Debbiereadsbook (1681 KP) rated Val (The Hawks #2) in Books
May 12, 2021
OK SO! This is book 2 in The Hawks series, and you really REALLY MUST read Tristan, book 1, before this one. This book picks up immediately after that one, and you need, you really NEED that book to get the full picture of what's happened before. You get the most of it recapped, but personally, I don't think it ALL comes across.
Lanval was rescued, along with his sister Nim and Keeley, the Queen's maid. The Queen, however, was not and Val needs to rescue Alanna before her despot of a husband hangs her for treason she did not commit. But Val is broken, inside and out, and his Hawk friends hate him for what they thought he did. Lanni is glad Val is free, she can die knowing he is safe. Then, he's there, rescuing her and whisking her away! Ballinor won't stop though, and with a new chancellor at his side, things get mighty difficult for everyone.
In case you missed it, when you read my review for Tristan, I LOVED that book. And I wanted to love this one as much as that one, but I can't, as much as it pains me, I really can't.
Why?? Cos I LOVED THIS ONE MORE!!
OH my freaking gosh, this book! Full of so much! So much pain, for both Lanni and Val. So much love between them, even if it takes them such a long time to finally, FINALLY come together fully. So much discovered, by The hawks, about what happened before, and so much guilt from everyone!
I cried, a lot in this book. Val and Lanni are perfect for each other, but they know they can never be free to be together, while the King listens to his newest Chancellor. Oh I did NOT like him. The last one was just trying to get his hands on Lanni, but this one?? He's after so much more than that. What exactly, I'm not entirely sure yet, but I'm sure all will be revealed, eventually! I love being kept in the dark!
I shouted a lot too! Lanni has a lot of ideas about honour, as does Val, but some of it is misplaced. I swore, a few choice words a sailor would be proud of, or rather, words a soldier in the barracks would be proud of! These men, this group, right? They love hard, they fight hard, and they *think* they mess up hard, but actually, THEY don't! Reece, oh he needs such a hug. He thinks he caused most of the group to be captured, but he didn't. Even the Chancellor says so, but Reece feels he did. His book is gonna be painful reading, I reckon!
Both Lanni and Val get a say, along with Mathos, who has his book next. I did see him with someone else, to be honest, but given what was discovered here, then reading what it says at the end of this one, I was made to see my error. Mathos is not Mabin, like Val and Nim, but something else. Something with a beast inside him. With scales. Dragon-type beast? Not 100% certain, I may have missed all the clues, but Mathos the man is a bit of a player. He thinks he won't fall like Tristan and Val, so when he meets his lady in the next book, there is sure to be fireworks.
Said lady also gets the epilogue. When she was revealed in this book, I wasn't expecting her, and she has quite a tale to tell, I'm sure. How she will react to Mathos should be amusing, given these men have protective streaks a canyon wide, and she has been where she has all her life.
I said in my review for Tristan that I thought this would be a much darker read than that one, and it is, it really is. The level of violence Ballinor steps up to is given in great detail, and you can feel every lash given, every punch taken and every injury to Lanni at the hands of her husband. Val too, but it's mostly Lanni who suffers here.
I can't wait for what comes next, because I'm not seeing the whole picture yet. I can't see where this is all going and I love that! Mostly, though, because I'm loving these guys, watching them fall one by one, and meeting the strong women who take their hearts.
Write quicker, Ms Roberts.
Write.
Quicker!
5 stars, but more if I could!
**same worded review will appear elsewhere**
Live Backing Track : Multitrack Live Play
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Debbiereadsbook (1681 KP) rated Scoring Position (Hockey Ever After #2) in Books
Oct 20, 2022
This is book 2 in the Hockey Ever After series. I don't think its fully necessary to read book one, Winging It, before this but it might give you a better picture of the world these players live in. And I really enjoyed that book. Dante and Gabe do pop up, but knowing their story isn't essential, just helpful, especially with Tom and Kitty (side characters) playing a large part here.
Ryan is traded out and his new team is a mess. Their star player, Nico, even more so. But Ryan can see that Nico is hurting, in more ways than one. Finding his sense of humour was a great start. The Ryan messed it all up. And just what is going on with the coach?
I really enjoyed book one, gave it 4 stars, but I found this a much more engaging read, a deeper emotion read. I loved it.
Neither man is in the closet, so there was none of the coming out issue. What there was, though, was a lot of anger on Nico's part and much was misplaced. Ryan needed him to focus that anger, on the ice, rather than punishing himself. Falling for the other gay teamn member was in neither man's plans but fate has a way, huh?
I loved that it really did creep up on them both. Yes there was attraction from the start but the feelings came later and they both fought it hard. Ryan messing up, though? THAT came out of nowhere and I did NOT see that coming! I was reading, and then I was "OH MY GOD, RYAN, WHAT ARE YOU DOING?!?!?!?!" out loud and my partner was somewhat shocked at me! Oh he does redeem himself, but I loved that Nico makes him work hard for that redemption. There is not a quick fix, either, and it does take time for them to be really together.
