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Purple Phoenix Games (2266 KP) rated Cubitos in Tabletop Games
Mar 17, 2022
Let me tell you a story about how I came to own Cubitos. My FLGS, which since moving to Tennessee is an hour away in Knoxville (Sci-Fi City), had great stock of this game a couple months ago. I would step in, browse around, and pass on picking up a copy since they seemed to have so many. Forward in time to a month ago, when I was ready to grab my own copy, they are sold out. WHAT. Well, I had to order a copy online from somewhere I don’t normally shop because my favorite online sellers were also out of stock. Then Christmas came and my brother gifted me a copy of Cubitos. So then I had two. Long story now short – I have a copy and that’s all that matters because Cubitos is amazing.
Cubitos is a push-your-luck, dice building, racing game for two to four players. In it, players have runners that will be moving around a crazy race track, and another runner who keeps track of fans (the manager maybe?), and the first player’s runner to cross the finish line will be the winner! Now, managing movement and special abilities is where the game REALLY is, and it all boils down to which special dice are purchased and used, and whether Lady Luck will find favor or not. It’s a wild ride, so prepare your runner and let’s go!
To setup, place out one of the double-sided Racetrack boards, along with the Fan Track board. Runners for each player are placed at the Starting Line on the Racetrack board, and the other on the bleachers of the Fan Track. Each player receives a color-coded Player Board and nine gray starting dice. They receive a Phase Token to keep track of each phase in a round, and the starting player receives the Start Player Die. Each dice box is placed around the boards with the dice on top. All corresponding cards for each die type is placed by the dice box, and the game may now begin!
DISCLAIMER: We have adopted an unofficial variant/house rule that differs from the rules because we find it works better for us. During the phases where all players may play simultaneously we instead just have each player take a turn individually. -T
A turn in Cubitos is divided into two main phases with several sub-phases for each. During the main Roll Phase, players will first Draw dice from their personal Draw Zone (on the Player Board) and place them into the Roll Zone. Initially, players will have a hand size of nine, but that may be adjusted as the game progresses. Once the dice have been drawn the player then Rolls their dice. Every die face showing an icon is counted as a Hit, and every die showing a blank face is considered a Miss. All dice showing Hits are moved to the Active Zone of the board, and the player then decides if they wish to Push (their luck) and re-roll all the Misses in hopes of more Hits, or if they are done rolling. Once a player re-rolls their Misses, if the result is all Misses, the player Busts and must move ALL rolled dice to the Discard Zone on their board. However, players may continue to roll all Misses until they Bust or are content and stop.
The Run Phase then begins with players resolving their red die icons (crossed swords for attacks), and determining their other icons rolled for coins and movement. Feet icons (and certain dice special abilities) provide players with movement along the Racetrack board, and coins provide the player with purchasing power to buy new dice. Once a player’s Runner has landed on a reward spot on the board, the player receives the benefit and moves all dice used this turn to the Discard Zone on the Player board.
Every time a player Busts, or lands on a Fan icon on the Racetrack, the other matching Runner on the Fan Track board will move one spot along the track, and the player receives the benefits of the new space. These benefits are either an increase in hand limit of dice drawn, or more purchasing power in the form of credits. Reward spaces on the board could give players extra dice for free, allow players to remove dice from their collection, or even gain credits to be used at any time. The game continues in this fashion of each player taking their turns until one player crosses the finish line and wins!
Components. This box is chock full of tasty components that we all just adore. The boards and cards are all good quality and feature some fantastic art, and the custom dice are just so fun to handle. A truly ingenious use of folding arts is used when setting up all the dice boxes. Not only are they used in-game to remind players what icons are on each die face, but they also hold the dice during play, and store the dice in the box. I mean, triple duty dice boxes are where it’s at! Everything is super colorful and just a joy to play with each time. My one quibble is the very offensive block of cheese on the box cover. I am a big Chicago Bears fan, and seeing something so proudly displayed that even remotely resembles an homage to the Packers is such a shame to me. I really hope that wasn’t intentional, but I am also joking. Mostly.
The absolute best part about this game is the selection of action cards associated with each special set of dice. For example, the purple dinosaur dice could be paired with seven different cards, each with different abilities when the icon is rolled. Each color has a seven card deck, from which a card could randomly be used each game. The rulebook also offers 10 suggested combinations of cards, and also invites players to choose their own combos. This reminds me of a similar mechanic I first saw with the Dice Masters system, where each die’s faces could mean something completely different depending on the card associated with it. I loved that mechanic back then, and I do now as well.
I cannot believe I passed on this game for as long as I did. I mean, I like AEG-published games. We have reviewed John D. Clair games positively: Mystic Vale, with Custom Heroes and Space Base coming soon. Was it a subconscious dislike for the dumb cheese man on the cover? I am not too sure, but I am clearly glad to have it now. The cool dice. The interesting theme. The multi-use dice/card components. The fact they included both orange and purple dice. Am I into racing games now? The reasons are plentiful, and I just cannot wait for my next play of Cubitos. Maybe I can get my wife into it and it can be a staple in our rotation.
There are several other little rules that I did not mention here, but all in all I have had a blast every time I play Cubitos. I was certainly correct in wanting to add it to my collection, and having Josh teach Laura and me originally just adds a unique personal touch to the game for me. Creating lasting memories is a big reason I am so into board games in the first place, and I think Cubitos will hold a special place in my heart simply because I was able to play it with my best friends. They agree with me that this is a special game, and Purple Phoenix Games gives this a nonsquare 16 / 18. If you see this at your LFGS I highly recommend you pick up a copy. Don’t wait, like I did, because when you do get around to it, they just may be out of stock. And a suggestion: because the cheeseperson is wearing lederhosen, just refer to them as a great German friend. AND THAT’S IT. Go Bears.
Cubitos is a push-your-luck, dice building, racing game for two to four players. In it, players have runners that will be moving around a crazy race track, and another runner who keeps track of fans (the manager maybe?), and the first player’s runner to cross the finish line will be the winner! Now, managing movement and special abilities is where the game REALLY is, and it all boils down to which special dice are purchased and used, and whether Lady Luck will find favor or not. It’s a wild ride, so prepare your runner and let’s go!
To setup, place out one of the double-sided Racetrack boards, along with the Fan Track board. Runners for each player are placed at the Starting Line on the Racetrack board, and the other on the bleachers of the Fan Track. Each player receives a color-coded Player Board and nine gray starting dice. They receive a Phase Token to keep track of each phase in a round, and the starting player receives the Start Player Die. Each dice box is placed around the boards with the dice on top. All corresponding cards for each die type is placed by the dice box, and the game may now begin!
