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Things a Bright Girl Can Do
Things a Bright Girl Can Do
Sally Nicholls | 2017 | Young Adult (YA)
9
7.5 (2 Ratings)
Book Rating
THINGS A BRIGHT GIRL CAN DO by SALLY NICHOLLS
In 1903 Emmeline Pankhurst founded a new organisation called 'The Woman's Social and Political Union’ because she like many other women believed that they should be equal to men and be allowed a vote!

Although women over thirty did get the vote in 1918 - after the bill was passed. It wasn't until 1928 that all women got the vote. But unfortunately, Emmeline Pankhurst died before she got to see this happen.

When WWI broke out men had to go and fight, leaving their jobs to the woman. This was the start of women getting more opportunities. Even though they weren't being paid the same, they were still happy to be doing something to help. (Though that's a different story)

But this whole having a job, and helping with the war was only for the meantime, because after the war men wanted their jobs back!

Things a Bright Girl Can Do is about three girls who live in this time. Three girls who want to do more with their lives. Three girls who want freedom and the chance to be different.

Evelyn, May, and Nell.

Evelyn is seventeen and has dreamt of going to a university like her brother, but is unable to do so because, for the simple fact, she's a girl!

But mind you, she is probably smarter than her brother. Or any boy for that matter. So what does she do? She joins the suffragettes! And by doing this she see’s exactly what it's like to be a suffragette and what they do first hand. Though it's not as nice as it seems. She takes part in a hunger strike while she's in prison; like many suffragettes before her. She gets ill afterward and though she did what she believed was right, she soon realized that it wasn't such a great idea.

But in some ways, it made her a better person in the future because she knew exactly what it was like and why they were fighting for their rights.

May is fifteen and has been a part of the suffragettes along with her mother for a while now. She campaigns and she fights for the rights of women in a peaceful way. By handing out flyers, by going to meetings and talks. Again like Evelyn, she knows what it's like to have money and to be in a better situation than some women who don't even have that.

Nell, who’s grown up not knowing money, she's always tried to work and help her mother with whatever she can. She later meets May and the two of them fall in love and dream of a better world. She joins the cause of ‘Women's Rights’ and fights for them. Because why should men get everything?

All three girls are very different and all want something out of their vote. They all become a part of the suffragettes in their own different ways.

Sally Nicholls gives you a great insight into the past, bringing it to life again. Questioning what life was like back then, for woman and the government. She does all this by turning three stories into a reality that we all now take for granted. Even now women don't use their votes.

My opinion is that no matter whether you like politics or even believe in them, you should always use your vote. That's what I think anyway. For the simple fact, women died for your right to vote. It's your life as well you should use your vote to make the world better. To have a say.

From the suffragettes to WWI and it's 'we can do it’ attitude, this book is amazing inside and out. From the facts and the stories within its pages to the history lesson of fighting for your rights - to what women did to help in the war, you need to try this book.

So would you be one of the suffragettes, or did you have one in your family? It would be interesting to know.

Just remember, we can all do it.

Love, Christina ?
  
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Emma @ The Movies (1786 KP) rated Greta (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
Greta (2019)
Greta (2019)
2019 | Drama, Thriller
I sat down to write up my notes for the weekend's films and I had already forgotten this one. I quite enjoyed it and yet it hasn't really stuck with me at all.

Frances, played by Chloë Grace Moretz, finds a handbag on the subway, unable to hand it in to lost property she takes it home with the intention of returning it the next day. Greta is a lonely widow whose daughter is abroad and she has nothing but her piano and photos for company. When the pair meet they connect immediately and their friendship grows. To say Greta is clingy would be an understatement and when Frances discovers a cupboard full of identical "missing" handbags she knows she needs to get some distance.

Right, so, the idea here relies on someone returning her handbag, admittedly a handbag is less suspicious than a rucksack or a suitcase, but I'm still not convinced. It relies on no one seeing her leave it when she gets up to leave, and no one spotting it when they get on at the stop, and then not a single member of staff being in the subway station to take the bag. Erica says it best, "you call the bomb squad"... yes you do, Erica.

