Purple Phoenix Games (2266 KP) rated The GemShine Pylons in Tabletop Games
Mar 17, 2021
Disclaimer: We were provided with a prototype copy of this game for the purposes of this preview. This is not a production copy of the game. The game also came with rules for solo play and cooperative play, but this preview will be covering the base rules of competitive play. I will be providing a general overview of the gameplay, and will not be rehashing the entire rulebook in this preview! -L
The GemShine Pylons is an economic game of hand management in which players are trying to build, power, and decorate Pylons in an effort to earn the most end-game points. To setup the game, shuffle the deck of Pylon cards, deal 1 face-down to each player as their starting Pylon, and deal 5 face-up next to the deck to serve as the market. Place the Timing Card at the bottom of the Pylon deck, with the appropriate player-count side face-up. Place the Setup card at the end of the market line, and place a random gem from the bag onto the empty gem slot. Above the market line, create 4 piles of Decoration cards, based on the number of Representatives on each card. Each player receives 4 random gems to their personal supply, a starting player is selected, and the game is ready to begin! The setup should look similar to the picture below.
The GemShine Pylons is played over a series of rounds in which players take turns performing actions. On your turn, you will perform one of three actions: Purchase a Card, Gather Gems, or Build a Pylon. To Purchase a Card, you will select a card from the market and pay its cost. There are 3 different costs for purchasing cards – leave 1 gem, leave 2 gems, or discard 1 Pylon. To leave 1 or 2 gems, you will select a gem (or 2) from your personal supply and place it in the spot emptied by the card you have purchased. When you discard a Pylon, you will take a Pylon from your tableau and discard it in order to purchase said card. Once a card has been purchased, you resolve the effect shown. These effects could be: gaining gems, placing gems onto Pylons/Decorations, gaining Pylons, or ‘purchasing’ Decorations. You may choose to not perform any/all effects on a card. Certain market cards have a number/color of Representatives on the bottom, and those are used to purchase Decorations. Every Decoration has a Representative cost, and you must discard cards from your hand with the matching color Representatives equal to the Representative cost. After performing the action on the card, it now goes into your hand.
To Gather Gems, you will take all the gems that are present in the market line, including the gem on the Setup card. These gems go directly into your personal supply. Any cards that were left in the market line are discarded, and the market is filled with 5 new cards from the Pylon deck. Select a random gem to be placed on the Setup card. To Build a Pylon, you will select a card from your hand and place it face-down in your tableau – it is now a Pylon. Play continues in this fashion, alternating turns, until the Pylon deck is depleted and the Timing Card is revealed. The game ends at the end of the current round. Points are now tallied – from Decorations and gems in slots. Players count up their points from any Decoration cards in their tableau. All players then reveal the cards in their hands, and the total number of Representatives for each color – blue, red, and white – are counted. The color that has the highest number of Representatives across all players combined is worth 4 points, the next highest is worth 2 points, and the lowest is worth 1 point. Players will then go through their gems in slots, counting up points based on the color majorities. Only gems in slots earn end-game points – any gems in your personal supply are not counted. Add up gem points and Decoration points, and the player with the highest score wins!
I know that may seem like a lot, but I do have to say that once you get going, the gameplay is pretty streamlined and straightforward. You only have 3 main action options each turn. If you purchase a card from the market, there are essentially 4 different effect options on each card. That being said, the small number of actions/effects do not stop the gameplay from being strategic. Most cards in the market require you to pay 1 or 2 gems, leaving them in the market line and available for your opponents to collect. How badly do you need that effect, and which color gem do you give up? Maybe the available cards only have blue Representatives but you only need 1 more red Representative to claim a Decoration – should you snag that blue in hopes of using it later in the game? Or do you go for a card that allows you to place gems, thus powering your Pylons and earning you points at the end of the game. But if you wait too long, your opponent may just buy the Decoration you were saving towards – seems to happen to me every time! It is also important to note that when you buy a Decoration, it can only be attached to a gem-powered Pylon. So you’ve got to balance having enough gems to power your Pylons, as well as having enough gems to purchase cards from the market. AND the different colored gems will earn varying amounts of points at the end of the game – do you want to risk going all in on red gems in hopes of scoring big, or should you try to collect gem colors evenly and spread those points around. There’s no single right way to play, and your strategy must be evolving constantly as the market line and available Decorations change throughout play.