DISCLAIMER: We have adopted an unofficial variant/house rule that differs from the rules because we find it works better for us. During the phases where all players may play simultaneously we instead just have each player take a turn individually. -T
A turn in Cubitos is divided into two main phases with several sub-phases for each. During the main Roll Phase, players will first Draw dice from their personal Draw Zone (on the Player Board) and place them into the Roll Zone. Initially, players will have a hand size of nine, but that may be adjusted as the game progresses. Once the dice have been drawn the player then Rolls their dice. Every die face showing an icon is counted as a Hit, and every die showing a blank face is considered a Miss. All dice showing Hits are moved to the Active Zone of the board, and the player then decides if they wish to Push (their luck) and re-roll all the Misses in hopes of more Hits, or if they are done rolling. Once a player re-rolls their Misses, if the result is all Misses, the player Busts and must move ALL rolled dice to the Discard Zone on their board. However, players may continue to roll all Misses until they Bust or are content and stop.
The Run Phase then begins with players resolving their red die icons (crossed swords for attacks), and determining their other icons rolled for coins and movement. Feet icons (and certain dice special abilities) provide players with movement along the Racetrack board, and coins provide the player with purchasing power to buy new dice. Once a player’s Runner has landed on a reward spot on the board, the player receives the benefit and moves all dice used this turn to the Discard Zone on the Player board.
Every time a player Busts, or lands on a Fan icon on the Racetrack, the other matching Runner on the Fan Track board will move one spot along the track, and the player receives the benefits of the new space. These benefits are either an increase in hand limit of dice drawn, or more purchasing power in the form of credits. Reward spaces on the board could give players extra dice for free, allow players to remove dice from their collection, or even gain credits to be used at any time. The game continues in this fashion of each player taking their turns until one player crosses the finish line and wins!
Components. This box is chock full of tasty components that we all just adore. The boards and cards are all good quality and feature some fantastic art, and the custom dice are just so fun to handle. A truly ingenious use of folding arts is used when setting up all the dice boxes. Not only are they used in-game to remind players what icons are on each die face, but they also hold the dice during play, and store the dice in the box. I mean, triple duty dice boxes are where it’s at! Everything is super colorful and just a joy to play with each time. My one quibble is the very offensive block of cheese on the box cover. I am a big Chicago Bears fan, and seeing something so proudly displayed that even remotely resembles an homage to the Packers is such a shame to me. I really hope that wasn’t intentional, but I am also joking. Mostly.
The absolute best part about this game is the selection of action cards associated with each special set of dice. For example, the purple dinosaur dice could be paired with seven different cards, each with different abilities when the icon is rolled. Each color has a seven card deck, from which a card could randomly be used each game. The rulebook also offers 10 suggested combinations of cards, and also invites players to choose their own combos. This reminds me of a similar mechanic I first saw with the Dice Masters system, where each die’s faces could mean something completely different depending on the card associated with it. I loved that mechanic back then, and I do now as well.
I cannot believe I passed on this game for as long as I did. I mean, I like AEG-published games. We have reviewed John D. Clair games positively: Mystic Vale, with Custom Heroes and Space Base coming soon. Was it a subconscious dislike for the dumb cheese man on the cover? I am not too sure, but I am clearly glad to have it now. The cool dice. The interesting theme. The multi-use dice/card components. The fact they included both orange and purple dice. Am I into racing games now? The reasons are plentiful, and I just cannot wait for my next play of Cubitos. Maybe I can get my wife into it and it can be a staple in our rotation.
There are several other little rules that I did not mention here, but all in all I have had a blast every time I play Cubitos. I was certainly correct in wanting to add it to my collection, and having Josh teach Laura and me originally just adds a unique personal touch to the game for me. Creating lasting memories is a big reason I am so into board games in the first place, and I think Cubitos will hold a special place in my heart simply because I was able to play it with my best friends. They agree with me that this is a special game, and Purple Phoenix Games gives this a nonsquare 16 / 18. If you see this at your LFGS I highly recommend you pick up a copy. Don’t wait, like I did, because when you do get around to it, they just may be out of stock. And a suggestion: because the cheeseperson is wearing lederhosen, just refer to them as a great German friend. AND THAT’S IT. Go Bears.

Jamie (131 KP) rated Men Explain Things to Me: And Other Essays in Books
Jul 26, 2017
Poorly written (2 more)
Not intersectional
Lack of sources in the physical version
Mediocre essays, I wish I could've liked this more
Disappointment and shallow is probably the most apt descriptions I can think of when describing this book which is really sad because I usually enjoy feminist essays.
The titular essay, Men Explain Things to Me, discusses the author’s experiences with men explaining things with the assumption that she couldn’t possibly know due to her gender. While I was nodding my head that yes, I have experienced this as well, there was not much else. There was little to no research into the history of why this might be or any additional insight into the topic which was really a let down, I didn’t feel like I got much out of it. I should have known that the rest of the essays in this collection would be the same but I was optimistic.
One of the better essays was In Praise of the Threat: What Marriage Equality Really Means which discussed how the fight for marriage equality, or same-sex marriage, has been redefining the traditional gendered views of marriage and I thought that this was really great. However in a later essay Solnit goes on to claim that gay marriage would never have been possible if it weren’t for feminists redefining marriage as a union between equals, which is a statement I found both bold and mildly insulting.
I also need to address a specific statement that became the basis the essay, The Longest War, which was the following:
“Violence doesn’t have a race, a class, a religion,
or a nationality, but it does have a gender.”
It is very apparent that Solnit doesn’t know a thing about intersectionality because any minority can tell you that the statement above is laughably false. Is it true, statistically, that more reported violent crimes are perpetrated by men? Yes. Do people in many societies have an issue with toxic masculinity? Yes. Does this mean, then, that violence has a gender, that it is purely a male problem? No. To say that it doesn’t have a specific race, class, religion, or nationality despite evidence to the contrary throughout history is naïve.
Solnit continues on to rant about how men are the almost exclusive source of violence and assault and how everyone should acknowledge this so we can go about finding solutions. She doesn’t go into much more depth than that or offer up much in the way of solutions herself. A large portion of the essay is just her fluffing up the piece with a literal list of vague examples which might not mean much to folks less knowledgeable about violent crimes. There are also quite a few statistics thrown in with absolutely no sources to back up the claims.
Not that I doubt the information provided, but in times where people cherry pick the news to fit their own narrative books like this become questionable. After flipping through the back of the book I eventually found a note in the acknowledgements section that Solnit chose to edit out her sources for the book version, but that they could be found on the online versions of her essays. It’s careless and lazy for an author that wants to be taken seriously.
Solnit also postulates at several points that because she has published several books that she is an authority and I found that sort of attitude to be self defeating. She talks about another author that she argued with about Virginia Woolfe and claims that she had “won” which just makes the author sound childish, and I wondered what the point of the essay was to begin with. It felt out of place for the rest of the collection and any connections she attempted to make were shaky at best.
I think that Solnit had some good ideas but the execution was extremely poor. Because she spends so much time listing examples and being over dramatic in her descriptions the actual point of discussion in her essays becomes muddled and unclear. There are far better essays out there that address the exact same topics. Men Explain Things to Me just wasn’t worth the time.