I very much enjoyed the idea of this film, as thrillers go it's a good set up. I'm becoming increasingly frustrated by trailers though, and in this instance I think they gave you too many moments that would have given a greater impact as a surprise. It also exposed an inconsistency.

The trailer shows Frances stuck in a lift as it's being crushed. In the context of the full film it made sense, sort of, but it left the question in the trailer of whether it was slightly sci-fi. While I knew what the whole scene was trying to achieve I felt that it was too confusing given the tone everywhere else.

Isabelle Huppert gives her character of Greta a delightfully creepy vibe, always pleasant and threatening at the same time and Chloë Grace Moretz played the naive Frances convincingly, but... I didn't think either particularly hit the spot. Greta was crazy but not devious enough and Frances was bordering on cliche when it came to her naivety.

There are lots of things that caused me issues, the passage of time being a major one. There's no clear idea of how long anything takes, how long their friendship went for, how long she was kidnapped, and it's surprisingly frustrating. I also am at a loss as to why her father resorts to a private investigator over the police, in my head it's because the police are saying she's a grown up and the messages suggest she's fine, but I don't think that's ever explicitly said.

I was getting very mixed tones from the film, first it was a drama, then a thriller, and then it seemed to want to be a horror. There's one point where it gets a little gruesome and it stuck out like a sore thumb. The very end as well, without trying to give spoilers, shows something I would fully expect to see in a horror movie, and in that setting it's a great way to finish it but in Greta seemed like a step in the wrong direction.

I've mentioned before that I don't over think the film while I'm watching it, I try not to look for the twists in advance, but I actually wrote the ending in my notes. While it was satisfying I was right, it was irritating that it was so obvious.

Like I mentioned above, the concept was great and it left a lot of opportunities for a brilliant thriller, but I feel like it just kept missing the point. A lot of the intrigue was stolen by the trailer and the identity crisis with the genre just held it back from what it could have achieved.

What you should do

It's not a bad watch, certainly catch it when it goes to streaming services.

Movie thing you wish you could take home

The ability to keep a home clutter free like Erica and Frances.
  
Swearmints
Swearmints
2021 | Party Game
You know how sometimes you happen to make up a new slang for something and maybe even once or twice it has caught on? At least locally. Well I do not think many of mine have gone anywhere, but now is my chance to make a name for myself as the slang-king in this little mint tin game.

Swearmints is a small card game of voting for the best explanations of silly combination new-slang. The gameplay is familiar but the hilarity is all new.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to download the rulebook, back the game through the Kickstarter campaign launching March 9, 2021, or through any retailers stocking it after fulfillment. -T


To setup choose a Mint Master (the first dealer) and give them the mint tin with the mint cubes inside. Shuffle the cards to create a draw pile. The Mint Master will then deal each player two cards and the game may begin!
During a round each player will consult their two cards, choosing a word from each, and combining the words to make a new phrase. The cards have four words printed on each side so players will have access to 16 total words. Once all players have chosen their new term they will go around the table introducing and explaining their new slang term to the Mint Master. As all players have finished the Mint Master will choose their favorite new term by awarding one mint cube to the winning player. Players may also earn bonus mint cubes for using two alliterative words, and another mint cube for using two rhyming words. A new Mint Master is then crowned around the table and they thusly deal two cards to the players to begin a new round.


Play continues in this fashion until the tin runs out of mint cubes. The player with the most mint cubes is the winner!
Components. This game is a bunch of cards and green translucent cubes in a mint tin. The cards are fine and double-sided. The cubes are also fine. There is no art to speak of in the game, and no theme. So from me, even if this were the final version (which again, I am not sure) the components are all fine and no complaints from me.

