.
It can take a few moments to get used to the controls as the left stick moves you and the right stick directs and fires your weapons but in no time flat you will be spinning around. I did have a bit of frustration with the requirement to win the round in order to move on as repeating rounds is never ideal when your getting a sense for the game. We also had some issues with the game not pairing with the Dualshock 4 one evening but that has not happened since and we have been able to play without issues.
The casual graphics and gameplay style are fun but do reflect the independent nature of the game but the developer Loot, knows the audience and infuses the game with as much fun as it can.
http://sknr.net/2014/10/21/fluster-cluck/
When things like Playstion Plus are factored in in which subscribers are given free access to a series of games each month, and when you look at the price of such games being far lower than a studio release, there has been a rush of developers eager to get out there to the public.
One of the more interesting and humor laden games in this genre has arrived in the form of Fluster Cluck. The game offers a frantic and comedy based adventure where players can play against the system or in a 2vs 2 mode to gather resources for the Chikkinizer.
In a battle of corporate politics, players fly around maps in flying saucers to use their capture beams on cows, camels, and other objects, to transport them to the Chikkinizer for processing. The player with the biggest haul wins the round and then moves onto the next level where it all starts again.
Of course the other players will not go down without a fight and they fire their lasers at you as well as all manner of tricks at their disposal to take you out, distract you, your objectives, and so on.
It can take a few moments to get used to the controls as the left stick moves you and the right stick directs and fires your weapons but in no time flat you will be spinning around. I did have a bit of frustration with the requirement to win the round in order to move on as repeating rounds is never ideal when your getting a sense for the game. We also had some issues with the game not pairing with the Dualshock 4 one evening but that has not happened since and we have been able to play without issues.
The casual graphics and gameplay style are fun but do reflect the independent nature of the game but the developer Loot, knows the audience and infuses the game with as much fun as it can.
http://sknr.net/2014/10/21/fluster-cluck/

Mortal Kombat X
Video Game
Mortal Kombat X is a fighting video game developed by NetherRealm Studios and published by Warner...
Mortal Kombat X

Debbiereadsbook (1454 KP) rated Opposed Desires (Rehoboth Pact #2) in Books
Nov 18, 2021
love that we had to wait for Seina to give in!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in the Rehoboth Pact series, but it's not necessary to have rea book 1, Confined Desires, before this. Not necessary, but I would strongly RECOMMEND you do. Aubrey revokes the Pact in that book, and you need to know why.
Aubrey is a player. She goes out and gets one she wants, and there are no repeats. She is the polar opposite of Selina, who would rather go without than do what Aubrey does. In a moment of something totally out of character for BOTH these women, there is a fundamental shift in their relationship. But this is a vacation, and the real world encroaches.
I really enjoyed book 1, and I really enjoyed this one, for different reasons.
This is HEAVY on the emotional aspect from both these women. Aubs mum is ill, and she is worried that things are really bad again. Selina is lonely: she wants someone to love her, just as she is. And I cried a bit for both Aubs and Selina, I really did. They are both a little bit broken by their life experiences and actually talking to each other, rather than sniping at each other, starts them on a path neither is quite prepared for.
I love love LOVED that I had to wait for Selina to give in to Aubrey. But equally than AUBREY was the one who really wanted to wait. Aubrey usually had a different girl every night, but a whole vacation week, without a single one? Totally unheard of and I loved that her friends noticed. The smexy stuff is not especially explicit, but I'm finding I like that in these books. There is more to a relationship than sex and these women are finding that.
Skye and Mia (from book 1) are here, but also Kyle, who is the third in this little trio of friends. We didn't meet her before and she has a tale to tell, I can feel it. Her book is next, but not til bloody January! Kyle revokes the Pact here.
creeping up to 4.5 stars, (but rounding down to 4 for the blog, sorry!) can't quite stetch to five, but maybe Kyle can squeeze that extra bit outta me!
*same worded review will appear elsewhere
This is book 2 in the Rehoboth Pact series, but it's not necessary to have rea book 1, Confined Desires, before this. Not necessary, but I would strongly RECOMMEND you do. Aubrey revokes the Pact in that book, and you need to know why.
Aubrey is a player. She goes out and gets one she wants, and there are no repeats. She is the polar opposite of Selina, who would rather go without than do what Aubrey does. In a moment of something totally out of character for BOTH these women, there is a fundamental shift in their relationship. But this is a vacation, and the real world encroaches.
I really enjoyed book 1, and I really enjoyed this one, for different reasons.
This is HEAVY on the emotional aspect from both these women. Aubs mum is ill, and she is worried that things are really bad again. Selina is lonely: she wants someone to love her, just as she is. And I cried a bit for both Aubs and Selina, I really did. They are both a little bit broken by their life experiences and actually talking to each other, rather than sniping at each other, starts them on a path neither is quite prepared for.
