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Transformers Rise of the Beasts (2023)
Transformers Rise of the Beasts (2023)
2023 | Action, Adventure
8
7.1 (8 Ratings)
Movie Rating
The latest in the long-running and popular Transformer series has arrived with “Transformers: Rise of the Beasts”. Taking a cue from the recent “Bumblebee” movie, the movie cleverly serves not only as a prequel but as a platform to introduce a series of stories leading up to the original films.

It is learned that a planet-destroying evil is fixated on obtaining a key that will allow it to travel to any point in the universe to continue its reign of destruction. The animal-based Maximals are able to escape with the key and hide it on Earth where they will also remain in secret as guardians.

Flash forward to 1994 when Noah Diaz (Anthony Ramos), following his stint in the Army is looking to find gainful employment to help his mother as well as his ailing brother. Despite being a wizard with electronics Noah is not considered to be a team player which has hampered his job prospects and leads him to consider criminal activities in an effort to obtain much-needed funds for his brother's medical bills.

In a moment of desperation, Noah attempts to steal a loaded Porsche but finds he is unable to follow through on the act as it is against his moral compass. Unknown to Noah the car is actually an Autobot named Mirage (Pete Davidson), who soon enlists Noah to help them find the key which they have recently detected.

This does not sit well with Optimus Prime (Peter Cullen), who believes that humanity will only act in your best interests and that his crew needs to find the key so that they can return to their war-ravaged, Cybertron.

It is learned that a crafty but perpetually overlooked museum intern named Elena (Dominique Fishback), has accidentally activated the key and in doing so has allowed the evil Scourge (Peter Dinklage), and his minions to zero in on its location as he attempts to obtain the key for his master and is willing to destroy all were in his way.

Noah and Elena soon find themselves paired with their unexpected allies as they race to stop the evil from obtaining both parts of the key and find themselves with some unexpected allies in the form of the Maximals.

What follows is a frantic action-adventure film that cleverly combines humor, action, dazzling visual effects, and a tail that is part Indiana Jones, and Transformers with a surprising amount of humanity.

It would be easy for the human cast the overshadowed by the massive and visually spectacular creations that frequently transform and battle it out across numerous action sequences. However, director Steven Caple Jr. takes advantage of his young talent both of whom are clearly potential stars in the making as they provide a grounding humanity to the film which makes it more than a lavish FX showcase.

The film also has an impressive era-specific soundtrack and a scene near the end that offers up some intriguing and exciting possibilities for the future. "Transformers: Rise of the Beasts" is a highly enjoyable summer action adventure as well as one the more enjoyable films in the franchise and should delight fans of the franchise and has me for the first time in a long time eagerly awaiting what comes next.

4 stars out of 5
  
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Gareth von Kallenbach (980 KP) rated the PC version of DOOM in Video Games

Jun 19, 2019  
DOOM
DOOM
2016 | Action, Horror, Shooter
I remember playing DOOM on my 486 computer back in 1995. I remember the first time I connected with a friend on a dial up and we played all night even though I had a day trip to Canada early the next day. I learned that there is no such thing as I will only play online for a little bit when the game grabs ahold of you.
Jumping forward to 2016, the iconic game is back and bigger, bolder, and more brutal than ever. The game effectively reboots the franchise and does not stray from the premise of the player being a solitary Marine on Mars who must battle an unending mass of demons from Hell.

There is more context to the story provided by a computer A.I. named Vega and a few key players who pop up to drive the story along.

The game is stunning to look at as the details of the Mars base are amazing. It is not just a series of Sci Fi themed corridors and rooms, but a real and fully functional base with labs, repair bays, tram systems, and so much more. I had slight nods to “Aliens” and “Total Recall” as I explored but the designs were breathtaking to behold at times.

The endless waves of enemies did not allow for much sightseeing, as they were abundant and diverse. All of the classic characters have been given an update and thankfully so have your weapons. The game allows you to upgrade your weapons and armor with various abilities based on skill points you earn or recover in game. This allows players to add new combat options such as turning your Chain gun into a multi barreled death dealer in alt fire mode.

You will need it as the game is filled with moments where you are confined to an area and must battle endless waves of enemies before you are allowed to progress. I understand that this is part of the DOOM series, but it did become a bit repetitive as it seemed every time I entered any area of size, the waves would come again and again.

