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Paul Kellett (118 KP) rated Lifeform in Tabletop Games
May 1, 2019
I demoed this at Fan Boy 3 in Manchester during the Kickstarter campaign and was really excited to get to try this out.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
So, what is the game?
Basically, it is Alien: The Board Game. A highly thematic one against many survival game where some of you play the crew of the mining ship Valley Forge trying to escape the clutches of an unknown alien killer before the ship self-destructs. Sound familiar? You bet, and it captures the tension of that well-known film perfectly.
I arrived part way through a game and Tristan kindly gave up his seat to let Me jump in. I basically new nothing about how to play, having only watched a couple of demo videos earlier in the week but with a crib sheet in front of Me explaining the card icons and a quick run down of what you can do in a turn, it didn't feel overwhelming and I was able to take over quite seamlessly. The game was close to the end and the alien player had already taken out most of the crew and was set up very nicely to ambush the rest of us. It wasn't long before the ship was adrift with just one deadly occupant...
How does it work?
We played a basic game, so some of the more meatier options were not included and we just had the simple task of gathering enough equipment and escaping in the shuttlecraft.
In the full game, players will be assigned personal objectives like downloading the ship's log from the data core or gathering specific equipment. This will add much more depth to the game as each player will be striving to achieve these goals as well as trying to avoid the alien and reaching the escape shuttle.
In the simple game however, we just had to focus on escaping. To do this, you need to collect the equipment tokens that are arranged in various rooms on the board. These are then placed on a track at the side of the board in various slots for coolant, energy cells, weapons, space suits and halon canisters. Most of these tracks have a minimum number of tokens needed before you can attempt to escape and any extra will grant bonuses like drawing extra cards or gaining a flame thrower.
In your turn, you get to perform one action so the downtime is minimal and the turns fair zip around the table, often before you've had a chance to take a breath and plan your next move.
All the actions are played from the cards you have in your hand, so you feel the tension of needing to get somewhere but having to wait until you draw a card that lets you run through multiple rooms.
Drawing cards. Now there's a thing. The ship's self destruct has been activated (naturally) and you only have 30 minutes until the ship blows up. Each time you choose to draw more cards into your hand, you slide the marker up the track, closer to the big bang.
I can't say too much about what the alien player can do as I didn't get to study that side of things too much but it certainly has some devious tricks up it's sleeve.
The alien player starts with two standees on the board. They look identical besides a little coloured sticker (this will be a set of symbols in the final game). He also has a corresponding set of tokens next to his player board and he will choose one of these to be the alien. The other standee (or standees, as later in the game there is the chance to get a third standee out) is a decoy so the crew, essentially seeing these as blips on their trackers, never know which is the real threat until it's too late.
There is a nice twist here, as, after making a kill, the alien player get's to reset his tokens and choose again which one will be the decoy and which will be the real killer. The alien player can also choose whether the kill was silent, offing the victim quickly and cleanly, or whether it is a nasty, brutal affair with lots of screaming. If the latter, then the other crew members hear this and all have to make a panic move into an adjacent room. This can be really useful if the crew are about to pick up equipment or possibly achieve an objective (I'm not sure if the personal objectives will be common knowledge or not sat this point).
The alien has various little trackers it can use from hatching more eggs letting it increase the amount of cards it holds, to taking control of the android on the crew which will then get placed on the board and follow a programmed track, killing any crew in it's way until it gets to the escape shuttle where it will start sabotaging various systems.
The alien also gets to place terror tokens and power out tokens on the board. If you enter a space with a terror token, you have to draw a card from the terror deck and these are always bad. A room with a power outage is dark and you can't run through it, you must stop your movement there. Other bad things can happen in the dark too.
What if I die?
Another neat thing this game does is avoid player elimination by cycling the crew. In our game, there were two of us controlling two characters each and when both of My characters died, I took one from the other player so we had one each. When that character was also killed (yes, I was not doing well...), rather than being forced to sit out the rest of the game, I could choose one of two secondary roles to play.
I could take control of the ship's mainframe computer which would allow me to do things like open and close bulkhead doors, slowing the alien down, allow the other players to draw more cards and various other useful things.
Or I could play the ship's cat. This was the option I went for and it was great. I could distract the alien, destroy some of it's eggs (so reducing it's hand size), place additional equipment tokens on the board or assist the other crew by letting them draw more cards.