The titular essay, Men Explain Things to Me, discusses the author’s experiences with men explaining things with the assumption that she couldn’t possibly know due to her gender. While I was nodding my head that yes, I have experienced this as well, there was not much else. There was little to no research into the history of why this might be or any additional insight into the topic which was really a let down, I didn’t feel like I got much out of it. I should have known that the rest of the essays in this collection would be the same but I was optimistic.
One of the better essays was In Praise of the Threat: What Marriage Equality Really Means which discussed how the fight for marriage equality, or same-sex marriage, has been redefining the traditional gendered views of marriage and I thought that this was really great. However in a later essay Solnit goes on to claim that gay marriage would never have been possible if it weren’t for feminists redefining marriage as a union between equals, which is a statement I found both bold and mildly insulting.
I also need to address a specific statement that became the basis the essay, The Longest War, which was the following:
“Violence doesn’t have a race, a class, a religion,
or a nationality, but it does have a gender.”
It is very apparent that Solnit doesn’t know a thing about intersectionality because any minority can tell you that the statement above is laughably false. Is it true, statistically, that more reported violent crimes are perpetrated by men? Yes. Do people in many societies have an issue with toxic masculinity? Yes. Does this mean, then, that violence has a gender, that it is purely a male problem? No. To say that it doesn’t have a specific race, class, religion, or nationality despite evidence to the contrary throughout history is naïve.
Solnit continues on to rant about how men are the almost exclusive source of violence and assault and how everyone should acknowledge this so we can go about finding solutions. She doesn’t go into much more depth than that or offer up much in the way of solutions herself. A large portion of the essay is just her fluffing up the piece with a literal list of vague examples which might not mean much to folks less knowledgeable about violent crimes. There are also quite a few statistics thrown in with absolutely no sources to back up the claims.
Not that I doubt the information provided, but in times where people cherry pick the news to fit their own narrative books like this become questionable. After flipping through the back of the book I eventually found a note in the acknowledgements section that Solnit chose to edit out her sources for the book version, but that they could be found on the online versions of her essays. It’s careless and lazy for an author that wants to be taken seriously.
Solnit also postulates at several points that because she has published several books that she is an authority and I found that sort of attitude to be self defeating. She talks about another author that she argued with about Virginia Woolfe and claims that she had “won” which just makes the author sound childish, and I wondered what the point of the essay was to begin with. It felt out of place for the rest of the collection and any connections she attempted to make were shaky at best.
I think that Solnit had some good ideas but the execution was extremely poor. Because she spends so much time listing examples and being over dramatic in her descriptions the actual point of discussion in her essays becomes muddled and unclear. There are far better essays out there that address the exact same topics. Men Explain Things to Me just wasn’t worth the time.

Rachael Moyes (404 KP) rated The Gospel of Loki in Books
Jul 8, 2017
Fantastic take on the character of Loki
‘The Gospel of Loki’ by Joanne M. Harris is the story of the Norse Gods from the point of view of Loki, the Trickster. I’ve always found Norse Mythology very interesting and Loki is by far my favourite of the Gods. I first heard about this book about a year ago and I finally managed to grab a copy from my local library earlier this week, then proceeded to read the whole book in two days. It was just that good!
Odin rules the nine worlds from his fortress of Asgard. When this book starts his people, the Aesir, have finally made peace with the Vanir and members of both groups make up the Gods of Asgard. The world is split into Order and Chaos, with Odin and the Gods trying to maintain Order over the nine realms. Loki was born from Chaos and is essentially a demon with no physical form (or Aspect) living in the realm of Pandaemoniem under the evil Lord Surt. But Loki was curious about the worlds where Order and Chaos co-existed so he left Chaos and traveled to the worlds above where he gained a physical Aspect, met Odin and was invited back to Asgard where he became the 25th God.
He did not receive a warm welcome from the other Gods, however, and soon lived up to his names of Wildfire and the Trickster. This book, which I would imagine takes place over a number of years, tells the story of many of Loki’s exploits in the nine realms including when he tricked a builder into fortifying Asgard’s walls without paying him, cut off Sif’s golden hair (to Thor’s outrage), got Thor to dress up as a bride to infiltrate the Ice Folk and kill their enemies, met the giants of Utgard and their own Trickster Utgard-Loki, all the way up to Ragnarok and the final battle between Order and Chaos.
Okay, I’ve just tried to describe the plot fairly simply above and I don’t know how much sense it will have made if you’re not familiar with the Norse Gods, but hopefully it wasn’t too bad!
I’ve always found Norse Mythology very interesting, mainly, I think, because of the diverse characters and fanciful stories. We get to meet all those characters in this book; Odin, Thor, Frey, Freyja, Balder, Frigg, Sigyn, Skadi, Gullvieg-Heid & many more. And as this book is written in first person from Loki, we see them all from his point of view. I also loved Loki’s illegitimate children, particularly Hel, the ruler of the Underworld and Fenris the werewolf.
I know a fair bit about Loki from things I’ve read online and books about mythology so I was a bit wary going in about how historically accurate Joanne had written her character, but I have to say that I found her version of Loki spot on! She voiced him perfectly and I also found the other characters to be very close to what I’ve read about them.
I really enjoyed the author’s writing style and the story flowed so well that I found it really difficult to put down. Loki’s storytelling was both informative and engaging and each of his stories flowed into each other very well.
This book is very heavy on the Norse Mythology (obviously) and I think it’s probably best to go into it with a little bit of knowledge beforehand. I think that if I knew nothing of the subject before, I might have found it a bit overwhelming mainly due to the amount of characters and worlds. But saying that, it is so well written and well explained that I think anyone could read it, I just think you’d get more enjoyment out of it if you knew a bit about some of the characters first. There is a very useful character list at the beginning that you can go back to.
I would definitely recommend this book to anyone who loves Norse Mythology, especially Loki and Odin but I think anyone who likes a good fantasy novel would enjoy it :)
Odin rules the nine worlds from his fortress of Asgard. When this book starts his people, the Aesir, have finally made peace with the Vanir and members of both groups make up the Gods of Asgard. The world is split into Order and Chaos, with Odin and the Gods trying to maintain Order over the nine realms. Loki was born from Chaos and is essentially a demon with no physical form (or Aspect) living in the realm of Pandaemoniem under the evil Lord Surt. But Loki was curious about the worlds where Order and Chaos co-existed so he left Chaos and traveled to the worlds above where he gained a physical Aspect, met Odin and was invited back to Asgard where he became the 25th God.
He did not receive a warm welcome from the other Gods, however, and soon lived up to his names of Wildfire and the Trickster. This book, which I would imagine takes place over a number of years, tells the story of many of Loki’s exploits in the nine realms including when he tricked a builder into fortifying Asgard’s walls without paying him, cut off Sif’s golden hair (to Thor’s outrage), got Thor to dress up as a bride to infiltrate the Ice Folk and kill their enemies, met the giants of Utgard and their own Trickster Utgard-Loki, all the way up to Ragnarok and the final battle between Order and Chaos.
