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Gareth von Kallenbach (980 KP) rated the Xbox One version of XCOM 2 in Video Games

Jun 19, 2019  
XCOM 2
XCOM 2
Strategy
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.

The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.

From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.

Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.

The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.

As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.

There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.

XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.

http://sknr.net/2016/02/29/xcom-2/
  
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
Ralph Breaks the Internet: Wreck-It Ralph 2 (2018)
2018 | Adventure, Animation, Comedy
Imaginative portrayal of the internet (2 more)
Ralph and Vanellope
Good positive messages throughout
Stumbles and drags a bit towards the end (0 more)
Enjoyable Sequel
I cannot believe it's been 6 years since we last saw Ralph and Vanellope! And when we join them again, they're still in the same arcade, right where we left them. By day carrying out their respective gaming duties, by night socialising with the other arcade characters and drinking together in Tappers bar. They seem happy and content with life, although Vanellope is beginning to feel that there's more to life than the same old Sugar Rush races all day every day.

In an attempt to help his friend and spice things up for her, Ralph decides to smash a new race course through the Sugar Rush landscape. But things don't go quite according to plan, resulting in a broken steering wheel on the arcade machine. Unfortunately, the company responsible for making that machine is no longer in business so parts for it aren't readily available, or too expensive to buy online, so the plug gets pulled on the machine. With the future of the game in jeopardy, and with the Sugar Rush inhabitants having to find new homes with the other arcade residents, Ralph and Vanellope decide to try and help. The arcade has just had a Wi-fi router plugged in, and they overheard one of the kids in the arcade earlier talking about the steering wheel being available online on some site called eBoy? So, they decide to go investigate this thing called the internet.

I've seen a few reviews that draw comparisons to this movie and with 'Ready Player One' from earlier this year. As we entered the Oasis of Ready Player One, we were treated to an amazing visual onslaught of wonderful imagery and instantly recognisable characters. And, as Ralph and Vanellope enter the internet, it's a similarly enjoyable experience. Recognisable brands and websites are everywhere you look, either as buildings or with their concepts imaginatively represented in some form. Twitter birds fly around, characters force suspicious looking spam adverts in your face while busy web traffic is everywhere, constantly being directed to its next destination. Ralph and Vanellope eventually find their way to eBay, where the steering wheel they need is currently being auctioned, but they don't really understand the bidding process and end up winning it for more money than they can possibly pay. They then set about finding a way to get rich quick so that they can pay for the wheel and get it shipped to the arcade before the game gets removed for scrap. Their journey takes them to an online game called 'Slaughter Race', a violent racing game featuring skilled racer Shank (voiced by Gal Gadot), a world which immediately excites racing fiend Vanellope, who feels right at home.

It's great to see the characters of Ralph and Vanellope back on our screens. Ralph is still very funny and Vanellope is still extremely cute! There are also a large number of sections of the movie which work very well and are extremely enjoyable. Aside from the initial introduction to the internet, and the whole Slaughter Race segment, probably the most enjoyable portion is the visit to Disney and the Disney princesses, which received such a big reaction when featured in the various trailers for the movie. And we don't just get the princesses either, we also get to see Marvel and Star Wars characters too! Another chance to scour the screen to try and spot background characters, and a reminder that Disney is in fact slowly taking over the world!

Towards the end of the movie I felt that things weren't so interesting and enjoyable, with a lengthy segment involving a virus and how it spreads and manifests itself, threatening the whole internet. But that's a minor negative from me in what is overall a hugely enjoyable sequel. There are also a number of very strong messages throughout, from the Disney princesses and the way they act, to the way that internet negativity is portrayed. I'm not sure of the longevity of this movie though - after all, at the speed the internet develops these days, how many of the sites or concepts featured are going to still be around or even relevant in another 6 years time?
  