The game is obviously a new variation of the Apples to Apples mechanic where one player is the judge and awards the winner with their opinions. This is tried and true and works for so many games. I feel it also works here. This is not at all a difficult game to learn, teach, or play. In fact, I played a very G-rated game of it with my 4-year-old son and he absolutely loved it. Of course, I had to choose appropriate words for him to use, but he technically played the game and played it well.

Swearmints is a small game that can easily fit in a pocket or backpack and be enjoyed by almost all people in all scenarios. Need something to play with Gramps and Grammie over the weekend? Swearmints. Need something to warmup game night with new players to open them up some? Swearmints. Need an icebreaker at work (once work resumes in-person)? Swearmints. There are so many scenarios I can see this being very successful to have on hand and it can be played very innocently or very inappropriately, depending on present company. That’s what makes this a great new spin on the A2A gameplay: its adaptability and portability.

If you are like me, you could always use a little package of excitement in your pocket. Wait. I mean, you could appreciate toting around a small and unassuming little game that can fit many gaming opportunities as they arise. Should you be looking for that little firecracker, then consider backing Swearmints on Kickstarter when the campaign launches in March. You never know when you might need to break it out to ease the tension in the room or to initiate a muggle into the gaming world.
  
Poor Unfortunate Soul: A Tale of the Sea Witch (Villains #3)
Poor Unfortunate Soul: A Tale of the Sea Witch (Villains #3)
Serena Valentino | 2016 | Young Adult (YA)
6
6.8 (6 Ratings)
Book Rating
Contains spoilers, click to show
A review by The Disney Bookworm:

The third instalment in Serena Valentino’s villain’s tales is the story of Ursula. I was really looking forward to this: after scaring the beejeeeesus out of me as a kid, Ursula has become my favourite villain as an adult. She definitely projects the body confidence I lack that’s for sure!

Regular readers will know I was left a little disappointed by The Beast Within and so it was with some trepidation that I ventured onto the next novel in the series. However, I was too tempted by the promise of a backstory to my favourite sassy octopus.

Poor Unfortunate Soul starts off really well, as is the case with all Valentino’s books. We meet Ursula as an orphaned human girl, raised by a loving adoptive father but never accepted by the villagers around her. She is acutely aware that she is different and is constantly drawn to the sea. However, when the villagers realise Ursula’s true form and start a literal witch hunt, her father tries to protect her and it ends tragically.
Vengeful and alone, Ursula returns to the sea and discovers her family isn’t lost to her after all: she has a brother, Triton.

Unfortunately, but not surprisingly, Triton and Ursula are not destined for an emotional reunion and a game of happy families. Instead, Triton wants Ursula to conform to his idea of beauty and live in his kingdom as a mermaid. He also refuses to share his throne with Ursula: something their parents aspired to.
The siblings also disagree over the treatment of humans. Although both despise the race, the sea king disapproves of his sister’s vengeful ways and eventually banishes her from his kingdom. This only adds fuel to Ursula’s rage, causing her to plot to destroy her tyrant brother by using his youngest daughter: Ariel.
We all know how that story goes!

I really enjoyed this backstory to Ursula and the twist that her and Triton were related but separated when they were young. In my opinion it gave me what I wanted from the villains series: empathy for the villain.
However, as was the case in The Beast Within, I was willing for this to be fleshed out more. How were Triton and Ursula separated? What was the kingdom like when the siblings attempted to cohabitate? Ariel’s mother is briefly mentioned as a friend to Ursula – was it her death that permanently severed Triton and Ursula’s relationship? In my opinion, Ursula’s brief relationship with her brother is the lynch pin in her demise but the details are glossed over as an almost appendix in the story. I wanted more of this and less of Tulip!

