Star Wars Jedi: Fallen Order
Video Game Watch
A galaxy-spanning adventure awaits in Star Wars Jedi: Fallen Order, a new 3rd person...
Purple Phoenix Games (2266 KP) rated Viceroy in Tabletop Games
Jun 12, 2019
Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?
DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!
The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.
Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).
Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.
Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!
https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
Tawantinsuyu: The Inca Empire
Tabletop Game
The great Sapa Inca Pachacuti turned to his offspring and ordered them to worship Inti, the Sun God,...
Gareth von Kallenbach (980 KP) rated Mario + Rabbids Kingdom Battle in Video Games
Jun 19, 2019
Mario vs. Rabbids: Kingdom Battle blends the iconic Nintendo characters with the Ubisoft Rabbids in a new turn based adventure that fans will love.
Mario, Yoshi, Luigi, and others blend with the mischievous Rabbids after a hysterical accident combines the two franchises.
Using a guide, players will move across a map, collecting coins as they go which can be used to upgrade your gear at various times.
When players enter certain arenas, the game becomes a turn based tactical combat game. Think X-Com but more family friendly and you begin to understand the fun and challenges that await them.
A typical round involves players moving to a point on the field, taking cover, and firing an attack shot at an enemy. Players may also opt to use a defensive skill when available or charge in for a close-quarters attack.
Should players complete the round with at least one of their three players still standing, they can move onto a new area and fight a new set of challenges.
I was doing very well until the first Mid-Boss who along with his minions presented a large challenge. The game gave me the option to play in an easier mode, but that did not seem to matter much as the enemies used travel tubes, exploding boxes, and other tactics to dominate.
Being able to upgrade your weapons is a big help as often the extra amount of damage you can deal an enemy is the key to winning a battle or failing miserably.
The game offers a co-op mode for players looking to play with another player and it is an easy game to play, but one that is very difficult to master.
The Game did very well at E3 when it was announced and won several awards which are well-deserved as after several days of playing the game, I am not bored with it at all and still keep coming back to it again and again.
This is a big deal for me as I often become bored with Nintendo games after a few days as I often find the dated graphics and gameplay difficult to hold my attention for long compared to other options that are out there. This time, I found a game that I love and enjoy the challenge and whimsical blend of styles which makes this one the first real reason to own a Nintendo Switch as I have found it far more enjoyable than any other title currently available for the system, Zelda included.
http://sknr.net/2017/08/28/mario-vs-rabbids-kingdom-battle/
Hands up alias charades and heads up activity game for fun friends company
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Hands up alias charades and heads up activity game for fun friends company Free
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Purple Phoenix Games (2266 KP) rated Treasure Hunter in Tabletop Games
Jun 28, 2019
Obviously I am making light of the theme of this card drafting, set collection, hand management game from Queen Games, but it’s just so fun to imagine yourself as a genuine treasure hunter. DO YOU HAVE WHAT IT TAKES??
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
To setup the game, shuffle the cards and the treasure tiles and place them in their respective resting spots. Place a treasure tile on the MIN and MAX sections of each terrain type on the main board. Assign three goblin tiles to their spots on the cave sections of the main board to be dealt with after your adventure round. Each player receives 15 starting gold to begin their adventure. Deal each player nine cards and you are ready to begin!
To start the game, look at the hand of cards that were dealt, choose one and pass the rest to the leftmost neighbor. This should be familiar if you have ever played any other card drafting game (like Sushi Go!, 7 Wonders, etc). Once you have your complete hand of nine cards you drafted, the hunt may begin. During you draft phase you will have already assessed the main board and decided how you would like your draft to go – do want the maximum red treasure? The minimum blue treasure? All the dogs?? Each terrain type will be scored in order from top down, so whomever has amassed the minimum number of blue values will receive the tile on the MIN section of the tundra, while they who gathered the most value in blue cards will receive the MAX tile. There are cards that can affect your values using a +/- mechanic so that you can hopefully come in the victor on your chosen field.