The game is challenging and players will be happy to know they can adjust the difficulty settings in game, and yes, for those nostalgic for a blast from the past, there is a God mode for those who can use some help.

The game also has a fair amount of platform jumping which is not one of my areas of enjoyment, but it does it in a reasonable way that is in keeping with the tone and setting of the game.
Players will want to make sure their use their ammunition wisely as there is nothing worse than running dry in a Boss Battle with no way to load up, short of laying a solid attack on an enemy and hoping they drop some along with some health.

I also was thrilled to see the power ups such as haste, rage, and quad damage back, as well as the ability to graphically and brutally dispatch an enemy, no matter the size once you have weakened it. The chainsaw is also a nice inclusion and being able to cleave and shred demons never gets old.

The Boss battles are imaginative and challenging and with roughly 16 hours of playtime on the campaign, there is much to like.
The multiplay in the game is a bit retro as you have your Team Deathmatch, Warpath, Domination, etc. I enjoyed the mix of old and new but wished that the ability to co-op through the campaign was an option as it was an enjoyable part of DOOM and DOOM 2 back in the day.

The addition of SnapMap, an easy to use and powerful map creator is a very nice touch as I look forward to spending more time creating some maps and seeing what the community at large comes up with.

There were a few minor crashed along the way but the game has a very fair and practical save system based on checkpoints, so I never had to redo any significant portions of a map following a death or infrequent crash.

DOOM was not only a nice game to look at, but it kept my attention and interest throughout and I found myself immersed in the action and storyline.
While it would be easy to mention things the game did not include, what is included is a very deep and visually appealing game with plenty of challenges and action that keeps the franchise fresh and relevant. I for one cannot wait to see what comes next.

http://sknr.net/2016/05/18/doom-2/
  
Truth or Dare (2018)
Truth or Dare (2018)
2018 | Horror, Thriller
Growing up with four sisters who would regularly have slumber parties, I was no stranger to the game Truth or Dare. For those who were never lucky enough to experience this game for themselves, the premise is simple, decide whether to tell the truth, regardless of what was asked or take a dare. I’m certain many friendships and relationships were lost over this simple game, because most people probably didn’t want to tell the truth or had friends who would come up with the most embarrassing dare imaginable. Hopefully, the game didn’t result in the death of most of your friends though, unlike the film Truth or Dare produced by Blumhouse Productions and directed by Jeff Wadlow (Kick-Ass 2).

Truth or Dare is a film that starts off with simple beginnings, a group of friends in their final year of college decide to spend their last spring break partying it up in Mexico. Olivia (Lucy Hale), being the responsible one, is reluctant to go choosing instead to spend her spring break building houses for Habitat for Humanity. Her best friend Markie (Violett Bean) pulls out all the stops and convinces her reluctant bestie to forgo Habitat and spend the week in Mexico instead. On their final night Olivia is approached by a handsome stranger named Carter (Landon Liboiron) who convinces her and her friends to join him for a rousing game of Truth or Dare in a spooky old abandoned Mexican mission. What could go wrong?

The game seemed simple enough, and everyone traveled home thinking that the game was only a game and ended when they left Mexico. It is only after their return, and strangers begin smiling at them and Truth or Dare voices appear from out of nowhere, that the game has only just begun. Play the game or face the consequences, fail to tell the truth, you die; fail your dare, you die…the rules are simple, but obeying them is what gradually tears the group of friends apart.

Truth or Dare follows much of the same plot twists and turns that other teen-based horror movies (I Know What You Did Last Summer, Final Destination, etc.) do. Initially the characters don’t buy into what is happening and it takes a few horrific events to convince them that what is going on is real. While the movie sticks very close to the formula of those before it, there are still the occasional plot twists or jump scares to keep things interesting. The movie attempts to play on the moral dilemma that comes with playing a game of Truth or Dare; the player must usually decide between hurting someone with honesty or harming themselves or someone else by taking the dare. Without giving away any spoilers, there is a “truth” question posed to Olivia at the beginning of the game that comes full circle at the end which demonstrates this point brilliantly.

Lucy Hale did an incredible job in her portrayal of Olivia, a young college student who tries to do the right thing, even if that happens to be at the expense of those around her. The rest of the cast however seemed to be a little more inconsistent in their character portrayals. It’s not that any one of them did a particularly poor job, their characters just felt more like cardboard cutouts, sticking to their given teen stereotype that teetered between believable and frustrating. There are certainly plenty of moments where you will be face-palming yourself on how the characters are behaving, considering the very real consequences they are facing. Remember they are all very aware of the rules, so accepting someone’s truth or the consequences of a dare, you’d think would be a given.