Ah yes, Tulip is back! Although for the life of me I’m not sure why!
Yes, she was in the last book and we know she made a deal with Ursula.
Yes, she links the books together, particularly with the references to Maleficent’s evil doings in a neighbouring kingdom.
Yes, she has a friendship with Circe and Pflanze: allowing the odd sisters to locate their beloved sister.
Yes, she has a weird nanny who feels like she should be someone but I’m not entirely sure whom.
But dear god she takes up too much of these books. She clearly regained her beauty for a reason and I’m sure her royal suitor has a future role but she just doesn’t interest me as a character. She’s an extra: popping up now and again to make some link in the storyline.


I can’t delve much further into this book without completely ruining the story for you so let me just say that I enjoyed the book more than The Beast Within. Poor Unfortunate Soul gave me the backstory of Ursula and allowed me to witness how her hate and thirst for power consumed her, as well as the consequences of this.
The novel was less heavily involved with the Odd Sisters than The Beast Within. It seemed that the villain was the main focus which was in keeping with Fairest of All and greatly appreciated. However, I was still left wanting more: these are thin books and a quick read; I just feel that the opportunities for developing real, complex villains are being missed.
  
The Flash (2023)
The Flash (2023)
2023 | Action, Adventure, Sci-Fi
8
7.2 (11 Ratings)
Movie Rating
Amidst numerous delays and offscreen speculations about the fate of the movie, Director Andy Muschietti has finally seen his big-screen adaptation of DC Comics "The Flash" arrive.

We first saw the film in late April at Cinemacon and now that we have seen the final cut with additional footage and a noticing credits, I can finally give you my impressions.

The movie opens with Barry Allen (Ezra Miller), called into action to help with an issue in Gotham City which offers a chance for an extended action scene as well as some cameo appearances that should delight fans.

Like most superheroes, Barry has to contend with work and personal issues and his time as the Flash often makes him late for work and even more of a social outcast than he already is. And the arrival of an old school friend reminds him that his father is scheduled to have a court appearance on appeal of his conviction for murdering his wife many years earlier. Barry is obsessed with proving his father's innocence however there is little evidence that can support his appeal.

Despite warnings not to alter time, Barry travels to the past to make a slight adjustment which results in his mother living and growing up in a two-parent household for himself.

His euphoria becomes short-lived when Barry runs into a younger version of himself and realizes that if he does not enable his younger self with his powers, then he will never exist to create the alternate reality where his parents are safe and happy.

The younger Barry is extremely immature and annoying and when he becomes confused with powers while the other loses them, there are numerous opportunities for comic mayhem which the film briefly touches upon before returning to the more serious aspects of the story.

As he was warned, Barry has created fractions in reality, and the one that he finds himself in has several changes from the one that knows including a world free of superpowered beings. This becomes a serious problem when General Zod (Michael Shannon) arrives and there is no Superman or Justice League to save the day.

In an act of desperation, Barry seeks out Batman (Michael Keaton), and is shocked to discover that he is different than the one that he knows in his reality. Both Barrys and Batman hatch a plan of desperation that sees them desperately mounting a rescue and offensive to save humanity.

The film has some fantastic visual effects but like most hero films becomes heavily bogged down on them in a final act that in many ways seems at times anticlimactic to the potential that the story has been building to. Miller is solid as the two Barrys although the younger version of them becomes very annoying and at times and some segments drag on.

Keaton absolutely steals the film and brings a much-needed presence to the action as he seems to really be enjoying his return to the role and his segments are often the most compelling parts of the film as he provides a stabilizing and grounding presence to the Barrys.

There are numerous cameos throughout the film that I will not spoil but suffice it to say they should delight fans and do offer some intriguing questions.

The biggest issue now is the future of the character as Gunn and Saffron are busy building their DC universe while outside projects currently are in the works. It is not a secret that legal issues and outside distractions have been associated with Miller to the point where some question whether the film could be released despite its lavish budget.

The final box office numbers will be very interesting because I found the film quite enjoyable and a pleasant surprise in one of the better DC cinematic efforts notwithstanding the final act which became a bit formulaic and anticlimactic for my liking. While it doesn't approach the level of several of the Marvel films, it does show that there is plenty of potential to make solid stories within the DC universe.

