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Rear Window (1954)
Rear Window (1954)
1954 | Classics, Drama, Mystery
“Hmm… must have splattered a lot”.
Maddy at Maddy Loves Her Classic Films is hosting The Alfred Hitchcockblogathon. A fine idea, celebrating the life and works of the “Master of Suspense”. My contribution comes from his 1954 masterpiece “Rear Window” starring James Stewart and Grace Kelly.
rw-poster
In one pan around his small apartment, and without a word of dialogue required, Hitchcock deftly fills in all the back-story you need: Stewart plays ace photo-journalist L.B. Jefferies, laid up from jetting the world to worn-torn regions by a broken leg in a full-cast with only his courtyard view to entertain him. In sweltering summer temperatures all the apartments are open to the elements, so he can be well entertained by the menagerie before him: “Miss Torso”, the scantily-clad and frequently showering ballerina; a sculptress with an eye towards Henry Moore; a struggling composer (who has his clock wound by someone very familiar!); a newly-wedded bride threatening to wear out the groom; a salesman and his bed-ridden wife; a dog-loving and balcony-sleeping couple; and “Miss Lonelyhearts” – a hard-drinking spinster forced to create imaginary male dinner-guests.
Stewart plays his usual ‘Mr Ordinary’ watching perfectly ordinary goings on in a perfectly ordinary apartment block.

Or not. Jefferies is drawn to some odd-events in the apartment of the salesman (Raymond Burr, still 13 years before his career-defining role in TV’s “Ironside”). His rampant suspicions infect not only his cranky middle-aged physiotherapist Stella (Thelma Ritter) but also his perfect (“too perfect”) girlfriend, the fashion expert Lisa (Grace Kelly). Of course his police friend Doyle (Wendell Corey) is having none of it… there is no evidence of any crime being committed. And the “murdered” wife has been seen being put on a train by her husband, and is sending him letters from the countryside.
Is Jefferies just going stir-crazy? Or is there really something to it?
The set for this film is masterly. Although depicting a genuine location in New York’s Greenwich village the huge set was constructed on the Paramount lot in Hollywood, and you can just imagine the army of carpenters and artists building the multi-layered structure.

It’s one of the stars of the film, allowing for a wealth of detail to be populated: in the apartments; in the street behind; even in the cafe over the other side of the street. And it’s this detail that really makes what could be a highly static film come alive. There are a half dozen films-within-the-film going on at once, with Stewart’s character – and you as the fellow-voyeur – having a multi-pass to watch them all simultaneously.
And watch he does. As what could be perceived as a seriously pervy character – something he is called out on by Stella – Jeffries gets to see an eyeful in particular of the shapely and scantily-clad ballerina (Georgine Darcy, agent-less and only paid $350 for the role!). These scenes must have been deemed quite risque for the year of release.

Where the film rather falters is in the bickering romance between Stewart and Kelly. As a hot-blooded man, I will declare that even today Kelly’s first dream-like appearance (with Vaseline lightly coating the lens) is breathtaking. She’s just the ‘girl-next-door’: if you live next to a palace that is! And yet (with Kelly 21 years Stewart’s junior) she’s just “too perfect” for L.B. , who feels (against her protestations) that she’s ‘too girly’ to hack the life of a war photographer on the road. The mysogeny, common for the day, is gasp-making: “If a girl’s pretty enough, she just has to ‘be'” intones Stewart, to no howls of protest or throwing of saucepans! In fact Kelly is greatly encouraged: “Preview of coming attractions” purrs Kelly, flaunting what she has around the apartment in a negligee.

These scenes though are rather overlong and somewhat get in the way of the murder mystery plot-line. Things really start to warm up when a death occurs, to piercing screams in the night: “Which one of you did it?” shouts a woman to the neighbourhood, as everything – momentarily – stops. “WHICH ONE OF YOU DID IT?”. Given your emotional involvement in the ongoing voyeurism, it’s hard as a viewer not to feel discomforted…. (“well, it wasn’t me”…. shifts uneasily in the seat).
From then on, Hitchcock proceeds to pile on suspenseful jolt after jolt, with first Lisa and then L.B. placed in harms way. While the perpetrator may seem clueless and incompetent, as most murderers of passion probably are, the denouement is satisfying, with a great trial use of green-screen ‘falling’ that would be perfected by Hitchcock for “Vertigo” four years later.


What’s curious for such as classic is that there are a number of fluffed lines in the piece: with two notable ones by Stewart and Kelly. Hitchcock was the master of long and uninterrupted takes, but did he not believe in re-shooting scenes when such errors occurred? Most odd.
Although tighter and more claustrophobic that some of his better known films, this is a firm favourite of mine. If you’ve never seen it, its well worth you checking out.
  