I love love LOVED that I had to wait for Selina to give in to Aubrey. But equally than AUBREY was the one who really wanted to wait. Aubrey usually had a different girl every night, but a whole vacation week, without a single one? Totally unheard of and I loved that her friends noticed. The smexy stuff is not especially explicit, but I'm finding I like that in these books. There is more to a relationship than sex and these women are finding that.
Skye and Mia (from book 1) are here, but also Kyle, who is the third in this little trio of friends. We didn't meet her before and she has a tale to tell, I can feel it. Her book is next, but not til bloody January! Kyle revokes the Pact here.
creeping up to 4.5 stars, (but rounding down to 4 for the blog, sorry!) can't quite stetch to five, but maybe Kyle can squeeze that extra bit outta me!
*same worded review will appear elsewhere

Gareth von Kallenbach (980 KP) rated Obliteracers in Video Games
Jun 19, 2019
So many games today take older ideas and look to infuse a new wrinkle into them in order to great something fresh. One such game is Obliteracers which looks to take a page from the classic character-based racing games such as Mario Kart and infuse new life into a genre which too many had become fairly stale in recent years. The game puts less emphasis on racing as finishing first or last doesn’t really matter for the most part as the goal is to obliterate your opponents as you race around the track. There are a variety of tracks such as a futuristic city, tropical beach, oil tanker, and so on, many which will seem familiar to people who spent a lot of time in the genre.
By using weapons such as missiles, oil slicks, flamethrowers, mines, machine guns, and such, the strategy is to take out as many of them before they get you. When the field of opponents is reduced to one, the match starts over and continues until a champion has been reached based on a point system from the earlier matches. This at this point players can then move on to another locale and start the battle all over. There are variations in the gameplay mode where in addition to wiping out your opponents, factors such as staying in the lead, endurance, and such do help you increase your score which will ultimately lead to your overall championship. After a brief introduction to the game, I found myself able to win my earlier matches without too much difficulty and ultimately advance through the rankings fairly quickly.
There is a multiplayer mode for the game and matchmaking at me racing against another player in no time however it was a simple two player match and not nearly as exciting as having a field of players to race against. I hope in time that will be more customization options for vehicles, tracks, characters, and so on as the game is an amusing if albeit fleeting diversion. For value priced software it does hold a solid amount of entertainment if you’re willing to overlook some of the shortcomings and things such as random clipping issues were my car became part of the track at various times during the race.
Obliteracers gave me a couple of hours of pleasant distraction, and as such might be worth your time if this is something that would interest you.
http://sknr.net/2016/02/28/81389/
By using weapons such as missiles, oil slicks, flamethrowers, mines, machine guns, and such, the strategy is to take out as many of them before they get you. When the field of opponents is reduced to one, the match starts over and continues until a champion has been reached based on a point system from the earlier matches. This at this point players can then move on to another locale and start the battle all over. There are variations in the gameplay mode where in addition to wiping out your opponents, factors such as staying in the lead, endurance, and such do help you increase your score which will ultimately lead to your overall championship. After a brief introduction to the game, I found myself able to win my earlier matches without too much difficulty and ultimately advance through the rankings fairly quickly.
There is a multiplayer mode for the game and matchmaking at me racing against another player in no time however it was a simple two player match and not nearly as exciting as having a field of players to race against. I hope in time that will be more customization options for vehicles, tracks, characters, and so on as the game is an amusing if albeit fleeting diversion. For value priced software it does hold a solid amount of entertainment if you’re willing to overlook some of the shortcomings and things such as random clipping issues were my car became part of the track at various times during the race.
Obliteracers gave me a couple of hours of pleasant distraction, and as such might be worth your time if this is something that would interest you.
http://sknr.net/2016/02/28/81389/

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Sarah (7800 KP) rated Ready Player Two in Books
Jan 11, 2021
What happened?!
Until a couple of weeks ago, I hadn’t known this sequel even existed. My joy at finding out there was a sequel was scuppered a little after hearing some not very positive things about it, however I couldn’t not read this after absolutely loving Ready Player One. I was hoping the reviews I’d read were wrong... but unfortunately not.
Right from the start, something feels off about Ready Player Two. It feels a little too forced and the writing style seems rather stilted and basic. All of the pop culture references feel forced and don’t flow, and a lot feel like they’ve been shoehorned in without really contributing to the story (there was a reference to Jodie Whittaker as The Doctor which is great but felt out of place). There was also a lot of explanations that were entirely unnecessary - one example was the description and explanation of Rivendell, which occurred multiple times in the first 100 pages alone. I don’t remember the original being quite so laboured and pedantic when it comes to explaining all of the references. What’s strange though is that there’s also some very subtle references thrown in - a nod to Warden Norton from Shawshank was very much appreciated - and it made me wonder if these were subtle nods or a lack of originality.