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Chris Sawin (602 KP) rated the PlayStation 4 version of Little Nightmares II in Video Games

Apr 9, 2021  
Little Nightmares II
Little Nightmares II
2020 | Action/Adventure, Horror
The incredible story. (3 more)
Great visuals and interactions with items both in the foreground and background.
Brilliant score.
Its gameplay and controls are mostly entertaining.
Some puzzles are difficult to solve without cheating. (2 more)
It is ridiculously difficult at times. Expect to die. A lot.
It is longer than the first game, but still feels short.
A Visually Creepy Masterpiece with a few Minor Flaws
Little Nightmares II is a vast improvement over the original game that still has a few flaws that could be ironed out in a sequel. The first game was creepy and a lot of fun, but it felt incredibly short. It was the type of game you bought, played through quickly, and traded in because it didn’t seem to have much replay value. Although I'm just now reading about the DLC for the game and the hidden ending to Little Nightmares II, but I digress.

Little Nightmares II has you playing as Mono, a young boy that wears a paper bag over his head; not unlike Ugly Bob from the Terrance & Phillip In Not Without My Anus on the first episode of the second season of South Park. The game is a lot like Limbo with more color. Mono is thrown into a world of bleak surroundings and even darker outcomes. Thankfully, you have Six from the previous game to assist you. However, Little Nightmares II is only one player which seems like a missed opportunity for this to be a two player game.

The format of each level is pretty similar other than the last one. You typically flee a major boss character that chases you while you search for the key to a locked door. Stealth is involved throughout the game. If you make too much noise, run too fast, or walk into the light from the shadows in view of a boss’s eyesight then you get eaten or killed. You use your surroundings to thwart the boss, which usually involves killing them yourself. The chase element is the same near the end of the game, but you're thrown into more surreal and dreamlike surroundings.

It does seem like you interact more with the background in comparison to the previous game. You can almost always run into the background on any level. It may result in you falling off a cliff, but that kind of exploration ability in a side-scroller is really cool. I played Little Nightmares II on a PS5 despite the game being for PS4. What’s cool is you can feel Mono’s heartbeat through the controller when situations are tense and seeing little dust particles float through the air as you explore is a nice addition.

The highlight of the game is the story. The world Little Nightmares and Little Nightmares II takes place in is so deliciously dreary with what feels like no hope for survival. You root for Mono and Six to stay together as friends, but that outcome seems less and less likely as the game progresses. You also gain powers as Mono later on; the most noteworthy one being able to use televisions as portals. All of the major bosses are fantastically terrifying, as well. You’re chased by a hunter with a shotgun, a teacher with a stretchy neck and an appetite, twitchy mannequins that only move in darkness, viewers obsessed with television, and The Thin Man who kidnaps Six.

The game can be frustrating at times. Not only is it difficult and will result in you dying over and over again, but certain puzzles are almost impossible to solve without looking up how to solve them first.

According to the internet, it seems as though this may be the end of the Little Nightmares franchise since the creators are moving on to something new and will focus less on sequels in the future. It’s unfortunate since Dave Mervik’s writing with the story of the game is so well done and the game as a whole is mostly very fun and entertaining to play while providing legitimate thrills and chills. Tobias Lilja’s musical score is a frightening delight. However, despite Little Nightmare II’s flaws, it’ll be impossible not to be invested in anything Tarsier Studios is involved with in the years to come.
  
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Connor Sheffield (293 KP) created a post

Jun 12, 2017  
I may be a little bias with this franchise, but I can honestly say this looks incredible. It has taken the best elements of previous games such as the beautiful visuals of Black Flag, the ever evolving free running elements of AC3, Black Flag, Unity, and Syndicate.

It also has its own new elements as well though, with the new setting of Ancient Egypt, using an actual Eagle for the franchises famous 'Eagle Vision', which will allow you to fly and look over an entire settlement to discover the path you want to take to get to your target, or the path you're going to use to escape, and not to mention the new executions that are seen including throwing knife after assassinating a previous target, and shooting a bow after leaping from a tree, utilizing a slow motion element to allow the player time to target the enemy.

The new RPG system seems similar to that of Injustice 2, but obviously for one character and not requiring you to quit the game to equip it. The new combat system seems very reminiscent of Bloodborne from the Dark Souls series on PS4, including the ability to parry, and slide away from enemy attacks, which might mean the combat it somewhat more difficult compared to the often easy combat system of the previous games.