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Daniel Boyd (1066 KP) rated the PlayStation 4 version of Fallout 76 in Video Games

Feb 27, 2019 (Updated Feb 27, 2019)  
Fallout 76
Fallout 76
2018 | Action/Adventure, Role-Playing
There is no merit whatsoever to this thing (0 more)
A Grotesque Atrocity of Modern Gaming and an Abhorrent Insult to it's Audience
When Fallout 76 was announced last summer, I was initially intrigued. Not knowing anything about it, I was surprised that we were getting this before Starfield, (which wasn't announced at the time but was heavily rumoured,) or the next entry in the Elder Scrolls series, but I hoped it would be on par with the Fallout series last fantastic interim game; New Vegas. Then at Bethesda's E3 conference, we were given the bad news that this was going to be an always online experience with an open world online hub and some light PvP elements.

Fast forward to November 2018 and the game launches to hugely negative reviews. The majority of online reviewers are pounding the thing into the ground and criticising the barrage of issues present in the game. Connection issues, sub par graphics, a vast assortment of glitches, a distinct lack of human NPC's, weird lighting and pop in and so on and so forth. I am quite happily playing through Red Dead Redemption 2 at this point and leaving Fallout 76 indefinitely on the backburner. The following week, the game is on sale for half of it's RRP, then as the weeks go on the price continues to drop.

Then, at the start of February, I am looking for a new game to stick my teeth into and I see a pre-owned copy of Fallout 76 on sale for only 20 quid. I think to myself, what the hell and give it a go. I had heard that a few patches had been put out to fix various issues and so I thought how bad can it be?

I have been playing video games for the last 20 years and I don't think that I have ever seen a more egregious assault on my principles as a consumer. There isn't even a game here.

If you have played any of the other Fallout games since 3, you will know that you suffer through the more grindy RPG elements of the game because the progression mechanics are married well enough with the games other systems that they aren't too noticeable or invasive. The characters, the locations, the quests and the story elements make up for the lacking gameplay and overall the games are enjoyable enough that the dated gameplay systems usually aren't penalised too hard in reviews.

Well imagine any of the other previous Fallout games, but with all of the reasons to play through it that I mentioned above stripped away, leaving only the annoying grindy bullshit that you normally put up with. Except here, there is simply no reason to put up with it.

This is the realisation that I came to last night after putting about 7 hours into the game and I decided to switch it off and never pick it up again.

There is no plot, there are no characters, there is absolutely nothing to see that you haven't already seen in previous Fallout games with more meat to them and there is simply no reason to play this game.

If past Fallout games are a big meaty, juicy leg of lamb, then this is nothing but the dry bone that is left after all of the good stuff has been ripped away.

This is nothing but a quick cash grab. I'm not even talking specifically about the disgusting micro-transactions present in the game such as making players pay £10+ to change the colour of their power armour. No, I'm just talking about the game as a whole as there is absolutely no other merit to it or reason for it to exist or be played other than to make Bethesda some easy money.

This thing shouldn't exist and the fact that it does is a huge slap on the face to the consumer and it pretty much encapsulates everything that is wrong with the mind-set of modern publishers. This game should be boycotted and if you have to pick it up out of morbid curiosity, do what I did and buy it used.

I have heard a few industry experts say that this could be the game that ends Bethesda, the final nail in the coffin after the let-downs of Fallout 4 and ESO. Although don't want this to happen as I never like to see a gaming company go out of business, to be honest I can't say that they wouldn't deserve it for the below the belt bullshit that they are trying to pull on their audience. As a consumer and a fan of this franchise as well as the studio that produced it, I feel betrayed on a personal level and it really is going to take something extraordinary to put them back in my good graces and the good graces of their audience.

The Witcher 3 came out 4 years ago this year and it still looks and plays better than anything Bethesda studios has developed, (and I'm not even a big fan of The Witcher.) Bethesda really needs to pull their finger out if they want to compete with their peers going forwards. Starfield better be running on a brank new slick engine and contain story and gameplay elements that are nothing short of spectacular if they are to redeem themselves from this disaster.

I was hesitant to score this a 1/10, as it is not the worst game of the generation, however in the context of the rest of the series and the motive behind this particular sorry excuse for an entry in the series, it is such an insult that my conscience would not let me award it as anything more than the lowest possible score.
  