Okay, I’ve just tried to describe the plot fairly simply above and I don’t know how much sense it will have made if you’re not familiar with the Norse Gods, but hopefully it wasn’t too bad!
I’ve always found Norse Mythology very interesting, mainly, I think, because of the diverse characters and fanciful stories. We get to meet all those characters in this book; Odin, Thor, Frey, Freyja, Balder, Frigg, Sigyn, Skadi, Gullvieg-Heid & many more. And as this book is written in first person from Loki, we see them all from his point of view. I also loved Loki’s illegitimate children, particularly Hel, the ruler of the Underworld and Fenris the werewolf.
I know a fair bit about Loki from things I’ve read online and books about mythology so I was a bit wary going in about how historically accurate Joanne had written her character, but I have to say that I found her version of Loki spot on! She voiced him perfectly and I also found the other characters to be very close to what I’ve read about them.
I really enjoyed the author’s writing style and the story flowed so well that I found it really difficult to put down. Loki’s storytelling was both informative and engaging and each of his stories flowed into each other very well.
This book is very heavy on the Norse Mythology (obviously) and I think it’s probably best to go into it with a little bit of knowledge beforehand. I think that if I knew nothing of the subject before, I might have found it a bit overwhelming mainly due to the amount of characters and worlds. But saying that, it is so well written and well explained that I think anyone could read it, I just think you’d get more enjoyment out of it if you knew a bit about some of the characters first. There is a very useful character list at the beginning that you can go back to.
I would definitely recommend this book to anyone who loves Norse Mythology, especially Loki and Odin but I think anyone who likes a good fantasy novel would enjoy it :)

Gareth von Kallenbach (980 KP) rated the PC version of Fallout 76 in Video Games
Feb 8, 2019
Fallout 76: Getting Better With Each Update
The Fallout series has made the leap online with Fallout 76 and it is an ambitious attempt to take the franchise in a new direction. Set as a resident of Vault 76; players will craft a character and be amongst the first to venture into the Post-Apocalyptic world set in the Virginia wilderness as they attempt to help rebuild a new society.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
3.5 stars out of 5.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
3.5 stars out of 5.

Kevin Wilson (179 KP) rated Playstation 4 in Tech
Feb 26, 2019
Incredible games (4 more)
Easy to use
Very comfortable controller
Brings in a new audience for affordable vr
Great value
My favourite console of all time?
Yes i know im a bit late reviewing this. This is a system that has been out for over 5 years. But what better time to reciew when a large bulk of games have come out and we have come to see most, if not all, of wha ps4 has to offer.
First off we have to talk about the games. Last of us remastered, uncharted 4, god of war, spiderman, detroit, bloodborne, ratchet and clank, until dawn, horizon zero dawn.......i can keep going and going. The list just cant seem to end. The amount of games on this sysem is astounding, the list of exclusives even more so. There is a game for everyone and they will blow you away. We are nearly the end of its life cycle now and i have to see this has been 1 of my favourife systems, if not THE favourite system and ive been playing since sega master system.
I dont want to speak too much about vr, ill most likely do a seperate review but ps4 managed to bring in an audience like myself into vr at an affordable price. Is it the best vt experience on the market, of course not but at the price they other you can certainly have a lot of fun with it with a bunch of different games. Just being able to offer vr at all makes the ps4 an impressive machine.
The ps4 controller is vastly upgraded since ps3 and feels incredibly comfortable in my hands. The touch pad was a nice touch but i feel very underused. Not many games utilise the touch pad aspect, its mainly just used as a button to open maps in games or in some cases change camera angle.
The ui is slick and simple. Its easy to find specific things and this has been updated over time to make things even easier. The addition of making folders, while small, was a huge help with organising my digital library. There are countless themes on the store which change the icons, text and background of the ui. Some will will even have their own tones and music to give a more relaxing vibe.
The playstation store is so much more improved since ps3. Its no longer an app to be booted into. You just find it to the far left on the main menu and your on the store in seconds. It appears its constanly open which is a huge help. It can be a little difficult to navigate but once you get the hang of it it gets easier. The constant sales and the many categories on the main page in the stores means i am always in here. It can just be a little tough to find the free ps plus games for example.
Ps plus is a must have for this system. Its an expensive subscription at about £50 a year but it is a must have if you want to play online. You do also get free ps4, ps3 and ps vita fames every month but as of March 2019 it will only be ps4. The games can be hit and miss. Amazing 1 month but meh the next or so sometimes they will be games i already own.
There are so many things i can still talk about but i dont want to make this too long so for now ill make a list of any other things and may expand on them in future.
Comes with 500gb or 1tb hard drive but can easily be upgrades
External hard drive support
Fun apps like youtube (now with vr support), media player, bbc iplayer
Ability to share clips, screenshot or stream gameplay
Boost mode and supersampling (ps4 pro only)
Party chat with friends
Overall if your a gamer you need this system. Its amazing and needed for all the incredible exclusives that have come out and yet to be released.
First off we have to talk about the games. Last of us remastered, uncharted 4, god of war, spiderman, detroit, bloodborne, ratchet and clank, until dawn, horizon zero dawn.......i can keep going and going. The list just cant seem to end. The amount of games on this sysem is astounding, the list of exclusives even more so. There is a game for everyone and they will blow you away. We are nearly the end of its life cycle now and i have to see this has been 1 of my favourife systems, if not THE favourite system and ive been playing since sega master system.
I dont want to speak too much about vr, ill most likely do a seperate review but ps4 managed to bring in an audience like myself into vr at an affordable price. Is it the best vt experience on the market, of course not but at the price they other you can certainly have a lot of fun with it with a bunch of different games. Just being able to offer vr at all makes the ps4 an impressive machine.
The ps4 controller is vastly upgraded since ps3 and feels incredibly comfortable in my hands. The touch pad was a nice touch but i feel very underused. Not many games utilise the touch pad aspect, its mainly just used as a button to open maps in games or in some cases change camera angle.
The ui is slick and simple. Its easy to find specific things and this has been updated over time to make things even easier. The addition of making folders, while small, was a huge help with organising my digital library. There are countless themes on the store which change the icons, text and background of the ui. Some will will even have their own tones and music to give a more relaxing vibe.
The playstation store is so much more improved since ps3. Its no longer an app to be booted into. You just find it to the far left on the main menu and your on the store in seconds. It appears its constanly open which is a huge help. It can be a little difficult to navigate but once you get the hang of it it gets easier. The constant sales and the many categories on the main page in the stores means i am always in here. It can just be a little tough to find the free ps plus games for example.
Ps plus is a must have for this system. Its an expensive subscription at about £50 a year but it is a must have if you want to play online. You do also get free ps4, ps3 and ps vita fames every month but as of March 2019 it will only be ps4. The games can be hit and miss. Amazing 1 month but meh the next or so sometimes they will be games i already own.