In Conclusion, I think Egypt is a perfect setting for this franchise, and a great place to begin the franchises reboot. I will certainly be pre-ordering this game, possibly the statue edition when it's announced. I know for a fact I will love this game, and I cannot wait to get my hands on it.

     
Doki Doki Literature Club
Doki Doki Literature Club
2017 | Role-Playing, Simulation
Atmosphere (1 more)
Art
Not a lot of actual gameplay (0 more)
Unsettling and Entertaining
I am not a fan of dating sims. I would not have played this one if I had not heard a podcast on horror tabletop gaming say to play this game. They gave no details whatsoever, except that the game was free. No harm in trying it when it's free!

There is very little actual gameplay, as with most dating sims. A lot of just reading and clicking on dialogue choices. The game has all the stereotypical dating sim personalities and events to work through: culture fest, clubs, making friends, getting to know people. It takes a bit, but eventually, small things start to seem out of place or odd.

Once you start to notice the weird things, though, the roller coaster ride begins.

The game takes you on an unsettling, sometimes disturbing, trip that crosses into meta-gaming and breaks the fourth wall in some unique ways.

The art is solid. The dialogue and writing are excellent. Some parts of the game remind me of some of the older meta-gaming efforts out there in the late 90s, early 2000s.

Even though there are not a lot of choices to make in the game, not a lot of gaming, it is still worth the effort to watch the show and be part of the game itself. This game sucks the player in and adds you to its dossier. Guys and girls alike will get a thrill out of it if they stick through to the end. And trust me when I say that when you think you are at the end, just keep playing. Don't turn the game off for a second. Keep playing. And when you think you are at the end again, keep playing. And when you think you are at the end again, keep playing.
  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
10
8.9 (161 Ratings)
Book Rating
(This review can also be found on my blog: <a href="http://alltheupsandowns.blogspot.com/">All the Ups and Downs</a>).

Wow! I loved this book and was sad when it ended. I really didn’t know what to make of it when I read the book blurb. It just didn’t sound like something I’d like. How wrong I was!

I saw this book sitting in my local library and decided to give it a chance. I’m glad I did!

I loved the characters! I don’t wish I knew a bit more backstory about each of them, but it didn’t deter me from the book. I loved Art3mis the most.

I loved the setting of the book and everything that goes on in the OASIS. I felt like I was there a lot of them through Cline’s descriptive writing.

There are so many 80’s references in this book. It helps if you are big on 80’s pop culture. I feel like it would give you more of an advantage in picturing what Cline describes.

Sometimes the 80’s pop culture references were a bit much as was all the technology speak, but I wasn’t put off by the book.

The writing is fantastic as is the plot! I hated the Sixers and Sorrento so much and wanted them to fail.

I would say this book is better suited for those 16 or older due to the language. Adults will enjoy it too not only because of all the nostalgic 80’s feels, but also because it’s just a great book.

I would definitely recommend this book. I was totally immersed in Ready Player One. I think most people would enjoy it especially those who grew up in/around the 80’s and those that are gamers.
  
Tempest 4000
Tempest 4000
Shooter
Back in the 80s when the arcade was king; Tempest was one of the more popular arcade games of the era. Anyone who turned their allowance or paychecks into quarters remembers the furious spinning and shooting combinations of the classic Atari game.

Tempest 4000 is the latest version of the classic game which blends new and retro graphics to

Create an updated version of the game. Playing the classic Claw, players must navigate various webs and fields to destroy and evade enemies which emerge from the center of the playing area and shoot and advance on the player. Players also will have a limited amount of Smart Bombs to use which destroy all in site which is a big help when enemies make their way to the edge of the playing area and start advancing their way to take out the players.

The game has some great new maps and colors and the action is fast paced and insane but will seem very familiar for fans of the original.

Playing on a PS4 Pro did have a bit of a learning curve as the control stick is not as ideal to circle a map as the disc of the original as I often found myself going too far or not far enough at first.

The gameplay is fast and intense but did seem repetitive after a while. No matter how many new maps, colors, and enemies it throws at you, it still comes down to how fast you can spin and shoot.

Tempest 4000 is a pleasant enough distraction for those looking for some updated nostalgia and a few hours of fun gameplay.

http://sknr.net/2018/07/31/tempest-4000/