The Dark Descent of Elizabeth Frankenstein
The Dark Descent of Elizabeth Frankenstein
Kiersten White | 2018 | Thriller, Young Adult (YA)
8
7.8 (4 Ratings)
Book Rating
Great characters (0 more)
Inconsistency in some parts (0 more)
Contains spoilers, click to show
The most amazing thing about classic horror stories is how they still influence many writers today.

To read 'the Dark Descent of Elizabeth Frankenstein,' you don't have to know anything about Mary Shelley's original creation. No, this book seems to take the story of Dr. Frankenstein in a completely different direction than what was known 200 years ago. I, personally, haven't read Shelley's book, but after reading this one, I certainly want to now. Victor Frankenstein is the most interesting character I have read about in a long time.

'The Dark Descent of Elizabeth Frankenstein' takes us to Victor's childhood, where we observe him becoming the insane doctor that he was in 'Frankenstein' - but this one doesn't pass Victor's 21st birthday, and his creation of a 'creature' is much earlier than in Shelley's version. This book was still very enjoyable,even if it doesn't line up with the classic. But instead of following Victor's descent into darkness, we follow Elizabeth's ascension from darkness through her need to be taken care of for the remainder of her life - 'And if Victor did not seem to respond to my sweetness,I would simply cry. He never could stand it when I cried. It would hurt him. I smiled in anticipation, letting the meanness at my core stretch like ill-used muscles' Another interesting part of this book is seeing how well the author, White, creates a sociopathic lead female character, who has tailored herself to wearing the right faces and acting a certain way to get what she wants.

We enter the book with Elizabeth and her good friend, Justine, on a trip to find Victor, who has stopped writing from school some months before - Victor's mother had died before he left, and now Elizabeth was questioning whether or not his father was going to keep her around. We get flash backs here and there of Elizabeth and Victor as children together. The reader is shown that Elizabeth is the only person who can calm Victor during his 'rages,' and she seems to be the only person he allowed inside his world. We're led to believe that Elizabeth truly cares for Victor,but quickly we are told that she only cares if she has a roof over her head or not. Eventually, Elizabeth finds Victor, but he is in the midst of a fever - an ailment he falls under quite often whenever his studies would keep him from eating, drinking and sleeping - he whispers in a fever state 'Do not tell Elizabeth.' and 'It worked.' The horror quickly takes place when Elizabeth explores his surroundings to find a makeshift lab with body parts,both human and animal.

The book spends a lot of time with Elizabeth waiting on Victor, usually for him to return home to the Frankenstein estate. Although White does an amazing job of bringing back words and writing that was of 200 years ago, sometimes it seems she's too busy concentrating on that rather than paying attention to consistency. The story had me glued to the book from part one, but what really kept me going was the character, Victor. If this entire story had been from his point of view, I would have put this book at the top of my favorite books list. This also should have been titled 'the Dark Descent of Victor Frankenstein,' because it's Victor who seems to slowly descend into madness, not Elizabeth, she seems to know what he is going to become, but because she is so occupied with keeping her place at the Frankenstein household, she does nothing to stop it.

Victor, by today's standards, is a murderer in the making:

"The deer stopped keening. It did not die as Victor tugged the knife through the skin over its stomach. I had imagined it parting like the crust of a loaf of bread,but it was tough, resistant. The sound of tearing made me sick. I turned away as Victor strained to make progress with blood coating his hands and making the knife slippery."

Elizabeth takes great measures to keep Victor out of trouble,even when he nearly severs the arm of his little brother out of curiosity. She focuses on keeping the little brother alive, then placing blame on the nursemaid by planting a pair of scissors from her sewing supplies. Elizabeth was not only a good liar, but she was also an antagonist. When Victor seems to not be able to cope with what he did to his little brother, she quickly tells him what they will say to his father: " ' We know what happened. It was the nursemaid's fault for leaving out her sewing supplies. She is stupid and lazy and still sleeping. She will be punished and relieved of her duties. Ernest will be fine.' I paused to be sure Victor understood that this was our story,no matter what. 'And we are fortunate that she is stupid and lazy and convenient, and nothing like this will happen again. Will it?' " She may have very well been the reason Victor did the things he did.

Victor, of course, ends up making a monster, but White didn't try to retell the Shelley novel, instead she tried to give it a different spin from a different perspective. As a storyteller, White did an impressive job with wording and flashbacks. For die-hard fans of Shelley's 'Frankenstein,' I wouldn't recommend ' the Dark Decent of Elizabeth Frankenstein' unless you are willing to read it with an open mind. I only wish there had been more scenes with Victor - an unforgettable character.
  