The problem with this is that it’s sadly rather dull. The new quest, despite the dire and life threatening consequences, doesn’t come across as particularly exciting or intriguing. It doesn’t help that the quests to gain the seven shards vary from overly descriptive (describing every level of the Sega Ninja game was particularly tedious) to rushed and blink and you’ll miss it, and I just found myself unable to invest very much in the story. I did want to carry on reading, but I’m unsure if this was due to interest or wanting to get to the end and find out if it gets any better. The ending didn’t help either. Some of it was great, but the rest which I won’t reveal gets far too technically complicated and goes a little too sci-fi, even for a novel set in a virtual reality style world.
I really wanted this to be good and instead it was just very disappointing. Another case of an unnecessary sequel, to the point where it has made me want to re-read the original to see if I may have over-egged how good that was too, as I just can’t see how this can be so bad.
Right from the start, something feels off about Ready Player Two. It feels a little too forced and the writing style seems rather stilted and basic. All of the pop culture references feel forced and don’t flow, and a lot feel like they’ve been shoehorned in without really contributing to the story (there was a reference to Jodie Whittaker as The Doctor which is great but felt out of place). There was also a lot of explanations that were entirely unnecessary - one example was the description and explanation of Rivendell, which occurred multiple times in the first 100 pages alone. I don’t remember the original being quite so laboured and pedantic when it comes to explaining all of the references. What’s strange though is that there’s also some very subtle references thrown in - a nod to Warden Norton from Shawshank was very much appreciated - and it made me wonder if these were subtle nods or a lack of originality.
The problem with this is that it’s sadly rather dull. The new quest, despite the dire and life threatening consequences, doesn’t come across as particularly exciting or intriguing. It doesn’t help that the quests to gain the seven shards vary from overly descriptive (describing every level of the Sega Ninja game was particularly tedious) to rushed and blink and you’ll miss it, and I just found myself unable to invest very much in the story. I did want to carry on reading, but I’m unsure if this was due to interest or wanting to get to the end and find out if it gets any better. The ending didn’t help either. Some of it was great, but the rest which I won’t reveal gets far too technically complicated and goes a little too sci-fi, even for a novel set in a virtual reality style world.
I really wanted this to be good and instead it was just very disappointing. Another case of an unnecessary sequel, to the point where it has made me want to re-read the original to see if I may have over-egged how good that was too, as I just can’t see how this can be so bad.

Purple Phoenix Games (2266 KP) rated Jamaica: The Crew in Tabletop Games
Sep 24, 2021
In the expansion review series, we take a look at a game expansion to discuss whether it is a necessary purchase/addition to one’s collection.
This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.
This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.
Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.
This breakdown is for the expansion for the popular pirate game Jamaica called The Crew. It is sold in a box in similar size to Jamaica’s main box, just a bit thinner.
This expansion will add a bevvy of new pirate characters to the game that can be recruited once a player pays the full amount at a port town (if you are unaware of the Jamaica base rules, read our review here). The red bottle of rum token in The Crew’s box acts as the main recruitment pawn by allowing any pirate adjacent to it to be recruited. The bottle may also be moved by paying one gold doubloon per space moved. Once recruited the pirate will command a space on one of the recruiting player’s ship’s hold and be treated like any other resource. Each recruited crewperson, however, will also furnish the player with special abilities and bonus points at the end of the game (more bonus points for crossing the finish line, less otherwise).
Should all owners of Jamaica run out and also grab The Crew in order to enjoy Jamaica? Maybe. Jamaica may evolve into a game that can become “samey” with many plays. Adding The Crew will inject a whole new aspect of play and various levels of new strategies to be applied. Having another resource to manage during the game may become more stressful, but those same resources, this time in the form of crewpersons, provide bonuses that range from helpful to immediate victory after special conditions are met.
Official recommendation: I love the base game of Jamaica. I never really thought I would NEED an expansion for it. In fact, I only picked this up because it was on sale and I saw many players enjoyed it. When I added it to my game my eyes were opened, and Jamaica became a new beast altogether for us. I say that if your games of Jamaica are becoming less and less enjoyable, then you should definitely grab a copy of The Crew. My only gripe is the box art. Why is it a book now instead of continuing with the treasure chest theme? It’s brown and has the Jamaica logo on it, but that’s where the similarities end. I wish they looked better together, that’s all I am saying.

Purple Phoenix Games (2266 KP) rated Trogdor!!: The Board Game in Tabletop Games
Aug 8, 2019
I cannot possible explain to you how many hours of my college career were spent LMBO at the homestarrunner.com website. Teen Girl Squad. Strong Bad E-mails. The incredible Halloween episodes. If you know what I’m talking about, I hope you enjoyed some sense of beautiful nostalgia just now. So when I saw that someone was making a board game based on a secondary (or a thirdedary) character from one of my favorite websites from my not-so-youth I knew it would be mine someday. That day has come and I am here to report my thoughts on Trogdor!! The Board Game.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.