Once the main treasure hunt is complete and everyone has their treasure tiles, you must figuratively store your treasures in the cave. Predictably, goblins will visit your cave to try to steal your goods, so I hope you had drafted some guard dogs in the first phase of the game to protect your shinies. If not, you will be parting with some of your gold (which are ultimately VPs)! At the end of five rounds following this structure, and reversing draft direction, you flip over the main board to reveal the scoreboard where you can record your earnings (findings?) and determine victory for the greatest Treasure Hunter!
Components: this game comes with a good amount of components – just the way I like it. The main board, treasure tiles, money chits, and goblin tiles are all thick cardboard that are of great Queen Games quality. The cards are great quality too. I really like the double-sided game board that also serves as score board. Another great component collection from Queen Games!
Ok, so I really like this game a lot. I received this game from my wife, who has an uncanny ability to choose games for me that are not on my wish list, but that end up being simply wonderful (see Azul, Saboteur). I really enjoy card drafting games, and when you can go into a draft with a strategy that just is completely obliterated by someone else’s draft is unpredictable fun! So many times I have played this and just KNEW that my 2 of Red was going to win me the MIN tile. But then my opponent busts out a 3 of Red with a -2 card and snags it away from me. It can be frustrating, but it’s also just a testament to really good drafting and counter-strategy. Using the guard dogs to scare off goblins is cool, and the goblin tiles provide you with VPs too. I know it’s kinda kooky and silly, but I really enjoy this one. Richard Garfield has another hit on his hands for me, and I’m not the only one who recognizes it. Purple Phoenix Games gives this one a sneaky 14 / 18.
Purple Phoenix Games (2266 KP) rated Castles of Mad King Ludwig in Tabletop Games
Jun 12, 2020
Castles of Mad King Ludwig is a game of castle construction in the most ridiculous fashion. Oh, there ARE rules, mind you, but what results can be a ludicrous display of asinine architectural planning but also hilarity at what monstrosity you have assembled.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Also there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Ok, stop ranting about how stupid your castles always look at game’s end. In this game you are building a castle for an eccentric (and mad) king to appease his skewed vision of stylish housing. Setup is somewhat lengthy, so I will not detail all the steps here. Determine the starting player and give them the castleeple (grr) to denote them as the first Master Builder. As Master Builder, you will draw room tile cards that dictate from which size pile you will draw room tiles. The Master Builder will then assign each room tile a cost and place the tile next to the cost for all to see. Each player will then choose a room tile to add to their castle and pay the Master Builder the cost (or choose a corridor). The Master Builder will then choose their room tile and pay the bank the cost. For every room tile that did not get chosen a coin will be placed on it as consolation for whomever purchases it in the future.
Once you have placed your room tile you score the points printed on the room, add or subtract any bonus points for placing near other specific rooms, and check for room completion. If you have connected all entryways from a room to different rooms or corridors you may receive the benefits of room completion printed on a separate completion bonus tile. These bonuses could range from re-scoring the room, drawing extra bonus cards, or even receiving room tiles for free.
Game play continues this way until the room tile cards run out. Players take note of their position on the scoring tableau and count up any bonus cards they have completed as well as placement in the face-up public goals. Score any bonus points for leftover money and allow the winner to gloat and show off their preposterous castle… thing.
Components. There are quite a lot of components for this game. You are definitely getting your money’s worth here. The cards are of good quality. The room tiles, bonus tokens, scoring tableau, coins, and main organization board are thinner stock cardboard, but they have held up really well for me. The castleeple and scoring discs are nice, and the rule book is concise and easy to read and comprehend. The artwork is nice, and the whole package it put together really well. Ok, so I honestly don’t remember what the insert looks like because I tossed it right away, but I’m sure it was fine too?
So I gave this one some crap at the top of the review for being mostly ridiculous. And it is. But, I also really really like this game. It allows me to contrive a strategy and tactics as I play, and I feel great about what I have done by the end of the game. I did not really care for Suburbia when I played it, and though this is not a copy, it is similar. Why do I like this one so much but not the other? I really do not know. The art is way better on Castles, but surely that can’t be enough to overpower the game play right? Is it the Master Builder feature? It is the different sized and shaped room tiles that allow me to make a monster on the table in front of me? Must be all of these things. As you can see, I am not alone in my enjoyment of the game as Purple Phoenix Games gives this one an absurd 15 / 18. Get this one for all your architect aficionado friends.