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Lorey L. (3 KP) rated The Hazel Wood in Books

Mar 7, 2018  
The Hazel Wood
The Hazel Wood
Melissa Albert | 2017 | Mystery, Paranormal, Science Fiction/Fantasy
8
7.4 (33 Ratings)
Book Rating
The fairytales! (0 more)
Alice's bratty-ness (0 more)
Loved! Would recommend for fans of chilling fairytales.
Immediately after finishing Albert's dark tale, I took to Goodread's knowing other's had been left with the same tingly sensation of bloody good wrongness. Unfortunately, I found for many this was not the case. The story was dark, creepy and had all the good bad things that make you listen too closely at bumps and stare too intensely at shadows.

    First, the writing is completely breathtaking. The imagery in Albert's style is superb. It made me want to wrap up in a blanket with a hot cup of tea and a roaring fire and wish for her words to never end.

   With that being said, I did find that at times it could get a little thick and hard to sludge through, but for me, that was infrequent enough to not give me too much of a bother. I felt there was a lot of backstory that could have been told in a more fluid manner, but nevertheless, it was (mostly) needed backstory.
    The world Albert created in Hinterland... I need more. If more/most of the story had taken place in the Hinterland, I feel it would have been closer to 5 stars. But, being mostly set in New York it did still leave the storyline curious and mysterious enough to lure you in if given half a chance.

   Secondly, the characters are... horrible and good and missing things. Personally, once I figured out who Alice was, I understood why she was written the way she was (more on that in a bit). Unfortunately, I felt most characters, outside of Alice, were mostly one-dimensional. More fully fleshed out and I may have found myself falling a little in love Finch, desperately wanting to know Ella, or even more curious about the mysterious Althea. They just needed a little... more.

   Thirdly, the artwork. Oh good Lord in Heaven, I am in love with the cover art of this book. Dark and shiny and filled with images that beg to be understood. Jim Tierney should be praised almost as much as the author for lending the right mindset for this dark story.

   Further, my favorite parts of this book were by far the snippets of Althea's Hinterland Stories. Even if you don't like the book- you will LOVE these stories. They are the perfect amounts of creepy, mysterious, weird, and wonderful.

    Finally, a more in-depth look. I'd like to begin with Alice. I feel it's not that her character is "misunderstood" but that she is almost too understood. Mean, angry, violent. With little too no explanation for her outbursts... Except for the simple fact that many readers seem not to care about (and understandably, to a degree. She's not the most likable person). She was spun that way. With an icy core she is unable to control, a darkness she fears.

**"I'd let myself drift too close to the dark continent at the core of me, a lawless place I tried never to visit."**

  *SPOILER* Alice Three Times is basically the villain of a dark fairytale. She is made up of rage and ice and blackness. The fact Ella helps her control it even a little is amazing. Understanding this allowed me to view Alice in a different way than I had other heroines. She was, in the end, simply trying to become an ex-Story. To try and be the normal girl she never had the chance of being. *END SPOILER* This made her annoying, unexplained, angry outbursts easier to understand and accept,
 for me.
   Finch, the only character we know to be a person of color (note: many characters within the book, as previously mentioned, are far from being fully-fleshed out. For most, ethnicity isn't even mentioned), is nerdy and verging-on-fierce, but kind-of, off-putting in some instances. For example, because he is such a "fan" there are several times he ignores the fact that he is making Alice uncomfortable, and especially *SPOILER* when he basically sells her to the Hinterland Stories for entry to their land*END SPOILER*
    *SPOILER*I also wanted to quickly talk about the confrontation with the police that leads Finch to try and explain why he's mad, which in turn leads to Alice acting very Story-ish. I felt for Finch in a big way here. I was angry with her stupid, selfish reaction as well. I applauded him for standing up for her and got annoyed that she acted so irrationally and privileged. But, I realized after reading the section through again, Alice is not a person. She is a Story. And although she was raised a human, her "ice core" sometimes ruled her actions more than her mind- which seemed to agree with Finch, even though her actions, words, and anger said otherwise:

**"...You think rich matters in this situation? You think a cop looks at me and sees <i>rich?</i> You're pretending you don't get it, but you do."
<b>I did get it, I did. And the shame of it boiled into something darker.</b> Before my brain could catch up, I jerked the wheel and turned the car off the road, sending us rattling toward the trees."** *END SPOILER*

   This isn't a book for everyone. I enjoy reading both the positive and negative reviews, as they shed new light on different aspects of the story! I loved it and I can't wait for Melissa Albert's book of Hinterland Stories- and maybe even a second Hazel Wood! If you do choose to give this book a try, go in with an open mind... and maybe a light on.
  