Trogdor!! The Board Game, which I’m just gonna start calling Trogdor!!, is a cooperative area burninating puzzle adventure game for only the coolest of the cool. The twist on this game, if you are unfamiliar with Trogdor or Homsar, is that the players are all essentially cultists who assist Trogdor to burninate the countryside, all the cottages, and chomp the peasants or send them to the Void.
DISCLAIMER: Though this was Kickstarted, I did not splurge on the deluxe version, so I have the meepled version and it does just fine. Furthermore, I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game (and I found this part tedious) lay out the countryside tiles according to one of the suggested layouts in the back of the rule book or simply wherever you want in a 5×5 grid. This is your game board now. Also place out the thatched-roof cottages, peasants, knights, and archers. Trogdor starts the game in the middle tile, prepped for his burnination run. Each player also receives a Keeper of Trogdor persona card that provides special abilities, an item card that can be used during play, and an action card that determines how many action points a player may use as well as possibly special abilities to use for the turn. Troghammer starts the game on the Trog-meter, ready to come onto the board to wreak hammery havoc on our hero.
A turn consists of two phases. The first phase has the current player drawing an action card which intimates the number of action points (AP) the player can use for actions: Move Trogdor one space orthogonally, Chomp a peasant to increase health, Burninate a tile/cottage/peasant, Burrow into a tunnel and pop out the other side, or Hide in the mountains. Movement is easy: move Trogdor one space per AP you’d like to spend. Chomping requires Trogdor to be on the same tile as a peasant, but then you can chow down on them to increase our deity’s health bar. Burninating also requires Trogdor to be on the same tile as the tile/cottage/peasant you want to burninate. The Lake tile has special burninating rules, as do thatched-roof cottages. I will also allow you to learn about burninating peasants on your own, as it is pretty amazing. Burrowing requires Trogdor to be on a tunnel tile and spend an AP to teleport to the other tunnel (a la Small World). Trogdor may also simply Hide on a mountain tile to be protected from the attackers that act during the next phase. If players to not like either the action card they were dealt or the card they drew, they may simply discard a card to take their turn with 5 AP and no special abilities.
The next phase is where the board elements do their thang. The active player will draw and play a movement card. From instructions on this card the board may spawn more peasants, will move the peasants, will move the knights and also archers. Peasants do not fight Trogdor, but they can possibly repair burninated tiles. Knights WILL hurt Trogdor whenever they pass through or end their turn on the same tile as Trogdor. Knights will also automatically repair any burninated thatched-roof cottages they pass through. Troghammer is a special knight who only comes into play once Trogdor is hurt the first time. Archers will attack an entire column or row depending on which direction they were traveling when they ended their movement. If Trogdor still has peasants on the Trog-meter (representing health), then the next player takes their turn. If Trogdor has no more health and he is hit again, he enters a fiery RAGE! I will let you discover what happens during this event also.
The players win when all the tiles, cottages, and peasants have been burninated or eliminated from the board. They lose when Trogdor is defeated and they have not completed their victory conditions.
Components. It’s always so hard to really know exactly what you will be receiving when you Kickstart a game. Especially from a company not known for board games, and which has never produced a board game. So, I was anticipating something entirely different as I was opening my box. This is what I received: excellent tiles with UV spot on each side (super fancy!). I usually don’t care about UV spot anywhere on my game, but that seems to be en vogue now, so I’ll just try to enjoy it when I can. The other cardboard bits are great too. The cards are of great quality, but I went ahead and sleeved the action and movement cards since I knew they would be handled quite a bit. The Trogeeples (jeez) all are of great quality, and I really appreciate the additional Trogdor meeples included. I had a big chuckle about that. The artwork is comical (like in a comic) and I also appreciated all the Strong Bad enhancements as well. The only negative I have about the components of the game is the ridiculous thin box of air that was included as a buffer near the insert. I threw it out, put my sleeved action and movement cards in a plastic deck box in its place and now I’m much happier.
Overall, I had such a blast playing this game. Is it mostly due to nostalgia and reverie? Perhaps. But, Bryan was playing this with us and he didn’t know anything about Trogdor or Homestar Runner. He also really enjoyed the game, so I think the level of familiarity doesn’t matter. Obviously I did not explain EVERY rule to the game, but hopefully by my quick description my readers get a good idea of how the game plays. I can honestly say that I love love love this game and will treasure it always. If/when I see this at my FLGS I may just buy up all the copies to give as gifts. It’s really good. That’s why Purple Phoenix Games give this one an MSG’d 15 / 18. Oh, and you’re welcome for my holding back of all the quotes I COULD HAVE put in this review. I could have really earned my nerd card renewal.