It was this that that actually gave us the win as it was looking pretty bleak towards the end, but the cat actually managed to guide the last remaining crew member to a flamethrower and distract the alien long enough to make our escape.
What do I think?
This game is superb. Easy to pick up, but very thematic and definitely very tense. The decisions can be easy at times, but then you will hit a situation where the alien has you cornered and you must make some hard choices.
As I said, the theme just drips off every part of this game like a slightly corrosive drool. Our game started off really well - we managed to quickly gather a massive chunk of the equipment we needed to escape but the alien had been cutting the power and placing terror tokens closer to the escape shuttle ready for our eventual arrival and by the mid-game, we were feeling trapped and the alien was using the ventilation ducts to spring out and take us down one by one.
We were down to one surviving crew member and the ship's cat who, as I already mentioned managed to lead the human to the safety of the shuttle and espace.
Just getting to the shuttle isn't the end, however, there is one last twist (as in all good stories). At around the mid-point of the self destruct track, the alien get's to pick a card which is his estimate on what point prior to the ship blowing up we will reach the shuttle. If he has guessed correctly, then as we leave the stricken mining vessel, we find out that the shuttle has one extra occupant...
We were lucky and the alien player had guessed incorrectly, but had he been right, then there would have been a final battle aboard the escape shuttle and we may have been sending some deadly cargo back to Earth...
I can highly recommend this game and best of all, there is an expansion that adds an AI deck and a whole other set of objectives for solo play. I had a quick look at this and it looks like it will make for a very tense and really exciting solo game as well as a cool multiplayer experience.
Chris Hooker (419 KP) rated King Kwong: Larry Kwong, the China Clipper Who Broke the NHL Colour Barrier in Books
Jan 12, 2018
This book was a really quick read. As a lifelong hockey fan I was fascinated by the story. As a New York Ranger's fan I was appalled I hadn't heard of this before.
[King Kwong: Larry Kwong, the China Clipper Who Broke the NHL Colour Barrier] by [Paula Johanson] is a short well written account of the struggle to make it into the NHL if you weren't of European decent. Larry Kwong was a very skilled player but only got to play one shift in the NHL. This did not dampen his love for hockey as he traveled the world spreading this awesome sport wherever he went. I wish I had this in a paper copy so I could give it to my students to read.
[King Kwong: Larry Kwong, the China Clipper Who Broke the NHL Colour Barrier] by [Paula Johanson] is a short well written account of the struggle to make it into the NHL if you weren't of European decent. Larry Kwong was a very skilled player but only got to play one shift in the NHL. This did not dampen his love for hockey as he traveled the world spreading this awesome sport wherever he went. I wish I had this in a paper copy so I could give it to my students to read.
HLD (99 KP) rated The Wolf Among Us in Video Games
Sep 7, 2017
The story is great. (2 more)
Telltale games are unlike any others.
Bigby kicks all type of ass.
If you haven't played one of telltale's games then this the perfect first step.
Based on the comic book series 'fable', you take the place of protagonist 'Bigby' a detective who is tasked with finding the murderer of a prostitute known as 'Faith'.
There are different options the player can make that affect the out come of the story; if you decide to tell toad to go fuck himself, then he may be less inclined to help you further down the line...
Don't worry, though. There's always a little note in the corner when you punch someone in the face that 'they'll remember that'.
Based on the comic book series 'fable', you take the place of protagonist 'Bigby' a detective who is tasked with finding the murderer of a prostitute known as 'Faith'.
There are different options the player can make that affect the out come of the story; if you decide to tell toad to go fuck himself, then he may be less inclined to help you further down the line...
Don't worry, though. There's always a little note in the corner when you punch someone in the face that 'they'll remember that'.
David (771 KP) rated Ready Player One in Books
Apr 8, 2018
Fantastic, the concept is awesome and in my opinion a snapshot of how the world could be on it's current path. Unfortunately I am not a videogame nerd, some of the references were lost on me but 80s film and TV, I loved the connection to the culture of the time period. Since Back to the future I have been a fan of the Delorean car and was excited it was bought back in this story. The book was a thrill, geek ride from start to finish. My only regret is that I didn't discover it when in was first published in 2011.
Now I have read it I can't wait to see the film, player one is well and truly ready!