Indiana Jones and the Kingdom of the Crystal Skull (2008)
Indiana Jones and the Kingdom of the Crystal Skull (2008)
2008 | Action, Adventure, Fantasy
After 17 years away from the big screen, Indiana Jones has dusted off his trusty fedora and bullwhip in one of the most eagerly awaited returns to the screen in cinema history. Harrison Ford once again plays the rough and rugged archeologist who is as equally adept in the classroom as he is in the depths of an ancient trap laden chamber.

In “Indiana Jones and the Kingdom of the Crystal Skull”, audience are re-introduced to Jones, who is by now an older, and wiser man who spent the years of WWII as a special operative which earned him not only the rank of Colonel, but numerous medals and citations.

The film opens with a group of bad guys forcing Indiana to locate an object from a gigantic storage area in the infamous Area 51. Since Jones was part of a team that examined said object nearly a decade earlier, his services are greatly desired, and he is forced to play along with his captors.

Of course Indiana Jones is still a man of action, and soon turns the tables on his captors in a daring and humor filled action sequence that quickly answers those that doubted Ford could pull off his charismatic character in his 60’s.

The events of the situation do not go unnoticed by the U.S. government who suspect Jones of collaborating with the enemy, and in the Red Scare America of the 1950’s Jones soon finds himself suspended from his teaching position and looking to head overseas.

As Indy’s train heads out of town, he is approached by a motorcycle riding messenger who says his name is Mutt (Shia LaBeouf), and he has been sent to find Indy by a former college of Indy’s Professor Oxle (John Hurt). Intrigued, Jones listens to the tale Mutt tells him that people have kidnapped Oxley and his mother, and he shows him a letter that Oxley instructed him to pass along to Indy should anything happen to him.

Before Indy can dig further into the mystery, he and Mutt are accosted by thugs and after a daring race through traffic on Mutt’s motorcycle, find themselves on a plane to South America in search of Oxley and Mutt’s mother as well as the fabled Crystal Skull that legend says will grant amazing powers to anyone who returns it to the fabled Golden City.

Thinking that his old friend Oxley may have succeeded where Indy was unable to many years earlier, Jones takes up the cause of locating the fabled artifact and the city as he believes that they are also the keys to locating his missing friend. The film really slows down here and devotes a good amount of time to advancing the story and characters and thanks to the amazingly detailed sets and enjoyable characters; you may find yourself not minding the change of pace.

Of course there are plenty of bad guys to add to the mix, including the evil Irinia Spalko (Cate Blanchett), who is leading a team of Russian soldiers who also have designs on the skull, as it would give them the power to read and control the minds of the leaders the world over, amongst other powers that would be used for their aggressive agendas.

What follows is an effects-laden adventure leading to a grand finale that is not as spectacular as past films in the series, but enjoyable nonetheless. When the action comes it is solid, and while some of it seems to be a retread of some of the classic moments of the series, it does deliver enough thrills to keep fans happy. There are some very welcome moments in the film such as a nice tribute to Sean Connery and the Late Denholm Elliot as well as a cleverly placed cameo early in the film during the warehouse fight.

Shia LaBeouf is an interesting addition to the series and his scenes with Ford are very enjoyable. They have a natural chemistry and do not seem forced like the Short Round character from “Indiana Jones and the Temple of Doom”. I was also very happy to see Karen Allen return to the series as Marion Ravenwood. She has truly proven to be the only love interest in the series that truly measures up to Indy, and her fiery temper with a girl next door charm is the perfect foil for Jones.

The effects in the film are not groundbreaking, but solid, however some may find that the films plot is a bit to complex and takes too long to setup. There were funny moments in the film to go along with the action and viewers who pay close attention will catch some very subtle nods to other moments in the series.

I was pleased with the sets in the film as Director Steven Speilberg and Producer George Lucas clearly paid attention to details in the look of the film. The tombs and exotic chambers depicted in the film had a very immersive nature to them much the same way that classic Disneyland rides like Pirates of the Caribbean and The Haunted Mansion place guests right in the middle of the spooky and exotic locales. From cobwebs, skeletons, and insects and well as treasures galore, it was like being in on the adventure with Indy.
The series does have some life in it and while the film does not measure up with the first film in the series, I would say it is on par with “Temple of Doom” and was for me, more enjoyable than “The Last Crusade.” The film leaves the door open for yet another adventure, and if comments from Speilberg and Lucas are to be taken seriously, we may see the beloved archeologist back on the big screen in the not too distant future.
  