I loved that we caught up with Dante and Gabe from book one. And Tom and Kitty. I think this is a couple of years after Winging It, since Tom is captain of Ryan's new team, and has a couple of kids. Kitty surprised me though!
Are there any more planned?? I'm loving this series, but these authors are growing on me, as a duo.
5 full and shiny stars
*same worded review will appear elsewhere
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Purple Phoenix Games (2266 KP) rated Among the Stars in Tabletop Games
Dec 3, 2021
Disclaimer: Among the Stars can be played in two different modes – Aggressive and Non-Aggressive. This review covers the core game Non-Aggressive mode of play. -L
Among the Stars is a game of card drafting and tile placement in which players take on the roles of different alien races attempting to build the most efficient space station over the span of 4 years (rounds). After the 4th and final round, players calculate their final scores, and the player with the highest score is the winner! To setup for a game, assemble the Location deck as described in the rules. Each player takes a Main Reactor card and score marker in their chosen color. Score markers are placed at zero on the score board, and players put their Main Reactor card face-up in front of them, along with 2 Energy Cubes. Players choose, or are randomly given, a Race Tile with a special Racial Ability to be used throughout the game. Randomly draw the requisite number of Objective cards and put them face-up near the score board. The game is now ready to begin!
Over the course of 4 rounds, players will be drafting cards and playing them into their Space Station. At the start of each round, every player collects 10 Credits (game currency), and draws a hand of 6 Location cards. Every turn, players will select one card from their hand, place it face-down in front of them, and will pass the remaining cards in their hand to the next player (in either clockwise or counter-clockwise direction, depending on the round). Players will then simultaneously reveal their chosen card and perform one of three actions: Build a Location, Build Power Reactor, or Discard and gain 3 Credits. To Build a Location, you pay its listed cost in Credits and/or Energy and add it to your Space Station. Locations must be placed orthogonally adjacent to an existing Location. When you build a Location, you immediately gain the listed number of VP (tracked on the score board), and may use its ability. Some abilities are immediate and earn you extra VP now, while some are delayed and will be counted at the end of the game. To Build a Power Reactor, you will first discard your selected card for the turn. Pay the 1 Credit cost of a Power Reactor and place it into your Space Station, along with 2 Energy Cubes. Every round, you get 10 Credits, but Energy Cubes do not replenish unless you build more Power Reactors, so keep an eye on your resources! The last possible action is to Discard and gain 3 Credits, and is pretty self-explanatory.
Players continue taking turns (drafting cards, passing cards, and playing cards) until they are left with no cards in hand. The round is now over. Move the round marker to the next space, and begin a new round by drawing another hand of 6 cards. After the 4th round of play, the game ends and final VP are scored. Victory Points have been earned throughout the game, but now any delayed abilities are triggered and scored, Objective points are added, and players gain points for Power Reactors and remaining Credits. The player with the highest score is the winner!
See what I mean about being 7 Wonders in space? The overall gameplay is pretty much the same thing – draft a card, pass cards, play the card – even though thematically they’re on opposite ends of time. That familiarity and simplicity of the gameplay definitely added to my enjoyment of the game. And when I say ‘simplicity’ of gameplay, I do not mean that it is an easy game necessarily. It still requires a decent amount of strategy! Not only do you have to decide what card to draft for maximum benefit, but you also need to figure out exactly where to put it in your Space Station too. Some Locations may give you extra VP for being adjacent to certain other Locations, or they may even earn more VP for distance between two Locations. You’ve got to be thinking in advance, but also able to adapt on the fly. Do you draft a card that you don’t necessarily want because you can see your opponent needs it? Or do you keep your head down and try to fly under the radar? The strategy and mechanics work very well together in creating an engaging and entertaining game.
Components. This game basically just consists of cards, a score board, and some tokens. So even though it’s nothing too fancy or anything, they’re still pretty decent quality! The artwork is thematic and fun to look at, and the layout of the cards is easy to understand. The cards are square, so that makes for some interesting shuffling, but the square shape really lends itself well to the tile-laying aspect of the gameplay. So all in all, good production quality. Just be warned – as the game progresses, it turns into quite a table hog, since you are constantly adding cards to your Space Station. Not a knock on the game, just a heads up so you give yourself plenty of room!
Will Among the Stars replace 7 Wonders for me? Ultimately, no. Don’t get me wrong, it’s still a great game, but 7 Wonders just offers a little more strategy that bumps it to a higher level than Among the Stars. To introduce players to these mechanics and gameplay style, I would use Among the Stars because it is a little ‘lighter’ than 7 Wonders, if you ask me. If you are a fan of 7 Wonders and are interested in a more futuristic theme, I would definitely recommend checking out Among the Stars. It’s a neat game that has been hiding on my game shelf without the playtime it deserves. Purple Phoenix Games gives this one a stellar 15 / 18.