Let me touch on components for a moment. Although we received a prototype copy of the game, the artwork is finalized and ready for production. The art style is relatively simple, yet nice to look at and thematically appropriate. I want to applaud the iconography on the cards as well, as it is very straight-forward and easy to understand. The cards have no text on them at all, but the consistency of the icons and simplicity of their explanations make them very easy to comprehend. The gems themselves are chunky and fun to play with, and make the game feel a little more immersive!
Overall, I really like The GemShine Pylons. The gameplay is straightforward, relatively simple, yet requires a decent amount of strategy. Every game feels exciting and unique, as everyone really is at the mercy of the deck shuffle. The artwork is thematic, the iconography is simple and clear, and the gameplay feels fresh. Even though this is only a prototype copy of the game, I am excited to have it in my collection, and am already thinking about my strategy for my next play. I am eager to try out the solo and cooperative modes as well, but the competitive rules themselves are engaging and entertaining. If you’re looking forward to a strategic, yet quick game, give The GemShine Pylons a try. I look forward to following this Kickstarter campaign and seeing what other goodies Game Elemental has in store!
BankofMarquis (1832 KP) rated Mary Poppins (1964) in Movies
Apr 20, 2019
And I shouldn't have worried, for MARY POPPINS is...pardon the expression..."Practically Perfect in Every Way".
Based on the series of books by P.L. Travers and set right around 1900, the film tells the tale of the London Banks' Family - Mr., Mrs., Jane and Michael - who need a new nanny. Both parents are too busy to spend time with their children - he with his job at the Bank (get it - Mr. Banks works at a Bank) and her involvement in the Women's Suffragette movement. Into their lives flies (quite literally) Mary Poppins - a nanny with magical qualities who, along with her friend and cohort Bert, casts a spell on the children - and the Banks' family.
Julie Andrews earned the Oscar for Best Actress for her feature film debut - and it is richly deserved. Her Poppins is stern, smart, brassy and loving - oh...and a marvelous singer and dancer. Just as strong as Andrews is Dick Van Dyke as Bert (though some will quibble with his Cockney accent). I say...don't worry about his accent and watch the wonderful comedic timing, dancing and joi de vivre that Van Dyke brings to this film. He is the "secret sauce" that makes this work. Julie would not be as good - nor would this film be as interesting - without Bert by her side.
EVERY major player shines in this film from David Tomlinson's befuddled, straight-laced British Gentleman Mr. Banks to Glynnis Johns as the enthusiastic supporter of Votes for Women, Mrs. Banks, to the children - Karen Dotrice and Matthew Garber. Special notice should be made to Ed Wynn who's one scene/song/cameo as Uncle Albert - the "I Love To Laugh" scene - is pure gold.
Even the smaller, supporting roles are stellar. Reta Shaw and Hermione Baddely as the "domestics", Arthur Treacher (yes - he, of FISH AND CHIPS fame) as the Constable and Reginald Owen (Scrooge in the 1930's version of A CHRISTMAS CAROL) as Admiral Boom are all fun to watch and match the energy and timing of the leads in their limited screen time.
And...the music...Oh, the Music! Written by Richard M and Robert B Sherman - these songs are classic. Starting with the Oscar Winner for Best Song - Chim Chim Cheree and continuing through Feed The Birds, I Love To Laugh, Jolly Holiday and Let's Go Fly A Kite - ALL the songs are magical and lend a hand to the story - they serve a purpose and are not just a distraction. This film is worth watching just for the rooftop Step-In-Time song and dance number alone.
But the thing that makes this film go is the story - the characters, settings, costumes, songs and dances - are all in service to a touching, sentimental (but not cloying) simple story of a family coming together. It is charming in it's simplicity and leaves everyone with a heart full of joy.
Surprisingly to a modern audience, the special effects (especially the "Live Action and Animation" sequence) holds up really, really well. It is amazing to me how strong these effects are - even over 50 years later.
This is a wonderful, heartfelt family film that deserves a re-watch if you haven't seen it in awhile.