Yarr Harr!
Yarr Harr!
2020 | Card Game, Pirates
Ahoy – it’s time to set sail for the open seas like the pirates we are! So cast off your lines and… wait… what? What do you mean you don’t have a ship ready yet? Still under construction? Seriously?! Well I can see those other pirates building up their ships too, so you better hurry up and finish yours first so you can lay claim to the vast treasures of the world! And I’m not saying you should, but if those other guys ran into some… problems… with finishing their ships, that wouldn’t be too bad if you catch my drift.

Disclaimer: We were provided a copy of Yarr Harr! for the purposes of this preview. The final components of the upcoming Kickstarter campaign might vary slightly from those pictured below. Also, our copy had some extra cards/content that will be available as Stretch Goals during the campaign. -L


Yarr Harr! is a competitive card game in which players are building up their individual pirate ships and trying to amass the most Doubloons by the end of the game. The gameplay itself is pretty simple, but actually winning takes more strategy than you might think. To setup the game, every player receives a Bow and Stern card for their Harbor (play area), and a starting hand with 5 cards. The remaining cards form the Draw deck for the game, and is placed in the center of the play area. On your turn, you will draw 2 cards from the Draw deck, and then play up to 3 cards. There are 2 different types of cards that can be played: Ship cards and Action cards. Ship cards, played between your own Bow and Stern cards, are used to build up your ship and score points at the end of the game. Action cards are used to sabotage opponents or to give yourself a buff. You may not play more than 2 Ship cards in one turn, and you may only have a maximum of 8 cards in your hand at the end of your turn. Play continues as such, until the end-game requirement has been met. That requirement depends on the number of players in the game, and tells you how many Ship cards must be in your own Harbor for the game to end. As soon as any 1 player achieves that number, the game ends. Players then tally up all of the Doubloon points on the Ship cards in their Harbor, subtracting any negative points from Action cards affecting their ship, and the player with the most Doubloons wins!
The thing that I like about Yarr Harr! the most is that it can be played with differing levels of strategy. The game comes with a number of Captain cards and Objective cards that are optional to use in play. To include Captain cards, each player receives 1 Captain card at the start of the game, which grants special abilities throughout the game, depending on the given Captain. To play with Objective cards, each player receives 3 Objective cards at the start of the game, and then selects 2 to keep for play. Objectives are kept secret from your opponents, and will earn you end-game Doubloons upon completing them. With these optional modes of play, you can really cater the strategic level to that of your current game group. You can play with younger gamers with no extra content, just the base game as described above. If you are looking to turn this into a possibly more difficult game, add in those Captain and Objective cards. Offering those optional elements is a huge plus because it makes Yarr Harr! accessible to more gamers. So that’s a big win to me.


The other thing that I really like about Yarr Harr! is that the gameplay is pretty light and fast. It is easy to teach, learn, and play, thus lending itself to lots of gaming situations. Need something quick to play before dinner is ready? Yarr Harr! Want to pick the pace back up after a long, brain-burning game at game night? Yarr Harr! It can fit in wherever you want, and because of that, I can see myself bringing it to the table often. The only warning I have for this game is that, since it is competitive, more sensitive gamers might not find it enjoyable. There are Action cards to be played to directly sabotage and inhibit your opponents, and sometimes that can feel like personal attacks against a player. To alleviate that, I recommend playing at higher player counts, so it doesn’t feel like players are ganging up on a single player. Just something to be aware of! Let’s talk components. This is a card game, and the quality of the cards we received was pretty good. They are nice and sturdy, and could hold up for many plays. The artwork is thematic, creative, colorful, and just enjoyable to look at overall.
All in all, I think Yarr Harr! is a fast and fun game for any type of gamer. The varying degrees of difficulty and strategy make it a versatile game, and I really appreciate that aspect. It is a competitive game, but it feels more light-hearted than cutthroat and that helps keep it enjoyable for all players. If you’re looking for something fun, yet strategic, and easy to play, look no further than Yarr Harr! The Kickstarter campaign begins on June 23rd, so be on the lookout for this awesome little card game!
  
Wicked &amp; Wise
Wicked & Wise
2022 | Card Game, Fantasy
Who here has only thought of dragons as fearsome fire-breathing beasts of flight in fantastical worlds of magic and whimsy? I probably would be among you, if not for the cutey little Leafy Sea Dragons in our own world. That aside, not many would guess that dragons are actually smooth businesscreatures who employ simple, yet very professional, hordes of mice as their personal accountants. I guess you just don’t know what you don’t know. So thank you to designer Fertessa Allyse for cluing us all in on the inner workings of draconic wealth management.

