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    Marvel Dice Throne

    Marvel Dice Throne

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    Tabletop Game

    In Marvel Dice Throne , you become one of eight of Marvel's most famous heroes, including Black...

Robin Hood: Hero of the People
Robin Hood: Hero of the People
2019 | Adventure, Card Game, Fighting, Medieval
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.

Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T

As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.

Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!


The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.

You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!

Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.

The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!

If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!

So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…

There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.

I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
  
Death March (Euphoria Online Book 1)
Death March (Euphoria Online Book 1)
Phil Tucker | 2018 | Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Thrilling, compelling LitRPG
I am a massive fan of Phil Tucker's Chronicles of the Black Gate series and was intrigued at this venture, largely funded by kickstarter.
While the term "LitRPG" isn't necessarily something that would attract me (I've read and mostly enjoyed Ready Player One but the idea of people escaping the real world to enter an online one doesn't seem to justify a whole sub-genre to my mind).
The book sees Chris struggling to make ends meet teaching disinterested kids while he fights his brother's death sentence. A former compulsive gamer, given the chance to enter the world of Euphoria, normally too expensive for him to consider, he throws himself into the game with gusto. By playing on the hardest level (Death March), he is risking his own life as he cannot re-spawn in the game and death will mean actual death for him. The prize on offer for this risk, if he can survive 6 months game-time (the equivalent of a weekend in the real world), is a cash sum plus the chance to request anything at all of the AI running the government - including a pardon for his brother.
Chris finds himself in a ruined medieval setting in the game, struggling to earn points to level up and make his character stronger. This levelling up and earning/spending XP is a main part of the book. While not a RPG fan myself, I loved this aspect as it meant he learned new skills and abilities throughout the book with good reason (so no sudden new strengths here!) and he had to choose what kind of character he wanted to become.
The action sequences are sublimely written and narrated and the whole book is so immersive. Sadly, it is also really short so was over in no time, but with 2 more books already available I will get cracking on those.
Heartily recommend to anyone who is a fan of fantasy, gaming/RPG or anyone looking for some real escapism.
  
    DrawRace 2

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    *** AWARDED as BEST SPORTS/DRIVING GAME OF 2012 by the POCKETGAMER *** NOMINATED for ’EXCELLENCE...

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Moby recommended Movement by New Order in Music (curated)

 
Movement by New Order
Movement by New Order
1981 | Rock
(0 Ratings)
Album Favorite

"This was also quite a challenging record for me. I bought the 7"" of 'Ceremony' when it came out, and I thought that's what Movement was going to sound like. A very pretty, emotional, bucolic record, and of course it has moments like that, but in a strange way it's almost darker than Closer. When I was 14 or 15-years-old I was full ensconced on the cult of Ian Curtis, so when I got Movement I listened to it and tried to decode it... how many songs were influenced by Ian Curtis, how many songs were written by Ian Curtis, were they trying to communicate with Ian from beyond the grave. It's certainly the darkest of all the New Order records, and after this they became much more melodic and happy. The first track on the record is quite uplifting, then everything else is quite dark. One of the things I've always loved about Bernard Sumner's voice is there's a naive, vulnerable quality to it. I was at an airport the other day and 'A Perfect Kiss' came on, I hadn't listened to it in about 25 years, and it's such a perfect song. His vocals are sing-songy, like a nursery rhyme, but they're so effective. Each of these records that we've talked about, one thing they have in common is that they're all primarily electronic. At the time I was completely surrounded by very traditional rock music, and it felt interesting and subversive to be listening to these records primarily made with electronic instruments. I think that affected me a lot. I was a guitar player at the time, and I was so bored and frustrated with playing the guitar because it didn't do that much. I couldn't figure out how to make a guitar not sound like a guitar, and then you hear all these electronic records with all these textures and atmospheres and sounds that I'd never heard before, and I found that quite exciting."

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Fright Night 2 (1989)
Fright Night 2 (1989)
1989 | Comedy, Horror
My 2nd purchase using my new all region DVD/Blu Ray player is another film I have not seen in probably 30 years since it has never had a DVD or Blu Ray release in the United States. In fact, the European DVD I purchased was in Spanish which I had to change back to English dialogue.

Charlie Brewster has been in psychotherapy for 3 years trying to convince himself the deeds he and fellow vampire killer, Peter Vincent, were all in his imagination. That is until a new sultry vixen creature of the night and her entourage happen to meander into his life. She also happens to be the sister of Jerry Dandrige, whom Charlie and Peter executed in their initial vampire romp.

Charlie and Peter share combined and separate encounters with their new enemy and her minions eventually trying to convince each other this is really happening again meanwhile Charlie's new girlfriend is growing impatient with her boyfriend's peculiar behavior.

It is only through their inevitable final confrontation will tensions be resolved for good.

Upon the rewatch, I soon discovered lightning did not strike twice for this sequel. This should have been one of those I rested my fondness on its memory rather than trying to update or sustain my initial opinion. It certainly was entertaining to see the vampire dispatching duo back together again; however, the formula seemed both too much the same yet the tone was remarkably different this time around.

I'm sure all would have been solved with a tight, biting script which the first film was blessed with. It was able to find the balance between humor, camp and gore. This one seemed forced and the situations more unbelievable. The villainess lacked the charm and charisma of Dandrige and her lackeys were not as fun as "Evil Ed' from the first film.

Still glad I watched it and looking forward to finding more forgotten gems in the future.

  
    DrawRace 2 HD

    DrawRace 2 HD

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    ***** AWARDED as BEST SPORTS/DRIVING GAME OF 2012 by the POCKETGAMER ***** NOMINATED for...

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