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Pretty Reckless (All Saints High, #1)
Pretty Reckless (All Saints High, #1)
L.J. Shen | 2019
8
8.0 (1 Ratings)
Book Rating
This review and more can be found at my blog https://aromancereadersreviews.blogspot.com

A Romance Reader's Reviews

Got this from the Kindle Unlimited library.

This starts with the prologue at age 14, when Daria is at ballet practise with her rival for her mothers affection and attention, Via - a gifted but very feisty girl. It turns out she's that good that she's been accepted into a prestigious ballet school but in her jealousy Daria steals the letter and meets a boy outside a coffee shop a short distance away. A boy who wanted her to give him all her firsts. He gives her a bit of orange sea glass and rips up the letter she's holding when she tells him it's what she wants most in the world.

Fast forward four years and Daria and the boy, Penn, are now bitter rivals because of the events following the letter rip up. They come from rival schools. He's a football player, she's a cheerleader. He's poor, she's rich. They're opposites in a lot of ways and have reason to dislike each other but that initial connection from four years ago keeps rearing back up and they're drawn to each other time and time again.

I was a little undecided about our couple for quite a while. I did not find what they were doing hot and didn't understand it. But strangely, I got attached to them and wanted them to get together. I realised that they made the other one a better person, and in Daria's case, I think she needed it.

She came across as being such a bitch at times but internally she hated it, cowering away from what she'd just said and the damage she'd inflicted. I couldn't really believe that she'd done half the stuff in regards to her mum. It just seemed a step too far for me at times. Yeah, fair enough, her mum wasn't the most...loving or understanding at times, but still, it was harsh.

The romance did grow on me quite a lot, though, and by the 60% mark I was hooked on them. I wanted them to conquer everyone and everything that was thrown in their path. I cried like a baby for quite a while around the 70-75% mark, that's how invested I was in them.

There were a lot of secrets and lies going on in this and it was a little hard to keep track but I'm glad that in the end Penn and Daria got their HEA.

I'm interested in seeing how all the All Saints High parents got together as I loved that scene where they all banded together to get justice for Daria. Mess with one, mess with them all.
  
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Around and Around We Go (Vermont Trailblazers #2)
Around and Around We Go (Vermont Trailblazers #2)
Amy Aislin | 2026 | Contemporary, LGBTQ+, Romance
10
10.0 (1 Ratings)
Book Rating
it was EPIC, when Sandro let Bennett in!
Independent reviewer for Archaeolibrarain, I was gifted my copy of this book.

This is book 2 in the Vermont Trailblazers series. While it can be read as a stand alone to book 1, The Best Parts of Him, I reckon you SHOULD read that book first. Why? Cos it was freaking awesome and so is this one!

Sandro is the oldest player in the team, and until his knees and/or back give out, he'll keep playing cos The Trailblazers are heading for a third consecutive championship this year. He just needs to hold out and put up with this documentary that is being made around them. Bennett is the director. He too, is facing the end of his career if this series tanked as much as the last one. That he is here, facing the love of his life after 15 years? Minor detail, and Bennett just needs to talk to Sandro, if Sandro will let him.

What I noticed while reading this book, (nay, I inhaled this book!) was although it's a hockey based book, there was very little actual on ice descriptions of play. And as a non-sporty person, I absolutely loved that! There are some, but only enough to give you a picture of what's going on, and it's not in great detail. It all made perfect sense to me, as sometimes, I get overwhelmed by the detail and I didn't here and I was able to fully concentrate on Sandro and Bennett.

And they were beautiful, they really were.

I fully understood why Sandro didn't really want to talk to Bennett, off camera, the man was still hurting, even after all this time, but when Sandro allowed Bennett in, finally?? Oh it was truly epic. Sandro made Bennett work for it, he really did.

I loved that Bennett found the theme for the series based on his own experience. Loved how the older Trailblazers were helping the new team members who really were struggling. And that Sandro found his future, along the same thread.