Letter Grade A+
10 Stars (out of 10) and you can take that to the Bank (OfMarquis)
Purple Phoenix Games (2266 KP) rated Kingdomino in Tabletop Games
Jun 12, 2019
DISCLAIMER: This review is focused on vanilla Kingdomino. We have the Age of Giants expansion and will be reviewing that as well. Maybe. If or when we do we will add that content to this review or link to it here. -T
Yep. That’s the entire game. On your turn you take the tile your meeple is currently sitting on and place it on another tile from the current offer column. That new tile will be your tile to be placed during the next round. Now you take the tile you just moved from and place it anywhere on your kingdom “grid” matching up similar land types if you can. Each crown icon shown in a land type will score 1 VP per land tile that is connected and matching. Example: you have a sand tile with two crowns on it. You have connected several tiles together and you have a connected sand area of seven squares showing sand. Two crowns times seven squares equals 14 VPs for that sand area. Just do that for all areas with crowns to get your final score.
Where is the conflict, you ask? Every good story has a conflict! Well, you cannot take just ANY tile you want. The tiles are placed in the offer column in numeric order (on the backs of the tiles are numbers). Then they are flipped so you can see what is coming up on the next round. Whomever chooses the lowest number tile goes first, and subsequently chooses their tile for the next round. Herein lies the conflict and what little player interaction there is in the game: you can block your opponent(s) by taking the tiles you see they may want. I personally do not play any games this way, but it’s a valid strategy. I am in it to win it, not in it to make you lose it.
Ok, so at first glance this is a children’s game. It can also be a hard sell to get people to want to play it. “It’s like Dominoes, but better.” That usually doesn’t spark a whole lot of energy and interest when I open with that. I am open to better sales pitches because this is a truly great game. Yes, it’s ultimately Dominoes at its heart. Yes, it’s very light. But dang it, this game is really fun!
The little cardboard castles that you build around are cute, but also kinda unnecessary. The meeples are, well, meeples. Not really too exciting to look at, but they are merely there to show player color. The domino tiles are a good thickness and the art is fun and whimsical. I LIKE looking at the tiles and sometimes finding a little hidden easter egg in there. I have no complaints about the components. Good on you, Blue Orange Games.
The game play is so simple but also so engaging! My mother, who usually only plays Rummikub, actually agreed to play this with me and she really really enjoyed it! Kids can play it and do really well. Older adults can too! It’s a great game to consider for gateway gaming, for a filler palate cleanser, or even for lighthearted tournament play. It just works well in so many scenarios. Is it my favorite game of all time? No. Is it in my Top 10? No. But I can guarantee you that I will never get rid of this little gem.
That said, Purple Phoenix Games gives this title a royal 14 / 18. Build on, Kingdomino!
https://purplephoenixgames.wordpress.com/2019/02/27/kingdomino-review/
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Gareth von Kallenbach (980 KP) rated Call of Duty: Ghosts - Devastation in Video Games
Jun 19, 2019
The following maps are included in the collection.
Behemoth
This is set in a large excavation tool in Columbia where stairs, narrow corridors, and fast action are the order of business. Think of a cross between an oil rig and excavation machine and you have an idea what’s in store.
The upper levels of the map provide plenty of fast action and the interior locales get plenty of opportunity for close quarter combat. Running on the main deck may make you a favorite of snipers, but there are plenty of opportunities for players to duck out of harms way if they’re willing to jump over a ledge.
I have to say that this is my favorite of the new maps because I just really enjoyed the run and gun style of playing and this one suits me perfectly.
COD Ghosts Devastation_Behemoth Environment
Ruins
Set in Mexico, this map combines a jungle locale with plenty of temples. At first it was very frustrating as due to the excessive amounts of foliage and varying terrain levels, it was a campers paradise. I lost count of how many times I was spawn camped at the beginning of my play sessions but I soon developed instincts as to where opponents preferred to set up and hide. There is plenty of opportunity for fast and intense combat here as long as you’re willing to put up with the numerous snipers and campers that will letter the map.
When a player reaches a certain level of kill streak, they will become The Predator from the film series and this allows them to hunt opposing players using the heat vision of character as well as his wrist blades and plasma cannon. Should a player be lucky enough to take down this creature, he often gets the final laugh courtesy of his self-destruct mechanism which complete with sound effects from the film has devastating results.
COD Ghosts Devastation_Predator vs the Volcano
Unearthed
Set in a classified location this is often the most frustrating of the new maps for me. It is like a combination of Dome and a couple of other maps from previous games which forces combat to flow along and excavation site. There are some impressive things such as automatic doors and underground areas to fight within. However the central hub and elevated catwalk also lead to lots of sniping and camping. I had been spawn camped on this map more than any of the other maps combined but if you’re willing to lob a few grenades into the central hub, you can often be rewarded with some very impressive kill streaks.