Wicked & Wise is a trick-taking game where players belong to teams of dragon/mouse-kind bent on epic games of cards upon which they wager and win treasures and gold. Think you know Euchre? Well this is Euchre with purpose!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Setup is different for each play count from two to six players. For this review, we have tackled the two-player version that uses an open-handed ghost-Mouse player. Separate all card types and place them in decks, per the rules. Each Dragon player will receive 10 basic cards for their hands, and the ghost-Mouse player will be dealt five cards face-up between both players. The starting player is determined and given the Lead Token, which in this prototype copy, is a 3d-printed white dragon (amazing). Each player (or team if playing with more players) also chooses their Goal card for the round and a Table Talk card in use for the entire game. There are more rules for setup, but this is the general idea.
Generally speaking, Wicked & Wise is played like a normal trick-taking game with several embellishments. One such is that the leading Dragon will play the first card to set the trump suit, then the other Dragon(s) will play their card to follow. Once all Dragons have played, the Mouse players will play their one card in the same team order the Dragons followed. The Dragons’ cards are all played for the suit and numeric value, as in Euchre, but the Mouse cards are played for their special abilities printed at the bottom of each card. These abilities could include drawing cards and passing them to their Dragon teammate, or choosing to take some Gold, or discarding and redrawing more basic cards. Oh, but here is the kicker – the Dragons now get another card they may play to help tip the odds and win the trick! I am no master of Euchre (or any trick-taking game for that matter), but I know I have never seen this in any game I have ever played. Two opportunities to play a card to win the trick? Excellent.


The round Goal cards are now consulted to see if the teams achieved their chosen Goal for the round. If successful, the team takes the reward printed. If not, they lose half the amount, rounded down. Afterward, the Cleanup actions will reset hand sizes and get the table ready to play the next round. The winning team is they who are able to amass the largest collection of Gold over the course of the three rounds of play. Games can last anywhere from 30 to 60 minutes per my plays, and they get faster with more experience and more focused players.
Components. Again, this is a prototype copy of this game. That said, I am absolutely impressed with how far along this game seems to be at this point. The art is mostly complete and it is simply amazing. Beth Sobel has always received high praise from us here, and never disappoints on anything she touches. I think the cards have a great look to them, and the suits are differentiated not only by color, but also by iconography – a boon for our colorblind gamer friends. I am very excited to see where the components end up at the end of the Kickstarter campaign for sure.

Euchre has always been one of my favorite games, and it is something I can play with any type of teammate or opponent. I learned how to play on a bus in France in college and will always accept an invitation to play it. So to have a themed version of Euchre to play that also adds so many interesting new decisions and teammate roles and physical score-keeping components just hits on every level. The theme and game are not necessarily securely tied together – I think those that are opposed to a fantasy setting can easily enjoy the game or simply re-theme it themselves to almost anything.

This one is a sneaky little game that pulls you in and keeps you interested throughout its entirety, and that is a mark of a great game for me. Once game nights can get back to normal soon (I hope) I can see this coming out to the table quite often. If you are in the market for a swole Euchre replacement (or extremely fun side session for the die-hards), then I recommend you take a look at Wicked & Wise. It adds so many great new ideas to keep an old standard fresh and tasty. Do consider backing it on Kickstarter when it launches in August, and let’s see if we can get Carla to drop an image of the Lead Player Token they are planning.
  
Prometheus (2012)
Prometheus (2012)
2012 | Action, Horror, Sci-Fi
After nearly 2 years of waiting and rampant speculation, director Ridley Scott’s science-fiction epic Prometheus has finally arrived. The project initially started as a prequel to Alien, and in doing so got the attention of the Alien fan community. After the last two sequels and two disastrous Alien Versus Predator spinoffs, this fan community was eager for the director who started the series to bring the series back to prominence. However, hopes were dashed when it was announced that Prometheus would not be a prequel but instead a standalone film that “shared” DNA with Alien. As production of the film developed under very tight conditions, fans could only speculate as to the nature of the film even when leaked photos and eventually trailers seem to indicate more than a passing connection to the Alien franchise.

The film follows the story of Dr. Elizabeth Shaw (Noomi Rapace), who in the late 21st century makes a startling discovery with her boyfriend Charlie Halloway (Logan Marshall-Green). Their discovery leads to an extremely expensive expedition to an unknown area of space aboard the state-of-the-art research vessel Prometheus. The eclectic but talented crew of experts along for the ride are under the stern watch of Meredith Vickers (Charlize Theron), who has been appointed by the Weyland Corporation to oversee the expedition even though she is highly skeptical about the expected goals that set the crew on the journey.