Overall, I enjoyed Truth or Dare. It doesn’t break any new ground and in many ways, resembles the teen suspense/horror movies of the mid 90’s. There are plenty of jump scares, and also a fair share of groan worthy moments. It’s the type of movie that won’t likely have any lasting impact once you leave the theater but is entertaining enough that you won’t be looking at your watch wondering when it’ll be over. It’s a fun movie that likely won’t be nominated for any awards, but that’s okay. Sometimes all you want is an escape, a movie that accepts what it is, and hopefully gives the audience exactly what they were expecting.
  
Queen & Slim (2019)
Queen & Slim (2019)
2019 | Drama, Romance
Usually when my local cinema chain hosts a secret screening, it's for a lesser known film that they're hoping to drum up interest and support for. They do occasionally show something a bit more mainstream though (the last one I went to was for an advance showing of Le Mans '66) and a lot of people in the run up to last nights secret screening were actually expecting it to be Little Women. It turned out to be Queen & Slim, a film that I knew very little about, and probably wouldn't have ventured to see at the cinema if I'm honest. Which is obviously the whole idea behind the secret screenings and why they urge you on social media beforehand to stick with it when you discover what it is!

Queen (Jodie Turner-Smith) and Slim (Daniel Kaluuya) are at a diner for their first Tinder date and they seem to be getting along, although a second date isn't exactly a definite just yet. As they drive home afterwards, they are pulled over by a white cop for driving erratically (Slim was quickly reaching to grab his phone back from Queen at the time) and for failure to execute a turn signal. There are clearly some racial motives behind the actions of the police officer though, not helped by Slim's impatience as the officer checks through the contents of his car, and the questioning coming from Queen, who works as a defense attorney and knows their rights. Following a heated exchange, a shot is fired and Queen is left with a flesh wound to her leg. An angered Slim then brawls with the cop and, in what is clearly self defense, shoots and kills the officer. Fearing what will happen to them next and the likelihood of further injustice, they decide to go on the run.

What follows is around 40 minutes of pretty tense drama, unexpectedly peppered with some moments of real humour when as the pair find themselves getting into even more difficult situations. As dash-cam footage from the vehicle of the deceased police officer goes viral, there's a real sense of urgency and intensity to their predicament, making for a really intense and gripping roller-coaster of a ride. They make it to New Orleans, and a brief stopover at the home of Queen's Uncle Earl (Bokeem Woodbine), and it's around this point in the movie that momentum gets lost somewhat, never really recovering until the finale.

Written by Lena Waithe (Master of None and Ready Player One), Queen & Slim is clearly a relevant and important movie, boasting a great look and style from director Melina Matsoukas. Daniel Kaluuya is a great choice for Slim too, no stranger to portraying strong emotions with his eyes and facial expressions, as he did so perfectly in his iconic Get Out role. While I wasn't so keen on Jodie Turner-Smith, the pair did work well together, despite making some questionable character choices at times. When a photo of the pair goes viral, they become a kind of modern day Bonnie & Clyde, hailed as heroes and legends by many as they make their way down towards Florida, where they hope to be able catch a flight to freedom in Cuba. Along the way, their relationship develops and they occasionally find support among the black community in each town they stop at.

But, following that stopover in New Orleans, Queen & Slim becomes much more of a slow meander towards the finish line, and it's a real noticeable tonal shift and change of pacing from those first 40 minutes or so. People in the cinema became fidgety (including me), some gave up on the movie completely and left the cinema (I've done that before, vowed never to do it again though) and all I could think about when they get help from some old friends of Queen's Uncle was "Is that Needles, from Back to the Future?" (it was).

All of this shouldn't detract from how important this movie is though, highlighting racial injustice and delving into real issues unashamedly. While Queen & Slim didn't quite work for me overall, it is certainly a story which deserves to be told and seen by many, getting people talking and hopefully instigating some real change. I'm glad I had the chance to see it, and glad I stuck with it right until the end.
  
Show all 3 comments.
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Lee (2222 KP) Dec 4, 2019

Sarah, I think it's out over here at the end of January

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Sarah (7800 KP) Dec 4, 2019

Thanks Lee!

Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.