COD Ghosts Devastation_Unearthed Environment
Collision
This New York based map is cluttered and dangerous as it is set aboard a crashed freighter that is mingled with the bridge and has all manner of vehicles and cargo containers aboard. Sniping is common here but the multilevel map and numerous interiors allow for a nice mix of gameplay styles. I remember recent session where I completed the final kills for our team by jumping down upon three passing enemies firing as I jumped. I have also racked up some very enjoyable kill streaks on this map that resulted in rocket strikes being called in. The detail level is good from the standing water in the lower sections of the ship to the cargo netting and containers that letter the upper levels. Seeing the wrecked New York City taxis was a nice touch as well as some of the more personal details in the crew quarter areas of the ship.
COD Ghosts Devastation_Collision Environment
The new weapon is called the Ripper and I found it to be a very interesting mix of submachine gun an assault rifle as it escaped will changing between the two on-the-fly. It is very high rates of fire which will rip opponent to shreds in short order hence how the weapon got its name. The high rate of fire though does go through your ammunition quickly so short bursts or plenty of time to reload is always recommend.
The final part of the collection is the Mayday episode of the alien themed Extinction. For players work with one another to infiltrate and clear a locale that is been overrun by the alien menace. Players purchase weapons upgrades based on the amount of enemies they dispatch and will also earn skill points based on their performance. Said skill points will let them do things such is offer ammunition upgrades to teammates and bring in electronics ranging from Sentry guns and other advanced weaponry. My first time through we made excellent progress as we seem to be well synced to take out the aliens and guard our drill that was required for advancement into the game.
This was short-lived as after several successful encounters we came across a group that had our number and dispatch us in quick succession which left no one to revive the fallen members. While it is a bit frustrating batch when this happens you must replay the entire session over the graphics and gameplay are definitely a very nice touch and I’m very happy to see that they have moved this to an episodic format because the narrative and back story bring a whole new level of enjoyment.
While not perfect, the collection is to me more enjoyable than many that maps the game shipped with at launch and therefore one that I can easily recommend. Those looking for the best value will want to purchase a season pass is that will get you all for the map packs at the discounted price which is certainly a is better than paying the going rate to get them à la carte.
http://sknr.net/2014/05/20/call-duty-ghosts-devastation-dlc/
Fred (860 KP) rated The Producers (2005) in Movies
May 27, 2019
Some of my favorite jokes from the original are just awful in this film. For example, in the original, Max says, "Well, you know what they say; smile & the world smiles with you." He then turns & looks into the camera & says, "This man should be in a straight-jacket." Crossing the 4th wall works so well. Yet, in this film, Lane says the line to a statue. During the out-takes on the DVD, we see Lane deliver the line to the camera, ala Mostel. But he stops, realizing that he's not supposed to do it the same way as Zero, but the new, lamer version. The Hitler tryouts are also ruined in comparison to the original. In the original, the man singing "Have You Ever Heard the German Band", points to the piano player & orders, "You Vill Play It!" Hilarious. In this one the same character turns & say, "Play the song, please." or something weak like that. And finally, when the man (who has become a mentally challenged man for this film) goes to sing "The Little Wooden Boy", he goes into a stupid little dance, & when he is just about to start, the director yells, "Next!" Nowhere near as funny as the original, where we see a man so sure of himself & so confident get ready to sing & then is cut off with the much funnier, "Thank you!" More problems arise with the changing of the story from the original. The main change is the omission of LSD (Dick Shawn's character). I heard they removed him as a hippie wouldn't work today. So, instead of just making him something other than a hippie, let's get rid of him & throw the character of Franz in there. Doesn't work. Then, when the play is finally put on, the director, a very homosexual Roger DeBris, comes out & sings, creating an obviously gay Hitler. And the audience then loves the show. How weak. There are other changes too, none of them good.
Now, let's get to the good points of this film. Some of the original songs are pretty good. Broderick redeems his bad acting for some good singing & dancing. Even Will Ferrel does a pretty good job. I can't say the same for Uma Thurman though, as her song is annoying & screechy! There are some funny parts in the movie, & they are all new to the story as all the original jokes fall flat (even without comparison). But there are not enough of the funny parts to save this film.
I can see how some may like the Broadway aspect of this film & I myself might have if the film itself didn't stink on the whole. So, I'll stick to the original film, this film had no reason to be made & now that I have seen it, it had no reason to be watched either.