4 stars out of 5
  
Space Kraken
Space Kraken
2021 | Adventure, Book, Dice Game, Exploration, Horror
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…

Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L

Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!

A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.


The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.

Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.


Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
  
Fans of the award-winning Borderlands 2 will be thrilled with the latest downloadable content adventure (DLC) Tiny Tina’s assault on Dragon Keep. This is the fourth downloadable adventure for the game and while it is not necessary to own or have played the previous adventures it is required that you own the full version of Borderlands 2 in order to enjoy the game.

 

As any fans of the series will know, Tina is the highly precocious yet unstable character with a penchant for blowing things up. This time around she is hosting a role-playing game session for her colleagues from the first game. With time on their hands, the group reluctantly agrees to take part in the adventure which is set within a fantasy realm. This allows the game developers to capture the elements of Borderlands 2 that works so well such as the team-based gameplay, millions of weapons and power up combinations, customizations, and above all action-packed gameplay while introducing a new twist.

 

The twist this time around is not only in the fantasy setting which allows gamers to encounter skeletons, dragons, Orcs, dwarves, wizards, and other fantasy opponents, but dealing with Tina herself. As the host of the game, Tina often presents seemingly impossible challenges such as introducing an undefeatable Dragon at the start of the game. This allows humor to enter into the picture as you can clearly hear the other players complaining about this development which in turn causes her to adjust the game on the fly to a more manageable opponent or situation. While being immersed in the game and being able to hear the players banter about their situation as well as complain to Tina really captures the immersive elements of role-playing games and provides some of the best moments of the series to date.

 

The quest is a straightforward save the Queen style mission but along the way there’ll be plenty of laughs and challenges to keep even the most hard-core gamer satisfied. I took great delight in using my high-powered sniper rifle to take down adult skeletal archers as well as reducing skeletal swordsmen to crumbling piles of bone with one well-placed punch. For me the ultimate delight was knocking a helmet off opponent with a well-placed shot and then sending the skull flying with the follow-up. Unfortunately you still have the skeletal body to contend with but once weakened, they went down very easily. There are no vehicles to contend with this time as all travel is done on foot but this in no way lessens the experience as this is a classic combination of role-playing games and Borderlands universe that comes complete with jokes about rolling for initiative and other genre staples.

 

There is a lot of challenge offered in the game and at times some of the boss battles are exceptionally difficult and work best when you have players assisting you in the quest. Even so, expect several trips to the regeneration chamber as death is definitely a constant in the game even for the most experienced players. The game supports up to four players and allows them to drop in and out of the game at any time.

 

The graphics and sound of the game are first rate and illustrate just why Borderlands 2 won so many awards. The detail level of dungeons, castles, dark forests, and other fantasy realms came alive with vivid clarity and was a nice change of pace from the previous settings in and around the world of Pandora. I found myself enjoying this offering more than I had the previous three DLC packs which is saying something as each one of them was highly enjoyable in their own way. The banter between Tina and the players will have fans and stitches but there are some very unexpected and tender moments in the game as well.

 

There are also plenty of side quests available for those who want to expand their experience and countless new weapons and power up opportunities can be found from the abundant treasure chests that litter the landscape as well as by defeating key opponents. I did find the pathfinding at times to be a bit frustrating especially in the mines as at times various members of the party was unsure of which way to go. That being said, the final result was a big success and I look forward to seeing what is to come next in the franchise. The game is available for the PC, Xbox 360, and Playstation 3 systems.

http://sknr.net/2013/07/11/httpsknr-netreviewsgaming-reviewsborderlands-2-tiny-tinas-assault-on-dragon-keep-on-dragon-keep/
  
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Purple Phoenix Games (2266 KP) rated Five Tribes in Tabletop Games

Jun 21, 2019 (Updated Dec 17, 2019)  
Five Tribes
Five Tribes
2014 | Civilization, Fantasy, Mythology
The Sultan of Naqala has ruled for many years, keeping the city prosperous and living in peace. Comprised of five different tribes, all inhabitants work and live together in harmony. But now the Sultan has died, and word of his passing has traveled far and wide – a magnificent city without a ruler? Who could pass that up? You make your way to Naqala to put in a bid for the throne, but others have heard the news and shown up with your same idea! Can you use your wit and devise a strategy to manipulate the tribes to your benefit? Or will a competitor undermine your attempts and win the tribes over to their side? Only one can be victorious – to whom will the tribes show preference? Play Five Tribes to find out!

DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T

Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!

As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.

The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!

Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.
  
X-Men: Dark Phoenix (2019)
X-Men: Dark Phoenix (2019)
2019 | Action, Adventure, Sci-Fi
These X-Men end not with a Bang but with a Whimper
"This is how it ends,not with a bang, but with a whimper".

Running a successful movie franchise is a tricky thing. For every franchise that ends successfully (the original Harry Potter series, the recent Avengers), there are many, many more that just sort of peter out (The Hunger Games, The Maze Runner, every version of Star Trek), and, unfortunately, this run of the X-MEN is finishing up with a look of boredom and disinterest.

And that's too bad for the DARK PHOENIX story line had great, dramatic potential to go with a series of whiz-bang special effect set pieces that should have been spectacular. Telling the tale of erswhile X-Men "hero", Jean Grey, who is turned into a villain and battles her former mates, DARK PHOENIX is filled with missed opportunities.

Let's start with the lackluster Direction and lame script - both by Simon Kinberg - a Producer and sometime writer who is making his Feature Film Directorial debut with this film. He should stay with Producing. His direction is limp and uninspired which fits in well with his uninspiring dialogue and clunky interactions and plot machinations.

At least the top notch actors can save this turkey, right?

Nope. For the most part, they are just as uninspired and mediocre as the direction and writing and that is too bad for they are a strong collection of performers. James McAvoy is just lost as Charles Xavier. I can see the look in his eyes as he is thinking to himself "what is my character trying to do here"? I didn't believe for a second that he believed anything his character was saying and doing. Same goes for the usually reliable Nicholas Hoult as Hank McCoy/Beast. The script has these two at odds with each and they both act these scenes with a "we don't buy this contrived fight either" chagrined look.

The usually reliable Jessica Chastain is wasted as the main villain in this film, a mysterious figure who serves as the anti-Charles Xavier mentor to Jean Grey (Sophie Turner, more on her later). It looks to me that she was given the "George Lucas/Natalie Portman/Star Wars: Episode 1" acting guideline - be one note and monotonous and take out any hint of emotion. Which also takes out any hint of interest.

As for Turner, I'm sorry to say this about an actress that I generally loved in GAME OF THRONES, but she is just plain bad in her role as the conflicted Jean Grey. Her character is torn between the good and the bad, but instead of acting that, she says it over and over again "I don't know what's happening to me", "I feel torn". She (and Director/Writer Kinberg) violate the #1 rule in movies - "Show, don't tell". They "tell" over and over and don't take the time to show. Disappointing wouldn't begin to describe my reaction to Turner's performance.

At least Jennifer Lawrence is there to ground this film and bring some of her star power, right? Nope. She waltzes through the few scenes she has in this film with the look of "I am contractually obligated to be here".

Well...how about Even Peters who was a bit of a breakout as Quicksilver? Nope...they, inexplicably, sideline his character fairly early on in this film.

The only saving grace in this movie is the great Michael Fassbender as Magneto. He was a welcome, charismatic presence in this film that drew my attention - and interest - the second he appeared on screen. It was great to see him and I found myself rooting for him - no matter what. Doesn't matter that Magneto's presence in this film is shoe-horned in. You could take his character out of this film and the outcomes probably wouldn't change a bit. But...I don't care...at least there was someone interesting to watch.