There are so many things i can still talk about but i dont want to make this too long so for now ill make a list of any other things and may expand on them in future.
Comes with 500gb or 1tb hard drive but can easily be upgrades
External hard drive support
Fun apps like youtube (now with vr support), media player, bbc iplayer
Ability to share clips, screenshot or stream gameplay
Boost mode and supersampling (ps4 pro only)
Party chat with friends
Overall if your a gamer you need this system. Its amazing and needed for all the incredible exclusives that have come out and yet to be released.

Movie Metropolis (309 KP) rated Love, Simon (2018) in Movies
Jun 10, 2019
One of the most important films in a generation
I don’t think anyone will have any qualms in me saying that the LGBT community is one of the most vastly underrepresented parts of society when it comes to mainstream Hollywood movies.
Sure, we’ve had indie hits like Call Me by Your Name and Moonlight that have also performed well at the Oscars, but the closest we’ve ever gotten to a mass-market crowd pleaser has been Ang Lee’s 2005 flick Brokeback Mountain and if we’re being honest, that wasn’t marketed in a way that made it particularly mainstream.
Aiming to change all that is Love, Simon. Based on the novel Simon vs. the Homo Sapiens Agenda by Becky Albertalli, Love, Simon is the first truly mainstream rom-com that features a lead gay character. But is the film a beacon of hope for a massively underrepresented LGBT community or a movie that daren’t go too far?
Everyone deserves a great love story, but for 17-year-old Simon Spier (Nick Robinson), it’s a little more complicated. He hasn’t told his family or friends that he’s gay, and he doesn’t know the identity of the anonymous classmate that he’s fallen for online. Resolving both issues proves hilarious, terrifying and life-changing.
Love, Simon is one of the most important films in a generation. Aiming to please both everyday movie-goers and be sensitive to the issues that gay people face on a daily basis, it needs to tread a very careful line, and I’m pleased to say, it does so beautifully. From the exceptional performances of the entire cast, to the warming attempts at humour, it succeeds on almost every level.
Jurassic World’s Nick Robinson is outstanding as Simon. A 17-year-old who consistently struggles to accept who he truly is would be an incredibly difficult role for even the most seasoned actors to take on, but he really is wonderful to watch. As we journey across his troubled story, the audience feels fully immersed in his actions, even those that are, shall we say, questionable.
The supporting cast too, is excellent. Jennifer Garner and Josh Duhamel are a great, if slightly underused presence, as Simon’s parents and along with his sister Nora (played by Talitha Bateman), they make an entirely believable family unit and it’s lovely to see them rallying around him when the inevitable ‘outing’ occurs. One touching scene in particular featuring Garner speaking to her son is sure to turn on the waterworks for many.
Love, Simon is a film with a massive heart anchored by a beautifully raw performance by Nick Robinson
Director Greg Berlanti is a relative newcomer to the world of romantic comedy, but he leads with a confidence that makes him appear seasoned at this game. Touching scenes of emotion are nicely interspersed with sequences of genuinely funny comedy – the sign of a great rom-com.
Special mention must go to Natasha Rothwell as drama teacher Ms. Albright, who manages to garner most of the laughs throughout. All of this culminates in a sweet finale that ties together everything that’s happened over the previous 110 minutes very well indeed.
If we’re to look at some of the flaws then it’s fair to say that the story outside of it featuring a gay lead is completely unoriginal. It’s been done before, but that’s kind of its charm. Flipping the classic rom-com story on its head by allowing audiences across the world to see that being gay really isn’t easy is a really nice thing to see.
In a nutshell, Love, Simon is a film with a massive heart anchored by a beautifully raw performance by Nick Robinson. It’ll make you laugh and it’ll make you cry, but this is a touching romantic comedy that will absolutely go down in the history books of film. Like Brokeback Mountain did for the older gay man, Love, Simon can be a shining light for young men who are struggling to accept who they truly are.
Is this a turning point for Hollywood? Well, let’s hope so.
https://moviemetropolis.net/2018/04/07/love-simon-review-one-of-the-most-important-films-in-a-generation/
Sure, we’ve had indie hits like Call Me by Your Name and Moonlight that have also performed well at the Oscars, but the closest we’ve ever gotten to a mass-market crowd pleaser has been Ang Lee’s 2005 flick Brokeback Mountain and if we’re being honest, that wasn’t marketed in a way that made it particularly mainstream.
Aiming to change all that is Love, Simon. Based on the novel Simon vs. the Homo Sapiens Agenda by Becky Albertalli, Love, Simon is the first truly mainstream rom-com that features a lead gay character. But is the film a beacon of hope for a massively underrepresented LGBT community or a movie that daren’t go too far?
Everyone deserves a great love story, but for 17-year-old Simon Spier (Nick Robinson), it’s a little more complicated. He hasn’t told his family or friends that he’s gay, and he doesn’t know the identity of the anonymous classmate that he’s fallen for online. Resolving both issues proves hilarious, terrifying and life-changing.
Love, Simon is one of the most important films in a generation. Aiming to please both everyday movie-goers and be sensitive to the issues that gay people face on a daily basis, it needs to tread a very careful line, and I’m pleased to say, it does so beautifully. From the exceptional performances of the entire cast, to the warming attempts at humour, it succeeds on almost every level.
Jurassic World’s Nick Robinson is outstanding as Simon. A 17-year-old who consistently struggles to accept who he truly is would be an incredibly difficult role for even the most seasoned actors to take on, but he really is wonderful to watch. As we journey across his troubled story, the audience feels fully immersed in his actions, even those that are, shall we say, questionable.
The supporting cast too, is excellent. Jennifer Garner and Josh Duhamel are a great, if slightly underused presence, as Simon’s parents and along with his sister Nora (played by Talitha Bateman), they make an entirely believable family unit and it’s lovely to see them rallying around him when the inevitable ‘outing’ occurs. One touching scene in particular featuring Garner speaking to her son is sure to turn on the waterworks for many.
Love, Simon is a film with a massive heart anchored by a beautifully raw performance by Nick Robinson
Director Greg Berlanti is a relative newcomer to the world of romantic comedy, but he leads with a confidence that makes him appear seasoned at this game. Touching scenes of emotion are nicely interspersed with sequences of genuinely funny comedy – the sign of a great rom-com.
Special mention must go to Natasha Rothwell as drama teacher Ms. Albright, who manages to garner most of the laughs throughout. All of this culminates in a sweet finale that ties together everything that’s happened over the previous 110 minutes very well indeed.
If we’re to look at some of the flaws then it’s fair to say that the story outside of it featuring a gay lead is completely unoriginal. It’s been done before, but that’s kind of its charm. Flipping the classic rom-com story on its head by allowing audiences across the world to see that being gay really isn’t easy is a really nice thing to see.