It takes time for the steam to build, and I loved being made to wait for it. This book is more about the emotions of these two men, and giving the other a second chance. Oh Bennett wanted Sandro, he really did, but Sandro wasn't sure about letting him in and I loved that they didn't jump straight back in. 15 years is a long time!

Absolutely cracking follow-up to book 1, and I can't wait to see what comes next. Well, I know who comes next, but I gotta wait so freaking long!

A stunning 5 star read!

*same worded review will appear elsewhere
  
Cartooner: The Fast & Furious Game of Drawing Comics
Cartooner: The Fast & Furious Game of Drawing Comics
2018 | Comic Book / Strip, Real-time
Ok, I need to admit to you all that I am an artist. I am a musician (as we all at Purple Phoenix Games are). Unfortunately, I am nowhere near what anyone would call a competent visual artist (see play pic below for evidence of that). So when I received Cartooner from Japanime Games (thank you!) I was a bit intimidated. I was never good at Pictionary and I thought I was gonna be doomed whilst playing this. If you are like me, please keep reading because I actually did really well with this one.

A typical game of Cartooner will last four rounds and each round will be the same length – five, six, or seven minutes each. During these rounds players will create comics using increasing numbers of panels each round. So Round 1 will be a 2-panel comic, Round 2 will have 4 panels, Round 3 will have 6 panels, and the final round will contain 8 panels to fill with glorious comic gold. This is the basic game flow. Where the actual “game” part comes in is through the use of the two decks of cards.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Three “Theme” cards are dealt at the beginning of the game to each player, which describe the player’s obsessions. Players score points at the end of each round for including their Themes in the comic. This may sound somewhat easy, but the game comes with about 28,000 Theme cards and the combinations can be pretty wonky. For example, for my first game I was dealt Fear of Growing Old, Infidelity, and Desire to Be Famous. My 10-year old niece was dealt Aliens, Flowers, and Animals. I mean, come on! AND her dad is an art teacher (who also played with us and totally killed the art). So I thought I was beaten before we even began. The three Theme cards kept everyone pretty busy in Round 1, but it was about to get harder.

Round 2 introduces a new element to the game that refreshes every round: “Trend” cards. Whomever scored lowest in the previous round will draw Trend cards (the number of which is determined by which round you are currently playing) and choose cards to enact for the upcoming round. Trends are basically bonus cards that you can attempt to incorporate into your comic for the round to score fabulous amounts of points. These are optional, of course, but really can boost those scores for the round, so are not to be ignored.

At the end of each round players will present and read their comics to the group to be scored. Points are awarded for including your Themes, completing objectives from the Trend cards, and also for filling in every panel on your page – which I thought would be a breeze, but apparently eight panels is way too hard for me because I neglected to draw something in the final two panels. Tally up your points from all the rounds and determine the greatest comic artist at the table (it was me)!

Components. This game is a large pad of paper, 28,000 cards, and cardboard VP tokens. You must supply your own writing utensil. As you can see below, I like to live on the edge and used ballpoint pen for my artwork. The tokens are fine and the cards are of good quality. What I really want to highlight is the pad of paper that is provided. Every game each player will need four sheets of paper from the pad, one for each round. These pages are wonderfully organized and include the game rules at the bottom of each page to remind you of what will score points. This helps you to prioritize your panels to include the most VP-worthy elements and to (hopefully) tell a good story as well.

All in all this is a frantic comic drawing game that will have you pulling out your hair trying to compose a somewhat cohesive short visual story including elements that may not, and probably WILL not, fit into that narrative. It is relatively quick, as long as the presentations and arbitrations are held in check for time. We do not have many drawing games in our collections, and I am overjoyed that we now have an enjoyable representative of the genre. Purple Phoenix Games eagerly awards this one a 10/12. Go check it out and test your own illustration skills.
  
Boy Band Builder: The Card Game
Boy Band Builder: The Card Game
2021 | Card Game, Party Game
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.

Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.

Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).


Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.

The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.

Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!