Holloway and Shaw believe that a series of paintings they discovered at several archaeological sites throughout the world indicated that ancient man had been visited and guided by beings from beyond the stars and that said beings may very well be responsible for engineering humanity as well.

After a journey of nearly 2.5 years the crew arrives at the star system depicted in the paintings and soon find themselves exploring a temple-like structure on an otherwise desolate and apparently lifeless moon. Despite the misgivings of the crew, when the true nature of their expedition is revealed upon their arrival, Shaw and Holloway are vindicated when remains of alien life forms and other technology are discovered by the crew.

Their initial exploration cut short due to a violent storm, the crew returns the safety of the ship to wait out the storm, save for two members of the team who remained at the temple after becoming lost. A series of events follow which soon indicate that not only are there hidden agendas at play but that the crew has stumbled upon a discovery that they are ill-prepared for.

Bizarre and horrific revelations and events follow which cause the crew members to question their motivations and the expedition’s purpose as well as examine their place in a much more complex and dangerous universe, where their petty human concerns and conflicts now seem much more insignificant.

It would be very difficult to go into further detail with spoiling key elements to the film. Suffice it to say that there are some real twist and turns along the way as well as some thrills and action that keep things moving along nicely as the film makes its way towards the conclusion. But, yes, Prometheus does have a very clear connection to the Alien films.

Scott had said that he wanted to do something epic in scale and in that he has, for the most part, succeeded. Shot using the latest 3-D technology, the film is amazing to watch. The opening sequence, as well as some footage of the ship in-flight, are truly gorgeous to look at and the amazing attention to detail not only on the alien world but on the ship itself is truly spectacular.

Early in the film, the android David (Michael Fassbender) is seen going through his various routines on the ship as the crew sleeps in suspended animation. His various activities range from monitoring the crew and their dreams, to watching old movies and studying ancient languages and keeping an eye on the ship systems. All that seems fairly routine, but it is his skill with a basketball that was fascinating and establishes the complex and dynamic character that he portrays.

This introduction underscores the diversity of the crew. We are given bits and pieces about all of them to help them stand out from the usual stock characters in this type of film. While we are not given as complete a background set up as I would’ve liked, little touches such as Capt. Janik (Idris Elba), insisting upon celebrating Christmas as well as the crew running side bets, help to underscore that these are people we can easily relate to, just doing their job in extraordinary situations. This was something that Scott mastered in the original Alien, giving you average Joe’s who had to deal with extraterrestrial horror.

I mention this because Prometheus is not an action film, nor is it a horror film. I wonder if perhaps this film had not had the production costs that it does, if it would be better suited for fall release. I say this not as a criticism of the movie, simply to emphasize the fact this is a movie that requires thought, something your typical summer blockbuster doesn’t. Scott does not lay it out on a plate for the audience and say “Here it is, take it.” He presents a story filled with questions, and instead of giving you answers, gives you even more questions as the film goes along.

At first, this was more than a bit frustrating as I wanted answers to questions I’ve had since seeing the original Alien back in 1979. I wanted to know more about some of the plot lines and characters as well as certain situations that were in the film. At one point the captain shares some very important information. I asked myself how this piece of news was arrived at, as certainly a discovery of this magnitude would have been a very interesting scene. However much like the film’s premise, faith is an underlying and key component. Just as the characters discuss and act based on faith, or lack thereof, audience members asked to have faith in the storyline and the sequence of events that lead up to the finale. There will be those who will be unwilling to do so and will be quick to find fault with the film, cast, and plot. But I hope there will be more who accept that they are seeing the first part of a larger journey and understand that there are things that they are meant to know, as well as things hey are not meant to know and in time more may be revealed.

Scott has indicated that he would like to do another film in the series and scuttlebutt indicates the studio would very much like to entertain thoughts of a trilogy. I would certainly like to see this, as would a few of my fellow critics. Following our screening, three of us stood around discussing aspects of the film, trying to figure out what it really meant and how it connected to the Alien series as well as potential future films in the series. If nothing else, this movie will spark interesting conversation.

As the days have passed since seeing the film I’ve appreciated it more and more with each passing day. Scott could have taken the easy way out and given a straight up prequel to Alien complete with all manner of monsters and CGI creatures on the loose wrecking havoc upon a crew of unfortunate victims. Instead he opted to take a much larger look at life, the universe, and our place in it and wove a complex and open-ended framework that not only provided fantastic entertainment but also provided an opportunity for intelligent conversation and introspection.

From the incredible visuals to the engaging and enjoyable cast, Prometheus is a refreshing and enjoyable film and an extremely welcome and much-needed addition to the alien franchise.