In a nutshell, Love, Simon is a film with a massive heart anchored by a beautifully raw performance by Nick Robinson. It’ll make you laugh and it’ll make you cry, but this is a touching romantic comedy that will absolutely go down in the history books of film. Like Brokeback Mountain did for the older gay man, Love, Simon can be a shining light for young men who are struggling to accept who they truly are.
Is this a turning point for Hollywood? Well, let’s hope so.
https://moviemetropolis.net/2018/04/07/love-simon-review-one-of-the-most-important-films-in-a-generation/

Fred (860 KP) rated Terraforming Mars in Tabletop Games
Mar 6, 2018
Good game, with one major flaw. The victory points on the cards. See, I've played 4 games of this so far (and one solo) & each time, the victory came due to whoever had the most victory points with their cards. Nothing else mattered. No matter the strategy, no matter the milestones or awards. It was the cards. And here's the problem with that. Getting cards with victory points is luck. You either get them or you don't. First game I played, I didn't even pay attention. I was well ahead of one player, and a few behind the leader. Then, the player in last counted his victory points on the cards & zoomed ahead, winning by at least 10 points. Must have had near to 30 points in cards alone.
Second game, I played against my wife & went for the cards & easily won.
Third game, I played against 4 players & again went for the cards. I got a lot of them & won the game easily. My friend, who had won the first game, said, "I was trying to get the cards with victory points, but I hardly got any. I played every one I got & only got a few points."
Fourth game. Played with my brother, his wife & my wife. Everyone played well, & we were pretty much even along the TR line. I got 3 of the milestones, giving me 15 victory points at the end of the game, which made my brother exclaim that it wasn't fair because he was going to get them, but each time, I went before him in the generation & that those 15 points would win me the game. He grabbed 3 of the awards, but only scored 12 points, while I scored 2 more points & my wife scored 7 points. Scoring for greenery, I got another 7 points. I was well ahead & thought victory was mine. We then started to count the points on our cards. As I was counting, I glanced up to see my brother moving his score cube past mine...way past mine. I thought that he must be cheating & he assured me that he had all these points. I looked at his cards & he had indeed all the points he said. I counted my points. 4. 4 points. What happened to my friend last game, had happened to me. I played every card I got that gave victory points & got 4 points. Actually, I had one more card that would have given me 3 more points, but I needed to already have a card that had a bacteria tag on it. But again, with the luck of the draw, I never got one to play, the entire game.
Now, there's nothing wrong with luck in games. I mean, every dice game is all luck. Every card game, is mostly luck. There is some strategy to the game, but it's basically play what you can to improve. And most people can figure this out & keep the game even. But with this game, every winner has won by at least 10 points & each has won with the points on cards alone.
While this may break a game for some people, I still find the game fun to play. I like the theme & I like the components. Even though the cards are thin & the ME(money) cubes are already flaking, I still like them. The luck factor is good in a way, as it means that one person can't be ridiculously good at the game & win every time. But this is not for everyone. My friend is very competitive & only wants to win. He's the kind of guy that goes online to find strategies on how to win, uses them, wins every game & thus ruins the game for everyone but him.
My bottom line is I like the game. It is one of my current favorites. The solo game is very good too. It's fairly quick, compared to the multi-player game. Less than half the time of the full game. I do recommend it to players who don't care too much about winning every game. You're not going to. Get used to it. Even though this is a major flaw for some, I'm still giving it 7 out of 10 for fun.
Second game, I played against my wife & went for the cards & easily won.
Third game, I played against 4 players & again went for the cards. I got a lot of them & won the game easily. My friend, who had won the first game, said, "I was trying to get the cards with victory points, but I hardly got any. I played every one I got & only got a few points."
Fourth game. Played with my brother, his wife & my wife. Everyone played well, & we were pretty much even along the TR line. I got 3 of the milestones, giving me 15 victory points at the end of the game, which made my brother exclaim that it wasn't fair because he was going to get them, but each time, I went before him in the generation & that those 15 points would win me the game. He grabbed 3 of the awards, but only scored 12 points, while I scored 2 more points & my wife scored 7 points. Scoring for greenery, I got another 7 points. I was well ahead & thought victory was mine. We then started to count the points on our cards. As I was counting, I glanced up to see my brother moving his score cube past mine...way past mine. I thought that he must be cheating & he assured me that he had all these points. I looked at his cards & he had indeed all the points he said. I counted my points. 4. 4 points. What happened to my friend last game, had happened to me. I played every card I got that gave victory points & got 4 points. Actually, I had one more card that would have given me 3 more points, but I needed to already have a card that had a bacteria tag on it. But again, with the luck of the draw, I never got one to play, the entire game.
Now, there's nothing wrong with luck in games. I mean, every dice game is all luck. Every card game, is mostly luck. There is some strategy to the game, but it's basically play what you can to improve. And most people can figure this out & keep the game even. But with this game, every winner has won by at least 10 points & each has won with the points on cards alone.
While this may break a game for some people, I still find the game fun to play. I like the theme & I like the components. Even though the cards are thin & the ME(money) cubes are already flaking, I still like them. The luck factor is good in a way, as it means that one person can't be ridiculously good at the game & win every time. But this is not for everyone. My friend is very competitive & only wants to win. He's the kind of guy that goes online to find strategies on how to win, uses them, wins every game & thus ruins the game for everyone but him.
My bottom line is I like the game. It is one of my current favorites. The solo game is very good too. It's fairly quick, compared to the multi-player game. Less than half the time of the full game. I do recommend it to players who don't care too much about winning every game. You're not going to. Get used to it. Even though this is a major flaw for some, I'm still giving it 7 out of 10 for fun.

Chris Byers (4 KP) rated Ready Player One in Books
Mar 14, 2018
Great action (3 more)
Cool references
Engaging
Solid detail and character development
Some anti-Christian sentiment (1 more)
What happens after the ending- would love follow up info
A Christian Review Of Ready Player One
I just finished another entertaining romp into the fictional realm with Ernest Cline's, Ready Player One. This was particularly engaging for a former/current video gamer like myself. It also provided a setting that I feel is a potentially realistic outcome of our current technology boom and humanist outlook in society.
The plot centers around Wade and the online game OASIS. The OASIS has expanded such that nearly everyone in society is constantly jacked into the system, neglecting real-life in favor of virtual fantasy and role playing. The OASIS gives users the ability to level up a character (Similar to an MMO like World of Warcraft), and interact virtually with other "Avatars."
The sad reality is that the real world has become a shell of its former self after multiple wars, and no one really seems to mind as they are constantly jacked into the fantasy world of the OASIS.
The OASIS creator dies and leaves his money (multi-billion) to whomever can solve a set of obscure puzzles built into the OASIS, all linked to 1980s trivia.
While it sounds odd on the surface, the first-person narration style gives the feel that you are actually a part of this new reality. The descriptions of the game and Avatar functions are well done.