At least there are decent action scenes, right? Nope. Kinberg chooses to use the quick/cut edit confuse the audience style of action to cover mistakes in both choreography and geography and figures a quick cut and an explosion can cover lack of emotional commitment and interesting fight choreography.

This film closes this Chapter on these X-Men and (besides Fassbender and an "AVENGERS ASSEMBLE" moment that was pretty cool) I say good riddance. With Disney's purchase of Fox and Marvel, the X-Men can now be incorporated into the Marvel Cinematic Universe and that can only be an improvement on this.

Letter Grade C+ (Fassbender's performance keeps this from being a total failure)

5 stars out of 10 and you can take that to the Bank(OfMarquis)
  
Wonder Woman 1984 (2020)
Wonder Woman 1984 (2020)
2020 | Adventure, Fantasy
I swung between wanting to see this and not, had it been a normal world then of course I would have gone regardless, but as it is I wasn't having strong feelings about this one.

Diana's dreams come true at the hands of an ancient artefact that can grant wishes. But as a wish is given something is taken away, and when Maxwell Lord, businessman and entrepreneur, makes a wish, the world is about to learn the lesson of the phrase... "be careful what you wish for".

First off... this absolutely would have been better on the big screen. It's never been so apparent to me that a cinema experience of a film holds so much power, it's making me understand the differences in early reviews and home viewing reviews a lot more these days.

The story of WW84 is really a very simple one. Doodad does magic, people are evil, goodie must make them good again. And that somehow fills a whole 2 hour 31 minutes of film... it doesn't feel like a very satisfying experience. For all that opener, the conclusion seems to be fleeting and dare I say it... not entirely believable. Overall the whole thing doesn't get particularly deep at any point despite there being a lot of opportunities around the wishes, and there are some questionable moments that could fill several blog posts.

There's been a long pause between me writing the first part and continuing here. That pause involved me staring at my notes and contemplating just writing "meh" and finishing the review there. I'm really going to try and elaborate on my feelings though.

For a film with two villains it's not got much proper villainy in it. Barbara Minerva becoming Cheetah is massively underwhelming from what felt like a promising build-up, and Maxwell Lord, despite having the potential, was not big bad material. Neither had the drive in them to be a truly powerful force in the film, and what's the point in a villain if you can't get on board to hate them?

Kristen Wiig did give a great performance as Barbara, it was a smooth and interesting transition as she progressed, and it left me a lot less "meh" than everything else. But did anyone else just keep thinking Catwoman though?

I thought Pedro Pascal had 80's businessman down pretty well, but I found him to be a little lacklustre, and the character's story felt like the reason for that.

As with the first film, Gal Gadot is majestic on screen as Diana and Wonder Woman... but even here I found myself shrugging at what was going on, and cringing at some problematic plot points. I'm trying to work out if the appeal of the first film was partially due to the amusement of Diana discovering the world for the first time. Here she's savvy and elegant (even for the 0s), and she didn't have the same humour. Instead, we've got that role filled by Steve (Chris Pine). His discovery of the 80s world was fairly amusing, but the way in which he came back bugged me.

All in all characters really didn't grab me, out two main newbies felt very much like rip-offs of other things rather than a great recreation of their source material.

Visually the film was amazing, the bright colours, the style, all fit the era and you gotta love some parachute pants. But outside of that it just merged into other films for me.

That CGI... how can you get so many things right but somehow not do the villains? It's Steppenwolf all over again, Cheetah looked bad. Not only that, but it took an immense amount of time for us to even get to that full effect... so why wasn't it on point? How are DC incapable of animating their villains?

Will I watch this again? Probably, but I'm not overly fussed about it being anytime soon. It wasn't anywhere near as entertaining as the first for me, and didn't have enough action to cover up the disappointing story and character work. I really wish I felt strongly one way or the other on this and not having just another sitting on the fence swinging my feet review. I did appreciate some early vaguely Quidditchy vibes at the beginning though.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/01/wonder-woman-1984-movie-review.html