Now I have read it I can't wait to see the film, player one is well and truly ready!
Red Otter (340 KP) rated Fog of Love in Tabletop Games
May 30, 2019
Fog of Love is a game about two people navigating through a relationship, whether it ends in a fulfilled or an unfulfilled life. It really reaches it's best when both players are into it and create stories that fits the character traits and goals that they have. With unknown goals, it relies on both players understanding the other to reach their goals mutually, but there can be perils. As destiny approaches, one player may find that breaking up is the best way to fulfill their life, while the other may want to remain together. Scarily like life. Fog of Love has a fantastic tutorial that teaches you the game well and is an experience that can't be missed.
Michael Packner (32 KP) rated Super Mario Bros. in Video Games
Jun 15, 2019
Pioneered video gaming. (4 more)
Challenging but doable levels.
Easy to learn gameplay.
Beautiful and colorful levels.
Variety of adversaries.
This game is an absolute must play for anyone who even calls themselves a casual gamer. Without Super Mario Bros it's entirely possible gaming as we know it today might not exist. This is such an influential piece of entertainment history. The game has 8 vibrant and colorful levels divided into 4 sections each. Each level is unique in one way or another and presents the player with it's own unique challenges. There are plenty of hidden treasures to discover and while the game is challenging, it never feels impossible. We all owe so much love and respect to the original.
Entertainment Editor (1988 KP) rated Star Wars: Rebellion in Tabletop Games
Mar 7, 2018
Star Wars: Rebellion review: A fully operational 4-hour board game
Looking at the box for Star Wars: Rebellion, the massive new two-to-four-player galactic board game from Fantasy Flight, I had only one thought: "Look at the size of that thing!"
Loosely based on the 1998 video game of the same name, the board game version of Rebellion is ludicrously outsized. The galaxy, too large to fit on a single game board, here sprawls across two. Rebel and Imperial forces aren't represented by cardboard but by 153 plastic miniatures—including three Death Stars and two Super Star Destroyers.
Critic: Nate Anderson
Read the full review here: https://arstechnica.com/gaming/2016/03/star-wars-rebellion-review-a-fully-operational-4-hour-board-game/
Loosely based on the 1998 video game of the same name, the board game version of Rebellion is ludicrously outsized. The galaxy, too large to fit on a single game board, here sprawls across two. Rebel and Imperial forces aren't represented by cardboard but by 153 plastic miniatures—including three Death Stars and two Super Star Destroyers.
Critic: Nate Anderson
Read the full review here: https://arstechnica.com/gaming/2016/03/star-wars-rebellion-review-a-fully-operational-4-hour-board-game/
Entertainment Editor (1988 KP) rated Troyes in Tabletop Games
Mar 7, 2018
Now for Something Really Old: Troyes
I love this game. Let’s get that out of the way. I know a lot of people are claiming JASE (Just Another Soul-less Euro) with this one, and it certainly does not have that wonderful thematic feeling that some are looking for in their games. But, for me, it provides scads of really interesting decisions and strategies, while including dice (which I love when done well) and a variability that really amps up the replayability. I adore the art, on the cards as well as the board, and it scales well for player number.
Reviewer: Lucas Hedgren
Read the full review here: https://opinionatedgamers.com/2012/03/05/now-for-something-really-old-troyes/
Reviewer: Lucas Hedgren
Read the full review here: https://opinionatedgamers.com/2012/03/05/now-for-something-really-old-troyes/
Ross (3284 KP) rated HeroQuest in Tabletop Games
Apr 4, 2018
The original and best. HeroQuest is such a gentle, yet thrilling entry into the world of RPGs, where simple dice throwing, teamwork and spell casting can allow a team to pit their strength against pre-designed quests. A vast array of furniture, special tiles, doors and evil creatures are waiting to be put on the board when you enter the room, but be prepared to have to search for traps, secret doors and pitfalls or you won't get far. One player acts as Dungeon Master, the rest pick their characters (barbarian, dwarf, wizard or elf), each with their own skills and abilities.
Dice rolling was as simple as skulls or shields - beat the enemy's roll (allowing for handicaps) to defeat them and move on.
Dice rolling was as simple as skulls or shields - beat the enemy's roll (allowing for handicaps) to defeat them and move on.