Spiritually, just like the Hunger Games Trilogy, it is lacking. In what I am calling post-apocalypic humanism, the world is obviously very anti-religion/Christianity in this setting.
My theory would be that the humanistic views that are permeating our society currently eventually led to the decline in civilization as man was not accountable to anyone but himself, and the world suffered for it.
It is clear from the beginning that the protagonist, Wade, has never believed in God (though his friendly neighbor is described as a Christian who spends time logged into the OASIS at a virtual church, worshipping). The way that this is expressed comes across much like the way humanists and atheists of our day express it. With much distaste and an inferior view of God. God is compared to the Easter Bunny and other childhood fantasies, and the characters in the book do not seek any higher power. Still Wade is not an entirely unlikable character, even in light of his lack of faith, and this mindset is not prominently mentioned enough to detract from the book as a whole. Christians will likely feel pity for the characters whose mere existence has no meaning.
For Christians, we know that through our relationship with Christ, this life has meaning, and we have a purpose. There is no randomness, but rather a carefully orchestrated plan for each of us by a God who loves us and longs for us to be with him eternally.
A post-apocalypic world viewed through Christian eyes would be much less dystopian, so I imagine that is why authors in this category of fiction stray from God when possible. It adds to the bleak outlook of characters whose only purpose is living day to day, and trying to get along with one another.
I think Christians who read this type of literature should be aware that it is far from the truth that we know in Christ Jesus. When we see the world through only human eyes, and every man does what is right in his own eyes, we can only expect such a derelict society to be the result.
Ready Player One is an entertaining, albeit bleak story with solid detail and character development. Most Christians can skip this one, but for any gamers or fans of the 1980s out there it could provide a good fiction read.
Discussion Questions for Christians:
Does our society seem to be heading down a path that would lead to this type of world?
How would the worldview in the book be different if the main characters had a focus on Christ?
Can a protagonist that is not Christian, but a "decent guy" be a good role model for us?
Would living in a virtual world the majority of the time give us a distorted view of reality?
The plot centers around Wade and the online game OASIS. The OASIS has expanded such that nearly everyone in society is constantly jacked into the system, neglecting real-life in favor of virtual fantasy and role playing. The OASIS gives users the ability to level up a character (Similar to an MMO like World of Warcraft), and interact virtually with other "Avatars."
The sad reality is that the real world has become a shell of its former self after multiple wars, and no one really seems to mind as they are constantly jacked into the fantasy world of the OASIS.
The OASIS creator dies and leaves his money (multi-billion) to whomever can solve a set of obscure puzzles built into the OASIS, all linked to 1980s trivia.
While it sounds odd on the surface, the first-person narration style gives the feel that you are actually a part of this new reality. The descriptions of the game and Avatar functions are well done.
Spiritually, just like the Hunger Games Trilogy, it is lacking. In what I am calling post-apocalypic humanism, the world is obviously very anti-religion/Christianity in this setting.
My theory would be that the humanistic views that are permeating our society currently eventually led to the decline in civilization as man was not accountable to anyone but himself, and the world suffered for it.
It is clear from the beginning that the protagonist, Wade, has never believed in God (though his friendly neighbor is described as a Christian who spends time logged into the OASIS at a virtual church, worshipping). The way that this is expressed comes across much like the way humanists and atheists of our day express it. With much distaste and an inferior view of God. God is compared to the Easter Bunny and other childhood fantasies, and the characters in the book do not seek any higher power. Still Wade is not an entirely unlikable character, even in light of his lack of faith, and this mindset is not prominently mentioned enough to detract from the book as a whole. Christians will likely feel pity for the characters whose mere existence has no meaning.
For Christians, we know that through our relationship with Christ, this life has meaning, and we have a purpose. There is no randomness, but rather a carefully orchestrated plan for each of us by a God who loves us and longs for us to be with him eternally.
A post-apocalypic world viewed through Christian eyes would be much less dystopian, so I imagine that is why authors in this category of fiction stray from God when possible. It adds to the bleak outlook of characters whose only purpose is living day to day, and trying to get along with one another.
I think Christians who read this type of literature should be aware that it is far from the truth that we know in Christ Jesus. When we see the world through only human eyes, and every man does what is right in his own eyes, we can only expect such a derelict society to be the result.
Ready Player One is an entertaining, albeit bleak story with solid detail and character development. Most Christians can skip this one, but for any gamers or fans of the 1980s out there it could provide a good fiction read.
Discussion Questions for Christians:
Does our society seem to be heading down a path that would lead to this type of world?
How would the worldview in the book be different if the main characters had a focus on Christ?
Can a protagonist that is not Christian, but a "decent guy" be a good role model for us?
Would living in a virtual world the majority of the time give us a distorted view of reality?

Cassie Osbourne (6 KP) rated The Hazel Wood in Books
Nov 9, 2018
Alice and her mother, Ella, have been on the road for as long as she can remember, constantly followed by some kind of freak bad luck. When word reaches them that Ella’s mother, famous fairytale author Althea Proserpine, has died, they think they’re safe...until Ella gets kidnapped by the Hinterlands. To save her, Alice must venture into the Hazel Wood.
I LOVE fairy tales, the darker, the better as far as I’m concerned. So when I’m told about a book that is based around dark, original fairytales, naturally I wanted to read it as soon as I could get my hands on it. However, it wasn’t quite what I expected.
Although this is a book about fairy tales and their characters being real, we are only told two stories: ‘Alice Three Times’ and ‘The Door That Wasn’t There’. This means that when we meet the Nightwalkers, Twice-Killed-Katherine, the Briar King and Hansa the Traveller, we don’t know what to make of them because we don’t know their stories. Now, I am all for discovering more about characters and their motivations as the story unfolds, but we never get that with these characters - it’s almost just assumed that we know who they are. I even checked online to see if I was reading the second book in the series by mistake! There is a book being written called ‘Tales From The Hinterland’ which is the collection of stories that these characters are from, but it is set to be published in 2020 when really it should have come first. Having said all of that, I did really like the ‘real world’ characters, and I thought that Janet and Spinner were super cool.
The atmosphere was really good throughout, even in the middle section when I found it hard to read because I couldn’t connect were really atmospheric. I loved the strange surrealness and dreamlike writing that was very fairy tale-ish, and it was brilliant. I also really enjoyed the writing style. I don’t think that I’ve properly ever read a book with so many current references and I quite like it. It makes the book feel very contemporary (after all it was only published in January) and in our world, while still having the other world, the Hinterland, mixed in which gives it a slight feeling of invasion and overlap. It also really suits Alice’s character and voice since she is narrating the story and was brought up very much in our world.
The plot was good on the whole. My main issue, once again, comes down to the fact that the stories weren’t told - or rather that the wrong one was. ‘Alice Three Times’ was great because it became relevant but ‘The Door That Wasn’t There’ seemed not to have any purpose. Surely if there was one story that Finch would have told Alice, it would have been ‘Twice-Killed-Katherine’ as she is following them for most of the first half of the book (and then just disappears for no real reason).
While the beginning and end of the book are really great and really gripping, I found most of the middle section really difficult to read because, guess what, we didn’t know the stories! When I started reading this book, I thought that I would finish it in the same week I started it...that was two weeks ago. The middle of the book is when Alice actually enters the Hinterland, but since we don’t know anything about the characters or the world, it feels like we’re constantly playing catch up. Whenever I decided what I was going to sit down, grit my teeth and get through it, it felt like it was a chore and I could only manage one or two chapters at a time. It gets very gripping again from chapter twenty-eight when Alice starts to get sucked into the story, but that’s because we’ve already been told ‘Alice Three Times”.
Although I did like ‘The Hazel Wood’, a middle did take a lot of the enjoyment out of reading it. Maybe when ‘Tales From The Hinterland’ comes out, I’ll read that then give this book another shot when I am more informed.
Characters: 6/10
Atmosphere: 8/10
Writing Style: 8/10
Plot: 7/10
Intrigue: 6/10
Logic: 7/10
Enjoyment: 7/10
I LOVE fairy tales, the darker, the better as far as I’m concerned. So when I’m told about a book that is based around dark, original fairytales, naturally I wanted to read it as soon as I could get my hands on it. However, it wasn’t quite what I expected.
Although this is a book about fairy tales and their characters being real, we are only told two stories: ‘Alice Three Times’ and ‘The Door That Wasn’t There’. This means that when we meet the Nightwalkers, Twice-Killed-Katherine, the Briar King and Hansa the Traveller, we don’t know what to make of them because we don’t know their stories. Now, I am all for discovering more about characters and their motivations as the story unfolds, but we never get that with these characters - it’s almost just assumed that we know who they are. I even checked online to see if I was reading the second book in the series by mistake! There is a book being written called ‘Tales From The Hinterland’ which is the collection of stories that these characters are from, but it is set to be published in 2020 when really it should have come first. Having said all of that, I did really like the ‘real world’ characters, and I thought that Janet and Spinner were super cool.
The atmosphere was really good throughout, even in the middle section when I found it hard to read because I couldn’t connect were really atmospheric. I loved the strange surrealness and dreamlike writing that was very fairy tale-ish, and it was brilliant. I also really enjoyed the writing style. I don’t think that I’ve properly ever read a book with so many current references and I quite like it. It makes the book feel very contemporary (after all it was only published in January) and in our world, while still having the other world, the Hinterland, mixed in which gives it a slight feeling of invasion and overlap. It also really suits Alice’s character and voice since she is narrating the story and was brought up very much in our world.
The plot was good on the whole. My main issue, once again, comes down to the fact that the stories weren’t told - or rather that the wrong one was. ‘Alice Three Times’ was great because it became relevant but ‘The Door That Wasn’t There’ seemed not to have any purpose. Surely if there was one story that Finch would have told Alice, it would have been ‘Twice-Killed-Katherine’ as she is following them for most of the first half of the book (and then just disappears for no real reason).
While the beginning and end of the book are really great and really gripping, I found most of the middle section really difficult to read because, guess what, we didn’t know the stories! When I started reading this book, I thought that I would finish it in the same week I started it...that was two weeks ago. The middle of the book is when Alice actually enters the Hinterland, but since we don’t know anything about the characters or the world, it feels like we’re constantly playing catch up. Whenever I decided what I was going to sit down, grit my teeth and get through it, it felt like it was a chore and I could only manage one or two chapters at a time. It gets very gripping again from chapter twenty-eight when Alice starts to get sucked into the story, but that’s because we’ve already been told ‘Alice Three Times”.
Although I did like ‘The Hazel Wood’, a middle did take a lot of the enjoyment out of reading it. Maybe when ‘Tales From The Hinterland’ comes out, I’ll read that then give this book another shot when I am more informed.
Characters: 6/10
Atmosphere: 8/10
Writing Style: 8/10
Plot: 7/10
Intrigue: 6/10
Logic: 7/10
Enjoyment: 7/10

Gareth von Kallenbach (980 KP) rated the PC version of Fallout 76 in Video Games
Jun 19, 2019
The Fallout series has made the leap online with Fallout 76 and it is an ambitious attempt to take the franchise in a new direction. Set as a resident of Vault 76; players will craft a character and be amongst the first to venture into the Post-Apocalyptic world set in the Virginia wilderness as they attempt to help rebuild a new society.
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
http://sknr.net/2018/12/31/fallout-76/
Along the way players will encounter all manner of mutated creatures and threats that have zero qualms about tearing a player to pieces or bringing an arsenal of weapons to take down players.
Anyone who has played any of the series will know that gathering, trading, and crafting is essential to survival as being able to buy, repair, and exchange weapons and armor is essential as they will break and need to be upgraded frequently.
This is always a trick for some players such as myself as I never know what to fully prioritize when I encounter scrap and can quickly become overburdened. This makes for some very tough choices as player movement will be very restricted and players will be unable to Fast Travel to previously explored areas of the map.
There is also the matter of needing to ensure that an adequate supply of food, beverages, and medicines are available to restore health as in a radiated area; even stopping for lunch can cause potential damage and mutations to happen.
There are numerous weapons available to players from crude Pipe Guns to more advanced energy weapons and machine guns and knives. I have found that Melee weapons such as an Axe or a Sledgehammer can do wonders as they do pack a solid punch but are slow and unyielding.
The map is extremely vast and filled with many areas to explore from old towns to hotels, shops, a mall, an airport, train stations, and pretty much anything else you would expect in a typical community.
One of the biggest issues in the game is the numerous bugs which hampered the game at launch. Bethesda has worked to fix them through several patches but issues still remain as I write this so players will have to understand that this is part of the game and being addressed but they will likely encounter issues along the way.
The game has taken a considerable amount of abuse for the state of the game at launch and while I freely admit there are issues; I have had a lot of fun playing the game and have logged a considerable amount of time in it. Despite the frustrations; I have been drawn back to the game time and again to play more. Players I have encountered have been generally helpful and friendly and the game has not become an open Free For All as the Bounty systems in place make it less appealing for players to pick off inexperienced players who are out minding their own business. Some higher-level players have been very generous in passing and have initiated trades to give me High-Level weapons even though I was not able to use them until I reached a higher level.
There are various Pop-Up events that happen where players can get some nice rewards and slipping into your Power Armor to take down a pack of Scorchers is always a fun experience.
In many ways this is one of the hardest reviews I have had to write as I can see how some people can be disappointed with the game and will take serious issues with the bugs and general direction. I also see the fun in the game and the progress being made with the updates and enjoy the game despite the issues. If you are patient and temper your expectations with the understanding that the game players have now is not the game they will have several months down the road, then Fallout 76 may be the escapist game you are looking for.
http://sknr.net/2018/12/31/fallout-76/